GamTextTriggers Program Information
GamTextTriggers is an overlay utility application which searches for phrases in your log, and when found will trigger a graphic or audio response. GamTextTriggers is similar to in game audio triggers, but the result can be a timer counting down, a line of text flashed up on screen, playing an audio file, or using text-to-speech to speak some text for you.
** GTT Features and Download can be found here (http://gambosoft.com/Pages/GamTextTriggers_Features.htm).
Be Aware: GTT doesn't work unless EQ is running in windowed mode.
GTT Files & Usage
For events where I've provided .gtt setup files, they must be downloaded and saved, then imported. This area details the general process.
Right-click the .gtt file link, and click "Save Link As", or "Save As" depending on browser / Operating System. Remember where you save the file for importing later. Load GTT, and use the Import feature to load in the .gtt file you just saved. Change the three Player_Name patterns with your own character name.
Audio & Usage:
Slightly different then above. Right-click, "Save Link As", or "Save As". However, location matters for these to work properly by GTT. You must save them to the sound directory/folder, where you have GamTextTriggers installed/residing.
Example, Standalone GTT: C:\GamTextTriggers_1_0_0_7_No_Installer\Sound Files
Where GamTextTriggers_1_0...etc, is where GTT resides, and the sub-folder is "Sound Files". When saving, you'd go into the above GTT directory, click Sound Files, then "Save" the audio files there.
* Note: Following a sound link (ie, left-clicking them), will in most causes load the sound file and play it. This usually comes out in poor, or garbled quality, which doesn't represent the true quality of the .wav clip. This is why you should right click, save as, and play the clip outside the browser. Then judge whether you want to use it for your setup, or make your own.
You can create your own .wav clip by using AT&T Labs Natural Voices; Text-to-Speech Demo (http://www2.research.att.com/~ttsweb/tts/demo.php)
A Confused Cat!
(http://www.eqfreelance.net/images/wtf.jpg)
So, you're wondering why the cat is confused? It's because this cat doesn't understand why some slackers are holding out not making the transition from in-game triggers to GTT.
Basically, those who are not setup properly, you're killing us, wiping our raid, and basically irritating me to the point where I'm about to lose my halfling cool.
As you know, we're very forgiving of new raiders, and of misteps on emotes/reaction mechanics in play. My issue isn't with anyone not putting forth the effort to improve. It's individuals who fail to make any effort to setup GTT when asked repeatedly. There's no excuse at this point to not be setup and using GTT. Period.
Let me just cover some common excuses I hear:
Missing .NET Framework
This isn't even an excuse, it's piss poor reading comprehension as far as I'm concerned. On the MAIN DOWNLOAD PAGE of GTT, the author clearly states in the very FIRST paragraph that his code depends on .NET framework. He even goes as far as providing a direct .NET 2.0 link to download it from Microsoft. It doesn't get any easier then that my friends.
A flavour of: "I like EQ Audio Triggers in game, that's why I don't use GTT".
Ok. So these individuals are saying they like using a terrible/dated in-game Audio Trigger system, that's more difficult to use, and causes LAG. In-game AT's are trash. Stop using them!
GTT offers sizable/moveable text overlays, color pallets, countdown timer overlays, and the ability to import triggers. The import option for triggers is by far the fastest, most reliable, and ease of use method to be setup in minutes. Anyone who doesn't see this needs to have their head examined really. It's a no brainer. Get with the times.
EQ Windowed Mode Required for GTT
Yes, you have to run EQ in windows mode in order for the text overlays to function. There's no real noticeable downside to EQ Windowed mode at this point. So again, get with the times, and change! <shakes fists!>
Anyone not computer savy
This isn't even a valid excuse.
GTT is available as standalone or install versions. Just cover the .NET framework dependency. Have EQ running in windowed mode. Point GTT to your characters log and you're set.
If anyone has any questions or issues, please post here, and I'll help.