Zone Flag: | None | |
Event Key: | None | |
Group Mission: | None | |
Event Flags: | None |
Timed Adds | Weaknesses | Notes | ||
Skirmisher | COLD / PIERCE | - Kiteable (does not summon) - Casts Backstab (http://raidloot.com/Spells.aspx?id=39552), which will DT if not corruption cured (Mortal Wound (http://raidloot.com/Spells.aspx?id=39553)) | ||
Priest | Charm acts as DoT | - Casts 1 Million HP Heal (Battlefield Healing (http://raidloot.com/Spells.aspx?id=39544)) | ||
- Casts invulnerability at 20% HP (Divine Barrier) | ||||
- Can heal other mobs/TZ/VZ while invulnerable (unless charmed of course) | ||||
- Headshot/Decapable (dark-blue /con) | ||||
Percent Based Adds | * If one boss is lower HP, adds spawn when other reaches % interval | |||
(At 5% Intervals) | ||||
Flamespeaker | COLD / PIERCE | - Summons | ||
- Mezzable | ||||
- Single-target 77k DD (Battle Blaze (http://raidloot.com/Spells.aspx?id=39551)) | ||||
- Target AE SNARE (Chains of War (http://raidloot.com/Spells.aspx?id=39549), 1000'/30' range) | ||||
- Target AE 42k DD + STUN (Column of Steel (http://raidloot.com/Spells.aspx?id=39550), 1000'/30' range) | ||||
Warbrute | FIRE / H2H | - Summons | ||
- Snareable | ||||
- Target AE 18k DoT + STUN (Boulder Crush (http://raidloot.com/Spells.aspx?id=39548), 1000'/15' range) | ||||
Provost | FIRE / H2H | Anti-kite code: | ||
If you will not face me, Winana, I will find a new target! | ||||
Perhaps Dimbly will stand and fight! | ||||
- Summons | ||||
- Mezzable | ||||
- Flurries | ||||
- Headshot/Decapable (dark-blue /con) | ||||
Lifetaker | SNARE / SLASH | - Summons | ||
- Mezzable | ||||
- Do not use AA Snare | ||||
- Headshot/Decapable (dark-blue /con) | ||||
Warmaster | SNARE / SLASH | - Summons | ||
- Do not use AA Snare | ||||
- Caster PBAE 30k DD + STUN (Giant Stomp (http://raidloot.com/Spells.aspx?id=39542)) | ||||
- AE Rampage | ||||
Archer | STUNS / BLUNT | - Rain/Barrage 17.5k x 3 single-target and 50% chance of target AE 52k DD 1000'/10' range (Salvo (http://raidloot.com/Spells.aspx?id=39547)) | ||
- Flurries | ||||
Marauder | STUNS / BLUNT | Anti-kite code: | ||
If you will not face me, Winana, I will find a new target! | ||||
Perhaps Dimbly will stand and fight! | ||||
- Summons | ||||
- Mezzable | ||||
- Single-target Rampages | ||||
Salvebringer | STUNS / BLUNT | - Target AE 10k DoT + MELEE SLOW + SNARE. 2 minutes duration. (Slog (http://raidloot.com/Spells.aspx?id=39545), 1000'/10' range) | ||
- Disease cures Slog (110 counters) |
Wizards | Skirmishers, Archers, Warbrutes, Provosts | |
Sort-Adds Hotkey: | ||
/xtar set 3 a_Rallosian_skirmisher /xtar set 4 a_Rallosian_archer /xtar set 5 a_Rallosian_warbrute /xtar set 6 a_Rallosian_provost | ||
Target-Adds Hotkey: | ||
/xtar 6 /xtar 5 /xtar 4 /xtar 3 | ||
Rangers | Skirmishers, Flamespeakers, Lifetakers | |
Sort-Adds Hotkey: | ||
/xtar set 3 a_Rallosian_skirmisher /xtar set 4 a_Rallosian_flamespeaker /xtar set 5 a_Rallosian_lifetaker | ||
Target-Adds Hotkey: | ||
/xtar 5 /xtar 4 /xtar 3 | ||
Magicians | Warbrutes, Provosts | |
Sort-Adds Hotkey: | ||
/xtar set 3 a_Rallosian_warbrute /xtar set 4 a_Rallosian_provost | ||
Target-Adds Hotkey: | ||
/xtar 4 /xtar 3 | ||
Enchanters | Archers, Salvebringers, Marauders | |
Sort-Adds Hotkey: | ||
/xtar set 3 a_Rallosian_archer /xtar set 4 a_Rallosian_salvebringer /xtar set 5 a_Rallosian_marauder | ||
Target-Adds Hotkey: | ||
/xtar 5 /xtar 4 /xtar 3 | ||
Paladins | Archers, Salvebringers, Marauders | |
Sort-Adds Hotkey: | ||
/xtar set 3 a_Rallosian_archer /xtar set 4 a_Rallosian_salvebringer /xtar set 5 a_Rallosian_marauder | ||
Target-Adds Hotkey: | ||
/xtar 5 /xtar 4 /xtar 3 | ||
Monks | Provosts, Marauders | |
Sort-Adds Hotkey: | ||
/xtar set 3 a_Rallosian_provost /xtar set 4 a_Rallosian_marauder | ||
Target-Adds Hotkey: | ||
/xtar 4 /xtar 3 | ||
Beastlords | Provosts, Marauders | |
Sort-Adds Hotkey: | ||
/xtar set 3 a_Rallosian_provost /xtar set 4 a_Rallosian_marauder | ||
Target-Adds Hotkey: | ||
/xtar 4 /xtar 3 | ||
Berserkers | Warmasters, Lifetakers, Archers, Marauders | |
Sort-Adds Hotkey: | ||
/xtar set 3 a_Rallosian_warmaster /xtar set 4 a_Rallosian_lifetaker /xtar set 5 a_Rallosian_archer /xtar set 6 a_Rallosian_marauder | ||
Target-Adds Hotkey: | ||
/xtar 6 /xtar 5 /xtar 4 /xtar 3 |
Tallon's Balance (http://raidloot.com/Spells.aspx?id=39566) | DoT Increase Spell Damage TAKEN by 1% to 50%. | |
Caster PB AE, 300' range. Lasts 10 ticks (60s). | ||
CURSE CURES (50 counters) to remove it. | ||
Pattern: Chromatic runes surround you. | ||
Strategic Blow (http://raidloot.com/Spells.aspx?id=39560) | 40k DD + 7k DoT + STUN (Single-target, 30 ticks) | |
Barb of Tallon (http://raidloot.com/Spells.aspx?id=39557) | 29k DoT + HATE REDUCTION 200% (Target AE 1000'/30') | |
CURE DISEASE (65 counters) to remove it on MT | ||
Pattern: Your stomach lurches and refuses to obey you. | ||
Barb of Tallon (http://raidloot.com/Spells.aspx?id=39555) | 68k DoT + MELEE SLOW + Snare (3.5m duration, Target AE 1000'/30'). | |
Barb of Tallon (http://raidloot.com/Spells.aspx?id=39556) | 52k DD + STUN (Target AE 1000'/60') | |
Barb of Tallon (http://raidloot.com/Spells.aspx?id=39558) | SPELL / MELEE SILENCE - 1 tick (Single-target, 1000' range) | |
Barb of Tallon (http://raidloot.com/Spells.aspx?id=39559) | 47k DoT + SPELL SLOW (Target AE 1000'/30', 2 ticks duration) |
Vallon's Subversion (http://raidloot.com/Spells.aspx?id=39561) | DECREASE HATE Generated by 300% (10 minute duration, single-target) | |
CURSE CURES (90 counters) to remove it. | ||
Pattern: to chuckle at your pathetic skills | ||
Vallon's Precision (http://raidloot.com/Spells.aspx?id=39564) | INCREASE HATE Generated by 100% (2 min duration, Caster PB AE, 125' range) | |
CURSE CURES (60 counters) to remove it. | ||
Pattern: You have been marked | ||
Tactical Strike (http://raidloot.com/Spells.aspx?id=39562) | Feign Death (FD) + Stun (single-target) | |
Pattern: You are struck by the force of the Zeks | ||
Pattern: YOURNAME has fallen to the ground |
Spell | ||
Near Clip: | Near | |
Density: | Low | |
On For: | Me + NPC | |
Opacity: | 50% | |
Env | ||
Near Clip: | Near | |
Density: | Low | |
Opacity: | 50% | |
Player | ||
Near Clip: | Near | |
Density: | Low | |
On For: | Raid + NPC | |
Opacity: | 50% |
Tallon's Balance (http://raidloot.com/Spells.aspx?id=39566) | DoT Increase Spell Damage TAKEN by 1% to 50%. | |
Caster PB AE, 300' range. Lasts 10 ticks (60s). | ||
CURSE CURES (50 counters) to remove it. | ||
Pattern: Chromatic runes surround you. | ||
Strategic Blow (http://raidloot.com/Spells.aspx?id=39560) | 40k DD + 7k DoT + STUN (Single-target, 30 ticks) | |
Barb of Tallon (http://raidloot.com/Spells.aspx?id=39557) | 29k DoT + HATE REDUCTION 200% (Target AE 1000'/30') | |
CURE DISEASE (65 counters) to remove it on MT | ||
Pattern: Your stomach lurches and refuses to obey you. | ||
Barb of Tallon (http://raidloot.com/Spells.aspx?id=39555) | 68k DoT + MELEE SLOW + Snare (3.5m duration, Target AE 1000'/30'). | |
Barb of Tallon (http://raidloot.com/Spells.aspx?id=39556) | 52k DD + STUN (Target AE 1000'/60') | |
Barb of Tallon (http://raidloot.com/Spells.aspx?id=39558) | SPELL / MELEE SILENCE - 1 tick (Single-target, 1000' range) | |
Barb of Tallon (http://raidloot.com/Spells.aspx?id=39559) | 47k DoT + SPELL SLOW (Target AE 1000'/30', 2 ticks duration) |
Vallon's Subversion (http://raidloot.com/Spells.aspx?id=39561) | DECREASE HATE Generated by 300% (10 minute duration, single-target) | |
CURSE CURES (90 counters) to remove it. | ||
Pattern: to chuckle at your pathetic skills | ||
Vallon's Precision (http://raidloot.com/Spells.aspx?id=39564) | INCREASE HATE Generated by 100% (2 min duration, Caster PB AE, 125' range) | |
CURSE CURES (60 counters) to remove it. | ||
Pattern: You have been marked | ||
Tactical Strike (http://raidloot.com/Spells.aspx?id=39562) | Feign Death (FD) + Stun (single-target) | |
Pattern: You are struck by the force of the Zeks | ||
Pattern: YOURNAME has fallen to the ground |
Spell | ||
Near Clip: | Near | |
Density: | Low | |
On For: | Me + NPC | |
Opacity: | 50% | |
Env | ||
Near Clip: | Near | |
Density: | Low | |
Opacity: | 50% | |
Player | ||
Near Clip: | Near | |
Density: | Low | |
On For: | Raid + NPC | |
Opacity: | 50% |
Priest | Divine Barrier (http://raidloot.com/Spells.aspx?name=Divine+Barrier) (Invulnerability) | |
(a Rallosian priest) | Battlefield Healing (http://raidloot.com/Spells.aspx?name=Battlefield+Healing) 1 million point heal | |
Skirmisher | Bleeding Wound (http://raidloot.com/Spells.aspx?id=39553) 17k DoT + Recourse Death-Touch if not cured (Mortal Wound (http://raidloot.com/Spells.aspx?id=39554)), single-target. | |
(a Rallosian skirmisher) | CORRUPTION CURES (46 counters) to remove it. | |
Pattern: You are bleeding. |
Weakness | Immunity | Confirmation | |||||
Priest | Unknown | Immune to stuns, root/snare. | Confirmed | ||||
(a Rallosian priest) | |||||||
Skirmisher | COLD Damage | Immune to stuns, root/snare. | Confirmed | ||||
(a Rallosian skirmisher) |
Few things I noticed could use work/slight adjustments perhaps.
Positioning is one area we can tweak and do a bit better on. Right now we are spread out across the entire area, bunching in closer will help. a few suggestions on this are:
- Put the VZ assigned groups inside of VZ's room in the SW corner. Keeping the dps outside of the room can cause issues when either the swarm adds spawn on top of them or the regular event adds come over to them. The purpose we didn't have VZ groups inside of his room I assume was to avoid the AE's that effect hate. This is really a non factor if the Tank on vallon uses the triggers I've attached below and hits stand at the appropriate time.
- Put the TZ assigned groups inside of his room. The majority of people assigned to TZ are going to be hit by Tallon's Balance anyways, so I don't see a point of having a handful of caster dps way outside by thier lonesome, being easy prey for swarm adds or regular adds to run to and snipe.
- Tallon Zek groups: Tallon's Balance: Check logs on the text of it landing on you and see if it's timed, if so we can create a trigger for this and better coordinate paladins to splash the tallon groups. I think* it's the same counters as mark of nife in ToR raid, so treat it the same perhaps
- I wouldn't worry too much about cures on the VZ side. The only things that really need to be cured asap is Tallon's Balance, and if the MT gets hit with snare. May even consider swapping if the current warrior gets snared.
I wouldn't worry too much about cures on the VZ side. The only things that really need to be cured asap is Tallon's Balance, and if the MT gets hit with snare. May even consider swapping if the current warrior gets snared.
Swarm Adds:
- The warrior's inside of VZ and TZ's rooms who are not currently tanking either of the Zek brothers, pick up any swarm adds that spawn inside the room. Sometimes you will need to use Undivided attention or other instant 100% agro abilities to peel them, Use flash accordingly.
- Tanks outside, Can either assign tanks to the Swarm adds or just go with a FFA, all tanks agro them if they are close to one. They aren't up long enough to worry too much and assigning someone may just be more of a hindrance.
Event Adds:
- Time out the Vallon adds to see if they are on a timer when they spawn
- Regular Event adds need to be killed faster. This is the main focus on the raid is finding those weaknesses and having the dps react fast with what mob is up and it's weakness, assist, and dps smartly on them. This event is timed at 30min, we need to get faster on the adds.
- Bunch up closer to avoid mobs running around too much. We lose dps when this happens.
- Figure out if the % based adds have set spawn locations, assing tanks to those spots if so.
- Timed adds are 1min 30 seconds? Can figure out a repeating trigger for that if that's the case perhaps
- I would consider using Enchanters to charm the priests instead of bards. Assign one enchanter a priest each and a Zek brother each, they can go inside the Room and be a part of the DPS team there, focusing only on keeping him charmed and dps'n thier assigned Zek.
At the start of the event, I would consider having a warrior start this event instead of a rampage tank paladin. With a warrior starting, they know when it will go active, and can hit fortitude or Flash, THEN start the event. Warrior's and Rampage tanks on both zeks, be standing next to your zek with attack on. Rampage tanks back out the moment the event goes live, use Flash if needed, or deflection. Main tank, Use Flash/Fort and be quick with using an agro ability. They can summon off the other brother's hate list, so just be quick with the burst agro to avoid that at the start.
At some point I believe the Zek brothers swap the MT, not 100% sure or at what % this might happen, but just be mindful of this if it does.
Adds | Weaknesses | Notes | ||
Skirmisher | COLD | - Kiteable (does not summon) | ||
Flamespeaker | COLD | - Summons | ||
Warbrute | FIRE, SNARE / H2H | |||
Provost | FIRE / H2H | Anti-kite code: | ||
If you will not face me, Winana, I will find a new target! | ||||
Perhaps Dimbly will stand and fight! | ||||
Lifetaker | SNARE acts as DoT | - Summons (headshot/decapable? DB/con | ||
- Do not use AA Snare | ||||
Warmaster | SNARE acts as DoT | - Summons | ||
- Do not use AA Snare | ||||
Archer | SNARE acts as DoT | - Do not use AA Snare | ||
Marauder | STUNS, MEZ / H2H | Anti-kite code: | ||
If you will not face me, Winana, I will find a new target! | ||||
Perhaps Dimbly will stand and fight! | ||||
Salvebringer | STUNS / BLUNT | |||
Priest | Charm acts as DoT |
Adds | Weaknesses | Best Class | Notes | |||
Skirmisher | COLD | WIZARDS, RANGERS, BEASTLORDS / ROGUES (Piercing) | - Kiteable (does not summon) | |||
Flamespeaker | COLD | WIZARDS, RANGERS, BEASTLORDS / ROGUES (Piercing) | - Summons | |||
Warbrute | FIRE, SNARE / H2H | WIZARDS, MAGICIANS / MONKS, BEASTLORDS | ||||
Provost | FIRE / H2H | WIZARDS, MAGICIANS / MONKS, BEASTLORDS | Anti-kite code: | |||
If you will not face me, Winana, I will find a new target! | ||||||
Perhaps Dimbly will stand and fight! | ||||||
Lifetaker | SNARE acts as DoT | NECROMANCERS, RANGERS, SHADOWKNIGHTS / BERSERKERS (Slashing) | - Summons (headshot/decapable? DB/con | |||
- Do not use AA Snare | ||||||
Warmaster | SNARE acts as DoT | NECROMANCERS, RANGERS, SHADOWKNIGHTS / BERSERKERS (Slashing) | - Summons | |||
- Do not use AA Snare | ||||||
Archer | SNARE acts as DoT | NECROMANCERS, RANGERS, SHADOWKNIGHTS / BERSERKERS (Slashing) | - Do not use AA Snare | |||
Marauder | STUNS, MEZ / H2H | ENCHANTERS, PALADINS / MONKS, BEASTLORDS | Anti-kite code: | |||
If you will not face me, Winana, I will find a new target! | ||||||
Perhaps Dimbly will stand and fight! | ||||||
Salvebringer | STUNS / BLUNT | ENCHANTERS, PALADINS / MONKS, BEASTLORDS | ||||
Priest | Charm acts as DoT | BARDS, ENCHANTERS |
Zek Brothers: Lowered the damage done by the Zek Brothers slightly, and lowered AE rampage damage.
Adds & Weaknesses:
- Lowered the HP and damage values of the adds in this event.
- Increased bonus spell damage to adds and increased how quickly it scales up, but the bonus will only apply to the first hit every second.
- Rallosian Priests now have a bigger bonus to melee damage, but will lose health over time while charmed.
- Adds that are weak to fire now take more damage from hand-to-hand attacks.
- Adds that are weak to cold now take more damage from piercing attacks.
- Adds that are weak to stuns now take more damage from blunt attacks.
- Adds that are weak to snares now take more damage from slashing attacks.
Timed Adds | Weaknesses | Notes | ||
Skirmisher | COLD / PIERCE | - Kiteable (does not summon) - Casts Backstab (http://raidloot.com/Spells.aspx?id=39552), which will DT if not corruption cured (Mortal Wound (http://raidloot.com/Spells.aspx?id=39553)) | ||
Priest | Charm acts as DoT | - Casts 1 Million HP Heal (Battlefield Healing (http://raidloot.com/Spells.aspx?id=39544)) | ||
- Casts invulnerability at 20% HP (Divine Barrier) | ||||
- Can heal other mobs/TZ/VZ while invulnerable (unless charmed of course) | ||||
- Headshot/Decapable (dark-blue /con) | ||||
Percent Based Adds | * If one boss is lower HP, adds spawn when other reaches % interval | |||
(At 5% Intervals) | ||||
Flamespeaker | COLD, MEZ / PIERCE | - Summons - Single-target 77k DD (Battle Blaze (http://raidloot.com/Spells.aspx?id=39551)) | ||
- Target AE SNARE (Chains of War (http://raidloot.com/Spells.aspx?id=39549), 1000'/30' range) | ||||
- Target AE 42k DD + STUN (Column of Steel (http://raidloot.com/Spells.aspx?id=39550), 1000'/30' range) | ||||
Warbrute | FIRE, SNARE / H2H | - Summons | ||
- Target AE 18k DoT + STUN (Boulder Crush (http://raidloot.com/Spells.aspx?id=39548), 1000'/15' range) | ||||
Provost | FIRE, MEZ / H2H | Anti-kite code: | ||
If you will not face me, Winana, I will find a new target! | ||||
Perhaps Dimbly will stand and fight! | ||||
- Summons | ||||
- Flurries | ||||
- Headshot/Decapable (dark-blue /con) | ||||
Lifetaker | SNARE, MEZ / SLASH | - Summons | ||
- Do not use AA Snare | ||||
- Headshot/Decapable (dark-blue /con) | ||||
Warmaster | SNARE / SLASH | - Summons | ||
- Do not use AA Snare | ||||
- Caster PBAE 30k DD + STUN (Giant Stomp (http://raidloot.com/Spells.aspx?id=39542)) | ||||
- AE Rampage | ||||
Archer | STUNS / BLUNT | - Rain/Barrage 17.5k x 3 single-target and 50% chance of target AE 52k DD 1000'/10' range (Salvo (http://raidloot.com/Spells.aspx?id=39547)) | ||
- Flurries | ||||
Marauder | STUNS, MEZ / BLUNT | Anti-kite code: | ||
If you will not face me, Winana, I will find a new target! | ||||
Perhaps Dimbly will stand and fight! | ||||
- Summons | ||||
- Single-target Rampages | ||||
Salvebringer | STUNS / BLUNT | - Target AE 10k DoT + MELEE SLOW + SNARE. 2 minutes duration. (Slog (http://raidloot.com/Spells.aspx?id=39545), 1000'/10' range) | ||
- Disease cures Slog (110 counters) |
/Con Add Weakness Triggers
Updated /con triggers. Delete old /cons and import new set.
GTT File: pow-anniversary-raid-zek-adds.gtt - this link doesn't work
Add spawn locs:
...
If adds are not picked up quickly, they assist TZ and VZ, and go after people in those rooms. TZ and VZ share aggro lists - if the tanks on one side die, tanks and healers from the other boss team get summoned and killed.
When we wipe on this event, here is what I'm noticing most often -
Adds are not picked up, so they run into TZ/VZ rooms. They kill a couple people in the room, and one of the boss teams begins to seriously struggle/die. The boss then summons people from the other boss team. Now both boss teams are borderline wiping, and VZ/TZ begin summoning and killing DPS (once the MTs for one team have all died, pretty much everyone else in the raid has more aggro, and will be killed first). From here our DPS slows immensely and we lose our chances of beating the event during the time limit.
I don't know if something else is causing adds to not get picked up (maybe add tanks died earlier or something else), but I see this as our biggest issue. Adds are all controllable in some way - either mez, stun, or snare. We need to memorize add weaknesses and act on them. I have a little postit on my monitor with the add types and banes on it - it makes it easy to check during the raid, as I don't have them memorized.
Another suggestion to ease add kills is to make an /xtar hotkey (ex: stunnable adds) -
/xtar set 3 a_Rallosian_archer00
/xtar set 4 a_Rallosian_marauder00
/xtar set 5 a_Rallosian_salvebringer00
This assigns slot 3, 4, and 5 of your extended target window to each mob, respectively. I hit this key when adds pop, and easily find out if anything currently up is stunnable. (This wont work for multiple spawns of each type, but it helps). If no mobs of that name are up, you get a red message saying the NPC does not exist.
Another thing I wanted to bring up is dealing with the snares on this event. Many of you already know this, but just as a refresher / for those who don't - there are 3 types of snare:
(http://i.imgur.com/7NdBnIM.png)
Radiant Cure, the Cleric Epic, and Pure Spirit have a 95% chance of removing detrimental spells (works on Barb of Tallon / Chains of War). PAL Splash has a 60% chance of removing detrimental spells. Slog must be cured by disease. When you need a cure, it really helps if you specify what type you need. I suggest asking for a disease cure if you get Slog, and for the others ask for a detrimental cure. Otherwise, there is a good chance your curer will cast the wrong cure.
Tallon's Balance (http://raidloot.com/Spells.aspx?id=39566) | DoT Increase Spell Damage TAKEN by 1% to 50%. | |
Caster PB AE, 300' range. Lasts 10 ticks (60s). | ||
CURSE CURES (50 counters) to remove it. | ||
Pattern: Chromatic runes surround you. | ||
Strategic Blow (http://raidloot.com/Spells.aspx?id=39560) | 40k DD + 7k DoT + STUN (Single-target, 30 ticks) | |
Barb of Tallon (http://raidloot.com/Spells.aspx?id=39557) | 29k DoT + HATE REDUCTION 200% (Target AE 1000'/30') | |
CURE DISEASE (65 counters) to remove it on MT | ||
Pattern: Your stomach lurches and refuses to obey you. | ||
Barb of Tallon (http://raidloot.com/Spells.aspx?id=39555) | 68k DoT + MELEE SLOW + Snare (3.5m duration, Target AE 1000'/30'). | |
Barb of Tallon (http://raidloot.com/Spells.aspx?id=39556) | 52k DD + STUN (Target AE 1000'/60') | |
Barb of Tallon (http://raidloot.com/Spells.aspx?id=39558) | SPELL / MELEE SILENCE - 1 tick (Single-target, 1000' range) | |
Barb of Tallon (http://raidloot.com/Spells.aspx?id=39559) | 47k DoT + SPELL SLOW (Target AE 1000'/30', 2 ticks duration) |
I was out on a camping trip last week so wasn't able to be there for raids but I can hazard a guess as to what the causes of some of the issues that are still going on.
Breakdown in communication/knowledge/skill. We need to make GINA mandatory for all raids, do away with the outdated GTT. If everyone used GINA and uploaded the triggers I've made for this event that I posted in my last post, it covers just about everything you need with details and descriptions and the option to turn off each trigger if you don't need it. I also would think a vent/ts whatever server for the raid would help as well.
I was hesitant myself to switch over to GINA from GTT because I really am not tech savy and was intimidated by what other people were saying, and the thought of having to move all of my triggers over wasn't very appealing. I read the post Ssark made HERE (http://forums.eqfreelance.net/index.php?topic=2483.0) though and followed his directions. It took me just a few hours to transfer and figure out the overlays and everything else about GINA. I think if I can figure it out, most anyone else can, and if you still need help there are plenty of people willing here to answer questions.
The agro associated with the %adds on spawn reminds me of Solteris 2 event and how those adds agro is when they spawn. Just need the tanks to be on point and in position when VZ reaches each 5% interval, don't hesitate to defelct/use discs and all of that either or yell at furro if you die from lack of heals. The map and location points Sirene posted there should help so tanks know where to stand at. I would actually just make your base camp there and not move to far from that general area really. Can assign tanks like we do for ToR perhaps to lcoations isntead of mobs.
The snares again are part of the GINA trigger package I have linked in my previous post. Healers could make triggers themselves for when a tank gets hit but that would be quite a lot of triggers to make, one for each warrior.. because making a generic text phrase for the trigger will get everyone within range who gets hit which would be annoying. OR, the tanks themselves can just use my triggers and then do what it says when it fires ~... It also is helpful if my curer doesn't have me on ignore so when I ask for specific cures in group I can actually get them, instead of staying snared and making you heal more and increasing the odds of me dieing.
(Lisard... Look at the flowers Lisard >:( :)))
Wizards | Skirmishers, Archers, Warbrutes, Provosts | |
Sort-Adds Hotkey: | ||
/xtar set 3 a_Rallosian_skirmisher /xtar set 4 a_Rallosian_archer /xtar set 5 a_Rallosian_warbrute /xtar set 6 a_Rallosian_provost | ||
Target-Adds Hotkey: | ||
/xtar 6 /xtar 5 /xtar 4 /xtar 3 | ||
Rangers | Skirmishers, Flamespeakers, Lifetakers | |
Sort-Adds Hotkey: | ||
/xtar set 3 a_Rallosian_skirmisher /xtar set 4 a_Rallosian_flamespeaker /xtar set 5 a_Rallosian_lifetaker | ||
Target-Adds Hotkey: | ||
/xtar 5 /xtar 4 /xtar 3 | ||
Magicians | Warbrutes, Provosts | |
Sort-Adds Hotkey: | ||
/xtar set 3 a_Rallosian_warbrute /xtar set 4 a_Rallosian_provost | ||
Target-Adds Hotkey: | ||
/xtar 4 /xtar 3 | ||
Enchanters | Archers, Salvebringers, Marauders | |
Sort-Adds Hotkey: | ||
/xtar set 3 a_Rallosian_archer /xtar set 4 a_Rallosian_salvebringer /xtar set 5 a_Rallosian_marauder | ||
Target-Adds Hotkey: | ||
/xtar 5 /xtar 4 /xtar 3 | ||
Paladins | Archers, Salvebringers, Marauders | |
Sort-Adds Hotkey: | ||
/xtar set 3 a_Rallosian_archer /xtar set 4 a_Rallosian_salvebringer /xtar set 5 a_Rallosian_marauder | ||
Target-Adds Hotkey: | ||
/xtar 5 /xtar 4 /xtar 3 | ||
Monks | Provosts, Marauders | |
Sort-Adds Hotkey: | ||
/xtar set 3 a_Rallosian_provost /xtar set 4 a_Rallosian_marauder | ||
Target-Adds Hotkey: | ||
/xtar 4 /xtar 3 | ||
Beastlords | Provosts, Marauders | |
Sort-Adds Hotkey: | ||
/xtar set 3 a_Rallosian_provost /xtar set 4 a_Rallosian_marauder | ||
Target-Adds Hotkey: | ||
/xtar 4 /xtar 3 | ||
Berserkers | Warmasters, Lifetakers, Archers, Marauders | |
Sort-Adds Hotkey: | ||
/xtar set 3 a_Rallosian_warmaster /xtar set 4 a_Rallosian_lifetaker /xtar set 5 a_Rallosian_archer /xtar set 6 a_Rallosian_marauder | ||
Target-Adds Hotkey: | ||
/xtar 6 /xtar 5 /xtar 4 /xtar 3 |