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Topics - Ramelorm

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1
Freelance Ramblings / What healer augs should we get
« on: March 02, 2022, 01:06:11 PM »
Freelance what healer augs should a cleric, druid, shaman get at max level ( 120 )?
I have compiled a list of what I think. My question is do we go Hwis / Hint or Hstam for the maximum effect of healing

You can have great gear, but proper augments can give you that extra edge on raids that you need. These are not listed in any particular order, so you may have to sift through to find the ones you need:

HWis https://items.eqresource.com/itemsearch.php?searchid=9

HStam https://items.eqresource.com/itemsearch.php?searchid=10

Hint https://items.eqresource.com/itemsearch.php?searchid=8



* 90 hp, 115 mana, 3 hInt/hWis - Echoing Shriek from Shrieking Death in Cooling Chamber     
* 100 hp, 105 mana, 3 hInt/hWis - Essence Scour from Scour in Pellucid Grotto     
* 100 hp, 130 mana, 4 hInt/hWis - Bloodbound Ruby from Tracker Klarden Valorstriker in Underquarry     
* 100 hp, 140 mana, 5 hInt/hWis - Jewel of the Flame Alchemist from Tani The Fire Alchemist in    Kernagir     
* 105 hp, 100 mana, 3 hSta - Shard of Pain from Tratcita the Punisher in Pellucid Grotto     
* 105 hp, 125 mana, 4 hInt/hWis - Patch of Sporali Skin from Blightcap in Arthicrex     
* 110 hp, 130 mana, 5 hInt/hWis - Stone of the Sovereign from Hungry Earth in Fungal Forest   
 * 110 hp, 155 mana, 5 hInt/hWis - Crystalline Tear from Slag Golem in Volska's Husk    * 35 ac, 75 mana, 6 hWis/hInt - Jewel of the Self from Priestess of the First in Convorteum     
* 100 hp, 135 mana, 5 hInt/hWis - Eye of Rot from Fearsniffer in House of Thule lower   * 115 hp, 160 mana, 6 hInt/hWis - Raze's Brainstem from Raze in The Grounds and No Freedom In Death     
* 125 hp, 170 mana, 7 hInt/hWis - Jyleel's Seal from General Jyleel in Al'Kabor's Nightmare     
* 36 AC, 80 mana, 6 hInt/hWis - Tantarene Gem of Heretical Power from Maggotscalp in Erudin Burning    and The Gardner     
* 37 AC, 90 mana, 7 hInt/hWis - Bloodfeather's Eye from Bloodfeather in Miragul's Nightmare     
* 38 AC, 115 mana, 8 hInt/hWis - Shimmering Heart of the Phantasm from Forest Phantasm in Morell's  Castle

Sliver of Fear
Heart of Rot
Doomscale Gem
Candle of Hollow Souls
Quicksilver Globule
Sacred Prayer Shawl of the Duke
Jyleel's Seal
Afton's August Amethyst
Dahlena's Pommel Gem
Jewel of the Flame Alchemist
Crystalline Tear
Bloodbound Ruby
Stone of the Sovereign
Patch of Sporali Skin
Red Eye of Gosik
The Warden's Glacial Stare
Stone of the Crystal Circle
Double Pronged Grendlaen Incisor
Shimmering Heart of The Phantasm
Eye of Rot
Raze's Brainstem
Tantarene Gem of Heretical Power


These are available via the OMM missions:

Blue Dragon Scale
Crystal Dragon Scale
Gold Dragon Scale


These are available only during the anniversary events:

Gold Nugget of the Eleventh Hour
Polished Stone of the Eleventh Hour
Gem of the Eleventh Scholar
Gem of the Eleventh Seer
Annealed Mana Conductor
Mana Laminated Gear Set
Beveled Mithril Gear Set
Unharnessed Soul Gem
Dislodged Diamond of Blood
Blue Stone of Power
Fragment of Purethought
Issis' Fang (Hardcore Heritage)
Red Dragon Scale (Hardcore Heritage)


This last set have no Hwis on them. I am posting these simply because they help with our functionality as a healing class:

Anomolous Rock of Alteration
Tome of Manipulation
Helping Hand


If anyone has anything to add or suggestions, please let me know. I will be happy to edit the post accordingly. I hope this helps!
_________________


2
Necromancer / Read
« on: May 24, 2020, 11:47:16 PM »

My computer crashed and doing hotkeys all over again to get my Necro back to like I had him

How do I set up slow hotkey

So far I have

Line 1: /alt act 751 (sent of Terri's thule)
Line 2; /pause 40, /alt act## (Burning bones AA)
Line 3: /pause 60, /alt act ## (slow name)
Line 4:
Line 5:



List your hotkeys, fill in number and pauses

How do I make swarm pet hotkey

I want to use: wake the dead, army of the dead, skelly army, and call of bones spell

/thanks

3
Necromancer / Slowing Necro style
« on: October 23, 2019, 01:53:52 AM »
Freelance members,
My computer crashed and doing hot keys all over again to get my Necro back to like I had him

How do I set up slow hotkey

So far I have

Line 1: /cast ## ( combust bones )
Line 2; /alt act;751 (sent of Terri's)

Is this all I need

List your hotkeys

4
Freelance Ramblings / Might come back to eq to play
« on: March 22, 2019, 05:43:24 PM »
Hello fellow guild mates,


I am back from the dead ( literally )!!!


life is Good !!!


First i lost my long-time job at a Las Vegas hotel due to construction project going on in the hotel, they decided to lay off 500 people at once on a day back in Jan 2017. I was told i can reapply at a later date.


So i went looking for a job around the Las Vegas Valley, only to find Fast-food pays 7.25/hour and is mostly for kids who just got out of high school and need quick money, But I stuck around and tried to make it work, But to no Avail i was still struggling in LIFE.


I then went to several other jobs only to become HOMELESS and Ill. I lost my storage and all my personal belongs, to include my computer that had all my macros on+ it had all my personal information on it!!!!

So i went to the VA to see what they can do for a Homeless VET and they put me up in a halfway house to try to get on my feet. While in the halfway house I developed EYE problems.

I then went to get a eye check up and found out I had a TUMOR THE SIZE OF A QUARTER growing ON MY MOTER FUNCTION OF MY EYE AND ATTACHED TO MY BRAID. I WAS LIKE WTF!! how !!THEN THE REALLY BAD NEW CAME AND I HAD TO HAVE brain surgery 

https://www.facebook.com/photo.php?fbid=10217258662235596&set=t.1143013677&type=3&size=1200%2C1600!!!!


The doctor said nothing to worry about 90% chance it will succeed, so they did test after test after test on me, not knowing that my diabetes was out of control, one day it would be 300, and the next day it would read 50. The doctors had a hard time controlling it to a stable level. That took 18 days to get it under control, and I hadn’t even gone under the knife yet. So the got it under control day 19 and we had a MASSIVE wind/tornado blow thru and knock out power to the hospital right as they were doing preparation for surgery So my operation got canceled till that following Sunday. Again they prepped me for surgery and I finally went under the knife to get a MASSIVE SCAR

https://drive.google.com/open?id=15SIkfuDyZWr6r0UJ75E1TcHTyPhP8gEq


that PROCESS STARTED TO HEAL, BUT I FELT VERY TIRED. I went to sleep one day and  woke up 3 months later. Seems like the swelling in my brain was pushing on my skull from the surgery  and it  was taking along time to get, corrected and the swelling in the back of my right eye was GROWING to the point of my right eye is out of alignment, and now I’m seeing double and having headaches and this is the way the body coupes with internal pain by shutting down the parts it don’t need to heal.

I then woke up, feeling tired and, dragging. So I told doc and he tried to get me to do some walking , but I told him about the blurriness and headaches, so they brought in a retina specialist to look around.

 He told me that we are going to have to do some Major treatment of my eye!!, I was like maybe I will have to go back in surgery again, and he assured me no more surgery’s but the treatment he prescribed was PAINFUL with INJECTION IN MY EYE 2 TIMES AWEEK  AND MEDICATED DROPS. So this went on for 1 more month and the swelling started to go down, and now I still had DISTANCE problems


After 6 months of hospital stay, I got a OLD computer FROM MY Bro, to play my game , but it is kind of painful looking at the screen and my depth is still off, but I am trying to play


I would like a RETAG if possible to get back in the swing of things

 


5
Freelance Ramblings / RIP zipzapp
« on: April 21, 2017, 04:58:01 PM »
Ive got some terrible news.
I found out today that Zippzap AKA Quickburn died of a heroin overdose on March 11th, he was 33 years old.
Those of us who knew him well, remember Zipp as a goofy but reliable friend who was very active when it came to helping players with tasks or missions or anything that you might need the services of a good tank for.
In the weeks before his death, his behavior took a dramatic turn for the worse.
He became depressed because of his very close brothers poor health and began to abuse drugs as his way of self-medicating.
His abilities in game became poor and his speech was often slurred.
I feared very much that something was wrong and tried to support him by whatever means I could. Marquele and I even invited him to take a weeks vacation in San Diego at our place to get out of his destructive environment, but he declined. Who knows how much it may have helped, but it will always be a horrible what if.

I prefer to remember him not for those last few weeks, but as a solid tank that was intelligent and quick to action and a good friend that was there to help any time you needed. Zippzap contributed emensely to data mining logs for spell info or emotes to help us beat new events and he put the guild on his shoulders at the beginning of TBM right when we lost all those tanks that we relied so heavily on.

Heroin is a killer. It kills the rich and poor, doctors and lawyers and the unemployed without any discrimination.
There is no high that is worth your life.
Rest in peace Zippzap, your troubles are over.

6
Freelance Ramblings / NERFS FOR SK AND ENCHANTERS
« on: February 09, 2017, 09:08:05 AM »
Massive nerfs to SK and Enchanters incoming.

Here is the SK one:

Quote:
- Buffs that allow you to regain health as a percentage of your melee damage will now only heal you for attacks made on your current target.
- - This change prevents ripostes made on creatures that aren't your current target from healing you while under the effects of abilities such as the Shadowknight AA ability Mortal Coil.

DISCUSSIONS: https://forums.daybreakgames.com/eq/index.php?threads/severe-and-shortsighted-sk-nerf-with-feb-8-test-server-patch.238299/

Here is the ENC one:

Quote:
- Enchanter - Rune spells at and above level 86 now have a recast time of 2.5 seconds.
- Enchanter - Modified "Unity" rune spells (Spectral Unity, Arcane Unity, Phantasmal Unity, and Enticer's Unity) in the following ways:
- - All spells now cast the highest ranks you know of their component runes. For example, If you know Enticer's Rune Rk. III and Polyrefractive Rune Rk. II, those are the two ranks you get when using any rank of Enticer's Unity.
- - All Unity rune spells now have a base recast time of 30/29/28 seconds and share timer 15. Type 3 augments will still reduce this recast time.
- - All spells had the additional hate modifier removed.
- - All spells now have their own mana cost in addition to the base mana costs of the triggered spells.

I forgot to add they nerfed charmed mob power also, in the previous post:

Quote:
Tuned down some charmed NPC combat values that were unintentionally stronger than non-charm combat values.
Patch notes


February 8, 2017
_____________________


*** Items ***

- Several items with typos in the names no longer have typos.
- The charms Burnt Effigy of Tsaph Katta and King's Key will now include group currency in their calculations as intended.
- Fixed an issue with the Empires of Kunark progression based charms (Stone Feather, Star Plate Charm, White Dragon's Tooth, and Petrified Egg) where the Droga mission "The Summoning of Droga" was not counting. Additionally, petrified Petrified Egg will now give more weight to group content than raid content, though raid content is still require for maximum potential.


*** Quests And Events ***

- Queen Velazul DiZok (Raid) - The popup message for Queen Velazul DiZok's Doomlight ability will now take precedence over her Reflective Scales ability.
- Fixed issues with the Substance Delivery Device used for quests in Droga.
- Beetles and frost spheres should no longer hand around after successfully defeating the Kar'Zok raid in Kor-Sha. When the Kar'Zok event resets, the on-screen message will now be correct.
- Completing Kor-Sha raid 1 will activate raid 3 if there is already a lockout on raid 2.
- Fixed an issue that was causing the Unstable Potion in the first Kor-Sha raid to not work properly.
- The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved:
- - Guard Hamarn has been relieved of his duties. These bonus tasks are now offered by Clayton Teek in the Plane of Knowledge. You will be able to find him next to his brother Franklin Teek near the door to the Guild Lobby.
- - Clayton Teek has the ability to directly teleport you to the quest giver of any Heroic Adventure for which you have the daily bonus task to complete.
- - The amount of experience rewarded by the bonus tasks has been increased by an average of 300%. (The bonus task now offers approximately the same amount of experience of just completing the Heroic Adventure.)
- - The bonus now additionally rewards 50% of the experience needed to complete a Mercenary AA ability point as well as approximately the same amount of matching currency of completing the Heroic Adventure.
- - Heroic Adventures from The Darkened Sea, The Broken Mirror, and Empires of Kunark are now included in the list of possible adventures that bonuses are granted for.
- - The bonuses for the tasks 'Into the Hills', 'Scouting Ahead', and 'Disrupting the Ritual' have been removed from the list of possible adventures that bonuses are granted for.
- - The number of daily bonus tasks offered per day has been reduced from 4 to 2.
- The three love letters collection items behind the locked door in the Halas courtyard no longer spawn.
- Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests.


*** Spells ***

- Buffs that allow you to regain health as a percentage of your melee damage will now only heal you for attacks made on your current target.
- - This change prevents ripostes made on creatures that aren't your current target from healing you while under the effects of abilities such as the Shadowknight AA ability Mortal Coil.
- Druid - Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible). The following lines were consolidated:
- - Sunscorch (Vengeance of the Wild to Sunflash)
- - Stinging Swarm (to Horde of Aculeids)
- - Flame Lick (to Consuming Sunray)
- - Nature's Blazing Wrath (to Nature's Fiery Wrath)
- - Gelid Moonbeam (to Argent Moonbeam)
- - Chill of the Natureward (to Chill of the Copsetender)
- Enchanter - Rune spells at and above level 86 now have a recast time of 2.5 seconds.
- Enchanter - Modified "Unity" rune spells (Spectral Unity, Arcane Unity, Phantasmal Unity, and Enticer's Unity) in the following ways:
- - All spells now cast the highest ranks you know of their component runes. For example, If you know Enticer's Rune Rk. III and Polyrefractive Rune Rk. II, those are the two ranks you get when using any rank of Enticer's Unity.
- - All Unity rune spells now have a base recast time of 30/29/28 seconds and share timer 15. Type 3 augments will still reduce this recast time.
- - All spells had the additional hate modifier removed.
- - All spells now have their own mana cost in addition to the base mana costs of the triggered spells.


*** AA ***

- Fixed a bug that caused the pet feign death command to stop working consistently with the release of Empires of Kunark.
- Beastlord - Fixed an issue with Feral Swipe that caused its accuracy bonus to function as an accuracy penalty.
- Enchanter - Chromatic Haze and the effect of Gift of Hazy Thoughts will now increase the base damage of direct-damage spells that have a damage-over-time component; either increasing the initial direct-damage of a spell cast or increasing the base damage of the next damage-over-time tick of a qualifying spell.


*** NPCs ***

- The Emissaries of Shadowrest are retiring now that Shadowrest is no longer a repository for forgotten bodies. With one exception... the Emissary in Plane of Knowledge is still available should adventurers wish to visit Shadowrest and reminisce about the olden days.
- A goblin in Nurga was spawning outside the world. He is now back at home.
- Tuned down some charmed NPC combat values that were unintentionally stronger than non-charm combat values.


*** Mercenaries ***

- Mercenary equipment has been simplified and improved:
- - All existing pieces of mercenary equipment (excluding the Vestments of the Forsaken) are now 'Faded' items that can be converted to newer equivalent level and archetype items.
- - Vendors that sell mercenary equipment now sell the newer items.
- - The stats for all levels of mercenary equipment have been improved significantly.
- - There are now four archetypes of mercenary equipment corresponding to each of the four mercenary types: Defender, Soother, Assassin, and Sorcerer.
- - Mercenary equipment slots have been changed from head, chest, primary, and secondary to ear, neck, shoulder, and waist in order to correct a bug that would cause melee DPS and tank mercenaries to become less effective when wielding primary/secondary equipment.
- - Two new sets of mercenary equipment have been created for Empires of Kunark. One set can be purchased for Sathir Trade Gems in Lceanium while the other set can be obtained as rare drops from basepop and rare creatures.
- Level 100+ mercenaries have had their base stats improved:
- - Increased the total HP and evasion of tank mercenaries
- - Increased the evasion of healer mercenaries
- - Increased the evasion, offense, and HP of melee damage mercenaries
- - Increased the evasion of spell damage mercenaries
- Identified and corrected an error with melee damage mercenaries that caused them to delete their innate haste item.
- Healer and damage caster mercenaries will now update their target when casting spells.
- - This corrects an issue where casting target-of-target type spells would not resolve correctly when targeting a mercenary.
- Added an innate defensive effect that reduces incoming melee damage to Journeyman mercenaries. This effect will increase in power with each tier.
- Additional ranks of Mercenary Alternate Advancement Abilities have been added for levels 101-105. Additionally, the following Mercenary Alternate Advancement Abilities have been improved:
- - Increased the effectiveness of Furious Wrath from 1% to 2% per rank
- - Increased the effectiveness of Subtle Magic from 2% to 3% per rank


*** Progression Servers ***

- Pride of the Legion - A lower level version of Stone Seer Kaigek spawns in pre-revamp Droga and drops the Broken Medal.
- Demi Lich Skullcap - Lowered the restrictions on the spawns needed for this quest so that it can be completed in Kunark era.
- Small Bricks of Titanium are now available on progression servers when Velious unlocks.
- Bite of the Shissar items have been restricted to the unlocking of Underfoot.
- Plane of Time NPCs will now use the Mitigation of the Mighty buff.
- Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants.
- Corrected some Progression-server-only requirements for Planes of Power zones. When Planes of Power launches they will require full flagging. Once Lost Dungeons of Norrath launches they will behave as they did from the first time zone access was increased (in 2003) until we again lowered their requirements during the Dragons of Norrath era. The 85/15 rule remains unchanged for these zones.
- The Plane of Valor can now be entered at level 55 without other flags when Lost Dungeons of Norrath is open. This requirement lowers to level 46 when Dragons of Norrath opens.
- The Halls of Honor can be entered at level 63 when Lost Dungeons of Norrath is open. This will now lower to 57 when Dragons of Norrath opens. Previously neither exception would work on Progression servers.
- The Temple of Marr can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement now lowers to 57 when Dragons of Norrath opens. Previously there had not been an alternate level requirement for this zone on Progression servers until DoN unlocked it.
- Drunder, the Fortress of Zek can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens.
- The Bastion of Thunder can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. Previously neither exception would ever take effect on Progression servers.
- The Tower of Solusek Ro can now be entered at level 57 when Dragons of Norrath opens. Previously there was no alternate level requirement available at any time on Progression servers.
- The Elemental planes (Air, Fire, Water, EarthA and EarthB) can only be entered via flag until Dragons of Norrath opens. At that point any level 60 will be able to enter these zones.
- The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks.
- Hateplane 2.0's Agent of Change instance will not become available until LDoN unlocks on the server.


*** Miscellaneous ***

- Guild Looking for Player and Player Looking for Guild should now again persist across world restarts.
- Load balanced (/pick) zones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold. A locked zone will:
- - Transfer all player corpses to the base zone and any new corpses will get moved to the base zone immediately.
- - Block entry to the zone and will be removed the from the /pick options.
- - Start despawning mercenaries is there are any in the zone.
- You will now see the mount and illusion key ring features as active immediately after purchasing without the need to zone/relog.
- Invalid reward sets should no longer display in your list of pending rewards.
- Corrected some default text that contained duplicated punctuation.
- Corrected an issue that could cause a player to get stuck in an instance if entering from a pickzone.
- The Plane of Tranquility now has load balancing enabled.
- When there is a world XP modifier in effect, the experience message when killing NPCs will now state that 'You gain experience (with a bonus)!' instead of the standard XP gain message.


*** UI ***

- Adjusted the label positions in the Mercenary tab of the inventory window to be more consistent with the Stats tab.
- - Additionally, Mercenary Armor Class and Attack will now display their component parts and a mercenary's heroic stats are now displayed.
- Completing certain achievements will no longer automatically generate messages if you have enabled social sharing.
- - Enabling the ability to post a message with a screenshot to your Twitter or Facebook account will no longer result in automatically generated achievement messages.
- - A button to quickly access the social sharing window has been added to the EQ button command list.
- When logging on, /announce will no longer state if announce is turned on or off. It will state the status if you run the command.


- Changed -
EQUI_Inventory.xml


*** Previously Updated ***

- The first step of Drogan Toes will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken`tlar.
- Plane of Time NPCs will now use the Mitigation of the Mighty buff.
- Bite of the Shissar items have been restricted to the unlocking of Underfoot.
- Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants.
- The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks.


- The EverQuest Team


my 2 cents

DAM !!!! >:(

7
Freelance Ramblings / pet nerfed
« on: January 20, 2017, 10:07:30 AM »
NERF BAT IS " SWINGING " and mage pet got NERFED REALLY BAD!!!!!!!

https://forums.daybreakgames.com/eq/index.php?threads/devs-pets-are-paper-on-test-please-abort-patch.237816/

looks like they losing 500 AC and only going to be as good as player in TDS gear

Hey all, I am confused by this, so what they are saying is that any ac buff that currently goes on a pet is increased 300-400%? but on everyone else it works as intended? is this for all spells with ac buffs? And if the nerf is really like 500ac do they not want pets to tank anymore? Because it will be much harder to tank losing that much AC.
ddaa”

Because pets have no soft caps and such they get full AC value from buffs, now they will just get the same value that player toons get (1/3 ish of the listed amount)


8
Freelance Ramblings / EOK Trailer
« on: November 20, 2016, 06:08:25 PM »
Freelance Team,

here is the trailer  for EOK https://www.youtube.com/watch?v=duxIifeBaQ4&feature=youtu.be

Notice the 3 Raids,

one is VS the Goblin lord in Drog
one is a snippet of Lceanium
and i did a frame by frame and saw we will be fighting the dragon in a separate raid

also got a list of loot to /drool over

Raid armor http://eok.eqresource.com/raidarmor.php

Raid gear http://eok.eqresource.com/raidgear.php

*note * H/E/M  around 5700 !!!!!!!!!  ;D  :)

9
Freelance Ramblings / The Artisan prize ( walk thru )
« on: July 31, 2016, 07:15:06 PM »
GL with this  :(

Quest link http://everquest.allakhazam.com/db/quest.html?quest=8120

Steps


Quest Started By:   Description:
Where:
Halas
Who:
Lebounde ab Dolmen
Rating:
Information:
Level:   0
Maximum Level:   105
Monster Mission:   No
Repeatable:   No
Can Be Shrouded?:   No
Quest Type:   Quest
Quest Goal:
Advancement
Experience
Loot
Quest Items:
Earring of the Solstice
Eron's Jewelry
Signet of Might
Signet of the Arcane
Related Quests:
Alchemy Supplies
Baking Supplies
Brewing Supplies
Fishing Supplies
Fletching Supplies
Jewelcrafting Supplies
Poisoncrafting Supplies
Pottery Supplies
Research Supplies
Smithing Supplies
Tailoring Supplies
Tinkering Supplies
Era:   The Broken Mirror
Recommended:
Group Size:   Solo
Appropriate Classes:
All
Appropriate Races:
All
Entered: Sun Jul 10 20:23:30 2016
Modified: Sun Jul 24 03:47:22 2016
You say, 'Hail, Lebounde ab Dolmen'

Lebounde ab Dolmen says 'Ah, Sirenea! Good t' see yeh. Back fer more [work]?'

Lebounde ab Dolmen says 'Yeh've proven t' be a quite the explorer in recoverin' meh equipment. If yeh can prove t' be a true craftsman then meh finest prize is yer's.'

Lebounde ab Dolmen says 'I'd recommend yeh read through the 10 chapters of Liber Brassica Felix when yeh get the chance.'

Lebounde ab Dolmen says 'I suggest yeh have a chat with Aid Grimel out in New Tanaan.'

Lebounde ab Dolmen says 'Yeh should speak t' Eron Nurwistle next time yeh head through Dragonscale Hills.'

Say work to get any (TS) Supplies quest which you qualify for (you must have max skill and a max evolved trophy in that tradeskill to qualify. 15% mod items from Luclin etc. don't count).

Deliver 1 Artisan's Seal of Alchemy to Lebounde ab Dolman - 0/1 - Halas
          SUB QUEST: http://everquest.allakhazam.com/db/quest.html?quest=8122
 
Deliver 1 Artisan's Seal of Baking to Lebounde ab Dolman - 0/1 - Halas
          SUB QUEST http://everquest.allakhazam.com/db/quest.html?quest=8097

Deliver 1 Artisan's Seal of Brewing to Lebounde ab Dolman - 0/1 - Halas
          SUB QUESThttp://everquest.allakhazam.com/db/quest.html?quest=8097
 
Deliver 1 Artisan's Seal of Fishing to Lebounde ab Dolman - 0/1 - Halas
          SUB QUEST http://everquest.allakhazam.com/db/quest.html?quest=8099
 
Deliver 1 Artisan's Seal of Fletching to Lebounde ab Dolman 0/1 Halas - 0/1 - Halas
          SUB QUEST http://everquest.allakhazam.com/db/quest.html?quest=8100
 
Deliver 1 Artisan's Seal of Jewlecrafting to Lebounde ab Dolman - 0/1 - Halas
          SUB QUEST http://everquest.allakhazam.com/db/quest.html?quest=8101

Deliver 1 Artisan's Seal of Poisoncrafting to Lebounde ab Dolman - 0/1 - Halas
          SUB QUEST http://everquest.allakhazam.com/db/quest.html?quest=8111
 
Deliver 1 Artisan's Seal of Pottery to Lebounde ab Dolman - 0/1 - Halas
          SUB QUEST http://everquest.allakhazam.com/db/quest.html?quest=8102

Deliver 1 Artisan's Seal of Research to Lebounde ab Dolman - 0/1 - Halas
          SUB QUEST http://everquest.allakhazam.com/db/quest.html?quest=8119

Deliver 1 Artisan's Seal of Smithing to Lebounde ab Dolman - 0/1 - Halas
          SUB QUEST http://everquest.allakhazam.com/db/quest.html?quest=8112

Deliver 1 Artisan's Seal of Tailoring to Lebounde ab Dolman - 0/1 - Halas
          SUB QUEST http://everquest.allakhazam.com/db/quest.html?quest=8118

Deliver 1 Artisan's Seal of Tinkering to Lebounde ab Dolman - 0/1 - Halas
          SUB QUEST http://everquest.allakhazam.com/db/quest.html?quest=8121

NOW  DO THE FOLLOWING QUEST:

 Quest Items:
Earring of the Solstice
SUB QUEST http://everquest.allakhazam.com/db/quest.html?quest=2420

Eron's Jewelry
sUB QUEST http://everquest.allakhazam.com/db/item.html?item=72278
  SUB QUEST CRAFTEDhttp://everquest.allakhazam.com/db/recipe.html?recipe=46431

Signet of Might
SUB QUEST http://everquest.allakhazam.com/db/quest.html?quest=2429
  SUB QUEST Related Quests:
Aid Grimel No. 1 - Blacksmithing
Aid Grimel No. 2 - Brewing
Aid Grimel No. 3 - Jewelcraft
Aid Grimel No. 4 - Pottery
Aid Grimel No. 5 - Tailoring
Aid Grimel No. 6 - Fletching
Aid Grimel No. 7 - Baking
MUST BE pop FLAGGED FOR ELEMENTAL PLANES TO LOOT THE rARE DROP FROM FENNION RO
     SUB QUEST http://everquest.allakhazam.com/db/quest.html?quest=2638

Signet of the Arcane SEE ABOVE

Speak with the Artisan - Halas
Obtain the Transmutation Case - Halas
Combine your earrings in the Transmutation Case - ALL
Deliver your Melded Treasure to the Artisan - Halas

After turning in all 12 seals, the next step appears:

You say, 'Hail, Lebounde ab Dolmen'

Lebounde ab Dolmen nods approvingly, 'Yeh proven t' be a true craftsman, very well. Head back t' meh house, just south of Shanis' place. On meh table yeh'll find a small box. If luck's on yer side and yeh got a steady hand yeh should be able t' meld t'gether yer Solstice Earring, Taldarius' Signet, and Eron's Jewelry. Head back t' meh after yeh succeed.' He pauses, 'Well... If yeh succeed.'

Go to his house, click the door and you'll port inside. Click the little box on the table:

You dig through the various objects on the artisan's table and recover a small ornate box.

It's a 3 slot box which you combine:
Earring of the Solstice (NOT Xanthe's Earring of Nature)
Signet of Might OR Signet of the Arcane (caster & melee reward of Aid Grimel PoP super TS quest)
Eron's Jewelry (caster or melee version)

This combine is failable, but when you fail you get the quest items back. AFAIK you don't have to do this combine in Halas, and you don't have to be in his room. Once you leave the room you cannot get back in.

You have fashioned the items together to create an unexpected product: Expensive Mistake

The result of this combine is Expensive Mistake. This is the item you are supposed to get and can finish the quest with. Hand it in to Lebounde:

Lebounde ab Dolmen holds up the mangled mass of gems and leaves that was once your prized treasures. He inspects the mass carefully and then looks at you, then looks back at it, then back at you. He breathes heavily and begins chuckling before looking back at the mass again and erupting in uproarious laughter. He places the tangled mess in his pocket and wipes a tear from his eye before calming himself enough to speak, 'My god, Sirenea. What a mess yeh made! Truth be told, I dinnae really expect anyone else t' be able t' make use of that finicky little box. Yeh gave it yer best try and I respect yeh for it, fine enough work t' earn somethin' at least. Maybe with this yeh be less likely to mess up yer next project.'

You have been given: The Artisan's Prize

* is i missed any portion please add below

10
Freelance Ramblings / how do i make this mask
« on: June 21, 2016, 09:52:29 PM »
Freelance,

how is this mask made

name                                                  link
Mask of Immortal End                         http://items.eqresource.com/items.php?id=147608

11
Freelance Ramblings / unable to log in
« on: March 25, 2016, 03:52:04 AM »
Freelance team,

i was unable to log in after Wed  patch 3/23.

I keep getting this  message " Unable to launch C:/Users/Public/Sony Online Entertainment/Installed Games/EverQuest/eqgame.exe - 740: The requested operation requires elevation."

any clue how to fix this ???

12
Freelance Ramblings / new raid to try
« on: March 19, 2016, 11:40:19 AM »
Starting today, March 16, 2016, at 10AM PDT there are TWO new in-game anniversary events for players to enjoy. These events are scheduled to end on Wednesday, April 27, 2016 at 11PM PDT.


Hate's Fury Sails Again

For our 17th Anniversary, Krasnok's ship, Hate's Fury: The Scorned Maiden, has set sail once again!

Krasnok's 16 new officers will offer a challenge for groups of level 105 adventurers. Each carries a Commemorative Coin as a reward for defeating them. If you can overpower all of them you will be able to unlock the door to Krasnok's cabin and face the Captain himself! To battle him, however, you will need a raid of level 105 characters. Defeating Captain Krasnok will result in raid-quality rewards.

13
Necromancer / patch notes 2/17
« on: February 17, 2016, 01:39:48 PM »
patch notes indicate;

- Necromancer - The Call Skeleton line of spells have been placed on a shared recast timer. Corrected messaging errors in some early ranks of the line. ---BOO :o

from what i understand;

1. no more individually casting the swarm line  one by one!!!

what i use to do to up DPS;

cast

1. Call Skeleton Mob
2. Call Skeleton Throng
3. Call Skeleton Host
4. Call Skeleton Crush

14
Freelance Ramblings / plane of fear raid
« on: January 23, 2016, 01:39:35 PM »
Freelance found this

https://naroggsplace.wordpress.com/eq-plane-of-fear-revisted/


looks like a BARREL OF MONKEYS !!!!

15
Freelance Ramblings / PLANE OF HATE RAID
« on: January 22, 2016, 04:08:39 PM »
Freelance,

i found some strats on plane of hte raid here: https://naroggsplace.wordpress.com/eq-plane-of-hate-revisited/


maybe we can try it

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