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1306
Freelance Ramblings / Freelance DKP & Random
« on: February 06, 2009, 10:54:22 PM »
    
Freelance is changing over to a DKP & Random loot system.

This is a massive change to how loot will be done on Freelance raids.  Since this isn't a guild, the system will have to be adjusted to deal with an open raid concept.  A system that doesn't shutout new members from joining.

Post your comments in this thread.  I'll be replying or editing this post, with updated DKP rules as they're ironed out.  This way it's an open process and you can see what's being considered.  I value your insight and hope this process will help iron out details which may get overlooked.

Objective:

The main objective here, is to create a fair system that rewards regular attending members, but at the same time gives newcomers a chance at loot.  Through collaboration, this document will be revised to reflect valid concerns of fairness, close potenial loopholes for abuse and trim up areas I may have accidently overlooked.  Once finalized, it should explain clearly how loot opportunities are fairly available to everyone, including those with limited playtimes.  In addition, it should explain in detail all calculations where applicable.

Please keep an open mind and add your concerns or suggestions by posting a reply within this thread.  Thanks.


 
    
Freelance Hybrid DKP System



System Overview

Freelance uses a hybrid DKP system for item distribution during raids.   The system incorporates both random chance and point rewards for participation.  This document explains the hybrid system, it's rules and related procedures.

A condensed overview of Freelance loot rules are explained at the start of each raid, and/or prior to item distribution.


Zero-tolerance Policy

We have a zero-tolerance policy with regards to item distribution.  If you're not sure on any aspect of the rules below, it's your responsibility to ask questions.  We recommend you never loot an item unless told to do so explicitly by the Raid Leader or someone designated with Raid Authority.  Looting something out of turn, and then claiming you didn't understand the rules is not acceptable and will result in a ban for life from Freelance raids.


Terminology

This section defines terms and abbreviations used within this system and/or during item distribution.
 
       spacer        spacer    spacer        spacer        spacer    spacer        spacer    spacer        spacer    spacer        spacer    spacer        spacer        spacer        spacer    spacer        spacer            spacer        spacer       
TERM     DEFINITION
LootItems considered of value that drop during raids.  Usually from main events, but sometimes from other sources.
   
Loot BountyA collection of items considered of value that drop at an event.  Normally found after successful completion
  of an event.
   
Bounty TotalA value derived from total spent DKP on a per target basis.  Used in calculating DKP earnings.
   
/randomIn-game random dice rolling, it can be any range between 0 to 32000.  Freelance uses 0 to 1000
  (example: /random 1000).
   
Real Life PersonThis applies to a single person in the real world playing single or multiple characters in-game.
  All their characters are considered the same person, even if the person is boxing someone elses character.
   
FFAThis means "free for all".  In the context of this section, an item called as FFA is open to anyone who wants it
  without a /random or cost attached.
   
OPENItems tied to a category, that have gone through a first pass for distribution, where no player interest was
  declared.  These items are still subject to the DKP cost attached.
   
Last CallThis is done as a last warning call before /randoms are closed for the particular item.
   
Regular LootItems tied to the "LOOT" category, are items that count towards your loot for the night.
   
DKP"Dragon Kill Points".  In general this is our system used to quantify loot distribution based on raid participation.
  These points are awarded for time spent on our raids, and used as currency to purchase items of value.
   
Current DKPAn individuals total point pool or holdings.
   
Mains, Alternates,Different forms of character classification.  For the purpose of DKP tracking, these are all considered
Bots, Non-Mainsone and the same, in that they're equal individual entities and tracked as such.
   
Raid AttendanceAn individuals participiation count, that is tracked.
   
Item CostA numerical value attached to an item.


Item Distribution

Freelance uses both DKP and Random 1000 to distribute items.  All items are associated with a category, and each category tied to a ruleset; which is used for item distribution.

* Important: DKP is still a factor, regardless of distribution method used (DKP/Random).  What this means is, you still earn DKP for an event where an item is distributed via /random.  By the same token, any items won via random, the DKP value attached is deducted from your Current DKP holdings.  For a newcomer, winning a /random, it's entirely possible to go into negative Current DKP holdings.  This can be alievated, by continuing to show up for raids.


Item Categories

Items categorized in this section, fall within the confines of the Freelance Hybrid DKP System.  Each "Real Life" person is allowed to participate, winning one AUG, LOOT, RUNE, and NA item per night.  "OPEN" items still count as your item in that category for the night, and are available to anyone, including prior winners.
 

     1         2         ]3         ]3         ]4         ]
CATEGORY         DEFINITION         RULESET          DKP BASE
AUGAugmentation ItemRandom 1000      
10
LOOTRegular Loot ItemDKP      
10
RUNESpell / Melee DiscRandom 1000      
5
N/AMiscellaneous ItemsRandom 1000 & Raid Attendance      
0
OPENUsed in conjunction with above categoriesRandom 1000      
 


In-game Preliminary:

 - Condensed version of the loot rules is covered in /raidsay
 - Loot Bounty is linked in /raidsay
 - "Doing loot now" call is made in /raidsay

Retro Content - Item Distribution by Player Request:

At the time of item distribution, the chest contents will be linked in /raidsay, and players interested are asked to link in the FLRaids channel the items they want processed.  The purpose of this procedure is to expedite the distribution process of low demand items.



Random 1000 Ruleset

Overview

All applicable category items are distributed via Random 1000 Ruleset.  Highest number wins; with one random per item, per "Real Life" person; and limited to one item win a night.


Stipulations

The following conditions are in play during the random ruleset:
  • Strict /random format 0 - 1000

   
  • One /random per item, per "Real Life" person

   
  • One item win a night

   
  • AUG, RUNE and LOOT categorized items, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.

   
  • N/A items may be subject to a Raid Attendance factor to determine eligibility for random.

   
  • OPEN items tied to a category, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.

   
  • OPEN items are processed LAST.

   
  • Identical items subject to Random 1000 Ruleset, are processed in a single pass.

   
  • Items available for NPC Trade-In are distributed in the following order: LOOT, LOOT OPEN, LOOT OPEN (Classes: ALL).  These items are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
Exceptions

The exceptions to the above random ruleset are as follows:
  • "OPEN" items still count as your item in that category for the night, and are available to anyone, including prior winners.

 
  • The Random procedure will be bypassed for class specific items, that fall under any category, when only one person of said class is in attendance.  The item will be categorized at that time only, by the Raid Leader, as FFA.
Random Ruleset Procedure

This section covers the format used during random ruleset.


Random Process Format:

/ran 1000 on < item_link > - < category >, GL!

< approximately 15 second window for randoms >

Last call on < item_link > (15 seconds).

< approximately 15 second window for randoms >

./random CLOSED.

Congrats < player_name > on < item_link > (their number rolled).


Random Process Completion:

After the items have been randomed off, a "Loot up winners!" call is done in /raidsay.  After which, winners may loot their item(s).


Random Ruleset Do's & Don'ts

This is a friendly reminder area to cover some common sense aspects of random.

Do's:
  • Do understand our loot rules and ask questions on details you're not sure about.

   
  • Do make sure you're near the person doing loot, so your /random is not out of range.

   
  • Do try and make sure the item is usable by your class (ie, that the item lists your class where appropriate).

   
  • Do make sure you are /randoming on the character that will be looting the item if you win (this applies to boxed characters).
Don'ts:
  • Don't random if you have no intention of looting the item on win (ie: no joke randoms for fun, it's confusing and slows us down).

   
  • Don't deviate from our /random 1000 format.  No exceptions are made (ie: /random 1 1000 is not acceptable, so don't do it).

   
  • Don't make any side deals (offering money or whatever) to the higher rollers if you're the runner up to make them pass, so you can win the item.

   
  • Don't AFK if you're waiting to /random on something.  We don't have all night to wait around for you to return.
Disclaimer:

Any category items being distributed in this fashion are done so on a per item basis.  Any item that does not fall under the Random 1000 Ruleset is made clear at the time of distribution.  These items are most likely, but not always, covered in the Miscellaneous Items section.


DKP Ruleset

Overview

All applicable category items are distributed via DKP Ruleset.

Raiders decide the value of an item, based on their desire to have it.

All items being auctioned have a base open bid value of 10 DKP.

Minimum bid increments of 5 DKP at a time.
 
There are 3 rounds of bidding, all done in /raidsay.

A player cannot bid more then his Current DKP holdings.


Stipulations

The following conditions are in play during the DKP ruleset:
  • Strict Bid War format

   
  • One bidder only, per "Real Life" person (no bidding on multiple boxed characters).

   
  • One item win a night, per "Real Life" person.

   
  • Tie or Matched Bids are ONLY permitted when an individual's current DKP holdings are equal to the current bid at the time.

   
  • LOOT categorized items, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.

   
  • OPEN items tied to a category, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.

   
  • Items available for NPC Trade-In are distributed in the following order: LOOT, LOOT OPEN, LOOT OPEN (Classes: ALL).  These items are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
Exceptions

The exceptions to the above DKP ruleset are as follows:
  • "OPEN" items still count as your item in that category for the night, and are available to anyone, including prior winners.

 
  • The DKP procedure will be bypassed for class specific items, that fall under any category, when only one person of said class is in attendance.  The item will be categorized at that time only, by the Raid Leader, as FFA.

 
  • Minimum bid exception - If your MAX TOTAL Current DKP holdings does not fall within 5 DKP; in which case you are allow to go all in.
Bid War Procedure

Shown here is the bid process format, all done in /raidsay, including those bidding on items.

Taking bids on < item_link > - < category >.   Starting at 10 DKP!

< approximately 15 second window for bids >

< GOING ONCE > at < HIGHEST DKP BID >

< approximately 15 second window for additional bids >

< GOING TWICE > at < HIGHEST DKP BID >

< approximately 15 second window for additional bids >

Bidding CLOSED.

Congrats < player_name > on < item_link > for < bid_amount > DKP!


Ties Between Bidders
 
Tied bids are resolved via Random 1000 Ruleset, between the tied bidders.  The item cost used is the tied bid value.

Tied Bidders Format:

Tied Maximum Bids! - ONLY: < player_names >, /random 1000 now on < item_link > for < tied_bid_value > DKP!

Last call (tied bidders only) on < item_link >, for < tied_bid_value > DKP!

./random CLOSED.

Congrats < player_name > on < item_link > for  < tied_bid_value > DKP.


No bidders on an item
 
Three elapsed rounds of no bids and the item will be processed as "OPEN", via the Random 1000 Ruleset.


Disclaimer:

Any category items being distributed in this fashion are done so on a per item basis.  Any item that does not fall under the DKP Ruleset is made clear at the time of distribution.  These items are most likely, but not always, covered in the Miscellaneous Items section.



DKP Gain & Loss

This area explains the factors that relate to earning and spending DKP.


Dynamic DKP Earning

DKP is earned based on the total value of loot distributed, divided by the total number of attendees, on a per event or target basis.

Formula: [ bounty_total / raid_attendance ]

Note:  bounty_total is dynamic, that means constantly changing.  Covered in section below under 'Dynamic DKP Spending'  with fixed minimum opening bid value per item.

All totals rounded to the nearest whole number.

Example 1:

Bounty Total: 500 DKP
Max minimum Bounty Total: 40 DKP (that's 10 DKP per item, 4 items)

Raid Attendance: 35
Win DKP Earned: 14
Fail DKP Earned: 1

Fail calculation:

= (40/35)
=  1.14


Dynamic DKP Spending

Items being auctioned for DKP, go through an open bid process.  Once done, the highest bid value is attached to that particular item.  This item value is deducted from the winners Current DKP holdings (with appropriate taxes applied).

Auction details are covered in section 'DKP Ruleset'


DKP Tax

In order to encourage DKP spending, and help stem off hoarding, all items are subject to a tax.  For every 1 DKP held, ensues a tax of 0.25%.   This tax is applied only on spent items.  So for example, someone with 150 DKP holdings, would pay 37.5% more for an item.

All totals are rounded to the nearest whole number.

Formula:  [ dkp_holdings ( tax_rate ) ] ( item_cost )

Example:

Player_A: 150 DKP holdings
Item Cost: 20 DKP
Player_A Cost: 28 DKP

Calculations:

= (150 (0.0025))(20)
= 0.375 (20)
= 7.5



* Important: Tax is not in effect at this time.  We're still in the early stages of this DKP system, and having tax in place as we're seeding the system is counter productive.  We may need to tweak with the tax rate also, but for now numbers are needed in the system to see how everything works out.

* Be aware:  Tax is calculated only after items are purchased.  This means, don't factor in tax to find out what you have available to bid with.  Simply use your Current DKP holdings as a ceiling during bidding.  It's entirely possible and normal, after tax is calculated from a purchase, to go into negative DKP territory.



Raid Attendance
[/size]

This section covers attendance procedure, stipulations, exceptions, and abuse.


Raid Attendance Procedure

Each person's raid attendance, is the determining factor as to whether they earn DKP and the amount for any particular raid.


DKP Check Procedure

  • At start - when clearing trash, and/or prepping for an event or target.
  • At event or target engage.
  • At finish - when raid is done for the night.
Note:  Start/Finish checks are always 1 DKP.


Raid Attendance Stipulations

To be considered in attendance, you must meet the following conditions:

  • Ready for action
  • In the zone specified
  • Within range of the raid

Raid Attendance Exceptions

There are no exceptions to the above stipulations.  This includes the following:

  • No adjustments for LD / RIP time elapsed.
  • No additions for joining after RA check.
  • No other excuses, including real life emergencies will be considered, ever.
The list above, may seem harsh.  But the reality is, there's no accurate way in which the Raid Leader can make adjustments and be fair to everyone.  There's just no taking anyone at face value regarding any situation that may affect ones attendance.  The moment any adjustment is made, it raises speculation as to biases/favoritisms.

Everyone must just deal with the fact, that they will miss attendance checks from time to time for whatever reason(s).  Receiving half credit for a raid, is still better then receiving no credit.


Raid Attendance Abuse

This is to address and stem off possible abuse of the RA check system.

RA abuse constitutes showing up for an attendance check, then promptly leaving afterwards in order to receive credit.

1 DKP Start Check taken +/- 5 minutes from official start time.

Just a friendly word of warning.  These types of abuse to the system are easy to spot and can be tracked using pattern parsing techniques behind the scenes.  Freelance logs everything.  Any abusers will be banned for life from Freelance raids.


Inactive Raiders

* Be aware: This section will be reviewed and possibly revised at some future point.  At this time, there is no DKP decay in place.  The DKP system is setup to track activity, and simply mark any individual who exceeds the threshold set below.

A raider is considered inactive when they do not meet the following condition:  120 days without attending any Freelance raids.



Miscellaneous Items


Progression Items

Progression items such as Key/Flags are distributed via the N/A category.  N/A items inherit the guidelines associated with the ruleset used at the time of distribution.


Special Case Items

Items that spawn instances; unlock doors; and/or otherwise required for raid functionality are distributed to the Raid Leader, or those with Raid Authority.





CHANGELOG:
- Fixed up some brackets on the formulas
- Removed duplicate word in description of Current DKP under the Terminology section.
- Added "Trash Clearing" with it's associated deinfition above, to Terminology section. 
- Adjusted wording under DKP Gains section, relating to Trash Clearing, from 'early clear' to 'Trash Clearing'. 
- Replaced variable 'early_clear' to 'trash_clearing' in section DKP Gain Forumla.
- Replaced wording 'early clear' to 'trash clearing' in the example, under DKP Gain Forumla section.
- Added 'Key-type items' to the list of Miscellaneous Items
- Organized Miscellaneous Items section to a list format.
- Added a disclaimer for possible future changes to listed items under the 'Miscellaneous Items' section.
- Added Section: 'Transition Phase', along with associated details
- Fixed 'DKP Gain Formula' in sub-section 'DKP Gains' (brackets misplaced)
- Adjusted 'Item Cost Formula' in 'Item Cost' section
- Changed variable in 'Item Cost Formula' under the 'Item Cost' section from value 20 representing tier, to variable 'tier'
- Adjusted Examples in 'DKP Gain Formula' and 'Item Cost' to use the revised formulas
- Revised procedure/circumstances in sub-section 'No Ayes (2nd pass) under section 'Loot Distribution Procedure'
- Revised/added sub-sections/related material under 'Transition Phase' section
- Fixed typo and sentence structure under section 'Item Cost'
- Removed sections: 'DKP Gain, Loss & Decay', 'Item Cost', 'Item Cost Decay', and 'Loot Distribution Procedure'
- Added sub-sections: 'Dynamic DKP Earning', 'Dynamic DKP Spending' under section 'DKP Gain & Loss'.
- Added sections: 'DKP Tax' and 'MIA Players'
- Revised wording in sub-section 'Dynamic DKP Earning' under section 'DKP Gain & Loss'
- Removed the following terms and descriptions under 'Terminology' section: 'Decay', Lifetime Raid Attendance', 'Lifetime DKP', 'Negative DKP', 'Trash Clearing'
- Added 'Raid Attendance' and its description, under section 'Terminology'
- Revised 'Item Cost' description under section 'Terminology'
- Revised wording in sub-section 'Dynamic DKP Spending' under section 'DKP Gain & Loss'
- Added section 'Raid Attendance'
- Added sub-sections: 'Raid Attendance Procedure', 'Raid Attendance Stipulations', 'Raid Attendance Exceptions', 'Raid Attendance Abuse'
- Revised 'MIA Players' section
- Added clause to section 'Transition Phase'
- Adjusted tax rate from 0.5% to 0.25% under section 'DKP Tax'
- Revised wording/figures in section 'DKP Tax'
- Modified 'Be Aware' clause, under section 'Transition Phase'
- Revised 'Raid Attendance' definition,  under section 'Terminology'
- Added 'Bounty Total' and its description, under section 'Terminology'
- Clarified wording under sub-section 'Dynamic DKP Earning', under section 'DKP Gain & Loss'
- Revised wording in sub-section 'Dynamic DKP Spending', under section 'DKP Gain & Loss'
- Added section 'Open Bid Wars'
- Added sub-sections 'Overview' and 'Bid War Procedure', under section 'Open Bid Wars'
- Corrected a value in the tax example, under section 'DKP Tax'
- Adjusted sub-section 'Bid War Procedure' bid window time from 10-15 to 30, under section 'Open Bid Wars'
- Corrected spelling in various sections
- Removed 'Transition Phase' sections and related sub-sections.
- Added 'Loot Distribution States' section.
- Added sub-section 'Loot Distribution State Procedure', under section 'Loot Distribution States'.
- Removed 'MIA Players' section.
- Added 'Inactive Raiders' section
- Changed document title from 'Freelance DKP System' to 'Freelance Hybrid DKP System'
- Added additional terminology to section 'Terminology'
- Added sections 'System Overview' and 'Zero-Tolerance Policy'
- Added 'Random Loot Ruleset' section
- Added sub-sections: 'Overview', 'Stipulations', 'Exceptions', 'Random Ruleset Procedure', 'Random Ruleset Do's & Don'ts', Disclaimer' and related contents therein, under section 'Random Loot Ruleset'
- Renamed 'Open Bid Wars' section, to 'DKP Loot Ruleset'
- Rearranged  and reworded sections to help with flow.
- Added HTML link of the document, that points to the main Freelance site.
- Added EQDKP database link, that points to the Freelance EQDKP database.
- Changed Topic title to better reflect the system being represented.
- Rearranged the sections to help correspond the flow as I have it laid out on the main site.
- Added sub-sections 'Ties between Bidders', 'No bidders on an item', under section 'DKP Loot Ruleset'
- Revised section 'Terminology', terms: "Open to All", "Regular Loot".  Changes flow throughout the document.
- Revised  section 'Loot Distribution States', Activation of hybrid state clause, with associated effective date.
- Revised section 'Random Loot Ruleset', sub-sections: 'Description', 'Stipulations', 'Exceptions', 'Random Ruleset Procedure', 'Disclaimer'.
- Revised section 'DKP Loot Ruleset', sub-sections: 'Description', 'Exceptions', 'Bid War Procedure', 'Disclaimer'.
- Revised section 'Miscellaneous Items' rephrased and category additions.
- Added section 'Item Categories'
- Fixed spelling and sentence structure and other minor omissions
- Changed section title 'Loot Distribution States' to 'Item Distribution States'
- Changed sub-section title 'Loot Distribution States Procedure' to 'Item Distribution States Procedure'
- Changed section title 'Random Loot Ruleset' to 'Random 1000 Ruleset'
- Changed section title 'DKP Loot Ruleset' to 'DKP Ruleset'
- Adjusted wording/removed table within the 'Miscellaneous Items' section
- Added N/A Category, to cover miscellaneous items
- Under DKP Tax sub-section, added 'Important' clause.
- Changed wording in 'Terminology' section, for term: 'Raid Attendance'.
- Changed sub-section 'Dynamic DKP Earning' description.
- Changed sub-section 'Raid Attendance Procedure' description.
- Added sub-section 'DKP Check Procedure' under section 'Raid Attendance'
- Amended sub-sections 'Exceptions' in sections 'Random 1000 Ruleset', and 'DKP Ruleset'
- Adjusted timeframes and format under procedure, in sections: 'Random 1000 Ruleset', and 'DKP Ruleset'
- Minor verbiage changes addressed below within the related process/procedural areas to reduce the amount of typing required.
- Reformatted areas for easier reading, by reducing bolded sections.
- Item Distribution States changed from 50/50, to 70/30.
- Item Distribution State Procedure changed to reflect 70/30 adjustment
- Changed section Item Categories, table item Miscellaneous Item, added RA factor.
- Changed section Random 1000 Ruleset, sub-section Stipulations, added N/A items reference to factor in RA
- Changed section Random 1000 Ruleset, sub-section Stipulations, added NPC Trade-In procedure
- Changed section DKP Ruleset, sub-section Stipulations, added NPC Trade-In procedure
- Added "No Tie Bids" to DKP system, related Stipulations sub-section, altered to reflect change.
- N/A inheritance reference to 'Item Category' description
- Fixed wording in the 'Miscellaneous Items' section for clarity.
- Removed 'Item Distribution State Procedure' section.
- Renamed 'Item Distribution States' to 'Item Distribution'.
- Section 'Item Categories' changed to sub-section and included under 'Item Distribution' section.
- Added "OPEN" Category to table in 'Item Categories' sub-section for clarity as to purpose.
- Changed 'Random 1000 Ruleset', sub-sections: Overview, Stipulations.
- Corrected missing category 'RUNE', under 'Random 1000 Ruleset' section, sub-section 'Stipulations'.
- Changed 'DKP Ruleset', sub-sections: Overview, No Bidders on an Item.
- Reformatted terms section for cleaner presentation.  No new terms added.
- Added Minimum 5 dkp increments and related exception clause.
- Added clause: Retro Content - Item Distribution by Player Request.
- Changed: OPEN items to be processed LAST.
- Changed: Identical items subject to Random 1000 Ruleset, will be processed in a single pass.
- Changed: Start DKP check from +/- 15 mins to 5 mins of official start time.


1307
Freelance Ramblings / Edge Walk!
« on: September 03, 2011, 06:34:49 PM »
 
Edge Walk!

Off topic from EQ.

On Thursday, my father and I took part in an Edge Walk at the CN Tower.  For anyone outside Canada, you may not be familiar with the CN Tower, but it's one of the tallest freestanding structures in the world.

Basically, Edge Walk is where you walk around the outside of the observation deck at a height of 356 metres (1,168ft) above the ground with no handrails.  Fun stuff!

As I went into detail in chat on Thursday, you're wearing a harness tied to a rack system and you can freely move around the 1.5 metre wide walkway that wraps around the tower.

Below is the procedure roughly to prep/reaching outside:

Prep room:
  • Removal of all watches/loose items, metal objects, earrings etc.

 
  • Breathalyzer Test

 
  • Explosive substance Test

 
  • Metal Scanner

 
  • Put on orange jumpsuits.

 
  • Harness

 
  • You're checked TWICE in the prep room, for proper harness/clothing/footwear securely fastened.
Elevator up top, and you pass through locked doors to final chamber before going outisde:
  • Instructor goes over some common sense stuff.

 
  • Explanation of the tie-off/rack system in front of us that we each get hooked up to.

 
  • Procedure for going outside.

 
  • After hookup, we're checked AGAIN twice if I recall for hookup properly.

 
  • Final tie put on clip so it's tamper proof (can't unhook yourself/others).

 
  • Then door opens and we walk out!  Rawr!
Photos & Video

Hard to describe the experience without some video/pictures.  So first, here's are a few pictures.


PHOTOS:


               
CNTowerEdgeWalk2011-5.jpg Me! Rawr!
CNTowerEdgeWalk2011-3.jpg With my father!
CNTowerEdgeWalk2011-8.jpg Group shot (6 up at a time, these were the others up with us).


VIDEO: Edge Walk - Certain clips are available in HD, but I put it together in a standard playlist.  YouTube will set it for best performance/etc depending on your account settings/comp.

The video is shot from the instructors' headcam.  All done in HD, but they give you a DVD with both versions.  Plus you can pay an extra $10 for a USB stick of the digital photos/video segments.  I opted in for the extra stick since it's best to have digital copies for any prints down the road and storage.



Edge Walk Information

Here's the official site for Edge Walk, in case anyone is interested, and/or near Toronto and wants to take in an experience of a lifetime.





1308
Freelance Ramblings / Station Cash UI Button
« on: June 29, 2011, 04:56:35 PM »
 
They added a SC button onto the EQ button in the UI.  If you don't like this feature, you can remove it by modding it out.

IF you don't have a version of EQUI_EQMainWnd.xml in your custom UI folder then copy it from ./default directory, to your custom directory.

Then edit the file and all you need to do is change the size of the new SC button to zero so it's not shown.

Save the file, reload your UI in options to confirm it worked, and/or log to character select and back in.

I added comments: <!-- CHANGE TO 0 --> to the lines where altering is necessary.

Code: [Select]

    <Button item = "EQM_EQButton">
        <ScreenID>EQButton</ScreenID>
        <!--<Font>3</Font>-->
        <RelativePosition>true</RelativePosition>
        <Location>
            <X>0</X>
            <Y>44</Y>              <!-- CHANGE TO 0 -->
        </Location>
        <Size>
            <CX>44</CX>
            <CY>44</CY>
        </Size>
        <Style_VScroll>false</Style_VScroll>
        <Style_HScroll>false</Style_HScroll>
        <Style_Transparent>false</Style_Transparent>
        <TooltipReference>Click this to open the menu</TooltipReference>
        <Style_Checkbox>true</Style_Checkbox>
        <Text></Text>
        <TextColor>
                <R>255</R>
                <G>255</G>
                <B>255</B>
        </TextColor>
        <ButtonDrawTemplate>
            <Normal>A_EQBtnNormal</Normal>
            <Pressed>A_EQBtnPressed</Pressed>
            <Flyby>A_EQBtnFlyby</Flyby>
            <Disabled>A_EQBtnDisabled</Disabled>
            <PressedFlyby>A_EQBtnPressedFlyby</PressedFlyby>
        </ButtonDrawTemplate>
    </Button>

    <Button item = "EQM_SCButton">
        <ScreenID>SCButton</ScreenID>
        <!--<Font>3</Font>-->
        <RelativePosition>true</RelativePosition>
        <Location>
            <X>0</X>
            <Y>0</Y>
        </Location>
        <Size>
            <CX>44</CX>           <!-- CHANGE TO 0 -->
            <CY>44</CY>           <!-- CHANGE TO 0 -->
        </Size>
        <Style_VScroll>false</Style_VScroll>
        <Style_HScroll>false</Style_HScroll>
        <Style_Transparent>false</Style_Transparent>
        <TooltipReference>Click this to open the Marketplace</TooltipReference>
        <Style_Checkbox>true</Style_Checkbox>
        <Text></Text>
        <TextColor>
                <R>255</R>
                <G>255</G>
                <B>255</B>
        </TextColor>
        <ButtonDrawTemplate>
            <Normal>A_SCBtnNormal</Normal>
            <Pressed>A_SCBtnPressed</Pressed>
            <Flyby>A_SCBtnFlyby</Flyby>
            <Disabled>A_SCBtnDisabled</Disabled>
        </ButtonDrawTemplate>
    </Button>

    <Screen item = "EQMainWnd">
        <ScreenID/>
        <RelativePosition>false</RelativePosition>
        <Location>
            <X>0</X>
            <Y>550</Y>
        </Location>
        <Size>
            <CX>50</CX>
            <CY>96</CY>       <!-- CHANGE TO 0 -->
        </Size>
        <Text></Text>
        <Style_VScroll>false</Style_VScroll>
        <Style_HScroll>false</Style_HScroll>
        <Style_Transparent>false</Style_Transparent>
        <TooltipReference/>
        <DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
        <Style_Titlebar>false</Style_Titlebar>
        <Style_Closebox>false</Style_Closebox>
        <Style_Minimizebox>false</Style_Minimizebox>
        <Style_Border>true</Style_Border>
        <Style_Sizable>false</Style_Sizable>
        <Pieces>EQM_EQButton</Pieces>
        <Pieces>EQM_SCButton</Pieces>
    </Screen>





1309
Freelance Ramblings / Raid Schedule Review
« on: June 12, 2011, 05:37:45 PM »
 
Everyone once in a while, we have to review our current raiding schedule.  As many of you know, factors both in game and in real life (holidays, seasons etc), affect our turnout.  Overall, our attendance ebbs and flows with the times.  As such, just as we have in the past, we have to adapt our schedule based on what works for the masses.

What I need from everyone is to reflect on your play schedule and availability.  Honestly answer the poll as to which days you are available to attend Freelance raids.

This poll is for DAYS.  If you feel we need to adjust our start times, reply to this thread.  Based on feedback, I'll put up another poll for TIMES.

Feel free to reply also to this thread with your thoughts regarding our raid schedule or anything else you feel can contribute to increasing our attendance, or improve Freelance raids in general.  I'm always open to suggestions and constructive criticism.  You can't offend me, so no worries, I don't take any comments personally.

PS:  Yes, you have to register on the forums to vote in the poll.  It's not a big deal to register and takes 1 minute.  So if you're serious about raiding with Freelance, take the moment and register and vote.  It's up to you.


Thanks everyone for your support.

1310
Freelance Ramblings / Mechanmatic Guardian Screenshots!
« on: March 29, 2011, 07:48:06 PM »
 

Bumkus finally put film in his camera and took some Screenshots of this past weekends MG raids!  I guess those threats to off his bear really worked!

Thanks Bumkus for taking these Screenshots!



1311
Freelance Ramblings / SoD Raids -  Unlocked items from Zeb in the Void
« on: August 23, 2009, 11:44:25 PM »
  
Queen Malarian Completion - Unlocked Items

For those who attended our recent Queen Malarian raid.  Below are the following items now unlocked and available from Zebuxoruk in the Void.


1312
Freelance Ramblings / SoF - Raid Armor
« on: July 17, 2009, 02:28:14 AM »
  
SoF Raid Armor
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Since we're breaking into SoF content, I'm posting the relevent armor information for reference.


Tier 2

Steel Armor:Related Events: Wirlem, Scorn, Octa, BMK1 & 2.


Tier 3

Ancient Armor:Related Events: Big Bynn, Deepscar, Mining Behemoth, Clankwrench, Spindlecrank


Tier 4

From this point, the Gyro Cores drop from events within this tier, which can be combined with previous tier armor, OR by purchasing templates and using embedders.

Related Gyro Core Dropping Events:

SLOT   EVENT
WristBimbalicus, BMK3
FeetMMM - Breakneck
ArmsMMM - Krond
HandsMMM - Battle Room (Tactical Prototype)
HeadMMM - Brinda Sprockets
LegsMMM - Bargangle Tinkerson
ChestMMM - Meldrath the Malignant
* Completion of the above listed events, also unlocks it's associated core (by SLOT) via the Automated Vending Unit, in Dragonscale Hills.


T4 Armor Combines

There are three ways of producing the armor.

   1. Combine Tier 2 (Steel) Armor Piece + Gyro Core inside a Gyro Core Embedder.
   2. Combine Tier 3 (Ancient) Armor Piece + Gyro Core inside a Gyro Core Embedder.
   3. Combine Un-Cored Template + Gyro Core inside a Gyro Core Embedder.

Note: Take out any augmentations before doing a combine!

The Gyro Core Embedder and Un-Cored Templates may be purchased from Automated Vending Unit in Dragonscale Hills (located next to the Fortress Mechanotus cannon) and requires at least indifferent faction with Ak'Anon Strike Force V.


Gyro Core Conversion:

A Gyro Core unusable by your class can be converted by combining an unusable Gyro Core and the appropriate Core Gear Kit inside a Gyro Core Re-gearing Kit (also purchased from Automated Vending Unit II).


Class Specific Armor Results:Tier 5 (Crystallos)

At this stage, Prismaridescent Essences drop from events within Crystallos only.  These are used to upgrade your Tier 4 armor, via an essence grafter.

Related Essence Dropping Events:

SLOT   EVENT
Wrist, Head   Halls of Fire
Wrist, Feet   Keepers of Stone
Wrist, Hands   Ice Constructs
Wrist, Arms   Aerius Windfury
Hands   Tjudawos
Feet   Kildrukaun
Head   Zeixshi`Kar
Arms   Vyskudra
Legs   Brood Mother Visziaj
Chest   Kerafyrm the Awakended

* Completion of the above listed events, also unlocks it's associated core (by SLOT) via the Automated Vending Unit, in Dragonscale Hills.


T5 Armor Combines

Combine Tier 4 Armor Piece + Prismaridescent Essence inside Prismaridescent Essence Grafter.

The Prismaridescent Essence Grafter can be purchased from Aring, Jashy, Tonas, or Vesiss once you have at appropriate faction with Crusaders of Veeshan.


Class Specific Armor Results:

1313
Freelance Ramblings / Hills of Shade & Rk III Spells
« on: February 21, 2009, 11:50:35 PM »
  

SoF - Hills of Shade & Rk III Spells

Both Scorn & Bimbalicus raids, combined with related faction tasks unlock rk3 spells listed below.  Raspers site is a good reference for the related faction tasks required.

Faction Masks:

There are faction masks for both Kirathas and Blackwater.  These are sold at the a mysterious stranger NPC.  Loc approx. 450 by 940.  Wearing a mask in certain areas, makes it easier to move around with less chance of agro.  For waypoint/loot groundspawn tasks, I found the masks handy.


List of HoS Rk III Spells - Camp Valor

The mysterious stranger is the elite supplier NPC who sells the spells listed below.  To unlock these versions, you need to complete all of the related faction tasks, as well as defeating Scorn and looting a Petal of Erollisi from the corpse to update task.  Details on the faction tasks can be found at Raspers here.

                                               
SPELL NAME      CLASS      
Circle of Divinity Rk. IIICleric
Promised Recovery Rk. IIIMage, Beastlord
Ancestral Intervention Rk. IIIShaman
Aura of Endless Glamour Rk. IIIEnchanter
Burst of Morrow Rk. IIIPaladin
Solarsliver Rk. IIIDruid



List of HoS Rk III Spells - Bertoxxulous' Chosen

Shelsy Shadestepper it the NPC elite supplier for the spells listed below.  To unlock these versions, you need to complete all of the related faction tasks, as well as the Bimbalicus raid.  The related tasks can be found at Raspers, here.

                                                      
SPELL NAME      CLASS      
Song: Polyphony of Pain Rk. IIIBard
Spell: Aura of Horror Rk. IIIEnchanter
Spell: Growl of the Puma Rk. IIIBeastlord
Spell: Soulthirst Horror Rk. IIIShadowknight
Tome of Fadelure Rk. IIIRogue
Spell: Splort Rk. IIINecromancer
Spell: Wildmagic Burst Rk. IIIWizard



1314
  
The Search for the Ultimate Story (MMM Flag Task)

Meldrath's Majestic Mansion raid access is split into two parts:  Group zone MMM flag, and the associated raid flag.  Both these flags are combined into a task called: The Search for the Ultimate Story.

With the advent of levels/AA, this progression task isn't much of a hassle as it once may have been for many.  However, this doesn't negate the fact that for certain stages, it's still troublesome for those without the resources to handle the areas solo or even molo.

The purpose here is to help facilitate the group progression stages for this task, by providing a place to co-ordinate the task activities with others whom are willing to assist, or require assistance in some way.  If you so desire to participate, please feel free to reply to this post, with your request or offer to help others.  For in game co-ordination, I'd recommend utilizing the FLRaids:raids channel as an additional resource.  The channel is never moderated, and I'm attempting to promote it's use for group forming during non-raid times.


* Please Read:

It's important to realise, people are more receptive to help those who have taken some inititive in at least completing up to the Beza/Zeka document stages.  Prior to those steps, are merely hails, waypoint updates, and related collection/hand-ins.  Please use the above link to get started.


1315
Freelance Ramblings / Powersource Unlocking Raids
« on: July 18, 2009, 09:10:32 PM »
  
Powersource Unlocking Raids

Completion of various SoF raids unlock higher quality TBS Tradeskilled Powersources.   This does not include the vendor sold PS's in Katta (those require Solteris raids to unlock, and special currency).

Short version: ANY Steam Factory, MMM, or Crystallos raid event unlocks ALL TS Powersources.

Detailed version: ANY of the following raids listed below will unlock the TS PS's:

spacerspacer
Clankwrench    
Mining Behemoth    
Spindlecrank    
Bimbalicus    
Deepscar    
Big Bynn    
     
MMM - Breakneck    
MMM - Krond    
MMM - Battle Room (Tactical Prototype)    
MMM - Brinda Sprockets    
MMM - Bargangle Tinkerson    
MMM - Meldrath the Malignant    
     
Crystalos - Halls of Fire    
Crystalos - Keepers of Stone    
Crystalos - Ice Constructs    
Crystalos - Aerius Windfury    
Crystalos - Tjudawos    
Crystalos - Kildrukaun    
Crystalos - Zeixshi`Kar    
Crystalos - Vyskudra    
Crystalos - Brood Mother Visziaj    
Crystalos - Kerafyrm the Awakended    


Tradeskill Powersource List

spacer
TS Powersource List     TIER (Solteris Ranked)
Pure Energeian Ice Orb1
Pure Energeian Fire Orb1
Pure Energeian Earth Orb1
Pure Energeian Air Orb1
Pure Energeian Growth Orb2
Pure Energeian Decay Orb2
Pure Energeian Poison Orb2
Pure Energeian Disease Orb2
Pure Energeian Water Orb3
Pure Energeian Shadow Orb3
Pure Energeian Light Orb4
Pure Energeian Steam Orb4
Pure Energeian Stone Orb5
 
Pure Energeian Ethereal Orb6
Pure Energeian Elemental Orb6
Pure Energeian Metal Orb7
Pure Energeian Death Orb7


* Note: I've ranked these using Solteris tiers because there are lower raids in SoF which unlock TS PS's up to certain tiers.  BMK 1 & 2, opens Tiers 1-5 in the above list.  Raids such as: Octa, Wirlem, Scorn, will not unlock any TS PS's.  The rest I've covered above.


1316
Freelance Ramblings / Raid Day(s) Options
« on: March 13, 2009, 07:39:52 PM »
  
As guilds and players schedules change, we may have to adapt to conform.  I'm putting this poll up to try and get an idea on what works for the majority.  I'll try to adjust my schedule around the most popular days in order to make it work.

I listed every day of the week in the poll, and you're able to select more then one day if necessary.


Thanks for voting,

Furro

1317
Freelance Ramblings / Fabled goes live Monday, March 16
« on: March 13, 2009, 07:23:06 PM »
  
Reminder:  Fabled goes live on Monday, March 16.

Just as we've done in previous fabled years, targets of opportunity may land on different days.

The best way to monitor when we're raiding is to idle in the Freelance channel.  Anything we hit up on short notice will be called in the channel.  This way you're not left out of the loop!
 
With the added levels and gear advantages this year, I think we have a good shot at Fabled Plane of Time.  Being this is instanced content, we can schedule it in advance so people can plan ahead.  



- Furro


1318
Freelance Ramblings / Freelance Helpers Needed!
« on: February 20, 2009, 08:16:25 PM »
  
Freelance Helpers!

In order to progress Freelance into SoF, we need to expand upon it's regular raid force and provide structure.   There are two main components which will help accomplish these goals.  These components are DKP and Team Leaders.

On the DKP side, I've introduced a system that is fair, opens the doors for newcomers and supports regular attendees.

I wish to address the Team Leader aspect in a similiar fashion to how the DKP system was designed.  That is, by opening the opportunity to everyone.  Therefore, Freelance is currently seeking individuals interested in helping out during raids.  No specific class or experience in this type of position is required.  If interested, either reply to this thread, or send me a tell in game.  Thanks!


Team Leader Positions

I'll use our raid channel grouping as a starting point.  Since I've setup these channels to cover three main roles during raids, they require the most attention at the moment.  However, there are other roles available if anyone is interested outside these.

      1       2       3      
POSITIONS        CLASSES        
HealersCleric, Druid, Shaman, Necro
TanksWarrior, Paladin, Shadowknight
Crowd ControlEnchanter, Bard, Shadowknight, Ranger, Druid
* Be aware:  You do not need to be of a particular class, in order to lead that area.  Multiple people can fill any given area.


Team Leader Duties

These are light duty positions.  I've designed them this way so they don't require much beyond the scope of volunteer work.  The list below covers the three main areas in a broad sense.

Healer Team Leader
  • Assign specific healers for Main Tanks, Offtanks, when applicable
  • Positioning of healers for AE mechanics and other related details
  • Reminders for DI on specific tanks
  • Setup or delegation of someone to work MGB's.
Tank Team Leader
  • Assign Main Tanks, Offtanks, and all related tank activity on a per event basis.
  • Explain for each event, which mobs are mezzable, non-mezzable, and general event mechanics tanks need to be aware of.
  • Positioning of tanks
CC Team Leader
  • Assign CC to different aspects of an event.
  • Explain which mobs are mezzable and non-mezzlabe, kitable etc,.
  • Brief any other details of the event related to CC.




- Furro



1319
Freelance Ramblings / [m]: AE handins
« on: June 29, 2008, 04:50:27 PM »
[moved] [link=http://eqfreelance.net/yabb/YaBB.pl?num=1214758227/0]Upcoming Events[/link] [move by] Furro.

1320
Freelance Ramblings / DoN Progression
« on: June 11, 2007, 11:19:59 PM »
On nights we're lacking heavies for bigger targets.  The lower tier DoN raids can fill the gap easy.

If you're not sure what DoN pieces you're missing, the berserker forums have a straight forward step by step post:

http://www.goberserker.com/forums/showthread.php?t=4228


Checkout the link, and figure out exactly what you're missing raid wise, and post it here.


- Furro

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