Author Topic: CoTF - Tower of Rot - Lord Kyle Bayle  (Read 23951 times)

Furro

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CoTF - Tower of Rot - Lord Kyle Bayle
« on: May 22, 2014, 09:27:03 PM »
Tower of Rot - Lord Kyle Bayle


Zone & Instance Info
 
Gather Zone: Tower of Rot

NPC Name: Diedre Harath
NPC Location: Same NPC as mission and tasks inside Tower of Rot, main floor where you zone in from DH and/or WK.

Keyword to Enter: Ready


Attuning to Tower of Rot

In order to use the portal to Tower of Rot located in Ethernere Tainted West Karana, you must first attune yourself to it.

Go to the newly opened area of Dead Hills (located in the southwestern part of the zone), and click on the doorway into the Tower of Rot (it's located up on the scaffolding).  Once inside the Tower of Rot, take the portal to Ethernere and you will get an attune message and end up back in Ethernere.  That's it, you're now attuned to use the portal in Ethernere to reach Tower of Rot!


Flag & Key Requirements

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags:  Ethernere - The Doomscale Horde
Ethernere -  The Defense of Lendiniara
Dead Hills - Xulous Prime
Dead Hills - The Legacy of Bayle
Bixie Warfront - Saving Jacyll
Bixie Warfront - Pelzia's Plot
Neriak Fourth Gate - The House of Thex
Neriak Fourth Gate - Hate Rising
 
* Minimum to be Piggy/85'/pushed into raid: Nothing required.



Brief Event Overview & Strategy

* We are all hit with a ZONEWIDE Debuff: Weight of Rot - Limits effect of CC Spells, Melee slow, Inhibits Mana Cost Focus effects.

This is a multistage event with various adds and emotes.

Lord Kyle Bayle does a claymore emote every 60 seconds.  Failure to move out of melee range of Bayle results in a massive performance debuff.

At set intervals of Kyle Bayle's health, various adds and minibosses come into play.

When Kyle Bayle HP reaches:

90% - FOUR Royal Guard adds spawn.

75% - THREE Mini-bosses spawn (we must balance these).  They also spawn adds at set health percentages.

50% - EIGHT Royal Guard adds spawn.

25% - TWO Fallen Guard adds spawn.

From 25% and onward, every 5% we get an additional TWO Fallen Guard adds and every 75 seconds TWO Fallen Guard Adds.

When Kyle Bayle reaches 5% his HP LOCK and we must dispatch all the adds to unlock.

Our Strategy

We take Bayle to 75% - Minibosses spawn, assist MA's to finish killing Royal guards.  Then assist to balance Minibosses and dispatch adds.

Bayle to 50% and HOLD - 8x Royals spawn.  By assignment, OT royals.

Bayle to 25% and HOLD.  MA1, MA2 and MA3 assist on Fallen Guard killing.

Bayle to 20% and HOLD.  Fallen Guards pop every 5%.  Rinse/repeat.

Bayle to 5% and HOLD.  MA2 kill the rest of the Royal Guards completely (they won't repop now).  MA1 and MA3, continue killing Fallen Guards.

At each hold point, please ensure you are properly assisting your assigned MA, as it does not help to overshoot the %'s and spawn adds before we are ready, or during times when the timed fallen adds are up.


Crowd Control Silence Penalty

Royal Guards and the adds which spawn from mini-bosses are susceptible to some but not all of the following forms of CC: Mez, Charm, Root or Snare.  However, there are penalties for using these CC methods.
  • Any of the above CC methods causes the CASTER to be SILENCED from casting the spell again (Silence of: Mez, Charm, Snare, Root).
  • When an add dies, TWO players silences are removed.
  • CC'ed adds have a 25% chance to dispel themselves (Tower's Aide, cc duration reduction), every tick.


Boss Details - Lord Kyle Bayle
  • Hits for 42000.
  • Begins to Rampage and AE Rampage at 25% health and onward.
  • While mini-bosses are alive casts: Greater Protection of Bayle - Self buff, Absorb SPELL, DoT and MELEE Damage by 90%
  • Claymore Crush emote with massive penalty (refer below).

EMOTES:

Every 60 seconds Bayle emotes: Lord Kyle Bayle raises his ancient claymore high overhead..  A few seconds later he casts Claymore Crush SEVERE Debuff (Melee SLOW, inhibits Crit DMG, and reduces HP Cap). 

When the emote fires MOVE OUT OF BAYLES MELEE RANGE to avoid the debuff.  Return as applicable when the trigger tells you.


Lord Kyle Bayle Health:

At set intervals of Lord Kyle Bayle's health, various adds come into play.
 
90%FOUR Royal Guard adds spawn.
  Guards respawn 45 seconds after being killed.
 
75%THREE mini-bosses spawn (Arch Mage Harron, High Priest Belyea, Captain Whitson)
  Must BALANCE Health of all three mini-bosses while dealing with the timed and percent based adds that spawn from mini-bosses.
  When mini-bosses dead and Bayle at 50%, FOUR more Royal Guards spawn (respawn 45s if killed)
  Royal Guards in play prior throughout potentially.
 
50%EIGHT Royal Guard adds spawn.  Respawn 45s after being killed.
 
25%At 25% these adds spawn:
  TWO Fallen Guard adds spawn.
 
  At 5% intervals starting at 25% of Kyle Bayle's health the following adds spawn:
  Every 5% of Kyle Bayles health spawns TWO Fallen Guard adds.
  Every 75 seconds spawns TWO additional Fallen Guard adds.
  Note, only one fallen advisor can be active at once.
 
5%Kyle Bayle HP LOCKS until all adds dead.
  Royal Guards stop respawning at this point.
  Fallen Guard adds CONTINUE TO SPAWN every 45 seconds until all adds are dead.
  Once all adds dead, Kyle Bayle's HP unlocks.




Mini-boss Details

At 75% of Lord Kyle Bayle health, THREE mini-bosses spawn.
  • Balance health of all three.
  • Each spawns adds at 20% HP intervals, starting at 90% (90, 70, 50, 30, 10).
  • Certain adds are susceptible to various forms of CC, with penalties (see related area).

Mini-boss       Spells & CC Info
Arch Mage HarronRiotous Servant - Self buff, spawn Gargoyle swarm pet.
  Telekaria - 92k DD + Stun, Target AE (1000' range, 40' area around max 12 targets).
  Harron's Protection - Self buff, reduce incoming SPELL and DoT damage by 50% (100 million cap)
 
Adds:SNAREABLE and ROOTABLE.  Immune to Charm and Mez.
a convokerRiotous Servant -  Self buff, spawn Gargoyle swarm pet.
  Circle of Emberskin - 4000 DS, cast on players.
 
a beguilerTashanira - Increase Spell Damage Taken by 100%, debuff resists (hatelist based).
  Slumber - MEZ Target AE (500', 20' area range, up to 4 targets at a time)
  CURER silenced from using Splash (Target Ring AEs), for 60s.  Recourse spell: Splashbane
 
High Priest BelyeaMark of Nife - Reverse DS, recourse on curer prevents free-target casting (Splashbane)
  Belyea's Protection - Self buff, reduce incoming SPELL, DoT, MELEE damage by 25% (100 million cap)
 
Adds:MEZZABLE.  Immune to Snare, Root and Charm.
a crusaderThunderous Persecution - 46k DD + Stun + Casting Interrupt.  Target AE (500', 40' area, 8 targets)
 
a championTime to Bleed - Increase Hit Damage Taken by 20% (single-target)
 
Captain WhitsonTime to Bleed - Increase Hit Damage Taken by 20% (single-target)
  Whitson's Protection - Self buff, reduce incoming MELEE damage by 50% (100 million cap)
 
Adds:STUNNABLE.  Immune to Mez, Snare, Root and Charm.
a blackguardTactical Deceit - CANCELS ALL AGGRO + reduce Hate Reduction abilities (single-target)
  Pattern: You suddenly feel less hated
  Dark Disconcertion - Stunspin PBAE (40' range)
 
a discipleFeigning Death - FD FRONTAL AE (4 targets)
  Pattern: You unwillingly feign death
 
  Notes:
  Adds tethered to any accessible area on the floor.
  Mini-bosses tethered to their immediate raised floor area with stained glass windows.




Royal Guard Adds

Various types of Royal Guard adds come into play throughout the event.

ALL types of Royal Guards are susceptible to ALL forms of CC: Mez, Charm, Root or Snare.  However, there are penalties for using these CC methods (refer silence penalty section for details).

a royal myrmidon    Time to Bleed - Increase Hit Damage Taken by 20% (single-target)
   
a royal scout    Vineswell - SNARE Target AE (1000', area 40', max 6 targets).  Snares again if cured (Virulent Vines)
   
a royal evoker    Fire Beam - 120k DD FRONTAL AE
    Telekaria - 92k DD + Stun, Target AE (1000' range, 40' area around max 12 targets).
   
a royal vicar    Rodcet's Touch - Heals mobs.
    Mark of Nife - Reverse DS, recourse on curer prevents free-target casting (Splashbane)

Tanks - Royal Guard add spawn locations:

Add to your powar map file.  90% and 50% royal guard add spawn locations.

90% adds are at the chairs, 50% adds are at the arches on first wave, chairs on second wave.

P 109.8350, -22.3672, 811.1189,  0, 0, 0,  3,  NW_chair_spawn
P 107.7255, 18.5197, 811.1389,  0, 0, 0,  3,  SW_chair_spawn
P 108.6382, 49.4357, 811.1255,  0, 0, 0,  3,  SW_arch_spawn
P 132.3836, 48.5330, 811.1138,  0, 0, 0,  3,  SE_arch_spawn
P 132.6986, 19.0670, 811.1432,  0, 0, 0,  3,  SE_chair_spawn
P 132.8502, -20.3920, 811.1370,  0, 0, 0,  3,  NE_chair_spawn
P 130.7578, -48.4980, 811.1378,  0, 0, 0,  3,  NE_arch_spawn
P 108.7019, -46.8945, 811.1339,  0, 0, 0,  3,  NW_arch_spawn





Fallen Guard Adds

Various types of Fallen Guard adds come into play from 25% onward of Lord Kyle Bayle's health.

ALL types are IMMUNE to all forms of crowd control.

a fallen defiler    Greater Siphon - 110k PBAE Lifetap (40' range, 12 targets)
   
a fallen warlord    Time to Bleed - Increase Hit Damage Taken by 20% (single-target)
   
a fallen advisor    Shadow of the Fallen - VIRAL 30k DoT and DoT 2000 MANA and ENDURANCE Drain
    Pattern effect on you: You succumb to viral decay
    Warning Emote: MISSING
   
    Telekaria - 92k DD + Stun, Target AE (1000' range, 40' area around max 12 targets).
   
a fallen revenant    Bloodsaber's Touch - Death-touch (single-target)
    Bloodsaber's Visage - Self-buff, mitigation.
   
a fallen protector    Mark of Nife - Reverse DS, recourse on curer prevents free-target casting (Splashbane)
    Thunderous Persecution - 46k DD + Stun + Casting Interrupt.  Target AE (500', 40' area, 8 targets)
   




Text / Audio Triggers - Mandatory

ALL Mandatory Setup

ALL Players:

GTT File: cotf-tor-lord-kyle-bayle-emote.gtt

Lord Kyle Bayle Claymore Crush Emote:

Every 60 seconds Bayle emotes: Lord Kyle Bayle raises his ancient claymore high overhead..  A few seconds later he casts Claymore Crush SEVERE Debuff (Melee SLOW, inhibits Crit DMG, and reduces HP Cap). 

When the emote fires MOVE OUT OF BAYLES MELEE RANGE to avoid the debuff.

Pattern start: raises his ancient claymore
Pattern finish: swings his ancient claymore
Action: MOVE AWAY FROM BOSS

Notes:
- Everyone on Bayles hatelist is targeted.
- Personal failure emote: You are struck by the legendary blade


MELEE and TANKS: NIFE REVERSE DS - Your melee hits HEAL the mob and DAMAGES YOU.

When it's on you, stop meleeing, range DPS.  Get CURSE cured to remove it.

GTT File: cotf-tor-lord-kyle-bayle-nife-ds.gtt

Patterns:
The mark of Nife flashes before your eyes
The mystic symbol fades.


Viral Trigger Pattern - ALL Mandatory Setup

From fallen advisor adds.  You can be targeted by a VIRAL Mana/Endurance drain which lasts 90s and will drain all your mana/endurance.  You don't want to spread it to others.  When your trigger fires, move to one of the lower level inlets/cubbies which are located on either side of the ramp that connects upper/lower. 

Basically, you don't want to be near others when you have this, which infects them, drains their mana/endurance and renders them useless.

GTT File: cotf-tor-lord-kyle-bayle-advisor-viral.gtt * Added: 07/19/2014

Pattern effect on you: You succumb to viral decay
Action: Move away from other players, or designated spot(s).


« Last Edit: May 31, 2021, 02:01:11 PM by Furro »

Minisca

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Re: CoTF - Tower of Rot - Lord Kyle Bayle
« Reply #1 on: May 23, 2014, 04:39:53 AM »
Placeholder: OT adds P1. Kill adds P2(triplets)
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Mildaria

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Re: CoTF - Tower of Rot - Lord Kyle Bayle
« Reply #2 on: May 23, 2014, 05:29:33 AM »
I do not lag very badly in this raid. Suggestions on reducing lag in EQ (in general) in this post. Might be useful at least until the event is fixed - and optimizing EQ settings is a good thing to do in general. :)

Maglor

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Re: CoTF - Tower of Rot - Lord Kyle Bayle
« Reply #3 on: June 27, 2014, 02:59:27 AM »
Ok.  Concerning the addds during the 3 mini-bosses.  Contrary to belief, there is no randomness as to what we will be getting.  The adds are fixed.  For example, when we are dealing with the adds of the High Priest, 1 crusader and 1 champion always spawn, never 2 crusaders or 2 champions.  Also, the adds will spawn when the High Priest reaches the required HP, not an average of the three.

This makes the assignments somewhat easier.  Yes, only 2 tanks can do it, but the tanks can and should be assigned just 1 of each set.  Neither should have to look for both as there are never 2 of each and we can control when they spawn to some degree by controlling the HP of the mini that spawns them.

So, when the High Priest is at 90%, 50% and 5% health, (not the others, only the HP) a crusader and a champion will spawn.  When the Captain is at 75% and 35% a blackguard and a disciple will spawn.  And when the Arch Magus is at 60% and at 20% health a convoker and a beguiler will spawn.  Always one of each.
« Last Edit: June 27, 2014, 03:23:26 AM by Maglor »

Minisca

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Re: CoTF - Tower of Rot - Lord Kyle Bayle
« Reply #4 on: June 27, 2014, 02:22:33 PM »
when it hits you:
The mark of Nife flashes before your eyes.

upon fading:
The mystic symbol fades.
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Evilash

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Re: CoTF - Tower of Rot - Lord Kyle Bayle
« Reply #5 on: July 01, 2014, 12:03:50 AM »
Absor posted on EQ forum that the group task had an error occurring during event that  checked spawn point that was checking wrong point, hopefully this will also address the issue causing crash in Raid.

https://forums.station.sony.com/eq/index.php?threads/a-rotten-heart-please-fix-this-untested-mission.211643/page-2#post-3101020

Drasp

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Re: CoTF - Tower of Rot - Lord Kyle Bayle
« Reply #6 on: July 01, 2014, 06:16:53 PM »
Interesting strategy posted on Evilgamer.net regarding way to beat ToR and avoid some of the mana drain issues.  The strategy from there is cut and pasted below.

Ours is as follows.

 Trigger event.
 Beat on boss
 Offtank / mez the 4 blues till 3 the mini named spawn,
 Kill the blues - Kill adds as they spawn
 Beat the 3 mini named to under 5% and then kill 2 of them Leave arch mage up and off tanked while rest of raid meds back to full.
 Kill arch mage and then beat boss down to 28%
 During this phase keep the blues mezed / off tanked but kill the evoker/vicar mobs till you have 8 scout/myrmidon mobs.
 Once he is at 28% ish (not below 26%) then beat all 8 blues to 10% health.

 Now the fun starts.

 Mini burn the Boss to 5% HP lock should be very quick.
 Knights deflection tank the horde of adds.
 Full burn on the Reds defiler and advisors first.
 AoE from Zerkers and Rogues to kill blues
 All adds down then finish the boss when his HP unlock.


Furro

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Re: CoTF - Tower of Rot - Lord Kyle Bayle
« Reply #7 on: July 02, 2014, 12:17:48 AM »
Interesting strategy posted on Evilgamer.net regarding way to beat ToR and avoid some of the mana drain issues.  The strategy from there is cut and pasted below.

Ours is as follows.

 Trigger event.
 Beat on boss
 Offtank / mez the 4 blues till 3 the mini named spawn,
 Kill the blues - Kill adds as they spawn
 Beat the 3 mini named to under 5% and then kill 2 of them Leave arch mage up and off tanked while rest of raid meds back to full.
 Kill arch mage and then beat boss down to 28%
 During this phase keep the blues mezed / off tanked but kill the evoker/vicar mobs till you have 8 scout/myrmidon mobs.
 Once he is at 28% ish (not below 26%) then beat all 8 blues to 10% health.

 Now the fun starts.

 Mini burn the Boss to 5% HP lock should be very quick.
 Knights deflection tank the horde of adds.
 Full burn on the Reds defiler and advisors first.
 AoE from Zerkers and Rogues to kill blues
 All adds down then finish the boss when his HP unlock.

Funny thing is, there's nothing wrong with our strategy.  It's the fact that the instance keeps crashing at various stages.

Furro

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Re: CoTF - Tower of Rot - Lord Kyle Bayle
« Reply #8 on: July 02, 2014, 10:29:18 PM »
 
Rot crashes follow-up for everyone.  On Saturday I posted in the related bug thread concerning our crashes and sent JChan a PM copy.

Quote from: Furro, post: Update Bugs 06-18-2014, member: 28
Crash bug: Tower of Rot Raid Instance
Cazic Thule server

Thursday, 26, 2014, at 22:52:40 EDT
Script was at the stage with: Arch Mage Harron, High Priest Belyea, Captain Whitson. They were all around 70% health approximately.

Friday, 27, 2014, at 21:12:20 EDT
Script was at the stage of Lord Kyle Bayle 25% health and two fallen advisors.

These were unrecoverable crashes. Everyone had to kill EQ and reload/relog in.

Bug reported in game.

With no reply this Wednesday, I replied to the related bug thread and PM to JChan, in addition to sending PM's to other developers: Absor, Dzarn, Elidroth, Aristo, crieger, Elegist, KevinMcP and Community Relations Roshen.

JChan replied in to the bug thread earlier today:

Quote from: JChan, post: 3101515, member: 116
We have been unable to reproduce this internally. Also, is your client crashing or is it hanging? It's a difference that tells us where we can look for diagnostic information.

Our CS team is trying to gather information about the issue and if you send in the requested information it'll help us reproduce the issue. Quote here: ...

My follow-up to his query was:

Quote from: Furro, post: 3101524, member: 28
It's not a client crash that pops up a dialog box enabling us to send in a report. It feels more like a server side instance crash. Everyone in the raid is hanging; frozen. It's as if EQ had a pause button. You can move around, cannot cast, or chat or do anything else. Spell icons greyed out etc. Only recovery is for players to task out and kill the EQ process, re-login. Once inside, the instance is completely gone, some players have rez effects, others corpses gone completely.

In addition, we're not doing anything special during the event itself. We're not kiting any adds or bosses, we're not leashing any adds causing them to reset either.

There's a reference to pet's and familiars being killed by the hidden exclamation (!) entity, which may be causing the instance to crash. It was reported in another related Tower of Rot crash thread here. The info could be a red herring, but may be helpful or relevant. Details posted below:

Thanks for your time,
Furro
Leader of Freelance - Open Raid Team - CT Server

JChan reply shortly later:

Quote from: JChan, post: 3101528, member: 116
Ah ok, that's a different matter as well. I see that the raid is stuck in an infinite loop. Thanks for the info.

Elegist replied to my PM on this issue, which is later in the day from JChans reply to the public bug thread.  Based on Elegist PM, it doesn't appear they have figured out the issue yet:

Quote from: Elegist, convMessage: 21379, member: 177
We've been looking into the crash and trying to figure out what might be causing it. Hopefully we'll have a fix soon!

On a related note, current Hotfix Notes: July 2, 2014 do include other changes to Tower of Rot raid:

Quote
  • Lord Kyle Bayle - Raid - The table and chairs in the center of Lord Kyle Bayle's room will turn to ash when the fight begins.
  • Lord Kyle Bayle - Raid - Kyle Bayle will no longer regenerate hit points while invulnerable.
  • Lord Kyle Bayle - Raid - Kyle Bayle's royal guards will now respawn every 45 seconds (up from 30 seconds).
  • Lord Kyle Bayle - Raid - Kyle Bayle's fallen guards will now spawn every 75 seconds (up from 45 seconds).
  • Lord Kyle Bayle - Raid - Only one fallen advisor can now be active at once.
  • Lord Kyle Bayle - Mission - The table and chairs in the center of Lord Kyle Bayle's room will turn to ash when the fight begins.
« Last Edit: July 02, 2014, 10:30:50 PM by Furro »

Furro

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Re: CoTF - Tower of Rot - Lord Kyle Bayle
« Reply #9 on: July 04, 2014, 11:37:50 PM »
when it hits you:
The mark of Nife flashes before your eyes.

upon fading:
The mystic symbol fades.

This is really slowing us down on the minibosses and other areas.  Every melee hit = 2000 HP healed to their target, and it damages the player.

Tanks, when hit with NIFE, stop meleeing and hold aggro with spells/abilities only until you're cured.
Melee DPS, when hit with NIFE, STOP MELEEING and get cured or cure yourself (50 curse counters).  In the meantime, you can back off a little and range DPS still.

Added Nife DS/Heal Trigger - For Melee and Tanks

GTT File: cotf-tor-lord-kyle-bayle-nife-ds.gtt

Patterns:
The mark of Nife flashes before your eyes
The mystic symbol fades.
« Last Edit: July 04, 2014, 11:44:36 PM by Furro »

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Re: CoTF - Tower of Rot - Lord Kyle Bayle
« Reply #10 on: July 05, 2014, 07:28:18 PM »
Interesting strategy posted on Evilgamer.net regarding way to beat ToR and avoid some of the mana drain issues.  The strategy from there is cut and pasted below.

Ours is as follows.

 Trigger event.
 Beat on boss
 Offtank / mez the 4 blues till 3 the mini named spawn,
 Kill the blues - Kill adds as they spawn
 Beat the 3 mini named to under 5% and then kill 2 of them Leave arch mage up and off tanked while rest of raid meds back to full.
 Kill arch mage and then beat boss down to 28%
 During this phase keep the blues mezed / off tanked but kill the evoker/vicar mobs till you have 8 scout/myrmidon mobs.
 Once he is at 28% ish (not below 26%) then beat all 8 blues to 10% health.

 Now the fun starts.

 Mini burn the Boss to 5% HP lock should be very quick.
 Knights deflection tank the horde of adds.
 Full burn on the Reds defiler and advisors first.
 AoE from Zerkers and Rogues to kill blues
 All adds down then finish the boss when his HP unlock.

The issue I have with this, is that the Red Con adds, like the Advisor are just melee for 30 seconds.  After they've been alive for 30 sec, then they cast the viral HP/Mana drain, and it's a brutal drain - I don't think we can survive getting more than once or twice (incurable, lasts for 1 minute (10 ticks) and drains 10k hp/m/e a tick). 

If we can split the dps (this is a BIG if, when you look at Oruatyrim's parse of DHs 2, none of the casters except me and Bdaillya were on the DPS list for the adds - am sure they are killing Bayle, which is OK, but if they disregard targets in Tower, we're never gonna win) accurately, and power Kyle Bayle down 5% in the time it takes to kill the 2 red con adds, we can do this very easy.  The trick is staying alive and in good condition mana-wise to this level, so that you can do normal burns when we need too - I know, easier said than done, but it should be our goal.

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Re: CoTF - Tower of Rot - Lord Kyle Bayle
« Reply #11 on: July 06, 2014, 04:19:42 AM »
In case any of the add tanks need it as a reminder on their map for the 90% and 50% adds. here are some locs of spawns for after the table is ash:

P 109.8350, -22.3672, 811.1189,  0, 0, 0,  3,  NW_chair_spawn
P 107.7255, 18.5197, 811.1389,  0, 0, 0,  3,  SW_chair_spawn
P 108.6382, 49.4357, 811.1255,  0, 0, 0,  3,  SW_arch_spawn
P 132.3836, 48.5330, 811.1138,  0, 0, 0,  3,  SE_arch_spawn
P 132.6986, 19.0670, 811.1432,  0, 0, 0,  3,  SE_chair_spawn
P 132.8502, -20.3920, 811.1370,  0, 0, 0,  3,  NE_chair_spawn
P 130.7578, -48.4980, 811.1378,  0, 0, 0,  3,  NE_arch_spawn
P 108.7019, -46.8945, 811.1339,  0, 0, 0,  3,  NW_arch_spawn


90% adds are at the chairs, 50% adds are at the arches on first wave, chairs on second wave.


Padraigg

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Re: CoTF - Tower of Rot - Lord Kyle Bayle
« Reply #12 on: July 06, 2014, 06:16:05 PM »
Was thinking about the 5% mark, specifically with the blue scout adds.  I would think that if the groups that are assigned to the scout adds actually began killing them just prior to 5% (within the 30s spawn timer), we could get a few dead and free up some tanks/healing for the red con adds that will spawn.  Not sure if they die before the 5% if they would still respawn if hit 5% before the 30s respawn timer.   Was just a thought.  Either way, seems like last night we were slow to get on the scout adds.

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Re: CoTF - Tower of Rot - Lord Kyle Bayle
« Reply #13 on: July 10, 2014, 09:28:08 PM »
 
We made some good ground on this event last week.  Got Bayle to 4%, but just lost it on the adds, combined with perhaps some player excitement attempting to plow Bayle.  Remember, Bayle is HP locked when adds are up.

Amended prep post to include our working strategy to date:

Our Strategy:

We take Bayle to 75% - Minibosses spawn, assist MA's to finish killing Royal guards.  Then assist to balance Minibosses and dispatch adds.

Bayle to 50% and HOLD - 8x Royals spawn.  Assigned group(s) assigned MA2, to repeatedly dispatch one royal guard to remove charmers handicap.

Bayle to 25% and HOLD.  MA1 and MA3 assist on Fallen Guard killing.

Bayle to 20% and HOLD.  Fallen Guards pop every 5%.  Rinse/repeat.

Bayle to 5% and HOLD.  MA2 kill the rest of the Royal Guards completely (they won't repop now).  MA1 and MA3, continue killing Fallen Guards.

At each hold point, please ensure you are properly assisting your assigned MA, as it does not help to overshoot the %'s and spawn adds before we are ready, or during times when the timed fallen adds are up.



In case any of the add tanks need it as a reminder on their map for the 90% and 50% adds. here are some locs of spawns for after the table is ash:

P 109.8350, -22.3672, 811.1189,  0, 0, 0,  3,  NW_chair_spawn
P 107.7255, 18.5197, 811.1389,  0, 0, 0,  3,  SW_chair_spawn
P 108.6382, 49.4357, 811.1255,  0, 0, 0,  3,  SW_arch_spawn
P 132.3836, 48.5330, 811.1138,  0, 0, 0,  3,  SE_arch_spawn
P 132.6986, 19.0670, 811.1432,  0, 0, 0,  3,  SE_chair_spawn
P 132.8502, -20.3920, 811.1370,  0, 0, 0,  3,  NE_chair_spawn
P 130.7578, -48.4980, 811.1378,  0, 0, 0,  3,  NE_arch_spawn
P 108.7019, -46.8945, 811.1339,  0, 0, 0,  3,  NW_arch_spawn


90% adds are at the chairs, 50% adds are at the arches on first wave, chairs on second wave.

Added to my powar_1.txt map file.  Tanks, please do the same; as we are doing assignments by pop locations.

Thanks Gimamam.



Was thinking about the 5% mark, specifically with the blue scout adds.  I would think that if the groups that are assigned to the scout adds actually began killing them just prior to 5% (within the 30s spawn timer), we could get a few dead and free up some tanks/healing for the red con adds that will spawn.  Not sure if they die before the 5% if they would still respawn if hit 5% before the 30s respawn timer.   Was just a thought.  Either way, seems like last night we were slow to get on the scout adds.

Post raid last week, we discussed Royal tanks whittling down their add in preparation for killing it at 5% stage.

As for slow getting on scouts, there was an MA miscall at the final 5% stage.


Furro

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Re: CoTF - Tower of Rot - Lord Kyle Bayle
« Reply #14 on: July 12, 2014, 03:41:36 AM »
Defeated Friday, July 11, 2014!

Nice work everyone!