Author Topic: UF - Arthicrex - The Hive Guardians  (Read 3421 times)

Furro

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UF - Arthicrex - The Hive Guardians
« on: June 04, 2011, 06:25:51 PM »
 
Arthicrex - The Hive Guardians
*[07/10/2011] NOTICE: This post has been modified to reflect amendments posted within this thread *

Zone & Instance Info
 
Zone: Arthicrex

NPC Name: Grogald Elderhammer
NPC Location: Zone-in area coming from The Foundation

Keyword to Enter: Ready to go



Flag & Key Requirements


               
Zone Flag: None
Event Key: Coin of Brell (T6)
Event Flag: None

Note: Limited Piggy spots available based on number of flagged players in raid at the time.



Brief Event Overview

Upon agro, Klix, Xixyx, and Klax`cik mini-bosses attack.

Throughout the event, every 45 seconds or so, a non-aggro fertile sporali and five noxious sporali spawn.

If the fertile sporali is not killed within 25 seconds of spawning, it heals each boss for 20%.

Durnig the event, non-confrontational aphid adds spawn continously, until 15-20 are active.  The aphids path towards the bosses and heal/power them up.

At select intervals, an Aura DD spawns in a random location with warning emotes (ref above details).

All three bosses must be killed within 1-2 minutes of each other, or they respawn at full health.

Defeat of all three bosses completes the event.

Event Failure/Reset Causes: Failure to agro and/or leashing any mini-boss causes powerups (Rampage, Flurry), and eventual reset.
 


Strategy Overview

Be aware:  This is an overview only.  Tank, CC, and Healer details are covered further down in the post.  Additional details given at prep during raid time.


During this event, we have to kill THREE Mini-bosses all within 1-2 minutes of each other.  Of course, there's adds and other fun stuff to spice it up!

Every 45 seconds or so, a FERTILE sporali (biggest orange mushroom!) spawns along with FIVE NOXIOUS sporali.

Noxious sporali have an AURA Melee/Caster SILENCE + 8-12k DD.  Trigger Pattern: You choke from the poisonous gas

We have 25 seconds to KILL the FERTILE sporali, otherwise it heals EACH Mini-Boss for 20%!  Once fertile is dead, the 5 noxious adds despawn.

At timed intervals, aphid adds spawn continously and path towards the mini-bosses, until 15-20 are active.  If ANY aphids reach the minis, they cause them to heal and powerup!

Please ASSIST MA as we take each mini-boss down to 5% health.  Stop DoTs please at 10%.  Klix casts small range PBAE DD, casters avoid standing in it.  Paladins help heal with Splashes please.

Assist MA and RANGE DPS the Fertile mushroom when it spawns immediately!

Pathing aphids will be intercepted by assigned players, and Snare/rooted in a location for Enchanters to lock down with MEZ.

Once ALL THREE Cliknar bosses are around 5% - We'll co-ordinate a kill call in /rs.


POSITIONING / REACTING - EVERYONE READ THIS:

Since the sporali spawn on random players, we have to stay TIGHT TOGETHER as a team, and move between TWO locations basically.  This way when the shrooms spawn, they'll be all together and the silence won't wreck us.

What we'll do is setup TWO fellowship campfires, and use those as markers.  We'll determine one spot as base camp, and/or use cardinals to distinquish between the camps for /rs calls to move as reminder.

So this is how we want to try and get this working:

Start out in basecamp, ADDS SPAWN, MOVE TO OTHER CAMP, RANGE DPS FERTILE.

Then back on mini-boss until 45 seconds and next set spawns on us (because we're all together remember!).

ADDS SPAWN, MOVE TO OTHER CAMP, RANGE DPS FERTILE.

Rinse, repeat.



Add Details

CLIKNAR DRONES:
  • Zone trash, hit for 9k.

 
  • Drop Cliknar Command Jelly, just like in PG event for charming.  Failure/break on charm, and mob becomes immune to spells for 60 seconds.
     
  • On event reset/fail, all trash respawns (15-20 of them).
SPORALI MUSHROOMS:

  • ONE fertile + SIX noxious sporali every 45 seconds.

 
  • Noxious sporali cast short range SILENCE AURA + 12k DD (more on this below).

 
  • Each spawns on top of a random player

 
  • Non-aggressive.

 
  • The BIGGEST shroom is always the fertile sporali which we need to kill fast.

 
  • When fertile dies, the remaining noxious sporali despawn.
 
APHID GRUBLINGS:

  • Non-confrontational

 
  • Path slowly towards mini-bosses, and absorb into and heal them.

 
  • Spawn from the ant hills in event area.

 
  • Stop spawning once 15-20 up at any given time.

 
  • Respawn if killed.

 
  • Mezzable, Rootable, Snareable.
 
Noxious Sporali SILENCE

You shouldn't be near these guys right after pop, but as a reminder, this will fire if the aura happens to hit you.

Pattern: You choke from the poisonous gas

GTT Trigger File (with sound): arth1-nox-aura-silence-sound.gtt

GTT Trigger File (no sound): arth1-nox-aura-silence-no-sound.gtt

Action: MOVE AWAY

Audio File: Alert sound!


*/Raidsay Voice North & South Call Triggers
 
To help co-ordinate our shifting, we've been using a /rs caller.  However in order to co-ordinate our efforts futher, we need to distinquish between the camps using cardinals via voice (compass directions, North/South in this case).

So basically, our /rs caller will have TWO hotkeys, and the triggers I made below will pickup and trigger the direction in voice which way to move as our caller announces.

Download both sound files below, and the related GTT import file.

North Pattern: MOVE NORTH!

Action: MOVE TO NORTH CAMP


South Pattern: MOVE SOUTH!

Action: MOVE TO SOUTH CAMP


GTT North & South Trigger File (sound only): arth1-north-south-moves.gtt

Audio File: Move North
Audio File: Move South

« Last Edit: July 10, 2011, 05:43:11 PM by Furro »

Furro

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Re: UF - Arthicrex - The Hive Guardians
« Reply #1 on: June 05, 2011, 05:44:37 PM »
 
Prior to going in, I did up these triggers without realizing both having the same sound is really confusing.  Basically, you don't really need the AURA move one since the duration is brief and the damage is trivial after mitigation (5k'ish). It's far more important that EVERYONE focus completely on shifting between camps properly when shrooms spawn.

* EVERYONE REMOVE THE FALLING ROCKS TRIGGER FROM YOUR GTT SETUP


Quote
 

Strategy Overview

Be aware:  This is an overview only.  Tank, CC, and Healer details are covered further down in the post.  Additional details given at prep during raid time.


During this event, we have to kill THREE Mini-bosses all within 1-2 minutes of each other.  Of course, there's adds and other fun stuff to spice it up!

Every 45 seconds or so, a FERTILE sporali (biggest orange mushroom!) spawns along with FIVE NOXIOUS sporali.

Noxious sporali have an AURA Melee/Caster SILENCE + 8-12k DD.  Trigger Pattern: You choke from the poisonous gas

We have 25 seconds to KILL the FERTILE sporali, otherwise it heals EACH Mini-Boss for 20%!  Once fertile is dead, the 5 noxious adds despawn.

At timed intervals, aphid adds spawn continously and path towards the mini-bosses, until 15-20 are active.  If ANY aphids reach the minis, they cause them to heal and powerup!

// REMOVE THIS FROM YOUR SETUP

Finally, at select intervals, an AURA DD comes into play with warning emotes.  The AURA spawns in a RANDOM location.

Please setup the following Text/Audio Triggers to pickup the warning, and active AURA and MOVE if it's hitting you:

Warning Pattern: shakes the cave walls
AURA Active Pattern: ceiling begins to crumble


//

Please ASSIST MA as we take each mini-boss down to 5% health.  Stop DoTs please at 10%.  Klix casts small range PBAE DD, casters avoid standing in it.  Paladins help heal with Splashes please.

Assist MA and RANGE DPS the Fertile mushroom when it spawns immediately!

Pathing aphids will be intercepted by assigned players, and Snare/rooted in a location for Enchanters to lock down with MEZ.

Once ALL THREE Cliknar bosses are around 5% - We'll co-ordinate a kill call in /rs.


Quote
 
Falling Rock Emote & Aura

// REMOVE THIS FROM YOUR SETUP

Ground shakes, then when 2nd emote appears, the aura spawns in a random location.

AE: Rain of Stone - 8k DD Aura (15 sec duration approx).

Warning Emote: The Cliknar Queen lets out an ear splitting screech that shakes the cave walls.

Aura Spawned Emote: The ceiling begins to crumble.

Action: MOVE AWAY

GTT Trigger File (with sound): arth1-falling-rock-dd-aura-sound.gtt

GTT Trigger File (no sound): arth1-falling-rock-dd-aura-no-sound.gtt

//


Changelog:

- Updated the source post to reflect the modifications above.
« Last Edit: June 05, 2011, 05:48:24 PM by Furro »

Furro

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Re: UF - Arthicrex - The Hive Guardians
« Reply #2 on: July 10, 2011, 05:39:55 PM »
 
To help co-ordinate our shifting, we've been using a /rs caller.  However in order to co-ordinate our efforts futher, we need to distinquish between the camps using cardinals via voice (compass directions, North/South in this case).

So basically, our /rs caller will have TWO hotkeys, and the triggers I made below will pickup and trigger the direction in voice which way to move as our caller announces.

Download both sound files below, and the related GTT import file.


/Raidsay Voice North & South Call Triggers

North Pattern: MOVE NORTH!

Action: MOVE TO NORTH CAMP


South Pattern: MOVE SOUTH!

Action: MOVE TO SOUTH CAMP


GTT North & South Trigger File (sound only): arth1-north-south-moves.gtt

Audio File: Move North
Audio File: Move South


Changelog:

- Updated the source post to reflect the additions above.

« Last Edit: July 10, 2011, 05:41:19 PM by Furro »

Furro

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Re: UF - Arthicrex - The Hive Guardians
« Reply #3 on: July 21, 2011, 06:24:12 PM »
 
Bumping my own thread.

We're doing our push on this event now.  I'm just going to post some reflections here based on our Saturday run in the hope others read and pickup on it.  I'll reinforce some of these points also at raid time, to cover those who don't frequent this forum.

Camp Shifts:

There are a few people who still appear to be moving early on the camp shifts.  If this is you, and you've done prior Arth attempts with us, then please make sure you DO NOT HAVE the OLD shakes trigger setup.  The pattern to double check if you do is: shakes the cave walls

Best way to check if you still do have the trig is just say it in a private channel.  If your GTT fires, you have it!  Open GTT and remove it.  Simple stuff! :)

Stick to the camps.  A player that stays off to the side with the thinking they can just ignore the emotes/rs calls is actually one of the worst things they can do to us.  Remember, the fertile spawns on a random player, we have 25 seconds to kill it, or it'll heal the minibosses for 20-25%.  It goes without saying, someone far away and/or at the ZL range healing will seriously hamper our kill time and overall efforts when a fertile spawns at their location.

Boxers:

I'm not singling you guys out.  Just pointing out the obvious here.

- Do not box on this event unless you're 100% sure you're able to react with both characters and shift properly.
- We're not excluding properly boxed characters who can react and shift properly.  Just be aware of your own abilities/limitations.  If you're not confident shifting without errors, then just drop a toon and focus on one.


Melee DPS & Non-kiting Tanks:

You can be in melee range of the fertile and do more damage quickly instead of range DPS. 

When the fertile + noxious mushrooms spawn, they're usually not stacked.  This doesn't mean, you can just shuffle/strafe and adjust your position quickly to get at fertile in melee range while minimizing your AE damage.  In some cases, you can completely avoid the silence as well, as the nox aura is super tiny.  This will help immensely in our kill time against fertiles, and subsequently reduce the risk of the miniboss healing (which did happen once on Sat).

Paladins, if you're in the silence while meleeing and your group is in trouble, step back out of the silence quickly and Splash/group heal imo.  Takes 2 seconds, and you counter the damage, and this takes pressure off your healer in group and other healers who have you in ETW.  It's all about covering that AE damage.

Remember, with splash, you can prime up a target ring and cast other spells in the meantime.  This is how I do it with CLR splash.  Prime up the ring, cast other heals and when the shift call happens, I react, move, turn rq, hit splash to cover the AE dmg from the noxious, then resume healing as before.


Healers:

As mentioned above.  Clerics, you can prime up your splash ahead of time, and maintain patches until you need the splash and then just move the ring onto your screen rq with it ready and save time that way.

Early in, we're going to have players moving early and spreading noxious mushrooms to the wrong camp.  For this, be aware where you move when /rs is called and pickup on if you're silenced.  It's easy to run directly into another silence and then you have to shift again to get out and resume healing.  In other words, watch where you're running to, if you see a nox at the other camp, just stay inbetween both camps until fertile is down and the nox despawns.  At least in the meantime you can heal without being silenced.

What I try and do is, look where I'm moving, if a nox there, I don't move there.  If I'm between camps, I heal until nox's down, then I finish moving to where the raid is.

Btw, you probably know this but an old trick to move/casting and avoiding interrupts is to turn/pivot slightly then cast your spell.  This helps alot for people who lag especially.  It doesn't take much of a turn, just enough to see you're standing in one spot pivoting.

One more thing, rez/calls.  Try and do this just after fertile dies, and ALWAYS /corpse them to you first.  Because if you don't and they take the rez from another camp, a mushroom can spawn on them and that's trouble for us all.



Kiters & Assigned Tanks:

When the raid is active on your miniboss, you MUST SHIFT WITH THE RAID.  That means, you should have the proper triggers setup just like everyone else.

What you need to do though is position yourself smartly when your mob is being killed.  Face your BACK towards the opposite camps.  This way when a shift is called, all you do is WALK BACKWARDS and summon/move the mob to the other camp.  Then you FLIP the mob and face your back to the camp you just left.

When we're killing your miniboss, again don't move it off to the side, up the wall etc.  Stay central to the camp, and use my technique above imo.

We're kiting Counter-clockwise.   Try and kite just where the hill slope is, there's two rock/extrusions you can circle around.  If you go any further out, healers are out of range.  When we actually have a wizard on the raid and use snares, the wizard can have trouble getting Line of Sight/Range quickly if you're far off beyond the slope.




If anyone has any questions/comments, and/or doesn't understand the mechanics and/or needs assistance with GTT setup, please don't hesitate to ask in the FLRaids:raids channel.  We're here to help.

Later,

Furro
« Last Edit: July 21, 2011, 06:25:17 PM by Furro »