Zone Flag: | None | |
Event Key: | None | |
Event Flag: | None |
NAME | WEAKNESS | TACTIC | ||||
a dimensional beast adolescent | None - Perma rooted | Assist MA to kill | ||||
an underdeveloped whelp | Slowly die as less players near | Kite away until they die (30 seconds) | ]||||
a dimensional beast whelp | Unmezzable, Run speed immune | Assigned Kiters for each set, pre-agro, kite away when active | ]
Event Strategy
Here's a brief overview of our strat.
Tiny Prep Island - INVIS over water area to reach island. spacer - Do not position at Grunkuck island ramp, or you risk early agro. spacer Grunkuck 100% - 70%: - React to emotes when targeted. - Avoid the SIDES of Grunkuck (AE DD). - Save your DPS Discs. spacer - When banished, get out of the lake or you'll be attacked. At 70%: - Grunkuck WARPS! Southwest side of lake - INVIS over water areas. - Avoid melee range of Grunkuck's warp to point - Continue reacting to emotes - DPS OFF Grunkuck, and ASSIST on ADDS (adolescents) spacer - Lake banish still happens, be ready. spacer spacer < Brief timer inbetween > spacer 2nd WARP: - Grunkuck WARPS AGAIN! - INVIS over water areas. - Avoid melee range of Grunkuck's warp to point - Emotes continue, stay focused.
[tr][td]- DPS OFF Grunkuck, and ASSIST MA on ADDS spacer - Lake banish still happens, be ready. At 43%: - Kelmuck, Grunkuck`s mate Spawns - Unless assigned, leave Kelmuck alone. - Grunkuck remains active - CC Kite/Root Underdeveloped whelps to kill them (avoid OT/Attacking them) - Assigned groups ASSIST on Dimensional whelp adds (lake ones, attack in fours) - Everyone else assist on Grunkuck when called - Remember: Avoid the SIDES of Grunkuck (AE DD). spacer - React to emotes spacer spacer
Mob Adds - Information
For Enchanters/CC and Tanks, here is some add information and weaknesses:[td]Name[/td] [td] [/td] [td]Weakness[/td][/tr]
[tr][td]a dimensional beast adolescent[/td] [td] [/td] [td]None - Perma rooted[/td][/tr]
[tr][td]an underdeveloped whelp[/td] [td] [/td] [td]Snare/Root acts like a DoT (stay away to starve them)[/td][/tr]
[tr][td]a dimensional beast whelp[/td] [td] [/td] [td]Unmezzable - Test Stun/Snare/Root, and report[/td][/tr]
spacer[tr][td][/td] [td] [/td] [td][/td][/tr]
[/table]
Mob Adds - Information
For Enchanters/CC and Tanks, here is some add information and weaknesses:[td]Name[/td] [td] [/td] [td]Weakness[/td][/tr]
[tr][td]a dimensional beast adolescent[/td] [td] [/td] [td]None - Perma rooted[/td][/tr]
[tr][td]an underdeveloped whelp[/td] [td] [/td] [td]Snare/Root acts like a DoT (stay away to starve them)[/td][/tr]
[tr][td]a dimensional beast whelp[/td] [td] [/td] [td]Unmezzable - Test Stun/Snare/Root, and report[/td][/tr]
spacer[tr][td][/td] [td] [/td] [td][/td][/tr]
[/table]
NAME | WEAKNESS | TACTIC | ||||
a dimensional beast adolescent | None - Perma rooted | Assist MA to kill | ||||
an underdeveloped whelp | Slowly die as less players near | Kite away until they die (15-30 seconds) | ]||||
a dimensional beast whelp | Unmezzable, Run speed immune | Assigned Kiters for each set, pre-agro, kite away when active | ]
Brief Event Overview
This even involves two main bosses, adds, and emotes with harsh recourses for failures.
We begin with Grunkuck, which has TWO player targeted emotes. Every player targeted must MOVE AWAY from the raid, or everyone nearby suffers from either a SILENCE or 30k DD.
Grunkuck randomly banishes players into the lake. In the lake are whelp adds that are unattackable, but will hit anyone within melee range of them.
At 70% - Grunkuck warps to the southwest side of the lake, spawns several beast adolescent adds which will heal Grunkuck unless killed.
A short time later, Grunkuck will warp again, but this time to the northwest side of the lake, and spawn adds the same as before.
At 43% - Kelmuck, Grunkuck`s mate, will spawn nearby. In addition, the lake whelp adds will go active and attack us four at a time. Coupled with the whelp adds, special underdeveloped ones spawn and attack (more on this later).
Kelmuck (the mate), has ONE Target emote, along with a 30k AE DD. At this stage, Grunkuck is still active, and we must deal with both bosses + adds.
Event Strategy
Here's a brief overview of our strat.
Tiny Prep Island - INVIS over water area to reach island. spacer - Do not position at Grunkuck island ramp, or you risk early agro. spacer Grunkuck 100% - 70%: - React to emotes when targeted. - Avoid the SIDES of Grunkuck (AE). - Save your DPS Discs. spacer - When banished, get out of the lake or you'll be attacked. At 70%: - Grunkuck WARPS! Southwest side of lake - INVIS over water areas. - Avoid melee range of Grunkuck's warp to point. - Continue reacting to emotes - DPS OFF Grunkuck, and ASSIST on ADDS (adolescents) spacer - Lake banish still happens, be ready. spacer spacer < Brief timer inbetween > spacer 2nd WARP: - Grunkuck WARPS AGAIN! - INVIS over water areas. - Avoid melee range of Grunkuck's warp to point. - Emotes continue, stay focused.
[tr][td]- DPS OFF Grunkuck, and ASSIST MA on ADDS spacer - Lake banish still happens, be ready. At 43%: - Kelmuck, Grunkuck`s mate Spawns - Unless assigned, leave Kelmuck alone. - Grunkuck remains active - CC Kite/Root Underdeveloped whelps to kill them (avoid OT/Attacking them) - Assigned groups ASSIST on Dimensional whelp adds (lake ones, attack in fours) - Everyone else assist on Grunkuck when called - Remember: Avoid the SIDES of Grunkuck (AE DD). - React to emotes
Audio Trigger Setup
Grunkuck
When targeted, you have 15 seconds to react and move far away from the raid. When the timer runs out, an AE fires from your location affecting anyone nearby.
AE:
Blank Slate (http://lucy.allakhazam.com/spell.html?id=16480&source=Live) - Silence + 4k DoT (corruption cure 6 counters to remove)
Otherworldly Explosion (http://lucy.allakhazam.com/spell.html?id=16484&source=Live) - 30k DD + Knockback
Pattern: looks at <your_name> with
Action: Run away from the raid!
GTT Trigger File (with sound): beast-emotes-sound.gtt (http://www.eqfreelance.net/audio/beast-emotes-sound.gtt)
GTT Trigger File (no sound): beast-emotes-no-sound.gtt (http://www.eqfreelance.net/audio/beast-emotes-no-sound.gtt)
Audio File: Alert ding sound! (http://www.eqfreelance.net/audio/Alert5.wav)
*** IF YOU USE THE ABOVE GTT IMPORTS, MODIFY IT. REPLACE "YOU" WITH YOUR CHARACTER NAME ***
Kelmuck, Grunkuck's mate
When targeted, you have 6 seconds to react and move far away from the raid. When the timer runs out, an AE fires from your location affecting anyone nearby.
AE: Otherworldly Explosion (http://lucy.allakhazam.com/spell.html?id=16484&source=Live) - 30k DD + Knockback
Pattern: with rage at <your_name>
Action: Run away from the raid!
GTT Trigger File (with sound): beast-mate-emote-sound.gtt (http://www.eqfreelance.net/audio/beast-mate-emote-sound.gtt)
GTT Trigger File (no sound): beast-mate-emote-no-sound.gtt (http://www.eqfreelance.net/audio/beast-mate-emote-no-sound.gtt)
Audio File: Alert ding sound! (http://www.eqfreelance.net/audio/Alert5.wav)
*** IF YOU USE THE ABOVE GTT IMPORTS, MODIFY IT. REPLACE "YOU" WITH YOUR CHARACTER NAME ***