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General Public => Upcoming Events & Strategy => Topic started by: Furro on November 21, 2015, 11:34:50 PM

Title: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on November 21, 2015, 11:34:50 PM
Demiplane of Life - Anashti Sul, Lady of Life


Zone & Instance Info

Gather Zone: At ZL to Demiplane of Life.
NPC Name: N/A
NPC Location: N/A
 
Keyword to Enter:N/A - Coffin click at ZL to Demiplane of Life (wait a minute after we get instance, or you'll end up in the regular zone).
Once inside instance, move all the way down into the pit.


Flag & Key Requirements

Mirror Fragment of Anashti Sul is not required for this event.

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags: None
 
* Minimum to be Piggy/85'/pushed into raid: Nothing required.


Brief Event Overview & Strategy

For this event, we confront Anashti, destroy coffins to prevent adds, and react to emotes properly or suffer penalties.

In order to damage Anashti, you need to have a debuff called Holistic Health (http://www.raidloot.com/Spells.aspx?name=holistic+health).  This is a short term bane type debuff that you get by being close to Anashti.  The only caveat is, if the debuff fades, you get Death-touched and spawn an honored add.  The idea is to DPS Anashti with Holistic Health on, and just before it fades remove the debuff by running to the Lamplight Aura (the aura shifts locations in the room).

A Lifeblood Golem spawns at three minute intervals.  Golems tanked West.  Casters and Rangers: Respond to MA2 calls to kill each golem fast.

Coffins spawn at set percentages in the room above the main event area and have an emote warning when one spawns.  Coffins must be destroyed fast or we'll get a named miniboss penalty add.  When a coffin is up, if you have Holistic Health debuff, CURE IT FIRST, then run up and burn the coffin.  This way you don't risk having the debuff fade up top and spawn an honored add.

Throughout the event, four players are randomly targeted every three minutes with a 30 second debuff called Curse of Health.  If they are HEALED to FULL HP; they'll PBAE 89k damage to everyone around them.  When emoted: RUN AWAY FROM THE RAID, do not heal HP, return when DoT fades.  Our triggers will also display which players are targeted; use this to avoid healing them and/or reacting to the emote if you're targeted.

Reminders:

- With Holistic Health debuff, DPS Anashti; just before it fades, run into the Lamplight Aura to cure, return to Anashti resume DPS, rinse/repeat.  Trigger reminds you when to get cured.
- When a Hero`s Coffin spawns, if you're debuffed get CURED FIRST before going upstairs to DPS coffin.
- Casters and Rangers kill Lifeblood Golems via MA2 calls.
- Watch assist calls to dispatch any honored penalty adds from failed emotes.
- When Curse of Health emoted:  RUN AWAY FROM THE RAID, do not heal HP, return when DoT fades!  If you're healed to full HP, you'll AE everyone around you.
- Skull emotes direction; fires HP/Mana Drain DoT in that direction.  This comes into play when Anashti reaches 50% HP.

Tanks:
- MTO, tank Anashti SOUTH.  MT drag to aura when you need to cure self of debuff.  If directional emotes south, then drag Anashti east; then return it south afterwards.
- Golem tanks, tank WEST.  If directional emote in play west, drag golem north.


Anashti Sul, Lady of Life

Holistic Health (http://www.raidloot.com/Spells.aspx?name=Holistic+Health)   - Bane type Debuff, procs: Regeneration Sap (http://www.raidloot.com/Spells.aspx?name=regeneration+sap)
   - Recourse on fade 1: Life Afterlife (http://www.raidloot.com/Spells.aspx?name=life+afterlife) (Death Touch)
   - Recourse on fade 2: Spawns an honored [ x type ] add (refer to: Honored adds sub-section for details).
   - Example debuff targets: Anasthi Sul grants holistic health to her assailants: Overeasy, Baghdaddy, Nintap, ... [ many more targets ]
   - Example failure: Maglor has been destroyed by Holistic Health.  The bones arise to serve the goddess.
   - Note: Targets players in close proximity at one minute intevals.  Debuff lasts 48s.
   
Curse of Health (http://www.raidloot.com/Spells.aspx?name=Curse+of+Health)   - If HEALED casts 89k AE around you Explosion of Health (http://www.raidloot.com/Spells.aspx?name=Explosion+of+Health)
   - Example players targeted:
   - Anashti Sul, Lady of Life says 'I grant to Borean, Baghdaddy, Curmugly, and Kaloha the gift of Health.
   - However, it is unlikely that their mortal bodies can contain that gift.'
   - Personal pattern when targeted: You feel an overwhelming and dangerous burst of healing.
   - AE firing, someone healed you to full health: You explode with health.
   - Note: Targets four players every three minutes.
   
Stone Crag (http://raidloot.com/Spells.aspx?id=42821)   - Self buff: Increase Damage Shield by 111995
   * Cleric assigned, keep Olsif's Retort on Anashti to prevent DS.
   - Example:
   - Anashti Sul, Lady of Life begins to cast a spell. <Stone Crag>
   - Anashti Sul shouts, 'Orran Cragstone will return, but for now I have his magic!'
   - Note: shout emote relates to Coffin being destroyed successfully; Anashti inherits ability of unrealized named miniboss.
   - Refer to Hero`s Coffin sub-section for details.
   
The Spider's Web (http://www.raidloot.com/Spells.aspx?name=The+Spider%27s+Web)   - PBAE MELEE SLOW + Snare + 10k~ DoT (30-36s)
   - Example:
   - Anashti Sul, Lady of Life begins to cast a spell. <The Spider's Web>
   - Acidic webs fill the room and hinder and harm you.
   - Anashti Sul shouts, 'You have prevented the return of Tuthal Spiderbraid, but his power is mine!'
   - Note: shout emote relates to Coffin being destroyed successfully; Anashti inherits ability of unrealized named miniboss.
   - Refer to Hero`s Coffin sub-section for details.


Lifeblood Golem
   
Heartbeat (http://raidloot.com/Spells.aspx?id=42789)   - 89k DD + Stun, single-target
   - Notes:
   - Although Heartbeat is single-target, it appears to target many at a time.
   - May be targeting players based on proximity.  We might have to range DPS this only.
   - React quickly to MA calls for this; get it dead fast.
   

Honored adds

SOLDIER   Wizard mob:
   Claw of the Oceanlord (http://www.raidloot.com/Spells.aspx?name=Claw of the Oceanlord)
Darkwater Torrent (http://www.raidloot.com/Spells.aspx?name=Darkwater Torrent)
Ethereal Rimeblast (http://www.raidloot.com/Spells.aspx?name=Ethereal Rimeblast)
Ethereal Skyblaze (http://www.raidloot.com/Spells.aspx?name=Ethereal Skyblaze)
Flashrime (http://www.raidloot.com/Spells.aspx?name=Flashrime)
... [ many others ]
   
HEALER   Healer mob:
   Ardent Light (http://www.raidloot.com/Spells.aspx?name=Ardent Light)
Aweclash (http://www.raidloot.com/Spells.aspx?name=Aweclash)
Chromabash (http://www.raidloot.com/Spells.aspx?name=Chromabash)
... [ many others ]
   
SPELL CASTER   No casts

Note: An honored spell caster and soldier are probably set incorrectly, where the spell caster should be Wizard type with associated spell pool and soldier no spells, Warrior.  Unrelated to our handling of these adds, just an observation.


Hero`s Coffin

Lord Spiderbraid   
The Spider's Web (http://www.raidloot.com/Spells.aspx?name=The+Spider%27s+Web)   - PBAE MELEE SLOW + Snare + 10k~ DoT (30-36s)
   - Emote on spawn:
   - Lord Spiderbraid is returned, and so has my darkness. This woman has restored me to defeat you, and so it shall be!
   
Hero's Guard (http://www.raidloot.com/Spells.aspx?name=hero%27s+guard)   - Self Buff: Spell Reflect 100% against Disease, Corruption, Poison
   * Casters, try Fire, Cold damage to avoid reflect.
   
Tremble Ravensong   
Presence of Ravenspire (http://www.raidloot.com/Spells.aspx?name=Presence of Ravenspire)   - CHARM, single-target, 24s duration
   - Emote on spawn:
   - I am the one known as Ravensong the Irresistible. I serve at the lady's desire and come to her aid when called.
   
Hero's Guard (http://www.raidloot.com/Spells.aspx?name=hero%27s+guard)   - Self Buff: Spell Reflect 100% against Disease, Corruption, Poison
   * Casters, try Fire, Cold damage to avoid reflect.
   
Orran Cragstone   [ We never spawned one; name/effect derived/parsed from emote/Anashti inherited ability ]
Stone Crag (http://raidloot.com/Spells.aspx?id=42821)   - Self buff: Increase Damage Shield by 111995
   * Clerics use Olsif's Retort to remove DS.
   - Emote on spawn: [ ... ]


Dartain`s Skull - Direction Emotes


Text & Audio Triggers - Mandatory

GINA File: tbm-demiplane-of-life-anashti-01-26-2017-719pm.gtp (http://www.eqfreelance.net/ssark/triggers/TBM/tbm-demiplane-of-life-anashti-01-26-2017-719pm.gtp) (updated 01-26-2017, 7:19pm)

Includes:
- Coffin spawned
- Curse of Health - YOU are targeted
- Curse of Health - Targeted Players
- Holistic Health - Bane Debuff timer until cure needed
- Holistic Health - Bane Debuff failures - Players who failed
- Lifeblood Golem - 3 min timer for repop
- Skull Direction Emotes - Breath of Dartain
- Skull Direction Emote failure


GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual (http://eqfreelance.net/ssark/docs/GINA.pdf).  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA (http://forums.eqfreelance.net/index.php?topic=2483.0) thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).


Auras

Make sure your options are set to a minimum level to SEE the auras in play.  Zoning is required for the changes to take effect.

To make the changes, in game go to Options (ALT-O), Display tab.  On that page there's a Particles area with three little tabs: Spells, Env and Player.  The cutout diagram below indicates the minimum levels required to see the auras.

(http://www.eqfreelance.net/images/particle_settings.jpg)
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Mulila forestwarden on November 21, 2015, 11:51:06 PM
forgot one little side note in the posting above - "Players randomly debuffed with Holistic Health.   You can only DPS Anashti while you're debuffed, otherwise your DPS is useless.  DPS Anashti until your trigger tells you to get cured in the AURA.  If you don't get cured in the aura, an add spawns." 

"...an add spawns, FROM your corpse"

some ppl might think they can just heal thru a emote until they see it causes them to DIE. Just a thought.  :P

Mulila
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on November 22, 2015, 01:33:09 AM
Amended the following to the strategy post.  Make sure to toggle on these settings or similar so that you can see the aura in this raid.

Auras

Make sure your options are set to a minimum level to SEE the auras in play.  Zoning is required for the changes to take effect.

To make the changes, in game go to Options (ALT-O), Display tab.  On that page there's a Particles area with three little tabs: Spells, Env and Player.  The cutout diagram below indicates the minimum levels required to see the auras.

(http://www.eqfreelance.net/images/particle_settings.jpg)
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Maglor on November 22, 2015, 02:54:15 AM
I strongly suspect that the curse of life is tied to the golem.  I noticed that Anashti always cast Curse of Life on people whenever the golem spawned and I do not think it is a coincidence.

Advise that when we try again, have those who have Curse of LIfe on them focus on the golem, even if they have the Hoalistic Health debuff.
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Nuttann on November 22, 2015, 05:30:31 PM
As far as the Holistic Health debuff, someone said the data stated that it was unlimited number of targets.  I believe that is the case based on the logs.  There was at least one time that it was cast on 50 people

50 lines of
Anashti Sul, Lady of Life begins to cast a spell. <Holistic Health>
followed by
50 names in the list
Anasthi Sul grants holistic health to her assailants: name1, name2, ...

Most times it hit less than 50.  So, I do not think avoiding it so that real DPS can get it is an issue.  It does not seem that that will cheat a real DPS from also getting it.  I expect the best reason for avoiding it is if the person will not be DPSing at all and wasting time to go to the aura is an issue.

===

Healing was really easy when just the boss was up.  What hurt us was adds.  The ones due to not curing we should be able to almost eliminate. (I almost didn't get cured once as I got that really impressive snare just as I turned to go to aura. I was thinking I might have to gate to avoid it but did make it.)  The golems also really hurt. The longer that they are up, the more AE damage that we take and people die.  Given the frequency of Holistic Health, I don't know that we really should keep DPSing boss when golem is up. If you have a limited number of dots loaded and have Golem fully dotted, then hitting boss shouldn't hurt, but I expect that we need those Golems dead ASAP. Especially before that other named pops.  It would be nice to know where to run for the one emote.  I did die due to "you have been slain by name" and I expect that was one of those targeted AEs.  Maybe run into the tunnel a few feet?  Unless people go there to med.
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on November 22, 2015, 06:09:43 PM
A few quick comments, before afk for lunch.

As far as the Holistic Health debuff, someone said the data stated that it was unlimited number of targets.  I believe that is the case based on the logs.  There was at least one time that it was cast on 50 people

50 lines of
Anashti Sul, Lady of Life begins to cast a spell. <Holistic Health>
followed by
50 names in the list
Anasthi Sul grants holistic health to her assailants: name1, name2, ...

Most times it hit less than 50.  So, I do not think avoiding it so that real DPS can get it is an issue.  It does not seem that that will cheat a real DPS from also getting it.  I expect the best reason for avoiding it is if the person will not be DPSing at all and wasting time to go to the aura is an issue.

Good point regarding the avoiding/dps comment above.  Later this week, for the strategy post on this, I'll word it properly as it relates to non-dps and wasting time to go to the aura as you put it.


Healing was really easy when just the boss was up.  What hurt us was adds.  The ones due to not curing we should be able to almost eliminate. (I almost didn't get cured once as I got that really impressive snare just as I turned to go to aura. I was thinking I might have to gate to avoid it but did make it.)  The golems also really hurt. The longer that they are up, the more AE damage that we take and people die.  Given the frequency of Holistic Health, I don't know that we really should keep DPSing boss when golem is up. If you have a limited number of dots loaded and have Golem fully dotted, then hitting boss shouldn't hurt, but I expect that we need those Golems dead ASAP. Especially before that other named pops.  It would be nice to know where to run for the one emote.  I did die due to "you have been slain by name" and I expect that was one of those targeted AEs.  Maybe run into the tunnel a few feet?  Unless people go there to med.

Adds are definately a serious threat and significant slow down.  Once Gimamam finalizes the tank positions, and posts his diagram, we'll be able to see which areas are open for a run-to location.  Also, there's probably another way to deal with this effect as opposed to just running away, I only adjusted the trigger to run-away as a stopgap until we're able to look into it further and experiment.


Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Zaknaffein on November 23, 2015, 10:03:32 PM
We have the strat, just need to execute now. A few things though to tidy up:

Holistic Health
 - The main special mechanic to this raid really. You get this debuff/buff when you are in range of her, not sure how close/far you have to be to get it or avoid it. Didn't take long to figure out what this does really, but exactly what it does I'm not 100% certain. There are two different version, version 1 and version 2. My best guess is what furro said is one is just for melee and the other is for casters because of the nature of how procs work between melee and spells. I made triggers to help with these on when you have it and when to run into the yellow aura under the lamp lites to get cured. It shows as giving a proc, but what exactly that proc does I'm not 100% certain. If it just unlocks her regen, or if it actually does damage to her or both. I suggest though that when you get it and DPS the boss, use your AA that procs on every swing IE, warrior use Rage of rallos zek, Bards use Flurry of notes. I would save actual DPS discs for the Coffins and Golems.

Positioning
 - Just keep Anashti and the Golems apart so the Golem's ae stun doesn't hit casters or people near the boss. I tested Anashti's leash range as much as I could, she leashes outside of her room but didn't seem to against the walls in her room, but I can't push her into it or high enough on my own before fort drops so that's not 100% certain on if she leashes if pushed into the walls of her room.

Honored Adds from not getting holistic cured
 - 3 types I have noticed if you want to make a /target hotkey they are:
An_honored_Soldier
An_honored_healer
An_honored_spell_caster

Depending on how many people fail to get cured will determine the # associated. Soldiers are by far the most common to spawn.
When they spawn, clerics smite/TU whatever else you do to dps undead, same for any other class that has special undead abilities.. Necros and Paladins? Tanks just be sure to have used a lot of agro because clerics generate a lot of agro using those nukes.. Use warlrods basically and the mobs should be dead before it fades*

A_Lifeblood_Golem
- On a timed spawner every 3 min. we have a trigger for this already. As mentioned these have a pbae stun/dd so position away from casters and boss. Casters burn these, melee if needed. They seemed to blur agro? not sure the exact mechanic being used but keep that in mind.. Basically treat these the same way we do Spark workers on Calix raid with the exception of where we kill them in relation to the raid. These put out some good DPS so I would stick a Defensive discing warrior on these.

Coffins
 - From what I could tell these are % based spawned. We had them spawn at 90% and 60%. We never got below 50% so I am not sure the % spread on when the others spawn. It could be 90, 60, 50, 20. Or it could be 90, 60, 30, 0. I assume it's 4 all together though, but this is just an assumption. I would suggest though that prior to the % they spawn, everyone cures themselves then runs up and burns the coffin, so we don't have people running up to DPS with Holistic Debuff still on them and dieing up top.

Curse of Life
 - This targets 4 people at random with a 30 second debuff. If they get healed they will do a PBAE 90k nuke around them. We can have the 4 people run into the tunnle perhaps to avoid nuking the raid.

GINA triggers
 - Note: These are my own and not the official triggers* If you use these make sure you don't already have other versions of the same triggers. - GINA Triggers (https://www.dropbox.com/s/ag0gdmq1ntk0cpk/Anashti%20-%20Demiplane%20of%20Life.gtp?dl=0)





Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Hurl on November 26, 2015, 06:06:13 PM
eqfreelance has helped us many times in the past, especially with some Plane of War tweaks earlier his year.  Wanted to share the changes we did last Tuesday to beat the event.

Coffins spawn at 91 / 61 / 41 / 26.  seem to spawn always 1% ahead of what you'd think.  We remind folks in TS to get cured before they run up to dps coffin.  Coffins's are always 100% most important mechanic.  If we slack, and spawn a mini, we drop the dz and try event again.

Directional emotes start past 50%. Skull in the middle of the room calls a direction, and beams a substantial DoT in that direction.  If this direction is towards East, and you've just killed a coffin, people should hold upstairs for 10s if possible to not get DoT beamed running back to the raid.

The first golem spawns 3.5 mins (+/- 10s) after 90% coffin.  (There's no rush to get to 90%.  Important event timers start after this first coffin spawns).  Subsequent golems spawn every 3 mins (+/- 10s).

Placement change last Tues was critical to the win.   We tank Anashti in the South between the two rocks.  You'll notice that when Anashti respawns after a coffin, she always pops in that lovely brown fountain, north side.  This is the same location as the golems spawn.  By putting Anashti in the South, and tank sitting in the north side of the fountain spamming /tar Lifeblood, you won't have the golems run through the raid killing dps/healers.  Take that golem North, keep one tank on it, with 2nd tank maintaining 2nd aggro remotely. 

Also, when a directional emote is called to the South, we don't move Anashti.  The war takes an extra 33k per tick, it's a rounding error on the incoming damage.  Better to anchor her in the same spot, and move the raid.

Important -- keep people away from the golem spawn location.  We've found whenever others are in proximity, the golems go into their own funky aggro logic, randomly putting people at the top of their hate list.  Keep everyone south at Anashti.  Only people that are away from Anashti are the golem tanks and support healers.  Isolating golems and pulling them North = the strat change that let us win.  (I had our most geared wars on the golems.  Anashti really isn't that hard to tank, but the golems are very spiky).

DPS

Once anashti and the raid is back in place after 90% coffin, we go full burns.  Goal is to get the event through the 60% coffin into the low 50's before first golem.  Once golem spawns (have someone with a stopwatch in TS giving a 10s warning for next golem.  massive help), tank intercepts at fountain and takes into place in the North. Wiz / Mage range kill it.  We're killing golems in about 100s (w/o burns), plenty of time before the next one.  All other dps stay on Anashti. 

Keeping the golems down, and only dealing with one at a time is huge!  Multiple golems (we've found) destabilize the event quickly.

The goal for us really was -- let's not rely on a super high dps night to beat this event.  Let's come up with sustainable strat that would work regardless of the dps that showed up on a given night.

We're now in a sustainable pattern of whittling Anashti down.  It didn't take that long to get to 40%, and then the 25% coffins.

Here's the last surprise.  Somewhere below 10%, Anashti throws up a debuff that prevents healing.

At 15%, you'll want to hold DPS on anashti.  Note to necros, that means dots off at 20% or so!  Go through a Golem cycle, and as soon as that golem dies, burns at this point should be up for all classes.  Burn her the hell down expecting no heals -- wars/knights have to save fort/deflection for this phase. Literally, no heals will land.

Emotes -- our Gina trigger for holistic health -- we tell people to get cured with 15s left.  I didn't look at yours, but that's the margin of error we give folks.   Want as many anti-regen procs on her as possible.

Curse of Health -- correct, tied to around when the golems spawn.  4 people get it.  This mechanic can wipe the raid. If those 4 people stand in the aura/light until it fades, they won't blow people up.  And, it's more deadly than 90k.  I had a player (via Curse of Health) hit me for 170k.  It literally wipes out anyone near them.    This effect kills more people in the raid than anything else.  We beat the event, but we could have beat it 3 mins faster had not people wiped out each other.

Happy Thanksgiving!

Hope this helps,
Hurlagnome (Prosperitas / FV)
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on November 26, 2015, 06:54:41 PM
Hi Hurlagnome, thanks for the post.  You posted just as I was editing the original post.  I'll look over your post to see if there's anything overlooked/inaccurate in what I wrote up.  Thanks for your insights!

Editing this post.  Changed our trigger with regards to Curse of Health, we hadn't tested running into the aura, we were initially running away from the raid for this until we could figure it out.  Thanks.

We hadn't seen the skull emote/dot mechanic, since our first few attempts I believe 55% was where we left off.  So they were not even in play yet.  But in anticipation, we had assigned a caller just basing it on the group mission and that it was a mechanic.  I added the 50% note for our caller in our post to remind, thanks.

We just use a trigger for the golem, 3 minute timer with overlay, warn 5s before timer elapses.  It's based on the golem emote message, and from my logs, it's always 3 minutes on the nose between golem spawns.

Our positioning is similar, and we do keep the golem north, although it has gotten away from us.  We noticed some weird aggro thing going on as well with it.

Edited the coffin spawn percents, thanks.

Overall, for us, we felt the golem was the biggest threat, coupled with Curse of Health and honored adds from players not removing Holistic health in time.  But it's early in yet, and even in our few attempts to date, we've improved.  I'm confident we can make ground next run.

I can't comment on the rest of your post though, having only seen to 55%.  But the final leg looks like a gauntlet run.



Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on November 26, 2015, 08:02:25 PM
Strategy post and triggers updated.  Please review the post and delete your old triggers before importing the new ones.  Also ensure that your triggers are enabled (checked off) as applicable.

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual (http://eqfreelance.net/ssark/docs/GINA.pdf).  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA (http://forums.eqfreelance.net/index.php?topic=2483.0) thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Hurl on November 26, 2015, 08:45:25 PM
Hey Furro, happy to return the favor, as our guild has used eqfreelance for a couple expansions to help work through raids.  Sailea (other coleader of Prosperitas) reached out to you a while back for help with PoWar, and you were very kind to aid us.

As far as the golems, just clearing the players away from their spawn location and tanks being quick to aggro (I'm one of the tanks on golems) we've never lost control of a golem using this mechanic.  If players are close to their spawn location, or the golems are dragged through the raid, it's pretty much a disaster.

Cheers!
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Nuttann on November 27, 2015, 03:13:16 PM
During the last attempt last night, I got the Curse of Health once from what I found in the logs.  That matches up with me seeing the emote. When I got the emote I ran to the aura.  While I was waiting for it to fade, the aura moved.  I caught up to the aura and the curse faded when I was in the aura.  The logs also appear to show me exploding and causing damage to people during that time. Most of the time that I had the curse, I was in the aura, so the most time that I could have been healed, I was in the aura.  It may have been me that healed me and I tried not to do it until it faded, but might have done it when I was in the aura.

Also, if the AE happens when it fades or when healed, this can cascade if not really careful.  Four people with debuff and one gets healed triggering the AE. As a result healers may quickly try and heal group out of instinct.  If one of that group also had the debuff ... . This part does not seem fun. 

Also, as far as the GINA screen message, you may have to change the length of the lines for the overlays.  Mine cut off around the 2nd name.
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Scornfire on November 27, 2015, 06:20:14 PM
It's hard to really tell exactly what the regeneration sap proc is doing, but it was plainly obvious that any time we all went off to assist on the golem that she would absolutely rocket back up HP wise. Whether it's a simple dd proc or some type of mechanic that negates/mitigates her next round of regen each time it's proc'd we're definitely going to need to keep a large contingent of the raid on her
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on November 27, 2015, 08:43:04 PM
During the last attempt last night, I got the Curse of Health once from what I found in the logs.  That matches up with me seeing the emote. When I got the emote I ran to the aura.  While I was waiting for it to fade, the aura moved.  I caught up to the aura and the curse faded when I was in the aura.  The logs also appear to show me exploding and causing damage to people during that time. Most of the time that I had the curse, I was in the aura, so the most time that I could have been healed, I was in the aura.  It may have been me that healed me and I tried not to do it until it faded, but might have done it when I was in the aura.

Also, if the AE happens when it fades or when healed, this can cascade if not really careful.  Four people with debuff and one gets healed triggering the AE. As a result healers may quickly try and heal group out of instinct.  If one of that group also had the debuff ... . This part does not seem fun. 

Also, as far as the GINA screen message, you may have to change the length of the lines for the overlays.  Mine cut off around the 2nd name.


Regarding the GINA screen message, are you referring to the one to display the four players targeted each time?  I created it to display only the first four characters of each player name and therefore takes up a fixed space regardless of the variability of each name.  On an unrelated display note, I corrected an issue in the regex whereby it was not matching in all situations, so it should always match now.

To clarify though, you're referring to this pattern below:

For example:

[Thu Nov 26 23:00:05 2015] Anashti Sul, Lady of Life says 'I grant to Endotron, Savack, Kevsaiyan, and Windreaper the gift of Health. However, it is unlikely that their mortal bodies can contain that gift.'

The Curse of Health - Targeted Players trigger will match the above example and display an overlay, 30 second duration as follows:

No heals: Endo, Sava, Kevs, Wind (curse of health)

If your overlay is cutting off after the 2nd name, some things to check:

- Check that you're using the most recent trigger package, delete the current, download it again and import.
- Perhaps it's the size you have your overlay set for, I can't give you a pixel width of mine currently, although I have it set for Ariel font, and size is 22.
- My resolution, testing this currently, on laptop 1600 x 900, and displays just as in the example above, without cut offs.

I gotta step out, but will be able to check back in before raids.

Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on November 28, 2015, 04:02:35 AM
Friday, November 27, 2015

Anashti Sul, Lady of Life Defeated!  Nice work everyone!

Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on November 28, 2015, 03:51:01 PM
Strategy post and triggers updated.  Please review the post and delete your old triggers before importing the new ones.  Also ensure that your triggers are enabled (checked off) as applicable.

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual (http://eqfreelance.net/ssark/docs/GINA.pdf).  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA (http://forums.eqfreelance.net/index.php?topic=2483.0) thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Raccoo on November 28, 2015, 04:04:40 PM
For the Curse of Health debuff, do HoTs count as heals, and do they count if already running when you get debuffed?
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on November 28, 2015, 04:07:18 PM
For the Curse of Health debuff, do HoTs count as heals, and do they count if already running when you get debuffed?

HoTs count as heals.
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Maglor on December 03, 2015, 04:49:32 AM
Regarding the Life Blood Golem, I think it is going to take almost a full minute for us to take it down, and that is if everyone gets onto it.  I had noticed that our attacks on Anashti were limited a lot because of the Golem and often it was because when the golem spawned we broke off attacking Anashti and took on the golem, then Anashti would cast her Holistic Health on a couple that were still near her, the golem would die, everyone would return to Anashti and nobody would be able to do any real damage to her.  I know I was trying out various approaches dealing with the golem but nothing seemed to work until I noticed the golem was spawning just before everyone had to go to the aura to remove the holistic health buff.

Based on this, I would recommend the following approach.  When the golem spawns, the tank grabs it and moves it into position.  But nobody else goes to the golem until they have to get into the aura to clear the holistic health buff.  At that time, everyone runs to the golem and takes it down.  When the golem is dead, everyone runs back to Anashti and, within a few seconds, receives the holistic health buff and starts to dps Anashti.

I think later on, when we get better weapons, we can start trying other things to speed up the raid.  But for now, I think this will maximize our dps on Anashti without letting the golem survive long enough for there to be 2 golems at any one time.
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on December 03, 2015, 04:01:52 PM
Regarding the Life Blood Golem, I think it is going to take almost a full minute for us to take it down, and that is if everyone gets onto it.  I had noticed that our attacks on Anashti were limited a lot because of the Golem and often it was because when the golem spawned we broke off attacking Anashti and took on the golem, then Anashti would cast her Holistic Health on a couple that were still near her, the golem would die, everyone would return to Anashti and nobody would be able to do any real damage to her.  I know I was trying out various approaches dealing with the golem but nothing seemed to work until I noticed the golem was spawning just before everyone had to go to the aura to remove the holistic health buff.

Golems need to die in under 20 seconds.  It's a 3 minute repop, anything over a minute is completely unacceptable.  We stressed this last week and we were getting the golem down in under a minute, but we can improve on this considerably.


Based on this, I would recommend the following approach.  When the golem spawns, the tank grabs it and moves it into position.  But nobody else goes to the golem until they have to get into the aura to clear the holistic health buff.  At that time, everyone runs to the golem and takes it down.  When the golem is dead, everyone runs back to Anashti and, within a few seconds, receives the holistic health buff and starts to dps Anashti.

We've stressed removal of HH debuff before going to Coffins, and I do agree, that removing it before doing the Golem makes total sense.  The Golem stuns, and it's possible to be dpsing away at the golem, have a delayed reaction to the HH cure trigger and then getting stunned, and as a result failing the emote and spawning an add.  I've adjusted the OP to stress HH removal prior to engaging golem.  Also, I removed the range dps comment from reminders on Golem in the strat post as well.  The only people that should be range dpsing golems are casters/healers to avoid the stun.

I think later on, when we get better weapons, we can start trying other things to speed up the raid.  But for now, I think this will maximize our dps on Anashti without letting the golem survive long enough for there to be 2 golems at any one time.

For there to be two golems up, we'd have to take over 3 minutes to kill one.  Our biggest issue on the golem is our DPS.  This is not the thread to have this conversation obviously, but I think everyone should take a moment; if not doing so already, to look over the parses in the Raid Performance (http://forums.eqfreelance.net/index.php?board=11.0) area.  Be mindful of the context provided and look at the massive DPS gaps within respective team class x reports.  It's huge.  Performance won't change unless we continue posting the parses and pushing everyone in this area to work with each other to improve their game.

Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on December 03, 2015, 07:16:29 PM
Adjusts and Points of Note

Re: Lifeblood Golems

Oruatyrim made a good point through his actions of staying on Anashti while the raid diverted to Golem/coffins, in that he's able to help counteract Anashti's regen during those periods; albeit, not completely, as it was just him at the time coupled with mainly the MTO.  What we want to do is take this a step further and assign ONLY the following players to continuously DPS Anashti:

Anashti Continuous DPS: Oruatyrim, Lisard, Kaloha, Minisca, Derresh, Padraigg (this list may change at Miniscas discretion based on player availability or other factors).

To be clear though, Minisca and I are watching who is not responding to MA calls and dealing with them in tells.  But be forewarned, that we only have so much leeway in this regard before our patience is tested and we'll simply remove habitual offenders from the raid who disregard MA calls and do their own thing without instruction.


Re: Honored adds

Stop failing the emote and spawning these adds.  Each add diverts our dps and puts players at risk of being killed.  Having only our first win last week, it's still early, but here's the failure breakdown for this emote from last weeks win:

Player  Fail Count
Sirenea  3
Doramurx  3
Spriggenx  2
Mulila  2
Owmy  1
Twoma  1
Minisca  1
Lisard  1
Maglor  1
Paye  1
Serenaded  1
Overeasy  1
Oruatyrim  1
Iamlion  1


The players who died to these adds as a result:

Player  Death Count (for an honored.+) adds
Zenyan  3
Borean  3
Mildaria  1
Shalow  1
Glaydfrawg  1
Gimamam  1
Celebairn  1
Gruesula  1
Zannexx  1
Paye  1
Sirenea  1
Maglor  1
Savack  1
Jilkk  1
Endotron  1
Archery  1


Log data:
[Fri Nov 27 21:28:43 2015] Mulila has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 21:32:41 2015] Minisca has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 21:32:41 2015] Owmy has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 21:41:44 2015] Spriggenx has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 21:47:42 2015] Paye has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 21:51:45 2015] Serenaded has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 22:01:43 2015] Twoma has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 22:06:45 2015] Sirenea has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 22:09:44 2015] Sirenea has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 22:12:41 2015] Doramurx has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 22:18:43 2015] Sirenea has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 22:20:41 2015] Overeasy has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 22:23:41 2015] Maglor has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 22:24:42 2015] Mulila has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 22:26:42 2015] Doramurx has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 22:26:45 2015] Iamlion has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 22:29:41 2015] Doramurx has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 22:32:44 2015] Spriggenx has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 22:37:42 2015] Oruatyrim has been destroyed by Holistic Health.  The bones arise to serve the goddess.
[Fri Nov 27 22:38:44 2015] Lisard has been destroyed by Holistic Health.  The bones arise to serve the goddess.

[Fri Nov 27 21:32:45 2015] Jilkk has been slain by an honored soldier!
[Fri Nov 27 21:32:47 2015] Sirenea has been slain by an honored soldier!
[Fri Nov 27 21:32:54 2015] Endotron has been slain by an honored soldier!
[Fri Nov 27 21:32:56 2015] Shalow has been slain by an honored soldier!
[Fri Nov 27 21:33:04 2015] Tannen`s pet has been slain by an honored soldier!
[Fri Nov 27 21:33:23 2015] Gimamam has been slain by an honored soldier!
[Fri Nov 27 21:33:53 2015] Mildaria has been slain by an honored soldier!
[Fri Nov 27 21:33:59 2015] Maglor has been slain by an honored soldier!
[Fri Nov 27 21:34:01 2015] Zenyan has been slain by an honored soldier!
[Fri Nov 27 21:34:02 2015] Zannexx has been slain by an honored soldier!
[Fri Nov 27 21:34:11 2015] Savack has been slain by an honored soldier!
[Fri Nov 27 21:34:25 2015] Archery has been slain by an honored soldier!
[Fri Nov 27 22:09:58 2015] Zenyan has been slain by an honored soldier!
[Fri Nov 27 22:18:45 2015] Borean has been slain by an honored soldier!
[Fri Nov 27 22:18:46 2015] Paye has been slain by an honored soldier!
[Fri Nov 27 22:20:43 2015] Celebairn has been slain by an honored soldier!
[Fri Nov 27 22:23:42 2015] Borean has been slain by an honored soldier!
[Fri Nov 27 22:24:42 2015] Serenaded`s pet has been slain by an honored soldier!
[Fri Nov 27 22:25:38 2015] Gruesula has been slain by an honored soldier!
[Fri Nov 27 22:26:44 2015] Borean has been slain by an honored soldier!
[Fri Nov 27 22:26:45 2015] Glaydfrawg has been slain by an honored soldier!
[Fri Nov 27 22:27:20 2015] Zenyan has been slain by an honored soldier!

Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Maglor on December 05, 2015, 06:06:01 PM
I am afraid I caused 3 Honored adds yesterday.  But each of the times was from the exact same cause.

Each time, I, along with others, was racing up to destroy the coffin.  We get up there and start.  Anashti Sul then cast Holistic Health on us.  Then, with this new Holistic Health on us, we get snared the moment the coffin is destroyed.  Result -- we cannot get back down fast enough and end up spawning an Honored.
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on December 05, 2015, 06:14:31 PM
I am afraid I caused 3 Honored adds yesterday.  But each of the times was from the exact same cause.

Each time, I, along with others, was racing up to destroy the coffin.  We get up there and start.  Anashti Sul then cast Holistic Health on us.  Then, with this new Holistic Health on us, we get snared the moment the coffin is destroyed.  Result -- we cannot get back down fast enough and end up spawning an Honored.

Coffins spawn at percentages: 91, 61, 41, 26 of Anashti's HP.  Perhaps just before those percentages, back off Anashti to avoid being targeted again by the debuff.
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on December 05, 2015, 09:10:56 PM
Raid: Friday, December 4 2015

Honored Adds:

Aside from the Lifeblood Golem taking too long to die, we're suffering from a number of player emote failures resulting in spawning honored x type adds, which then go on to kill other players.  The table below is generated from a script I wrote to give a breakdown of who's failing and the number of player deaths from honored adds.

Note, the timestamps indicate each raid/attempt.  So for this night, it was 5 attempts, and the 1st attempt (20:28:56) was omitted because the first Hero`s Coffin was not killed fast enough, as a result a miniboss spawned, and the die please call was made.

Player 
20:48:56
   
21:42:42
   
22:27:11
   
23:12:45
   
Total
   
Owmy 
2
 
2
 
-
 
-
 
4
   
Zoos 
3
 
-
 
-
 
1
 
4
   
Cartwright 
2
 
-
 
1
 
-
 
3
   
Maglor 
-
 
1
 
1
 
1
 
3
   
Exuo 
-
 
2
 
-
 
-
 
2
   
Landaru 
-
 
-
 
1
 
1
 
2
   
Jilkk 
-
 
1
 
1
 
-
 
2
   
Mten 
-
 
-
 
1
 
1
 
2
   
Rulolin 
1
 
1
 
-
 
-
 
2
   
Hardaen 
-
 
2
 
-
 
-
 
2
   
Glaydfrawg 
-
 
-
 
1
 
1
 
2
   
Padraigg 
-
 
-
 
1
 
1
 
2
   
Kevsaiyan 
2
 
-
 
-
 
-
 
2
   
Minasu 
-
 
-
 
-
 
1
 
1
   
Celebairn 
-
 
1
 
-
 
-
 
1
   
Minisca 
-
 
1
 
-
 
-
 
1
   
Krinni 
-
 
-
 
-
 
1
 
1
   
Lisard 
-
 
-
 
1
 
-
 
1
   
Sanolan 
-
 
1
 
-
 
-
 
1
   
Snakein 
1
 
-
 
-
 
-
 
1
   
Raccoo 
-
 
-
 
-
 
1
 
1
   
Brenlaven 
-
 
-
 
1
 
-
 
1
   
Gimamam 
-
 
-
 
1
 
-
 
1
   
Sirenea 
-
 
-
 
-
 
1
 
1
   
Archery 
-
 
-
 
-
 
1
 
1
   
Doramurx 
-
 
1
 
-
 
-
 
1
   
Baghdaddy 
1
 
-
 
-
 
-
 
1
   
Iamlion 
1
 
-
 
-
 
-
 
1
   
Derresh 
1
 
-
 
-
 
-
 
1
   
Borean 
-
 
-
 
-
 
1
 
1
   
Mulila 
-
 
-
 
-
 
1
 
1
   

                 
Totals:                 
Fails 
14
   
13
   
10
   
13
   
50
   
Deaths 
24
   
15
   
4
   
22
   
65
   (from an honored.+) adds


Re: Lifeblood Golems

I didn't have time to write a script to calculate the death rate for golems, but I know Gimamam ran a search and roughly estimated it was over two minutes averge?!  Really... As mentioned previously, we had assigned only FIVE select dps to remain on Anashti steady, that alone should not account for us going from under 1 minute golem kills to over two minutes.  A golem spawns every three minutes, after the first coffin comes into play.  The faster our kill rate on the golem, the more time we have to dps Anashti.

To be clear once again:  Minisica assigns select players to be on Anashti steady.  If you're not part of that list, and you're not part of the Anashti MTO/RT, then we need YOU TO FOLLOW MAIN ASSIST CALLS to dispatch the golem FAST.
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Gimamam on December 05, 2015, 11:10:57 PM
Quote
Coffins spawn at percentages: 91, 61, 41, 26 of Anashti's HP.  Perhaps just before those percentages, back off Anashti to avoid being targeted again by the debuff

this is good info, but you also have to remember when she warps back downstairs, under the coffin, the aura WILL go through the floor and WILL tag people that were clean and on the coffin upstairs.

Z-axis is NOT accounted for.
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on December 05, 2015, 11:26:20 PM
Quote
Coffins spawn at percentages: 91, 61, 41, 26 of Anashti's HP.  Perhaps just before those percentages, back off Anashti to avoid being targeted again by the debuff

this is good info, but you also have to remember when she warps back downstairs, under the coffin, the aura WILL go through the floor and WILL tag people that were clean and on the coffin upstairs.

Z-axis is NOT accounted for.

Good to know.
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Maglor on December 05, 2015, 11:34:26 PM
That is correct.  That said, her casting of the Holistic buff seems to be timed.  If she has just cast it when she "disppears", she does not cast it again when she goes down.  Gives us time to destroy the coffin without getting the buff (if we get it cleaned off first) and the nasty slow.
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Zaknaffein on December 08, 2015, 06:12:14 PM
Twitch Stream (http://www.twitch.tv/zaknaffein_warrior/v/28486262) - My recorded twitch stream of our win on 12-5-2015. I haven't edited the recording yet!~

Few things on the Golems:

Curse of Life:
No idea here! Run to the west area perhaps if you get targeted to minimize how many you will ae. Though may get rough during skull directionals.

Skull Directionals: GINA triggers (https://www.dropbox.com/s/ag0gdmq1ntk0cpk/Anashti%20-%20Demiplane%20of%20Life.gtp?dl=0) - Triggers associated with directional skull emotes based on Class/roles/position. Use these if you wish, or don't.
(https://www.dropbox.com/s/3v6e76pl9u80wfg/Anashti%20Sul%20Lady%20of%20Life.png?dl=1)
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Raccoo on December 09, 2015, 01:23:54 AM
To help with getting snared on the 3rd coffin, Nten and I made some Steamjet Packs (http://www.raidloot.com/Search.aspx?text=steamjet#) that propel you forward and up. Not sure how well they will work going through the tunnel, but anyone wanting one send me a tell and I'll parcel one to you. This would be mainly for the force that is going to fight the coffin spawns.
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Borean on December 12, 2015, 12:42:20 AM
I'm trying to download the updated triggers.  Depending on how I download, I either get a ZIP file which contains ShareData.xml, or I get the XML file opened in the browser.  I can't seem to get the GTP file.  Was it uploaded correctly?
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Nuttann on December 17, 2015, 09:46:10 PM
I have had certain uploaded files also get saved as ZIP.  All I did was to set GINA filter to - All files - when trying to do the import.  Renaming the file to end in the expected GINA extension may also work.
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Twinbrow on December 18, 2015, 07:26:57 PM
That is correct.  That said, her casting of the Holistic buff seems to be timed.  If she has just cast it when she "disppears", she does not cast it again when she goes down.  Gives us time to destroy the coffin without getting the buff (if we get it cleaned off first) and the nasty slow.

Agreed. I made it a habit of running through the aura before heading upstairs. If I did get hit by it upstairs a minute was more than enough time, even  temporarily slowed, to make back down.


Jebbit
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Raccoo on January 06, 2016, 03:51:58 AM
I just thought that we could make hotkeys to block group heals for when we are hit with the curse of life debuff, so that healers won't have to single target heal group members who are dying to the golem. And make a second hotkey to unblock them once the debuff fades.

For shaman Krasir's Recourse & Historian's Intervention
/blockspell add me 44238 44281

/blockspell remove me 44238 44281
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Lianeb on February 04, 2016, 01:41:26 PM
I have yet to figure when the first golem spawns. It is not based on a timer from Engage, coffin spawn, coffin death or Boss %. Could be Timed once boss is at a %. Not sure.[/li][/list]

Just add what we think is the timer.  3min from 91% and can reset if she regens back above it.  We have someone set a clock when she tics down from 91-90 and it is almost perfect
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on February 16, 2016, 12:34:34 AM
Updated the strategy post to reflect how we currently do this event.

Added a skull directional emote failure trigger.

Changed Curse of Health emote (the one that targets four players each time a golem pops).  I'm not convinced that running into the aura does anything.  Changed the trigger action to: Run away from the raid, do not heal HP, return when DoT fades.  It doesn't hurt to notify your group when you're targeted, in case someone reactively heals you.

Optimized trigger set.
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Gimamam on March 15, 2016, 04:59:13 PM
Nicely done this last week with no holistic health cure failures.

if you notice - that was a direct relationship to our kill speed when we didn't have to peel off to kill adds that dropped dps/tanks for no reason.

also - keep up the kill speed, and we get less golems that can stun us!
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Raccoo on March 27, 2016, 11:16:32 PM
The current trigger for the skull emote doesn't have audio...kinda screwed me up this week (I accidentally deleted all my raid triggers earlier this week and had to redownload). Don't know if other people use audio triggers more than the popup triggers. If you do, you may want to update the trigger yourself.
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on April 29, 2016, 07:49:20 PM
The current trigger for the skull emote doesn't have audio...kinda screwed me up this week (I accidentally deleted all my raid triggers earlier this week and had to redownload). Don't know if other people use audio triggers more than the popup triggers. If you do, you may want to update the trigger yourself.

Thanks.  I must have fixed this a while back or something else was at play.  I downloaded the set and imported (deleting my old set), and it appears to have the audio (also tested with a link of text that it fires correctly).

On a similar note, I adjusted the bane debuff trigger and added another snippet of sound to the existing line.  I've occasionally missed reacting to this trigger in the past, so I'm hoping the extra line of audio will remind me, and hopefully others.

The above bane debuff adjustment is now included in the base trigger set for this event.  So if others want to update theirs, go for it.

Title: Vanquisher of Anashti Sul, Lady of Life
Post by: Brenlaven on May 02, 2016, 05:04:39 AM
Freelance should be able to try to get these achievements completed to get the reward Eye of Life. It gives a type 3 aug that improves damage for all abilities by 1%. With further achievements in other raids it can reach up to 10%. Seems to scale from 1% to 3%, 5%, 7%, and then 10%.

Brenlaven's achievements show No Heroes was won on 05 Dec 2015 (maybe earlier?). No Relife for Allies was beat on 11 Mar 2016.

The Uncursed! achievement is unclear on how to get a success. If anyone has a good (guess? idea?) to get this one...please share...  For now, it seems if the buff runs the timer and the person is not cured (to 100% based on the dbgbugtracker site?) and the person survives (required?) it might mean a successful achievement.

So as Furro has mentioned in this thread...running away (up the tunnel past the coffins?) and not letting the others with the debuff be near each other might be a strat to try...being not near anyone else seems to be important for that achievement.

Wins are most important but when Furro calls for going for achievements we all should work as best as we can to get them down for the benefits everyone gets from them.
Title: Vanquisher of Anashti Sul, Lady of Life
Post by: Brenlaven on June 08, 2016, 02:39:04 AM
Vanquisher of Anashti Sul, Lady of Life - No Heroes.

I swear every time we do Lady of Life someone says we should not get any honored mobs. And sometimes it is a smooth run with no honored. Other nights it is like some toons have no idea there is a buff to be removed.

We need to focus on helping everyone in the raid know they have to cure the debuff.

Brenlaven will get the Holistic Health buff because he is in melee range of the boss normally. That means it has to be cured. Other toons may not normally be in range to get the buff (casters/heelerz) but they need to have the triggers and know how to cure it.

Everyone should be asking everyone else in the group if they are not clear on the mechanics. If you see someone 'new' to Freelance in your group...ask them...in group...in tells....in channels...somewhere...if they have the trigger for Holistic Health and if they understand how to cure it.  It isn't bad to make sure folks are clear...so don't be insulted if someone asked YOU if you understand the mechanic. They are probably just trying to help the raid not get unnecessary adds...and an ach for those missing it still.

Furro expects us all to perform and work together to not screw up.  Talk to your group mates if you are unsure...or ask someone in tells/channels.

On that point...Uncursed!!!!!!

Four people get hit with Curse of Health...and if they are heeled to 100% (or I am being told they have runes that don't let the buff hit them) it is a failure (and they blow up killing people).  So, if you get this (Curse of Health) you need to NOT be heeled AND move away from the raid.  Originally, Freelance triggers said stand in the aura that cures Holistic Health but this seems to not be a correct reaction. Instead, moving up the tunnel might be a better strat.

LET YOUR GROUP HEELER know you should NOT be heeled!  There is the BIG YELLOW text with the names too (right?).

The Uncursed! ach seems to be a challenge for many guilds...but Freelance can do it! We just have to all be talking to each other and helping each other out!

If anyone has better / more accurate info on this mechanic/ach please share it.  We can't unlock the Eye of Life without all three of these ach down.


Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Raccoo on June 08, 2016, 04:05:35 AM
"or I am being told they have runes that don't let the buff hit them"
I think it is that with runes they stay at 100%, causing them to autofail. Usually around the same time the golem spawns and AEs everyone several times, causing everyone without runes to get below 100% before the debuff hits.
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Brenlaven on June 08, 2016, 05:52:20 AM
Oh yea...runes bad then on that ach attempt...also...the Curse of Health is timed...so if the mob dies fast enough the number of times the Curse of Health can hit can be reduced.

DPS Warp Speed...engage!
Title: Re: TBM - Demiplane of Life - T1 Raid - Anashti Sul, Lady of Life
Post by: Furro on January 26, 2017, 11:23:46 PM
01-26-2017 - Trigger Change

The most recent game patch made some changes to log messages.  One of the changes affected the Curse of Health overlay emote causing it not to fire on our previous run last week.

Everyone please delete your old trigger set before importing the updated package in the strategy post before attending our next raid.  Thanks.