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Topics - Raccoo

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Freelance Ramblings / Test patch Sept 9th, 2020
« on: September 09, 2020, 12:29:30 AM »
- When starting a new shared task or dynamic zone, players in a raid will be added in order by what group they are in from 1 to 12 in the raid window, followed by ungrouped players. The raid leader will always be added first. This is to alleviate the need to remove and reinvite additional players if there isn't room for them in the instance.

Shouldn't need to drop benched players from raid to request instances after the live patch hopefully.

Raid Performance / Multibinding video
« on: March 07, 2020, 09:51:16 AM »
This is someone else's video I found on youtube, thought I'd link it here to help out others.

When saving spell sets, only mem the spells you want to switch to, leave other spell slots empty. This makes it quicker to swap spell sets, because it doesn't have to reload the entire spell bar if you happen to have other spells memmed at the time.

Here is my default spell bar.

Using this hotkey I can load the spell set I made earlier.

Here is the end result, changing only a few spells out so I can main heal.

Raid Performance / Quicker assisting on auto attack
« on: September 12, 2019, 05:56:48 AM »
I'll post what I've been using for my rogue and berserker to assist my SK.

Under Options (ALT + O)
First, make sure you have 'Q' set to autoattack (or you can replace 'Q' with whatever you use to activate autoattack going forward).

Change the 'Q' (and possibly 'O') to Target Extended Target 1

Now whenever you use your autoattack button 'Q' (or whatever else you may have set to autoattack), it will automatically target the first xtar target. Not always a good thing, unless you make sure to set that to the MA's target.

For group MA you can use the first line off of this hotkey.

For raid MA1 you can use this hotkey.

Note, you can also have a MA2 = /xtar set 1 raidassist2target
or a MA3 = /xtar set 1 raidassist3target

Freelance Ramblings / Confirmed level increase 110
« on: October 18, 2017, 03:30:46 PM »
THE /betabuff COMMAND

    We want people to be able to test the content with a variety of classes and levels. In order to give you that ability to test as much of the expansion as possible, we have created a /betabuff command.
    To beta buff, use this command on a level 1 character: /betabuff <class> <level>
    This command will only work if the character is level 1 created on the Beta server.
    You should target your character to be Level 110 when Beta starts.

Raid Performance / Pet accuracy on raid targets
« on: October 22, 2016, 07:23:21 PM »
Quote from: Aristo
Little bit of Live tuning:
  • Increased the base accuracy of all pets summoned by spells between levels 101 and 105. This should help them hit NPCs, particularly raid targets, much more often.
    • Ranked pets in these levels now gain much more accuracy per rank than they did before.
    • Boosted the base accuracy of all unfocused pets as well as the accuracy gain per focus level.

Not sure when this will be pushed onto live.

Shaman / Bugged AA and improvements for shaman
« on: September 21, 2016, 09:50:30 PM »
The stinger/doom from the Nectar & Affliction dot lines will use up a charge of Fleeting Spirit.

Rabid Bear AA procs a very low DoT, which would be better off removed (even better replaced with something else (a bigger DD, group rune, heals, or proc something to increase our dot damage or group's melee damage)) so we don't take up a debuff slot.

Please up vote these so the devs might look at fixing them. Thanks!

Shaman / UI
« on: June 18, 2016, 05:17:57 AM »
Saw Gima posted his on the SK forum, so thought I'd post mine on here.

Freelance Ramblings / Vox Old Man Mckenzie raid for rez clicky
« on: May 27, 2016, 03:35:45 AM »
Mten, Jilkk, Padraigg, a few others and I are going to be doing the Vox raid which flags you to purchase the rez clicky (90% for dru/shm/pal/clr) Staff of Forbidden Rites with the OMM currency. We are tentatively aiming to do this Saturday after FL official raids (so probably around 11pm). In order to enter the raid zone you must have completed six raid events of the time era (Solteris and a few others).

Raid Performance / Useful hotkeys/macros/commands
« on: February 27, 2016, 03:49:20 AM »
Was talking in group tonight, and a couple of people were interested in hotkeys for different stuff.

The glyph hotkey I have is:

1. Buys Glyph (if you don't already have it bought)
2. Uses Glyph
3. Buys Glyph for next use

Tribute On

Tribute off

Unity horn hotkey

Blocking levitation
/blockspell add me 16813 2517 31549 40919 48881 13994 16814 3185 1391
Unblocking levitation
/blockspell remove me 16813 2517 31549 40919 48881 13994 16814 3185 1391

Blocking werewolf illusion from Group Pact of Wolf, but keep the buffs.
/blockspell add me 30708

Shaman / Shaman guides (TOV)
« on: November 26, 2015, 12:26:52 AM »

Always be casting.
You have tools to do a lot of things, you have near limitless mana recuperation capabilities, you should never be idle during an event.
You should place high priority on getting your epic 2.0. It is the best adps we can give our melee groups.
You should place high priority on getting your rez clicky (Staff of Forbidden Rites). It is infinitely better than using Call of the Wild to revive players.

Extended Target Window

Scanning your Extended Target Window is very important, with a life saving snappy heal, rez, call, buff etc you can make a difference. Suggested setup below (again, there are other UI walkthroughs on these forums to help you with this UI setup, see:

Recommended ETW setup:
  • First slot for MA target (/xtar set 1 raidassist1target)
  • Next few slots for tank group clerics, other critical healers, essential DPS or event specific players (i.e. torch clickers on EOK Prince event)
  • Remaining slots for Main and Add Tanks

Self Survival

Prebuff yourself with Responsive Spirit (Level 101 EOK) and Preincarnation (Level 80 SOF)
You can use the Preincarnation AA under Archetype IF you have any of the ranks of Preincarnation scribed. (see self rebuff hotkey for alt activation code).

Keep your Spectre of Renewal on yourself and group constantly, as well as Dissident's Roar, and use your Spiritual Squall & Recourse liberally. I frequently target myself with Spiritual Squall because there is no worry of not having line of sight with target.

AE Healing

Spiritual Squalling

You should be casting this alot.

This is a great spell for helping to keep meleers/tanks alive. You need line of sight of your target to cast. You can target MA, mob, MTO, a group member, yourself, your pet, or a corpse. You always have LOS with yourself though, so it is the best bet for landing a splash.

Wintry Gift
Gives your next two heals twincasts. I mostly use this with Spiritual Squall to boost its healing power. Instead of 3 splashes, you will get 6 splashes from Spiritual Squall.
[Sat Apr 01 23:06:45 2017] Reccoo experiences a healing surge.
[Sat Apr 01 23:06:45 2017] Reccoo experiences a healing surge.
[Sat Apr 01 23:06:48 2017] Reccoo experiences a healing surge.
[Sat Apr 01 23:06:48 2017] Reccoo experiences a healing surge.
[Sat Apr 01 23:06:51 2017] Reccoo experiences a healing surge.
[Sat Apr 01 23:06:51 2017] Reccoo experiences a healing surge.
Targeting the MA or a MT to cast is probably best because they will most likely be targeting a mob that is ok to nuke.

Ancient Alliance
   Forms an ancient alliance over your target, placing a healing rain over them when other Shaman, Cleric, or Druid heals (between levels 96 and 115, with a minimum healing value of 5000) land on that target for up to 2m (20 Ticks). If 120 heals are received in that time, it will trigger a fulmination consisting of an even larger healing rain.

    Should definitely be kept up on MTO.
    Once every 1.5 seconds a direct heal of at least 5k base from Druids/Clerics/Shaman will proc a 10-11k AE Heal from the tank.
    The spell procs the same AE heal when it is initially cast on the target. This requires line of sight with your target.
    Does not overwrite, even if same caster.
    Spiritual Squall doesn't work to proc the AE heals, or lower the 120 counter.
    ‚óŹ   Trigger for Priest Alliance worn off

Call of the Ancients
Lasts for 5 minutes, AE heals 8.5k for everyone in range of your ward. Druids and Clerics have similar wards that stack with each other (previously did not stack).

I'm not sure what can kill a ward, but they do seem to be able to be damaged, and are relatively weak toward physical damage. They resisted alot against a chromatic spell, so I think they are pretty durable against magic, but I'd have to test it more in the field to find out for sure if raid AEs are able to kill a ward. If the caster of the ward leaves the zone or dies, the ward depops.

Main Healing

I use 2-4 of the Reckless line spells (Reckless Renewal, Reckless Rejuvenation, Reckless Regeneration, Reckless Restoration) along with Spiritual Squalls and Gift for twincasting.

Never never never use the single target direct mending heals (ie Sjeon's Mending).
Their casting time is much slower than the Reckless line. Reckless line is also more HP healed.

Using a multibind to cast spells quicker.
Reckless, Gift (Twincast nuke), Spiritual Squall, Reckless, Reckless on the hotbar in that order.
Pressing E repeatedly to spam, twincast, splash, and spam 2 more heals on the MT.
If someone asks for a buff/rez/call, during spamming, I find it best to switch and cast right after the Spiritual Squal cast, so there are a couple more heals hitting while I'm casting something else.

Group Healing

Spectre of Renewal
Maintain this HoT on your group during tough events (especially if there are AEs). It can be twincast with Fleeting Spirit.
With Luminary's Synergy this has a chance to add even more healing to your group, giving us even more incentive to keep this up during raids.

Dissident Roar
This HoT stacks with your Renewal line, but is on the same spellslot as regen, so it overwrites regen and is BLOCKED by quite a few DoTs from raid mobs.  Suggest paying attention to what is blocking it and cast this BEFORE getting hit if able (for instance, it isn't overwritten by the Queen's dot in Chardok, but it is blocked, so casting it beforehand is a must).

__________'s Recourse
Quick group heal with recourse heal. Use this one first for saving group members. Can cycle cast of this if many AEs are coming, it has several stages of healing, almost like a HOT.

__________ Intervention
Quicker group heal with longer refresh.

Soothsayer's Intervention
AA that casts the spell Intervention. Has longer refresh but is instant cast.

Forceful Rejuvenation
Save this for when your group heals are down and you need them immediately.

Shaman chest clicky
Clicky group heal with 10 minute refresh. Every Shaman chest in the past few expansions has the same function, with more recent having better heals.

Ancestral Guardian Spirit
This AA gives a buff on target, that casts a big HoT when they go under 50% health. Cast this on Berzerkers, Rogues, or others who like to take dirtnaps often.

Small Manisi Branch
This item is the reward for The Foretold Hour achievement. It gives you an item that priests can convert into an item with direct heal for 40-80k, mana-free every 2 minutes.

Apothic Dragon Spine Hammer or Jeweled Apothic Dragon Spine Hammer
The clicky is on the same timer as the Manisi Branch.
The regular hammer gives the same 40k heal, and the Jeweled upgrade gives 50k base, both of which can crit.
This item is the reward for a quest that begins in Veeshan's Peak. It can be upgraded to Jeweled with a Flawless Diamond from a raid chest.

Battle Rez

It is essential to know when, who, and with what to battle rez.

First, I send out rezzes right after doing a splash heal, or group heal to help keep my group/immediate players alive while casting something other than a heal.

Who to rez first.
The next decision is who gets priority if more than 1 person is dead. Other healers, especially those you know will help rez/heal others and won't just die as soon as they are rezzed. Next tanks if there are untanked mobs and again, go with the tank that has the best survival rate. Other essential players if needed for a specific task on the raid would come next, or maybe before tanks if the mobs are all tanked. Then I rez players in my group, based on survival and whether they will take a rez quickly.

I also have a gina trigger that alerts when someone nearby is slain. (Has been slain)

What to use.
When rezzing in, it is best to use Staff of Forbidden Rites. If you don't have one. Get one. If you need help unlocking it, ask people. It is worth bugging people endlessly to get it unlocked, and then running the mission over and over until you have the currency to buy. Once you have this you can save raids like crazy with battle rezzes. Call of the Wild is a secondary rez ability, but not nearly as powerful as the Staff clicky. I use CotW mainly on clerics, in case they need to or want to give themselves a 100% to get full mana.

Make a hotkey.
I posted the hotkey I use. I suggest everyone use the same hotkeys so that people being rezzed know that the rez is incoming, and don't zone, and also other priests around the corpse know that they can divert rezzes to other players if needed.

Staff of Forbidden Rites
Casting time 1.0. Recast time 30 seconds.
90% rez. This can be used in combat, during raid events. Quicker casting and recast time than Call of the Wild. Also does not give the Revival sickness mentioned below.
This is the second most important item for shaman (not to mention, paladin, druid, and even cleric (cleric AA rez is 1.5 cast time)), after epic 2.0.

Call of the Wild
Casting time 3.0. Recast time 2 minutes.
This is a rez-like ability to return players to their corpses. This can be used in combat, during raid events.
I would highly recommend not using this if you can help it. Always use the 90% first.
It does have a possible benefit, people who are called will retain the mana/endurance they have at the time they are called. So if someone went to bind and medded up, they could come back into the fight with their mana.

Rejuvenation of Spirit
96% rez. This cannot be used during combat. Have to wait 5 minutes after raid combat to use. It's useless for battle rezzes.

Assist DPS

It is important that you note where your group members are, so they receive your ADPS. I usually keep my map sized down so I can see where my group members are for this reason.

  • Our most important ADPS, click often unless holding for big burn
  • Increase Critical Damage by 110% with All Skills
  • Increase Chance to Critical Hit by 65% with All Skills
  • Three minute refresh
  • Pair with bard's epic for best results
  • Hotkey has Spirit of Cheetah, in case anyone needs runspeed.
  • Epic trigger

Shaman Spires

All three spires are now combined into one. Make sure you update the alt activation code (it has changed to /alt act 1490)
You will get a Spire (self buff), and you and your group will get the Apex (group buff) as well.

Spire of Ancestors XII (Self only)
  • Increases total healing of all your instant-duration spells and abilities by 4000 points.
  • Increases the chance that your damage over time spells will deal critical damage by 30%.
Apex of Ancestors IV (Group)
  • Increase Proc Modifier by 25%
  • Increase Accuracy by 60%
  • Increase All Skills Minimum Damage Modifier by 45%
  • Use on burn call. Pair with Ancestral Aid MGB/TB.

Ancestral Aid
            12K Heal over time.
Instant cast. This stacks with Shear of Renewal, Epic, Dissident Roar, etc. Hit Tranquil Blessings before engage, and try to space them out, coordinate with other shaman.
Also make a hotkey for MGB + Ancestral Aid for a second click when it repops.
Pair this with Spire, if you aren't using Spire for personal use.

It blocks Union of Spirits, so be aware when using Union for life saving!

Coordinating Ancestral Aid
It seems to work best if you have one shaman coordinating the timing of Ancestral Aid clicks. I've made buttons for each shaman in the lineup so I can click and send them a tell letting them know it is time for their AA, and also tells the channel who is up.

Dissident Roar
Permanent spell slot for this one, keep recasting whenever it refreshes for a powerful melee proc and group HoT. (Don't use Talisman of the Lioness, it is an inferior proc. If you DO use Talisman of the Lioness, I want to see a 50 page essay on why you used it instead of the superior Dissident/Dichotomic)

Dissident Roar 5 > Roar of the Lion 6
Roar of the Lion 6 > Dissident Roar 4
Roar of the Lion 5 > Dissident Roar 3
Roar of the Lion 4 > Dissident Roar 2
Roar of the Lion 3 > Dissident Roar 1

Union of Spirits (blocked by Ancestral Aid)
Increase HP when cast by 60000
Increase Hitpoints v2 by 32000 per tick
Increase STR/AGI/DEX Cap by 480
Increase STR/AGI/DEX by 480

This is instant cast, and you can accidentally hit mobs with it (although it doesn't help them). I use this mainly on Berzerkers/Rogues. Not sure which class benefit the most from the stats increase.

Group Pact of the Wolf XII
This is now an aura. Just be sure to click your self Pact of Wolf after you're rezzed (the self Pact will now cast both self and group aura).

Fleeting Spirit
Twin cast your DoTs on burns. It has 15 charges, and lasts 3 minutes. If a ranger in your group is using their Scarlet Cheetah, you can save it, or try to work around. Scarlet and Fleeting will both be used at the same time if they are both up.

On long duration boss battles begin with Affliction then hit Fleeting, Glyph of Destruction and Chaotic Venom, 2 curse dots, and the 2 diseases. Re-apply dots as they fade.

If you have a ranger in your group, it would be good to know when they plan on using Scarlet Cheetah, so you don't waste Fleeting Spirit at the same time.

Personal Tribute
-Twinge of Pain - Spell haste for dots by 33% (better than the best raid focus (23%)).
-Visions of Suffering - Reduces mana cost on dots/debuffs by up to 23% (better than the best raid focus (up to 22%))
-Second Chance - Works like touch of the divine (DI + DA)
-Body of the Hero - +26 heroic stamana
-Strength of Body - +650 HP

Restless/Dragonmagic (procs)
Tonic of Efficiency/Standard of Power (empowered banner/campfire) (1 extra tick on dots)
Crystal Mana Tonic (mana saving) (also don't need if you have empowered banner/campfire).

Shaman DPS/Damage
Quote from: Brogh
First Spire & 7th vet are both plain crit rate increases

base crit rate for shm is 56%
1st is +30%
7th is +50%
Auspice of the Hunters is +33%
Spirit of Vesagran (brd epic) +12%
Fierce Eye (brd AA) or Illusions of Grandeur (enc AA, doesn't stack with FE) +12%

If Auspice and any of brd epic / FE / IoG are up, then you're already full crit rate, both self boosts are useless overkill.

If you have 7th available, pretty sure you want to save that for when your Nectar & Affliction "stingers" are running alongside the regular dots. likely auspices will have run out by then

With all the DPS you're putting out, you'll want to quest a Vermillion Sky Ring and make a few FD potions to help cut down on agro, in addition to using Totem.

On shorter duration fights we can use the two short duration dots, but I tend to just use Gift for twinsplashes, and slow+Languid. Our burn AA would be a waste to use on trash.

Languid Bite
Be aware of the situation on whether you should have this disabled. It procs off of Turgur's for mana free DPS, but if 4+ necros on raid, disable. Also disable if there are a lot of mezzed mobs you are slowing.

You can AE dot but only with the use of Languid Bite AA, and certain slows.
Turgur's Virulent Swarm works best.
Tigir's Insects works somewhat.

If you can melee, melee and proc Dissident Roar and use Bite nukes. If you can't melee then use 3 Gift nukes and twincast splash. AE nukes are really a poor option for shaman, they're pretty horrible.

If we aren't moving around much, and group members aren't dying, I'll melee to proc Dissident Roar. I recommend being in a form that has the autoskill Slam, because you can proc the rogue synergy only with this ability, and it adds a nice amount of DPS.

Rabid Bear
Increases your double attack, attack, adds a self HoT, procs a decent DD, and also procs a 10k rune on you and your group members (which also heals the group when it procs).

Turn taunt OFF. I always start with a pet at the beginning of the event to get extra dps from his Dissident's roar procs. But I don't bother re-summoning dogdog if he dies during the event.  The minimal DPS is not worth the time it takes.

Pack of ________
I'd suggest not using swarm pets on raids anymore, they do minimal DPS and they're are beginning to lag out raids and make it harder to use real burns.



Anashti Lady of Decay



Load a corruption cure

Drusella's Vault
Load three of four Gift nukes (IE Wintry Gift, Frostbitten Gift, Glacial Gift, Frigid Gift)


1. Reckless
2. Reckless
3. Splash
4. Recourse
5. Intervention
6. Renewal
7. Dissident Roar
8. Curse dot
9. Curse dot
10. Poison dot combo
11. Disease dot combo
12. Bite
13. Affliction/Unity/Alliance swap spot

Other hotkeys

     Call of the Wild
Staff of Forbidden Rites
90% clicker hotkey
Cheetah + Invis hotkey
Rebuff hotkey
Pet resummon
1. Mems spell set for summoning pet, and hasting pet
2. Cast pet spell
3. Curious Companion Compactor (pet shrink)
4. Pet haste
DPS Glyph hotkey

And if you finished reading this guide, and want more, here is
Mehdisin's shaman guide

Freelance Ramblings / Stop casting made simple
« on: November 14, 2015, 01:24:44 PM »
This might work well for anyone except for bards, but I setup my keys so when I walk forward or backward it will stop whatever I'm doing (this will stop macro/hotkeys/spells/anything with cast time I believe).

Alt+O >> Keys tab >> Commands >> Stop Action = Keypress = S, Alternate = W.

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