Author Topic: UF - Convorteum - E3 - Unstable Creation  (Read 4898 times)

Furro

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UF - Convorteum - E3 - Unstable Creation
« on: March 08, 2012, 07:41:38 PM »
 
Convorteum - Event 3: Unstable Creation
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Zone & Instance Info
 
Zone: Convorteum

NPC Name: Grif Iceblock
NPC Location: At the zone-in of Convorteum

Keyword to Enter: ready


Flag & Key Requirements
 
                    
Zone Flag: Convorteum (Group zone, /ach Appease the Gatekeeper & Unlock the Mystery)
Event Key: None
Group Mission: (refer above, Convorteum group zone access required)
Event Flag: Raid Flag: Audience with Brell Serilis

Note: Limited Piggy spots available based on number of flagged players in raid at the time.

* Minimum PIG requirements to attend:

- Must have access to the Convorteum zone through group progression.



Brief Event Overview and Strat

This is a two stage event.

First stage consists of pathing dwarves that come from the hallways; which we must stop from reaching the crystal pools.

Dwarves reaching crystals cause them to explode for big AE damage.  If too many crystals explode, Unstable Creation activates early.

Addtionally, during this stage, every 45 seconds an Apexus add spawns and attacks.

After 8-10 minutes, Unstable Creation activates and attacks, and the second stage of the event begins.

All dwarves despawn, and the timed Apexus adds stop.

Unstable Creation has a slew of AEs, all short range big DD/drains, and mixture of directional types.

Along with Creation, we must deal with various timed adds, ranging from sets of 2-4 spawning, up to 20x swarm style low HP adds. 

Stage 1:

Assigned Vinelashers (ranger/druids), cover your North/South hallways please.

Rangers HS dwarves to eliminate them between snares to stop their pathing.

Dwarves are high resist -- We need Tash/Malo totem placement at each North/South hallways.

Everyone not assigned, please assist MA1 to kill the spawning Apexus adds.

Stage 2:

Rangers HS dwarves to eliminate them completely.

Enchanters - PBAE MEZ 'unstable fragments', while MA2 w/DPS kills them.

Assigned groups, assist MA2 to kill 'unstable fragment' adds when they spawn.

Everyone MAX RANGE, unless you're a melee DPS that cannot optimize without being in range (ie, BER/ROG/etc).

In range DPS - Avoid the Front/Sides please.

Paladins / Clerics - Splash at Unstable Creation, to cover those melee in range.

Creation is your burn.  But wait for for MA to call you in please.

Any questions, please reply to this thread, and/or ask in the FLRaids:raids channel.  Thanks.



Stage 1 - Pathing Carrier Dwarves & Resource Guardian Adds


Pathing Carrier Dwarves:

  • Non-confrontational Dwarves path from the North/South hallways towards the crystal spheres.

 
  • Rootable, Stunnable, Snareable, Non-mezzable.  Killable.

 
  • Can punt if any get too close to sphere(s).

 
  • Extremely spell resistant (Tash/Malo totems/auras required).

 
  • Unstable Creation activates if a set number of dwarves reach and explode the crystals.

 
  • Exploding crystals AE versions of Unstable Creations AE, but bigger ranges (refer below for details)

 
  • Despawn at end of stage (or when Unstable Creation activates).
Exploding crystal pool AEs:

Amethyst Explosion - 47k DD + 5000 Endurance drain (300' range)
Gravel Concussion - 52k DD + Stun (300' range)
Sapphire Explosion - 46k DD + 10000 Mana drain (300' range)
Spore Explosion - 20k DoT (300' range, disease 60 cntrs)


Resource Guardian Adds:
  • Hit for 16000

 
  • Spawn every 45 seconds during this stage only.

 
  • Apexus model: a_resource_guardian

 
  • Stunnable, non-mezzable

 
  • Stop spawning when Unstable Creation is active.

Stage 2 - Unstable Creation

  • Spawns 8-10 minutes after event start, or when a set number of exploding crystal pools reached.

 
  • Hits for 20000

 
  • Single-target rampages and AE rampages.

 
  • Perm-rooted

 
  • Various AEs; depending on how many resource pools exploded during earlier stage in event.
 
                                      spacer     spacer     spacer     spacer     spacer     
Unstable Creation        Crashing Wave - 32k DD (Directional: Rear arc, 75' range)
  Amethyst Blast - 27k DD + 2.5k Endurance (PBAE 50' range)
  Gravel Blast - 28k DD + Stun (Directional: Side, 75' range)
  Spore Blast - Germination (swarm pet proc) + 7k DoT (Directional: Side, 75' range, disease 30 cntrs)
  Root Burst - 8k DoT + Root (100' range)
  Sapphire Blast - 28k DD + 5000 Mana Drain DD (50' range)
  Blood Torrent - 9k DoT (60' range, poison 30 cntrs)
  Magma Blast - 32k DD (Directional: Frontal Arc, 75' range)
   
    * Required Actions
    Melee: Avoid the SIDES & FRONT
    Healers/Casters: Max Range (100'+ pref to avoid AEs)
    Paladins: Splashes at raid, to cover melee DPS in close taking AE dmg)


Additional Adds During Event

Various other adds spawn at either stage during the event, and we must deal with them.
 
   spacer               spacer     spacer          spacer     spacer     spacer     spacer     spacer     
Unstable Fragments        Spawn 2-4 at a time
    Hit for 8500
  Stunnable and mezzable
  Crystal Caltrops - Snare + Hate decrease (single-target)
   
   
a sporeling Spawn in waves of 20 or so.
    Low HP
   
    * Required Actions
    Enchanters - PBAE MEZ 'unstable fragments', while MA2 w/DPS kills them.
    Assigned tanks to agro adds to help prevent ENC deaths


 
« Last Edit: June 02, 2021, 12:57:59 AM by Furro »

Furro

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Re: UF - Convorteum - E3 - Unstable Creation
« Reply #1 on: April 08, 2012, 06:06:00 PM »
 
Defeated Friday, April 06, 2012.
« Last Edit: April 08, 2012, 06:06:20 PM by Furro »

Furro

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Re: UF - Convorteum - E3 - Unstable Creation
« Reply #2 on: April 13, 2012, 08:10:06 PM »
 
* Stage 2 - Adjusts for add handling:
  • CC: Enchanters STUN WEB and Lock them down
  • Assigned tanks to agro adds to help prevent ENC deaths
Enchanters, you reported 'unstable fragment' adds as non-mezzable?
« Last Edit: April 13, 2012, 08:10:57 PM by Furro »

Furro

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Re: UF - Convorteum - E3 - Unstable Creation
« Reply #3 on: April 14, 2012, 05:32:56 PM »
 
Adjusting this further, with some reversion:
 
Stage 1:
  • Dwarves do not despawn automatically when Stage 2 begins.
  • Ranger Snare/Rooters assigned to hallways headshot your dwarves as you keep pace rooting to thin them out.
    • Dwarves stop spawning 1 minute before Stage 2 activates.  This is your window to finish them off and kill the remainders
    • Once dwarves are dead, contribute your DPS to Unstable Creation (unless otherwise assigned)

Stage 2:
  • Enchanters, PBAE MEZ the 'unstable fragment' adds.
  • Back to our two group strategy via MA2 to keep pace killing these fragments so they do not overwhelm us.
  • Rangers reporting Bow damage was not working on unstable fragments.

Although we got jammed up on this event last night, it was a learning experience.  With the above adjustments, we'll get it down smoother!

Thanks again everyone for their input/comments!


« Last Edit: April 14, 2012, 05:35:02 PM by Furro »

Furro

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Re: UF - Convorteum - E3 - Unstable Creation
« Reply #4 on: April 15, 2012, 07:29:56 PM »
 
Tweaks to strat for this event played out well.  Solid win on this event last night.   We'll keep this strat going forward.

Nice work everyone.