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Freelance Loot System

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Furro:
Freelance Loot SystemEQDKP Database

Freelance uses a DKP system for item distribution during raids.  This document explains the system, rules and related procedures.


Item Distribution Overview

Freelance distributes items based on DKP and Raid Attendance (RA%).

Each player's current DKP holdings up to 1000 is multiplied by their RA% resulting in Effective DKP.

During raids, players can only use their Effective DKP to purchase items.  Item purchases from that night and any previous raid nights for the month are subtracted in real-time from a player's Effective DKP only.

Players opt-in on items they are interested in.  Winners are determined by highest current Effective DKP.  Ties resolved via /random 1000, highest wins.

Each "Real Life" person is allowed to opt-in for an unlimited number of items.  The only restriction is that for equipment, the person must be able to equip/activate the item.

Following the above processes, any remaining items are placed in the FFA pool to be distributed only when announced in /raidsay.  FFA items are associated with their standard base cost by category, as indicated in the Item Base Costs (IBC) table below.  Anyone can loot FFA items.

Item Base Costs:

Category     Slot     Type     Base Cost     FFA       Retro ContentLOOTPRI/SEC, Range     Weapon     10050     50LOOTArmor     Non-visible     10050     50LOOTBracer     Visible     5050     50LOOTGloves, Head, Feet     Visible     10050     50LOOTArms, Legs     Visible     20050     50LOOTBreastplate     Visible     25050     50LOOT-     Tradeskill (TS)     25050     50RUNE-     Spell     2525     25AUG-     Non-visible     25050     50N/A-     Misc.     1010     10
Category item prices may vary depending on expansion and normally are stipulated in the regular weekly scheduled events post in Upcoming Events & Strategy area.

Loot is tracked in real-time during raids via the Freelance Tracker (FLT).


How to Opt-in / Opt-out on Items

Each item is announced in /raidsay for a short duration.  Any player interested in the item expresses "aye" in /raidsay.

After a short interval, a LAST CALL is issued in /raidsay, followed a short time later by a CLOSED call.

Winners are determined by highest current Effective DKP amongst all the players who opted-in.  Ties resolved via /random 1000, highest wins.

To Opt-out:

A player may issue any of following commands in /raidsay if they wish to pass or withdraw during item processing:

* pass
* out
* withdraw (wd)
DKP Earning

Players earn DKP and RA% by participating in raids.  Players on the bench during an event will be awarded RA% but not DKP.

Earnings Calculation: Total DKP spent per event divided by number of raiders participating (excluding players on the bench).

Raid entries for Start, Finish, Wipe, and Fail are always 1 DKP.  The earnings calculation does not apply to these raid entries.


DKP Spending

This calculation is done in two different ways depending on the context: during a raid and when the raid night is over.

At the beginning of each raid night a player's current DKP (cDKP) holdings up to 1000 is multiplied by their Raid Attendance (RA%) resulting in Effective DKP (eDKP).

During the raid night, when item distribution takes place, item purchases from that night and any previous raid nights for the week are subtracted in real-time from a player's Effective DKP (eDKP) only.

When the raid night is over and DKP is entered into our tracking system, each player's spent DKP for the night is subtracted from their Current DKP holdings.

Note: Players with negative DKP holdings the calculation is based on RA as normal and then the result subtracted from DKP holdings.  This way negative DKP holding players benefit from RA as they would if their DKP was in the positive.


DKP Penalties

Actions below constitute a violation and will incur quintuple (5x) associated category cost of item penalty.

Action     Cost            Looted incorrect itemx     Looted too many itemsx     

Item Category Definitions & Special Items

Categories:

LOOT    Visible/non-visible armor, weapons etc.RUNESpells/DiscsAUGAugmentationsN/AContainers, Ornamentations, Power Sources, Ammo, Guild Hall Trophies, Quest Items, Cultural Pieces
Special Items:

Special Items List-This list may contain chase/rare/quest/evolving type items.Any item on this list costs triple (3x) its associated Item Base Cost by category.When the list contains items, it will be available in the regular weekly scheduled post in Upcoming Events & Strategy area.          Progression Items-Progression items such as Key/Flags are distributed via the opt-in process and categorized as N/A but not subject to a cost.          Special Case Items-Items that spawn instances; unlock doors; and/or required for raid functionality are distributed to the Raid Leader, and/or Raid Authority.

Retro Content - Item Distribution by Player Request

Older content is designated under retro content which alters the process for item distribution in order to expedite the process.  At the time of item distribution the chest contents will be linked in /raidsay and players interested are asked to link in the FLRaids channel the items they want processed.

Retro content items are associated with their standard base cost by category, as indicated in the Item Base Costs (IBC) table.


Raid Attendance

Each player's Raid Attendance (RA%) is one of the determining factors as to whether they earn DKP credit for any particular raid.  RA% is based over a period of 90 days.

To be considered in attendance, you must meet the following conditions:

* Ready for action
* In the zone specified
* Within range of the raid
There are no exceptions to the above stipulations.  This includes the following:

* No adjustments for Linkdead (LD), AFK, RIP time elapsed.
* No additions for joining after RA check.
* No other excuses, including real life emergencies will be considered, ever.The list above may seem harsh, however, the reality is, there's no accurate way in which the Raid Leader can make adjustments and be fair to everyone.  There's just no taking anyone at face value regarding any situation that may affect ones attendance.  The moment any adjustment is made, it raises speculation as to bias/favoritism.  Everyone must accept that they will miss attendance checks from time to time for whatever reasons.

Be Aware: If you are part of the raid and subject to one of the above stipulations, you do not receive DKP credit nor are you allowed to opt-in on any items for that event.

Important: Only attend on the character you intend on playing.  No boxes please.  If you want to play a character you feel is in need at the time, then join the raid on a single character only first; assess the raid setup, then drop and join on the character you feel would be more helpful.  To be clear, there is no obligation to play a character in need.  In fact, when players ask us, we tell them play the character they want to play.  We work with the setup we're given.

DKP Check Procedure:

* At start - when clearing trash, and/or prepping for an event or target.
* At event or target engage.
* At finish - when raid is done for the night.Start DKP Check Exceptions:

* In situations where no event happens for whatever reasons, the start DKP check will not be entered into the system.
* Players will not be given credit for attending only Start DKP Check and leaving before the actual raid event and/or ending up on the Bench.
Raid Bench

It's each player's responsibility to monitor our channel MOTD and/or calls for invites for raid gathers and/or target changes.  Players who wish to participate in our raid must be at the indicated gather zone/prep/NPC and request an invite via the normal /tell procedure.

A related /raidsay call is made when bench swaps are completed.  Any players in Group 0 (zero), are part of the Raid Bench for that target.  As the /raidsay call suggests, the players will drop the raid so that an Instance/DZ can be obtained.

Raid Bench Selections:

Please understand, that due to time constraints; no explanation will be given to players who end up on the Raid Bench for any given target.  Benched players may be swapped/selected according to one or more of the following criteria:

* Flags - Players in need of x flag for y event.
* Attendance - Players present at one raid may be alternated out the next to allow a greater number of participants.
* Classes to Event/Setup demand - Players exchanged for one or more class in need for the given events success.
* Player Performance.
The raid window in-game can only hold 72 characters.  If/when we exceed the 72 capacity, any additional players will not be given Raid Bench credit.


Zero-tolerance Policy

We have a zero-tolerance policy with regards to item distribution.  If you're not sure on any aspect of the rules below, it's your responsibility to ask questions.  We recommend you never loot an item unless it has been awarded to your character by the person delegating loot and/or told to do so explicitly by the Raid Leader or someone designated with Raid Authority.  Looting something out of turn, and then claiming you didn't understand the rules is not acceptable and can result in a ban for life from Freelance raids.


Terminology

This section defines terms and abbreviations used within this system and/or during item distribution.

TERM    DEFINITIONLootItems considered of value that drop during raids; usually from main events, but sometimes other sources.LOOT is also used as a category of item; visible/non-visible armor, weapons etc., are forms of LOOT category items.    Loot BountyA collection of items considered of value that drop upon successful completion of an event.    Real Life PersonA single person in the real world controlling single/multiple characters in-gameAll characters controlled by a single real life person are considered the same person.    Free for All (FFA)FFA in the context of item distribution means items are available for looting to anyone.    Dragon Kill Points (DKP)DKP usually represents a unit/currency which is awarded for raid participation.  DKP is used to purchase items.    Current DKP (cDKP)An individual's total points or holdings as designated.    Effective DKP (eDKP)An individual's points as a result of their Current DKP (cDKP) multiplied by their Raid Attendance (RA%).    Item Base Cost (IBC)A numerical value attached to an item.    Raid Attendance (RA%)An individual's participation as a percentage over a period of time (currently 90 days)    Raid BenchIndividual's in the raid, but on the side-lines waiting to participate as a spot becomes available and/or are given the opportunity.    Mains, Alternates, BoxesDifferent character classifications.  In the loot system context, these characters are tracked separately.
The FL Team - Pie Management Dept.

Furro:
 
Updated the Freelance Loot System document.  Specific details can be found HERE


Furro:
 
Updated the Freelance Loot System document.  Specific details can be found HERE

Furro:
 
Updated the Freelance Loot System document.  Specific details can be found HERE

Furro:

--- Quote from: Furro on February 23, 2009, 01:39:34 AM ---   
Raid Attendance
This section covers attendance procedure, stipulations, exceptions, and abuse.


Raid Attendance Procedure

Each person's raid attendance, is the determining factor as to whether they earn DKP and the amount for any particular raid.


DKP Check Procedure

[*]At start - when clearing trash, and/or prepping for an event or target.

[*]At event or target engage.

[*]At finish - when raid is done for the night.
[/list]
Note:  Start/Finish checks are always 1 DKP.

. . .


--- End quote ---

Changes to how Start Checks are done:

1 DKP Start Check is granted independent of the raid target.

This means that for raid gathers where no event happens for whatever reason(s), the start DKP check will still be entered in the system and all players who attended receive credit.

Exception:  Players will not be given credit for attending only Start DKP Check and leaving before the actual raid event.

Previously, before this change, all Start Checks had a tie in with the raid target.  So when a raid had to be cancelled after gathering, no start check was entered, and therefore no one was rewarded for the gather.  This clearly isn't fair; was raised recently, and admittedly it's been something I've been musing to change for a long time as well. 

Now it pays to show up on time; regardless whether we raid or not.  Thanks Frostfox for raising this issue on behalf of others.

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