Author Topic: Enchanter 2.0 - 2 fights  (Read 2304 times)

Leeanze

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Enchanter 2.0 - 2 fights
« on: September 03, 2007, 03:55:39 AM »
Character Name: Leeanze

Character Class: Enchanter

Character Level: 75

Epic 1.0, 1.5, 2.0: 2.0


Target Mob: Cipherion

Target Mob Location (please include the zone as well as the loc information): Cipherion


Strat Information on Target Mob (Please include DoTs DD and all other usefull information. If you want you can also include the Link to the site in which you found the information.): AE Feign Death, 1500 DD




Target Mob: Withering Murkglider

Target Mob Location (please include the zone as well as the loc information): Noble's Causeway


Strat Information on Target Mob (Please include DoTs DD and all other usefull information. If you want you can also include the Link to the site in which you found the information.): hits for up to 2k, AE rampage, flurries, AE 1500 DD, AE -200 to endurance; at 79%, 59%, 39%, 19% 3 parasitic murkgliders spawn (each time) that hit for about 400 but are mezzable and upon death release a 4k AE

ADDITIONAL INFORMATION
Cipherion

Max Melee: Approx 2200
Melee Range: Pretty small, about the size of his target ring.
Rampage: Yes, single target
Slowable: Not a chance in hell, resistant bastard
Proc: Procs Feign Death with a 1500dd component
AE: AE's FD on everyone that has agro on him, regardless of range. Has no actual range to it.
AE Timer: Roughly 10 seconds.
HPs: Not sure, we were on him several minutes and only got him down to 90%
Important Notes: Perma Rooted
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and as for Withering Murkglider:

Withering Murkglider does AE ramp so we pulled him to the 2 rocks at spot and placed raid (if you can call 2 groups a raid) a bit away from that.

When you pull the Murk, adds spawn. We used Paladin to offtank them near the single rock and mezzed other adds. Paladin was far from raid also, so only he took AE 4k DD on kill. Rest did range assist him.

We killed all 4 adds and then went to WM again. WM spawns adds at 79, 59, 39, 19. Always 3 - 4 adds. Its a must to heal groups up, when one died, before you kill next add. (guess you know why)

when all adds been down, war had killed the WM close to next adds.

At 30 we had repops during add kills, but with chanters we been able to handle that also.

WM resists lots but if you try long enough, spells can land.

we kept last add from 19 % pop mezzed and burned WM, cause he was at 4 % that time. After that we killed add.

and

However, during the fight, little murkgliders spawn. These adds only spawn about 3 or 4 at a time, but they don't go away until they are killed. The adds are dark blue to a level 70 and don't have a lot of hp. I would guess the adds have around 8k hp each. When they die, they give off an ae which is either *Elemental Energy Burst* for 1000 hp or *Energy Burst* for 4k