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Topics - Furro

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1
 
Raids: Thursday, Friday, Saturday, May 17 - 19
* Tentative, depending on turnout.  Info below with respect to target called *


Raid Info: All related expansions

Zone / Gather Point: Announced in channel, during gather.

Time: 8pm EST, 7pm CST, 5pm PST

Channel & Password: FLRaids:raids
       
Minimum Requirements: Level 105, 7000 AA, DoN, MPG Trials.
       
Required Flags:  Refer to related strategy posts for details
 
Raid Guildlines: Read & Complete our Raid Guidelines post before attending.


Friends & Guilds
 
Free free to post on your guild forums, and tell your friends about our raids.  We have plenty of room, and welcome everyone.  Thanks!


Event Instruction Channels

During all our raids, we have additional channels which we give specific instructions to.  If possible, please be in the channel associated with your class/role listed below:

CHANNEL            CLASSES           
FLHeals:healsCleric, Druid, Shaman, Necro
FLTanks:tanksWarrior, Paladin, Shadowknight
FLCC:ccEnchanter, Bard, Shadowknight, Ranger, Monk, Druid
FLDPS:dpsMonks, Rangers, Rogues, Berserkers, Beastlords, Shaman, Bards, Magicians, Wizards, Necros, Enchanters and ALL players with Circle of Power clicky items.


Item Distribution Overview

Freelance uses both DKP and Random 1000 to distribute items.  All items are associated with a category, and each category tied to a ruleset; which is used for item distribution.

Current designated expansion AUG, LOOT & RUNE items require 20% Raid Attendance in order to BID/Random on them.  Retro designated expansion items are processed on demand via /random 1000 Ruleset, with normal associated base costs.  With the exception of special earmarked items (quest drops, etc).

N/A category items are distributed via Random 1000 ruleset.

LOOT category items are auctioned off in 3 rounds of open /raidsay bidding, starting at 50 DKP.  Minimum bid increments of 10 DKP at a time.  A player cannot bid beyond their Current DKP holdings.  Following no bids, an OPEN tag is associated and the Random 1000 ruleset is used (no RA needed).

Each "Real Life" person is allowed to participate, winning one AUG, LOOT, RUNE, and N/A item per night.  OPEN items still count as your item in that category for the night, and are available to anyone, including prior winners.   FFA items cost the same as their aforementioned category, but are not restricted to one per "Real Life" person.

CATEGORY    DEFINITION         RULESET          DKP BASE
AUGAugmentation ItemDKP + RA%     
250
LOOTRegular Loot ItemDKP + RA%     
50
RUNESpell / Melee DiscRandom 1000 + RA%     
25
N/AMiscellaneous ItemsRandom 1000 & Raid Attendance     
-
OPENUsed in conjunction with above categoriesRandom 1000     


Retro Content - Item Distribution by Player Request:

At the time of item distribution, the chest contents will be linked in /raidsay, and players interested are asked to link in the FLRaids channel the items they want processed.  The purpose of this procedure is to expedite the distribution process of low demand items.



Ring of Scale - Event Items
(Current Expansion Ruleset)
 
ITEM  CATEGORY     RULESET    DESCRIPTION
       
Visible ArmorLOOTDKP +20% RA or Random 1000     All types, used to make T1-T2-T3 visible armor
       
Non-Visible Armor PiecesLOOTDKP +20% RA or Random 1000     All non-visible armor
       
Cultural PiecesLOOTDKP +20% RA or Random 1000Cultural Aug (TypeXX)
       
WeaponsLOOTDKP +20% RA or Random 1000Melee/Caster Weapons
       
ContainersLOOTDKP +20% RA or Random 1000Bags, Boxes, any type Container
       
Element of KunarkLOOTDKP +20% RA or Random 1000     Quest Drop - Used to upgrade a group item to a raid version of item.
       
Spell/Disc RunesRUNERandom 1000 +20% RAUsed for Rk3 spells/discs
       
Guild Hall TrophiesN/ARandom 1000     Check with your guild first,
       in case they have it already.
       
Hero's Forge ArmorN/ARandom 1000 (if requested)     Visible Appearance
       
Armor OrnamentsN/ARandom 1000 (10 DKP cost)     Visible Appearance
       10 DKP cost per piece because they are tradeable.
       
Backflag piecesN/ARandom 1000 +20% RA     
       
Next Tier flag piecesN/ARandom 1000 +20% RA     
       


Empires of Kunark - Event Items
(Current Expansion Ruleset)
 
ITEM  CATEGORY     RULESET    DESCRIPTION
       
Visible ArmorLOOTDKP +20% RA or Random 1000     All types, used to make T1-T2-T3 visible armor
       
Non-Visible Armor PiecesLOOTDKP +20% RA or Random 1000     All non-visible armor
       
Cultural PiecesLOOTDKP +20% RA or Random 1000Cultural Aug (TypeXX)
       
WeaponsLOOTDKP +20% RA or Random 1000Melee/Caster Weapons
       
ContainersLOOTDKP +20% RA or Random 1000Bags, Boxes, any type Container
       
Element of KunarkLOOTDKP +20% RA or Random 1000     Quest Drop - Used to upgrade a group item to a raid version of item.
       
Spell/Disc RunesRUNERandom 1000 +20% RAUsed for Rk3 spells/discs
       
Guild Hall TrophiesN/ARandom 1000     Check with your guild first,
       in case they have it already.
       
Hero's Forge ArmorN/ARandom 1000 (if requested)     Visible Appearance
       
Armor OrnamentsN/ARandom 1000 (10 DKP cost)     Visible Appearance
       10 DKP cost per piece because they are tradeable.
       
Backflag piecesN/ARandom 1000 +20% RA     
       
Next Tier flag piecesN/ARandom 1000 +20% RA     
       


The Broken Mirror - Event Items
(Retro Expansion Ruleset)
 
ITEM  CATEGORY     RULESET    DESCRIPTION
       
Visible ArmorLOOTRandom 1000     All types, used to make T1-T2-T3 visible armor
       
Non-Visible Armor PiecesLOOTRandom 1000     All non-visible armor
       
Cultural PiecesLOOTRandom 1000Cultural Aug (TypeXX)
       
WeaponsLOOTRandom 1000Melee/Caster Weapons
       
ContainersLOOTRandom 1000Bags, Boxes, any type Container
       
Spell/Disc RunesRUNERandom 1000Used for Rk3 spells/discs
       
Left/Right Eye of SulAUGRandom 1000
       
Guild Hall TrophiesN/ARandom 1000     Check with your guild first,
       in case they have it already.
       
Hero's Forge ArmorN/ARandom 1000     Visible Appearance
       
Armor OrnamentsN/ARandom 1000     Visible Appearance
       10 DKP cost per piece because they are tradeable.
       
Backflag piecesN/ARandom 1000     
       
Next Tier flag piecesN/ARandom 1000     
       



2
Freelance Ramblings / GINA - Workaround for EQ date format bug
« on: May 03, 2018, 11:33:43 PM »
http://eq.gimasoft.com/forums/viewtopic.php?f=3&t=261

GINA workaround.

I did this and can confirm it works.

3
Upcoming Events & Strategy / RoS - Skyfire - T1 - End of Empire
« on: April 20, 2018, 08:18:19 PM »
Skyfire - T1 - End of Empire


Zone & Instance Info

Gather Zone: Overthere
NPC Name: Vizra, magia mortis fortitio
NPC Location: Same NPC as group mission version (in building).  Loc: 1617, 1700
 
Keyword to Enter:ready


Flag & Key Requirements

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags: None
 
* Minimum to be Piggy/85'/pushed into raid: N/A.


Brief Event Overview & Strategy

The skinny, based on group mission run and solo raid attempt.

Waves of adds, each stage goes active once the previous adds are killed (may also be a timer).

Adds are up but inactive at event start.

DO NOT GO NEAR Talendor - Talendor's Incinerating Aura kills instantly.

Kar`Zok adds cast Gust of Atrebe - 55k DD + 9k Mana Drain + 6.5k Endurance Drain (Frontal AE).

Essence of the Dragon I (Group) EoK /achievement grants immunity from: Gust of Atrebe


Virulent Toxin Emote:

RUN AWAY FROM RAID - Return when DoT fades.

Virulent Toxin VIRAL - 75k DoT + SPELL/MELEE SILENCE (24s)


Doomhammer Emote:

When Kar`Zok Warleader Hegron goes active, Doomhammer emote comes into play.

Curing someone with Doomhammer will cause a TARGET AE around the CURER for 150k DD + Knockback + STUN.

Therefore the CURER needs to be AWAY FROM THE RAID before curing target.



Meteor Emote:

Comes into play during veteran adds.

Defender's Shield clicker items drop from adds.  Defender's Shield's have a re-use timer of 115s.   The shield clicker team will have to co-ordinate shield order clicks.

A warning emote fires indicating a meteor appears.  Shortly after, another warning emote about the meteor exploding into several pieces.  10s later, the meteors impact.

BIG RED CIRCLES indicate the impact areas of the meteors.

A Shield Clicker must move to the CENTER of a BIG RED CIRCLE and click their Defender's Shield to create a GREEN SHIELD AURA.

Players MOVE INSIDE THE GREEN SHIELD AURA for protection from meteors.

Failure results in being hit by a Draconic Meteor (200k DD).


Talendor's Fiery Breath - Frontal AE:

From event start, a 10s warning emote fired every 45 seconds.

Talendor's Fiery Breath: 200k DD + 65k DoT (24s)

I purposely placed this trigger into a sub-group folder (toggled on by default), because from my group mission logs, we were getting hit by this DD/DoT, but at the time, we had a lot of other things going on to pay attention to.  The group version of this spell has different range settings as well, not just that the damage differs.

The emote is present in my solo attempt at the raid.

Given that there's a 10s warning emote, perhaps there's a way to avoid it.  For example, perhaps Talendor targets a player and 10s later turns and fires the AE at the direction of the player.  If true, I can't find a personal emote message in my logs about it for the group mission or my solo raid attempt.  I would think for a solo raid attempt I would always be the person emoted.  On the other had, maybe it was a flash on the screen emote only, and I missed it.

Basically, we need to do the raid and get some field data. :D

The trigger will fire on the 10s warning emote.  Then 10s later, it'll follow up indicating that the AE has fired.

What we need players to do is note any possible visuals or if they were personally emoted that seems to relate with the warning emote.  Thanks!


MA Kill Order: priority soulfeasters; when active (they spawn chokidai adds).  Warleader, Talendor (range)


That's it for now!

This is a preliminary write up, which will be amended accordingly based on our experiences and feedback provided by our raiders.

* Friendly reminder: Freelance Raid Suggestion Policy regarding New Content - Don't kill the messenger -- pie management.



Details of NPCs/Mechanics



Talendor

Dragon boss.

DO NOT GO NEAR Talendor - Talendor's Incinerating Aura kills instantly.

Talendor is clearly guarding some pie, with that kind of fire power.

Talendor's Fiery Breath200k DD + 65k DoT (24s)
   FRONTAL Directional AE (320 to 40 Degrees)
   Range: 1000', AE Range: 150'
   45s timed intervals
   
   Warning emote: The mighty Talendor breathes in deeply.
   10s later emote: Talendor's flames burn you.
   
   Example:
   [Thu Jan 18 21:40:16 2018] The mighty Talendor breathes in deeply.
   [Thu Jan 18 21:40:26 2018] Talendor's flames burn you.  You have taken 57600 points of damage.
   
Talendor's Incinerating Aura450k DD + 130k DoT (Aura)
   Message: Just being near the great dragon causes your skin to melt.  You have taken 288000 points of damage.
Note: Going top of ramp leading to Talendor is where I died from this.
   
Blazing Barrier350k DD
Note: Avoid top of ramp area leading up to Talendor while this barrier is active (could be the visual flames).
   Message: You are hideously burned.  You have taken 224000 points of damage.


Kar`Zok Warleader Hegron

Trouble maker.

Casters & Healers, keep distance to avoid Hammer Smash AE.

Warleader Hegron targets players with Doomhammer (see related emote section for details).

Doomhammer   66k DoT (24s, Curse counter 44)
   Cast: Deathhammer on Duration Fade
   Cast: Exploding Doomhammer on Curer
   1st person emote: You are cursed by the Doomhammer.
   3rd person emote: Kar`Zok Warleader Hegron shouts, 'I have doomed Soandso.
   
Deathhammer   350k DD + Stun + Blind
   When Doomhammer runs it's course: You absorb the Doomhammer, causing it to explode.
   
Exploding Doomhammer   150k Target AE (75' range) + Knockback + STUN
   This will TARGET AE around the PLAYER WHO CURED the person with Doomhammer
   Emote: The Doomhammer delivers its doom.
   
Hammer Smash295k Caster PB AE + Knockback + STUN (125' range)

Log:
[Thu Jan 18 22:19:05 2018] Kar`Zok Warleader Hegron begins to cast a spell. <Doomhammer>
[Thu Jan 18 22:19:05 2018] Kar`Zok Warleader Hegron shouts, 'I have doomed Bumkus.'

Log:
[Thu Jan 18 22:18:45 2018] Kar`Zok Warleader Hegron begins to cast a spell. <Hammer Smash>
[Thu Jan 18 22:18:45 2018] Dimbly`s ward has been slain by Kar`Zok Warleader Hegron!
[Thu Jan 18 22:18:45 2018] You are stunned!
[Thu Jan 18 22:18:45 2018] The hammer's shockwave pummels you.  You have taken 99769 points of damage.


Adds

Various adds listed below hit for 25k - 71k+, unless otherwise indicated.

These adds cast: Gust of Atrebe - 55k DD + 9k Mana Drain + 6.5k Endurance Drain (Frontal AE)

Essence of the Dragon I (Group) EoK /achievement grants immunity from: Gust of Atrebe

* ALL Adds are up at event start, but go active at various stages.

   
A Kar`Zok soldier   Notes:
   - 7 of these adds.
- /tar a_kar`zok_soldier0#, where # starts from 0, facing ramp first solider is 00 from the left to right.
   
A Kar`Zok veteran   Notes:
   - 9 of these adds.
- /tar a_kar`zok_veteran0#, where # starts from 0, facing ramp first solider is 00 from the left to right.
   
A Kar`Zok soulfeaster   Notes:
   - 5 of these adds.
- /tar a_kar`zok_soulfeaster0#, where # starts from 0, facing ramp first solider is 00 from the left to right.
- Soulfeasters spawn chokidai adds.
   
A chokidai flamemane   Barrage - Rogue class spell.  Backstab Attack for 2795 with 10000% Accuracy Mod
   Chokidai Fade - Cancel Aggro 100% (mem-blur, single-target)
   
A chokidai frostscale   Pounce 99k DD + Knockback (single-target)
   
--   Other adds to be added.

Logs:
[Thu Jan 18 21:43:39 2018] A chokidai frostscale begins to cast a spell. <Pounce>
[Thu Jan 18 21:43:39 2018] A Kar`Zok soulfeaster shouts, 'Take this energy, warleader, we will not let you fall.'
[Thu Jan 18 21:43:39 2018] A chokidai flamemane begins to cast a spell. <Chokidai Fade>


Overking Bathezid

Killable in the group mission.

Sarnak Reflection   Increase Chance to Reflect Spell by 25% with up to 100% Damage (NPC self-buff)

Related lore from group mission version:

[Thu Jan 18 22:19:46 2018] Overking Bathezid shouts, 'Let me in! You can't just leave me out here!'
[Thu Jan 18 22:19:51 2018] Overking Bathezid shouts, 'Lord Talendor? Don't leave me! Don't abandon us!'
[Thu Jan 18 22:19:56 2018] Overking Bathezid shouts, 'I have served you loyally! Don't turn away from me!'
[Thu Jan 18 22:20:01 2018] Overking Bathezid shouts, 'Let me in! You can't just leave me out here!'


Virulent Toxin - Emote Mechanic

Good old fashioned VIRAL.

Virulent Toxin   VIRAL - 75k DoT + SPELL/MELEE SILENCE (24s)
   Viral Range: 35', Recast: 15s to 15s
   1st person emote: The toxin now in your body starts to ooze out of your pores.
   Action: RUN AWAY FROM THE RAID - Return when DoT fades.


Doomhammer - Emote Mechanic

When Kar`Zok Warleader Hegron goes active, Doomhammer emote comes into play.

Curing someone with Doomhammer will cause a TARGET AE around the CURER for 150k DD + Knockback + STUN.

Therefore the CURER needs to be AWAY FROM THE RAID before curing target.


Notes:
- I wasn't targeted in group mission by Doomhammer.  Extrapolation based on spell and log data.


Meteor's - Emote Mechanic

Comes into play during veteran adds.

Defender's Shield clicker items drop from adds.  Defender's Shield's have a re-use timer of 115s.   The shield clicker team will have to co-ordinate shield order clicks.

A warning emote fires indicating a meteor appears.  Shortly after, another warning emote about the meteor exploding into several pieces.  10s later, the meteors impact.

BIG RED CIRCLES indicate the impact areas of the meteors.

A Shield Clicker must move to the CENTER of a BIG RED CIRCLE and click their Defender's Shield to create a GREEN SHIELD AURA.

Players MOVE INSIDE THE GREEN SHIELD AURA for protection from meteors.

Failure results in being hit by a Draconic Meteor (200k DD).

Draconic Meteor   200k DD + Knockback (Caster PB, 75' range)
   40s timed intervals
   Meteor incoming, 5s warning emote: A meteor appears over the statue at the mouth of Veeshan's Peak.
   
   Meteor explods into several, 10s impact warning emote:
The fireball ascends to its apex and explodes into several massive meteors that begin arcing down toward the ground.
   
   Meteor's impacting spell cast: A draconic meteor begins to cast a spell. <Draconic Meteor>
   
   Shield click success - Meteor bouncing off magical barrier: A draconic meteor bounced off a magical barrier.
   
   1st person, hit by meteor: You are crushed, burned and terrified by a draconic meteor.


Group mission sample 1:
[Thu Jan 18 21:42:21 2018] A meteor appears over the statue at the mouth of Veeshan's Peak.
[Thu Jan 18 21:42:26 2018] The fireball ascends to its apex and explodes into several massive meteors that begin arcing down toward the ground.
[Thu Jan 18 21:42:35 2018] A draconic meteor begins to cast a spell. <Draconic Meteor>
[Thu Jan 18 21:42:35 2018] A draconic meteor begins to cast a spell. <Draconic Meteor>
[Thu Jan 18 21:42:35 2018] A draconic meteor bounced off a magical barrier.
[Thu Jan 18 21:42:35 2018] A draconic meteor begins to cast a spell. <Draconic Meteor>
[Thu Jan 18 21:42:35 2018] A draconic meteor begins to cast a spell. <Draconic Meteor>
[Thu Jan 18 21:42:35 2018] A draconic meteor begins to cast a spell. <Draconic Meteor>
[Thu Jan 18 21:42:35 2018] A draconic meteor begins to cast a spell. <Draconic Meteor>

Group mission sample 2:
[Thu Jan 18 22:18:40 2018] A meteor appears over the statue at the mouth of Veeshan's Peak.
[Thu Jan 18 22:18:45 2018] The fireball ascends to its apex and explodes into several massive meteors that begin arcing down toward the ground.
[Thu Jan 18 22:18:55 2018] A draconic meteor begins to cast a spell. <Draconic Meteor>
[Thu Jan 18 22:18:55 2018] A draconic meteor begins to cast a spell. <Draconic Meteor>
[Thu Jan 18 22:18:55 2018] A draconic meteor begins to cast a spell. <Draconic Meteor>
[Thu Jan 18 22:18:55 2018] A draconic meteor begins to cast a spell. <Draconic Meteor>
[Thu Jan 18 22:18:55 2018] Furro`s ward has been slain by a draconic meteor!
[Thu Jan 18 22:18:55 2018] Furro`s ward has been slain by a draconic meteor!
[Thu Jan 18 22:18:55 2018] You are crushed, burned and terrified by a draconic meteor.  You have taken 27969 points of damage.
[Thu Jan 18 22:18:55 2018] A draconic meteor begins to cast a spell. <Draconic Meteor>
[Thu Jan 18 22:18:55 2018] A draconic meteor begins to cast a spell. <Draconic Meteor>



Friendly NPCs

The follow NPCs are friendly, and help us during the battle.

Various classes, and cast spells related to their class.

Able to buff NPCs after start (haven't tested before event start, yet, todo/test/report).

Lcea Katta   Our friend Lcea
Praetor Denik   Lcea's backup
An indagatrix vitali   Lcea's enforcer
A praetor ledalus salus   Lcea's chemist (Wizard)
A vicarum vitai   Lcea's doctor (Cleric)


Map Locations

Map file: skyfiretwo_1.txt (right-click, "Save As", and place in EQ maps folder).

Code: [Select]
P -2223.5745, -2340.9849, -205.6337,  0, 0, 0,  3,  soldier00
P -2173.6226, -2312.7371, -206.7684,  0, 0, 0,  3,  soldier01
P -2132.2908, -2308.3062, -209.2313,  0, 0, 0,  3,  soldier02
P -2088.2681, -2307.0149, -208.3186,  0, 0, 0,  3,  soldier03
P -2003.8125, -2306.0569, -209.2443,  0, 0, 0,  3,  soldier04
P -1972.7748, -2322.4307, -208.8395,  0, 0, 0,  3,  soldier05
P -1904.1011, -2386.0872, -204.0304,  0, 0, 0,  3,  soldier06
P -2223.1663, -2373.7566, -203.3056,  0, 0, 0,  3,  veteran00
P -2188.4209, -2352.6829, -203.2472,  0, 0, 0,  3,  veteran01
P -2147.1890, -2350.8196, -203.2419,  0, 0, 0,  3,  veteran02
P -2112.4346, -2350.0186, -204.3704,  0, 0, 0,  3,  veteran03
P -2066.1685, -2353.2012, -204.3684,  0, 0, 0,  3,  veteran04
P -2027.9894, -2352.0933, -204.3661,  0, 0, 0,  3,  veteran05
P -1992.5149, -2356.9163, -204.9131,  0, 0, 0,  3,  veteran06
P -1969.8091, -2358.9917, -204.9116,  0, 0, 0,  3,  veteran07
P -1927.5774, -2414.5486, -204.9079,  0, 0, 0,  3,  veteran08
P -2169.3074, -2453.2046, -184.0918,  0, 0, 0,  3,  soulfeaster00
P -2135.6575, -2444.1875, -187.1455,  0, 0, 0,  3,  soulfeaster01
P -2078.2798, -2455.8206, -185.7750,  0, 0, 0,  3,  soulfeaster02
P -2031.8826, -2459.0181, -185.7750,  0, 0, 0,  3,  soulfeaster03
P -1993.3146, -2455.1382, -185.7750,  0, 0, 0,  3,  soulfeaster04
P -2108.8977, -2490.8313, -185.7751,  0, 0, 0,  3,  Kar`Zok_Warleader_Hegron
P -2054.8040, -2524.1160, -185.7751,  0, 0, 0,  3,  Overking_Bathezid



Lcea Katta NPC - Starts the event

[Sat Apr 14 13:57:34 2018] You say, 'Hail, Lcea Katta'
[Sat Apr 14 13:57:34 2018] Lcea Katta says, 'Well, it's the heroes. I'm glad to have you here, though disappointed that my father still hasn't seen [what needs to be done].'

[Sat Apr 14 13:57:37 2018] You say, 'what needs to be done'

[Sat Apr 14 13:57:37 2018] Lcea Katta says, 'I had hoped that my father would send Combine troops to help me deal with this issue. He needs to understand that we can't live here with these beasts. These hideous sarnak and their evil dragon masters will never let us live in peace. We need to stop them, I need to stop them, here and now.  [Will] you help me?  If not, it would be best for you to [leave] no before the fighting starts.'

[Sat Apr 14 13:57:57 2018] You say, 'Will'

[Sat Apr 14 13:57:58 2018] Lcea Katta says, 'That's good. I'm done waiting for my father's help. Prepare yourselves and let me know when you are ready to [start] this fight. I suspect that once we charge that hill there will be no returning until the battle is won.'

[Sat Apr 14 13:58:14 2018] You say, 'start'

[Sat Apr 14 13:58:14 2018] Lcea Katta says, 'Good. Let's put an end to this once and for all time.'

< At this point, the NPCs pathed up towards the event area >

[Sat Apr 14 13:58:34 2018] Kar`Zok Warleader Hegron shouts, 'Destroy these fools. Kunark is ours now!'

[Sat Apr 14 13:58:35 2018] Talendor shouts, 'If you wish to fight, then do so. Let us finally see if the Kar'Zok are as strong as they say. Until this is over, none of you leave!'

[Sat Apr 14 13:58:37 2018] A Kar`Zok soldier begins to cast a spell. <Gust of Atrebe>
[Sat Apr 14 13:58:37 2018] Your immunity buff protected you from the spell Gust of Atrebe!


Other Lore - Notes, from Group Mission version

[Thu Jan 18 21:40:06 2018] Kar`Zok Warleader Hegron shouts, 'Destroy these fools. Kunark is ours now!'

[Thu Jan 18 21:40:06 2018] Talendor shouts, 'If you wish to fight, then do so. Let us finally see if the Kar'Zok are as strong as they say. Until this is over, none of you leave!'

[Thu Jan 18 21:41:10 2018] A Kar`Zok lifestealer shouts, 'Die! You have attacked mighty Talendor and our people. You must die!'

[Thu Jan 18 21:41:10 2018] Talendor shouts, 'Your death is nothing less than expected, child of Katta. That shall be a message to your father about his foolishness.'

[Thu Jan 18 21:41:46 2018] Kar`Zok Warleader Hegron shouts, 'They have some skill. Go forward, my veterans! Crush them!'

[Thu Jan 18 21:43:39 2018] A Kar`Zok soulfeaster shouts, 'Take this energy, warleader, we will not let you fall.'

[Thu Jan 18 21:44:16 2018] Talendor shouts, 'All dead or run off? Unsurprising from weaklings such as they.

[Thu Jan 18 22:14:20 2018] Kar`Zok Warleader Hegron shouts, 'Destroy these fools. Kunark is ours now!'

[Thu Jan 18 22:14:20 2018] Talendor shouts, 'If you wish to fight, then do so. Let us finally see if the Kar'Zok are as strong as they say. Until this is over, none of you leave!'

[Thu Jan 18 22:15:24 2018] A Kar`Zok lifestealer shouts, 'Die! You have attacked mighty Talendor and our people. You must die!'

[Thu Jan 18 22:15:24 2018] Talendor shouts, 'Your death is nothing less than expected, child of Katta. That shall be a message to your father about his foolishness.'

[Thu Jan 18 22:16:05 2018] Kar`Zok Warleader Hegron shouts, 'They have some skill. Go forward, my veterans! Crush them!'
[Thu Jan 18 22:19:05 2018] Kar`Zok Warleader Hegron shouts, 'I have doomed Bumkus.'

[Thu Jan 18 22:19:46 2018] Overking Bathezid shouts, 'Let me in! You can't just leave me out here!'
[Thu Jan 18 22:19:51 2018] Overking Bathezid shouts, 'Lord Talendor? Don't leave me! Don't abandon us!'
[Thu Jan 18 22:19:56 2018] Overking Bathezid shouts, 'I have served you loyally! Don't turn away from me!'
[Thu Jan 18 22:20:01 2018] Overking Bathezid shouts, 'Let me in! You can't just leave me out here!'



Achievements for reference:

Stalwart Guardian - Individual: Successfully block a meteor with a shield.
No Outbreaks - Do not allow Virulent Toxin to spread to anyone but its initial target.
Unhammered - Cure all curses of the Doomhammer before they fade.


Text & Audio Triggers - Mandatory

Everyone  Main Package  04-20-2018 (4:08pm)  - Doomhammer - Spell faded (Deathhammer fires)
- Doomhammer - Get Cured - CURER needs to be AWAY FROM RAID
- Doomhammer - You are cured - Exploding Doomhammer Target AE at CURER
- Meteor -  Impact - Draconic Meteor - Being hit by meteor
- Meteor - 2nd warning - Impact soon - Get in Green Shield AURA for Safety
- Talendor - Blazing Barrier - Too close to boss
- Talendor - Talendor's Incinerating Aura - Too close to boss
- Virulent Toxin - VIRAL - RUN AWAY - Return when DoT fades

- [ Sub-group folder ] Veteran Adds Active
-- Veteran Adds Active - Hegron shouts

- [ Sub-group folder ] Talendor's Fiery Breath
-- Talendor's Fiery Breath - Warning emote

- [ Sub-group folder ] Meteors - For Shield Clickers
-- Meteor - 1st warning - Appears over the statue


       


GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).



4
Upcoming Events & Strategy / RoS - Gorowyn - T1 - Balance of Power
« on: February 15, 2018, 08:22:25 PM »
Gorowyn - T1 - Balance of Power


Zone & Instance Info

Gather Zone: Skyfire Mountains
NPC Name: Praetor Magnus Auluxus
NPC Location: Find path (CTRL-F) - Find is broken since patch if NPC is too far away.  NPC located in fort area.
 
Keyword to Enter:ready


Flag & Key Requirements

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags: None
 
* Minimum to be Piggy/85'/pushed into raid: N/A.


Brief Event Overview & Strategy

This is a timed event.  The event is somewhat linear.  Some minibosses spawn at the same time in different areas.

As we kill the miniboss at each stage, it respawns a short time later as a ghost version: The energies of the dead leaders of the sarnak are restored, though their forms are no longer physical.

These ghost versions come into play after stage 5, whereby we must co-ordinate and the ghosts within a certain time based on the last ghost killed.

Be aware, the ghosts can be aggro'd accidentally based on your faction.  For example, it's easy to aggro the ghost version of Magma Lord Virnax, when moving from inside the Forge back outside heading over to the Portals for the Ioulin stage.  To avoid this, just steer around Virnax, to play it safe.  If you do aggro, FD/fade please, thanks.

Over the course of the event, as each stage completes, the next stage must be engaged within a certain time, otherwise the event resets.

Moving around each stage:

There is a lot of moving around during this event.  When you move to each stage, if you are KoS (kill on sight) faction, you may accidentally early aggro the next stage and cause player deaths (including your own).  Please be aware of this, and avoid early aggro by being out of range of the mobs until the raid has engaged.

In the later stages, such as Stage 4 to 5, there are skywing drakes flying around which target areas on the ground.  It's possible to avoid aggroing the drakes, but if you do, you can fade.  In the event you can't fade, you can drag the drake with you to the next stage where the main raid will kill it.


Overview of Raid Areas:



Enchanters, Rangers & Monks:

Various mobs SELF BUFF with spells we need you to remove with your beneficial dispel.  Our text/audio trigger will indicate which mobs are casting the buff for you to dispel.  You need NPC Spell casts toggled on in your EQ filters.  If you don't know what this means, ask me in-game.

Sarnak Finesse   10000% riposte (NPC self-buff)
Sarnak Reflection   Increase Chance to Reflect Spell by 25% with up to 100% Damage (NPC self-buff)


Event Start

We prep outside the NORTH building.

Once the event is triggered, we kill three Wulthan chokidun that spawn there.  This prevents their chokidun adds from spawning periodically.

We also pull and kill the two Wulthan grand inquisitor from inside the green building to the main raid outside.  The first inquisitor is located just inside on the left, the 2nd is on the top floor.

Outside Tower 1, near the bridge.  We kill TWO Krellnakor adds.

We then pull and kill the start NPC Krellnakor Guardian Garanok.


Stage 1: General Dekloaz in First Tower

7 minutes from event start to complete this stage, or event resets.

Inside Tower 1 - Top floor - We kill two adds and General Dekloaz.

Melee - BACK AWAY when trigger fires or the visible orange aura appears around General Dekloaz.  If you don't back away, you take lots of damage and are stunned for a while.

Casters & Healers - Position on the ramp side of the room (South-West).

MT for General Dekloaz, position him NORTH EAST corner of room.

MT - General Dekloaz has a MEMBLUR - Tanks, your trigger will fire to remind to snag aggro to avoid DPS being killed.

Add Tanks - Tank adds at MAIN RAID AREA (SOUTH-WEST) -- Not near General Dekloaz.

MA - Kill order: cinderblade first, then levy, then General Dekloaz.

Stage 1 Positioning:




Stage 2: Magma Lord Virnax - Outside Forge Building

Move outside the forge building located WEST of the first tower.  There's a short angle ramp leading up to the platform and a door leading into the forge building.

Magma Lord Virnax is up along with several bodyguard adds.

We prep 10 seconds, and do a countdown to engage.

Our assigned deflect tank, when called upon, positions middle of the platform, near the steps.  Hit Deflect, then AE aggro the adds.

Assigned tanks grab your bodyguard.  Tanks reminder, NPC riposte self buff is usually on for a few seconds until we dispel it, so hold off on your melee initially

MT - Grab Magma Lord Virnax and tank in SOUTH-WEST corner of the DOORWAY CUBBY AREA.

MT - Call out if any errant bodyguard adds are hitting you, and other tanks peel them off the MT please.

MA - Kill order: bodyguards first, then Virnax.

CC Note - DO NOT KNOCKBACK/PUNT the bodyguards, please.

Stage 2 Positioning:




Stage 3: Forge Lord Wirn - Forge Building

Inside the forge building is Forge Lord Wirn and five Fereth forgemaster adds.  They are inactive due to faction, unless provoked.

MT - Forge Lord Wirn, position SOUTH-EAST.  MT does initial Deflect/Fort engage on this one.  Add tanks will peel off their forgemaster adds immediately after.

Forgemaster Tanks - Immediately after MT aggro's Wirn, snap up your assigned forgemaster and tank it at the MAIN RAID AREA.

MA Kill Order: forgemasters, then Forge Lord Wirn.

Do not hang out in the tunnel unless you are viral emote targeted.

Forge Elemental Adds:

Every 90s, three forge elemental adds spawn: Fire begins billowing out of the forges!

Forge Elemental adds spawn from the forges around the room, starting from EAST forge, clockwise, one add from each for total of three.

Assigned add tanks, snap these up when they spawn (your trigger will indicate spawn).

Everyone assist MA when called upon to kill them quickly!

10s after the above warning emote, each elemental target's a random player and hits them with Wildfire Detonation 129k DD + 50k DoT, 30s VIRAL AE 65' range.

When YOU are targeted, your trigger will fire - RUN INTO HALLWAY - Return when trigger tells you.

Non-KoS Faction Portal DPS Team:

During Prep - Non-KoS faction players will be asked to come forward, and we'll assign a handful by name to be tasked as an advance team to destroy the TOP portal inside the NW Building.

When Forge Lord Wirn reaches 10% HP - the Non-KoS Faction DPS Portal Team heads over to the TOP portal area.  When Wirn dies, the portal will pop and the team destroys it.

Once Wirn dies, the MAIN RAID immediately heads over to portals and kills the WEST ADDS + PORTAL -- then kills EAST ADDS + PORTAL.



Stage 3 Positioning:




Stage 4: Portals, Adds, & High Arcron Ioulin - North-West

Outside NW building are three portals (an Arcron portal).  Two outside and one at the top of the building.  Adds spawn from the portals at timed intervals, there are also static adds around each portal.

Kill the WEST ADDS + PORTAL -- then finish with EAST ADDS + PORTAL.  Remember, our advance non-kos portal team has already taken out the TOP portal.

When portals are down, High Arcron Ioulin spawns at the last portal destroyed.

A timed intervals, Ioulin splits into three fake versions.  The fake's HP%'s reflect the real Ioulin.  In other words, if Ioulin is at 50% when fakes spawn, the fakes all pop at 50% HP.

MT - PULL Ioulin INSIDE, MAIN FLOOR.  So raid avoids drakes from outside.

A cinder skywing:

In the event of aggro, when called upon by MA, kill these.

Similar to drakes in Skyfire zone, where they fly above and cast a ring on the ground, and then cast Cinder Sputum - Target AE 130k DD + 40k DoT + Snare (12s).

Tanks: face cinder skywings AWAY from the main raid please.  These have a Frontal AE 88k DD + Knockback (Aggressive Buffet).
 
Stage 4 Positioning:



Stage 5: High Vizier Ri`zyr - Green Building Top Floor - North East

Ri`zyer single-target CHARMS at 1 minute intervals (usually the MT).  10s warning emote: Draconic runes begin to coalesce around Ri`zyr.

Casters & Healers - Position on the ramp side of the room (South-EAST).

MT - High Vizier Ri`zyr, position NORTH-WEST corner of room.  Tanks be ready to aggro when MT is charmed (your trigger will fire to indicate).

MA - Kill order: High Vizier Ri`zyr, unless other adds (drakes/inquisitors) aggro'd as raid moves up to room.

When High Vizier Ri`zyr dies, eventually a ghost version appears.

GHOST Versions of each Miniboss:

Groups assigned during prep to Dekloaz, Virnax, Wirn, and Ri`zyr.  Know your group number (#), as the assignments are to a miniboss area where each ghost is located.

When the final REAL miniboss dies, assigned groups are to head to their areas.  Watch out for flying drakes. :)

Tanks, make sure your healer is in range before engaging your ghost.

Forge Lord Wirn Groups - DO NOT ENGAGE/AGGRO Forge Lord Wirn until directed to do so.  This will prevent the timed forge elemental from spawning.  In the meantime, these groups can help DPS Virnax, which is nearby.

Take ghosts down to 20% HP and HOLD.

When at 20%, we call on Forge Lord Wirn assigned groups to engage their ghost and take it down to 20% and HOLD.  The nearby groups assigned to Virnax can help DPS Wirn down.

With all four ghosts at 20%, we take them down to 10%, then 5%, so it's controlled, and then a KILL NOW is made in /raidsay.

When your ghost is dead, head over to Ioulin building (NW), GO INSIDE, MAIN FLOOR.

MT pulls Ioulin down from TOP to MAIN FLOOR and we do our BURN to kill within the timer.

* Reminder: Each ghost is a lesser version of its former.  However, they still have mechanics their real versions have, just to a lesser extent in some cases.  For example, the ghost version of Forge Lord Wirn periodically spawns a single Forge elemental, as opposed to three.  But!  A forge elemental is not confined to the Forge area, due to the nature of the mechanic, it targets a player immediately when it spawns.  That player may not be in the Forge, but some where else.  Therefore the forge elemental will b-line it to that player.  Just keep this in mind please, as any area must be ready to deal with adds by killing them, as well as dealing with any other normal mechanics associated with their miniboss.

Stage 5 High Vizier Ri`zyr - Room Raid Positioning:




This is a preliminary write up, which will be amended accordingly based on our experiences and feedback provided by our raiders.

* Friendly reminder: Freelance Raid Suggestion Policy regarding New Content - Don't kill the messenger -- pie management.



Details of NPCs/Mechanics

Wulthan & Chokidai

NORTH BUILDING   
a Wulthan chokidun   Three located outside the building
   At 90s intervals, each spawns a snarling chokidai or a chokidai (seems random which type)
   Wulthan are attackable with melee and spells
   Hit for 18k to 70k
   Not rooted, will chase if aggro'd
   
a chokidai   Spawn from Wulthan chokidun at 90s intervals.
   Hit for 11k to 43k
   Chokidai Fade - Cancel Aggro 100% (mem-blur, single-target)
   
a snarling chokidai   Spawn from Wulthan chokidun at 90s intervals.
   Hit for 11k to 43k
   Chokidai Fade - Cancel Aggro 100% (mem-blur, single-target)




General Dekloaz in First Tower

General Dekloaz   Miniboss.  Hits 18k to 73k
   orange aura appears as warning before AE fires.
   Tactical Whirlwind - Caster PB 100k DD + 32k DoT + Root (30' range)
   Strike of Gorowyn - 175k DD + 66k DoT + Stun (single-target if type 148)
   Sarnak Finesse - 10000% riposte (NPC self-buff)
   
a Krellnakor cinderblade   Hard hitting trash in room
   Cinderblade Slice - Caster PB 160k DD (75' range)
   Sarnak Finesse - 10000% riposte (NPC self-buff)
   
a Krellnakor levy   Hit for 66k

When General Dekloaz dies: The energy of General Dekloaz is not extinguished. In fact, his change of state brings forth other leaders of the sarnak to battle in his stead. You will need to stop them immediately.





Magma Lord Virnax - Outside Forge Building

Magma Lord Virnax   Miniboss
   Magmatic Reproval - Caster PB 120k DD + Knockback (50' range)
   orange aura appears as warning before AE fires.
   Warning Emote: Magma Lord Virnax raises a clenched fist, and magma seeps from the ground.
   
a bodyguard   Four on platform around miniboss
   Sarnak Finesse - 10000% riposte (NPC self-buff)
   
a fireling   These come into play based on a timer, or at this stage/earlier, and onward during event.
   We had one so far at this stage.  They hit for 12k to 55k~
   Despawns after casting Wildfire Detonation
   Wildfire Detonation 129k DD + 50k DoT, 30s VIRAL AE 65' range


Forge Lord Wirn - Forge Building

Forge Lord Wirn   Miniboss
   Strike of Gorowyn - 175k DD + 66k DoT + Stun (single-target if type 148)
   Sarnak Reflection - Increase Chance to Reflect Spell by 25% with up to 100% Damage (NPC self-buff)
   
A Fereth forgemaster   Five located around the room
   Sarnak Finesse - 10000% riposte (NPC self-buff)
   
A forge elemental   Three spawn at 90s intervals and target emote a player.  10s later, the players are hit with a viral AE
   Wildfire Detonation 129k DD + 50k DoT, 30s VIRAL AE 65' range
   Emote action: Run into tunnel - away from raid to avoid spreading viral DoT - Return with trigger tells you.
   Note: Spawn from the forges around the room, starting from EAST forge, clockwise, one add from each for total of three.


Forge elemental Log snippet:
[Sat Feb 24 23:31:06 2018] Fire begins billowing out of the forges!
[Sat Feb 24 23:31:16 2018] A forge elemental begins to cast a spell. <Wildfire Detonation>
[Sat Feb 24 23:31:16 2018] A forge elemental begins to cast a spell. <Wildfire Detonation>
[Sat Feb 24 23:31:16 2018] A forge elemental begins to cast a spell. <Wildfire Detonation>
[Sat Feb 24 23:31:16 2018] Forge Lord Wirn begins to cast a spell. <Strike of Gorowyn>
[Sat Feb 24 23:31:16 2018] Dokhopper is lashed by a Strike of Gorowyn!
[Sat Feb 24 23:31:16 2018] A forge elemental shouts, 'I'll detonate you with wildfire, Padraigg...'
[Sat Feb 24 23:31:16 2018] A forge elemental's skin flares brightly with agonizing cinders.
[Sat Feb 24 23:31:16 2018] A forge elemental shouts, 'I'll detonate you with wildfire, Barlaceea...'
[Sat Feb 24 23:31:16 2018] A forge elemental's skin flares brightly with agonizing cinders.
[Sat Feb 24 23:31:16 2018] A forge elemental shouts, 'I'll detonate you with wildfire, Dimerall...'
[Sat Feb 24 23:31:16 2018] You gained raid experience!
[Sat Feb 24 23:31:16 2018] A forge elemental died.
[Sat Feb 24 23:31:16 2018] You gained raid experience!
[Sat Feb 24 23:31:16 2018] A forge elemental died.
[Sat Feb 24 23:31:16 2018] A forge elemental is infected by Dimerall's diseases for 46 points of non-melee damage.
[Sat Feb 24 23:31:16 2018] A forge elemental hits Dimerall for 33421 points of damage.
[Sat Feb 24 23:31:16 2018] A forge elemental tries to bash Dimerall, but misses!




Portals, Adds, & High Arcron Ioulin - North-West

High Acron Ioulin   Miniboss.  Spawns at last portal destroyed
   
An Arcron portal   Portal object.  Two outside, one inside at top of building.
   
an Arcron soulkeeper   Static adds outside portals
an Arcron flamekeeper   
a bodyguard   Sarnak Finesse - 10000% riposte (NPC self-buff)
   
A cinder skywing   Aggressive Buffet - Frontal AE 88k DD + Knockback
   Cinder Sputum - Target AE 130k DD + 40k DoT + Snare (12s) - Casts Ring on Ground like Skyfire zone drakes.
   These drakes are possibly up earlier, but often aggro players during Ioulin and onward.


High Vizier Ri`zyr - Green Building Top Floor - North East

High Vizier Ri`zyr   Miniboss
   High Vizier's Charm - Charm (single-target, 6s)
   10s Warning emote: Draconic runes begin to coalesce around Ri`zyr.
   Appears to charm the current MT usually.  Tanks be ready to aggro when MT charmed.
   Emote occurs at 1 minute intervals.
   
   High Vizier's Explosion - Caster PB AE 130k DD + Knockback (50' range)
   Occurs at 1 minute intervals.
   
   Strike of Gorowyn - 175k DD + 66k DoT + Stun (single-target if type 148)
   Sarnak Finesse - 10000% riposte (NPC self-buff)
   
Wulthan grand inquisitor   Part of building static NPC.  Two are up at start of event.  If killed, they seem to respawn later.
   Possibly tied to the spawn rate/number of firelings.


Map Locations

Map file: gorowyn_1.txt (right-click, "Save As", and place in EQ maps folder).


Code: [Select]
P 889.4769, 1241.6133, -200.8909,  0, 0, 240,  2,  a_sickly_chokidai(Q)
P 1343.0986, 534.8561, -228.5248,  0, 0, 0,  3,  Krellnakor_Guardian_Garanok
P 1549.4792, 235.7360, -128.3752,  240, 0, 0,  3,  General_Dekloaz
P 1565.0277, 232.2437, -125.9488,  0, 0, 0,  3,  A_Krellnakor_levy
P 1515.8065, 231.5237, -127.3752,  0, 0, 0,  3,  A_Krellnakor_cinderblade
P 1536.9755, 331.5896, -241.4103,  0, 0, 0,  3,  A_Krellnakor_levy
P 1558.2614, 330.1430, -241.4103,  0, 0, 0,  3,  A_Krellnakor_levy
P 1408.2556, -23.8946, -274.3843,  0, 0, 0,  3,  A_Wulthan_chokidun
P 1508.8882, 11.8487, -274.3843,  0, 0, 0,  3,  A_Wulthan_chokidun
P 1612.5691, -24.0484, -274.3844,  0, 0, 0,  3,  A_Wulthan_chokidun
P 1511.0938, -154.7297, -268.5295,  240, 0, 0,  3,  High_Vizier_Ri`zyr
P 1192.8049, 318.4149, -224.7404,  240, 0, 0,  3,  Magma_Lord_Virnax
P 1215.1005, 576.5311, -226.1918,  240, 0, 0,  3,  Forge_Lord_Wirn
P 1105.7000, 2.3526, -225.7642,  240, 0, 0,  3,  High_Arcron_Ioulin



Krellnakor Guardian Garanok

Talking to Krellnakor Guardian Garanok triggers the event.  Located just before the bridge.

Event start: Krellnakor Guardian Garanok shouts, 'Then die!  Awaken, brothers and sisters! The enemy has arrived! Show yourselves and fight!'


Achievements

No Fakes - Do not kill the fake mirror image versions of the Acron sarnak.
Ghosted - Defeat 3 or fewer undying ghosts.
Foul Breath - Individual: Avoid being hit by the drakes' Cinder Sputum breath attack.


Text & Audio Triggers - Mandatory

* Note there is a main package for everyone, and an addon for tanks.

Everyone  Main Package  03-02-2018 (7:23pm)  - Event Start
- Event Reset
- Forge Elemental - VIRAL Targeted (1st person)
- Forge Elementals Spawned!
- General Dekloaz - Strike of Gorowyn - DD + DoT + Stun
- General Dekloaz stage complete - Move West - Outside forge building
- Forge Lord Wirn stage complete - Move north west to portals

- [ Sub-grouping folder ]
-- High Arcron Ioulin - Image shimmer and split
-- High Arcron Ioulin - Shimmers and briefly reverts to its true mirrored form.

- [ Sub-grouping folder - For ENC, RNG, MNK (others can toggle folder off) ]
-- NPC Self Buffs - Sarnak Finesse, Sarnak Reflection (use a beneficial dispel to remove from NPC)
       
TANKS  Memblur + Charm  03-07-2018 (8:07pm)  - General Dekloaz - Memblur mechanic (based on Strike cast)
-- Note: You have to have NPC Spell casts on in EQ Filter options for this trigger to fire.
-- If you're not sure what this means, send me a tell in-game.
- High Vizier's Charm - 10s warning - Be ready to aggro
-- 2s text/voice warning before Charm is cast to hold aggro on Ri`zyr

GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).



5
Upcoming Events & Strategy / EoK - Kor-Sha - T3 - The Kar`Zok
« on: February 15, 2018, 02:36:55 AM »
Kor-Sha - T3 - The Kar`Zok


Gather Zone:  Gates of Kor-Sha
NPC Name: Praetor Tellik
NPC Location: Find path (CTRL-F)
 
Keyword to Enter:ready


Flag & Key Requirements

Zone Flag: None
Event Key: None
Group Mission: Essence of the Dragon I (Group) /achievement.  Not Required, but nice to have.  Reduces Zone-wide AE.
Event Flags: Seal of the Kar`Zok (18/18)
 
* Minimum to be Piggy/85'/pushed into raid: N/A


Brief Event Overview & Strategy

Emanating Flames - Orange Auras - Three spawn random locations around the room.  MOVE AWAY / STAY OUT OF THESE AURAS

Snowblaze Gaze Emote - Frost Ring around Players:

At timed intervals, Snowblaze targets three players who are then hit by the Freezing Pulse (197k DoT + Root + Silence).

Each player targeted by the gaze emote has a > FROST RING < around them, to visually indicate to others they are targeted.

Action: EVERYONE MOVE AWAY FROM PLAYERS WITH A VISIBLE > FROST RING <.

Failure to move away from > FROST RING < players, results in being hit by Call of Flames - 197k AE DD + Mana/Endurance Drain 15k/12k + Dispel.


Reaper Tank:

Position reaper SOUTH-WEST'ish (SW), as indicated in the diagram below (map also included).  Not on the ramp, but below on the floor area, the ramp has an overhang.

Face Reaper SOUTH (away from raid), so his frontal AE doesn't hit raid.


Assaulter Adds - Kiters & Tanks:

Kiters assigned for each FROST assaulter add.  Kite in Counter-Clockwise (CCW) pattern, as indicated on diagram (map file has visual markers to help if needed).

Assigned tanks for each FLAME assaulter add are to tank their adds in raid, as we kill them first.

FLAME assaulter add Tanks: When your add dies, build aggro on kiter adds, in case the kiter dies, you can pickup their add and resume kiting it.


HEALERS:
  • Clerics IoS's on engage.  TB CR and GHoT as assigned
  • Druids TB SOTW as assigned
  • Splashes!  Maintain GHoT on your group
  • Shaman - Work out who's slowing which assaulter during prep.  Remember slow on reaper.

DPS:

Burn from engage.

Assigned groups for reaper (casters usually).

Everyone else assists MA.


MA - Kill order: FLAME assaulter adds first, then FROST assaulter adds.  Shields are broken early on Flame assaulters, making them faster to kill first.

Positioning:



In-game Achievements, can also provide some hints.

This is a preliminary write up, which will be amended accordingly based on our experiences and feedback provided by our raiders.

* Friendly reminder: Freelance Raid Suggestion Policy regarding New Content - Don't kill the messenger -- pie management.



Details of NPCs/Mechanics


Emanating Flames - Auras



Every 55 seconds, three orange auras spawn at various locations in the room.

Action: MOVE AWAY / STAY OUT OF THE AURAS

Can be used to break shield barrier on frost assaulter adds.

Shield breaking is optional, not required.  Related /ach: Destroy All Shields - Win after breaking all six sarnak shields.

Emanating Flames    AURA - 219k DD + MANA DRAIN 17k (Range Based Mod: 0% at 0' to 100% at 320')
Effect message 1st person: Flame washes over you, growing stronger as it moves away.
Action: MOVE AWAY / STAY OUT OF THE AURAS

Snowblaze emote:
[Thu Feb 15 22:23:03 2018] The snowblaze focuses heat in areas around the room.


A Kar`Zok snowblaze

Located stationary at the top of the ramp.  Surrounded by a blue aura that damages, has a push back and stun.

Snowblaze is damageable.  Can't get close enough to directly melee without hitting aura, but can by range.

Snowblaze is active and melee hits you, if in range.

Concussive Barrier    AURA - 88k DD + Push Back + Stun
Effect message: You are pushed back by a powerful magical force.


Snowblaze - Emanating Flames & Frost Assaulter Shield Breaking

The aura Emanating Flames causes can be used to break the shield barrier on frost assaulter adds.

Shield breaking is optional, not required.  Related /ach: Destroy All Shields - Win after breaking all six sarnak shields.

Damage/Shield breakage:
[Thu Feb 15 22:23:03 2018] Flame washes over you, growing stronger as it moves away.  You have taken 125158 points of damage.

[Sat Mar 24 20:43:59 2018] A frost assaulter's icy shield protects them from the weakened heat of Emanating Flames.
[Sat Mar 24 20:43:59 2018] A frost assaulter's icy shield cracks from the heat of the Emanating Flames.
[Sat Mar 24 20:43:59 2018] A frost assaulter's icy shield cracks from the heat of the Emanating Flames.


Snowblaze emote:
[Thu Feb 15 22:23:03 2018] The snowblaze focuses heat in areas around the room.


Snowblaze - Gaze Emote & Flame Assaulter Shield Breaking

Snowblaze targets three players who are hit with Freezing Pulse.  When Freezing Pulse fades, Target AE hits MOBS nearby with Frozen Pulse.

Freezing Pulse and subsequently Frozen Pulse can damage flame assaulter's shields (Blazing Shield Barrier), as well as damage Kar`Zok reaper.

Breaking the shields on flame assaulter adds is optional, not required.  Related /ach: Destroy All Shields - Win after breaking all six sarnak shields.

Freezing Pulse    196k DoT (12s) + Root + Inhibit Combat + Spell Casting.  On Fade: Frozen Pulse
Effect message 1st person: You are encased in unstable frost.
Effect message 3rd person: Soandso is encased in unstable frost.
 
Frozen Pulse    Target AE 217k DoT (18s, 100' range) + Root + Inhibit Combat + Spell Casting
Effect message 1st person: You are encased in frost.
 
Call of Flames    197k AE DD + Mana/Endurance Drain 15k/12k + Dispel - 31' range
Note: 10 seconds following the gaze emote, this spell is directed at each player emoted.

[Thu Feb 15 21:31:40 2018] Lukatai is encased in unstable frost.
[Thu Feb 15 21:31:40 2018] Borean is encased in unstable frost.
[Thu Feb 15 21:31:40 2018] Bumkus is encased in unstable frost.
[Thu Feb 15 21:31:40 2018] The snowblaze sets her gaze upon Lukatai, Borean, Bumkus
[Thu Feb 15 21:31:42 2018] Lukatai has taken 94140 damage from A Kar`Zok snowblaze by Freezing Pulse.
[Thu Feb 15 21:31:43 2018] Bumkus has taken 92669 damage from A Kar`Zok snowblaze by Freezing Pulse.
[Thu Feb 15 21:31:45 2018] Borean has taken 94140 damage from A Kar`Zok snowblaze by Freezing Pulse.
[Thu Feb 15 21:31:48 2018] Lukatai has taken 96562 damage from A Kar`Zok snowblaze by Freezing Pulse.
[Thu Feb 15 21:31:49 2018] Bumkus has taken 94111 damage from A Kar`Zok snowblaze by Freezing Pulse.
[Thu Feb 15 21:31:52 2018] Borean has taken 96562 damage from A Kar`Zok snowblaze by Freezing Pulse.
[Thu Feb 15 21:31:54 2018] Lukatai has taken 100416 damage from A Kar`Zok snowblaze by Freezing Pulse.
[Thu Feb 15 21:31:54 2018] A flame assaulter's fiery shield cracks from the shock of the Freezing Pulse.
[Thu Feb 15 21:31:55 2018] Bumkus has taken 98847 damage from A Kar`Zok snowblaze by Freezing Pulse.
[Thu Feb 15 21:31:55 2018] A flame assaulter's fiery shield cracks from the shock of the Freezing Pulse.
[Thu Feb 15 21:31:58 2018] Borean has taken 100416 damage from A Kar`Zok snowblaze by Freezing Pulse.
[Thu Feb 15 21:31:58 2018] A Kar`Zok reaper has taken 434246 damage from Lukatai by Frozen Pulse.
[Thu Feb 15 21:31:58 2018] A Kar`Zok reaper has taken 434246 damage from Bumkus by Frozen Pulse.
[Thu Feb 15 21:31:58 2018] A flame assaulter's fiery shield shatters from the shock of the Freezing Pulse!
[Thu Feb 15 21:32:15 2018] The snowblaze sets her gaze upon Daredilly, Finb, Dioria
[Thu Feb 15 21:32:50 2018] The snowblaze sets her gaze upon Alorra, Paye, Twoma



Snowblaze - Freezing & Burning Rage

Possible balance mechanic, with unbalance resulting in power up.

Freezing Rage:

Related /ach: Freezing Rage - Win after pushing the Kar`Zok snowblaze into her cold rage for at least five minutes.


Burning Rage:

Applying damage to reaper (snowblaze's partner), causes Snowblaze to react (power up).

Related /ach: Burning Rage - Win after pushing the Kar`Zok snowblaze into her burning rage for at least five minutes.

[Thu Feb 15 21:59:29 2018] The Kar`Zok snowblaze's eyes burn with flame at the harm done to her partner.
[Thu Feb 15 21:59:39 2018] The Kar`Zok snowblaze's eyes burn with flame, a flame that fuels her strength!

[Thu Mar 29 22:48:26 2018] The Kar`Zok snowblaze's eyes return to normal.



Snowblaze - Electrical Trace Emote & Ring Around Player Targeted

Visible electrical ring appears around targeted player, 10s warning to react.

Action: Move out of line of sight of snowblaze (wip, test/report).

[Thu Feb 15 21:33:10 2018] The snowblaze points and an electrical trace flows from her to Finb.

[Thu Feb 15 21:33:20 2018] The Kar`Zok snowblaze points her electrified finger, shouting, 'Well, my target appears to be missing, I shall seek another!'

Note: Above log sample regarding appears to be missing may be a result of Finb dying, not necessarily indicative of a success emote.


A Kar`Zok reaper

Located at the bottom of the ramp (can be moved).

Hits 17k to 55k and flurries.

Directional AE - Face reaper towards a wall, or away from main raid.

* Important Note: DPS can be applied to reaper prevent frost spheres from coming into play.

Breath of Atrebe    108k Directional AE - FRONTAL (300 to 60 Degrees)
Effect message 1st person: You are hit by a wave of ancient magic.
   
Lightning Blade    106k DD (single-target) + Stun
Effect message: You are struck by a blade infused with lightning.
   
Lightning Arc178k DD Caster PB (93' AE range) + Stun
Lightning arcs from the sarnak to everyone around him.
   
Killing Strike195k DD (single-target)
Emote: The reaper flashes, as fast as lightning, to Furro, landing a deadly strike.
Effect message: You are struck a killing blow.




Reaper - Killing Strike - Points His Weapon at Player Emote

Reaper emote points weapon at someone, 10s warning to react.

Action: when reaper trigger fires - RUN TO TO REAPER - BUT AVOID his FRONT (not in sight of you).

Failure penalty: Killing Strike 195k DD.

Sample 1:
[Thu Feb 15 21:59:24 2018] The reaper points his weapon at Evilash.
[Thu Feb 15 21:59:24 2018] A Kar`Zok reaper begins to cast a spell. <Lightning Blade>
[Thu Feb 15 21:59:34 2018] The reaper flashes, as fast as lightning, to Evilash, landing a deadly strike.

Sample 2:
[Thu Feb 15 21:32:05 2018] The reaper points his weapon at Owmy.
[Thu Feb 15 21:32:15 2018] The Kar`Zok reaper has lost his target. Waving his blade in frustration, he searches for a new one.



Spheres - A sphere of frost

These can come into play 50s - 54s into the event (see note to avoid).  They pathed down the ramp towards assaulter adds.

As the spheres pathed down the ramp, they stopped periodically, moved back and forth.

* Important Note: Can prevent spheres from spawning by applying a certain amount of DPS to A Kar`Zok reaper.

Flowering Freeze    107k DoT + Snare + Melee Slow + Mana Drain 6k (36s, Caster PB AE 375')
Effect message: You are freezing.

[Mon Feb 12 20:44:03 2018] The snowblaze causes a freezing sphere to come into existence.

[Mon Feb 12 20:44:03 2018] A sphere of frost begins moving toward A flame assaulter.
[Mon Feb 12 20:44:08 2018] A sphere of frost begins moving toward A frost assaulter.
[Mon Feb 12 20:44:13 2018] A sphere of frost begins moving toward A frost assaulter.
[Mon Feb 12 20:44:18 2018] A sphere of frost begins moving toward A frost assaulter.
[Mon Feb 12 20:44:23 2018] A sphere of frost begins moving toward A flame assaulter.
[Mon Feb 12 20:44:28 2018] A sphere of frost begins moving toward A frost assaulter.
[Mon Feb 12 20:44:33 2018] A sphere of frost begins moving toward A flame assaulter.


[Mon Feb 12 20:44:33 2018] A sphere of frost begins to cast a spell. <Flowering Freeze>



Frost & Flame Assaulter Adds

Three frost assaulters and three flame assaulters.

Flame assaulters hit for 14k to 48k~.

Up at event start, pre-targetable.

a flame assaulter   Blazing Shield Barrier - Self Buff
   Increase Melee Mitigation by 80%
   Increase Chance to Reflect Spell by 80% with up to 80% Damage
   Notes:
   - Cannot beneficial dispel
   - Shield breakage possible via snowblaze gaze at emote 3x players, Freezing/Frozen Pulse hitting flame assaulter adds
   - Shield breakage is optional, not required.
   - Related /ach: Destroy All Shields - Win after breaking all six sarnak shields.
   
   Sarnak Bash - 90k DD (single-target) + Stun (6s)
   Effect message: A shield strikes you in the head.
   Note: Marked on map as FL00, FL01, FL02
   
a frost assaulter   Freezing Shield Barrier - Self Buff
   Increase Melee Mitigation by 60%
   Increase Chance to Reflect Spell by 60% with up to 80% Damage
   Notes:
   - Cannot beneficial dispel
   - Shield breakage possible via frost assaulter adds being hit by Emanating Flames auras
   - Shield breakage is optional, not required.
   - Related /ach: Destroy All Shields - Win after breaking all six sarnak shields.
   
   Sarnak Bash - 90k DD (single-target) + Stun (6s)
   Effect message: A shield strikes you in the head.
   Note: Marked on map as FR00, FR01, FR02




A disturbed ancient beetle

Comes into play at 1 min 30s - 2 min~ from event start.

Reported to spawn in SOUTH area of event room.  Near the little room.

A disturbed ancient beetle   Pernicious Pests - 90k DoT + MANA/END DRAIN - VIRAL DoT (55' range, single-target)
   Trigger added based on pattern: Pests crawl all over your body, hungry for more.
   Action: RUN AWAY FROM RAID - Return when DoT gone

[Sat Mar 24 21:35:53 2018] Rulolin has taken 47943 damage from A disturbed ancient beetle by Pernicious Pests.


Various Map Locations

Kiters:  Some markers for rocks/spikes/scaffolding, as a visual aid for kiting path.

Tanks:

Can pre-target assigned assaulter add before engage.  But it helps to have a /target hotkey in the event you lose target, and/or are assigned multiple adds.

Social hotkey example: /target a_flame_assaulter0#, where # is your assign or position in assignment (ie, Soandso, Whatso, where Soandso is a_flame_assaulter00, and Whatso is a_flame_assaulter01).

Map file: korshaint_1.txt (right-click, "Save As", and place in EQ maps folder).

Code: [Select]
P 765.7897, -2933.8020, -311.3129,  0, 0, 0,  3,  FL00
P 795.1224, -2947.1772, -311.5818,  0, 0, 0,  3,  FL01
P 815.2715, -2913.6694, -310.3218,  0, 0, 0,  3,  FL02
P 764.2802, -2915.6357, -311.4649,  0, 0, 240,  3,  FR00
P 781.0963, -2940.4529, -311.5813,  0, 0, 240,  3,  FR01
P 817.3365, -2939.7205, -310.7359,  0, 0, 240,  3,  FR02
P 703.0671, -2870.4753, -302.3353,  240, 0, 0,  3,  Reaper_MT
P 733.6052, -3004.4380, -314.2262,  0, 127, 0,  3,  RAID
P 868.9236, -2826.4167, -304.3772,  127, 64, 0,  3,  Rock
P 949.5286, -2845.7988, -302.9352,  127, 64, 0,  3,  Spikes
P 953.1772, -2970.4463, -312.6736,  127, 64, 0,  3,  Scaffolding
P 844.5781, -3038.5754, -298.8338,  127, 64, 0,  3,  Rocks


Achievements

Destroy All Shields - Win after breaking all six sarnak shields.
Freezing Rage - Win after pushing the Kar`Zok snowblaze into her cold rage for at least five minutes.
Burning Rage - Win after pushing the Kar`Zok snowblaze into her burning rage for at least five minutes.


Zone wide AE - Aura of Kor-Sha

Appears in song window.  Group and Raid Achievements negate the effects.

Aura of Kor-Sha    Inhibits: Crit Nuke Dmg, DoT Dmg, Heal Chance, HoT Chance, Hit Chance, Crit Hit Dmg.  Cap Mana at 80%
Effect message: Dark magic infests your blood because it is not of the dragon.




Achievements:




[Mon Feb 12 21:45:14 2018] You have entered Kor-Sha Laboratory.
[Mon Feb 12 21:45:14 2018] Your mercenary has been suspended.
[Mon Feb 12 21:45:15 2018] You have entered an area where levitation effects do not function.
[Mon Feb 12 21:45:15 2018] You appear.
[Mon Feb 12 21:45:15 2018] Dark magic infests your blood because it is not of the dragon.



Text & Audio Triggers - Mandatory

* Important Notes:

There is a main package for everyone.  However, there are optional "Sub-group folder(s)" triggers that are toggled OFF by DEFAULT on PURPOSE.   This is to cut down on the noise.  But the optional triggers are for things like 3rd person failures (to see who failed an emote), shield break emotes, etc.  So please do not just blindly toggled on all the sub-folders unless you really need/want them on for some reason (ie, if we're doing an /ach or something etc).

Everyone  Main Package  03-31-2018 (6:37pm)  - Event Reset
- Beetle Add - Pernicious Pests VIRAL DoT (1st Person) - Run away
- Reaper - Points Weapon - Run to reaper - Avoid his front
- Reaper - Points Weapon - Run to reaper - Avoid his frontal view (FAILURE 1st person)
- Snowblaze - Electrical trace - Get out of Snowblaze Line of Sight
- Snowblaze - Emanating Auras - Move Away / Stay Out of the Flame Auras
- Snowblaze - Sphere spawn (not enough DPS on reaper) - Destroy Sphere NOW
- Snowblaze - Gaze Emote - EVERYONE MOVE AWAY FROM FROST RING PLAYERS


These Sub-groups are TOGGLED OFF BY DEFAULT ON PURPOSE:
(Only toggle on if you have a reason/need to)

- [ Sub-group folder ] Assaulter Add Shield Breaks
-- Snowblaze - Flame Assaulter Shield Break

- [ Sub-group folder ] Reaper - Points Weapon (FAILURE 3rd person)
-- Reaper - Points Weapon - Run to reaper - Avoid his frontal view (FAILURE 3rd person)

- [ Sub-group folder ] Snowblaze - Gaze Emoted (1st Person)
-- Snowblaze - Gaze Emoted - Freezing/Frozen Pulse - For Flame Assaulter Shield Breaking (1st Person)



GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).



6
Upcoming Events & Strategy / RoS - Overthere - T1 - Fell Foliage
« on: December 28, 2017, 06:51:34 PM »
Overthere - T1 - Fell Foliage


Zone & Instance Info

Gather Zone: Overthere
NPC Name: Hortulanus Cryolex
NPC Location: Find path (CTRL-F)
 
Keyword to Enter:now


Flag & Key Requirements

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags: None
 
* Minimum to be Piggy/85'/pushed into raid: N/A.


Brief Event Overview & Strategy

Assist MA, priority kill ADDS FIRST, then DPS Cactiikii (boss).

Cactiikii AE rampages, we denote a location to tank it.  Adds are killed in a location outside AE Rampage from Cactiikii.

Boss spawns adds at TIMED intervals AND HP%.

A burgeoning succulent spawns every 1 min 20 sec, approximately.  When killed, spawns: a pitiful succulent, a surreal succulent, a spiteful succulent

Boss spawns HP% adds at: 83, 67, 51, 35, 19.  Adds are: a pitiful succulent, a surreal succulent, a spiteful succulent

Timing is important, as we want to avoid killing a burgeoning to get three adds at the same time we hit a HP% and spawn three additional adds.

Boss goes INVULNERABLE when too many adds are up.  We must keep pace killing adds.  Your triggers will indicate when boss is invulnerable and vulnerable.

At around 30% of Cactiikii, emotes begin targeting two random players at 40-45s~ intervals with a BIG YELLOW RING - everyone around the player in the ring area is hit with Accumulated Spines: 130k DoT + Melee SLOW + Snare + Decrease Heals Taken by 100% (24s). -- RUN AWAY WHEN EMOTED -- OTHERS STAY AWAY FROM YELLOW RING AREA AROUND OTHER PLAYERS.


A renegade succulent:

These explode for a lot of damage (emote warns, also has visual ring around mob, hard to miss it)

An assigned tank is tasked to MOVE RENEGADE SUCCULENTS AWAY FROM RAID -- Snare first, or it mob roots itself if moved too quickly.


A sprouting succulent:

Spawns random locations, if not killed grow into a renegade succulent.

Sprouting adds do not hit back.  Appear on track.  We are currently only killing if going for Achievement: Brown Thumb


MA Kill Order: A burgeoning succulent, then splits: a pitiful succulent (these mez players), a surreal succulent (these charm players), a spiteful succulent.


That's it for now!

This is a preliminary write up, which will be amended accordingly based on our experiences and feedback provided by our raiders.

* Friendly reminder: Freelance Raid Suggestion Policy regarding New Content - Don't kill the messenger -- pie management.



Details of NPCs/Mechanics


Cactiikii

Boss.  AE Rampages.

Boss spawns HP% adds at: 83, 67, 51, 35, 19.  Adds are: a pitiful succulent, a surreal succulent, a spiteful succulent

Boss goes INVULNERABLE when too many adds are up.  Emotes indicate when invulnerable and vulnerable.

At around 30% of Cactiikii, emotes begin targeting two random players at 40-45s~ intervals with a BIG YELLOW RING - everyone around the player in the ring area is hit with Accumulated Spines: 130k DoT + Melee SLOW + Snare + Decrease Heals Taken by 100% (24s).  Emoted players are to move away from the raid.  Others should avoid being in the yellow area of players emoted.

Shield of NeedlesSelf buff - Add Defensive Proc: Agonizing Needles with 400% Rate Mod
Note: Defensive proc from boss.  Melee players get hit with Agonizing Needles debuff.
Player inflicted with percentage of their own melee damage.
   
Agonizing Needles   Proc on Players from Shield of Needles (18s duration)
   Decrease Current HP by 6500
   Lifetap from Weapon Damage: -5%
   Decrease Chance to Double Attack by 50%
   Decrease Accuracy by 100
   
Irritating Spines57k DoT + Mana Drain 2k, Cap HP/Mana 90% (36s, single-target)
   
Chaotic ShuffleShadowstep + Spin
Note: Warps player to a random location
   [Fri Mar 16 21:41:58 2018] Toransa is shifted.
   
Accumulated Spines 130k DoT + Melee SLOW + Snare + Decrease Heals Taken by 100% (24s)
Note: Yellow ring appears around each player emoted.
   [Sat Apr 07 22:23:36 2018] Cactiikii shouts, 'My spines will find a target, Kazmin and Borean.


Cactiikii Spawn: [Thu Jan 11 20:56:25 2018] A high-pitched voice booms, 'Did you think you would be sneaky? Now you've angered great Cactiikii!'

HP% Adds: [Fri Jan 12 21:21:48 2018] Cactiikii sheds several lesser succulents as it is wounded.

Cactiikii Invunerable & Vulnerable:

Boss Invulnerable - Too many adds up: [Fri Mar 16 21:33:10 2018] Cactiikii becomes invulnerable because of the strength in numbers of the succulents.

Boss Vulnerable: [Fri Mar 16 21:41:58 2018] Cactiikii grows vulnerable as the population of succulents shrinks.



Adds

Various adds listed below hit for 11k - 46k+, unless otherwise indicated.

a renegade succulent   AE 308k DD (93' range) - Explosion of Needles
   Action: MOVE RENEGADES AWAY FROM RAID!
   Notes:
   - Snare first, or it may root itself if moved too quickly.
   - Despawns when explosion is cast.  10s warning emote:
   [Fri Jan 12 22:30:39 2018] A renegade succulent shudders, about to explode!
   [Fri Jan 12 22:30:49 2018] A renegade succulent begins to cast a spell. <Explosion of Needles>
   
a burgeoning succulent   When killed, spawns sub-entities: a pitiful succulent, a surreal succulent, a spiteful succulent
   [Thu Jan 11 20:56:49 2018] As the burgeoning succulent dies, it burgeons, spawning several lesser succulents.
   
a pitiful succulent   Target AE MEZ (60' range) - Whispering Mind
   
a surreal succulent   Single-target CHARM - Bad Trip
   
a spiteful succulent   Does not summon.
   
an atrocious succulent   Speculation based on Atrocious /achievement, when pitiful/surreal/spiteful grow/left up (?) turns into/spawns (?) an atrocious succulents.
   
a monstrous succulent   Spawns at the beginning of the event, following some lore.
   
a sprouting succulent   Special add: Spawns random locations, if not killed grow into a renegade succulent.
   They do not hit back.
   Appear on track (can also /target them).
   Note: We are only killing if going for Achievement: Brown Thumb

Notes:

- Some/All of the above adds appear to cast the aforementioned spells: Shield of NeedlesIrritating Spines.
- Currently, zone contains normal trash adds in addition to event adds.  Zone trash appears to respawn as well.



Cactiikii - Start event, plant clicky

NPC at ZI gives out an item to click on the ground to plant and trigger the event script.  The location where you can click is limited, and emotes messages indicating which areas are permitted.

Upon planting, the event begins:

[Thu Jan 11 20:54:45 2018] The plant quickly expands in short, jerky movements.

... A monstrous succulent spawns:

[Thu Jan 11 20:54:57 2018] Paruaa says, 'Hail, a monstrous succulent'

[Thu Jan 11 20:55:00 2018] A tiny scream can be heard underfoot as the succulent takes to the fertile soil. It grows rapidly.


...

[Thu Jan 11 20:55:40 2018] The succulent grows rapidly in the fertile soil, producing rustling and snapping sounds as the plant's flesh unfolds.

... A monstrous succulent is killed:

[Thu Jan 11 20:56:22 2018] A monstrous succulent has been slain by Vulvana!

... A few seconds later, boss goes active:

[Thu Jan 11 20:56:25 2018] A high-pitched voice booms, 'Did you think you would be sneaky? Now you've angered great Cactiikii!'



Achievements for reference:

Atrocious - Allow at least three sets of the weird little succulents to grow together into atrocious succulents.
Green Thumb - Allow all the sprouting succulents to mature.
Brown Thumb - Kill all the sprouting succulents before they can mature.


Text & Audio Triggers - Mandatory

Everyone  Main Package  04-07-2018 (11:56pm)  - Accumulated Spines - DoT + Debuff - RUN AWAY FROM RAID
- Boss HP% Adds
- Boss INVULNERABLE - Too many adds up - Kill adds
- Boss VULNERABLE
- Renegade succulent  - Explosion of Needles warning
       


GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).



7
Placeholder Post.

Completed Achievements April 22, 2016:

They Grow Restless
The Foretold Hour



This area is for write-up.  As contributions made to the thread, I'll edit them into this post.  Thanks everyone.


8
Upcoming Events & Strategy / EoK - Chardok - T2 - Atrebe's Vault
« on: March 11, 2017, 01:56:23 AM »
Chardok - T2 - Atrebe's Vault


Zone & Instance Info

Gather Zone: Scorched Woods
NPC Name: Praetor Garont
NPC Location: Find path (CTRL-F)
 
Keyword to Enter:ready


Flag & Key Requirements

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags: Achievement: Di`Zok Royal Seal (12/12) (we can pig/push in some players without /ach)
 
* Minimum to be Piggy/85'/pushed into raid: N/A.


Brief Event Overview & Strategy

Event is triggered upon entering the event room.

Boss roams around room with an Aura active which has a huge DD and Mana Drain if hit by it.

Various adds and mini-bosses spawn at different stages we have to deal with in different ways.

Entire event is timed, including each stage.

Stages below are listed in order of appearance.

* Friendly reminder: Freelance Raid Suggestion Policy regarding New Content - Don't kill the messenger -- pie management.


Hammers, Axes, Siphons

Waves of adds spawn.  Sets of: 1 Essence Hammer, 2 Executioner's Axes, and 1 Magical Siphon.

Our kill order is: Siphons, Axes, Hammers.

Everyone position IN THE SOUTH EAST (SE) CORNER.  SE corner is the immediate corner to your left as you enter the event area.  Do not stand near the tables.

DPS - MINI BURN FROM ENGAGE - We must keep pace killing the adds, or we become overwhelmed and lose tanks.


Tanks:

Hammers - Tank them in corner, face them towards the corner.  We don't want their Frontal AE (Bonk) hitting tanks who have the debuff: Mana Destruction (from Siphons).

Siphons, Axes (executioners), tank at raid.


Books

6 living tome (books) spawn, along with lorenado (like a miniboss).  A viral silence comes into play.

Casters and Healers position at the nearby TABLE to avoid silence.

Paladins - Position at table to avoid silence, splash main raid, and patch heal Book tanks.

MA work books, leaving lorenado miniboss until last.


Tanks:

Lorenado Tank, position that miniboss over by the doorway right nearby our corner (it's right next to a golem).

Golem tanks, prep before Lorenado dies.  We need you to move into position at your assigned Golem.


Golems

Four Imperial Constructs (golems), activate.  Golems cast Golem's Grasp, if you're too close you get pulled in.  15s later, they cast Footstomp, AE DD (185k, down to 120k after spell shielding).



Get in Position/tar hotkey
North East(NE)an_imperial_construct00
North West(NW)an_imperial_construct01
South East(SE)an_imperial_construct02
North East(SW)an_imperial_construct03

Note: If these /targets IDs for Golems are incorrect, please let me know.  Tanks worked out the /target IDs, and I confirmed with Evilash, but just in case something is amiss, let me know, thanks.

Casters and Healers, position outside Golem AEs.  Move as applicable to avoid roaming boss with aura.

MA work around room starting at SW, then NW, NE and do SE last.


Tanks:

You are assigned in pairs (two tanks per Golem), as setup allows.  You have dedicated healers, usually 2-3, as setup allows.

Be already in position at your assigned Golem before this stage activates.

You cannot pre-target Golems.

Golems like to pull ya towards them (as indicated above), which makes moving them to their corners challenging.  Do your best to snag them immediately upon activation and get it into your assigned corner.

Tank pairs, work together, communicate.  Perhaps the backup tank can initiate the aggro, and the point tank in corner snap aggro and bring it to you.  Whatever works best for you.  Work with each other.  Discuss this during prep with each other.

Casters and Healers, position in middle of room.  Move as applicable to avoid roaming boss with aura.


Dervishes

Three dervishes (cores) are in play.

We kill the LAST Golem in the South-EAST (SE) corner of the room.

ONLY when the LAST Golem dies, EVERYONE to move to the SE CORNER.  Certain players are exempt for this though (as indicated below).

BEFORE the last golem dies: Clerics, cast your IoS's as assigned and MGB Celestial Regeneration.  Druid SoTW as assigned by Dimbly.

Dervish TANKS.  Be ready and in position as assigned (SW, NW, NE).  The moment the Golem dies, get ready to DISC FORT/DEFLECT, immediately target your assigned dervish and get it positioned!

HEALERS - BE IN RANGE OF YOUR DERVISH TANK - But avoid Dervish Auras!

ONLY when Dervishes are positioned is MA to call ASSIST and start killing.

Each time Dervishes reset, 20s is added to the timer.

We are delaying on Dervishes until the first RESET -- To give us a little bit more time (this may change as we improve on this stage).

MELEE DPS on Core of LIGHTNING first -- Assisting MA1.

CASTERS on Core of FLAME first -- Assisting MA2.

Then everyone converges on STONE.





Dervish Auras:

An aura is visible around each Core dervish.  In contact with the aura and you get a DoT.  If you happen to have a lingering DoT from one of the other cores, you'll take more damage.

Core of Flame  Burning Ash:DoT 77k + Inhibit Combat + Increase damage from Shock of Lightning and Grinding Stones (30s)
RANGE DPS THIS ONLY
Pattern: Burning ash gets into your eyes.
 
Core of Stone  Grinding Stones:DoT 75k + Endurance drain 999, Increase Hit DMG Taken by 30% + Increase damage from Shock of Lightning and Burning Ash (30s)
Pattern: Rocks grind away at you.
 
Core of Lightning  Shock of Lightning:DoT 105k + Snare + Decrease melee haste + Increase Spell DMG Taken by Burning Ash and Grinding Stones (18s)
Pattern: You are shocked!

[Fri Mar 24 23:06:01 2017] A trio of elemental dervishes descends upon you!
[Fri Mar 24 23:06:01 2017] Because they were not all slain, the trio of elemental dervishes are restored!


Emote fires 1 min 30s.  On each reset, 20s is added to the timer.



Ancient Guardian of the Vault

Following Dervishes, boss activates: The Ancient Guardian of the Vault regains his vision and attacks!

Rambling Bones    Caster PBAE 119k DoT, Debuff.  Interrupts casting, Decrease chance to Double Attack
Disease Cures it (45 counters).
Pattern: Your bones start to move, as if trying to leave your body.
Note: First cast 106s, then 85s, 85s, ... no other data.

Boss AE Rampages.  Single target rampages.

Excess Mana mechanic - Starts around 30% onward.  Penalty add for each player whose mana is not between 30% and 70%.

Tank in SE corner of room.

Everyone assist MA unless assigned otherwise.  We do assign static sustained DPS groups on boss, if you're not in one of them, then you assist MA always please.

Adds:

a tomb guardian   Periodically spawns, and/or part of totem mechanic perhaps.
   
a ghostly guardian   Soul Drain 99k single-target Lifetap
   Effect message: The ghost drains a bit of your life away.
   Excess mana penalty add
   
a ghostly guardian   Mana Link 2k Mana Lifetap.
   Effect message: The skeleton leeches some of your energy.
   Excess mana penalty add



Excess Mana & Penalty Adds Mechanic

10s Warning Emote: The ancient undead probes your magical essences.

Penalty Emote: The ancient undead uses your excess mana to summon a ghost.

If your mana isn't within 30% to 70%, you'll spawn a ghost add.

We need EVERYONE keeping an eye on their GROUP MEMBERS MANA.  It's easy to forget and end up outside the required thresholds!  This is the single biggest factor that wipes us at this stage.

Important Note: When you die and are in HOVER MODE (RIP), you still count by the excess mana check and you will fail the mechanic causing an add to spawn each time.  From 30% onward, if you die, click ZONE TO BIND and don't take a rez unless you are not a mana class (ie, Berserkers, Rogues, Warriors are OK to take rezzes).   Thanks. :)


Ref:
[Fri Feb 09 23:36:38 2018] The ancient undead probes your magical essences.
[Fri Feb 09 23:36:48 2018] The ancient undead uses your excess mana to summon a ghost.
[Fri Feb 09 23:37:43 2018] The ancient undead probes your magical essences.
[Fri Feb 09 23:37:53 2018] The ancient undead uses your excess mana to summon a ghost.




Totems Spawning & Ground Spawn Orbs

Totem spawning: Ancient Guardian of the Vault says, 'The ancient undead summons forth a mystical totem.'

Clickies on the ground in main event area.

The clicky says it will "unlock" the orb.

Clicky    ColorRing Room Location  --
Orb of MeeknessBlueNorth-West  --
Orb of ReverenceGreenSouth-West  --
Orb of SubmissionRed/OrangeNorth  --

Orb Clickies:


Orb clickies ground spawns:



Achievements

No More Cores - Win without allowing any of the dervishes to respawn.
Jump through All the Rings - Win after activating the rings quickly and correctly, never letting the totem grow stronger.
Totem Goes Wild - Win without removing the totem, let it go wild.



Text & Audio Triggers - Mandatory

Everyone GINA File: eok-chardok-atrebes-vault-02-10-2018-728pm.gtp (updated 02-10-2018 (7:28pm))

Everyone - Trigger set includes:
- Event Reset
- Book Adds Spawned - Living tomes & Lorenado
- Golems Active

02-10-2018:
- Boss active - Ancient Guardian of the Vault
- Excess Mana - Warning - Penalty add if too much mana
- Excess Mana - Penalty add spawned
- Mystical Totem spawned - Part of orb mechanic


- Dervishes Spawned & Respawn Timer Unless ALL Dead <- You can /consider ANY raid mob in the event and it will STOP the repeating timer.


GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).



9
Freelance Raid Suggestion Policy regarding New Content

We've stated this frequently in-game, but also feel it's important to cover it on our forum as well.

The Freelance team requests that anyone who has done new content with their respective raid team and/or guild; or their their raid team/guild has done the content, to please refrain from giving us suggestions, as it's more enjoyable if we learn events on our own, thanks!

The premise behind this policy is to help facilitate an enjoyable and original raiding experience when facing new content.  By asking others and/or raid teams/guilds that have done an event already to refrain from making suggestions, it helps preserve the mystery, allowing for discovery by others.  The discovery process provides the opportunity for those other players to contribute their suggestions, for the team to co-ordinate their efforts, and eventually defeat the content.

We appreciate all those who wish to participate in our raids.  This policy is in no way meant to lessen the importance of one segment of our players from another.  Players who must refrain from offering suggestions are still able to contribute in their class roles and other helpful forms.

Be aware, this policy is official, and compliance is mandatory.  It is stipulated in our guidelines, and actively enforced.  Failure to comply may result in a warning, or temporary benching from events, and possible escalating penalties as the team deems necessary in more severe cases of non-compliance.

Thanks for understanding,
- Freelance Raid Team

10
Upcoming Events & Strategy / EoK - Chardok - T2 - Queen Velazul Di`zok
« on: February 05, 2017, 03:53:30 AM »
Chardok - T2 - Queen Velazul Di`zok


Zone & Instance Info

Gather Zone: Scorched Woods
NPC Name: Praetor Garont
NPC Location: Find path (CTRL-F)
 
Keyword to Enter:ready


Flag & Key Requirements

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags: Achievement: Di`Zok Royal Seal (12/12)
 
* Minimum to be Piggy/85'/pushed into raid: N/A.


Brief Event Overview & Strategy

Queen is up on the hill.

Two named Di`Zok Captains, each surrounded by a squad of Di`Zok adds.  Di`Zok adds are a mixture of different types.

Captains absorbed at HP%'s, 80, 60, 40, 20.

Sycophants spawn at timed intervals from the tunnel area.  Queen is invulnerable when Sycophants are up.

Puppets spawn at timed intervals and charm players.

From 40% onward, Queen casts Reflective Scale on herself every 30s.  Cast Eradicate Magic on Queen to remove her self buff please.

At around 10-15% the queen begins to summon her sokokar mount.  If the mount is not killed she flies away on it and the event resets.  There are 4 sokokar flying up above the raid.  If we kill one, she will summon another.  The summoned mount shows up on tracking.

Strategy:

Assist MA, add kill priority: Warcasters, Menders, Soldiers, Blademasters.

Off-tanking Captains.  Assigned TWO tanks.  Those two tanks work out with each other who is on which INITIAL Captain that is up before event starts.  When a Captain despawns, if it is the one you are currently tanking, YOU must tank the NEW CAPTAIN that spawns.  You can tank Captain up the ramp slightly, but stay in range of Cleric Auras and Splashes.

Groups #2 + #3 and Necromancers, are sustained DPS on Queen.  But these two groups also help raid kill Sycophants when they are up (because we can't damage Queen otherwise), and help main raid against Warcasters, due to their AEs, we need them down fast to limit player deaths.  We also need you helping on adds at the initial event start.

We place a campfire in the location where tanks are dragging adds.  AE's are permitted and encouraged.  The goal in this area is to kill adds fast, keep pace.

CASTERS: Use PBAE DAMAGE Spells on WARCASTERS to cause them to die almost immediately.   Warcasters take massive damage from PBAE Damage type spells.

Doomlight Emote: When emoted, run INTO TUNNEL.





Add Tanks:

You're assigned to adds by type, with overlap.  From there, you work out the /tar 0#'s.  There are two Captains, each has a squad of adds of a specific type.  When a Captain is absorbed, another spawns, and you pickup the appropriate adds.

* Important - Warcaster adds.  These are brutal because of the two AEs they do (DoT + DD, includes Stun + Mana Drain).

Warcasters - If the set that spawns or we start out with is furthest from the raid, then the assigned point tank Deflects/Forts and waits for Smoke to AE before bringing the adds to the raid.  Then each tank picks off a Warcaster and raid dispatches.  If the spawn is at raid, then tanks pick up one each and we muscle through the Smoke AE.


Healers:

In addition to your regular healing and so forth, please maintain GHoTs as applicable, and be splashing regularly.  Especially important for splashes is during Warcaster adds.  Due to the AEs, we suffer the greatest number of deaths during these adds.


Queen Velazul Di`Zok

Flamesong of Ro    91k DoT, PBAE, Range 150'
Pattern: Flame swirls about you in a deadly, painful dance
 
Parallax Burn110k DD Caster PB, range based (100% at 0 to 300% at 300')


Di`Zok Captains

Two Captains are present at event start.

Each is within a squad of other Di`Zok adds. 

Each time the event resets, the set of Captains can be different.

Di`Zok Captain Derest
Di`Zok Captain Asendak
Di`Zok Captain Seldar
Di`Zok Captain Ersar
...


Di`Zok Adds

a Di`Zok warcaster  CASTER DPS: USE PBAE DAMAGE to cause these to die almost immediately
 
  Enveloping Smoke: 111k DoT + Inhibit Combat, PBAE (100' range)
 
Electric Blast: 103k DD + Stun + Mana drain (2500), AE Range 75'
Pattern: Your body shakes with electricity.
 

These other add types do not appear to cast spells.  However, certain types can be CC'd in some fashion, while others cannot.

a Di`Zok mender--
 
A Di`Zok soldier--
 
A Di`Zok blademasterMEZZABLE
 
a Di`Zok puppetCharmable, also stunnable.
 
A Di`Zok sycophantSpawn on emote: With the arrival of her sycophants, the Queen is impervious to further harm.


Doomlight Emote & Recourse

DoomlightPossibly targets random player(s).
Pattern: Sunlight gathers around you.
 
Doomlight ExplosionRecourse.  310k Target AE, 75' range
Pattern: Light explodes blindingly around you.
 


Achievements for reference:

Charming - Win while charming every puppet that spawns.
Doomless - Win without anyone triggering the Doomlight.
Take One - Win without allowing the event to reset.



Text & Audio Triggers - Mandatory

* ALWAYS DELETE OLD TRIGGER SET BEFORE IMPORTING NEW *

Everyone GINA File: eok-chardok-queen-velazul-dizok-03-01-2018-314pm.gtp (updated 03-01-2018 (3:14pm))

Everyone - Trigger set includes:
- Doomlight, RUN INTO TUNNEL
- Doomlight, safe to return
- Doomlight, Players Targeted (overlay) - Targets four random players every 70s and timer progressively gets shorter, down to 15s intervals
- Event Reset
- Sycophants Adds Spawned - Stop DPS on Queen
- Sycophants Dead - Queen Vulnerable
- Captain Absorbed by Queen (nice to know when Captain absorbed, because another Captain + Adds spawns shortly after)
- Emerald Sokokar Summoned - Kill these to prevent event reset.


Rangers, Monks, and Necros: Reflective Scales, beneficial dispel Queen when this trigger fires to allow spells to land.

GINA File: eok-chardok-queen-velazul-dizok-reflective-scales-05-11-2017-733pm.gtp (updated 05-11-2017 (7:33pm))

Trigger includes:
- Reflective Scales - Queen self buff, use Eradicate Magic (or whatever beneficial dispel spell you have for your class) on Queen to remove it.




GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).

11
Upcoming Events & Strategy / EoK - Chardok - T2 - Prince Selrach Di`zok
« on: February 03, 2017, 10:06:55 PM »
Chardok - T2 - Prince Selrach Di`zok


Zone & Instance Info

Gather Zone: Scorched Woods
NPC Name: Praetor Garont
NPC Location: Find path (CTRL-F)
 
Keyword to Enter:ready


Flag & Key Requirements

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags: Achievement: Di`Zok Royal Seal (12/12)
 
* Minimum to be Piggy/85'/pushed into raid: N/A.


Brief Event Overview & Strategy

Go through fake wall to enter library event area.  Event triggered by talking to Prince Selrach Di`Zok.  Room seals off once event started.

Prince attacks and shortly after two alchemists spawn (a master alchemist).

There is a purplish-black aura that descends randomly covering about half of the room in three blocks that run from the bottom of the lower level to the top of the upper level.  When in the aura you are hit with a DoT + Blind.  When the aura descends, Prince is relocated.  The aura must be lifted in a timely fashion to resume the event, or an event failure occurs.

Throughout the room are various braziers (flames in pots).  Flames have different colors.

Coded emotes appear from a ghostly voice one minute apart.  These appear to coincide with portions of the room going dark.

A Worn Notebook spawns on the table near where Prince is initially located.  The book contains three (3) numbers.  These numbers correlate with related emotes from a ghostly voice.  The numbers are used to decipher the ghostly emotes (positionally), which then reveals the location of the correct brazier to light.  Each event reset appeared to spawn a new book, so a new set of numbers.

Each Master Alcehmist drops a torch clicky item.  The torch is taken and clicked near the appropriate brazier.  Upon clicking, the aura leaves the room and the library lights up.

The Prince then becomes active (attackable) again.


Strategy:

Main raid, on steps/ramp area.

Brazier mechanic co-ordinated by Dimbly, with assigned Clickers.

Tanks:

Main Tank Position Prince at bottom of the ramp; on the floor, a bit away from the steps.  This helps avoid AE Rampage from hitting raid.

Main Tanks, it'll be handy if you have the map file with the Brazier locations, because you're responsible for pulling the Prince back to the raid each time the room is relit.

Alchemist Tanks - Position these on the ramp, so casters have clear line of sight.



Braziers, Ghostly Emotes, & Book

Dimbly has compiled an overview:

Following the event start, Prince attacks, the room is sealed, and  a book containing three (3) numbers spawns on the table. 




These 3 numbers are the cypher to unlock the message from the "ghostly voice." 



The ghostly voice gives 3 lines of clues to locate the braziers, 1 minute apart.

[Wed Feb 01 21:42:49 2017] a ghostly voice shouts, 'Blue, Red, East, Upper, South, West, Green, Lower, North.'
[Wed Feb 01 21:43:49 2017] a ghostly voice shouts, 'North, South, Red, Upper, Lower, Blue, East, West, Green.'
[Wed Feb 01 21:44:49 2017] a ghostly voice shouts, 'West, South, Red, Blue, Lower, East, North, Green, Upper.'


The cypher changes every time the event is spawned.  In this case the cypher is 2, 4, 9.   The numbers correspond to the word positions in the phrase from the ghostly voice.  Using the example emotes above, would translate to the following locations: 

Red, Upper, North
South, Upper, Green
South, Blue, Upper

These descriptions indicate specific brazier locations.  The lower floor has 4 braziers - 1 in each corner of the room.  The upper floor has 8 braziers - 1 in each corner of the room, 2 close together at the top of the ramp on the East side, and 2 opposite on the balcony on the West side.

Lower Level


Upper Level



As we mentioned before, when the event starts 2 Master Alchemist spawn.  When these mobs are killed they drop an Alchemist's Torch.



This torch is to be taken and clicked near the appropriate brazier.  The brazier is not targetable, but merely being in its proximity when the torch is clicked is enough to satisfy the script.  The aura leaves and the room lights up. 

[Fri Feb 03 21:42:20 2017] Reyek lights the key brazier, illuminating the entire library!

Upon entering the aura, you have 6 seconds to click the torch at the proper brazier before you are hit with Necromantic Nightfall.  Don't dawdle imo.  When the torch carrier dies and/or when the event resets the torch poofs.

Further Master Alchemist spawn seem to be tied to % points in the Prince's health.  They spawn in pairs and again drop more torches when dispatched.


Brazier Map File & Locations

Map file: chardoktwo_1.txt (includes regular zone quest NPCs etc).

Locations for map file - If you choose not to use the above map file, the locs below can be manually added to your map file:
Code: [Select]
P 285.2816, 912.8037, -271.4573,  240, 0, 0,  3,  RED
P 316.0179, 1050.4685, -271.4688,  0, 0, 240,  3,  BLUE
P 19.5829, 1051.5262, -271.4901,  0, 240, 0,  3,  GREEN
P 17.2602, 908.5471, -273.5217,  0, 240, 0,  3,  GREEN
P 17.7847, 862.5322, -273.5136,  240, 0, 0,  3,  RED
P 9.7267, 725.5773, -271.5114,  0, 0, 240,  3,  BLUE
P 324.6831, 724.2117, -273.5404,  240, 0, 0,  3,  RED
P 284.0378, 862.3238, -271.4541,  0, 0, 240,  3,  BLUE
P 103.4967, 964.0565, -301.0559,  0, 127, 0,  3,  GREEN
P 224.8379, 962.0293, -299.3755,  0, 0, 127,  3,  BLUE
P 92.9422, 812.7885, -303.4168,  0, 0, 127,  3,  BLUE
P 236.1281, 811.4648, -300.0935,  127, 0, 0,  3,  RED





Periodic Purplish-Black Aura

There is a purplish-black aura that descends randomly covering about half of the room in three blocks that run from the bottom of the lower level to the top of the upper level.  When in the aura you are hit with a DoT + Blind (Chilling Gloom, Necromantic Nightfall [ when in proximity to correct braizer ]).

Chilling GloomBlind + 26k DoT + Snare (12s, 1k range, single-target)
Pattern: You are enveloped in chilling darkness.
 
Necromantic NightfallBlind + 168k DoT + Snare + Decrease Healing by 30%
Pattern: Darkness enters your bones and you become very weak.



Prince Selrach Di`zok

AE Rampages.

Whirlwind    Single-target 193k DD + Mana drain + STUN (1k range)


Master Alchemists

Charring ConcoctionTarget AE DoT 59k, Increase Spell Dmg taken by 140%, reverse DS
Pattern: The potion explodes, unleashing a raging fire that engulfs you.
 
Contagious ConcoctionDecreases Dodge, Melee SLOW, Casting Interrupt, MANA/ENDURANCE DRAIN (2000/1000, tick)
Pattern: The bottle shatters and a vile, contagious gas surrounds you.
Viral: Affects 3 targets max.  Target AE, Viral Range 50'
 
Freezing Concoction200k Target AE
Pattern: The potion bursts, enveloping you in frost.


Achievements

Achievements for reference, and provide clues to event.

Never Give up     Win without allowing the event to reset.
Maximum AngerWin while allowing the Prince to become fully enraged.
Light in the Proper DarknessWin while only lighting the indicated braziers, never any of the others.


Text & Audio Triggers - Mandatory

Everyone GINA File: eok-chardok-prince-selrach-dizok-02-04-2017-727pm.gtp (updated 02-04-2017 (7:27pm))

Everyone - Trigger set includes:
- Event started
- Event reset
- Chilling Gloom - You are enveloped in chilling darkness. (for now, action: move out of the darkness), this may change.
- Ghostly emote message (in a sub-folder), displays overlay of the coded emote.
- Ghostly location (display/audio/overly)
- Brazier Lit - Library illuminated (indicating Prince active)


GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).


12
Temple of Droga - The Summoning of Droga


Zone & Instance Info

Gather Zone: Frontier Mountains
NPC Name: Praetor Garly
NPC Location: TBA
 
Keyword to Enter:TBA


Flag & Key Requirements

Mirror Fragment of Anashti Sul is not required for this event.

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags: None
 
* Minimum to be Piggy/85'/pushed into raid: Nothing required.


Brief Event Overview & Strategy

Work in Progress (WIP) - Current strategy provided at time of raid.



Text & Audio Triggers - Mandatory

Everyone GINA File: eok-droga-the-summoning-of-droga-12-04-2016-243pm.gtp (added 12-04-2016 (2:43pm))


Includes:
- Event Started: The ceremony must not be interrupted! Droga shall rise and lead our armies to victory!
- Event Fail/Reset: The Incarnate Droga remains unengaged. You have failed.
- Boss - Points his axe at Soandso (first person) - Move away from the FRONT (<Battle Axe Swath>) -- this may be incorrect
- Boss - Summons Soandso and raises his axes high (first person) - Move away (2s to avoid <Bloody Rampage 1>, then 5s to avoid <Bloody Rampage 2>)
- Boss - Blood Splash AE - Move away (<Blood Splash>)
- Boss - Targets player - Blood Spit - Run away, get poison cured before returning (player gets <Blood Spit> DoT, anyone near also gets it) -- RED RING AROUND PLAYER
- Boss - Target player with 140k DD + hits others nearby - Run away (The Incarnate Droga craves Soandso's blood.)
- Priests - Mark player for sacrificial offering (1st person) - Corruption Cure before boss consumes (priest mark player <Sacrificial Offering>, boss later consumes <Consume Sacrifice>)
- Priests - Mark player for sacrificial offering (3rd person) - Corruption Cure before boss consumes (priest mark player <Sacrificial Offering>, boss later consumes <Consume Sacrifice>)
- Boss - Rebuild Counters - Stop Casting (including DoTs)
- Boss - Rebuild Failure - Used up all the counters - Boss healed

# Notes:
- left out the control blood (The Incarnate Droga begins to control and harden Soandso's blood!) one for now, need test/observations/reports
- left out boss blood frenzy (mitigation emote, <Crazed Defense>)
- left out weak ones... join me in the blood... emote (possible relation to control blood)
- left out some early lore emotes (possible relations to timers between event start, HP engage, Inarnation spawn, incarnation active/live).



GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).

13
Upcoming Events & Strategy / EoK - Lceanium - T1 - Doorstep of War
« on: November 17, 2016, 08:23:39 PM »
Lceanium - Doorstep of War


Zone & Instance Info

Gather Zone: Lceanium
NPC Name: Praetor Denik
NPC Location: middle area of city (CTRL-F)
 
Keyword to Enter:prepared


Flag & Key Requirements

Mirror Fragment of Anashti Sul is not required for this event.

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags: None
 
* Minimum to be Piggy/85'/pushed into raid: Nothing required.


Brief Event Overview & Strategy

This event consists of defending the city from multiple waves of various types of adds.  Various AEs, emotes and other mechanics are in play.

There are three main named friendly NPCs: Tsaph Katta, Praetor Denik, Lcea Katta.  If Tsaph Katta dies, the event is reset.  Additional fodder NPCs which help defend the gateways are also friendly and help us, but need our help at times.

Breaking this event down in stages.

Event Start

Gorenaire attacks and has directional emotes.

At 94% it flies up, and the assault waves begin.

Strategy:

Main Raid:
  • Assist MA and react to directional emotes as triggers indicate.
  • Unless you're the main tank, avoid the front of Gorenaire, that way you avoid Gorenaire's Freezing Breath DD + Melee slow.

Gorenaire Main Tank: Face Gorenaire North please.


Stage 1 - Sarnak Add Waves

Sarnaks approach three gateways: East, North-East, North-West.

Each gateway has friendly NPC guards which attack active Sarnaks.  Among them are a magio type which keep the blue barrier shield up that prevents most adds from coming through.  Any adds affected by the barrier appear feigned death (FD).  If magio die, the barrier falls and all the built up FD adds at that gate rush in.

At various intervals breaches in the barrier occur with a clear emoted location, for example: Praetor Denik shouts, 'We need reinforcements at the northeastern breach!

When a breach emote occurs, a handful of adds approach the gate location emoted and pass directly through the barrier.  Friendly NPCs will attack the breaching sarnaks if in range, otherwise the breaching Sarnaks go straight for Tsaph Katta.

Note: Our friendly NPCs at the gates also appear to get bored and aggro the FD Sarnak adds which then causes them to attack.  So there are times when we need to save them by peeling these adds off as well to save our friendly NPCs.

Strategy:

Main Raid:
  • Assist MA to dispatch adds quickly.
  • AE damage is encouraged.
  • Stay close to the main raid to avoid ping-ponging adds.

Tanks:
  • Assigned puller tanks immediately intercept priority to breach barrier Sarnaks; if we're keeping pace on them, pull other adds that the NPCs are attacking and bring them to the raid located at Tsaph Katta.
  • Puller tanks will be paired up and assigned to each gate.  NE and NW gates are the furthest from the raid, therefore we need these tanks positioned nearby so that if/when those gates are emoted they are quickly able to react and bring the adds to the raid without delay or if our friendly NPCs need help, pick off those adds and bring to the raid.
  • Remaining tanks not assigned will pick up adds via ETW as pullers bring them in.

CC - Enchanters:
  • Your job is to co-ordinate an AE Stun rotation to lock the adds down as they reach the raid.
  • Please position close to the raid, and surround yourself with other players.  This way if the adds do slip through a tank, they're more likely to hit someone else, and not you.  It'll also allow you to keep your AE Stun centralized which is pretty critical to having good coverage.  If you're outside the main raid, the stun will not be as effective.
  • If you're interested in co-ordinating the AE Stun effort, please let me (Furro) know during prep.  Thanks.

Healers: Position along the south building on the ledge a few feet from the ground.  Keep Divine Alliance up on your group tanks.


Stage 2 - Giants, Griffin mounts & Sokokar Bombardier adds

At least three enraged giants spawn.  Giants cast Giant Stomp PBAE 120k DD + Stun + Knockback, 90' range.

An emote occurs when giants spawn, for example: Praetor Denik shouts, 'Heroes! We need you in the southeast. They have sent giants to climb our walls!'

The Griffin mounts and Sokokar Bombardier adds are handled by the griffin team lead by Dimbly.  Players are assigned and instructions in this area are given during prep.  Anyone not assigned, please leave the Griffin mounts be, thank-you.

Strategy:

Main Raid: Assist MA and dispatch each giant.

Tanks:
  • Tanks assigned to each Giant.
  • Giants come from the southeast.
  • Target hotkey: /tar an_enraged_giant00, 01, 02 -- where ## represents the number you are assigned.
  • Tanks position your giant # according to the map position markers (G00, G01, G02).

Main Assist: Focus on the first giant positioned East, then work North from there.  Refer to map for markers if needed.


Stage 3 - Flame Assaulter Adds

Several Flame assaulter adds spawn and rush in.  These adds have a shield which reflects spells (a mechanic/action removes it).

An emote occurs when flame assaulters first spawn: Denik shouts, 'Be ready, incoming enemy reinforcements! I don't like the look of those shields!'

Flame assauters cast Sarnak Bash 90k DD + Stun 6s (single-target).

Strategy:

For these adds, we're currently letting them attack Tsaph while pulling out a single add at a time and dispatching it.

Note: Removing flame assaulters shield buff

We've tried a few things to remove the shield.  Including a suggestion that we move the flame assaulter near a magio to remove the shield buff.  I haven't personally seen the buff drop when we've done this, so I can't confirm whether it worked.  Some feedback/reports on this would be great.

I have a feeling it's not the magio that remove the shield, but possibly the big blue ring that appears to randomly target NPCs.  The ring is targeting both friendly and enemy NPCs which are then hit by Gorenaire's Freezing Breath AE.  Perhaps moving the flame assaulter inside the ring removes the shield.  Anyway, it seems strange to have this ring appearing and for it to only hit NPCs.

Not to pigeon hole my theory above, but when we did move the flame assaulters to magio, if the shield dropped, was it really magio causing it or just a fluke that the ring was there as well...  Obviously I don't know, I didn't record the event and I wasn't watching closely enough at the time.  I do recall though, on one of our earlier attempts when flame assaulters were attacking Tsaph, the shield was down on one I targeted, but I don't know if it had just worn off or was removed somehow.

We also need to make a serious attempt at avoiding fire spells on flame assaulters and only use COLD.  If the shield is fire, and we use opposite (cold), it may break the shield.  This is a common mechanic we've seen in past events.  Watch for /rs instructions on this, as it's something we'll explore in an isolated run.


Main Raid: Assist MA and dispatch each flame assaulter when called upon.


Stage 4 - Gorenaire, Blizzards, Squalls, and Dreadfrost Drakes

At this point Gorenaire is forced to the ground by the griffin team and attacks the raid.

Blizzards & Squalls:
  • Spawn when Gorenaire emotes: Gorenaire's freezing breath coalesces into living things. Angry living things.
  • These adds cast Whiteout: Blind + Decrease Dodge, Block 30% + 25k DoT + Mana Drain (12s, 90' Caster PB).
Dreadfrost Drakes:
  • Spawn when Gorenaire emotes: Gorenaire calls for aid, and you immediately hear the beating of wings.
  • Drakes spawn from the west on the ground, then take flight to the air.
  • Mezzing a drake brings it back to the ground.
  • Drakes cast Chilling Drake Breath - Directional AE 50k DD + 24k DoT, but increases spell damage taken when player hit by Gorenaires frontal AE (Gorenaire's Freezing Breath).

Strategy:

Main Raid:
  • Assist MA when called upon to dispatch adds immediately.  The adds are the greater threat.
  • Avoid attacking Gorenaire when adds are up.  We need all our efforts on adds due to their AE.
  • When fighting Gorenaire react to directionals emotes as triggers indicate.

Tanks:
  • Adds - Each tank is assigned to an ETW add.
  • Boss MT - When adds spawn, move Gorenaire North away from main raid, this helps in two ways:
    • a) Raid less likely to get hit by Gorenaires directional AEs while we're dealing with adds.
    • b) Whiteout AE is cast by blizzard and squall adds, which reduces your ability to tank effectively.
Tanks, Gorenaire appears to ignore the most hated at times.  It was pretty chaotic when we reached Gore on Saturday, but it looks like it switches when the following emote occurs:

[Sat Nov 19 21:40:12 2016] Gorenaire grasps the one she hates the most in her teeth and tosses the pest away.
[Sat Nov 19 21:40:12 2016] Gorenaire begins to cast a spell. <Bite and Toss>

The next tank needs to be ready to react and step in.


Map with Gate Locations & Raid

Map file: lceanium_1.txt (includes regular zone quest NPCs etc).

Gate locations (in red): Three gate locations where Sarnak adds approach: East, North-East, North-West.

Giant Positioning - G00, G01, G02 markers (in brown):
  • Location where we want Tanks to position their giant.
  • These markers do not represent where giants spawn.  Giants spawn from the southeast.
  • Main Assist - Start killing the first giant at East location.
Note: Giant positions are 110'~ apart due to their 90' AE 100k+ DD.

Drakes (in blue): Drakes spawn location

Screenshot:


Locations for map file - If you choose not to use the above lceanium_1.txt map, the locs below can be manually added to your map file:
Code: [Select]
P -217.8855, 296.4178, -64.6910,  240, 0, 0,  3,  EAST
P -457.4645, 271.6768, -64.7358,  0, 0, 240,  3,  RAID
P -972.9807, -153.3890, -62.8424,  240, 0, 0,  3,  North_East
P -1227.7670, -153.6447, -64.8594,  240, 0, 0,  3,  North_West
P -669.7009, 264.0729, -63.4101,  0, 0, 240,  3,  Drakes
P -318.3493, 287.5800, -64.8276,  127, 64, 0,  3,  G00
P -323.4134, 178.0298, -64.8067,  127, 64, 0,  3,  G01
P -327.4361, 68.2667, -64.6007,  127, 64, 0,  3,  G02



Explosives casting spells

This is just for reference.

There's an explosives NPC casting the spell: Incendiary Explosive - 75K Caster PB, AE range 100' with a knockback.

From my logs, I believe this is only happening during flame assaulters (stage 3).  It clearly doesn't hit everyone, and as you can see it doesn't have a big range.  It could just be extra damage for this stage to make things more interesting, or it could be something else.

Here's logs of just the explosives casting it and players being hit:
Code: [Select]
[Sat Nov 19 21:29:32 2016] explosives begins to cast a spell. <Incendiary Explosive>
[Sat Nov 19 21:29:32 2016] Fluffy is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Gontik is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Idaran`s pet is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Ehlana`s pet is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Vulvana is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Bamkus`s pet is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Bamkus`s pet is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Bamkus`s pet is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Bamkus`s pet is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Zarake is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Brenlaven is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Rafiki is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Rulolin is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Arsenil is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Dimbly is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Minisca is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Bamkus is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Idaran is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Clawbar is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Savack is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Huevos is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Sylphan is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] Dimerall is enveloped in a blast of fire.
[Sat Nov 19 21:29:32 2016] The explosive blast burns your skin.  You have taken 47700 points of damage.
[Sat Nov 19 21:29:32 2016] Kissabooboo is enveloped in a blast of fire.
[Sat Nov 19 21:29:37 2016] explosives begins to cast a spell. <Incendiary Explosive>
[Sat Nov 19 21:29:37 2016] Vulvana is enveloped in a blast of fire.
[Sat Nov 19 21:29:37 2016] Bamkus`s pet is enveloped in a blast of fire.
[Sat Nov 19 21:29:37 2016] Bamkus`s pet is enveloped in a blast of fire.
[Sat Nov 19 21:29:37 2016] Bamkus`s pet is enveloped in a blast of fire.
[Sat Nov 19 21:29:37 2016] Bamkus`s pet is enveloped in a blast of fire.
[Sat Nov 19 21:29:37 2016] Brenlaven is enveloped in a blast of fire.
[Sat Nov 19 21:29:37 2016] Rulolin is enveloped in a blast of fire.
[Sat Nov 19 21:29:37 2016] Dimbly is enveloped in a blast of fire.
[Sat Nov 19 21:29:37 2016] Zannexx is enveloped in a blast of fire.
[Sat Nov 19 21:29:37 2016] Savack is enveloped in a blast of fire.
[Sat Nov 19 21:29:37 2016] Toransa is enveloped in a blast of fire.
[Sat Nov 19 21:29:37 2016] Dimerall is enveloped in a blast of fire.
[Sat Nov 19 21:29:37 2016] The explosive blast burns your skin.  You have taken 47700 points of damage.
[Sat Nov 19 21:29:37 2016] Landaru is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] explosives begins to cast a spell. <Incendiary Explosive>
[Sat Nov 19 21:30:24 2016] Fluffy is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Gontik is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Bamkus`s pet is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Bamkus`s pet is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Endotron is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Leazer is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Vibtik is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Rafiki is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Arsenil is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Ehlana is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Bamkus is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Idaran is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Zannexx is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Sinnayr is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Curmugly is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Nintap is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Clawbar is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Savack is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Toransa is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] Minasu is enveloped in a blast of fire.
[Sat Nov 19 21:30:24 2016] The explosive blast burns your skin.  You have taken 47700 points of damage.
[Sat Nov 19 21:30:25 2016] Kissabooboo is enveloped in a blast of fire.
[Sat Nov 19 21:30:54 2016] explosives begins to cast a spell. <Incendiary Explosive>
[Sat Nov 19 21:30:54 2016] Gontik is enveloped in a blast of fire.
[Sat Nov 19 21:30:54 2016] Endotron is enveloped in a blast of fire.
[Sat Nov 19 21:30:54 2016] Rafiki is enveloped in a blast of fire.
[Sat Nov 19 21:30:54 2016] Ehlana is enveloped in a blast of fire.
[Sat Nov 19 21:30:54 2016] Savack is enveloped in a blast of fire.
[Sat Nov 19 21:30:54 2016] Huevos is enveloped in a blast of fire.
[Sat Nov 19 21:30:54 2016] The explosive blast burns your skin.  You have taken 47700 points of damage.
[Sat Nov 19 21:30:54 2016] Whosyrdaddy is enveloped in a blast of fire.
[Sat Nov 19 21:31:31 2016] explosives begins to cast a spell. <Incendiary Explosive>
[Sat Nov 19 21:31:31 2016] Bamkus is enveloped in a blast of fire.
[Sat Nov 19 21:31:31 2016] Sinnayr is enveloped in a blast of fire.
[Sat Nov 19 21:31:31 2016] Kaloha is enveloped in a blast of fire.
[Sat Nov 19 21:31:31 2016] Gruesula is enveloped in a blast of fire.
[Sat Nov 19 21:31:31 2016] Dimerall is enveloped in a blast of fire.
[Sat Nov 19 21:31:35 2016] explosives begins to cast a spell. <Incendiary Explosive>
[Sat Nov 19 21:31:35 2016] Arsenil is enveloped in a blast of fire.
[Sat Nov 19 21:31:35 2016] Ehlana is enveloped in a blast of fire.
[Sat Nov 19 21:31:35 2016] Doramurx is enveloped in a blast of fire.
[Sat Nov 19 21:31:35 2016] Gruesula is enveloped in a blast of fire.
[Sat Nov 19 21:31:35 2016] Landaru is enveloped in a blast of fire.
[Sat Nov 19 21:32:16 2016] explosives begins to cast a spell. <Incendiary Explosive>
[Sat Nov 19 21:32:16 2016] Evilash is enveloped in a blast of fire.
[Sat Nov 19 21:32:16 2016] Poddo is enveloped in a blast of fire.
[Sat Nov 19 21:32:17 2016] The explosive blast burns your skin.  You have taken 23700 points of damage.




Text & Audio Triggers - Mandatory

Everyone GINA File: eok-lceanium-doorstep-of-war-11-23-2016-1141am.gtp (updated 11-23-2016 (11:41am))


Gorenaire Main Tank - Additional Trigger:

Boss MT GINA File: eok-lceanium-doorstep-of-war-boss-main-tanks-11-23-2016-1141am.gtp (added 11-23-2016 (11:41am))

When boss ignores MT, this trigger should fire for the MT only (based on the Bite and Toss that hits the MT single-target).  The trigger action is text/voice saying "Gorenaire ignoring YOU".  It's up to the MT to tweak the trigger as they need.  Also, I'm not sure if the MT can snap aggro back (like how we did for Stem raid boss) or do we need to Tank Swap when this happens.


Everyone - Trigger set includes:
- Gorenaire directionals:
-- Left, Right are reversed in-game currently and the trigger has been adjusted to compensate, so players just react as trigger indicates.
-- Front and Tail directional triggers.
- Breach adds incoming with direction.
- Magio barrier repairers in trouble emote.
- Giants incoming (stage 2).
- Flame assaulters incoming (stage 3).
- Blizzard & Squall adds spawned (stage 4).
- Dreadfrost Drakes incoming (stage 4).

Boss MT - Trigger set includes:
- Gorenaire Main Tank - Gore ignoring most hated (The dragon's bites you and toss you aside)


GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).

14
Freelance Ramblings / Everquest - Windows XP - DirectX (D3DX9_43.DLL)
« on: October 20, 2016, 11:44:05 PM »
If anyone is running Windows XP and Everquest, they may experience issues with the EQ Launcher since the most recent patch.  I had an issue on the FLBot account, since it runs on a Windows XP machine, so just in case others have the same issue, here's the steps I took to resolve it:

1) https://support.microsoft.com/en-ca/kb/179113

2) Go to the above link, scroll down the page to where it says:

Install DirectX End-User Runtime if your application or game requires an earlier version of DirectX

To resolve this issue, go to the following Microsoft website to install DirectX End-User Runtime:

DirectX End-User Runtime Web Installer


3) Follow the above link.  Run the installer.


Later,
-F



15
Upcoming Events & Strategy / TBM - Crypt of Sul - T3 - Anashti Sul
« on: March 24, 2016, 04:20:52 PM »
Crypt of Sul - Anashti Sul


Zone & Instance Info

Gather Zone: Demiplane of Life, at Crypt of Sul zone-in (the skull on table just inside building)
NPC Name: N/A
NPC Location: N/A
 
Keyword to Enter:...
Mirror clicky is obtained from completing the task: Into the Temple
Into the Temple task can be requested from Mayor Salvador West, in Demiplane of Life; kw: allow


Flag & Key Requirements

Mirror Fragment of Anashti Sul is required for this event.

Zone Flag: None
Event Key: Mirror Fragment of Anashti Sul
Group Mission/Task: Into the Temple
Event Flags: Greater Spirit Armor 16/16 Completed
 
* Minimum to be Piggy/85'/pushed into raid: Mirror Fragment of Anashti Sul.


Brief Event Overview & Strategy

We start out with a full burn on Anashti Sul.

Groups 4, 5, 7, via MA2 divert to destroy the Shards starting North, then East, then West.  Shards heal Anashti, it's important to kill them FAST.

Group 6, via MA3 destroy West shard.  Try and get your shard down before the other groups get to it.

Druids - Help nuke West shard when it pops each time please.

At 70% of Anashti Sul HP, the Shards stop spawning and two emotes come into play (Mortal Decay, and Poison Blast target on player x).

At 45%, three minibosses spawn.  Follow MA calls.

While minibosses are active, Anashti Sul is stationary.  MT, back off and maintain aggro.  Be ready when minibosses down to re-engage please.


Notes:
- Adds stopped spawning sometime between 70 and 45%
- Until we reach 70%, make sure you're burning boss, and assigned groups react quickly to dispatch shards please.  We're OT'ing adds until we get boss to 70.


Auras

When the trigger fires to run to Aura. 

The following are the absolute minimum graphic settings to see the auras.  Zoning is required for the changes to take effect.

To make the changes, in game go to Options (ALT-O), Display tab.  On that page there's a Particles area with three little tabs: Spells, Env and Player.




Text & Audio Triggers - Mandatory

GINA File: tbm-crypt-of-sul-anashti-sul-01-26-2017-705pm.gtp (updated 01-26-2017 (7:05pm))

Includes:
- Mark of Sul - Boss Self Debuff that Heal Procs when melee hit.  Use beneficial dispel on boss to remove it.
- Mortal Decay - Get in the pool aura.  Boss emotes, run to pool aura
- Mortal Decay - If you fail this, you get a huge 5 min DoT.  This trigger will fire and remind you that you failed.
- Poison Blast Targeted - This is a WIP.  I havn't done the group mission, but from what Feroxide has mentioned in his experience with it is one player gets hit, they take x damage.  If two players get hit they take x/2 (half) damage, and so forth.  So for this trigger, we're going to try and stay together to reduce this damage.


GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).

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