Author Topic: attributable dps emotes and affects  (Read 13364 times)

Bumkus

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attributable dps emotes and affects
« on: February 01, 2011, 07:06:34 PM »
I've tried to list attributable effects for all the classes in the other dps thread, but I might have missed some.

Let's get all the attributable effects here for quick references.  I don't want this to turn into DPS theory.  We can do that in the other DPS thread.

Just list in the following format
  • Name of spell/disc/ability

Land phrase
Fade phrase
List of specific effects that affect others.  don't worry about fluff like Illusion components.
Duration
[/list]
I'll go first for bst.  Paragon numbers are for max level.
My durations are at max extension AA. 

focused paragon - single target
your spirit transcends
The aura of purity fades
Increase Hitpoints by 780 per tick
Increase Mana by 302 per tick
10 tics (1 minute)

paragon - group and mgbable
your spirit trancends (yes same message as Focused Paragon)
The aura of purity fades
Increase Hitpoints by 1640 per tick
Increase Mana by 940 per tick
Increase Endurance by 94 per tick
10 tics (1 minute)

Group Bestial Allignment - group, but not MGBable
A wild spirit fills your body
The wild spirit leaves your body
4:  Increase Chance to Resist Spell by 20% 
5:  Increase All Skills Damage Modifier by 30%
2 minute, 2 seconds

Nature's Fury - Group but not MBGable
You are imbued with nature's fury
The fury fades
2: Mitigate Damage Shield (50)
3: Flurry Chance (46)
6: Hundred Hands Effect
6.8 tics (40 sec)

Callous Ferocity - Single target.  30 sec recast timer
Your lips curl in a feral snarl
The ferocity fades
1: Unknown #364 (100/22/0) (understood to be 22% inc to Triple attack chance)
5: Increase STA by 110
7: Increase ATK by 450
8: Increase All Resists by 117
23 minute, 34 seconds

Edit:  corrected some of my durations
« Last Edit: February 01, 2011, 07:31:49 PM by Bumkus »

Borean

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Re: attributable dps emotes and affects
« Reply #1 on: February 05, 2011, 05:21:28 AM »
Ranger:

Auspice of the Hunter
  Your instincts are sharpened by the auspice of the hunter.
  Your mind dulls.
  Spell Crit Chance (4-24)
  Increase Accuracy by 15%-185%
  Critical Heal (4-24)
  Increase Chance to Critical Hit by (30%-180%) with All Skills
  Increase ATK by 25-165
  Duration: 8 ticks

nubatamax

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Enchanter auras and spires
« Reply #2 on: February 11, 2011, 05:49:59 AM »
Twincast aura Rk. II - group aura
cast on you message -- none
fade message -- none
supposedly add 10% chance of twincast to your nukes
30 min

Mana reiteration (rk2) - group aura / single target
You are filled with a reiteration of mana
The orbs fade away
adds Mana Reiteration Strike II (1368dmg) to your nuke, and this strike can trigger itself recursively with 10% chance up to 4 more times, resulting in 1368*1.1111 = 1520dmg on average.
3 ticks (18sec)
note: conflicts with druid's wildfire/frostfell aura effect and necro's Reluctant Benevolance.

Third Spire of Enchantment - group, not MGBable
You focus on the third spire of enchantment
The focus fades
11: Spell Crit Chance (7)
15 ticks (90sec)
note: sadly I won't be using this often. it shares timer with the second spire (see below), and most of the time I should keep the second spire ready for quick recovery from (myself or healers') deaths, or to supply mana to healers when needed.

The followings are not directly ADPS, they are rather mana supplying/saving effect. Still on some occasions, more mana means more total damage (and more dps depending on the script).

Second Spire of Enchantment - group, not MGBable
You focus on the second spire of enchantment
The focus fades
6: Increase Mana Pool by 1000
9: Increase Mana by 300 per tick
15 ticks (90sec) (4.5k mana total)

« Last Edit: February 11, 2011, 05:50:54 AM by nubatamax »

Bumkus

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Re: attributable dps emotes and affects
« Reply #3 on: February 12, 2011, 06:39:55 PM »
Thanks Nub and Bor.  I already add the phrases to my trigger file.  I suggest others do the same.  It can only help to know when someone casts something good on you.

Let's see some more people post.  I'm a little fuzzy on exactly which Ber abilities people use most.  And it would be good to have a list of the Shm attributable effects.

Don't assume that other classes know what you cast.  As Nub noted above, some abilities are on shared timers or some may be flat out obsolete.  Just list the abilities you expect to use most often.

Bumkus

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Re: attributable dps emotes and affects
« Reply #4 on: February 14, 2011, 03:48:22 AM »
Per Tahledor:  Mainly 2 attributable DPS effects.  Warcry and Cry Havoc

Aincent Cry of Chaos (aka the good Warcry)
You hear a cry of chaos
The chaotic energy fades
2: Hundred Hands Effect
11: Increase ATK by 60
Up to 2 minutes

Battle Cry of the Mastruq (aka Still a pretty good Warcry)
The cry of the Mastruq fills you with berserker energy
The berserker energy fades
2: Hundred Hands Effect
11: Increase ATK by 50
up to 2 minutes

Cry Havoc
The battle cry fills you with rage.
The rage dies down
1: Increase Chance to Critical Hit by 100% with All Skills
1 minute

Bumkus

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Re: attributable dps emotes and affects
« Reply #5 on: February 14, 2011, 04:21:01 AM »
Shm effects - thanks to Leann for helping with this.

Ancestral Aid AA - Group and MGBable
You feel rested under the protection of ancestral aid.
The ancestral protection fades away
Increase STR Cap by 180 
Slot 2  Increase AGI Cap by 180 
Slot 3  Increase DEX Cap by 180 
Slot 7  Increase AGI by 180 
Slot 8  Increase STR by 180 
Slot 9  Increase Hitpoint (v2) by 775 per tick 
Slot 10  Increase DEX by 180 
52 secs

Prophet's Gift of the Ruchu (aka Shaman Epic) - Group, not MGBable
You are blessed with the gift of the Ruchu
The gift of the Ruchu fades
10: Critical Damage Mob (110)
11: Increase Chance to Critical Hit by 65% with All Skills
12: Increase Hitpoints v2 by 500 per tick
1 minute

Union of Spirits -single target
Ancient spirits protect you
The ancient spirits leave you
Slot 1  Increase STR Cap by 180 
Slot 2  Increase AGI Cap by 180 
Slot 3  Increase DEX Cap by 180 
Slot 4  Increase Hitpoints when cast by 4890 
Slot 7  Increase AGI by 180 
Slot 8  Increase STR by 180 
Slot 9  Increase Hitpoint (v2) by 2498 per tick 
Slot 10  Increase DEX by 180 
3 ticks min (base duration)

Talisman of the Tiger - group, MGBable
You begin to snarl as your features become feline
The spirit of the tiger departs
5: Add Proc: Tiger Maw II rate mod 400
5 tics min (base duration)
« Last Edit: February 14, 2011, 04:53:29 AM by Bumkus »

Thulack

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Re: attributable dps emotes and affects
« Reply #6 on: August 07, 2011, 10:31:59 PM »
For Rogue ADPS

Thief's Eye - Group
You begin to see the weaknesses in your opponents.
Your battle sense falters.
5: Increase Chance to Hit by 5% with All Skills
Lasts 1 Min

For Bard ADPS

Symphony of Battle - Group
The symphony of battle fills your body.
Your body slows.
10: Increase Attack Speed by 60%
11: Increase STR by 50
12: Increase ATK by 50
Lasts 15 Mins

Epic 1.5(Kinsong) - Group
You are filled with the spirit of the kin.
The spirit of the kin fades.
9: Spell Crit Chance (8)
10: Critical DoT (8)
12: Increase Accuracy by 130%
Lasts 1 Min

Epic 2.0(Spirit of Vesagran) - Group
You are filled with the spirit of Vesagran.
The draconic spirit fades.
9: Spell Crit Chance (12)
10: Critical DoT (12)
12: Increase Accuracy by 140%
Lasts 1 Min

Fierce Eye - Group
You feel an aura of fierceness come over you.
You are not quite as fierce as you were a moment ago.
2: Critical DoT (10)
3: Critical HP Regen (10)
4: Critical Heal (10)
5: Spell Crit Chance (10)
8: Increase All Skills Damage Modifier by 10%
9: Increase Proc Modifier by 300%
11: Critical Damage Mob (10)
Lasts 1 Min

« Last Edit: August 08, 2011, 09:51:13 PM by Thulack »

Ssark

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Re: attributable dps emotes and affects
« Reply #7 on: May 29, 2012, 12:04:22 AM »
Thought I'd start putting some of these into a GTT file.  The GTT is useful to trigger when things are going on, so you can time your burn discs to coincide with an Auspice, or a Warcry, etc.

I'll start with a melee dps one, and add a caster dps one shortly.  If you have some I should add, feel free to drop a note and I'll update the GTT file.



GTT Type     File
GTT     dps-effects-melee.gtt
GINA     dps-effects-melee.gtp
« Last Edit: July 18, 2013, 11:40:46 AM by Ssark »

Bumkus

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Re: attributable dps emotes and affects
« Reply #8 on: May 29, 2012, 01:42:45 AM »
All the emotes above were from previous expansion.  I'm not sure they all still apply.  Might be good for representatives of each class to post some updates.

Ssark

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Re: attributable dps emotes and affects
« Reply #9 on: July 06, 2013, 12:30:53 PM »
Updated dps-effects-melee.gtt to include Dirge.

Ssark

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Re: attributable dps emotes and affects
« Reply #10 on: July 18, 2013, 11:49:13 AM »
Updates:

- Added two Circle of Power emotes, one for you, one for others casting.
- Added GINA option package file as well as GTT.

COP NOTES:

COP CASTERS: Make sure you stay alive during COP3 (it fades if you die), and stay centered if possible with respect to the raid.  I understand melee characters will need to be at the boss, and this is fine, but ranged characters, bards in int caster groups, etc need to be centered when COP has been cast by them or when casting MGBs like Auspice or Warcry.  Try not to move around too much; when you move, others may have to move with you.

RECIPIENTS:With Circle of Power, it will tell you it has been cast, but it is centered over the person casting as an aura with a 200 range.  You will notice the buff in your songs/short buff window (ALT-E).  When COP is cast, you are to ensure you're within range by making note of the buff in the songs window.  Since most casters of COP are melee characters, this will likely mean you're within a 200 range of the boss mob.  This means if the person casting COP moves, you may have to move too.

COP usefulness: Clearly COP is most useful when we're together and not running all over a large room, unless we're running together.  For example, in Evantil's 2nd phase, COP is quite useful, since the entire room is probably not bigger than 200.  Even the arena in Chelsith isn't that much larger than 200, so staying in the aura should not be difficult.  However, in raids like Grelleth, care must be taken to generally DPS and tank adds close to one another (except of course for Lelri/Lelro, which is balanced anyway).

Let me reiterate for the tanking population: where we tank the mobs is now going to have an effect on how fast we kill them.  There is no reason to drag your add to your own little private corner of the room.  When possible and practical, stay centralized.
« Last Edit: July 18, 2013, 11:50:44 AM by Ssark »

Bumkus

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Re: attributable dps emotes and affects
« Reply #11 on: April 16, 2016, 07:28:20 PM »
Adding latest BST Fury lines to add to Trigger files

Dichotomic Fury
Slot 1:   Increase Pet Chance to Flurry by 92%
Slot 2:   Decrease Damage Shield Taken by 77
Slot 3:   Increase Chance to Flurry by 38%
Slot 4:   25% Chance Per Combat Round to Rampage for 75% Damage
Slot 5:   Increase Current Endurance by 968
Slot 6:   Decrease Weapon Delay (-338)
Slot 8:   Increase Current Mana by 3301
Slot 9:   Increase Current Hit Points by 9080

Land on you:   You are imbued with dichotomic fury.
Land on other:   Target is imbued with dichotomic fury.
Wear off:   The fury fades. (same wear off message as Ruaabri's)

Lasts 20 seconds

Ruaabri's Fury Rk II.  (This blocks Dichotomic Fury so BST make sure it wears off before casting the other one)

Slot 1:   Increase Pet Chance to Flurry by 126%
Slot 2:   Decrease Damage Shield Taken by 67
Slot 3:   Increase Chance to Flurry by 48%
Slot 6:   Decrease Weapon Delay (-338)

Land on you:   You are imbued with Ruaabri's fury.
Land on other:   Target is imbued with Ruaabri's fury.
Wear off:   The fury fades. (Same wear off message as Dichotomic Fury)

Lasts 38 seconds