Author Topic: Cleric guides  (Read 2875 times)

Furro

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Cleric guides
« on: November 24, 2015, 08:17:54 PM »
It'd be nice if one or more of team Cleric members could write up or collaborate on some guides for Clerics.

A post on each of the following could be starting points:
  • Cleric Healing
  • Cleric DPS (yes, really; TU/Smith, heal-to-nukes/nukes-to-heal lines, discs etc.)
  • Cleric Spell Lineups for Raids (hotkeys, spell saves, ...)
  • Cleric Essential Raid Triggers (DI firing, MGB CR, DG etc.)


Mildaria

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Re: Cleric guides
« Reply #1 on: November 24, 2015, 11:56:54 PM »
I'm just going to leave this here.

     

Raccoo

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Re: Cleric guides
« Reply #2 on: November 24, 2016, 05:42:25 PM »
Celestial Regeneration now stacks with the spell HoTs that clerics (and shaman) get. Cleric spell HoTs don't stack with Shaman spell HoT though.

Furro

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Re: Cleric guides
« Reply #3 on: November 24, 2016, 07:04:22 PM »
Re: CR Stacking

I noticed this last week when the expansion was released and mentioned it in group, but wasn't sure if it was intended.

Looking at the patch notes from last week, the only reference I see to stacking is:

- Improved how buffs stack when checking spell effects that modify particular skills. If two buffs use the same spell effect in the same slot but impact different skills, they will now be allowed to stack.

At any rate, if it's intended maybe the thinking behind it is that CR, with the given cooldown, it won't be game breaking.  It's nice that they do stack though, having that extra umph available for some heavy AE or add situations on raids is handy.

Raccoo

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Re: Cleric guides
« Reply #4 on: November 25, 2016, 03:35:28 AM »
I think I remembered seeing something about this being intended because of the shaman synergy using Shear of Renewal, which was blocked by Regeneration. They said they were changing the SPA or whatever it is called.

Furro

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Re: Cleric guides
« Reply #5 on: June 16, 2018, 07:30:31 PM »
We are in need of a current expansion (RoS) guide in this area.  I've thought about writing something up before, but there never seems to be enough time!  Perhaps someday though!

In the meantime, if anyone from Team Cleric (or abroad!) wants to chime in and contribute to a write up, by all means, do so. :)

For raids, I tend to pivot around one main spell set, but save custom line-ups for special events that need a specific cure, or an extra group heal.  I don't have my line-ups in front of me; as I'm not logged into EQ at the moment.  But perhaps I'll try and post them sometime.

That's all for now!  See everyone in game! :)

Dimerall

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Re: Cleric guides
« Reply #6 on: January 11, 2019, 12:56:46 AM »
This is my lineup on spells:
Merciful Remedy
Spiritual Remedy
Merciful Light
Merciful Intervention
Mystical Intervention
Undying Life
Elixir of Wulthan
Shining Fortress
Mending Splash
Word of Greater Restoration
Issuance of Mercy
Unified Hand of Emra
Divine Imposition

I have gone into options/keys/category - Spell Casting and set my number pad 1 key to spell gems 1-6. Also the npad 2 key to spell gem 9. Npad 3 to spell gems 7 and 10.
Npad 1 is for single target heals, Npad 2 is for the cursor click raid heal, and Npad 3 is the group heals.
During raids I use my left hand for the Npad keys and move with the mouse.

I setup my Extended Target Window with Warriors first, then Shadow Knights, then Paladins, then pullers/clickers/kiters, then enchanters/bards if they are mezing, then shaman/druids. This depends on the encounter. I leave one space at the end for the Boss because of healing assignments may depend on a rotation based on the Bosses Hit Points.

I start off casting an Assuance of Mercy  near Raid and If called for either Tranquil Blessing+Elixir of Wulthan or Celestial Regeneration. I then use the AA abilities Divine Guardian on either Main Tank / off tank or a tank in my group, Divine Avatar and Battle Frenzy on cooldown, Furry of life, Beacon of Life on the Main tanks, Burst of Life on Main Tank, Celestial Rapidity and Focused Celestial Regeneration on cool down. healing in-between each.  When healing really gets tuff, or at the beginning I use the AA abilities Intensity of the Resolute, Healing Frenzy and Channeling the Divine for single target and exquisite Benediction for raid. Use these on cool downs after. I use Divine Arbitration, Cleric Epic and Third Spire alternatively. If I don't use Third spire I use Second spire to add healing. First spire if I am DPSing.

DPS setup is :
Merciful Intervention
Mystic Intervention
Unyielding Judgement
Merciful Contravention
Ardent Contravention
Virtuous Contravention
Unyielding Hammer of Zeal
Sound of Wrath or if Undead Sermon of Sanction
Mending Splash
Word of Greater Restoration
Issuance of Mercy
Mark of Shandral
Divine Imposition

I use First Spire on cooldown, Improved Twincast on cool down and If undead use Silent Casting + Improved Twincast + Turn Undead. Use Celestial Hammer on Cooldown.
« Last Edit: January 12, 2019, 12:02:59 AM by Dimerall »