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Messages - Ssark

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196
The Script for Freelance Raiders

1. In ALK group zone, say "prepared" to zone into the instance.

2. INVIS/MOVE.  Head east across Island 1 to Dreezil Stickens, Pocketdip.  Say "everfrost" to him.

3. INVIS/MOVE.  Head east across Island 2 (Everfrost) to the NE building with Dagda Icefury in front.  Prep for fight.

4. KILL GIANTS.  Wait for RL/designee to complete script with Dagda.

5. SPEAK.  Say "kelethin" to Dabner Drednever.

6. INVIS/MOVE.  Head east across Kelethin to bridge then NE tunnel to Sionache Heartsinger.

7. SPEAK.  Say "dreadlands" to Sionache Heartsinger.

8. INVIS/MOVE.  Gather near Al`Kabor (North of him) and await event trigger.  8 minutes after trigger, he goes live.

197
Buukala  - first thanks so much for this post, it'll help future combiners tons.

Second, couple of quick questions

1 - is the orange basketball a ground spawn or a mob?  I don't recall a mob looking like that, though there is a weird black/white Lost Thoughts dude two spawns from the end or so.

2 - Can you click things too early on Miragul's Mind?

3 - So you do the clicks on Miragul's Mind before the Evil?  Alla's has it the other way around, click things on Evil then his Mind, but you clearly have it the other way around!

Not arguing with success -- obviously we got a victory when you managed it -- just wanted to clarify an already excellent aid.

Ss

198
First win June 7, 2012.  Nice work Freelance Raiders!

199
For the designated picker-upper:

It is VERY useful to have the list above "The looter needs to pick up" printed and be able to cross off the items as you pick them up... and maybe separate them.  Why?

Simple: because you can help separate out the junk the combiner does NOT need.  Of the 24 drops, the combiner/clicker needs just 14 of them, and every item you DON'T give them helps them organize, right?

Just a thought there. :)

200
ugh typed that wrong, fixing!  Sorry, good thing you checked.

201
Brain Room Prep For Freelance Raiders

1. TRIGGER EVENT, coordinated with other two groups.  Say "Why are you suffering?" to Miragul's Mind.

2. KILL MOBS as they spawn.  They don't fight back.  There are 24 spawns in total.  Mobs spawn inside chest, and make their way up steps to portal out -- they must be killed before they exit.

Designated looter with research kit loots items which fall on the ground instead of the mobs' corpses.  This looter needs to pick up:

[list bull-redball]
  • Gem of Power
  • Gem of Power
  • Gem of Power
  • Inkblot
  • Insight to Power
  • Inspiring Insight
  • Lady's Favor
  • Secret Password
  • Secret Password
  • Secret Password
  • Wandering Thought
  • Words of Power
  • Words of Power
  • Words of Power

For combines and clicks, please see Buukala's post below.

202
He needs to roll with someone's else dice!

203
Does this mean we'd have to piggy Furro in?  :)

(According to the flag thread, he's one of several people without an Amulet of Brell.)

204
More good attempts last night.  Fear adds group seemed just about perfect / up to the task.  7 Minis and lizard trash handled very well.  On the last attempt, we disengaged just fine, and did a good position transition to the final setup.

We think we know what the problem is for 4 final bosses.  We will need to recruit four people similar to what we do with the Tick Tock rooms.  Those people will need the optional glyph loot .GTT file downloaded and tested, and will need the map coordinates working (or know all four temples and their bosses).

BTW, this is the last phase of the raid, the 4 bosses.  It's not easy, but not too many more tricks to learn.  We're closer than you might think.

Looking forward to the next attempt.

Ssark

205
Upcoming Events & Strategy / Re: UF - Brell's Temple - Trial of Creation
« on: February 04, 2012, 09:59:06 PM »
Adding another tradeskill document that may help... if you need another format, shout.


206
Upcoming Events & Strategy / Re: UF - Lichen Creep - A Cunning Plan
« on: October 20, 2011, 10:43:17 PM »
Why 3 MTs in the tower groups?  You said yourself if we lose 2, we're done on the taskmaster anyway.  Point is, you've made it clear we can only lose at most one tank on the tower group.
Why not add a healer or a dps and drop a tank from the tower groups?



207
Monk / Re: Monk DPS - Ssark version.
« on: July 10, 2012, 12:06:21 AM »
I wanted to add something about Fists of Wu, which increases double attack percentage for the monk's group.  See:

http://www.monkly-business.net/forums/showthread.php?t=15608

Essentially:

(skill + level) * 1.x / 500

x = percent increases = aa + worn + spell or disc = 15 + ferocity (18 or more) + 6 (Wu)

The disc in this case (Fists of Wu) is 6%; the ranger predator line is 4%, so Wu's is a tad better.

Level 75 Monk:
[275 + 75] * 1.39 / 500 = 97.3% Double Attack with Fists of Wu
[275 + 75] * 1.37 / 500 = 95.9% Double Attack with Predator
[275 + 75] * 1.33 / 500 = 93.1% Double Attack baseline

Level 80 Monk:
[280 + 80] * 1.39 / 500 = 100.08% Double Attack with Fists of Wu
[280 + 80] * 1.37 / 500 = 98.64% Double Attack with Predator
[280 + 80] * 1.33 / 500 = 95.76% Double Attack baseline

Level 85 Monk:
[280 + 85] * 1.39 / 500 = 101.47% Double Attack with Fists of Wu
[280 + 85] * 1.37 / 500 = 100.01% Double Attack with Predator
[280 + 85] * 1.33 / 500 = 97.09% Double Attack baseline

Level 90 Monk:
[280 + 90] * 1.39 / 500 = 102.86% Double Attack with Fists of Wu
[280 + 90] * 1.37 / 500 = 101.38% Double Attack with Predator
[280 + 90] * 1.33 / 500 = 98.42% Double Attack baseline

Note: Fists of Wu and Predator line only stack for the ATK portion of the buff. When both are in place, the 6% from Fists of Wu overtakes the 4% from Predator, much like chanter haste to shaman haste.

Prediction for Level 95:
[280 + 95] * 1.33 / 500 = 99.75% Double Attack baseline (providing no skill increase)

Now the real question is, what is the DPS increase, and is it worth it?  I haven't parsed to find out... yet.

Ss

208
Monk / Re: Monk DPS - Ssark version.
« on: May 23, 2012, 10:07:47 AM »
Added Typical Burn section.

209
Monk / Monk DPS - Ssark version.
« on: May 23, 2012, 01:53:14 AM »
Ok, so you're a monk, and you want to move up the DPS parse lists?  Three simple steps:

STEP ONE
Put down the monk, and re-roll a ranger.

STEP TWO
You still reading?  I was serious, re-roll a ranger.

STEP THREE
Clearly you're beyond hope, so we might as well get on with it.  Besides the AA post I've given previously, you'll want to set up a few simple hotkeys as shown below.  These are originally from Derredman, who now plays Minisca a lot (see, he plays a ranger now... he followed Step One, unlike you).



Make sure you put in the right rank of discipline for what you have; for example, if you only have Veilwalker's Synergy Rk. II, only put in "II".  Also map my /doability 7 to wherever your Flying Kick is stored.

For Kicks
Once you have these created, take "Kicks" and put it somewhere in your hotbank.  Why?  Here's what it does:

1. Hits Synergy, which is a nice set of kicks plus it makes the mob more suspectible to your flying kicks for a while

2. Hits Stunning Kick, which if you maxed all the hastened AA, will pop every 9 or 12 seconds.

3. Hits Flying Kick

4. Hits Cloud of Fists

This is mashable.  You hit it every 6 seconds or so, at the very least for the Flying Kick.  You will get messages about certain disciplines not being available, but if you've set up your Main Chat right (to not be visible), you'll never see these.

The Need for Speed
Speed Focus is a level-60s discipline that is still pure gold today.  This social does the following:

1. Hits DMS, which makes all sorts of fun things happen on your special attacks

2. Activates Infusion of Thunder, which should ALWAYS be used with Speed Focus, no exceptions

3. Hits Speed Focus (duh)

4. Hits Veilwalker's (just in case it's available)

5. Hits Stunning Kick

I also tend to hit my epic about this time too, because it kind of makes some sense right about here to me (maybe the proc fires more often with the hastened effect, but it can't hurt).

Also make sure Zan Fi is running -- 30% DPS boost (which I think stacks with IoT, sorry, not the expert I should be on that).

Palming It
Crystalpalm (now Diamondpalm) is a heavy hitter -- you're not faster, but you hit like you were dual-wielding 2HB weapons.  Sweetness!  By now what the macro does should be obvious.

On a shorter fight, I likely sneak in Five Point Palm and Crane Stance during this disc, but I like those better with Ironfist (next macro) if I know I'm going to hit three.

Putting the Iron Hammer Down
This last macro is one of the least useful discipline combos, though it can hit for some of the biggest monkly numbers (I've seen triple 225k -- that's right, 750k damage).  This one:

1. Hits DMS
2. Hits Ironfist (long re-use timer and no hastened, bleh)
3. Hits Veilwalker's
4. Hits Stunning Kick
5. Hits Five Point Palm

Now, on top of this, I hit Crane Stance every time, which has that possibility of 1-3 nice 225k strikes.  Like a good nuker, I do this late in fights, and certainly NOT after a tank swap, as I'm likely to get unwanted attention. :)

10 minute Re-use discipline
Really, we have only one to talk about: Second Spire of the Sensei.  Use it often, use it when you don't need a real burn and you just want a little burst.  Don't forget it's there though. :)

Typical Burn
So given all that, what does a typical burn look like?  Well, if it's good for a monk, it's going to be a long burn, with time for Speed Focus, Crystalpalm and Ironfist.  It'll look something like this:

1. Assist MA and turn autoattack on, and get into position.  Yeah, I know, trivial, but you'd be surprised how often this gets forgotten.

2. Hit Tiger's Balance.  This little gem lasts long enough to make it through the first two burns, and adds a nice little proc.

3. Hit epic, Zan Fi, and the SPEED FOCUS social.  Try not to marvel in the numbers that fly by, concentrate on your melee position (side, back!)

4. Continue to mash Kicks social.

5. When Speed Focus is done, wait for Veilwalker's to clear then hit the CRYSTAL/DIAMONDPALM social.  Marvel in large numbers.

6. If you don't think you're going to have time for Iron Fist, make sure you use Crane Stance and Five Point Palm here.  Otherwise, save 'em.

7. Keep mashing Kicks!

8. Once palming has run its course, and Veilwalker's refreshes, hit the IRON social.  Nail a Crane Stance soon after.

9. More twitching with Kicks.

10. If it's still alive for some reason, trigger Heel of Kojai and mash Kicks like no tomorrow (Flying Kick will refresh once a second).  If Second Spire is up, hit it.


Gear
For DPS, you have the following priorities:

1. Survive.  Get HPs over AC, use 10HP = 1AC.  Mostly you're not tanking on raids, but you will get hit by adds, by AEs, etc.  Don't revel in hSta or hAgi like some monks do (my opinion!), let the gear take care of that.

2. Ferocity.   Get raid legs.  Increases your chance of double or triple attack.  I don't care if they're Convo rot legs, get them.

3. Cleave.   Get raid arms.  You hit a lot, you swing a lot, you're the master of speed.  You're going to crit - a lot.  Crit more.

4. Heroic Strength.   Currently I have +283 heroic Strength, and I'm out for more.  Can never have enough.

5. Raid clicky overhaste.   Group is 8%.  Raid is 16%.  Means more soloing or if there's not a bard in your group.  But it makes a difference.  Spend the 200dkp in Convo and get it.

6. Get behind the mob!   I never understand why all these people want to be on the same side as the tank.  Sometimes I wish they'd put Enrage back in to teach all you youngin's a good lesson.  Don't let it riposte your stuff!  Get behind it and beat its ass, literally!  Surround, left and right, at least.

7. Get your Flying Kick and Kick augs up to max.   Get some Chronos and buy the augs from Zeb in the Void.  Pick gear the maximizes your Flying Kick.  Kick is way less important.

8.  Ask questions.  Don't ever think you know everything.  I sure as hell don't.

Wait, what about...
About what?  Oh, desparation, like Heel of Kojai?  Yeah, if all else fails, I do have a key that looks just like the Crystalpalm key for heel... but rarely use it.

210
Raid Performance / Re: attributable dps emotes and affects
« on: May 29, 2012, 12:04:22 AM »
Thought I'd start putting some of these into a GTT file.  The GTT is useful to trigger when things are going on, so you can time your burn discs to coincide with an Auspice, or a Warcry, etc.

I'll start with a melee dps one, and add a caster dps one shortly.  If you have some I should add, feel free to drop a note and I'll update the GTT file.



GTT Type     File
GTT     dps-effects-melee.gtt
GINA     dps-effects-melee.gtp

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