Author Topic: RoS - Overthere - T1 - Fell Foliage  (Read 11152 times)

Furro

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RoS - Overthere - T1 - Fell Foliage
« on: December 28, 2017, 06:51:34 PM »
Overthere - T1 - Fell Foliage


Zone & Instance Info

Gather Zone: Overthere
NPC Name: Hortulanus Cryolex
NPC Location: Find path (CTRL-F)
 
Keyword to Enter:now


Flag & Key Requirements

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags: None
 
* Minimum to be Piggy/85'/pushed into raid: N/A.


Brief Event Overview & Strategy

Assist MA, priority kill ADDS FIRST, then DPS Cactiikii (boss).

Cactiikii AE rampages, we denote a location to tank it.  Adds are killed in a location outside AE Rampage from Cactiikii.

Boss spawns adds at TIMED intervals AND HP%.

A burgeoning succulent spawns every 1 min 20 sec, approximately.  When killed, spawns: a pitiful succulent, a surreal succulent, a spiteful succulent

Boss spawns HP% adds at: 83, 67, 51, 35, 19.  Adds are: a pitiful succulent, a surreal succulent, a spiteful succulent

Timing is important, as we want to avoid killing a burgeoning to get three adds at the same time we hit a HP% and spawn three additional adds.

Boss goes INVULNERABLE when too many adds are up.  We must keep pace killing adds.  Your triggers will indicate when boss is invulnerable and vulnerable.

At around 30% of Cactiikii, emotes begin targeting two random players at 40-45s~ intervals with a BIG YELLOW RING - everyone around the player in the ring area is hit with Accumulated Spines: 130k DoT + Melee SLOW + Snare + Decrease Heals Taken by 100% (24s). -- RUN AWAY WHEN EMOTED -- OTHERS STAY AWAY FROM YELLOW RING AREA AROUND OTHER PLAYERS.


A renegade succulent:

These explode for a lot of damage (emote warns, also has visual ring around mob, hard to miss it)

An assigned tank is tasked to MOVE RENEGADE SUCCULENTS AWAY FROM RAID -- Snare first, or it mob roots itself if moved too quickly.


A sprouting succulent:

Spawns random locations, if not killed grow into a renegade succulent.

Sprouting adds do not hit back.  Appear on track.  We are currently only killing if going for Achievement: Brown Thumb


MA Kill Order: A burgeoning succulent, then splits: a pitiful succulent (these mez players), a surreal succulent (these charm players), a spiteful succulent.


Raid Positioning:

Dimbly's diagrams:






That's it for now!

This is a preliminary write up, which will be amended accordingly based on our experiences and feedback provided by our raiders.

* Friendly reminder: Freelance Raid Suggestion Policy regarding New Content - Don't kill the messenger -- pie management.



Details of NPCs/Mechanics


Cactiikii

Boss.  AE Rampages.

Boss spawns HP% adds at: 83, 67, 51, 35, 19.  Adds are: a pitiful succulent, a surreal succulent, a spiteful succulent

Boss goes INVULNERABLE when too many adds are up.  Emotes indicate when invulnerable and vulnerable.

At around 30% of Cactiikii, emotes begin targeting two random players at 40-45s~ intervals with a BIG YELLOW RING - everyone around the player in the ring area is hit with Accumulated Spines: 130k DoT + Melee SLOW + Snare + Decrease Heals Taken by 100% (24s).  Emoted players are to move away from the raid.  Others should avoid being in the yellow area of players emoted.

Shield of NeedlesSelf buff - Add Defensive Proc: Agonizing Needles with 400% Rate Mod
Note: Defensive proc from boss.  Melee players get hit with Agonizing Needles debuff.
Player inflicted with percentage of their own melee damage.
   
Agonizing Needles   Proc on Players from Shield of Needles (18s duration)
   Decrease Current HP by 6500
   Lifetap from Weapon Damage: -5%
   Decrease Chance to Double Attack by 50%
   Decrease Accuracy by 100
   
Irritating Spines57k DoT + Mana Drain 2k, Cap HP/Mana 90% (36s, single-target)
   
Chaotic ShuffleShadowstep + Spin
Note: Warps player to a random location
   [Fri Mar 16 21:41:58 2018] Toransa is shifted.
   
Accumulated Spines 130k DoT + Melee SLOW + Snare + Decrease Heals Taken by 100% (24s)
Note: Yellow ring appears around each player emoted.
   [Sat Apr 07 22:23:36 2018] Cactiikii shouts, 'My spines will find a target, Kazmin and Borean.


Cactiikii Spawn: [Thu Jan 11 20:56:25 2018] A high-pitched voice booms, 'Did you think you would be sneaky? Now you've angered great Cactiikii!'

HP% Adds: [Fri Jan 12 21:21:48 2018] Cactiikii sheds several lesser succulents as it is wounded.

Cactiikii Invunerable & Vulnerable:

Boss Invulnerable - Too many adds up: [Fri Mar 16 21:33:10 2018] Cactiikii becomes invulnerable because of the strength in numbers of the succulents.

Boss Vulnerable: [Fri Mar 16 21:41:58 2018] Cactiikii grows vulnerable as the population of succulents shrinks.



Adds

Various adds listed below hit for 11k - 46k+, unless otherwise indicated.

a renegade succulent   AE 308k DD (93' range) - Explosion of Needles
   Action: MOVE RENEGADES AWAY FROM RAID!
   Notes:
   - Snare first, or it may root itself if moved too quickly.
   - Despawns when explosion is cast.  10s warning emote:
   [Fri Jan 12 22:30:39 2018] A renegade succulent shudders, about to explode!
   [Fri Jan 12 22:30:49 2018] A renegade succulent begins to cast a spell. <Explosion of Needles>
   
a burgeoning succulent   When killed, spawns sub-entities: a pitiful succulent, a surreal succulent, a spiteful succulent
   [Thu Jan 11 20:56:49 2018] As the burgeoning succulent dies, it burgeons, spawning several lesser succulents.
   
a pitiful succulent   Target AE MEZ (60' range) - Whispering Mind
   
a surreal succulent   Single-target CHARM - Bad Trip
   
a spiteful succulent   Does not summon.
   
an atrocious succulent   Speculation based on Atrocious /achievement, when pitiful/surreal/spiteful grow/left up (?) turns into/spawns (?) an atrocious succulents.
   
a monstrous succulent   Spawns at the beginning of the event, following some lore.
   
a sprouting succulent   Special add: Spawns random locations, if not killed grow into a renegade succulent.
   They do not hit back.
   Appear on track (can also /target them).
   Note: We are only killing if going for Achievement: Brown Thumb

Notes:

- Some/All of the above adds appear to cast the aforementioned spells: Shield of NeedlesIrritating Spines.
- Currently, zone contains normal trash adds in addition to event adds.  Zone trash appears to respawn as well.



Cactiikii - Start event, plant clicky

NPC at ZI gives out an item to click on the ground to plant and trigger the event script.  The location where you can click is limited, and emotes messages indicating which areas are permitted.

Upon planting, the event begins:

[Thu Jan 11 20:54:45 2018] The plant quickly expands in short, jerky movements.

... A monstrous succulent spawns:

[Thu Jan 11 20:54:57 2018] Paruaa says, 'Hail, a monstrous succulent'

[Thu Jan 11 20:55:00 2018] A tiny scream can be heard underfoot as the succulent takes to the fertile soil. It grows rapidly.


...

[Thu Jan 11 20:55:40 2018] The succulent grows rapidly in the fertile soil, producing rustling and snapping sounds as the plant's flesh unfolds.

... A monstrous succulent is killed:

[Thu Jan 11 20:56:22 2018] A monstrous succulent has been slain by Vulvana!

... A few seconds later, boss goes active:

[Thu Jan 11 20:56:25 2018] A high-pitched voice booms, 'Did you think you would be sneaky? Now you've angered great Cactiikii!'



Achievements for reference:

Atrocious - Allow at least three sets of the weird little succulents to grow together into atrocious succulents.
Green Thumb - Allow all the sprouting succulents to mature.
Brown Thumb - Kill all the sprouting succulents before they can mature.


Text & Audio Triggers - Mandatory

Everyone  Main Package  04-07-2018 (11:56pm)  - Accumulated Spines - DoT + Debuff - RUN AWAY FROM RAID
- Boss HP% Adds
- Boss INVULNERABLE - Too many adds up - Kill adds
- Boss VULNERABLE
- Renegade succulent  - Explosion of Needles warning
       


GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).


« Last Edit: May 31, 2021, 01:54:56 PM by Furro »

Furro

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Re: RoS - Overthere - T1 - Fell Foliage
« Reply #1 on: January 12, 2018, 08:37:46 PM »
We took our first look at this event last night.  It looks interesting so far!

I've updated the strategy post based on our attempts and feedback at the time.  Thanks all!

See everyone in game!
-F

Furro

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Re: RoS - Overthere - T1 - Fell Foliage
« Reply #2 on: January 20, 2018, 11:32:42 PM »
Update - Saturday, January 20, 2018

We had a good run on this Friday, and we got Cactiikii down to 49%!

I've updated the strategy post accordingly.

See everyone at raids!
-F

Furro

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Re: RoS - Overthere - T1 - Fell Foliage
« Reply #3 on: March 22, 2018, 11:38:26 PM »
Strategy Post Updates & Trigger Additions

We revisited Fell Foliage last week.  It's been a while, as we've been pushing RoS and EoK progression.  We had a good run overall.  We could use more players turning out for our efforts on new content, by the way.  :)

Various areas of the Fell Foliage strategy post has been updated.

Two big areas stand out from the analysis that we need to address.  I've worked up a table to help illustrate.

Burgeoning adds spawn every 80 seconds, approximately.  Once we kill the Burgeoning, three adds spawn, as you all know.  Also, remember we have Boss HP% adds to contend with.

Timed Add + SplitsHP
a burgeoning succulent18 900 000
a pitiful succulent10 700 000
a surreal succulent43 500 000
a spiteful succulent61 900 000
 
HP Total135 000 000
 
Sustained DPS Req.1 687 500
(HP Total / 80 sec)
 
HP% Adds
a pitiful succulent10 700 000
a surreal succulent43 500 000
a spiteful succulent61 900 000
 
HP Total116 100 000
 
Sustained DPS Req.1 451 250
(HP Total / 80 sec)
 
Double Spawn251 100 000
(Timed Adds + HP%)
 
Sustained DPS Req.3 138 750
(HP Total / 80 sec)


Analysis

Keep in mind, these are just rough numbers.  The point is to illustrate how much DPS we need to just up with the adds.

Moar DPS!

We must improve our overall DPS performance to exceed the above thresholds to keep pace with the adds.

We need to exceed the above DPS requirements because we also require sustained DPS on the boss and be able to take out HP% adds, or we won't get anywhere :D

Recall on this event how we start out keeping pace early in, and slowly lose ground?  It's because burns tapper off, and our baseline sustained DPS performance is not quite where we need it to be.  Yet!  That's why we place so much emphasis on performance all the time, not because we want to sound like broken records. :P

Agonizing Needles:

Agonizing Needles really sucks for melee DPS (and tanks).  It decreases melee DPS Double Attack by 50% and Accuracy by 100, for tanks their melee hits cause 5% Lifetap damage.  This wouldn't be so bad if only the Boss was casting it, but basically all the adds are self buffing with Shield of Needles, and even though it procs 8 times, that's still landing on a lot of people (and pets! Pets are people too!).  Shield of Needles also appears to be flagged so that we cannot use beneficial dispel to remove it from NPCs.

Tanks with Agonizing Needles should really just hold aggro with spells/abilities, you'll take less damage.

Shield of NeedlesSelf buff - Add Defensive Proc: Agonizing Needles with 400% Rate Mod
Note: Defensive proc from boss.  Melee players get hit with Agonizing Needles debuff.
Player inflicted with percentage of their own melee damage.
   
Agonizing Needles   Proc on Players from Shield of Needles (18s duration)
   Decrease Current HP by 6500
   Lifetap from Weapon Damage: -5%
   Decrease Chance to Double Attack by 50%
   Decrease Accuracy by 100

Dealing with Agonizing Needles

Since we can't remove the effect, we have to deal with it.

Melee DPS:

Tactically, since Agonizing Needles affects Melee DPS the most, our sustained DPS on boss should consist of Melee DPS groups.  This will limit their exposure to Agonizing Needles, to only when the boss casts Shield of Needles.  Whereas, when we're fighting adds, melee are exposed to 3 to 4 adds all self buffing with Shield of Needles, and you can go through the logs and see all the melee/pets getting hit by it.

This does NOT MEAN that every melee DPS is on boss.  But as you know, we regularly assign sustained DPS to bosses, and as such we'll segment off certain group #'s to be sustained DPS on boss.

All remaining Melee DPS are to assist MA please.

Casters - We need you ON ADDS:

Nukers, assist MA for adds.

DoT'ers - Get your DoTs on the higher HP adds FIRST: SURREAL (43M HP) and SPITEFUL (62M HP) adds -- This gives you time to ramp up while the pitiful succulent is being killed.

It's taking us 23s to 28s~ to kill SURREAL adds, and 44s to 59s~ (!), to kill SPITEFUL adds.  We need these down faster.


Timing of HP% Adds

This is hard for us to do.  People tunnel in and kill the Burgeoning when they're not supposed to, when we're anticipating a HP% any second, and then <BAM> we get two sets of adds and, well... See above table for what we need to overcome that...

Ideally, we need to get our DPS to the point where we can handle a badly timed set of adds, because it's going to happen, and we can't just rely on it never happening.

Remember, when we have too many adds up, the boss goes INVULNERABLE -- So there's no reason any DPS should be on boss when we have a double set of adds in play.

Overall

Overall, we had a good run on this event last week, considering it's been late January since we were last there.  This event is totally within our grasp.
 We got Cactiikii to 48%!  We can close that gap by refining our tactics, getting into the groove and stepping up our game! :D

See everyone at raid!



Added Triggers:

- Boss HP% Adds
- Boss INVULNERABLE - Too many adds up - Kill adds
- Boss VULNERABLE
- Renegade succulent  - Explosion of Needles warning

« Last Edit: March 23, 2018, 07:12:59 PM by Furro »

Furro

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Re: RoS - Overthere - T1 - Fell Foliage
« Reply #4 on: March 23, 2018, 11:12:16 PM »
Quick Update

After the raid last night, we took took some time to explore different areas of the zone.  As some of you know, the clicky item that starts the event doesn't work everywhere, so it restricts where we can setup and do the event.

The reason we want to move the raid to another area is to prevent players from being shadowstepped into the canyon and having wasting a lot of time running back to the raid.

The area we settled with is located in the North-East quadrant of the zone.  It's kinda near some ruins/buildings, where a rectangle area of terrain is at a lower elevation.  We believe shadowstep ports to the low areas, and can't port to upper areas, and therefore with this rectangle area, we hope that it'll limit how far players will be ported.  Also, it's much further away from the canyon, so that's no longer an issue.

Map Locations

Map file: overtheretwo_1.txt (right-click, "Save As", and place in EQ maps folder).

Note: The map file also contains NPC vendor locations, etc.  The /loc's below are just if you want to add to your existing map manually.

Code: [Select]
P 1299.5394, -1443.8276, -39.6175,  240, 0, 0,  3,  MT_(rock)
P 1360.6274, -1399.9585, -40.0899,  0, 127, 0,  3,  RAID


See everyone in game!

Furro

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Re: RoS - Overthere - T1 - Fell Foliage
« Reply #5 on: April 08, 2018, 04:03:48 AM »
Saturday, April 7, 2018 - Fell Foliage Defeated!

Very solid first win on this event Saturday.  On the first attempt of the night, we got him to 23% -- A new emote mechanic came into play at around 30%.  We added the new trigger during CR, and took another run at it for the win.  Outstanding work everyone! :D

Trigger set has been updated.

See everyone in-game! :)

Furro

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Re: RoS - Overthere - T1 - Fell Foliage
« Reply #6 on: April 11, 2018, 12:05:44 AM »
Strategy Post Updates & Trigger Update

Following our win on Saturday, I updated the trigger package to include the yellow ring Accumulated Spines emote that came into play around 30% of Cactiikii.  The strategy post has also now been updated accordingly.

Please ensure you have the most updated trigger package installed and toggled on.  Thanks!

See everyone in game! :)

Furro

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Re: RoS - Overthere - T1 - Fell Foliage
« Reply #7 on: July 26, 2018, 07:58:26 PM »
Strategy Update - Thursday, July 26, 2018

We're adjusting the raid location and positioning.  A few months ago we looked at several areas, and Dimbly came up with one that we believe will be better overall.

Dimbly's workup:

The loc is p1600, n2150 on the NE wall.
  • The walls should catch sproutlings.
  • We won't see any pathers.
  • Tighter area for healing.

Dimbly's diagrams:







EDIT: Dimbly adjusted diagram so boss is not close to wall.  In response to Krinni's post regarding possible HP% adds ending up behind wall.  Thanks Krinni.


See everyone in game! :)
« Last Edit: July 26, 2018, 09:43:28 PM by Furro »

krinni

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Re: RoS - Overthere - T1 - Fell Foliage
« Reply #8 on: July 26, 2018, 08:35:34 PM »
just a bit of a warning if you tank the boss to close to a zone wall the HP% adds can sometimes pop behind the zone walls and make it almost imposible to target and kill them/pull them out

Dimbly

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Re: RoS - Overthere - T1 - Fell Foliage
« Reply #9 on: July 26, 2018, 08:40:52 PM »
Thanks Krinni, though I don't know how you would know that... :grin:

Furro

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Re: RoS - Overthere - T1 - Fell Foliage
« Reply #10 on: July 26, 2018, 09:39:49 PM »
Thanks Krinni.  I think I heard about that happening as well, but at the time, I thought it was when tanking the boss near the main city/fort area (where we zone into the instance, that wall).

Padraigg usually plants the cactus to start, so if anything goes wrong, we know who to blame.  ;D

As I was replying here, thinking about flipping boss/renegade spots, I guess Dimbly was as well and he worked up the alternative positioning.

Dimbly's diagram:


Edit: Updated earlier strategy adjust post with new diagram, and strategy post as well, to avoid confusion.

« Last Edit: July 26, 2018, 09:46:00 PM by Furro »

krinni

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Re: RoS - Overthere - T1 - Fell Foliage
« Reply #11 on: July 26, 2018, 10:54:59 PM »
I figured that would not be considered sharing strats. but let me know if that type of info is under the no info from other raid teams

Furro

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Re: RoS - Overthere - T1 - Fell Foliage
« Reply #12 on: July 26, 2018, 11:46:32 PM »
I figured that would not be considered sharing strats. but let me know if that type of info is under the no info from other raid teams

Yeah, that was one of the first things I thought of when you replied earlier.  It's an iffy area, technically, I would say it goes against the spirit of the policy.  Thanks for keeping it in mind and trying to adhere to it.  We appreciate the effort.  :)

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Re: RoS - Overthere - T1 - Fell Foliage
« Reply #13 on: July 27, 2018, 03:19:19 AM »
Strategy Update - Thursday, July 26, 2018

Good run overall tonight.  Our smoothest to date!  Nice job everyone. :)

The new location worked out well.  Some adjusts were made over the course of a couple attempts, and then we got it down smooth on the 3rd.

Dimbly updated the positioning diagram accordingly.

Dimbly's diagram:




See everyone in-game!

Kianara

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Re: RoS - Overthere - T1 - Fell Foliage
« Reply #14 on: April 25, 2019, 09:11:40 PM »
Just a reminder as per our convo last week .. we need to modify the trigger for Agonizing Needles (cactus "run away" emote).  While I don't have my logs available from last week (different PC atm), I can confirm that his dot hits after 6 seconds, and the ring disappears after 12 seconds .. at that point it's safe to return (12 seconds after initial emote).  As it currently stands, the posted trigger doesn't give the "safe to return" until 24 seconds after initial emote.