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Messages - Kianara

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Upcoming Events & Strategy / Re: RoS - Sathirs Tomb - T2 - Drusellas Vault
« on: November 28, 2019, 09:48:20 PM »
Sorry if I covered anything that was adjusted in the triggers.  Admittedly I didn't look at any of the changes to the triggers before I posted anything /duck

I know what you mean about how tough it'd be to coordinate the whole raid moving as one during P1.  A problem healers are going to run into though is people running out of range of splashes/group heals.  I know it happened for me for the entirety of P1 every attempt we did .. never failed that half of my group was missing group heals.  And with the amount of damage that the (non-attention paying) folks are taking, single target heals are vastly ineffective (at least for druid/shaman healers), and most times resulted in lots of deaths that could have been avoided.  We may need to assign some AE HoTs on engage to combat this (I'm sure you already are with clerics, we may need to add in druid/shaman HoT as well).

Good to know about the Spirits having a single target stun, I'll check logs as well and see what I can find.

Upcoming Events & Strategy / Re: RoS - Sathirs Tomb - T2 - Drusellas Vault
« on: November 28, 2019, 08:43:36 PM »
We may want to update the Stage 1 graphic to remove the "run here" area in the East to avoid confusion .. running to a predetermined spot when emoted is pointless since she doesn't chase the emoted person.  It may be more effective to keep the raid together, then move as a whole either clockwise or counterclockwise when she does an emote (depending on which direction she'd be moving from as she moves to the targeted person.  This way we can better control her movements, at least for the initial stage of the event.  If not we're going to be ALL OVER the place during this, and I get the feeling that controlling as many of the mechanics as we can is going to be key to winning this.

A note on the Spirits in stage 2 .. they don't stun.  They do, however, have the same silence AE that the Spirits in Crypt Robbers have.  I was never once stunned by them, but was silenced numerous times.


I haven't been emoted, so I don't know if there is a private early warning emote (sent to person targeted only).  As a result, I based the original trigger on the public emote that Drusella targeted the player.  If there's an early warning emote it changes how we react.  So if you are emoted privately, then let us know so we can adjust this.

Reports from Saturday is that Drusella paths to the location the person was emoted at, as opposed to chasing after the emoted person.  If true the run away portion of the trigger is pointless really.

The other big issue is that it doesn't alert anyone else in the raid that Drusella is on the move towards someone.

Only addressing this since I didn't see any updates in the strategy summary.  There's no "private" emote warning sent to the player, but there is a green emote that will flash on the screen (as well as the text line that appears in the log) denoting who is being emoted.

For stage 2, I'd recommend splitting the raid to focus on the Globs and Bones.  Would probably be best to have the strongest fire users (mainly the casters - mages, wiz, necro, druid, etc) on the bones, and strongest cold casters/melee (mostly melee - beastlords, rangers, and other melee) on globs.  Not only will the respective mobs take increased damage from their vulnerable element, but I think they take less damage from the opposing element (I'll double check my logs to make sure, but pretty sure that's what I was noticing .. could have just been the astronomical hit points the globs/bones have)

Mages should have a fire pet pocketed with fire weapons equipped (they can use their normal pet for the rest of the event .. swapping to the fire pet for stage 2).

And a side note .. Tomb Rot - Paladins can cure it without dying.  Otherwise, it'll be automatically cured if the event is beaten.

More notes the next time we attempt this!  Looking forward to downing it soon!

Upcoming Events & Strategy / Re: RoS - Overthere - T1 - Fell Foliage
« on: April 25, 2019, 09:11:40 PM »
Just a reminder as per our convo last week .. we need to modify the trigger for Agonizing Needles (cactus "run away" emote).  While I don't have my logs available from last week (different PC atm), I can confirm that his dot hits after 6 seconds, and the ring disappears after 12 seconds .. at that point it's safe to return (12 seconds after initial emote).  As it currently stands, the posted trigger doesn't give the "safe to return" until 24 seconds after initial emote.

Upcoming Events & Strategy / Re: TBL - Plane of Fire - T1 - General Reparm
« on: February 03, 2019, 01:45:33 AM »
Also make a note .. no fire spells land on Guardian of Doomfire or General Reparm, even with full debuffs .. so people need to have alternate spell lineups loaded.

Upcoming Events & Strategy / Re: TBL - Plane of Fire - T1 - General Reparm
« on: February 02, 2019, 10:45:21 PM »
If we can step up the burn on Guardian of Doomfire, that part will be even cleaner .. was a good kill last night though!

So, for Reparm .. I'm guessing we need to tank the frogs on top of him to prevent him from poofing across the room when he swaps with them?

Upcoming Events & Strategy / Re: RoS - Skyfire - T1 - End of Empire
« on: November 17, 2018, 10:06:26 PM »
Everyone needs to pay better attention to what they're casting when it comes to cures.  I was on curing doomhammer last night, and there were several times I would target someone to cure only to see they already had been.  This was after mentioning several times by Furro and myself to unmem/stop using ANYTHING with a cure component to it (I've seen it happen before, not just last night.  Not sure if Dimbly's noticed the same thing, or if we just had an off night).  Errant cures will continue to keep exploding the raid during that part of the event if we don't take better care of our casting.

Suggestion - make an EoE spellset and save it (kinda like some folks did for damsel/enslaver raids to make sure they always had disease/corruption unmemmed)  In that set, remove anything that cures.  ONLY load a cure if the RL tells you to.  This also means no AA cures, no self-only curing, nada, nothing, zippo.

Also, stacking .. we need to do a better job of staying that way as much as possible.  There were another few times the person needing cures had moved to the far back end of the raid .. if I got close enough for cure, I aoe the raid.  If I don't, they die.  In other words .. stay stacked.  Along with helping during that phase, it greatly reduces the chance you'll take meteor damage too .. besides it makes the click teams feel bad :(

We say it week after week .. follow MA, stay stacked, and don't cure except for the designated person.  As long as we follow those 3 simple rules, there's no reason we can't win this every time.

Freelance Ramblings / Re: GINA - Workaround for EQ date format bug
« on: May 04, 2018, 08:55:40 PM »
We had multiple people in Sojo try this workaround (around 5-6 people), and it didn't work for any of us.  Even with the new file in place, triggers still wouldn't fire without changing the PC date.  As a matter of fact, replacing the file caused additional crashing problems for people, and they had to completely reinstall GINA.  I even went into the actual code in the config file, and while the code looks correct, GINA still wasn't working for ANY of us without changing the PC date.

I understand your concern with changing the PC date, but as a tech I wouldn't have suggested it, nor used it myself, if it was going to create catastrophic system issues.  I changed the date for the duration of the fight, then when the fight was done, changed the date back so there were no sync issues between the EQ client and server.  Did this all of last night and didn't have a single problem.

DEBUFFS Demystified / Re: Debuff Breakdown - Spells & AA
« on: April 09, 2018, 07:25:20 PM »
Druid Debuffs updated:

Blessing of Ro (AA) - Triggers Blessing of Ro V, and Fixation of Ro I
                               Blessing of Ro V
                               Decrease FIRE Resist by 135
                               Decrease ATK by 270
                               Decrease AC by 40

                               Fixation of Ro I
                               Decrease ATK by 85
                               Decrease AC by 25

Glistening Frost
                               Decrease ATK by 265
                               Decrease AC by 94

Skin to Sumac
                               Increase incoming FIRE spell damage by 2-12%

Overwhelming Sunray
                               DoT - Decrease hitpoints by 1992-2004 per tick
                               Decrease FIRE Resist by 89
                               Decrease AC by 39
                               Increase incoming FIRE damage by 547

Pearlescent Moonbeam
                               DoT - Decrease hitpoints by1908-1926 per tick
                               Decrease COLD Resist by 88
                               Decrease AC by 37
                               Incease incoming COLD damage by 521

Frostreave Breath
                               Increase incoming COLD spell damage by 2-10%
                               Decrease Cold Resist by 135
                               Decrease AC by 25

I've linked all of the RkII stats for them, obviously there will be some minor variations depending on available rank to the caster.

Wizard / Mage/Wiz/Ench DPS tool
« on: April 01, 2018, 02:40:20 AM »
Amazing tool I've used to tweak Kineely's spell rotation, gear choices, etc .. see how adps affects you, buffs, spell cast order, etc.  Something as simple as changing cast order improved dps by 5-10%.  Well worth looking into and taking an hour or so to tweak your setup!

Enchanter / Mage/Wiz/Ench DPS tool
« on: April 01, 2018, 02:39:54 AM »
Amazing tool I've used to tweak Kineely's spell rotation, gear choices, etc .. see how adps affects you, buffs, spell cast order, etc.  Something as simple as changing cast order improved dps by 5-10%.  Well worth looking into and taking an hour or so to tweak your setup!

Magician / Mage/Wiz/Ench DPS tool
« on: April 01, 2018, 02:39:02 AM »
Amazing tool I've used to tweak Kineely's spell rotation, gear choices, etc .. see how adps affects you, buffs, spell cast order, etc.  Something as simple as changing cast order improved dps by 5-10%.  Well worth looking into and taking an hour or so to tweak your setup!

Upcoming Events & Strategy / Re: EoK - Kor-Sha - T3 - The Kar`Zok
« on: March 25, 2018, 03:27:14 AM »
Initial observations:

Bugs - mana drain, spawn in the south room.  We'll probably need a group to handle killing them and keeping them away from raid.

A sphere of frost (summoned by snowblaze) - need to kill these before they reach their intended target, and preferably kill ASAP.  The dot (although not in the spell data) seems to have an interrupt mechanic to it.  Not to mention the snare makes it almost impossible to get to the orange auras, thereby taking even more dmg.  Until we get EotD2, and regain our max heal crits, I couldn't keep up with the healing needed.  IMO casters should do this .. the sphere is non-aggro, so don't need anyone tanking it.

That's all atm, I'm sure there's more I saw but too tired atm.  Wanted to get something posted for now though.

Upcoming Events & Strategy / Re: EoK - Chardok - T2 - Atrebe's Vault
« on: July 15, 2017, 11:27:17 PM »
I can not stress how much smoother the initial adds went when the raid stayed huddled.  Tanks in the corner, ALL MOBS piled in directly in front of them, then the entire rest of the raid behind the mobs.  This way when the siphons mem-blur, mobs don't run around the room killing people while tanks give chase and try to get aggro back.  Once we're cleaning up the last of the mobs, THEN everyone can go back to the tables, etc, in anticipation of avoiding the silence from books.

As for the cores, that flame core has to be controlled IMMEDIATELY.  The ONLY thing that should be in it's aura for the entirety of the time it's up is whatever is tanking/controlling it.  Nothing else, at all, period.  Last night it was circling around the room, killing 4-5 people each lap.  That can NOT happen if we hope to succeed.

There were times they were both facing the same direction, one behind the other, and I didn't get hit with anything.  But the second the front one turned around and faced the back one, I got a dot.  So they don't necessarily have to be facing away from each other, just not TOWARDS each other.  Easiest would be to face them away though, so if one spins it doesn't face the other.

So, I think I noticed something tonight out of the blue, no idea why it caught my eye.  Seems we only get the dot from the alchemists when they face each other, and the combinations of color potions they're carrying I believe dictate which ae we get (blue/blue - freezing, red/red - charring, red/blue - contagious).  Once I initially noticed a possible connection, I was able to confirm each time they faced each other, I got hit with a dot.  The few times they didn't face each other, I got nothing.

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