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Topics - Zaaqen

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1
Freelance Ramblings / My Absence
« on: December 05, 2010, 02:33:51 AM »
I would just like to take a moment to apologize for my prolonged absence from Freelance (and EQ in general) and the forums. Real life stuff took precedence.

I will be gone for awhile longer, I just wanted everyone to know Im not dead, and I haven't quit EQ altogether. When I return I will have some free time to finally update the DPS thread, which is long overdue (and I apologize for that, too). I hope to see you all in game real soon.

2
Raid Performance / DPS - Streamlined and Maximized
« on: July 26, 2010, 08:19:57 AM »
I want to take a second to thank everyone who has helped with this and everyone who has read it in hopes of increasing your personal or our overall DPS. I by no means take credit for all of the work put into this, I am just updating this post.

***Next Planned Update -- Must Have's, by class/archtype***


The point of this thread is to be an ongoing collection of ways to maximize DPS for every class. It will start out with  basic, easily applied tips. As I research and as others add to it, I will continue to update the first post to reflect the ideas.

Remember DPS classes, your goal is to do as much damage as quick as possible. It doesn't matter how good your tanks, healers, and crowd control are, if you don't have the DPS, many raids are literally impossible. You don't want to read trash though, let's get right into it.



Parsing

It is very important that you know how much damage you're already doing to figure out what you need to do to increase it. That's where parsing comes in.

Site: http://gambosoft.com/

Direct download link


With GamParse as long as you haven't turned off any filters altogether and have everything assigned to a chat window you are ready to log. (I advise multiple chat windows, atleast one for major battle spam and nothing else) Just /log on and your log file is running. (You need to go to file and load your characters log file - By Default his will be -- C:\Program Files\Sony\EverQuest\Logs )

I cannot stress this enough, Do Not Rely On Someone Elses Parse. Even if you are consistantly in the top 10, you should still be parsing and seeing where you can improve, what you messed up, what others are doing.


Benefits of Parsing (with GamParse)
  • Knowing exactley how much damage you are doing
  • Knowing exactley how much damage everyone else is doing
  • A referenceable list to see where you need improvements
  • Being able to check every spell, disc, aa, and clicky cast by anyone in range
That means if you see another person of your same class out DPS'ing you by a large margin, you can see exactley how they did it.
(If your group leader did not have Spell Awareness they will show as unknown. Switch leader's to someone who does when possible.)

Important Note About Parsing - Someone elses log will not pick up everything you do, nor should you expect your parse to show what everyone else did. Though it is a nice guideline each persons individual parse will be different.




Attributeable DPS  (with Class Buffs)

Remember, it's not always about how well you do, but how well we do together. That's not to say we don't want you to personally parse well, but what you can do for others is often more than you can do by yourself. Im talking of course about ways to directley (or indirectley) increase others DPS.

This is by no means a complete list. If you know what is missing, please let me know via comment or in game tell.

Im not going to go specifically into every spire but it is important to note that many classes have group spires that actually belong on this list. (Enchanter 2nd spire is mana, 3rd spire is crit chance, for example)

The most important part about these effects is that the majority of them stack. Great example, with Bard's Fierce Eye, Ranger's Auspice of the Hunter, and Magicians First Spire, the mage has an 85% crit chance.


Bard        
 
SPELL       DESCRIPTION
Aura of the PoetThis one seems obvious, it's the bard aura, but I want to make special mention because it's built in overhaste.
Overhaste which hits all swarm pets from people in your group, which are normally unhasted.
(Mage of course get the largest return from that effect)
Fierce Eye1 minute 10% crit chance increase across the board + damage modifier and proc modifier.
Gruber's Lively CrescendoLarge Mana regen, 45 second recast (Your casters will love you for this)
Kaerra's Spirited CrescendoLower form of Gruber's Lively Crescendo, I believe they can be scattered to further increase mana regen
(please let me know if they are on the same timer or not)
Spirit of Vesagran(Epic Clicky) - Spell and DoT Crit Chance + Accuracy
Symphony of Battle(Clicky) - Increase Attack Speed, Strength, and Attack
Quick TimeAttack Increase, Increase Chance to hit, and Hundred Hands Effect
(Try not to stack with Ancient Cry Chaos, Monks try not to Speedfocus at the same time)
 
 
Beastlord        
 
SPELL       DESCRIPTION
Paragon of SpiritMGB - Large Mana Regen + HoT - Maxed this is 610 mana a tick.
  6 Ticks times 30 people, you've just added 109,800 mana to the raid.
Savage FerocityLarge attack + Resists increase buff
 
 
Berserker        
 
SPELL       DESCRIPTION
Ancient Cry of ChaosHundred hands effect + attack increase (Monks, try to avoid using Speedfocus during this)
Bloodlust AuraAnother obvious one, Crit Damage Increase
Cry HavocIncrease Chance to Critical Hit by 100% with All Skills
 
 
Druid        
 
SPELL       DESCRIPTION
Heartwood SkinI mention this here for it's mana regen alone (Mages, your Empryean Guardian is actually slightly more
  regen, and this does not stack)
Mammoth's StrengthIncrease Skill Damage Modifier (You should only ask druids if you can't get unity)
 
 
Enchanter        
 
SPELL       DESCRIPTION
Aura of Abstract AcumenVery Large Mana Pool Increase (best used on short burns)
Befuddler's AuraMana Regen Aura (Best used in very long fights)
Mana ReiterateProcs a second nuke while nuking or DoTing
Mana Reiterate AuraAutomatically recasts Mana Reiterate on entire group every 6 seconds.
PrescienceMana regen mana pool increase
Speed of ErradienHaste, agility, dexterity, attack, Critical Hit chance, Critital Damage increase
Twincast AuraInnate chance to twincast any nuke (If you cast the spell twincast it drops aura, you must run out of range
  and back in to get it back)
 
 
Magician        
 
SPELL       DESCRIPTION
Arcane DistillectIncrease all skill damage modifier 15% for all pets (Mage based)
Rathe's StrengthIncrease all skill damage modifier 10% for all pets (Pet based) - When the pet will be a good distance
  from the mage this should be used instead of Arcane Distillect.
  This one also has the distinct advantage of allowing the caster to use a Circle of clicky aura.
 
 
Monk        
 
SPELL       DESCRIPTION
Calanin's SynergyIncrease all incoming flying kick damage. (Hurray for 60k crits from monks!)
Fists of Wu8% double attack increase
 
 
Necromancer        
 
SPELL       DESCRIPTION
Mind DecompositionSteals mana from mob and gives it to your group (About 900 mana once a minute)
 
 
Ranger        
 
SPELL       DESCRIPTION
Auspice of the HunterMGB - Increase Crit Chance, Accuracy, and Attack
Group Guardian of the ForestOverhaste, Increase attack, Skill Damage Modifier, HoT
Strength of the TrackerIncrease attack and Hitpoints (Remove Brell's before asking for this)
Yowl of the PredatorIncrease attack and double attack
 
 
Rogue        
 
SPELL       DESCRIPTION
Thief's EyeIncrease Chance to hit by 5% with All Skills
 
 
Shadowknight        
 
SPELL       DESCRIPTION
Theft of HateGroup Attack Increase from Recourse
 
 
Shaman        
 
SPELL       DESCRIPTION
Ancestral AidIncrease Attack, Agility Cap, Strength Cap, Dexterity Cap, and HoT
ChampionIncrease Attack, Agility, Strength, Dexterity, and all Skill Damage Modifiers
Prophet's Gift of the RuchuEpic Click - HoT and Increase Chance to Crit and Crit Damage
Talisman of the LynxAdd Proc
Unity of the SpiritsCasts Mammoth Strength, Transcendent Foresight, Dakpaw Focusing, and Spirit of Determination
 
 
Wizard        
 
SPELL       DESCRIPTION
Sorcerer's Guard of PerceptionEpic Click - Decrease Spell Resist Rate
 
 
All Classes        
 
SPELL       DESCRIPTION
Circle of PowerIncrease Chance to Crit
Circle of ManaDecrease Spell Mana Cost



No attributeable DPS is more important than that of Debuffing





Debuffing

Debuffing a mob properly as early as possible can be the difference between a good burn and a wipe.


Bard        
 
SPELL       DESCRIPTION
Harmony of SoundUnresistable decrease to Fire, Ice, and Magic (great for getting everyone elses debuffs to stick early in fight)
 
 
Druid        
 
SPELL       DESCRIPTION
Blanched FrostDecrease AC and Attack
Coldwhisper BreathIncreasing Incoming Spell Damage by 8-10% (Cold) Decrease Cold Resist and AC
  (Does NOT Stack with Skin to Flora, this is a situational spell)
Fixation of Ro Decrease AC and Attack
Hand of RoDecrease Fire Resist, AC, and Attack
Skin to FloraIncrease Incoming Spell Damage by 8-10% (Fire)
Withering SunrayDoT and Decrease Fire Resist and AC
 
 
Enchanter        
 
SPELL       DESCRIPTION
Bark of TashanUnresistable Decrease to Magic Resist Increase Incoming Spell Damage (Chromatic)
Fragmented ConsciousnessDecrease Dexterity, Agility, Strength, AC, and chance to Duel Wield
WeaknessDecrease STR by 57 (L42) to 65 (L50)
 
 
Magician        
 
SPELL       DESCRIPTION
(Note: If possible, Shamans should cover this while slowing)
MalaUnresistable Decrease Fire, Cold, Magic, and Poison resist by 35 (Helps on very high resist mobs)
MalosineteLow resist Decrease to Fire, Cold, Magic, and Poison (good to get spell malo to land)
MaloseneaIncrease Incoming Spell Damage 8-10% (Magic) Decrease Fire, Cold, Magic, and Poison Resist
 
 
Monk        
 
SPELL       DESCRIPTION
(Note: There are several versions of this, this is just an easy one to get)
Silent Disturbance(Anguish Chest) - Single Slot Beneficial Only Dispell (This will remove a buff from the mob without risk of dispelling something else)
 
 
Necromancer        
 
SPELL       DESCRIPTION
Scent of GloomIncrease Incoming Spell damage 1-3% (Disease) Decrease Disease and Poison Resist
 
 
Ranger        
 
SPELL       DESCRIPTION
Nature's Entropy2 Slot Beneficial Only Dispell (This will remove buffs from the mob without risk of dispelling something else)
 
 
Shadowknight        
 
SPELL       DESCRIPTION
Aura of DarknessDecrease all resists by 10 (stacks with every other debuff in the game)
Dire ConstrictionDoT and Decrease Strength and AC
 
 
Shaman        
 
SPELL       DESCRIPTION
MaloUnresistable Decrease Fire, Cold, Magic, and Poison resist by 35 (Helps on very high resist mobs)
MalosineteLow resist Decrease to Fire, Cold, Magic, and Poison (good to get spell malo to land)
MaloseneaIncrease Incoming Spell Damage 8-10% (Magic) Decrease Fire, Cold, Magic, and Poison Resist
Turgur's SwarmDecrease Attack Speed 75% (Long Duration AA Slow)
 
 
Wizard        
 
SPELL       DESCRIPTION
Lower Element IIInstant click Fire and Cold Resist (Easy Quest)


This is a work in progress, please let me know what I am missing from this list that should be on the raid mobs





Multibinding

Link to Wire's original post going into detail on how multibinding works

The easiest way for most of us to increase our DPS is to increase our casting rate.

The easiest way to increase your casting rate is to multibind.

In short, multibinding is assigning several spells/aa's/potion belt clicks to a single button press. For a detailed breakdown, click the link above (the post was originally made by a mage, but you can obviously just put your own spells/aa's in place).

Alt-O, Keys tab - You can see that any number of things can be linked to a single button.

It will always check them in order of Spells then Hotbar then potion belt. Spell 1 will always go before spell 2, spell 2 will always go before hotbar 1 .. You get the picture.

So, as a mage, my full burn would make Spell gems 1 2 3 4 all linked to the same button (In order RS, Jolt, Bolt, Fickle). I also linked Force of Elements AA nuke and a few potion belt slots to mine.  ----- The Majority of my time on burns is now spent just pressing X over and over. How much easier can it get?

(Oh yeah, AA/Disc/alternate spell stacking and timing goes in there, too. But we'll get into that later)

If you're not ready to start binding keys and want an easy fix see what [link=http://forums.eqfreelance.net/YaBB.pl?num=1280132397/3#3]Bumkus wrote[/link]



GamTextTrigger

Site: http://gambosoft.com/

Direct Download Link

I was going to do my own write-up for this, but I believe Furro covered it pretty well until I get around to updating with patterns.

Quote
 
GamTextTrigger (GTT) is available from the same author as the above GamParse program above. 

As everyone knows, I push GTT often, but for good reason.  It's usefulness isn't limited to trigger setup for event emotes/mechanics.  You can easily set it up to monitor all sorts of useful DPS related things, such as:

  • Disc Timers
  • Class AA DPS options (Spires/Swarm pets for example)
  • Debuff wear off messages!
  • GoM procs.
  • ADPS buffs - Example: SHM Epic, Auspice (to know when the buff is on you)






Class Specific

With lack of a better place to put this - Remember all classes have had clickies put on their chest pieces for the last few expansion, most of them pretty powerful. Figure out which ones are must haves and get them.. Like, yesterday.. Many classes previous chest pieces are worth carrying around because they are on seperate timers from current ones, as well.

With some searching or asking, your class forums can potentially tell you everything you need to know about DPS'ing with your class.

Bard Class Forum - Unlike the other class boards, you must register to see the posts on this forum

Beastlord Class Forum
Berserker Class Forum
Cleric Class Forum

Druid Class Forum
Enchanter Class Forum
Magician Class Forum
Monk Class ForumNecromancer Class Forum
Paladin Class Forum

Ranger Class Forum
Rogue Class Forum
Shadowknight Class Forum

Shaman Class Forum

Warrior Class Forum
Wizard Class Forum
That's it for now, but please check back often. This is just the start, this will be updated frequentley with more information.

If you have anything you think deserves to be here that isn't, let me know

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