EQ Freelance Forum

General Public => Raid Performance => Necromancer => Topic started by: Vanlor on March 02, 2011, 05:23:43 PM

Title: Necro DPS
Post by: Vanlor on March 02, 2011, 05:23:43 PM
Largly, in this thread, I will just be pointing necros to some already created awesomesauce over at Necrotalk.com.

Necros may have one of the simpler combos to creating their dps, but it is easily one of the most difficult to implement.

The first thread that all necros should read is: DPS tools - what you will need and never outgrow (http://www.necrotalk.com/showthread.php?t=11353)

The second thread that all necros should read is: Necro DPS - Spell Casting Order v2.0 (http://www.necrotalk.com/showthread.php?t=11540)

Those two threads are absolutely gold.  Few classes in EQ have a community that is half as useful as the necromancer one.  Anyone not taking advantage of said community is seriously handicapping their game play.  There are countless other invaluable threads on basically every subject relevant to a Necromancer on that site (I know because I have started, posted, or read a high majority of them).

If you are truly serious about wanting to DPS at the top as a Necromancer, I highly suggest you also subscribe to necrotalk.  We give away all the ub3r 1337 secrets in the subscriber section  8-)


I will probably add to this a quick and dirty guide on how to use all the tools mentioned in the two threads above.


Happy hunting!
Title: Re: Necro DPS
Post by: Ramelorm on November 05, 2012, 03:33:26 PM
Originally Posted by Mellifleur 
1. Pyre of Hazarak
2. Ignite Potential
3. Pyre of Nos
4. Doom
5. Naeya Venom
6. Ivrikdals
7. Necrotizing Wounds
8. Mortification ( with a druid in the group / raid using Mulch line )
9. Pyre of the Piq`A
10. Blazing Shadow
11. Demise
12. Provocation / Nazi Orb

Burn Order as follows:

EFoA ( Enlightened Focus of Arcanum ), Mecurial, 1,2,3,4,5,6,7,8,9,10,11... Silent Casting, CoA Robe, Gift ( Gift of Deathly Resolve ), Glyph , 12,7,12,1,12,2,12,4, Third / 7th / EC , VoA robe, 12,5,12,6,12,8,12,9,12,10, LB, DG

*Italics+Bold = Use For long duration Fight only, like Beasts..All Others Start right with EFoA, MT, SC, CoA, Gift


Other necros have slight variations to this burn lineup as well.
Only use Funeral Pyre if there is no bard in your group.
Once DoTs are loaded, if it's going to be ~ a 2 minute fight, you want to hit third before twinning with GoDR. Order changes with duration of fight, so hard to say there is one best way unless you know approximately how long the fight will be. With a shorter fight (2 minutes ish) I am now using FP with GoDR and like the results (thanks Logic, Bren, and Xnao)
Title: Re: Necro DPS
Post by: Furro on May 11, 2015, 12:36:03 AM
Since we're sporting 3-4 Necros of late, it's appropriate to bump this thread.

There's a good thread over on NecroTalk.com called Help please with a raid lineup (http://www.necrotalk.com/showthread.php?t=12668).  Scroll down shortly in for Vivamorts post, it's well laid out and straight forward.  If our active Necros could give it a read and let us know what you think.


Title: Re: Necro DPS
Post by: Nintap on May 12, 2015, 10:22:41 PM
I have read some of this before, what looks like something i need to try is the use of flesh to poison dd proc to initiate the GoDR proc (twincast dot after a dd is cast). Flesh to poison does not proc every time so i may need keep a close eye. I have tried to make a burn line up, but takes long to load, so have stuck with hot keys to swap out 4 at a time. I need to try set up a burn set again.

MY line up is as follows:
1. Soulrend - (life tap)
2. Impose for blood - (DD, chance to proc 30-130% dot dmg increase)
3. Shield of consequence - (% spell and melee mitigation)
4. Call Skeleton Mob - (swarm pets)
5. Chaotic liquifaction - (scent of the nightfall db + chance for liquifaction or pyre of lost or both to land 54sec dots)
6. Mind extraction - (grp mana tap dot)
7. Dark leech - (grp life tap dot)
8. Pyre of jorobb - (30sec dot)
9. Pyre of marnek - (30sec dot)
10. Ignight synapse - (30sec dot)
11. Annihilation - (30sec dot)
12. Swift life draw - (12sec self lifetap dot)
     Slots 8-11 get swaped for 42 sec dots
8. Glistenwing venom
9. Plexipharia's pallid haze
10. Binasia venom
11. Plexipharia's grasp (also self life tap)
     Swap for 1min 24sec dots
8. Smoldering shadow
9. Coruscating shadow
10. grip of jabaum or livinaus decay
11. Mortiferious wounds

So I keep them organized in sets; short, medium and long. 12 dots there + 2-3 more that are always available.
Shield of consequence is a new addition to the permanent part of my line up to deal with lich adds with Calix and helps SO much! I make sure i always have it in my buff window, need to learn to make a trigger to alert me when it wears off. Main reason for some of my permanent part of lineup is they are slow to load or are life tap and can assist with proc of RB aa.
I do have a nuke/swift spellset as well for weaker adds.

For crit% I do have a Blightbringer tunic clicky, third spire, hand of death proc. Still need to get my 2.5 epic 10% as opposed to 8% now.

Thanks.

Title: Re: Necro DPS
Post by: Ssark on May 12, 2015, 11:54:06 PM
Thanks for posting, Nintap!

Necros always did have the coolest sounding spells.  Oh, I suppose Wizard ones aren't bad, but the necro ones always chilled my heart.
Title: Re: Necro DPS
Post by: Huevos on May 13, 2015, 02:29:44 AM
Thanks for posting, Nintap!

Necros always did have the coolest sounding spells.  Oh, I suppose Wizard ones aren't bad, but the necro ones always chilled my heart.

Level up that ranger yet?
Title: Re: Necro DPS
Post by: Zaknaffein on May 15, 2015, 08:06:44 PM
Side note: fighting lanys and calix I have been focusing on lanys cause we cant seem to get her down to calix hp, even w/o putting dots on calix. I dot lanys when can and try to proc my impose for blood dd+30 -130% dot increase off of calix, mainly + mana tap cause peps w/rez need mana.I do dot him but if i load up on calix then sparky spawns at 70%, making it even harder to dmg lanys. I have been having a hard time keeping agro down even with FD. Seems like i can cast 4 dots and agro is getting crazy. Any way to gain more agro from lanys and calix would be awesome for me.
Thanks

I wouldn't go crazy on the dots when calix spawns honestly. Lanys goes live when Calix is 90ish %,. Lanys goes through some script first then goes Live, when she does Calix blurs agro. I have seen you and other necros and casters on agro the moment she blurs because I assume ya'll are dotting her up and aren't FD'n before she blurs, and the other casters don't stop nuking while she blurs. It's a good way to either go splat, or end up as rampage on Calix.

There is no reason to go crazy on the DPS on Calix from 100%-90% and really we should just be coasting till after Lanys goes live and calix blurs. You should just use flash dots and or other quick nukes/dots from 100-90% and FD yourself at 91% ish till after Calix blurs. Then put on the Gas for DPS to burn each down to 60% after the Blur. I'm not sure if dotting Lanys is a good idea either with her blur and mechanics, I'd just stick to calix really as a necro until the Lanys blurs stop at 40%.

I also don't like how we position at the moment and keep just a few melee dps on lanys, but that's another discussion.
Title: Re: Necro DPS
Post by: Over ez on July 25, 2015, 07:20:54 PM
I have read some of this before, what looks like something i need to try is the use of flesh to poison dd proc to initiate the GoDR proc (twincast dot after a dd is cast). Flesh to poison does not proc every time so i may need keep a close eye. I have tried to make a burn line up, but takes long to load, so have stuck with hot keys to swap out 4 at a time. I need to try set up a burn set again.

MY line up is as follows:
1. Soulrend - (life tap)
2. Impose for blood - (DD, chance to proc 30-130% dot dmg increase)
3. Shield of consequence - (% spell and melee mitigation)
4. Call Skeleton Mob - (swarm pets)
5. Chaotic liquifaction - (scent of the nightfall db + chance for liquifaction or pyre of lost or both to land 54sec dots)
6. Mind extraction - (grp mana tap dot)
7. Dark leech - (grp life tap dot)
8. Pyre of jorobb - (30sec dot)
9. Pyre of marnek - (30sec dot)
10. Ignight synapse - (30sec dot)
11. Annihilation - (30sec dot)
12. Swift life draw - (12sec self lifetap dot)
     Slots 8-11 get swaped for 42 sec dots
8. Glistenwing venom
9. Plexipharia's pallid haze
10. Binasia venom
11. Plexipharia's grasp (also self life tap)
     Swap for 1min 24sec dots
8. Smoldering shadow
9. Coruscating shadow
10. grip of jabaum or livinaus decay
11. Mortiferious wounds

So I keep them organized in sets; short, medium and long. 12 dots there + 2-3 more that are always available.
Shield of consequence is a new addition to the permanent part of my line up to deal with lich adds with Calix and helps SO much! I make sure i always have it in my buff window, need to learn to make a trigger to alert me when it wears off. Main reason for some of my permanent part of lineup is they are slow to load or are life tap and can assist with proc of RB aa.
I do have a nuke/swift spellset as well for weaker adds.

For crit% I do have a Blightbringer tunic clicky, third spire, hand of death proc. Still need to get my 2.5 epic 10% as opposed to 8% now.

Side note: fighting lanys and calix I have been focusing on lanys cause we cant seem to get her down to calix hp, even w/o putting dots on calix. I dot lanys when can and try to proc my impose for blood dd+30 -130% dot increase off of calix, mainly + mana tap cause peps w/rez need mana.I do dot him but if i load up on calix then sparky spawns at 70%, making it even harder to dmg lanys. I have been having a hard time keeping agro down even with FD. Seems like i can cast 4 dots and agro is getting crazy. Any way to gain more agro from lanys and calix would be awesome for me.

Thanks

I'm not sure I'm following you here Nintap.  Are you saying these are your lineups?

SHORT TERM
1. Soulrend - (life tap)
2. Impose for blood - (DD, chance to proc 30-130% dot dmg increase)
3. Shield of consequence - (% spell and melee mitigation)
4. Call Skeleton Mob - (swarm pets)
5. Chaotic liquifaction - (scent of the nightfall db + chance for liquifaction or pyre of lost or both to land 54sec dots)
6. Mind extraction - (grp mana tap dot)
7. Dark leech - (grp life tap dot)
8. Pyre of jorobb - (30sec dot)
9. Pyre of marnek - (30sec dot)
10. Ignight synapse - (30sec dot)
11. Annihilation - (30sec dot)
12. Swift life draw - (12sec self lifetap dot)


MEDIUM TERM
1. Soulrend - (life tap)
2. Impose for blood - (DD, chance to proc 30-130% dot dmg increase)
3. Shield of consequence - (% spell and melee mitigation)
4. Call Skeleton Mob - (swarm pets)
5. Chaotic liquifaction - (scent of the nightfall db + chance for liquifaction or pyre of lost or both to land 54sec dots)
6. Mind extraction - (grp mana tap dot)
7. Dark leech - (grp life tap dot)
8. Glistenwing venom
9. Plexipharia's pallid haze
10. Binasia venom
11. Plexipharia's grasp (also self life tap)
12. Swift life draw - (12sec self lifetap dot)

LONG TERM
1. Soulrend - (life tap)
2. Impose for blood - (DD, chance to proc 30-130% dot dmg increase)
3. Shield of consequence - (% spell and melee mitigation)
4. Call Skeleton Mob - (swarm pets)
5. Chaotic liquifaction - (scent of the nightfall db + chance for liquifaction or pyre of lost or both to land 54sec dots)
6. Mind extraction - (grp mana tap dot)
7. Dark leech - (grp life tap dot)
8. Smoldering shadow
9. Coruscating shadow
10. grip of jabaum or livinaus decay
11. Mortiferious wounds
12. Swift life draw - (12sec self lifetap dot)

Thanks...
Title: Re: Necro DPS
Post by: Nintap on July 26, 2015, 04:50:50 AM
   Yes Over ez, I will swap 4 spells at a time. I also have a spell set that I've been playing with that swaps in my 12 sec dots and nukes. It seems to work w/ adds that die very fast, the quick dots and nukes have a little refresh time though.
   Basically, on bosses, I try to keep all dots running as they fade, and cast procs and aa etc in between to up my crit chances and anything that will up my base dmg.
 
Title: Re: Necro DPS
Post by: Over ez on July 26, 2015, 06:46:10 PM
   Yes Over ez, I will swap 4 spells at a time. I also have a spell set that I've been playing with that swaps in my 12 sec dots and nukes. It seems to work w/ adds that die very fast, the quick dots and nukes have a little refresh time though.
   Basically, on bosses, I try to keep all dots running as they fade, and cast procs and aa etc in between to up my crit chances and anything that will up my base dmg.

Nintap, thanks for your help so far.

Do you really use Shield of consequence (what you listed as cast #3) in every dps cycle?  I see it as only a self buff, not a dps spell - this doesn't make sense to me.
Title: Re: Necro DPS
Post by: Scornfire on July 28, 2015, 03:01:22 AM
Overeasy is right, that's a rather confusing spell lineup to be honest, for comparison mine is as follows;

Impose for Blood
Pyre of Jorobb
Ignite Synapses
Pyre of Marnek
Annihilation
Pyre of Hazarack
Termination
Glistenwing Venom
Scourge of Fates
Pyre of Nos
Smouldering Shadow
Chaotic Liquefaction


I don't typically ever switch out spells mid-event, though I'm considering starting with the 3 _______ Wounds DoTs at the bottom of the rotation and just casting them once at the beginning to get the superdot recourse now that they finally fixed it. At Any rate, I pretty much just get them all on then alternate Impose for chaotic procs with refreshing DoTs, if you find yourself in a pinch Chaotic Liquefaction pretty much bats a thousand with RB procs. Can give you a general idea of my burn AA/clicky order if you want, though I'm pretty rusty and have been in the process of revising it
Title: Re: Necro DPS
Post by: Raccoo on July 28, 2015, 03:12:04 AM
It looks like it is just part of the spellset for Calix/Lanys for survivability.

Quote
Shield of consequence is a new addition to the permanent part of my line up to deal with lich adds with Calix and helps SO much!

You can setup a spellset with only this spell to switch it out during events. I have the last spellgem for the single spells I like to switch between, like Impel, Flesh to Blood, and this. Though I mostly use it for FtB.

As for spell swapping, I haven't done any raids on my necro since they changed how wounds go, and I was the only necro on the raids I was on, so I felt free to pile on the dots. I have 11 dots on first raid hotkey, 3 more for each additional hotkey, with 5 total, but they'd start needing refreshed by the time I got to #4. My first 11 looks a lot like Scornfire's.
Title: Re: Necro DPS
Post by: Nintap on August 01, 2015, 08:35:45 PM
   Hey gang, I can see how my spell sets can look confusing. The main reason i keep certain spells in lineup that are not Dot's is because they either assist me with heals or have a very slow refresh time eg. shield of consequence and mind extraction ( if i/group need mana or i need my shield recast i don't want to wait for it to load, and then what other spells do i mix in that spell set). One could argue that all this spell swapping is unnecessary and a waste of time. The problem i face is i want to cast as many dot's as possible, so i have to swap in more spells. I'm always trying to iron out kinks, but i feel more comfortable the way i have it and have been doing well in DPS.
   On adds i have been swaping out slots 8-11 of my previously posted lineups to include
8. Combust bones ( dd nuke / turn undead / stun (weaker mobs) )
9. Liquifying vein ( dd poison nuke )
10. Ilsaria's swift sickness ( 12 sec Dot )
11. Mazub's flashblaze ( 12 sec Dot
I mainly use these on adds when bosses are NOT in play yet. I am still unsure if my swift dots are working better than 30 sec dots on these adds. but im sure the nukes help. Then again, all adds are different. Still working out this line up.
   With my spell sets grouped based on duration that they last, i can cast all 4 then swap for the next 4 and so on.  I can cast any of my other spells, AA's or clickey's between swaps. Ideally I will cast my "long dots" then "short" then "medium". The short dots will come due for recast first in this situation, so i will load those and be ready to cast as they fade. Medium and long will kind of start fading at same time depending on how fast you you have gotten through your lineups. I have decided to go meduim next, which makes sure violent proliferation, gets to proc off of mortiferious wounds, and it keeps a good rotation going ( long-short-medium-short-medium, and repeat). Thats my spell casting/spell sets summed up.
   Aside from previously posted damage increasing aa's, clickys etc. I have learned 2 new ways to boost dps. Ancient Hedgewizards Brew ( gives me 33k or 37k  dd random proc when casting damaging spells and lasts 50 min). Glyph of the Cataclysm (this is an AA in special tab of aa window and cost 5 aa and is expendable. This provides a 60% increase to base dmg. Lasts 2min i think and does have a refresh time).
   Thanks Quickburn for the good info on these, and Thanks Furro for putting together complete lists of what spells, aa's, potions etc. were used by which necro during an event so i could compare and ask questions!!

That's it for now, NIN


   
Title: Re: Necro DPS
Post by: Raccoo on August 02, 2015, 01:28:56 PM
I'm probably behind on this but, I just noticed that cascade of decay and flesh to poison now stack. : )
I tried the ancient hedgewizards brew a couple of months ago and didn't like it as much as flesh to poison, may have to look at it again if it procs for that much. I'm thinking that FTP was procing more often for me.

I think I have an idea for helping everyone get their 2.5s, or at least a chance at the page. Planning monday/tuesday since I'm off. I think if we work together to clear tier 1, then everyone splits off for their own DZ for tier 2, we each get a shot of Tris dropping the page. Each necro would get their own encounter with Tris, which isn't too tough, probably just need a couple of people to cast RGC and heal her.
Title: Re: Necro DPS
Post by: Nintap on August 03, 2015, 01:30:58 AM
   Hey Raccoo, I need to check out that cascade of decay and flesh to poison stacking, I do kinda remember seeing that last time i was on, been super busy lately. I DID notice that FtP and Hedgewiz brew were stacking too. I'm not sure which procs more often but i notice the Brew procs for more. I also was testing and noticed that the proc off the brew will not trigger GoDR (twincast); but FtP will.
   I have gotten my epic 2.5 since my first post. I would love to help but i don't think my schedule will allow
Title: Re: Necro DPS
Post by: Raccoo on August 10, 2015, 03:46:57 AM
Cool, did you get yours from Tris or Mayong? I'm 0/2 for getting one from Tris.
Title: Re: Necro DPS
Post by: Nintap on August 14, 2015, 11:37:13 PM
Hey Raccoo, I did end up getting it from Mayong after Tris didn't drop for me either. Had to "force it" by collecting and turning in zone debuff pages. Kaloha helped, i was not present the whole time. :(
Title: Re: Necro DPS
Post by: Kaloha on August 20, 2015, 12:32:21 AM
When turning in zone AE items you have to say the correct phrases for your class/force epic from Mayong...
Title: Re: Necro DPS
Post by: Raccoo on August 21, 2015, 06:02:23 AM
Took me 12 hours, but I finally got it from Mayong with help from Scornfire.
Title: Re: Necro DPS
Post by: Jilkk on March 19, 2016, 01:26:45 AM
Borrowed this from RoTE's site have a look and see if it would help or a waste?


Below I have listed a bunch of classes and debuffs that I am aware of that aren't too terribly useful and take slots away from necromancers when we're running 3. I understand that some people won't be pleased with this and some of you might not even be using things listed. Feel free to comment on if you think some ability or spell is more useful than I perceive it to be and I will check it out. Also feel free to ask questions about things that are not on the list that you just want to make sure on.

Bards:

No Boastful Bellow

No Vainglorious Shout

Bladed Song (This is a maybe, it might be worth it on non slowed mobs but currently I think my lowest DoT has a better output. Need Kirby to confirm if it's really useful or not)

Cacophony (This is a maybe, I don't know if we're fighting any raid bosses where the spell cast interruption is useful, the DoT damage is slightly ok but I still think it'd be out-done by my worst DoT. Need Kirby to confirm if it's really useful or not)

Berserkers:

No lame zerker DoT’s (Blood Brand, Snare DoT)

Clerics:

Only the highest level Mark please, no multiple marks.

Druids:

Only high damage DoT’s pls, exception of if you’re doing your DoT burn (Need confirmation if that is even viable as good DPS)

Debuffs that help the raid as a whole that are also DoT’s are perfectly fine

Enchanters:

No Enchanters DoT’s outside of Bewildering Constriction and Mental Contortion. (Only 1 enchanter casting Bewildering please!)

Paladins:

No Audacity

Rangers:

No silly DoT’s

Rogues:

No Twisted Shank

No Jugular Hack unless you’re super high on agro and fade is down.

Hack is fine

Shadow Knights:

No Audacity or DoT’s, exception to Bond if it’s necessary for survival.

Shamans:

No Languid Bite (I’m unsure if it’s an additional debuff slot or triggers with the slow, if it’s additional turn it off please)

No DoT’s

Wizards:

No Synapsefreeze unless agro is a problem

Everyone:

No random DoT clickies, lots of classes get them, don't use them please.
No DoT sympathetic procs in weapons
Don't cast Rot Vulnerability, it's useless and lasts forever.


 
 
0

  0 

 
 
 









Forgottin 

 
Avatar / Picture


 Member
 Registered:May 02, 2015
Posts: 207 
   Posted 9 days ago  · Edited       #2   

 
If I run low on mana I will be using Mind Storm III I will use up all other mana abilities I have before I use it..... enc with no mana =  pointless
__________________
[3382658] 
 
0

  0 

 
 
 









Camaroon 

  Member
 Registered:Jan 23
Posts: 11 
   Posted 9 days ago  · Edited       #3   

 
I know little about pretty much any class in this game...I just press buttons over and over but here goes....

 This might be addressed in separate forums not sure but I found Argon's posts in the SK forum and some other posts about debuffs in general but I probably missed many of these types of posts....

 In general the raid leadership needs to make the decision on what debuffs are helpful toward the goal of the raid. Meaning...if the goal is to drop the overall STR of a mob then debuffs that apply STR debuffs are preferred over a debuff that drops AC.

 SKs - Deceitful Blight is a disease dot debuff that is overwritten by Shammy (aa?) Pathosis.

 Deceitful Blight Rk. III
 1: Increase Corruption counter by 30
 2: Decrease Hitpoints by 2222 per tick
5: Decrease Disease Resist by 54

 Pathosis III
5: Decrease Disease Resist by 114

 Torrent of Misery and Torrent of Agony "stack" in the debuff slots of a mob but do not seem to stack on the SK or group so casting both of them is wasteful. (I saw a post on forums suggesting to cast both but not sure if it was/is being done.)

 Torrent of Misery Rk I, II, and III use to all land on the mob instead of overwriting. This may have been fixed in a patch but if it hasn't then if an SK is casting anything below RK III it is wasting a slot. RK III's should overwrite each other so the SK casting it can give his group the AC boost (10 mins?)

 Dire Strangulation is overwritten/blocked by BST Roar of Thunder. Dire Strangulation gives a AC debuff while Roar of Thunder does not...

 Dire Strangulation Rk. III
 1: Increase Disease Counter by 24
 2: Decrease STR by 109 (L105) to 270 (L105)
 3: Decrease AC by 30 (L105) to 91 (L105)
 4: Decrease Hitpoints by 2121 per tick

 Roar of Thunder XVIII
 1: Decrease HP when cast by 5000
 2: Decrease STR by 266
 3: Decrease DEX by 266
 4: Decrease AGI by 266

 I don't know the EQ math on how/why Roar of Thunder would overwrite Dire Strangulation but if the goal is to lower the mobs AC as much as possible then Roar of Thunder should/could be avoided. It just depends on the goal for overall debuffing of the mob.

 There...input added. Leaving the heavy thinking to those that know the game better...off to hug a tree or two!

 Camaroon
 aka
 Meatshield for hire



 
 
0

  0 

 
 
 









Chiaz 

  Officer
 Registered:May 03, 2015
Posts: 359 
   Posted 9 days ago  · Edited       #4   

 
Cam, pathosis comes with shaman malo (aa and spell). 
 
0

  0 

 
 
 









Evileen 

  Class Leader
 Registered:Nov 05, 2015
Posts: 90 
   Posted 9 days ago      #5   

 
Perfectly understandable, Forgottin!

The reason Roar overrides Dire is most likely due to it being the better debuff as a whole, Cam. Since it has multiple applications of stat lowering. My guess is that the 266 raw agility is more than 91 AC.

 
 
0

  0 

 
 
 









Evileen 

  Class Leader
 Registered:Nov 05, 2015
Posts: 90 
   Posted 2 days ago      #6   

 
All 3 Beastlord DoT's are now cleared for raids after some parsing. 
 
0

  0 

 
 
 









Forgottin 

 
Avatar / Picture


 Member
 Registered:May 02, 2015
Posts: 207 
   Posted 2 days ago  · Edited       #7   

 
Enc AA Ethereal Manipulation is now passive and linked with our Tash. So now when we cast Tash it goes on mob so Tash will now take up 2 slots. It helps Wiz Ethereal dd spells 3 to 12%
__________________
[3382658] 
 
0

  0 

 
 
 









Evileen 

  Class Leader
 Registered:Nov 05, 2015
Posts: 90 
   Posted 2 days ago      #8   

 
Yup, both of those are fine! 
 
0

  0 

 
 
 









Forgottin 

 
Avatar / Picture


 Member
 Registered:May 02, 2015
Posts: 207 
   Posted 1 day ago      #9   

 

Quote:
Originally Posted by Evileen
Yup, both of those are fine!


Was just a Heads up was not asking for your permission [rolleyes][crazy][rofl]
__________________
[3382658] 
 
0

  0 

 
 
 









Jilkk 

 
Avatar / Picture


 Special Guest Raider
 Registered:15 days ago
Posts: 3 
   Posted 19 hours ago      #10   

 
Cacaphony may not seem a lot to many but it's every 2 mins like the epic so that's why I use it I'm not the biggest on who dps's the most but that's why I use it and if you have lots of Nec's I could understand not using it, just my thoughts. 
 Edit   | Delete
 
Title: Re: Necro DPS
Post by: Zaknaffein on March 19, 2016, 07:24:57 PM
I had to laugh at the direct copy/paste of the thread here jilkk heh.

As to dot and debuffs and what to use for which class, this won't matter for too much longer with the changes to dots that are coming. but for the moment until each class gets thier dots re-worked, The two classes I play that have dots/debuffs:

Bard:
Boastful Bellow (http://www.raidloot.com/Spells.aspx?name=41635). I put this on the mash key but some events will take it out, in particular events that we can't pin against a wall and push is an issue.
Vainglorious Shout (http://www.raidloot.com/Spells.aspx?name=48824). I'll use on single target mobs with no mezzable adds, again I won't use it if push is an issue on the fight.
Selo's Drums of the March (http://everquest.allakhazam.com/db/item.html?item=112971). This clicky I use at the start of an event and don't usually keep it up at all times, I use this as a pulling tool more often though.
Bladed Song (http://www.raidloot.com/Spells.aspx?name=48818) I don't use this really, If I do it's just because I have it on one of my linked keys somewhere.
Cacophony (http://www.raidloot.com/Spells.aspx?name=48816) I have this tied in with Epic/FE click ~

Actual dot songs if they make any changes to them with the upcoming overhaul on dots, may be interesting to see what happens there with them.

Druid:
The only time I even load a dot on my druid is if I am forced to cast one of the debuffs that happens to have dot damage as well on the debuff, ie druid dots are worthless! This may change though when they get around to updating druid dots with the DoT overhaul they are performing at the moment. As to the debuffs, there's about 3 maybe 4 that are good to have on mobs from druids.
Title: Re: Necro DPS
Post by: Brenlaven on March 19, 2016, 07:49:06 PM
Quote
The reason Roar overrides Dire is most likely due to it being the better debuff as a whole, Cam. Since it has multiple applications of stat lowering. My guess is that the 266 raw agility is more than 91 AC.

This claim that a raw 266 agility is more than 91 AC means that 2.93 raw agility is more than 1 AC point.

This response seems to completely ignore the slots for the buffs. Maybe it is true that 2.93 raw agility is more than 1 AC point which is super great I guess but is it possible that the stacking rules of EQ make it so that the 266 DEX overwrites the 91 AC in slot 3?  Having nothing to do with the AGI in slot 4 at all? Or that the AGI in slot 4 is overwriting the DOT damage in slot 4?

Or are these numbers (1,2,3,4) not really important and just a list? Don't get me wrong I am all for smart people saying smart things but at times it is smart people just claiming things they don't bother looking into...at all.

Until Furro/leadership says Roar of Thunder is more important than Dire Strangulation....BST should not use Roar of Thunder. It is up to Furro to decide what debuffs he wants on the mob.  But if SKs stop casting Dire Strangulation I doubt any SK would complain...other than how it impacts the overall damage on events.  SKs would just have to find a different DOT to DPS with on mobs...oh the shame of it.

 Roar of Thunder XVIII 
    1: Decrease HP when cast by 5000
    2: Decrease STR by 266
    3: Decrease DEX by 266
    4: Decrease AGI by 266

 Dire Strangulation Rk. III 
    1: Increase Disease Counter by 24
    2: Decrease STR by 109 (L105) to 270 (L105)
    3: Decrease AC by 30 (L105) to 91 (L105)
    4: Decrease Hitpoints by 2121 per tick

If it was like Pathosis vs Deceitful Blight then it is more reliable information.  Pathosis disease is in slot 5 and Deceitful Blight disease is in slot 5...making it clear why blight is overwritten.

 Pathosis III 
    5: Decrease Disease Resist by 114

Deceitful Blight Rk. III 
    1: Increase Corruption counter by 30
    2: Decrease Hitpoints by 2222 per tick
    5: Decrease Disease Resist by 54

If someone can point me and everyone else to a thread on how slots and stacking work that would be great too!

Also, is it a good idea to cross post information from behind a login to an open forum? Freelance is open for all to read but your source isn't...do you think they will mind you sharing the secrets on those forums with everyone in this manner?

Brenlaven
AKA
DoTs Rule!