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General Public => Upcoming Events & Strategy => Topic started by: Furro on July 18, 2012, 02:58:02 AM

Title: VoA - Rubak Oseka - Time and Tides
Post by: Furro on July 18, 2012, 02:58:02 AM
 
Rubak Oseka - Time and Tides
*[07/31/2012] NOTICE: This post has been modified to reflect amendments posted within this thread *
 

(http://www.eqfreelance.net/images/RubakSplash.jpg)
 
Artist: Ssark


Zone & Instance Info
 
Gather Zone: Sarith, City of Tides

NPC Name: General Serobi
NPC Location: Northeastern part of the dock area (loc 20, -1050, 4).

Keyword to Enter: depart


Flag & Key Requirements

Zone Flag: None
Event Key: None
Group Mission: None
Event Flag: Record of Lore (http://lucy.allakhazam.com/item.html?id=56994) Level: 3/5
Alaran Language: None

* Minimum to be Piggy/85'/pushed into raid: Nothing required.



Brief Event Overview and Strat

* Mandatory Audio/Text GTT Trigger information is available in the GTT section further down in this post.
* Everyone make sure you have some form of LEVITATE buff on please.


For this event, we must deal with SIX High Priest mini-bosses while eating pie without a fork, and dealing with other things going on around us.

Throughout the event; at timed intervals, we must deal with various adds and emotes.  As always, players/groups will be tasked for various areas.

Assigned groups, assist MA call to kill ONE HP at a time.  When it dies, move smartly (avoid the water), to the next HP.

Once ALL but ONE HP remains, our Talisman Click team will co-ordinate the click-at-once against the HP.  This action will spawn 10+ Zealots, 3-4 from each of the three bottom alcoves.  At this stage, everyone OFF HP, and assist your assigned MA's to KILL ALL the Zealots before they reach the water.

Any questions, please reply to this thread, and/or ask in the FLRaids:raids channel.  Thanks.



High Priests

There are a total of SIX High Priests, consisting of two types: High Priest Xalziks and High Priest of Oseka.

ALL HP are Immune to Stun, Mez and Snare.

High Priests - Positioning

Updated to reflect adjusts: 07/31/2012
(http://www.eqfreelance.net/images/Rubak-F6-1024x768.jpg)
Map Artist: Furro

Tanks & Healers

Each HP is assigned a number and map location.  Assigned tanks will pull their HP to the marked position.  Healers, ensure you are within proper heal distance of tanks you're tasked to heal.

We've made a custom map you can download HERE (rubak_3.txt *updated 07/26/2012) (http://www.eqfreelance.net/ssark/maps/VoA/rubak_3.txt).
[/url].


Note: Right click the link, "Save as", and place into: <Everquest>/maps directory, overwriting rubak_3.txt, to get the positioning in game.

For those who wish to manually add the locations, they are listed below:

Updated: 07/26/2012
Code: [Select]
P -139.4081, 168.4617, 100.2826,  99, 0, 99,  3,  HP-1
P -11.4071, 166.6304, 103.4570,  99, 0, 99,  3,  HP-2
P 77.5570, 211.8454, 120.4569,  99, 0, 99,  3,  HP-3
P 137.1140, 123.2233, 125.7297,  99, 0, 99,  3,  HP-4
P 230.8185, 36.2958, 140.5419,  99, 0, 99,  3,  HP-5
P 114.5944, -5.3361, 137.7451,  99, 0, 99,  3,  HP-6
P -22.7264, 37.5545, 84.9558,  0, 0, 127,  3,  HP-1
P -43.9756, -0.9213, 79.8192,  0, 0, 127,  3,  HP-2
P 22.6064, 39.1763, 79.7541,  0, 0, 127,  3,  HP-3
P -22.0878, -35.1845, 79.7384,  0, 0, 127,  3,  HP-4
P 44.1613, 0.6087, 79.8643,  0, 0, 127,  3,  HP-5
P 22.3066, -39.0853, 79.8930,  0, 0, 127,  3,  HP-6
P -141.1498, 249.7900, 95.6775,  0, 127, 0,  3,  GROUP_1
P 14.9825, 72.0062, 85.3676,  0, 127, 0,  3,  GROUPS_2_AND_4
P 145.5880, 246.8743, 115.3630,  0, 127, 0,  3,  GROUP_3
P 257.5809, -27.5041, 136.7303,  0, 127, 0,  3,  GROUP_5
P 99.4798, -83.1773, 147.7708,  0, 127, 0,  3,  GROUP_6
P -183.1823, 317.2796, 95.7156,  0, 127, 127,  3,  Whirlpool_Deposit_Zone
P 173.3703, 302.2888, 122.4053,  0, 127, 127,  3,  Whirlpool_Deposit_Zone
P -75.7716, -4.2296, 86.5106,  0, 127, 127,  3,  WDZ
P 356.1906, 1.7738, 137.0055,  0, 127, 127,  3,  Whirlpool_Deposit_Zone



Adds
 
Various adds are in play that we must deal with.


ZEALOTS:DEVOUT TEMPLARS:
SERPENTS: Penalty add!

Whirlpools

During the event, random players are emoted.  A few seconds later a WHIRLPOOL spawns at their location.

WHIRLPOOL AURA is a PULL + 16k DD + Snare + Melee SLOW (Whirlpool (http://lucy.allakhazam.com/spell.html?id=27943&source=Live)).

Whirlpools don't hit back, and despawn a few moments later.

Anyone emoted must immediately move to avoid the whirlpool.



Click Duty - Ancient Pearlescent Talisman

Lead: Ssark

Assigned players, loot an Ancient Pearlescent Talisman (http://lucy.allakhazam.com/item.html?id=52899).

When we get down to the LAST High Priest, target it, and you are to co-ordinate your clicks simultaneously on the HP.

Each click results in an emote, and all 9 clicks must be done within a 10 second window.

Once the LAST CLICK is completed, there will be this emote:

The tides calm as Oseka's spirit becomes bound to the body of High Priest Xalziks.

Followed by:

Confined to the body of High Priest Xalziks, Oseka calls for the help of alir devoted.

Note: High Priest Xalziks, and the rest of the event adds remain in play after this period.  Clickers, continue your other duties prior to and following this stage.



Text / Audio Triggers - Mandatory

ALL Mandatory Setup

Whirlpool emote - When emoted, RUN AWAY from the raid. 

Note: High Priests current target shouldn't get emoted.  Backup tanks, and others expect to be emoted obviously.


GTT All-in-One Puppy: voa-rubak-whirlpool-emote.gtt (http://www.eqfreelance.net/audio/voa-rubak-whirlpool-emote.gtt)

Audio File:
 
runaway.wav (http://www.eqfreelance.net/audio/runaway.wav)



Additional Triggers - ONLY for the following classes:

* HEALERS: Druids, Shaman, Clerics

* CASTERS: Wizards, Necros, Magicians

This will fire when you're in STUN AE Range of a HP.  The stun is 2 seconds, so it'll impact your ability to heal.  It does damage as well, but the stun is what will wreck our ability to heal.

Pure DPS Casters - The stun affects your DPS, and reduces RB procs (if available).  Avoiding the damage portion of the AE is less burden on healers.

When it fires, try and adjust your position to avoid it further.  It's going to take some practice to figure out the sweet spots to stand basically.

GTT File:

ae-stun-casters-healers-adjust-position.gtt (http://www.eqfreelance.net/audio/ae-stun-casters-healers-adjust-position.gtt)

Audio File:

* adjust-position.wav (http://www.eqfreelance.net/audio/adjust-position.wav)

Title: Re: VoA - Rubak Oseka - Time and Tides
Post by: Furro on July 21, 2012, 05:15:05 AM
 
Took our first run at this last night to size up.

Several adjusts are in place for next run.  I'll explain tomorrow though, hour is late atm.

Thanks everyone who was able to stay bit overtime to get a look at this.


Title: Re: VoA - Rubak Oseka - Time and Tides
Post by: Furro on July 21, 2012, 11:15:57 PM
 
Strategy Adjusts


POSITIONAL CHANGES & CLARIFICATIONS:

 
BURN & KILL ORDER ADJUSTMENT:

As a result of our positional changes, and other factors, we have to change our Burn/Kill order.


 
 
TANKS:

 

 

 

 
SLOWERS:


 

ZEALOTS:

 

 

 



Additional Text / Audio Triggers

Two additional triggers, to cover Zealots reaching water spawning another HP, and each time Xalziks strip their buffs, they'll need reslowing/debuffing immediately.

GTT File:

zealot-water-xalzik-debuff.gtt (http://www.eqfreelance.net/audio/zealot-water-xalzik-debuff.gtt)

Audio File: None, text-to-sound used within GTT.  Modify to tailor your setup if needed.


Title: Re: VoA - Rubak Oseka - Time and Tides
Post by: Endotron on July 21, 2012, 11:58:52 PM
*grunt*
Title: Re: VoA - Rubak Oseka - Time and Tides
Post by: Curmugly on July 22, 2012, 12:02:36 AM
Read the book, laughed, cried, memorized it!
Title: Re: VoA - Rubak Oseka - Time and Tides
Post by: Luthernhamner on July 22, 2012, 12:03:46 AM
update read
Title: Re: VoA - Rubak Oseka - Time and Tides
Post by: Ramelorm on July 23, 2012, 06:01:17 AM
FYI:

slows are either  not  landing or  taking  to long...  :-[
   Solution: possible  have  shaman drop totems at entrance  of  each alcove... :)
   have  necro use there debuff spells to help get it  slowed, also have  necro  drop there level 55 DARK RUNE or the upgrade ( BONEMELD FETISH)), also a aura or 2 on path leading  down to water to get mobs dotted, ( aura names withring decay , and the  upgrade < SPHERE OF  WITHING >, this will hit  any stragglers  tht get by, also have  chanters possible  drop ae  in cove

sk debuffss not  landing, maybe  with totems  down we  can get them debuffed

have  dedicated  DPS team taking  care of  zelots, and other adds; rangers, monks, BST, wizzies ( they have snare too )

DONT have  sk move away from there  hp. I witnessed a  wipe of MT, and ST while i was instructed  to drop epic , and  aid main raid force. When this occured tht HP group wiped  immediatly. :'(

HP 5 & HP 6   are the  furthest pull and  longest  fights, maybe we can get some extra healing over there, we had  1 cleric and  shaman, who were awesome, but  when " Fit hit  the  SHAN ", it  got  ugly, maybe a AE healing  totm of  some sort  near  there, like ( cleric, druid, shaman ward )

maybe  trying  tanking the main raid mob near pearl, while  outter tanks  pull there mob  to respective alcoves, then once the main raid mobs been called or spotted in other coves, that  group calls it out in FLraid .

Example: 
About a minute after the event activates, "High Priest Xalziks" will turn into "High Priest of Oseka" and, consequently, one of the "High Priest of Oseka" will turn into "High Priest Xalziks". When this happens, there is no change in health.
 
If you kill "High Priest Xalziks" while other "High Priest of Oseka" are still alive, one of the remaining mobs will turn into "High Priest Xalziks", group tht  see HP xalziks call it  out  in FLchannel

/say HP xalziks in camp 6
/shout HP xalziks in camp 6
/rs HP xalziks in camp 6
/FL channel HP xalziks in camp 6

must  think old  school  for  this event

Example:
shaman slows: malo ( level 55 ) + turgurs

we are making  incredible  progress and  i think we can beat  this  in 3 more tries .... :)

Title: Re: VoA - Rubak Oseka - Time and Tides
Post by: Furro on July 26, 2012, 09:23:31 PM
 
Rubak Adjusts
[/size]

Updated to reflect adjusts: 07/31/2012
(http://www.eqfreelance.net/images/Rubak-F6-1024x768.jpg)
 
 
Positioning


 

 

 

 
Updated map: HERE (rubak_3.txt *updated 07/26/2012) (http://www.eqfreelance.net/ssark/rubak_3.txt).

Manual locs for those who wish to go this route:
Code: [Select]
P -139.4081, 168.4617, 100.2826,  99, 0, 99,  3,  HP-1
P -11.4071, 166.6304, 103.4570,  99, 0, 99,  3,  HP-2
P 77.5570, 211.8454, 120.4569,  99, 0, 99,  3,  HP-3
P 137.1140, 123.2233, 125.7297,  99, 0, 99,  3,  HP-4
P 230.8185, 36.2958, 140.5419,  99, 0, 99,  3,  HP-5
P 114.5944, -5.3361, 137.7451,  99, 0, 99,  3,  HP-6
P -22.7264, 37.5545, 84.9558,  0, 0, 127,  3,  HP-1
P -43.9756, -0.9213, 79.8192,  0, 0, 127,  3,  HP-2
P 22.6064, 39.1763, 79.7541,  0, 0, 127,  3,  HP-3
P -22.0878, -35.1845, 79.7384,  0, 0, 127,  3,  HP-4
P 44.1613, 0.6087, 79.8643,  0, 0, 127,  3,  HP-5
P 22.3066, -39.0853, 79.8930,  0, 0, 127,  3,  HP-6
P -141.1498, 249.7900, 95.6775,  0, 127, 0,  3,  GROUP_1
P 14.9825, 72.0062, 85.3676,  0, 127, 0,  3,  GROUPS_2_AND_4
P 145.5880, 246.8743, 115.3630,  0, 127, 0,  3,  GROUP_3
P 257.5809, -27.5041, 136.7303,  0, 127, 0,  3,  GROUP_5
P 99.4798, -83.1773, 147.7708,  0, 127, 0,  3,  GROUP_6
P -183.1823, 317.2796, 95.7156,  0, 127, 127,  3,  Whirlpool_Deposit_Zone
P 173.3703, 302.2888, 122.4053,  0, 127, 127,  3,  Whirlpool_Deposit_Zone
P -75.7716, -4.2296, 86.5106,  0, 127, 127,  3,  WDZ
P 356.1906, 1.7738, 137.0055,  0, 127, 127,  3,  Whirlpool_Deposit_Zone



Whirlpools

* React when emoted immediately, and move to the proper location.
 
During prep, check your run-to spot; be aware of your surroundings basically.  If you're not sure, ask for assistance in group please, and/or FLRaids channel.


Templars


 

 

 


Zealots

Continue using an Assigned Kill Group for these.  However a few points:
Note:

Zealots can get out of control just due to bad luck where they're spawning.  Sometimes we'll get 3x Zealots spawning at Alcove 1, which has the shortest distance to water.  As a result, the group can't kill them fast enough.  Another example, is Alcove 1 spawns 3, then next round Alcove 2 spawns 3... With the first alcove barely cleaned up, the Zealots from Alcove 2 are almost at the water...  Stuff like this wrecks us without raid DPS helping.



High Priests

HP Kill Order is: 4, 2, 6, then 5, 3


 

 


High Priest Tanks & Healers

I've deleted the earlier Healer Augment System, as it was potentially confusing some, and open to different interpretations.  Instead, we're going to keep it SIMPLE.

Quick Rundown:

 
Example:
this priest remains up entire event) [adjusted 07/31/2012]
HP2 = Group 2 -> Hardaen, Pandrax -- (help HP3 when yours dies)
HP3 = Group 3 -> Theoli, Abominator -- (help HP1 when yours dies)
HP4 = Group 4 -> Darkenvoid -- (help HP1 when yours dies)
HP5 = Group 5 -> Dodack, Ribbitting -- (help HP2 when yours dies)
HP6 = Group 6 -> Clawbar, Doramurx -- (help HP5 when yours dies)[/list]

Groups you have to adjust as we Pull/Kill each HP:
Note: When each HP is being brought in for killing, MA will have it targeted before calling DPS in.  Melee with heal spells can help by /assist healing that MT.  This will help counter some heal gaps as the main group adjusts positions.



Additional Text / Audio Triggers

ONLY for the following classes:

* HEALERS: Druids, Shaman, Clerics

* CASTERS: Wizards, Necros, Magicians

This will fire when you're in STUN AE Range of a HP.  The stun is 2 seconds, so it'll impact your ability to heal.  It does damage as well, but the stun is what will wreck our ability to heal.

Pure DPS Casters - The stun affects your DPS, and reduces RB procs (if available).  Avoiding the damage portion of the AE is less burden on healers.

When it fires, try and adjust your position to avoid it further.  It's going to take some practice to figure out the sweet spots to stand basically.

GTT File:

ae-stun-casters-healers-adjust-position.gtt (http://www.eqfreelance.net/audio/ae-stun-casters-healers-adjust-position.gtt)

Audio File:

* adjust-position.wav (http://www.eqfreelance.net/audio/adjust-position.wav)
Title: Re: VoA - Rubak Oseka - Time and Tides
Post by: Furro on August 01, 2012, 02:15:56 AM
 
Adjusts


 

 
[/size]

Updated to reflect adjusts: 07/31/2012
(http://www.eqfreelance.net/images/Rubak-F6-1024x768.jpg)

 
Title: Re: VoA - Rubak Oseka - Time and Tides
Post by: Furro on August 01, 2012, 10:41:34 PM
 
Bump.

Changed above post and diagram.  I accidently erased a WP run to spot, and marked the wrong Templar group location in the process as well. 

So, the WP run to spots are fine, just added another one.  Changed the G9 Templar group location to be down the little slope/hill from base camp.  The above bullets have been properly edited to reflect these changes as well already.

* Be aware:  Key thing with WP reacting if you're at base camp is to not drop them on the G9 group.  So make sure when emoted you're running to a marked location.  Thanks



Title: Re: VoA - Rubak Oseka - Time and Tides
Post by: Furro on August 06, 2012, 03:31:55 AM
 
Update:

Killed 4 HP.  We're making good ground on this event.  Practice, practice, practice.  Focus!



Recap of Adjusts

Some of these bullets are reiterations of what was in play this past run, as well as additional stress points where improvement is necessary:


 

 

 

   
[/list]


Title: Re: VoA - Rubak Oseka - Time and Tides
Post by: Furro on August 09, 2012, 03:55:05 AM
 
Defeated Wednesday, August 8, 2012

Nice work everyone!

Title: Re: VoA - Rubak Oseka - Time and Tides
Post by: Ssark on August 09, 2012, 10:06:24 AM
Congrats!  Sorry I couldn't be there, guessing you won because no one could figure out how to train me with a whirlpool, so they went to the right place. :)
Title: Re: VoA - Rubak Oseka - Time and Tides
Post by: Poddo on August 09, 2012, 03:17:10 PM
People still need to work on  whirlpool placement as I saw several of them dropped on  both the templar group and  some others.    We could also be better with clicking but i think that comes with practice.
Title: Re: VoA - Rubak Oseka - Time and Tides
Post by: frostfox on August 09, 2012, 04:55:03 PM
I missed it to ssark ..you know he plans these things ..he said frost and ssark not here lets win this and then laugh at them
Title: Re: VoA - Rubak Oseka - Time and Tides
Post by: Ramelorm on August 09, 2012, 06:38:50 PM
Gratz on winn
sorry was not there, but  account is  SILVER ATM and  i am 2K AC  buffed as sk, with yellow and  purple  gear.

soon as i get check, to go gold i will be back
Title: Re: VoA - Rubak Oseka - Time and Tides
Post by: Furro on September 04, 2012, 05:47:58 PM
 
Bump.

This event requires specific setups and alignments.  It continues to be our most challenging of the three within this tier.  As we tackle it more, we'll polish our rough spots and get it down to a science.