Author Topic: UF - Fungal Forest - The Fungal Corruption  (Read 3558 times)

Furro

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UF - Fungal Forest - The Fungal Corruption
« on: August 24, 2011, 11:42:26 PM »
 
 
Fungal Forest - The Fungal Corruption
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Zone & Instance Info
 
Zone: Fungal Forest

NPC Trigger: Stewac Grabsor
NPC Location: north-central area, loc 1305, 655, 255

Keyword to Enter: Ready



Flag & Key Requirements
 

                    
Zone Flag: Fungal Forest (Group zone, /ach Appease the Gatekeeper)
Event Key: Emblem of Brell (T7)
Group Mission: Fungal Bloom mission
Event Flag: None

Note: Limited Piggy spots available based on number of flagged players in raid at the time.



Brief Event Overview and Strategy

This is a TWO STAGE event.  ASSIST MA, unless assigned otherwise.

The FIRST STAGE involves spawning and killing 15 corrupted sporali.  EACH sporali has a SPELL/WEAPON WEAKNESS.

Fortunately each sporali is a different color, so we can learn quickly which spell/weapons to use based on the color.

Basically, use your GTT /con setup during this learning process if you're unsure which Spell/Weapon to use.  Remember, using the correct type of DMG/Weapon yields HUGE bonuses, so pay close attention to optimize.

After we kill the 15 required corrupted sporali, we can advance to STAGE TWO and spawn The Death Beetle!  Oh man, the horror!

The Death Beetle (DB for short), spawns 7 adds at the following Health: 90%, 75%, 60%, 45%, 30%, 15%.

In addition, DB casts TWO AE's often.  One is a KNOCKBACK, the other is a PULL.  They both do 10k DD + DoT Mana/HP/Endurance drains + Melee/Spell Slow + Snare (corruption cures it).  Fun stuff!

EACH time adds spawn at the above %'s, DB casts TWO MITIGATION AURAS with a MASSIVE Melee/Spell Damage Shield.  Players with potions, this is where you play your part and use the potion on Death Beetle to remove the Auras.

Make sure you have the proper GTT setup to BACK OFF/Stop Casting when the AURA is active, or you will die a few seconds from the DS (including casters).

During the DB stage, we'll be having everyone inside a tent to prevent getting knocked around as much.

Various triggers/con GTT setup is required as mentioned earlier.  I will not be covering it in /rs prep.  Use the forums, it's all there.

Any questions, please ask in the FLRaids:raids channel.  Thanks!



Bane Foraging

During the Death Beetle stage, at set HP it casts TWO mitigation AURAs.  We have to forage items, to create bane click potions that are used on the Death Beetle to remove each AURA.

We'll need at least 12 potions (with a few extras for failsafe).
 
Once the event is triggered, we can being foraging items.

We need: Mushroom Spores and Crystalline Water.  BOTH items are required to create a single potion: Fungal Antidote Potion(by right-clicking either item).

Caveat: Can ONLY Create this item if you're in OOC Regen mode.  You can't have aggro, nor even a cooldown timer.

Please note: These are not lore items.  However, the foraged components and resulting item are TEMPORARY flagged.  Therefore player death will cause them to disappear.



Stage 1 - Adds

ADD DETAILS:
  • All the sporali hit for 16000.

 
  • EACH type has a Spell & Weapon WEAKNESS.

 
  • EACH type has various AE's with overlap.

 
  • None flurry or rampage.
A YELLOW CORRUPTED SPORALI
 

        spacer          spacer     
SPELL / WEAPON        AE
MAGIC / ALL TYPES Spore Dispersal - Single-Target: Increase Hit DMG Taken by 30% + Stat Debuff 2000
    (Those infected will appear as a Sporali)
Spore Pollution - PBAE Spell/Melee Slow 150% + Snare + StunSpin (18 Dis ctns)
   

AN ORANGE CORRUPTED SPORALI
 

        spacer     spacer     
SPELL / WEAPON        AE
CORRUPTION / BLUNT Spore Pollution - PBAE Spell/Melee Slow 150% + Snare + StunSpin (18 Dis ctns)
    Spore Drain 8k DD + DoT Mana/End + Stun (1 sec)
   

A PURPLE CORRUPTED SPORALI
 
        spacer     spacer     spacer     
SPELL / WEAPON        AE
DISEASE / PIERCE, PUNCH Spore Infection - Viral & Frontal AE: Melee/Caster Silence + FD + DoT HP + Root (8 Dis ctns, 25' range)
    (DoT Decrease Current HP by up to 10000 (20 HP per 1 Target End))
    (Those infected will appear as a Sporali)
   

A BLUE CORRUPTED SPORALI
 
             spacer     spacer     spacer     
SPELL / WEAPON        AE
COLD / SLASH, PUNCH Spore Pollution - PBAE Spell/Melee Slow 150% + Snare + StunSpin (18 Dis ctns)
Spore Infection - Viral & Frontal AE: Melee/Caster Silence + FD + DoT HP + Root (8 Dis ctns, 25' range)
    (DoT Decrease Current HP by up to 10000 (20 HP per 1 Target End))
    (Those infected will appear as a Sporali)
   

A GREEN CORRUPTED SPORALI
 

             spacer     spacer     spacer     
SPELL / WEAPON        AE
POISON / SLASH Spore Drain 8k DD + DoT Mana/End + Stun (1 sec)
Spore Infection - Viral & Frontal AE: Melee/Caster Silence + FD + DoT HP + Root (8 Dis ctns, 25' range)
    (DoT Decrease Current HP by up to 10000 (20 HP per 1 Target End))
    (Those infected will appear as a Sporali)
   

A RED CORRUPTED SPORALI
 

        spacer     spacer     spacer     
SPELL / WEAPON        AE
FIRE / BLUNT Spore Dispersal - Single-Target: Increase Hit DMG Taken by 30% + Stat Debuff 2000
    (Those infected will appear as a Sporali)
    Spore Drain 8k DD + DoT Mana/End + Stun (1 sec)
   


Stage 2 - Death Beetle & Hatchling Adds

DEATH BEETLE:
  • Hits for 20000.

 
  • We trigger once we kill 15 original patch spawned shrooms.

 
  • Spawns beetle hatchling adds at HP intervals: 90%, 75%, 60%, 45%, 30%, and 15%.
AEs:
Decaying Corruption - 10k DD + DoT 250/m/h/e + Knockback + Decrease Spell Haste / Melee Attacks + Snare (12 corr ctns)
Decaying Corruption - 10k DD + DoT 250/m/h/e + Pull Towards + Decrease Spell Haste / Melee Attacks + Snare (12 corr ctns)

Auras at HP 90%, 75%, 60%, 45%, 30%, and 15% (we use potions to remove these):
Decaying Aura - Mitigate Melee DMG 99% + 5000 Damage Shield
Decaying Aura - Mitigate Spell DMG 99% + -10000 Spell Damage Shield


HATCHLING ADDS DETAILS:

SEVEN adds spawn at the following HP percentages: 90%, 75%, 60%, 45%, 30%, and 15%.
  • All the hatchling hit for 5500.

 
  • No special abilities/AEs.

 
  • Spawn one by one possibly, a few seconds apart.
               
#MOB        CC / Immunity
3x - A dizzy beetle hatchling Stunnable / Immunte to mez
2x - A stumbling beetle hatchling Mezzable (test/report please, including stuns)
2x - A sleepy beetle hatchling Snareable / (test mez/stun)

CC: Conflicting info.  Test/confirm forms of CC and report.


 
Text / Audio Triggers - Mandatory
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STAGE 1 - Corrupted Sporali


Corrupted Sporali - SPELL & WEAPON Weaknesses:

Just /con the sporali, and its' weakness displays in TEXT, color associated with shroom.

GTT Trigger File: ff-con-sporali.gtt


VIRAL AE: Spore Infection - Viral & Frontal AE: Melee/Caster Silence + FD + DoT HP + Root (8 Dis ctns, 25' range)

Spreads to 10 targets, every 10 seconds.

Disease Cures 8 counters.

GTT Trigger File: ff-viral-sporali.gtt

Audio File: Get Diseased Cured!


CASTER / MELEE SLOW: Spore Pollution - PBAE Spell/Melee Slow 150% + Snare + StunSpin (18 Dis ctns).

GTT Trigger File: ff-slow-sporali.gtt

Audio File: Get Diseased Cured!


TANKS - SPORE DISPERSAL DEBUFF: Spore Dispersal - Single-Target: Increase Hit DMG Taken by 30% + All Stat Debuff 2000

This will land on you as MT during the Yellow/Red sporali.  Setup the trigger, and a hotkey in /rs, /ooc, /shout, asking for a DISEASE CURE.

Those infected will appear as a sporali.

Paladins you can splash and help cure this as well.

GTT Trigger File: ff-MT-debuff-sporali.gtt

Audio File: Get Diseased Cured!



STAGE 2 - Death Beetle

KNOCKBACK & PULL:

Note: PALADINS MAKE SURE YOU HAVE THIS SETUP.  SPLASH WHEN IT FIRES.  We'll be assigning 1-2 Paladins for Tent duty to cure healers/casters in there with splash.  The rest assigned to cure melee at DB.

Paladins, this is the single biggest AE factor; that if not handled properly, will kill our MT, due to healers being knocked/pulled and unable to heal as a result.  Coupled with the SLOW portion, it's just all around bad.

Decaying Corruption - 10k DD + DoT 250/m/h/e + Knockback + Decrease Spell Haste / Melee Attacks + Snare (12 corr ctns)
Decaying Corruption - 10k DD + DoT 250/m/h/e + Pull Towards + Decrease Spell Haste / Melee Attacks + Snare (12 corr ctns)


GTT Trigger File: ff-DB-splash-decay.gtt

Audio File: SPLASH!

Note: This pattern will cause an old Crystallos Vyskudra trigger to fire.  Fortunately, it's corruption also!  So no real harm leaving both fire.  It's up to you whether you want to remove the old Vyskurda one.




« Last Edit: November 14, 2011, 05:48:26 AM by Furro »

Furro

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Re: UF - Fungal Forest - The Fungal Corruption
« Reply #1 on: September 11, 2011, 04:49:41 PM »
 
Strong focus last night for our first win on this event.  We had almost dropped it on Friday on the 2nd attempt, with DB at under 14%!  We returned fresh on Saturday, kept our focus and edge to polish off the win.

If you're still missing the zone AtG missions and Fungal Bloom, please try and get them done by next week so you're able to participate in our next run.

Be Aware:  We do not setup COTH for anyone slacking or otherwise.  It's a mickey mouse operation and imo makes for lazy raiders.  Take the initiative imo and don't slack.  Learn the route to the start NPC.  Be aware of your virtual surroundings and the SI creatures within it.  Learn to /con, learn the /loc system,  learn how to install proper maps, and add NPC names to them as needed.

I'm not trying to sound harsh here all.  Just a standard don't be a slacker /rant by your friendly Halfling!
« Last Edit: September 11, 2011, 05:21:17 PM by Furro »

Xabkortiz

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Re: UF - Fungal Forest - The Fungal Corruption
« Reply #2 on: October 07, 2011, 04:59:55 PM »
A stumbling beetle hatchling is snareable.