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Messages - Furro

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1
 
Raids: Thursday, Friday, Saturday, February 22 - 24
* Tentative, depending on turnout.  Info below with respect to target called *


Raid Info: All related expansions

Zone / Gather Point: Announced in channel, during gather.

Time: 8pm EST, 7pm CST, 5pm PST

Channel & Password: FLRaids:raids
       
Minimum Requirements: Level 105, 7000 AA, DoN, MPG Trials.
       
Required Flags:  Refer to related strategy posts for details
 
Raid Guildlines: Read & Complete our Raid Guidelines post before attending.


Friends & Guilds
 
Free free to post on your guild forums, and tell your friends about our raids.  We have plenty of room, and welcome everyone.  Thanks!


Event Instruction Channels

During all our raids, we have additional channels which we give specific instructions to.  If possible, please be in the channel associated with your class/role listed below:

CHANNEL            CLASSES           
FLHeals:healsCleric, Druid, Shaman, Necro
FLTanks:tanksWarrior, Paladin, Shadowknight
FLCC:ccEnchanter, Bard, Shadowknight, Ranger, Monk, Druid
FLDPS:dpsMonks, Rangers, Rogues, Berserkers, Beastlords, Shaman, Bards, Magicians, Wizards, Necros, Enchanters and ALL players with Circle of Power clicky items.


Item Distribution Overview

Freelance uses both DKP and Random 1000 to distribute items.  All items are associated with a category, and each category tied to a ruleset; which is used for item distribution.

Current designated expansion AUG, LOOT & RUNE items require 20% Raid Attendance in order to BID/Random on them.  Retro designated expansion items are processed on demand via /random 1000 Ruleset, with normal associated base costs.  With the exception of special earmarked items (quest drops, etc).

N/A category items are distributed via Random 1000 ruleset.

LOOT category items are auctioned off in 3 rounds of open /raidsay bidding, starting at 50 DKP.  Minimum bid increments of 10 DKP at a time.  A player cannot bid beyond their Current DKP holdings.  Following no bids, an OPEN tag is associated and the Random 1000 ruleset is used (no RA needed).

Each "Real Life" person is allowed to participate, winning one AUG, LOOT, RUNE, and N/A item per night.  OPEN items still count as your item in that category for the night, and are available to anyone, including prior winners.   FFA items cost the same as their aforementioned category, but are not restricted to one per "Real Life" person.

CATEGORY    DEFINITION         RULESET          DKP BASE
AUGAugmentation ItemDKP + RA%     
250
LOOTRegular Loot ItemDKP + RA%     
50
RUNESpell / Melee DiscRandom 1000 + RA%     
25
N/AMiscellaneous ItemsRandom 1000 & Raid Attendance     
-
OPENUsed in conjunction with above categoriesRandom 1000     


Retro Content - Item Distribution by Player Request:

At the time of item distribution, the chest contents will be linked in /raidsay, and players interested are asked to link in the FLRaids channel the items they want processed.  The purpose of this procedure is to expedite the distribution process of low demand items.



Ring of Scale - Event Items
(Current Expansion Ruleset)
 
ITEM  CATEGORY     RULESET    DESCRIPTION
       
Visible ArmorLOOTDKP +20% RA or Random 1000     All types, used to make T1-T2-T3 visible armor
       
Non-Visible Armor PiecesLOOTDKP +20% RA or Random 1000     All non-visible armor
       
Cultural PiecesLOOTDKP +20% RA or Random 1000Cultural Aug (TypeXX)
       
WeaponsLOOTDKP +20% RA or Random 1000Melee/Caster Weapons
       
ContainersLOOTDKP +20% RA or Random 1000Bags, Boxes, any type Container
       
Element of KunarkLOOTDKP +20% RA or Random 1000     Quest Drop - Used to upgrade a group item to a raid version of item.
       
Spell/Disc RunesRUNERandom 1000 +20% RAUsed for Rk3 spells/discs
       
Guild Hall TrophiesN/ARandom 1000     Check with your guild first,
       in case they have it already.
       
Hero's Forge ArmorN/ARandom 1000 (if requested)     Visible Appearance
       
Armor OrnamentsN/ARandom 1000 (10 DKP cost)     Visible Appearance
       10 DKP cost per piece because they are tradeable.
       
Backflag piecesN/ARandom 1000 +20% RA     
       
Next Tier flag piecesN/ARandom 1000 +20% RA     
       


Empires of Kunark - Event Items
(Current Expansion Ruleset)
 
ITEM  CATEGORY     RULESET    DESCRIPTION
       
Visible ArmorLOOTDKP +20% RA or Random 1000     All types, used to make T1-T2-T3 visible armor
       
Non-Visible Armor PiecesLOOTDKP +20% RA or Random 1000     All non-visible armor
       
Cultural PiecesLOOTDKP +20% RA or Random 1000Cultural Aug (TypeXX)
       
WeaponsLOOTDKP +20% RA or Random 1000Melee/Caster Weapons
       
ContainersLOOTDKP +20% RA or Random 1000Bags, Boxes, any type Container
       
Element of KunarkLOOTDKP +20% RA or Random 1000     Quest Drop - Used to upgrade a group item to a raid version of item.
       
Spell/Disc RunesRUNERandom 1000 +20% RAUsed for Rk3 spells/discs
       
Guild Hall TrophiesN/ARandom 1000     Check with your guild first,
       in case they have it already.
       
Hero's Forge ArmorN/ARandom 1000 (if requested)     Visible Appearance
       
Armor OrnamentsN/ARandom 1000 (10 DKP cost)     Visible Appearance
       10 DKP cost per piece because they are tradeable.
       
Backflag piecesN/ARandom 1000 +20% RA     
       
Next Tier flag piecesN/ARandom 1000 +20% RA     
       


The Broken Mirror - Event Items
(Retro Expansion Ruleset)
 
ITEM  CATEGORY     RULESET    DESCRIPTION
       
Visible ArmorLOOTRandom 1000     All types, used to make T1-T2-T3 visible armor
       
Non-Visible Armor PiecesLOOTRandom 1000     All non-visible armor
       
Cultural PiecesLOOTRandom 1000Cultural Aug (TypeXX)
       
WeaponsLOOTRandom 1000Melee/Caster Weapons
       
ContainersLOOTRandom 1000Bags, Boxes, any type Container
       
Spell/Disc RunesRUNERandom 1000Used for Rk3 spells/discs
       
Left/Right Eye of SulAUGRandom 1000
       
Guild Hall TrophiesN/ARandom 1000     Check with your guild first,
       in case they have it already.
       
Hero's Forge ArmorN/ARandom 1000     Visible Appearance
       
Armor OrnamentsN/ARandom 1000     Visible Appearance
       10 DKP cost per piece because they are tradeable.
       
Backflag piecesN/ARandom 1000     
       
Next Tier flag piecesN/ARandom 1000     
       



2
Upcoming Events & Strategy / Re: EoK - Kor-Sha - T3 - The Kar`Zok
« on: February 15, 2018, 10:37:16 PM »
Added initial WIP trigger set as a starting point.

3
Upcoming Events & Strategy / RoS - Gorowyn - T1 - Balance of Power
« on: February 15, 2018, 08:22:25 PM »
Gorowyn - T1 - Balance of Power


Zone & Instance Info

Gather Zone: Skyfire Mountains
NPC Name: Praetor Magnus Auluxus
NPC Location: Find path (CTRL-F)
 
Keyword to Enter:ready


Flag & Key Requirements

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags: None
 
* Minimum to be Piggy/85'/pushed into raid: N/A.


Brief Event Overview & Strategy

Work in Progress.

I worked up some preliminary details based on triggering the raid event a few times.  Thanks those who were placeholders in group so I could request the instance.

Doing the group mission version is helpful too.  I think I've done the group mission 3 times, so far.  As a side note, the group version is pretty quick, good to farm for runes, and can drop a decent aug.

Here's a brief rundown of the group mission:

Kill General Dekloaz in tower across the bridge, top floor.

Next miniboss spawns outside the forge building.  Flying drakes with target-rings on ground are in play as well (same mechanic as in Skyfire, DD in ring area on ground, can avoid by moving out of the ring).

Move into forge building, kill miniboss in there.  This miniboss may have adds, or I'm confusing with the portal adds (portals outside North-West tower).  I think the portal adds may start when this miniboss dies though.

Outside the NW tower, kill the portals that are spawning adds, along with any adds.

Move to the big North-EAST building, inside on the top floor and kill the final Boss.  The final boss summons all the undead generals to his aid.

The details in this post are based on my time experimenting in the raid instance.  The event is linear, so obviously I wasn't able to get beyond stage 1.  It's a starting point.

In-game raid Achievements, can also provide some hints.

This is a preliminary write up, which will be amended accordingly based on our experiences and feedback provided by our raiders.

* Friendly reminder: Freelance Raid Suggestion Policy regarding New Content - Don't kill the messenger -- pie management.




Stage 1

After event starts, two Krellnakor levy spawn outside the first tower across the bridge.  In the tower, at the top floor, are three sarnak.

In addition, on the north side of the zone outside the big building, three Wulthan chokidun spawn.  Periodically, each spawns a chokidai, which attacks a player (or auto-agros on someone).

This stage may involve other tower/areas/mobs.  Since I was alone in the instance, I wasn't able to dispatch the first tower mobs and advance the script.

Event appears to reset at 7 minute mark from start.

FIRST TOWER   
General Dekloaz   Miniboss.  Hits 18k to 73k
   
a Krellnakor cinderblade   Hard hitting trash in room to spice things up maybe.
   
a Krellnakor levy   Hit for 66k




NORTH BUILDING   
a Wulthan chokidun   3 of these outside the building
   At timed intervals, each spawns a snarling chokidai or a chokidai (seems random which type)
   Wulthan are attackable with melee and spells
   Hit for 18k to 70k
   Not rooted, will chase if aggro'd
   
a chokidai   Spawn from Wulthan chokidun at timed intervals.
   Hit for 11k to 43k
   Chokidai Fade - Cancel Aggro 100% (mem-blur, single-target)
   
a snarling chokidai   Spawn from Wulthan chokidun at timed intervals.
   Hit for 11k to 43k
   Chokidai Fade - Cancel Aggro 100% (mem-blur, single-target)
   
   CC Note: I was able to root successfully land root
   [Wed Feb 14 00:44:08 2018] You begin casting Shackle Rk. III.
[Wed Feb 14 00:44:09 2018] You regain your concentration and continue your casting.
[Wed Feb 14 00:44:09 2018] A snarling chokidai adheres to the ground.
   
   



Map Locations

Map file: gorowyn_1.txt (right-click, "Save As", and place in EQ maps folder).


Code: [Select]
P 1343.0986, 534.8561, -228.5248,  0, 0, 0,  3,  Krellnakor_Guardian_Garanok
P 1549.4792, 235.7360, -128.3752,  0, 0, 0,  3,  General_Dekloaz
P 1565.0277, 232.2437, -125.9488,  0, 0, 0,  3,  A_Krellnakor_levy
P 1515.8065, 231.5237, -127.3752,  0, 0, 0,  3,  A_Krellnakor_cinderblade
P 1536.9755, 331.5896, -241.4103,  0, 0, 0,  3,  A_Krellnakor_levy
P 1558.2614, 330.1430, -241.4103,  0, 0, 0,  3,  A_Krellnakor_levy
P 1408.2556, -23.8946, -274.3843,  0, 0, 0,  3,  A_Wulthan_chokidun
P 1508.8882, 11.8487, -274.3843,  0, 0, 0,  3,  A_Wulthan_chokidun
P 1612.5691, -24.0484, -274.3844,  0, 0, 0,  3,  A_Wulthan_chokidun



Krellnakor Guardian Garanok

Talking to Krellnakor Guardian Garanok triggers the event.  Located just before the bridge.


Achievements

No Fakes - Do not kill the fake mirror image versions of the Acron sarnak.
Ghosted - Defeat 3 or fewer undying ghosts.
Foul Breath - Individual: Avoid being hit by the drakes' Cinder Sputum breath attack.


Text & Audio Triggers - Mandatory

WIP trigger set.

Everyone GINA File: ros-gorowyn-balance-of-power-02-15-2018-413pm.gtp (added 02-15-2018 (4:13pm))

Everyone - Trigger set includes:
- Event Start
- Event Reset


GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).



4
Upcoming Events & Strategy / EoK - Kor-Sha - T3 - The Kar`Zok
« on: February 15, 2018, 02:36:55 AM »
Kor-Sha - T3 - The Kar`Zok


Gather Zone:  Gates of Kor-Sha
NPC Name: Praetor Tellik
NPC Location: Find path (CTRL-F)
 
Keyword to Enter:ready


Flag & Key Requirements

Zone Flag: None
Event Key: None
Group Mission: Essence of the Dragon I (Group) /achievement.  Not Required, but nice to have.  Reduces Zone-wide AE.
Event Flags: Seal of the Kar`Zok (18/18)
 
* Minimum to be Piggy/85'/pushed into raid: N/A


Brief Event Overview & Strategy

Work in Progress.

I worked up some preliminary details based on triggering the raid event a few times.  Thanks those who were placeholders in group so I could request the instance, and Padraigg for going in to die along side me a few times. :D

In-game Achievements, can also provide some hints.

This is a preliminary write up, which will be amended accordingly based on our experiences and feedback provided by our raiders.

* Friendly reminder: Freelance Raid Suggestion Policy regarding New Content - Don't kill the messenger -- pie management.




A Kar`Zok snowblaze

Located stationary at the top of the ramp.  Surrounded by a blue aura that damages, has a push back and stun.

Snowblaze is damageable.  Can't get close enough to directly melee without hitting aura, but can by range.

Snowblaze is active and melee hits you, if in range.

Concussive Barrier    AURA - 88k DD + Push Back + Stun
Effect message: You are pushed back by a powerful magical force.


Emotes & mechanics:

[Mon Feb 12 20:43:43 2018] The snowblaze points and an electrical trace flows from her to Furro.
[Mon Feb 12 20:43:43 2018] The snowblaze sets her gaze upon Furro


[Mon Feb 12 20:44:58 2018] The snowblaze focuses heat in areas around the room.


Spheres:

These came into play 51s to 53s into the event.

They pathed down the ramp towards assaulter adds.

As the spheres pathed down the ramp, they stopped periodically, moved back and forth.  They didn't path directly down the ramp.

Flowering Freeze    107k DoT + Snare + Melee Slow + Mana Drain 6k (36s, Caster PB AE 375')
Effect message: You are freezing.

[Mon Feb 12 20:44:03 2018] The snowblaze causes a freezing sphere to come into existence.

[Mon Feb 12 20:44:03 2018] A sphere of frost begins moving toward A flame assaulter.
[Mon Feb 12 20:44:08 2018] A sphere of frost begins moving toward A frost assaulter.
[Mon Feb 12 20:44:13 2018] A sphere of frost begins moving toward A frost assaulter.
[Mon Feb 12 20:44:18 2018] A sphere of frost begins moving toward A frost assaulter.
[Mon Feb 12 20:44:23 2018] A sphere of frost begins moving toward A flame assaulter.
[Mon Feb 12 20:44:28 2018] A sphere of frost begins moving toward A frost assaulter.
[Mon Feb 12 20:44:33 2018] A sphere of frost begins moving toward A flame assaulter.


[Mon Feb 12 20:44:33 2018] A sphere of frost begins to cast a spell. <Flowering Freeze>


A Kar`Zok reaper

Located at the bottom of the ramp (can be moved).

Hits 17k to 55k and flurries.

Lightning Blade    106k DD (single-target) + Stun
Effect message: You are struck by a blade infused with lightning.
   
Lightning Arc178k DD Caster PB (93' AE range) + Stun
Lightning arcs from the sarnak to everyone around him.
   
Killing Strike195k DD (single-target)
Emote: The reaper flashes, as fast as lightning, to Furro, landing a deadly strike.
Effect message: You are struck a killing blow.




Emotes & Mechanics:

[Mon Feb 12 20:43:38 2018] The reaper points his weapon at Furro.
[Mon Feb 12 20:43:38 2018] A Kar`Zok reaper begins to cast a spell. <Lightning Blade>


[Mon Feb 12 20:43:43 2018] A Kar`Zok reaper begins to cast a spell. <Lightning Arc>

[Mon Feb 12 20:43:47 2018] A Kar`Zok reaper begins to cast a spell. <Killing Strike>
[Mon Feb 12 20:43:47 2018] The reaper flashes, as fast as lightning, to Furro, landing a deadly strike.


Warning emote from reaper points weapon at someone, 10s later, Killing Strike emote with spell cast.


Adds

Three frost assaulters and three flame assaulters.

Flame assaulters hit for 14k to 48k approx.

Up at event start, pre-targetable.

a flame assaulter   Sarnak Bash - 90k DD (single-target) + Stun (6s)
   Effect message: A shield strikes you in the head.
   Notes:
   - Marked on map as FL00, FL01, FL02
   
a frost assaulter   Sarnak Bash - 90k DD (single-target) + Stun (6s)
   Effect message: A shield strikes you in the head.
   Notes:
   - Marked on map as FR00, FR01, FR02




[Mon Feb 12 20:44:58 2018] A frost assaulter's icy shield protects them from the weakened heat of Emanating Flames.
[Mon Feb 12 20:44:58 2018] A frost assaulter's icy shield protects them from the weakened heat of Emanating Flames.
[Mon Feb 12 20:44:58 2018] A frost assaulter's icy shield protects them from the weakened heat of Emanating Flames.



Tanks - Map Locations for assaulter /target IDs

Social hotkey example: /target a_flame_assaulter0#, where # is your assign or position in assignment (ie, Soandso, Whatso, where Soandso is a_flame_assaulter00, and Whatso is a_flame_assaulter01).

Map file: korshaint_1.txt (right-click, "Save As", and place in EQ maps folder).

Code: [Select]
P 765.7897, -2933.8020, -311.3129,  0, 0, 0,  3,  FL00
P 795.1224, -2947.1772, -311.5818,  0, 0, 0,  3,  FL01
P 815.2715, -2913.6694, -310.3218,  0, 0, 0,  3,  FL02
P 764.2802, -2915.6357, -311.4649,  0, 0, 240,  3,  FR00
P 781.0963, -2940.4529, -311.5813,  0, 0, 240,  3,  FR01
P 817.3365, -2939.7205, -310.7359,  0, 0, 240,  3,  FR02


Achievements

Destroy All Shields - Win after breaking all six sarnak shields.
Freezing Rage - Win after pushing the Kar`Zok snowblaze into her cold rage for at least five minutes.
Burning Rage - Win after pushing the Kar`Zok snowblaze into her burning rage for at least five minutes.


Zone wide AE - Aura of Kor-Sha

Appears in song window.  Group and Raid Achievements negate the effects.

Aura of Kor-Sha    Inhibits: Crit Nuke Dmg, DoT Dmg, Heal Chance, HoT Chance, Hit Chance, Crit Hit Dmg.  Cap Mana at 80%
Effect message: Dark magic infests your blood because it is not of the dragon.




Achievements:




[Mon Feb 12 21:45:14 2018] You have entered Kor-Sha Laboratory.
[Mon Feb 12 21:45:14 2018] Your mercenary has been suspended.
[Mon Feb 12 21:45:15 2018] You have entered an area where levitation effects do not function.
[Mon Feb 12 21:45:15 2018] You appear.
[Mon Feb 12 21:45:15 2018] Dark magic infests your blood because it is not of the dragon.



Text & Audio Triggers - Mandatory

WIP trigger set.

Everyone GINA File: eok-kor-sha-the-kar-zok-02-15-2018-629pm.gtp (added 02-15-2018 (6:29pm))

Everyone - Trigger set includes:
- Event Reset
- Reaper - Lightning Blade
- Snowblaze - Electrical trace
- Snowblaze - Focuses heat in areas of room
- Snowblaze - Sphere spawn


GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).



5
Upcoming Events & Strategy / Re: Progression Objectives
« on: February 15, 2018, 02:29:02 AM »
Adjusted our objectives to reflect our current path.

6
Upcoming Events & Strategy / Re: EoK - Chardok - T2 - Atrebe's Vault
« on: February 15, 2018, 02:21:07 AM »
Strategy Post Updated

Updated the strategy post to reflect how we're doing this event.

Hope to see everyone at our next raid!

7
Upcoming Events & Strategy / Re: EoK - Chardok - T2 - Atrebe's Vault
« on: February 15, 2018, 02:18:58 AM »
Congrats, FL.  Sorry I missed it.  Hopefully, there will be another run soon.

That's what you get for missing a raid! :D

But yeah, hopefully you make the next one, Borean. :)

See ya in game.

8
Upcoming Events & Strategy / Re: EoK - Chardok - T2 - Atrebe's Vault
« on: February 11, 2018, 03:58:20 AM »
Saturday, February 10, 2018

Atrebe's Vault defeated!  Outstanding performance by everyone!  Thanks for your perseverance on this challenging event!  Solid team work, good tanking, healing and DPS all came together to make it happen.

We hope to see everyone at our next raid!
-F

9
Upcoming Events & Strategy / Re: EoK - Chardok - T2 - Atrebe's Vault
« on: February 10, 2018, 11:39:24 PM »
Update - Saturday, February 10, 2018

Friday night we made it beyond Dervishes by an outstanding effort by everyone.  Tanks executed positioning of Dervishes flawlessly!  Nice work!

Overall, you could feel everyone was focused and it showed in our performance. :)

Below are Dervishes adjusts (I'll merge with main strategy post eventually), and Ancient Guardian of the Vault (boss), as well as other adds and mechanics we saw in play.

We wiped at 29% HP on Ancient Guardian of the Vault though, when we got run over by a lot of adds. :P  It was interesting to see what would happen after Dervishes, and briefly into the final boss fight, I was like, well there's not much happening here... So the onslaught of adds spiced it up a bit!  Fun stuff.


Dervishes Stage

Each time Dervishes reset, 20s is added to the timer.

We are delaying on Dervishes until the first RESET -- To give us a little bit more time (this may change as we improve on this stage).

MELEE DPS on Core of LIGHTNING first -- Assisting MA1.

CASTERS on Core of FLAME first -- Assisting MA2.

Then everyone converges on STONE.


Ancient Guardian of the Vault

Following Dervishes, boss activates: The Ancient Guardian of the Vault regains his vision and attacks!

AE Rampages.  Single target rampages.

Single tomb guardian adds spawn periodically (a tomb guardian).

At some point, possibly round 50% or so (?), three colored orbs appeared on the ground in the middle of the main event area.  In addition, the side rooms spawned similarly colored circle/ring's on the ground (look like targeting rings).  Similar to group mission, use orbs to prevent totem from spawning.

Around 30%, a lot of undead adds spawned.  Possibly one for each player with mana not within a threshold of possibly 30-70% (emoted).

a ghostly guardian - These adds cast Soul Drain 99k single-target Lifetap.
a skeletal guardian - These adds cast Mana Link 2k Mana Lifetap.
...

Rambling Bones    Caster PBAE 119k DoT, Debuff.  Interrupts casting, Decrease chance to Double Attack
Disease Cures it (45 counters).
Pattern: Your bones start to move, as if trying to leave your body.
Note: First cast 106s, then 85s, 85s, ... no other data.



Excess Mana & Penalty Adds Mechanic

10s Warning Emote: The ancient undead probes your magical essences.

Penalty Emote: The ancient undead uses your excess mana to summon a ghost.

If your mana isn't within a threshold, you'll spawn a ghost add.

Ref:
[Fri Feb 09 23:36:38 2018] The ancient undead probes your magical essences.
[Fri Feb 09 23:36:48 2018] The ancient undead uses your excess mana to summon a ghost.
[Fri Feb 09 23:37:43 2018] The ancient undead probes your magical essences.
[Fri Feb 09 23:37:53 2018] The ancient undead uses your excess mana to summon a ghost.



Totems Spawning & Ground Spawn Orbs

Totem spawning: Ancient Guardian of the Vault says, 'The ancient undead summons forth a mystical totem.'

Clickies on the ground in main event area.

The clicky says it will "unlock" the orb.

Clicky    ColorRing Room Location  --
Orb of MeeknessBlueNorth-West  --
Orb of ReverenceGreenSouth-West  --
Orb of SubmissionRed/OrangeNorth  --

Orb Clickies:


Orb clickies ground spawns:




Text & Audio Triggers - Additions

Main trigger package updated with the following additions:

- Boss active - Ancient Guardian of the Vault
- Excess Mana - Warning - Penalty add if too much mana
- Excess Mana - Penalty add spawned
- Mystical Totem spawned - Part of orb mechanic


Feedback/Comments, appreciated and welcome, as always.

See everyone in game!
-Furro

10
Upcoming Events & Strategy / Re: EoK - Chardok - T2 - Atrebe's Vault
« on: February 08, 2018, 11:24:18 PM »
We had a good run on this event last week.  It's actually been a while since we had the setup enabling us to make a push at it, so it was nice to see happen. :)

Our main hurdle is not only executing well leading up to the Dervishes stage, but exceptionally well for the actual Dervishes spawn and positioning.

Reminder - Dervishes spawn when the LAST Golem is killed OR we exceed the timer for the golem stage.


Here's what we need everyone doing for Dervishes stage

We kill the LAST Golem in the South-EAST (SE) corner of the room.

ONLY when the LAST Golem dies, EVERYONE to move to the SE CORNER.  Certain players are exempt for this though (as indicated below).

BEFORE the last golem dies: Clerics, cast your IoS's as assigned and MGB Celestial Regeneration.  Druid SoTW as assigned by Dimbly.

Dervish TANKS.  Be ready and in position as assigned (SW, NW, NE).  The moment the Golem dies, get ready to DISC FORT/DEFLECT, immediately target your assigned dervish and get it positioned!

HEALERS - BE IN RANGE OF YOUR DERVISH TANK - But avoid Dervish Auras!

ONLY when Dervishes are positioned is MA to call ASSIST and start killing.

That's it.  We should be able to take out all three Dervishes in short order (under 90s).






Notes:

We don't want the raid spread out all over the room when Dervishes spawn.  That's why we need everyone in SE corner when the last Golem dies.

We need HEALERS to be in range of their Dervish tanks, but NOT inside dervish aura (easy to avoid this, if Derivshes are positioned as assigned SW, NE, NE).

We MUST NOT ENGAGE UNTIL Dervishes are properly positioned, otherwise we'll get overlapping DoT effects and basically wipe.

Melee DPS, we want you to RANGE DPS the CORE OF FLAME, so that you avoid the inhibit combat debuff.

Remember that each DoT plays of each other basically, amplifying the damage taken.

Core of Flame  Burning Ash:DoT 77k + Inhibit Combat + Increase damage from Shock of Lightning and Grinding Stones (30s)
RANGE DPS THIS ONLY
 
Core of Stone  Grinding Stones:DoT 75k + Endurance drain 999, Increase Hit DMG Taken by 30% + Increase damage from Shock of Lightning and Burning Ash (30s)
 
Core of Lightning  Shock of Lightning:DoT 105k + Snare + Decrease melee haste + Increase Spell DMG Taken by Burning Ash and Grinding Stones (18s)



Golems Stage - Tank Positioning



Note: If these /targets IDs for Golems are incorrect, please let me know.  Tanks worked out the /target IDs, and I confirmed with Evilash, but just in case something is amiss, let me know, thanks.

See everyone in-game!
-F

11
Upcoming Events & Strategy / Re: EoK - Chardok - T2 - Atrebe's Vault
« on: February 03, 2018, 03:53:59 AM »
December 17th, 2017 Patch

- Atrebe's Vault (Raid) - The fire and stone dervishes will now wait for 10 seconds before activating their auras. Their auras will pulse half as often. The stone dervish's aura will now work correctly.

Aye, thanks Padraigg.  I remembered reading that patch way back, but we haven't been able to revisit Atrebe's in a while! :)

We had a good run tonight, especially considering how long it's been coming back to it.

If we have the setup we had tonight, for Saturday, we'll have a really good shot at getting it down.

-F

12
Upcoming Events & Strategy / Re: RoS - Overthere - T1 - Fell Foliage
« on: January 20, 2018, 11:32:42 PM »
Update - Saturday, January 20, 2018

We had a good run on this Friday, and we got Cactiikii down to 49%!

I've updated the strategy post accordingly.

See everyone at raids!
-F

13
Upcoming Events & Strategy / Re: RoS - Overthere - T1 - Fell Foliage
« on: January 12, 2018, 08:37:46 PM »
We took our first look at this event last night.  It looks interesting so far!

I've updated the strategy post based on our attempts and feedback at the time.  Thanks all!

See everyone in game!
-F

14
Upcoming Events & Strategy / RoS - Overthere - T1 - Fell Foliage
« on: December 28, 2017, 06:51:34 PM »
Overthere - T1 - Fell Foliage


Zone & Instance Info

Gather Zone: Overthere
NPC Name: Hortulanus Cryolex
NPC Location: Find path (CTRL-F)
 
Keyword to Enter:now


Flag & Key Requirements

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags: None
 
* Minimum to be Piggy/85'/pushed into raid: N/A.


Brief Event Overview & Strategy

Work in Progress.

Assist MA, priority kill ADDS FIRST, then DPS Cactiikii.

Cactiikii AE rampages, we denote a location to tank it.  Adds are killed in a location outside AE Rampage from Cactiikii.

Cactiikii shreds adds at HP percentages: 83, 67, 51~, ...  The adds are: a pitiful succulent, a surreal succulent, a spiteful succulent

A burgeoning succulent - Timed spawn.  When killed, spawns sub-entities: a pitiful succulent, a surreal succulent, a spiteful succulent

A renegade succulent - MOVE RENEGADE SUCCULENTS AWAY FROM RAID!  These explode for a lot of damage (emote warns, also has visual ring around mob, hard to miss it).  Assigned CC to move them (snare first, or it may root itself if moved too quickly).

A sprouting succulent - Spawns random locations, if not killed grow into a renegade succulent.  Sprouting adds do not hit back.  Appear on track.  We are only killing if going for Achievement: Brown Thumb

MA kill order: A burgeoning succulent, then splits: a pitiful succulent (these mez players), a surreal succulent (these charm players), a spiteful succulent.


This is a preliminary write up, which will be amended accordingly based on our experiences and feedback provided by our raiders.

* Friendly reminder: Freelance Raid Suggestion Policy regarding New Content - Don't kill the messenger -- pie management.




Cactiikii

Boss.  AE Rampages.

Sheds adds at HP percentages: 83, 67, 51~, ...  The adds are: a pitiful succulent, a surreal succulent, a spiteful succulent

Shield of NeedlesSelf buff - Add Defensive Proc: Agonizing Needles with 400% Rate Mod
Note: Defensive proc from boss.  Melee players get hit with Agonizing Needles debuff.
 Player inflicted with percentage of their own melee damage.
   
Irritating Spines57k DoT + Mana Drain 2k, Cap HP/Mana 90% (36s, single-target)
   
Chaotic ShuffleShadowstep + Spin
Note: Warps player to a random location

Notes:

Cactiikii spawn emote: [Thu Jan 11 20:56:25 2018] A high-pitched voice booms, 'Did you think you would be sneaky? Now you've angered great Cactiikii!'

HP% adds emote: [Fri Jan 12 21:21:48 2018] Cactiikii sheds several lesser succulents as it is wounded.


Adds

Various adds listed below hit for 11k - 46k+, unless otherwise indicated.

a renegade succulent   AE 308k DD (93' range) - Explosion of Needles
   Action: MOVE RENEGADES AWAY FROM RAID!
   Notes:
   - Snare first, or it may root itself if moved too quickly.
   - Despawns when explosion is cast.  10s warning emote:
   [Fri Jan 12 22:30:39 2018] A renegade succulent shudders, about to explode!
   [Fri Jan 12 22:30:49 2018] A renegade succulent begins to cast a spell. <Explosion of Needles>
   
a burgeoning succulent   When killed, spawns sub-entities: a pitiful succulent, a surreal succulent, a spiteful succulent
   [Thu Jan 11 20:56:49 2018] As the burgeoning succulent dies, it burgeons, spawning several lesser succulents.
   
a pitiful succulent   Target AE MEZ (60' range) - Whispering Mind
   
a surreal succulent   Single-target CHARM - Bad Trip
   
a spiteful succulent   Does not summon.
   
an atrocious succulent   Speculation based on Atrocious /achievement, when pitiful/surreal/spiteful grow/left up (?) turns into/spawns (?) an atrocious succulents.
   
a monstrous succulent   Spawns at the beginning of the event, following some lore.
   
a sprouting succulent   Special add: Spawns random locations, if not killed grow into a renegade succulent.
   They do not hit back.
   Appear on track (can also /target them).
   Note: We are only killing if going for Achievement: Brown Thumb

Notes:

- Some/All of the above adds appear to cast the aforementioned spells: Shield of NeedlesIrritating Spines.
- Currently, zone contains normal trash adds in addition to event adds.  Zone trash appears to respawn as well.



Cactiikii - Start event, plant clicky

NPC at ZI gives out an item to click on the ground to plant and trigger the event script.  The location where you can click is limited, and emotes messages indicating which areas are permitted.

Upon planting, the event begins:

[Thu Jan 11 20:54:45 2018] The plant quickly expands in short, jerky movements.

... A monstrous succulent spawns:

[Thu Jan 11 20:54:57 2018] Paruaa says, 'Hail, a monstrous succulent'

[Thu Jan 11 20:55:00 2018] A tiny scream can be heard underfoot as the succulent takes to the fertile soil. It grows rapidly.


...

[Thu Jan 11 20:55:40 2018] The succulent grows rapidly in the fertile soil, producing rustling and snapping sounds as the plant's flesh unfolds.

... A monstrous succulent is killed:

[Thu Jan 11 20:56:22 2018] A monstrous succulent has been slain by Vulvana!

... A few seconds later, boss goes active:

[Thu Jan 11 20:56:25 2018] A high-pitched voice booms, 'Did you think you would be sneaky? Now you've angered great Cactiikii!'



Achievements for reference:

Atrocious - Allow at least three sets of the weird little succulents to grow together into atrocious succulents.
Green Thumb - Allow all the sprouting succulents to mature.
Brown Thumb - Kill all the sprouting succulents before they can mature.


Text & Audio Triggers - Mandatory

Everyone GINA File: TBA if required

Everyone - Trigger set includes:
- ...
- ...
- ...

GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).



15
Upcoming Events & Strategy / Re: EoK - Chardok - T2 - Atrebe's Vault
« on: November 18, 2017, 09:05:49 PM »
Update - Saturday, November 18, 2017

Updated the main strategy post to better reflect how we're currently doing this event.  Please review the post to have a general overall understanding of each stage, our positioning, as well as specifics related to your class/roles.

We know it's a detailed event, which can be a bit overwhelming to take in for newcomers.  I've tried to boil it down to the important aspects for each stage.  The goal is to provide enough information to compliment actual in-game experience of the event.  From there, with practice, execution of the strategy becomes second nature.

See everyone in game!
-F

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