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Messages - Thewun

Pages: [1]
1
Freelance Ramblings / Re: Freelance DKP
« on: February 10, 2009, 02:21:19 AM »
Actually, looking at that decay formula again it looks like the DKP decay isn't even a significant factor.

Quote
Decay Formula is:  current_dkp [ -0.1 (( total_attended_hours+grace)/running_total_hours)] + current_dkp

Quote
(( total_attended_hours+grace)/running_total_hours)
That part there will start to decrease in value as someone stays further and further away from FL.  When you multiply that with -.1, that product is a number that gets closer and closer to zero.  

Quote
current_dkp [ -0.1 (approaching 0)]
That's going to get closer to zero as well.

Quote
Decay Formula is:  0 + current_dkp
Finally the decay tends to do nothing the larger of a gap you have in your LRA.

2
Freelance Ramblings / Re: Freelance DKP
« on: February 10, 2009, 02:09:38 AM »
Quote
 
DKP Gain, Loss & Decay
DKP Gains:

DKP Gain Formula is:

1 + ( lifetime_attendance/100)[ hour_value ( total_hours ) + trash_clearing + attendance_check ]

[1 + ( lifetime_attendance/100)][ hour_value ( total_hours ) + trash_clearing + attendance_check ]  Use that instead.  

The newcomer bonus, LRA = 100, is an insufficient incentive.  The DKP gain a person is going to get from one raid is so vastly overshadowed by a veteran's current total that the newcomer bonus will look like nothing.



Item Cost

Item Cost Formula:   [(hit_points + mana) / 2 ] / [20 + focus_value1, 2, 3...]

[(hit_points + mana) / 2  + focus_value1, 2, 3...] / [20]
Use something like this instead.  As focus_value increases the item cost will increase.






Miscellaneous Items

Items listed here will be distributed via normal /random 1000 methods.
  • Key-Type Items

Key-type items, like the txevu door keys, are going to be needed later on in an event.  As such, we should only let people who will probably be on later to use that key.  This should be rare, but I can think of at least one instance where a key-type item will drop that we've not yet done.  These things shouldn't be random'd on.



Loot Distribution Proceedure

The fact that there's even a first pass will mean the newcomer will have no chance at winning anything other than stuff no one else wants.  Removing the 2nd pass will do nothing to alleviate this problem.  If the transitory phase mechanism is kept with some positive # marker, then there's a chance for a newcomer to win anything.  The higher the # marker the better the chance for him/her.  The lower the #, the better the chance for loot to be distributed via the DKP system, ie. distributed toward those that have spent time to make FL a better team.  The balance is delicate, but done correctly most people will be happy.

LRA:
The way this is currently worked out people who take a break from FL will get double penalized through slower DKP gain and suffer from DKP decay.  That means that he has less and less incentive to come back to FL if he takes a break.  It's ok to design a system that decays some of the buying power of people who take breaks, but when you couple it with the slower DKP gain formula(due to the LRA factor) you put people into a pit they cannot get out of.  This means that while you have strong incentive for retention, you have strong disincentive for someone to come back.

Using the 30-day RA instead you have incentive for people to raid in smaller 30-day blocks, but anyone who takes a break will only have to suffer smaller gains for 30 days starting when he gets back.  

Quote
Don't get me wrong here, I want to encourage spending of DKP.  However, at the same time, I feel we need to reward regulars for attendance.   The grace period factor is there for a reason also, to lessen the hurt before decay kicks in.  Keep in mind, this grace period can be adjusted upwards if it's felt by others as too low.  Lots of options we can do here to find a balance imo.
Attendance is already rewarded with DKP.  Continued attendance is rewarded through the RA modifier in the DKP gain formula.  That RA modifier doesn't have to be LRA.

3
Freelance Ramblings / Re: Freelance DKP
« on: February 10, 2009, 01:27:31 AM »
Don't do that last thing you just mentioned in the way you've outlined.  People who bid the minimum bid will always have roughly the same chance of winning anything as any other bid so it behooves everyone to always bid min.  There should be a reason for someone to bid higher, and that's not reflected in that suggestion.

4
Freelance Ramblings / Re: Freelance DKP
« on: February 09, 2009, 07:16:09 AM »
Quote
 
Terminology:

Current DKP - An individuals total total point pool or holdings.

Lifetime Raid Attendance - Expressed as a percent.  This value represents total hours raided with Freelance (an individual running total from first raid attended).

I don't like this part here.  Suppose someone raided once with FL after dkp starts and takes a break, then a year down the line he comes back.  Wouldn't his LRA be adversely affected by the time gap in between?


DKP Gain, Loss & Decay


DKP Gains:

2 DKP for early clear (bonus, not always applied)
Explain what this means.

DKP Gain Formula is:

1 + ( lifetime_attendance/100) [ hour_value ( total_hours ) + early_clear + attendance_check ]

Bracket above.  Lifetime Raid Attendance is too potent of a factor, I'd multiply it by 1.x so that you dilute the effect it has on DKP gain.  Or LRA might be too flawed to keep.  SF uses a 30-day version of this where your attendance % in the last 30 days is the modifier that's used.  That might be better for FL.

DKP Loss & Decay

There are two methods which cause the loss of DKP:  Spending and Decay

Decay:

It looks like points will decay only if you start missing raids, is this right?  The purpose of point decay should not be to force regular attendance, but rather to encourage spending.  This section should be reworked to reflect that.



Item Cost

Not all items will cost DKP.  To clarify, at the moment armor and weapons will have an associated DKP cost attatched.

Item Cost Formula:   [(hit_points + mana) / 2 ] / [20 + focus_value1, 2, 3...]
The focus_value modifier should be in the numerator because those sorts of things make an item more valuable.


Item Cost Decay

Instead of a formula for item cost decay.  It could be addressed by setting a threshold, that once reached item cost would drop by a set percentage.  These percentages could be tweaked as needed.   Be it 10% of DKP value, 25% etc., once X number of items dropped.   It will entirely depend on the item and demand.
Example of this please, I'm uncertain as to what the process here is.




Miscellaneous Items

Key-type items needs to be addressed.  


Loot Distribution Proceedure

No Ayes (2nd Pass):

If no person Ayes on an item on the first pass, it is open for those who lack Current DKP holdings.  This applies to newcomers and/or individuals in Negative DKP standing.

This effectively means that the only loot a new person can win is something not wanted by any of the raiders with positive dkp. The difference can be as little as one hour of time between the winner and loser.  This doesn't seem significant enough to me to say that x deserves loot over y.

Suggestion

Transitory phase between current /ran 1000 and dkp:
- /ran 1000 before every box is opened, if the /ran is < 900 then use the current /ran 1000 method, but if the /ran is >= 900 then use the dkp system.
- next week do the same, but use 800 as the marker instead
- continue dropping by 100 until zero is reached or stop early because you want even the newest person to have a chance at anything


5
Freelance Ramblings / Re: Freelance DKP
« on: February 07, 2009, 06:17:00 AM »
Quote
As long as Freelance is doing DKP, I will not be there with any of my toons
Can you please elaborate on why?  Your thoughts and experiences on these matters are incredibly important to us.

6
Freelance Ramblings / Re: SoF - Raid Armor
« on: August 12, 2009, 12:37:54 AM »
You can start with a T2, a T3, or a purchased template from the vendor.  When you add a Core to any of those pieces you end up with a T4 piece.  It doesn't matter what you start with, the end piece is the same.

7
Freelance Ramblings / Re: Stylish skins
« on: May 26, 2009, 11:25:59 PM »
Updated to include Loot subpages.

8
Freelance Ramblings / Stylish skins
« on: September 05, 2008, 01:37:15 AM »
Bluish skin for the FL site that's easier to read when gamma is set high, ie. when EQ is on.  You need Stylish and Firefox to use it.  You need both sets of code because the site uses two different basic templates.  The skin applies to all the subpages except for the GoD page, but no one ever reads that anyway!

Code: [Select]
@namespace url(http://www.w3.org/1999/xhtml);

@-moz-document domain("eqfreelance.net") {
body
{ background: #444485 !important;
  color: #67705A !important;
}

blockquote{border-color: #D7D7D7 !important;}

/* removing watermark temporarily here */

/* adding in background here temporarily */
#main

{ background: #FFF url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAA4gAAAABCAIAAAAThRcUAAAABmJLR0QADAAMAEREGCqTAAAACXBIWXMAAArwAAAK8AFCrDSYAAAAB3RJTUUH2AgYDx0lKFD/NQAAAIZJREFUeNrt0LERgyAUANCP5APiXYqkp09pxQKuktIxsoJl5mEBS7KAOSsgZ1DMCun9b4THuu4BAPte1vW7bTmleVliCFMIU86fGN9Ajq2qWNve+v5urTXGSCnphBBCyD9SSt5759wwPMfxVUqhk4PjXCh1RtRNc0Wstb4IoRGVEDUA4/z0A4nPLgSauJkwAAAAAElFTkSuQmCC) repeat-y !important;
color: #67705A !important;
}


#links, #footer, #menu, #menu li a
{ background: #030314 !important;
  color: #BDB76B !important;
  border-color: #D7D7D7 !important;
}

#links a, #footer a, #links a:hover, #footer a:hover
{ background: transparent !important;
  color: #BDB76B !important;
}

#logo
{ background: #FFF url(freelance_logo6.jpg) no-repeat !important;
  color: #67705A !important;
}

/* old color #7C9D49 */

h1
{ background: transparent !important;
  color: #030314 !important;
  border-color: #B5CA91 !important;
}

#menu li a:hover, #menu li a#selected, #menu li a#selected:hover
{ background: #121257 !important;
  color: #BDB76B !important;
}

/* Changing my main update section colours here */
#content, #column2 a, #column2 a:hover
{ background: transparent !important;
  color: #191970 !important;
}

.sidebaritem, .sidebaritem a, .sidebaritem a:hover
{ background: transparent !important;
  color: #BDB76B !important;
}

.sbihead
{ background: #121257 !important;
  color: #BDB76B !important;
}

.sbihead h1
{ background: transparent !important;
  color: #BDB76B !important;
}

.sbilinks li a
{ background: #FFF url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAAaCAIAAAD5ZqGGAAAABmJLR0QAEgASAFcJzszUAAAACXBIWXMAAArwAAAK8AFCrDSYAAAAB3RJTUUH2AgYDwYhhgvwtgAAABlJREFUeNpjkJBIZGJgYKAZ5uUVZNLS0gYARggBbh+JyEcAAAAASUVORK5CYII=) !important;
  color: #BDB76B !important;
}

.sbilinks li a:hover
{ background: #2A2A98 !important;
  color: #BDB76B !important;
}


}

Code: [Select]
@namespace url(http://www.w3.org/1999/xhtml);

@-moz-document url-prefix("http://eqfreelance.net/strats"),
               url-prefix("http://eqfreelance.net/oldnews"),
               url-prefix("http://eqfreelance.net/basics/loot"),
               url-prefix("http://eqfreelance.net/gallery") {

body
{ background: #444485 !important;
  color: #67705A !important;
}

blockquote{border-color: #D7D7D7 !important;}

/* removing watermark temporarily here */

/* adding in background here temporarily */
#main

{ background: #FFF url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAA4gAAAABCAYAAACc54BDAAAABmJLR0QA/wD/AP+gvaeTAAAACXBIWXMAAAsTAAALEwEAmpwYAAAAB3RJTUUH2AgcAjYp0CxKcwAAAB10RVh0Q29tbWVudABDcmVhdGVkIHdpdGggVGhlIEdJTVDvZCVuAAAAdElEQVR42u3QsQ3CMBQG4TMunj0AXeQ1LNFZSskIWYdJKWkShIR4WIGWiAWQ+L/6qgvjeHrxofc77lfcF+b5jPuNZbnQ+xP3B+u6yUV+Uow7pulIa41aK6UUzExjREREROTvDMOAmZFzJqVEznvMDoQQv9o3TF0gDhotwcUAAAAASUVORK5CYII=) repeat-y !important;
color: #67705A !important;
}


#links, #footer, #menu, #menu li a
{ background: #030314 !important;
  color: #BDB76B !important;
  border-color: #D7D7D7 !important;
}

#links a, #footer a, #links a:hover, #footer a:hover
{ background: transparent !important;
  color: #BDB76B !important;
}

#logo
{ background: #FFF url(freelance_logo6.jpg) no-repeat !important;
  color: #67705A !important;
}

/* old color #7C9D49 */

h1
{ background: transparent !important;
  color: #030314 !important;
  border-color: #B5CA91 !important;
}

#menu li a:hover, #menu li a#selected, #menu li a#selected:hover
{ background: #121257 !important;
  color: #BDB76B !important;
}

/* Changing my main update section colours here */
#content, #column2 a, #column2 a:hover
{ background: transparent !important;
  color: #191970 !important;
}

.sidebaritem, .sidebaritem a, .sidebaritem a:hover
{ background: transparent !important;
  color: #BDB76B !important;
}

.sbihead
{ background: #121257 !important;
  color: #BDB76B !important;
}

.sbihead h1
{ background: transparent !important;
  color: #BDB76B !important;
}

.sbilinks li a
{ background: #FFF url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAAaCAIAAAD5ZqGGAAAABmJLR0QAEgASAFcJzszUAAAACXBIWXMAAArwAAAK8AFCrDSYAAAAB3RJTUUH2AgYDwYhhgvwtgAAABlJREFUeNpjkJBIZGJgYKAZ5uUVZNLS0gYARggBbh+JyEcAAAAASUVORK5CYII=) !important;
  color: #BDB76B !important;
}

.sbilinks li a:hover
{ background: #2A2A98 !important;
  color: #BDB76B !important;
}


}

Preview:

9
Freelance Ramblings / Re: Anything Happening Soon?
« on: February 27, 2009, 11:26:16 PM »
Raids are held on Fri/Sat at 4pm PST.  We've had low numbers issues when we held raids on Thursdays, so that was taken off the schedule.  While there might be a chance midweek raids could eventually start up again, it's not planned.

10
Freelance Ramblings / Re: Anything Happening Soon?
« on: January 15, 2009, 02:26:29 AM »
Yeah, things should kick back up some time this month if things go as planned.

11
Freelance Ramblings / Re: Other than two public forums?
« on: August 11, 2008, 01:21:50 AM »
There are other forums, but they are for general board maintenance and for the leadership's discussion of raid strats.  

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