Author Topic: VoA - Sepulcher 2 - Raising the Dead  (Read 2767 times)

Furro

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VoA - Sepulcher 2 - Raising the Dead
« on: February 20, 2013, 01:25:34 AM »
 
Sepulcher 2 - Raising the Dead


Zone & Instance Info
 
Gather Zone: Sepulcher West

NPC Name: Sentry Stone of Illdaera
NPC Location: In one of the large rooms in the north-central part of the zone (loc 895, 1085, 8)

Keyword to Enter: prepared


Flag & Key Requirements
 
Zone Flag: None
Event Key: None
Group Mission: None
Event Flag: Record of Legends Level: 5/5
Alaran Language: None

* Minimum to be Piggy/85'/pushed into raid: Nothing required.



Brief Event Overview and Strat

We begin by killing the three Priest of Osekas.  The boss Herald of Oseka is inactive during this stage.

The main objective is to HEAL the Spirits and Spectres located around the room.  ALL THREE must be healed to 95% to advance to the next stage.

Non-aggro Life Leech adds spawn which drain HP from the Spirits and Spectres.  We must kill these.

Once a Spirit is healed to 95%, it rises to its feet, and the surrounding leech adds can be ignored as they no longer have an effect.

Various KoS adds spawn in sets of 5+ at a time throughout the event.  Assist MA as called on to kill these immediate.  The adds have various AEs as well.

Golem adds are MEZZABLE.  Serpent adds are STUNNABLE.

When all three Spirits/Spectres are at 95%, the Herald of Oseka goes active!

We have THREE minutes to kill the Herald, or it'll go into a cocoon; spawn adds and/or morph and cast different AEs.  Cocoon has to be broken to resume if this happens.

The Herald of Oseka hits for 30000 and casts various AEs.

Any questions, please ask in the FLRaids:raids channel.  Thanks.





Stage 1 - Priests and Heals

We begin by killing the three Priest of Osekas.  The boss Herald of Oseka is inactive during this stage.

The main objective is to HEAL the Spirits and Spectres located around the room.  ALL THREE must be healed to 95% to advance to the next stage.

Non-aggro Life Leech adds spawn which drain HP from the Spirits and Spectres.  We must kill these.

Once a Spirit is healed to 95%, it rises to its feet, and the surrounding leech adds can be ignored as they no longer have an effect.

Various KoS adds spawn in sets of 5+ at a time throughout the event.  Assist MA as called on to kill these immediate.  The adds have various AEs as well.

Golem adds are MEZZABLE.  Serpent adds are STUNNABLE.


Add AEs:

A Servant of the Depths: non-aggro, casts AE every 3 seconds increasing in power - Wall of Water I-IV - 14 to 20k PBAE DD (100' - 500' range).

A Lightning lord: non-aggro, moves around AE'ing Lightning Maelstrom - 26k PBAE DD (100' range)

A plagued ick golem: Mezzable, hits for 21000.

Chains of Binding - PBAE 45% Snare and Slow DoT (45' range)
Blast of Ick -  12.5k DD + 4k DoT (single-target).

An electric serpent: Stunnable, spawns in pools and has normal aggro range (doesn't auto-aggro).  Hits for 21000

Chains of Binding - PBAE 45% Snare and Slow DoT (45' range)
Electric Charge - 6-9k PBAE DD (25' range)
Electric Overburst - 22-29k PBAE DD (75' range)

A Hadal Underlord, A hadal wakerider, a Hadal Brute: no AEs, and hit for 21000



Stage 2 - Herald of Oseka

We have THREE minutes to kill the Herald, or it'll go into a cocoon; spawn adds and/or morph and cast different AEs.  Cocoon has to be broken to resume if this happens.

The Herald of Oseka hits for 30000 and casts various AEs:

Tidal Shift - Change to trigger the following:
High Tide - 14k PBAE DD + Slow Push (150' range)
Low Tide - PBAE Slow Pull + Drunk if low Alcohol Tolerance (150' range)
Tidal Surge - 36-56k PBAE DD + Knockback (100' range)
« Last Edit: June 02, 2021, 12:54:41 AM by Furro »