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attributable dps emotes and affects

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Bumkus:
I've tried to list attributable effects for all the classes in the other dps thread, but I might have missed some.

Let's get all the attributable effects here for quick references.  I don't want this to turn into DPS theory.  We can do that in the other DPS thread.

Just list in the following format
[*]Name of spell/disc/ability
Land phrase
Fade phrase
List of specific effects that affect others.  don't worry about fluff like Illusion components.
Duration
[/list]
I'll go first for bst.  Paragon numbers are for max level.
My durations are at max extension AA. 

focused paragon - single target
your spirit transcends
The aura of purity fades
Increase Hitpoints by 780 per tick
Increase Mana by 302 per tick
10 tics (1 minute)

paragon - group and mgbable
your spirit trancends (yes same message as Focused Paragon)
The aura of purity fades
Increase Hitpoints by 1640 per tick
Increase Mana by 940 per tick
Increase Endurance by 94 per tick
10 tics (1 minute)

Group Bestial Allignment - group, but not MGBable
A wild spirit fills your body
The wild spirit leaves your body
4:  Increase Chance to Resist Spell by 20% 
5:  Increase All Skills Damage Modifier by 30%
2 minute, 2 seconds

Nature's Fury - Group but not MBGable
You are imbued with nature's fury
The fury fades
2: Mitigate Damage Shield (50)
3: Flurry Chance (46)
6: Hundred Hands Effect
6.8 tics (40 sec)

Callous Ferocity - Single target.  30 sec recast timer
Your lips curl in a feral snarl
The ferocity fades
1: Unknown #364 (100/22/0) (understood to be 22% inc to Triple attack chance)
5: Increase STA by 110
7: Increase ATK by 450
8: Increase All Resists by 117
23 minute, 34 seconds

Edit:  corrected some of my durations

Borean:
Ranger:

Auspice of the Hunter
  Your instincts are sharpened by the auspice of the hunter.
  Your mind dulls.
  Spell Crit Chance (4-24)
  Increase Accuracy by 15%-185%
  Critical Heal (4-24)
  Increase Chance to Critical Hit by (30%-180%) with All Skills
  Increase ATK by 25-165
  Duration: 8 ticks

nubatamax:
Twincast aura Rk. II - group aura
cast on you message -- none
fade message -- none
supposedly add 10% chance of twincast to your nukes
30 min

Mana reiteration (rk2) - group aura / single target
You are filled with a reiteration of mana
The orbs fade away
adds Mana Reiteration Strike II (1368dmg) to your nuke, and this strike can trigger itself recursively with 10% chance up to 4 more times, resulting in 1368*1.1111 = 1520dmg on average.
3 ticks (18sec)
note: conflicts with druid's wildfire/frostfell aura effect and necro's Reluctant Benevolance.

Third Spire of Enchantment - group, not MGBable
You focus on the third spire of enchantment
The focus fades
11: Spell Crit Chance (7)
15 ticks (90sec)
note: sadly I won't be using this often. it shares timer with the second spire (see below), and most of the time I should keep the second spire ready for quick recovery from (myself or healers') deaths, or to supply mana to healers when needed.

The followings are not directly ADPS, they are rather mana supplying/saving effect. Still on some occasions, more mana means more total damage (and more dps depending on the script).

Second Spire of Enchantment - group, not MGBable
You focus on the second spire of enchantment
The focus fades
6: Increase Mana Pool by 1000
9: Increase Mana by 300 per tick
15 ticks (90sec) (4.5k mana total)

Bumkus:
Thanks Nub and Bor.  I already add the phrases to my trigger file.  I suggest others do the same.  It can only help to know when someone casts something good on you.

Let's see some more people post.  I'm a little fuzzy on exactly which Ber abilities people use most.  And it would be good to have a list of the Shm attributable effects.

Don't assume that other classes know what you cast.  As Nub noted above, some abilities are on shared timers or some may be flat out obsolete.  Just list the abilities you expect to use most often.

Bumkus:
Per Tahledor:  Mainly 2 attributable DPS effects.  Warcry and Cry Havoc

Aincent Cry of Chaos (aka the good Warcry)
You hear a cry of chaos
The chaotic energy fades
2: Hundred Hands Effect
11: Increase ATK by 60
Up to 2 minutes

Battle Cry of the Mastruq (aka Still a pretty good Warcry)
The cry of the Mastruq fills you with berserker energy
The berserker energy fades
2: Hundred Hands Effect
11: Increase ATK by 50
up to 2 minutes

Cry Havoc
The battle cry fills you with rage.
The rage dies down
1: Increase Chance to Critical Hit by 100% with All Skills
1 minute

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