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General Public => Upcoming Events & Strategy => Topic started by: Furro on March 11, 2017, 01:56:23 AM

Title: EoK - Chardok - T2 - Atrebe's Vault
Post by: Furro on March 11, 2017, 01:56:23 AM
Chardok - T2 - Atrebe's Vault


Zone & Instance Info

Gather Zone: Scorched Woods
NPC Name: Praetor Garont
NPC Location: Find path (CTRL-F)
 
Keyword to Enter:ready


Flag & Key Requirements

Mirror Fragment of Anashti Sul is not required for this event.

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags: Achievement: Di`Zok Royal Seal (12/12) (we can pig/push in some players without /ach)
 
* Minimum to be Piggy/85'/pushed into raid: N/A.


Brief Event Overview & Strategy

Event is triggered upon entering the event room.

Boss roams around room with an Aura active which has a huge DD and Mana Drain if hit by it.

Various adds and mini-bosses spawn at different stages we have to deal with in different ways.

Entire event is timed, including each stage.

Stages below are listed in order of appearance.

That's it for now.  Work in progress event status.

* Reminder:  We'd like to ask anyone who has done this event with their respective raid team, to please refrain from giving us suggestions, as it's more enjoyable if we learn events on our own, thanks!  For everyone else, please feel free to provide your feedback and suggestions based on our attempts to date.


Hammers, Axes, Siphons

Waves of adds spawn.  Sets of: 1 Essence Hammer, 2 Executioner's Axes, and 1 Magical Siphon.

Our kill order is: Siphons, Axes, Hammers.

Everyone position IN THE SOUTH EAST (SE) CORNER.  SE corner is the immediate corner to your left as you enter the event area.  Do not stand near the tables.

DPS - FULL BURN FROM ENGAGE - Do not hold back.  We must keep pace killing the adds, or we become overwhelmed and wipe.


Tanks:

Hammers - Tank them in corner, face them towards the corner.  We don't want their Frontal AE (Bonk (http://www.raidloot.com/Spells.aspx?name=47598)) hitting tanks who have the debuff: Mana Destruction (http://www.raidloot.com/Spells.aspx?name=47599) (from Siphons).

Siphons, Axes (executioners), tank at raid.


Books

6 living tome (books) spawn, along with lorenado (like a miniboss).  A viral silence comes into play.

Casters and Healers position at the nearby TABLE to avoid silence.

Paladins - Position at table to avoid silence, splash main raid, and patch heal Book tanks.

MA work books, leaving lorenado miniboss until last.


Tanks:

Lorenado Tank, position that miniboss over by the doorway right nearby our corner (it's right next to a golem).

Golem tanks, prep before Lorenado dies.  We need you to move into position at your assigned Golem.


Golems

Four Imperial Constructs (golems), activate.  Golems cast Golem's Grasp, if you're too close you get pulled in.  15s later, they cast Footstomp, AE DD (185k, down to 120k after spell shielding).

Casters and Healers, position in middle of room.  Move as applicable to avoid roaming boss with aura.

MA work around room accordingly.


Tanks:

You are assigned in pairs (two tanks per Golem), as setup allows.  You have dedicated healers, usually 2-3, as setup allows.

Be already in position at their assigned Golem before this stage activates.

You cannot pre-target Golems.

Golems like to pull ya towards them (as indicated above), which makes moving them to their corners challenging.  Do your best to snag them immediately upon activation and get it into your assigned corner.

Tank pairs, work together, communicate.  Perhaps the backup tank can initiate the aggro, and the point tank in corner snap aggro and bring it to you.  Whatever works best for you.  Work with each other.  Discuss this during prep with each other.

Casters and Healers, position in middle of room.  Move as applicable to avoid roaming boss with aura.


Dervishes

Work in progress (WIP)

Three dervishes (cores) are in play.

[Fri Mar 24 23:06:01 2017] A trio of elemental dervishes descends upon you!
[Fri Mar 24 23:06:01 2017] Because they were not all slain, the trio of elemental dervishes are restored!

Emote indicates we must kill all the dervishes perhaps within a specific time frame, or they respawn/HP is restored.  Whether this mechanic remains over time is unknown at this junction, but regardless, we need to get Dervishes dead quickly.

For now, we are currently using a single MA approach, focusing all our efforts on one Dervish at a time.

* We would like players to explore possible weaknesses in these Dervishes, be it by using various spell types (Fire, Cold, etc), and melee weapon types (Blunt, Slashing etc).  Report your results.  Perhaps certain Dervishes are more susceptible to certain types of damage.

Casters & Healers:  position outside Dervish auras to avoid damage, and avoid roaming boss with aura.

Melee DPS: When melee finish Core of Lightning, players with Shock of Lightning (http://www.raidloot.com/Spells.aspx?name=47605) DoT may have to wait for it to wear off before directly meleeing (in aura) Core of Stone, or suffer substantial damage, if I'm interpreting the spell details correctly.

Tanks:

Avoid overlapping the Cores.  We assign you to positional locations.

As before, you're paired up with another tank (or more, if setup allows), and assigned healers.  Use prep time to discuss with your fellow tanks to ensure you're all on the same page as to your assigned position and so forth.

Owmy reported in FLTank channel, the Core of Lightning was not hard to tank at all.


Dervish Details:

An aura is visible around each Core dervish.  In contact with the aura and you get a DoT.  If you happen to have a lingering DoT from one of the other cores, you'll take more damage.

Core of Flame  Burning Ash (http://www.raidloot.com/Spells.aspx?name=47604):DoT 77k + Inhibit Combat + Increase damage from Shock of Lightning and Grinding Stones (30s)
Pattern: Burning ash gets into your eyes.
 
Core of Stone  Grinding Stones (http://www.raidloot.com/Spells.aspx?name=47936):DoT 75k + Endurance drain 999, Increase Hit DMG Taken by 30% + Increase damage from Shock of Lightning and Burning Ash (30s)
Pattern: Rocks grind away at you.
 
Core of Lightning  Shock of Lightning (http://www.raidloot.com/Spells.aspx?name=47605):DoT 105k + Snare + Increase melee haste + Increase Spell DMG Taken by Burning Ash and Grinding Stones (18s)
Pattern: You are shocked!

[Fri Mar 24 23:06:01 2017] A trio of elemental dervishes descends upon you!
[Fri Mar 24 23:06:01 2017] Because they were not all slain, the trio of elemental dervishes are restored!

Emote fires 1 min 30s~ to 1 min 50s intervals.



Boss

Roams around the room until Stage 5 possibly, before attacking.  When it attacks, it may very well turn into a huge pie.  If it's apple pie, we're in for a treat.


Achievements for reference:

No More Cores - Win without allowing any of the dervishes to respawn.
Jump through All the Rings - Win after activating the rings quickly and correctly, never letting the totem grow stronger.
Totem Goes Wild - Win without removing the totem, let it go wild.



Text & Audio Triggers - Mandatory

Everyone GINA File: eok-chardok-atrebes-vault-07-15-2017-347pm.gtp (http://www.eqfreelance.net/ssark/triggers/EoK/eok-chardok-atrebes-vault-07-15-2017-347pm.gtp) (updated 07-15-2017 (3:47pm))

Everyone - Trigger set includes:
- Event Reset
- Book Adds Spawned - Living tomes & Lorenado
- Golems Active

- Dervishes Spawned & Respawn Timer Unless ALL Dead <- You can /consider ANY raid mob in the event and it will STOP the repeating timer.


GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual (http://eqfreelance.net/ssark/docs/GINA.pdf).  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA (http://forums.eqfreelance.net/index.php?topic=2483.0) thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).


Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Furro on March 12, 2017, 12:02:56 AM
Triggers Added - March 11, 2017

Some preliminary triggers based on our first attempts last night:

- Event Reset
- Book Adds Spawned - Living tomes & Lorenado
- Dervishes Spawned
- Golems Active

Thanks Owmy for triggering event post raid, so I could watch the boss pathing and some of the script unfold.  Some of the emotes were derived from it.

Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Furro on March 23, 2017, 11:30:52 PM
Update - Thursday, March 23, 2017

Reached Golems stage last week.

Updated strategy post.


Edit: Removed the Siphon memblur trig for tanks.  It was just firing too much, which I thought it might.
Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Furro on March 25, 2017, 11:17:15 PM
Update - Saturday, March 25, 2017

Beyond golems last night, we encountered various dervishes.

[Fri Mar 24 23:06:01 2017] A trio of elemental dervishes descends upon you!
[Fri Mar 24 23:06:01 2017] Because they were not all slain, the trio of elemental dervishes are restored!

An aura is visible around each Core dervish.  In contact with the aura and you get a DoT.  If you happen to have a lingering DoT from one of the other cores, you'll take more damage.

Core of Flame  Burning Ash (http://www.raidloot.com/Spells.aspx?name=47604):DoT 77k + Inhibit Combat + Increase damage from Shock of Lightning and Grinding Stones (30s)
Pattern: Burning ash gets into your eyes.
 
Core of Stone  Grinding Stones (http://www.raidloot.com/Spells.aspx?name=47936):DoT 75k + Endurance drain 999, Increase Hit DMG Taken by 30% + Increase damage from Shock of Lightning and Burning Ash (30s)
Pattern: Rocks grind away at you.
 
Core of Lightning  Shock of Lightning (http://www.raidloot.com/Spells.aspx?name=47605):DoT 105k + Snare + Increase melee haste + Increase Spell DMG Taken by Burning Ash and Grinding Stones (18s)
Pattern: You are shocked!

Strategy for Dervishes:

NOTE: We may end up taking all three Cores down at the same time (ie, take down to10%, then kill at once).  Watch /rs for updates in for this during prep.

Casters on Core of Flame.  But Necromancers on Core of Stone

Melee on Core of Lightning.

Then we finish with all DPS on Core of Stone.

The emote indicates we're on a timer and must kill these quickly or the dervishes are restored.

Tanks, avoid overlapping the Cores.  We'll try and assign you to general locations (utilizing two corners, and middle, so raid is still centralized).


Notes:

When melee finish Core of Lightning, players with Shock of Lightning (http://www.raidloot.com/Spells.aspx?name=47605) DoT may have to wait for it to wear off before directly meleeing (in aura) Core of Stone, or suffer substantial damage, if I'm interpreting the spell details correctly.

Our window to kill dervishes may be around 1 min 30s to 1 min 50s.  Based on the time between trio emotes currently.

No triggers added.  Currently, our existing dervishes spawn trigger should suffice.

Strategy post updated.
Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Raccoo on March 25, 2017, 11:33:44 PM
A magical siphon casts http://lucy.allakhazam.com/spell.html?id=47949&source=Live
Saw this many times. "a magical siphon buzzes and seeks magical power in a new target." Not sure if it indicates it has siphoned mana, or something else.

The boss's aura was hidden at some points by the floor, but was still getting hit by it.
Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Furro on March 25, 2017, 11:37:49 PM
A magical siphon casts http://lucy.allakhazam.com/spell.html?id=47949&source=Live
Saw this many times. "a magical siphon buzzes and seeks magical power in a new target." Not sure if it indicates it has siphoned mana, or something else.

I think that happens each time a Siphon memblurs.  At least, that's what I based the one trigger on for tanks, which I then removed, because it was firing too often really to be effective.

Perhaps the wording magical power, indicates it's seeking out someone with mana.
Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Padraigg on May 20, 2017, 06:56:53 PM
So had some thoughts on this, so figured I would put them in writing.  I am starting to think that we need to save our MAIN burns for the 3 elemental dervishes with the severity of the the flame aura and the fact that they need to all be killed in a certain amount of time. 

Have we considered the idea of splitting up the DPS on the axes (having two MA's)?  They die pretty fast and if we can kill 2 at a time, we may get them all down faster without having to use our biggest burns to do so.  It is just a thought, but I think if we could save our burns for later, it will really help us get past the dervish part.

Also had a thought on positioning.  If we positioned the raid in one of the corners near the entrance to the vault, would it be possible for the MTO healers to stand just outside the room on other side of wall to heal the MT?  That may help them avoid having to move to avoid the boss aura (or get hit by it).

Just thoughts I had.
Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Furro on May 20, 2017, 10:02:48 PM
So had some thoughts on this, so figured I would put them in writing.  I am starting to think that we need to save our MAIN burns for the 3 elemental dervishes with the severity of the the flame aura and the fact that they need to all be killed in a certain amount of time. 

Have we considered the idea of splitting up the DPS on the axes (having two MA's)?  They die pretty fast and if we can kill 2 at a time, we may get them all down faster without having to use our biggest burns to do so.  It is just a thought, but I think if we could save our burns for later, it will really help us get past the dervish part.

Also had a thought on positioning.  If we positioned the raid in one of the corners near the entrance to the vault, would it be possible for the MTO healers to stand just outside the room on other side of wall to heal the MT?  That may help them avoid having to move to avoid the boss aura (or get hit by it).

Just thoughts I had.


Re: Burns, stage 1

I'm not opposed to being slightly reserved in this area on the first stage.  However, my concern is increasing the time it takes to kill the adds, which increases tank exposure, and therefore risk of death.  When tanks die, DPS follow; not always in that order /grin.  I'd rather us go to the hilt, get the adds down, come out of the stage strong, with fewest deaths possible.  It's only recently, our experience with dervishes had us at a point where we survived long enough to get a better feel of that stage.  I think in a way, we're still early in there.  A week or two back, we had a great run on Dervishes, but we lost one of our MT's, and ended up kiting it (Dimbly kited it, as I recall, he was screaming and /arms flailing about, in the process... /duck).  But funny aside, if we keep our MT's up on Dervishes, we'll be able to actually execute our current tactic, gauge the results, and adjust as necessary.


Re: splitting up DPS on axes (stage 1)

I was thinking about this earlier today as well.  But instead of both MAs on axes, we may be better off with MA2 working Executioners.  We tend to get two Exec's per wave, if I recall, and given their debuff, our tanks tend to be at the greatest risk tanking them.  If say, Rangers & Casters are assisting MA2, they could work on Exec's, with the rest of the raid assisting MA1 on Axes.  I think we're losing our tanks mostly to Exec's, and when that happens, DPS tend to die shortly after.  These deaths early in have a significant impact on us for later waves; as I'm sure you know.


Re: stage 1, positioning

I'm weary about having healers outside the main room because of leashing adds, which causes them to strip buffs (I think they summon from 100%, as well).  Also, siphons can get away from tanks at times, due to the mem-blur.  On that note, I tend to agree with Raccoo's observation a few posts back, that the siphon's seem to be attracted to players with mana.  Or players above a certain threshold of mana, as someone in another guild blurted out months back.

On the siphons though, I was actually thinking we should have our Casters, Rangers and Healers, run through the boss aura a 2-3 times (without getting killed...), to lower their mana substantially (the boss aura drains a sizable chunk of mana), and see if it has a noticeable impact on the siphons.  Perhaps less will spawn, or they won't mem-blur as often, or when they do, they'll go for players with the most mana; which would be our SK's, as we wouldn't have them lower their mana.  Also, we never figured out what the main emote is for when we enter the room.  It's clearly collecting a number of names that enter the room on engage, and it may have something to do with those stage 1 adds.  We were trying some things a while back, but after not seeing any noticeable differences, we focused our efforts on other areas of the event.

We've been muscling through the first stage, which works at times; but admittedly, it gets really dicey, and quickly in.  Hopefully tonight after Lcea, we can take a run and explore two MA's, and try the mana draining, to see how it plays out.

As always, thanks for the suggestions, Padraigg.  This goes for everyone as well, we welcome comments/suggestions, as long as it doesn't conflict with our standing policy (http://forums.eqfreelance.net/index.php?topic=10656.0).

See everyone in game!

-F
Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Raccoo on May 20, 2017, 11:45:02 PM
Yesterdays attempts, I didn't enter the room until after the emoted names, but I did seem to get adds aggressively on me. I also noticed at one point when I had my divine aura going, that I could run into the boss's aura without HP lose, but did get the mana drain debuff.
Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Furro on May 20, 2017, 11:50:22 PM
Yesterdays attempts, I didn't enter the room until after the emoted names, but I did seem to get adds aggressively on me. I also noticed at one point when I had my divine aura going, that I could run into the boss's aura without HP lose, but did get the mana drain debuff.

On the mana drain, while DA'd, that's good to know.  Last night, I purposely ran into the boss aura to reduce to mana a fair bit to see if it'd have an impact.  I didn't notice any, but I think it'll be better if we all did as mentioned in my earlier post, except SK, and then gauge the impact.  This time I'll use DA though, thanks.

I'll try running into the room immediately on engage to get listed as well, see how it plays out.

Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Raccoo on May 21, 2017, 02:59:53 AM
Think I was mistaken about the mana drain, tried it again tonight after a die please. I had one of the debuffs Mana Destruction on. I think that is what I thought was the mana drain.
Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Furro on May 21, 2017, 03:18:32 AM
Think I was mistaken about the mana drain, tried it again tonight after a die please. I had one of the debuffs Mana Destruction on. I think that is what I thought was the mana drain.

Ok.  I actually didn't try DA'ing tonight, but I won't now obviously.  Thanks for following up.

We'll make some ground on this next week.  Our setup tonight wasn't ideal, which made it difficult to assess properly whether our split MA adjusts was effective.  We want to try it again with our normal compliment, next week.

See you next raid!

-F
Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Furro on July 15, 2017, 09:10:07 PM
Update - Saturday, July 15, 2017

We finally were able to get some attempts in on this event again last night (Friday).  We smoothed out our efforts progressing from Stage 1 to 3.  At stage 4, we survived cores for a longer period.  But things got out of hand before we were able to execute our strategy for that leg of the event.  We're almost there.

Updated the main Strategy post to reflect how we are currently doing this event.  Please READ THE MAIN STRATEGY POST after reading this post, and before attending our next raid.


Trigger Adjusts & Additions:

Stage 1 - 2:

Adjusted book adds spawned trigger to more accurately reflect the time until Golems spawn.  With our stall effort last night, we were able to ascertain the timer from books to golems is 3 minutes, 41 seconds.

Books spawn:
[Fri Jul 14 22:24:08 2017] An unseen voice shouts, 'Knowledge is power.'

Golems spawn:
[Fri Jul 14 22:27:49 2017] You hear a hushed groaning sound as the clay guardians spring to life!


Stage 4:

Adjusted dervishes trigger to a repeating overlay at 1 min 25 seconds.  As mentioned in our strategy post, we believe we have to kill the Cores (dervishes), all at the same time.  But given that this emote fires repeatedly, we have to ensure we do not attempt a "KILL ALL NOW" too close to the next emote.  Otherwise, any killed cores will respawn.  As our strategy post indicates, we split MA cores and take them down to 10%, then wait for MA to issue "KILL ALL NOW".

The point of the trigger, is so that everyone knows approximately when that window is about to repeat and it'll be up MA1 judgement to do the "KILL ALL NOW" call.


* Important: By the way... We seem to have 2-3 people who attend our raids who believe our rules do not apply to them.  For those individuals, we would appreciate that you be respectful of our new content raid policy, which was enacted so that others could share in a unique raiding experience without it being spoiled by others who have done the events before with their guilds.  This includes taking it upon yourselves to make subtle comments in our channels, mocking a strategy, or worse, blatantly disregarding our rule on this matter and proceed to describe how something works or how our tactic should change, or why we are doing something some way over x other way...

So once again, for those people above who do not get it, please read this again: Freelance Raid Suggestion Policy regarding New Content (http://forums.eqfreelance.net/index.php?topic=10656.0).

For those who cannot restrain themselves from spoiling new content for others, please go find another raid team.

As for everyone else, please feel free to provide your feedback and suggestions based on our attempts to date.

Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Kianara Phoenix on July 15, 2017, 11:27:17 PM
I can not stress how much smoother the initial adds went when the raid stayed huddled.  Tanks in the corner, ALL MOBS piled in directly in front of them, then the entire rest of the raid behind the mobs.  This way when the siphons mem-blur, mobs don't run around the room killing people while tanks give chase and try to get aggro back.  Once we're cleaning up the last of the mobs, THEN everyone can go back to the tables, etc, in anticipation of avoiding the silence from books.

As for the cores, that flame core has to be controlled IMMEDIATELY.  The ONLY thing that should be in it's aura for the entirety of the time it's up is whatever is tanking/controlling it.  Nothing else, at all, period.  Last night it was circling around the room, killing 4-5 people each lap.  That can NOT happen if we hope to succeed.
Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Raccoo on July 19, 2017, 03:24:19 PM
https://www.twitch.tv/videos/159468381?t=35m40s (https://www.twitch.tv/videos/159468381?t=35m40s)
Zaknaffein's twitch of FL's last vault runs. Thought we might want to review for ideas.
Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Raccoo on September 09, 2017, 11:48:16 PM
I made a quick image of where I saw adds during phase one when I was checking the room after the raid last night. I think I noticed the South East corner seemed to be the least frequented corner for the deadly aura.

(http://forums.eqfreelance.net/index.php?action=dlattach;topic=10821.0;attach=230;image)
Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Furro on September 14, 2017, 08:37:11 PM
I made a quick image of where I saw adds during phase one when I was checking the room after the raid last night. I think I noticed the South East corner seemed to be the least frequented corner for the deadly aura.
...


Thanks Raccoo!

We spoke in game, prior to and after your efforts in this area.  Just replying here to recap for everyone and so people don't get the impression we're not appreciative of your efforts. :)

A few months back, early into our attempts on Atrebes, Dimbly and I explored the pathing as well.  I spent some time in there, and as Dimbly mentioned, he spent at least an hour and a half watching the pathing, and couldn't discern any real pattern.

According to Dimbly, our raid positioning to date on this event has gone something like, we started with NE, we tried SE, and he's not sure we've ever tried NW.  Currently we've been using SW for a while, but it's just as susceptible to boss pathing, obviously.

As we've discussed though, we're open to trying SE corner again.  We'll give it a shot next run.  If there's less chance of the boss pathing there, that's great, imo. :)

I think we're really close to beating this event actually.  It's mainly execution at this point.  We tend to lose a lot of tanks early in, on the first stage, and that hurts us in the later stages. 

We can't stress it enough, we need everyone BURNING HARD from engage; to get those initial adds down.  Most discs will be available again for Dervishes, so we're not concerned there.  We're primarily concerned with losing tanks early, and that's addressed by lowering their exposure time to adds by increasing our kill rate.

We had a really solid setup last week on this event!  Here's hoping we get that again this week.

See everyone in game!
-F

Title: Re: EoK - Chardok - T2 - Atrebe's Vault
Post by: Furro on November 18, 2017, 09:05:49 PM
Update - Saturday, November 18, 2017

Updated the main strategy post to better reflect how we're currently doing this event.  Please review the post to have a general overall understanding of each stage, our positioning, as well as specifics related to your class/roles.

We know it's a detailed event, which can be a bit overwhelming to take in for newcomers.  I've tried to boil it down to the important aspects for each stage.  The goal is to provide enough information to compliment actual in-game experience of the event.  From there, with practice, execution of the strategy becomes second nature.

See everyone in game!
-F