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Messages - Raccoo

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Upcoming Events & Strategy / Re: RoS - Skyfire - T1 - End of Empire
« on: December 25, 2018, 07:50:51 AM »
Changing your /viewport to a more horizontal look might help for shield clickers. It gives you a wider view of the area from a further distance in third person view (if you, like me, scroll back mouse wheel to go into third person view).

Upcoming Events & Strategy / Re: RoS - Skyfire - T1 - End of Empire
« on: October 13, 2018, 02:28:36 AM »
Here is the hotkey I made for the click team. Uses vtells per Dimbly's instruction.

Shaman / Re: Shaman guides
« on: September 24, 2018, 06:20:31 AM »
Hmm, seems as though it is true that neither rez nor calling gives Revival Sickness. I thought I tested this and at the time it did, but it may have just been I noticed with Call of the Wild people would get some of their mana/endurance back.

Upon testing, when you are called back to your corpse you could possible retain your mana/endurance.  I lost all mana when I regened up to 100% before calling. At 67% mana I retained 67% mana when called. It might be just that if the same person calls you twice you lose all mana, I tried again at 66% and lost it all.

Shaman / Re: Shaman guides
« on: July 23, 2018, 08:17:17 AM »
That is what I have as "Gift" in most of the spellsets #13 slot. I just shortened it because the ROS version and the previous versions all had that name in common. In truth, you can use one of the older versions for the twincast just as well. If you are main healing it might even be fun to use 2 different Gifts to cast between heals to twincast all of the Reckless + Swells.

Shaman / Re: Shaman guides
« on: June 18, 2018, 11:40:29 PM »
You're welcome, Furro! I want to keep helping FL and other shaman in EQ so I'll keep this updated whenever I can. :)

Necromancer / Re: Necromancer Guide - TBM
« on: April 22, 2018, 05:51:02 AM »
I noticed back in EOK that there was a change to dot damage when you die or zone. The damage stops. So if you need to stop dps on dots, you can use levant to zone out and back in. Dots will still be on the mob, but won't be doing any damage. Tested on Gorowyn tonight.

Removed the Flamesong of Ro AE warning emote.  It's pointless noise since we've been ignoring the AE for a long time now.
I used it to tell myself when to make sure to do splashes, and also it blocks Roar of the Lion, so I could check when I could cast that on the group.

Shaman / Re: Shaman guides - ROS DoTs Post-nerf
« on: January 21, 2018, 05:33:57 AM »
Long duration

28348 damage per tick for 18992 mana
12773  damage per tick for 13253 mana

 Scorpikis Blood
18029 damage per tick for 15971 mana
12357 damage per tick for 13459 mana

 Erogo's Curse
25199 damage per tick for 23065 mana
13735  damage per tick for 17294 mana

 Nectar of Suffering
20933 damage per tick for 25900 mana
9778  damage per tick for 21826 mana

 Breath of Elkikatar
16547 damage per tick for 17779 mana
10248 damage per tick for 15758 mana

 Rirwech's Affliction
13775 damage per tick for 26447 mana
4640  damage per tick for 17990 mana

 Vermistipus's Pandemic
11106 damage per tick for 12875 mana
7934 damage per tick for 11049 mana

Short duration/Fast/Quick dots

 Mawmun's Venom
18029 damage per tick for 3 ticks for 3198 mana.
12357 damage per tick for 3 ticks for 2695 mana. Doesn't stack with _________ Blood

 Hoshkar's Malady
16547 damage per tick for 3 ticks for 2872 mana.
10248 damage per tick for 3 ticks for 2010 mana. Doesn't stack with Breath of ___________.


Nectar of Suffering will auto cast Vengence of Suffering when it wears off.
30981 damage per tick for 24 seconds.
15048 damage per tick for 24 seconds.

Rirwech's Affliction will auto cast Rirwech's Malady when it wears off.
23139 damage per tick for 24 seconds.
14190 damage per tick for 24 seconds.

Combination spells

These spells speed up ramp up time at cost of mana. They use less spellgem slots. However, they use up an extra buff slot for the initial cast, and if buff locked, the mob may not get any real dot cast on it. It is not possible to use Gift of Mana procs to save mana on combo spells because the Gift will be used on the initial cost, which is minor. It is possible a random Gift of Mana will save you some mana if it is caused by the initial proc firing.
They didn't continue the two combo dot spells for poison and disease with the ROS expansion. They may continue it next expansion hopefully.

 Rirwech's Malosinata
Casts slower than regular Rirwech's, costs more mana, but it does add Malosinata, which can increase magic damage 2% to 10% (Before Crit).

Shaman / Re: Shaman guides
« on: December 07, 2017, 10:51:37 PM »
I added the image of the macro. It is still WIP. It sometimes doesn't work, but it might be because of my hotkey to shut down macros when I backup.

Shaman / Re: UI
« on: November 04, 2017, 04:50:16 PM »
Updated UI with all the nerfs.

I noticed tonight that I received the debuff from priests twice on the same spawn. I cured it and got hit again less than a minute later.

Freelance Ramblings / Confirmed level increase 110
« on: October 18, 2017, 03:30:46 PM »
THE /betabuff COMMAND

    We want people to be able to test the content with a variety of classes and levels. In order to give you that ability to test as much of the expansion as possible, we have created a /betabuff command.
    To beta buff, use this command on a level 1 character: /betabuff <class> <level>
    This command will only work if the character is level 1 created on the Beta server.
    You should target your character to be Level 110 when Beta starts.

I was reviewing logs from the past few months, puzzling over how to avoid dps dying on sacrificial offering, and I noticed my logs have no tanks being hit with it. I wonder if this can be avoided if all mobs are grabbed as soon as they spawn? Do they cast it on their first agroed target unless it is a tank? See where Furro said he got hit by several at once.

Upcoming Events & Strategy / Re: EoK - Chardok - T2 - Atrebe's Vault
« on: September 09, 2017, 11:48:16 PM »
I made a quick image of where I saw adds during phase one when I was checking the room after the raid last night. I think I noticed the South East corner seemed to be the least frequented corner for the deadly aura.

Last night I was called to run from doomlight twice. I'm pretty sure I didn't hear any messages from gina, so I checked the triggers. Pretty much all of the triggers are set to interrupt speech, so I'm wondering if that could cause the doomlight warning to not be heard, if one of the other triggers go off right afterward? I set the other triggers to not interrupt speech for next week.

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