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Messages - Borean

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Freelance Ramblings / Re: GINA - Workaround for EQ date format bug
« on: May 05, 2018, 12:18:26 AM »
The workaround worked for me.  The hardest part was figuring out what directory GINA was running from.  It wouldn't run, so the Task Manager approach wouldn't work.  I ended up searching for the config file, and found two with the same date.  Of the two, I chose the directory that had the newest other file in it, and put the new config file in there.  I don't have file extensions hidden.

Upcoming Events & Strategy / Re: EoK - Chardok - T2 - Atrebe's Vault
« on: February 12, 2018, 06:39:57 AM »
Congrats, FL.  Sorry I missed it.  Hopefully, there will be another run soon.

Freelance Ramblings / Re: Booted from raid, missing some progression?
« on: December 19, 2015, 01:55:23 AM »
Could it be that Firewell did Dark Reign progression, and Furro did Norrath's Keepers, so the achievements don't match when you compare?

I'm trying to download the updated triggers.  Depending on how I download, I either get a ZIP file which contains ShareData.xml, or I get the XML file opened in the browser.  I can't seem to get the GTP file.  Was it uploaded correctly?

All holidays are celebrated on Sunday and Monday.

Freelance Ramblings / Re: Hard events
« on: July 11, 2015, 12:26:56 AM »
As I watch my health bar during events, I have to quickly ponder whether to stop attacking long enough to heal myself.  I know it's only a couple of seconds, but those seconds add up.  Do I stop attacking and heal, or do I trust my group healer?  Guess wrong and DPS suffers either way.  Maybe I should develop the habit of asking the healer whether he's being boxed.  I don't always know whose toon is whose.

Congrats.  Sorry I missed it.  I was on the road to LA for a wedding.

Freelance Ramblings / Re: "Bugged" Principal Vicarum Nomia Raid (2/5/15)
« on: February 09, 2015, 06:11:38 PM »
Given the GM's statement that we had a legitimate win, what will you do if the same situation happens again?

Freelance Ramblings / Re: "Bugged" Principal Vicarum Nomia Raid (2/5/15)
« on: February 07, 2015, 12:14:58 AM »
Harden, That's great news.  Thanks for pursuing this with Sony, err, Daybreak.

The 11 Dec patch message also confirms that the event is working as intended, "It is no longer possible to trigger event success before achieving actual success when fighting Principal Vicarum Nomia."

Upcoming Events & Strategy / Re: TDS - Arx Mentis - Defense of the City
« on: November 14, 2014, 08:04:51 PM »
I noticed the Dagger of Reprisal, too.  There's a chance for Tita to cast it anytime you cast a spell on her.  She doesn't always cast it, and it doesn't always land. You will see this text when she casts: "Praetor Captain Tita Aragus instinctively responds to your magical attack by throwing a dagger at you."  If it lands, it does 8191 damage per tick for 30 seconds.  Most ranger nukes are on 30-second timers, so I would throw my whole set and then cure the DoT.

Upcoming Events & Strategy / Re: Dead Hills - The Legacy of Bayle
« on: January 25, 2014, 12:29:16 AM »
Our last attempt, when we burned down all the sergeants first, worked out best.  I still had time left on my Bullseye after Grady was dead, and the first Auspice had run out, so I figured that it would be good to throw my Auspice while everyone still had burn disciplines running.  The second and third sergeants went down quickly enough after that (there may have been a third Auspice, too).  Have we figured out whether the adds are time-based or percentage-based?  That might give us a better idea whether to keep burning sergeants or save something for the Captain.

Freelance Ramblings / Re: DKP cost suggestion
« on: January 25, 2014, 12:21:10 AM »
The actual simple solution if loot is rotting is to stop doing those raids.

Yes, you solution on it's face makes sense. The issue is the complexity. Some items in T4 are still best in the game and no upgrades in cotf yet. Also some items like burden of truth are still best in game. Making the cost all the same is the simplest solution.

Good point about the complexity, Huevos.  Here's a simpler solution: put the minimum cost back to 10 for bidding or rolling on all items, and put FFA cost back to 0.  I don't understand why the cost was changed in the first place.  Furro didn't explain his reasoning as far as I know.  He just announced the change.  If the reason was to speed up bidding, it doesn't make much of a difference.  The bids for good items zoom above 50 quickly enough.  if it was to encourage people to spend more DKP, it doesn't help there, either.  Some people spend DKP as fast as they earn it, and will continue to do so.  Those who have 1200 DKP because they won't spend 10 for an item certainly won't spend 50.

Freelance Ramblings / DKP cost suggestion
« on: January 17, 2014, 11:39:33 PM »
As most of you know, the recent change in the minimum DKP cost for items from 10 to 50 had a side effect: many items that might have earned bids of 10 or 20, or been rolled on, went to FFA.  This is because many older items are simply not worth 50 DKP.  Last night's change that made FFA items cost 50 DKP was an attempt to remedy this effect, but not the root cause.  Now, items that might have been looted FFA will rot, because they're still not worth 50 DKP.  Rotting loot does not benefit anyone.  It doesn't increase the power of the raid force, nor does it earn DKP for raiders.  I believe the initial change to raise the minimum to 50 DKP was to speed up bidding.  This is fine, but if you don't like the side effects, let's fix the root cause.  I propose that tier 3 RoF loot have a minimum cost of 10 DKP, tier 4 RoF have a minimum of 20, and tier 1 CotF loot have a minimum of 50.  As newer content comes out, these values will be adjusted, just like we currently do when shifting older content from the DKP loot method to the random loot method.  This will speed up bidding while still allowing a fair value for older items.

Upcoming Events & Strategy / Re: CoTF - Dead Hills - Xulous Prime
« on: October 18, 2013, 11:51:28 PM »
Eradicate Disease has two slots of "Decrease Disease Counter by 30", so that's 60 counters in one cast of the spell.  Two casts and the DoT is gone.  The spell is available to the following classes: CLR/58 PAL/71 RNG/76 DRU/58 SHM/52 NEC/66 BST/66.

Freelance Ramblings / Threshold minis
« on: September 14, 2013, 11:37:08 PM »
Will tonight be the only time we do the Threshold mini bosses?  I hope not, because I'd really like to complete HoF and  get a new title, but I'll take a wife faction hit if I raid tonight.  We have more than 54 regular raiders, so we should do these events 3 or 4 times to make sure everyone gets a shot at them.

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