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Topics - Padraigg

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1
Freelance Ramblings / Out this week
« on: June 07, 2017, 09:37:57 PM »
Moved this past weekend, and cable company was supposed to be out Thursday morning to set everything up.  Now they will not be able to be out until Sunday to set everything up.  So no internet for me = no raids  >:( :'(  Looks like I'll see you all next week.

2
Freelance Ramblings / Cazic Thule - Fear drop
« on: April 02, 2016, 05:31:12 PM »
Berserkers Ring 
 
MAGIC ITEM LORE ITEM NO TRADE PRESTIGE
Slot: FINGER
Charges: Unlimited
AC: 193
STR: +32+45 DEX: +27+41 STA: +32+23 CHA: +29+21 WIS: +16 INT: +16 AGI: +37+23 HP: +4294 ENDUR: +4271
SV FIRE: +64 SV DISEASE: +64 SV COLD: +64 SV MAGIC: +64 SV POISON: +64
Combat Effects: +7 Shielding: +3% Spell Shield: +3% Avoidance: +7 Accuracy: +9 Stun Resist: +3% Strikethrough: +3% DoT Shielding: +3% Attack: +37 HP Regen +5 Damage Shield: +3 Damage Shield Mitigation: +3
Required level of 100.
Effect: Form of Defense XXIV (Any Slot/Can Equip, Casting Time: 0.5)
Focus: Divine Horizons
WT: 0.2 Size: TINY
Class: WAR MNK ROG BER
Race: ALL except ERU HIE
Slot 1, Type 3 (General: Spell Effect)
Slot 2, Type 5 (Weapon: Elem Damage)
Slot 3, Type 8 (General: Raid)

/wink, /wink......

3
Freelance Ramblings / Hate/Fear
« on: January 07, 2016, 02:00:27 PM »
I know our current focus on raids is to get through the progression raids, but are there any plans on hitting the hate/fear raids?  Just curious, as they are easy raids for acquiring some upgrades.

4
Rogue / Rogue DPS Guide - The Broken Mirror Edition
« on: November 27, 2015, 02:33:59 PM »
Rogue DPS - TBM

DISCS - This is the most current list of all Discs and offensive abilities that should be used/hotkeyed.  Further explanation of using in burns and when to use each described in the BURNS section found below.

* Short reuse ability that should be used whenever becomes available

   1)  Frenzied Stabbing Discipline
            - Focuses your energy to substantially increase how often you can backstab.

   2)  Twisted Chance Discipline
            1: Increase Chance to Critical Hit by 500% with All Skills
            2: Increase Chance to Hit by 10000% with All Skills

   3)  Barrage* -  strikes your foe for 2937 damage and increases the damage you do with melee weapons for a short time.
           1: Backstab Attack for 2937 with 10000% Accuracy Mod

   4)  Arcwork Discipline - Adds 6574 damage to your poisons and increases the rate at which your weapon's innate spells fire
           10: Increase Proc Modifier by 563%

   5)  Hidden Blade* - adds extra strikes to your normal melee attacks.
           1: Piercing Attack for 194 with 500% Accuracy Mod
           2: Piercing Attack for 194 with 500% Accuracy Mod
           3: Piercing Attack for 194 with 500% Accuracy Mod
           4: 27% Chance to trigger: Hidden Blade Effect III

   6)  Hack* - 14344 damage every six seconds for 12 secs (2 ticks).
           1: Decrease Hitpoints by 14344 per tick

   7)  Reefcrawler Blade* - chance for your melee attacks to deal extra damage for a short time (up to 16 melee attacks)
           1: Decrease Hitpoints by 3763

   8 )  Shrouding Speed (New for TBM) - Increases the speed with which you can attack with your weapons, and adds an
                                                                        additional damaging spell effect to them.
           1: Decrease Hitpoints by 11101
           3: Hundred Hands Effect
 
   9)  Jugular Hack* - 3429 damage every six seconds for 48 secs (8 ticks)
           1: Decrease Hitpoints by 3429 per tick
           2: Decrease Hate by 4115

   10)  Dichotomic Weapons (New for TBM) - Increases Damage
 
   11)  Wide-Eyed Mark* - Increases incoming piercing damage by 28 percent for 12 secs (2 ticks).
           1: Stun (3.00 sec/105)

   12)  Executioner Discipline - Increases the damage of all of your melee attacks.
           1: Increase All Skills Damage Modifier by 138%
           2: Increase All Skills Minimum Damage Modifier by 696%

   12)  Pinpoint Deficiencies* - increasing the damage they take from backstabs by 11 percent and piercing by 2 percent
           1: Decrease Chance to Avoid Melee by 7%
           4: Skill Damage Taken (11%)
           7: Skill Damage Taken (2%)

   13)  Knifeplay Discipline - increase your chance to hit with all melee skills as well as your melee damage (3mins)
           1: Increase Chance to Hit by 100% with All Skills
           2: Increase Chance to Critical Hit by 67% with All Skills
           3: Increase All Skills Damage Modifier by 137%
           4: Increase All Skills Minimum Damage Modifier by 181%

   14)  Thief's Vision* - Improves your companions' balance, causing them to be less likely to miss with melee attacks.
           5: Increase Chance to Hit by 5% with All Skills
           8: Increase Accuracy by 252%
 
   15)  Razor's Edge Discipline - Increases your accuracy by 10000 percent  (Careful using if heavy AE event)
           1: Increase Incoming Spell Damage by 1%
           2: Skill Damage Taken (15%)
           4: Increase Accuracy by 10000%
           5: Increase Damage Bonus by 587 with All Skills

AA ABILITIES - Current list of AA abilities that should be used/hotkeyed.  Further explanation of using in burns and when to use each described in the BURNS section found below.

* Short reuse ability that should be used whenever becomes available

   1)  Rogue's Fury - Foundation of our main burn
           2: Increase All Skills Damage Modifier by 270%
           3: Hundred Hands Effect
           4: Increase All Skills Minimum Damage Modifier by 265%
           8: Increase Chance to Hit by 16% with All Skills

   2)  Fundament:  2nd Spire of the Rake
           1: Increase Damage Bonus by 46 with All Skills

   3)  Fundament:  3rd Spire of the Rake
           9: Increase Critical Damage by 40% with All Skills
           12: Increase Chance to Critical Hit by 40% with All Skills
   
   4)  Glyph of the Cataclysm
           1: Increase Critical Damage by 60% with 1H Blunt
           2: Increase Critical Damage by 60% with 1H Slashing
           3: Increase Critical Damage by 60% with 2H Blunt
           4: Increase Critical Damage by 60% with 2H Slashing
           5: Increase Critical Damage by 60% with Hand To Hand
           6: Increase Critical Damage by 60% with Piercing
           7: Increase Spell Critical Direct Damage by 0%
           8: Increase Critical DoT Damage by 60%
           10: Increase Chance to Critical Cast by 60%
           12: Increase Critical Damage by 60% with 2H Piercing

   5)  Twisted Shank*
           1: Set Healing Effectiveness to -20%
           2: Decrease Hitpoints by 4200 per tick

   6)  Envenomed Blades* - Poison Proc
           1: Decrease Hitpoints by 3100

   7)  Absorbing Agent*
           1: Increase Incoming Spell Damage by 8%
           2: Limit: Resist (Poison allowed)
           3: Increase Poison Counter by 12

   8 ) Focused Rake's Rampage
           2: Increase Chance to Repeat Melee Round by 100%

   9)  Rake's Rampage
           1: Increase Chance to AE Attack by 100%
           2: Increase Chance to Repeat Melee Round by 100%

BURNS

   1)  Main Burn 1 - Highly recommend binding to 1 Hotkey - to maximize efficiency and reduce effects of any lag causing issues - Also, click epic and BP (RoF > CoTF > TDS) just prior to hitting the main burn hotkey as to not waste the discs during casting time.
           a)  Rogue's Fury
           b)  Frenzied Stabbing
           c)  Focused Rake's Rampage
           d)  Dichotomic Weapons
           e)  3rd Spire



   2)  Main Burn 2
          a)  Once Frenzied Stabbing Fades, click Twisted Chance (Rogue's Fury will still be running). NOTE:  Twisted Chance and our new TBM Disc Shrouding Speed are on the same timer, but Shrouding Speed has a MUCH longer reuse timer.  I can use Twisted Chance TWICE in an event, where Shrouding Speed would only be able to be used once.  For that reason, I am still using Twisted Chance.  I will continue to parse out both to see if Shrouding Speed does considerably more DPS and will update this if necessary.

   3)  Use Executioners once Twisted Chance has ended.  Executioners does not stack well with Rogue's Fury, so i use it after Twisted Chance.  Knifeplay does not stack with Rogue's Fury at all, so I use Knifeplay once Executioners has faded.  Knifeplay as a 3minute duration, and almost brings you all the way back to Main Burn 1 being back up to use.  If Main Burn 1 is not up yet, I will sometimes use Razor's Edge if the event is not a heavy AE event.  In Heavy AEs, i usually avoid using Razor's Edge due to it increasing incoming damage, and will use Arcwork instead.

* Reminder to use Barrage, Twisted Shank, Hack, Jugular Hack, Envenomed Blades, Reefcrawler Blade, Hidden Blade, Wide-Eyed Mark, Thief's Vision, Absorbing Agent and Pinpoint Deficiencies as soon as they become available.

**With Knifeplay being a long (3minute) duration and short reuse, there is basically never a time we should not have some kind of disc running.  Knifeplay is a necessity to use to bridge between main burns on longer events.  It can really have a huge impact on our sustained dps on those event types.  I am not shy in using it as Rogue's Fury will overwrite it, so use it if it is up and your main burn is not.  Once Rogue's Fury becomes available, can click "Main Burn 1" even if Knifeplay is running, and it will overwrite.

POISONS

   1)  Etherbrewed Toxin
        1: Decrease Hitpoints by 148 (L1) to 15436 (L105)

          Ethereal Suspension Fluid (*)
          Ro Emulsifier (*)
          Distilled Grade A Mamba Venom (*)
          Stylized Sealed Poison Vial (*)
          Ethernere Essence

    2)  Mana Poison
         1: Decrease Hitpoints by 149 (L1) to 15541 (L105)

          Mercuric Ore (*)
          Relic Fragments
          Animal Venom
          Toxin Vial (*)


MISC ITEMS

  1) Dragorn War Mask - Illusion carries a buff that increases damage to piercing, slashing and blunt

  2) Stoic Wolf Familiar - easy quest that increases Double Attack
         1: Summon Familiar: MeleeWolfFamiliar
         10: Increase Hitpoints by 6 per tick
         11: Increase Double Attack by 6%

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Freelance Ramblings / Thank you
« on: August 26, 2014, 07:48:04 PM »
Finished up my Savior of Plane of War last night (merc and partisan).  I just wanted to say thank you to all FLers that assisted along the way.  It is a long and grueling set of tasks that I never would have finished on my own.  So thank you!  FL is the finest group of players I have been around!

6
Freelance Ramblings / Thank you!
« on: September 06, 2013, 04:22:37 PM »
Last night, I got my class weapon "Possessed Dreadstone Assassin's Knife".  I want to thank Freelance for giving us all the opportunity to see this part of the game.  We are experiencing what only the "best guilds" get to see.  So, thank you Freelance!

Second, because this item is not the ordinary raid item (raid, earn dkp, spend), it requires working through many missions to earn it.  With all those missions, it requires extra help along the way to complete.  So thank you to all those FL raiders that have helped me along the way with missions/drops.  A special thanks to Juddor/Vorpalx who really went the extra mile to help me with the last few missions I needed!

I know this is kind of a cheesy post, but this item is not the ordinary raid item, and it really shows the incredible teamwork that Freelance exhibits on a nightly basis.  I am so glad I am able to be a part of such a team!  So again, thank you!

7
Raid Performance / Poisons
« on: July 17, 2013, 03:51:48 PM »
To try and maximize our collective dps during raids, I have been making stacks and stacks of poisons for those that need them.  I will have them on me during raids, please send me a tell if you need some.  Thank you to Ssark for handing over a boat load of venom so I can make them up.

I will continue to make as many as I can, so if anyone has venom lying around that they don't need, lert me know.  Nigriventor Venom is the venom of choice!

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