Author Topic: Shaman guides  (Read 2203 times)

Raccoo

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Shaman guides
« on: November 26, 2015, 12:26:52 AM »
Always be casting.
You have tools to do a lot of things, you have near limitless mana recuperation capabilities, you should never be idle during an event.
You should place high priority on getting your epic 2.0. It is the best adps we can give our melee groups.
You should place high priority on getting your rez clicky (Staff of Forbidden Rites). It is infinitely better than using Call of the Wild to revive players.



AE Healing

Spiritual Swelling

You should be casting this alot.
This is a great spell for helping to keep meleers/tanks alive. You need line of sight of your target to cast. You can target MA, mob, MTO, a group member, yourself, or your pet (it even works on your call of the ancients spell aura!). Using healing wards for splashing is kinda neat because they don't take damage from AEs, they are stationary. Use /tar charactername`s_ward (ie. /tar Raccoo`s_ward)

Glacial Gift
Gives your next two heals twincasts. I mostly use this with Spiritual Swell to boost its healing power. Instead of 3 splashes, you will get 6 splashes from Spiritual Swell.
Quote
[Sat Apr 01 23:06:45 2017] Reccoo experiences a healing surge.
[Sat Apr 01 23:06:45 2017] Reccoo experiences a healing surge.
[Sat Apr 01 23:06:48 2017] Reccoo experiences a healing surge.
[Sat Apr 01 23:06:48 2017] Reccoo experiences a healing surge.
[Sat Apr 01 23:06:51 2017] Reccoo experiences a healing surge.
[Sat Apr 01 23:06:51 2017] Reccoo experiences a healing surge.
Targeting the MA or a MT to cast is probably best because they will most likely be targeting a mob that is ok to nuke.

Ancient Alliance
Quote
   Forms an ancient alliance over your target, placing a healing rain over them when other Shaman, Cleric, or Druid heals (between levels 96 and 110, with a minimum healing value of 5000) land on that target for up to 2m (20 Ticks). If 120 heals are received in that time, it will trigger a fulmination consisting of an even larger healing rain.

    This procs a AE heal (of approximately 9-10k) upon landing on target also. This requires line of sight with your target.
    Does not overwrite, even if same caster.
    Spiritual Swelling doesn't work to proc the AE heals, or lower the 120 counter.



Main Healing

I use the two highest Reckless heals and the highest Mending spell along with Spiritual Swells.


Group Healing

Shear of Renewal
Maintain this HoT on your group during tough events (especially if there are AEs). It can be twincast with Fleeting Spirit.
With Luminary's Synergy this has a chance to add even more healing to your group, giving us even more incentive to keep this up during raids.

Krasir's Recourse
Quick group heal with recourse heal. Use this one first for saving group members.

Historian's Intervention
Quicker group heal with longer refresh.

Forceful Rejuvenation
Save this for when your group heals are down and you need them immediately.

Deathseeker's Spiritwalker Coat or comparable group chest
Clicky group heal with very long refresh.

Ancestral Guardian Spirit IX
This AA gives a buff on target, that casts a big HoT when they go under 50% health. Cast this on Berzerkers, Rogues, or others who like to take dirtnaps often.

Small Manisi Branch
This item is the reward for The Foretold Hour achievement. It gives you an item that priests can convert into an item with direct heal for 40-80k, mana-free every 2 minutes.


Resurrection

Staff of Forbidden Rites
Casting time 1.0. Recast time 30 seconds.
90% rez. This can be used in combat, during raid events. Quicker casting and recast time than Call of the Wild. Also does not give the Revival sickness mentioned below.
This is the second most important item for shaman (not to mention, paladin, druid, and even cleric (cleric AA rez is 1.5 cast time)), after epic 2.0.

Call of the Wild
Casting time 3.0. Recast time 2 minutes.
This is a rez-like ability to return players to their corpses. This can be used in combat, during raid events.
Players called to their corpse will have Revival Sickness. I would highly recommend not using this if you can help it. Always use the 90% first. Although it might be ok using on a cleric or someone who can rez themselves to get rid of the Revival Sickness.

Rejuvenation of Spirit
96% rez. This cannot be used during combat. Have to wait 5 minutes after raid combat to use.

Revival Sickness - Affects you when you get called or go to bind without getting a rez.
Duration: 2m (20 ticks), Dispelable: No
1: Cap Mana at lowest of 20% or 4000
2: Cap Endurance at lowest of 20% or 4000



ADPS

  • Our most important ADPS, click often unless holding for big burn
  • Increase Critical Damage by 110% with All Skills
  • Increase Chance to Critical Hit by 65% with All Skills
  • Three minute refresh
  • Pair with bard's epic for best results
  • Hotkey has Group Pact of Wolf, in case anyone needs haste.
  • Hotkey has Spirit of Cheetah, in case anyone needs runspeed.
  • Epic trigger



Third Spire of Ancestors IV
  • Increase Proc Modifier by 25%
  • Increase Accuracy by 60%
  • Increase All Skills Minimum Damage Modifier by 45%
  • Use on burn call. Pair with Ancestral Aid MGB/TB.
  • Third Spire Trigger



Ancestral Aid XXVIII
  • Increase Str Cap by 310
  • Increase Agi Cap by 310
  • Increase Dex Cap by 310
  • Increase AGI by 310
  • Increase STR by 310
  • Increase Hitpoints v2 by 2090 per tick
  • Increase DEX by 310
Instant cast. This stacks with Shear of Renewal, Epic, Roar of the Lion, etc. Hit Tranquil Blessings before engage, and try to space them out.
Also make a hotkey for MGB + Ancestral Aid for a second click when it repops.
Pair this with Third Spire.


Roar of the Lion
Permanent spell slot for this one, keep constantly on your group for a powerful melee proc and group HoT.
I have a trigger to let me know when this drops. It also helps to have a trigger for when Gift of Mana fires so you can use the free cast on this, since it uses a large amount of mana.

Union of Spirits XXII (doesn't stack with Ancestral Aid)
1: Increase Str Cap by 280
2: Increase Agi Cap by 280
3: Increase Dex Cap by 280
4: Increase HP when cast by 40000
7: Increase AGI by 280
8: Increase STR by 280
9: Increase Hitpoints v2 by 27750 per tick
10: Increase DEX by 280

This is instant cast, and you can accidentally hit mobs with it (although it doesn't help them). I use this mainly on Berzerkers/Rogues. Not sure which class benefit the most from the stats increase.


Group Pact of the Wolf X
Increase Attack Speed by 75%
Increase Mana Pool by 2500
Increase Max Hitpoints by 2500

I use this for rebuffing rezzed melee since it is instant cast and instant refresh, instead of using talisman of celerity. Meleers need to block the illusion in the short buff window so they don't change into werewolves though.



DPS
Fleeting Spirit
Twin cast your DoTs on burns. It has 20 charges, and lasts 5 minutes, so you can use it earlier than the burn. For example, can use it on maybe the 2nd or 3rd Ritualist spawn in Vim & Vigor, and still be up for the last. If a ranger in your group is using their Scarlet Cheetah, you can save it, or try to work around. I think Scarlet and Fleeting will both be used at the same time if they are both up.

DoTs
Work in progress.
My spell lineup for raid DPS. Chaotic Venom, Sraskus' Curse, Garugaru, Hemocoraxius' Pandemic/Livio's Affliction. I hit Silent Casting, Fleeting Spirit, and I have a hotkey that hits First Spire, Focus Arcanum and Glyph. Having the Vermillion Sky Ring and FD potions are a good idea to help cut down on agro, since Totem doesn't have a quick enough refresh. If you have a ranger in your group, you might be able to do better letting them Scarlet cheetah you first, but cast Chaotic Venom last, so the twincasts won't be used up by the nukes. Steal ideas from the necro guide, use tribute and efficiency potions.

Nukes
For AE, Flock's Breath (base 7768 dmg) is better DPS than Falhoteps (base 7604 x 3, can hit yourself if within range). Falhoteps max crit mod is capped at 40%.
For DD, Lion's Roar procs (base 13265-16929 dmg) and Reefmaw's Bite (max base 13596 dmg).

Melee
If we aren't moving around much, and group members aren't dying, I'll melee to proc Roar of the Lion.

Rabid Bear
Increases your double attack, attack, adds a self HoT, procs a small DD&DoT, and also procs a 4k rune on you and your group members (which also heals the group when it procs).

Languid Bite
Be aware of the situation on whether you should have this disabled. It procs off of Turgur's for mana free DPS, but if 4+ necros on raid, disable. Also disable if there are a lot of mezzed mobs you are slowing.

Pets
Turn taunt OFF. I always start with a pet at the beginning of the event to get extra dps from his Lion's roar procs. But I don't bother re-summoning dogdog if he dies during the event. The minimal DPS is not worth the time it takes.

Pack of Olesira
Put this on if you are planning to DPS. Except where swarm pets shouldn't be used.


Spellsets
TBM
Anashti Lady of Decay
(NO DISEASE DOTS)

1. Reckless Regeneration
2. Reckless Restoration/Unity
3. Spiritual Swell
4. Krasir's Recourse
5. Historian's Intervention
6. Shear of Renewal
7. Chaotic Venom
8. Srasku's Curse
9. Garugaru
10. Eradicate Curse
11. Kromtus
12. Roar of the Lion
Enslaver
(NO DISEASE DOTS)

1. Reckless Regeneration
2. Reckless Restoration/Unity
3. Spiritual Swell
4. Krasir's Recourse
5. Historian's Intervention
6. Shear of Renewal
7. Chaotic Venom
8. Srasku's Curse
9. Garugaru
10. Blood of Rivans
11. Freespace
12. Roar of the Lion
Stem the Tide

1. Reckless Regeneration
2. Reckless Restoration
3. Krasir's Mending
4. Krasir's Recourse
5. Historian's Intervention
6. Glacial Gift
7. Spiritual Swell
8. Unity of Doomscale
9. Ferocious Growth
10. Srasku's Drowse/
Sluggishness
11. Shear of Renewal
12. Roar of the Lion
New events
1. Reckless Regeneration
2. Reckless Restoration
3. Krasir's Mending
4. Krasir's Recourse
5. Historian's Intervention
6. Shear of Renewal
7. Spiritual Swell
8. Glacial Gift
9. Unity of the Doomscale
10. Ferocious Growth
11. Sluggishness
12. Roar of the Lion
DoT DPS
1. Reckless Regeneration
2. Unity
3. Spiritual Swell
4. Krasir's Recourse
5. Historian's Intervention
6. Shear of Renewal
7. Chaotic Venom
8. Srasku's Curse
9. Garugaru
10. HemoPand/Livio's Affliction
11. Freespace
12. Roar of the Lion


Other hotkeys

Oh shit button.
1. Ancient Guard
2. Armor of Ancestral Spirits
3. Rabid Bear (for HoT)
Call of the Wild
Staff of Forbidden Rites
90% clicker hotkey
Cheetah + Invis hotkey
Rebuff hotkey
1. Pact of the Wolf
2. Group perfect levi
3. Violet Conch of the Tempest
4. Preincarnation
5. Direwolf Totem of Spirit
Pet resummon
1. Mems spell set for summoning pet, and hasting pet
2. Cast pet spell
3. Curious Companion Compactor (pet shrink)
4. Pet haste
« Last Edit: August 08, 2017, 05:58:27 AM by Raccoo »

Lisard MNK

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Re: Shaman guides
« Reply #1 on: November 26, 2015, 10:10:41 PM »
Dont forget to MGB ancestral aid =D pair it with 3rd spire

Huevos

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Re: Shaman guides
« Reply #2 on: November 27, 2015, 06:22:27 PM »
Dont forget to MGB ancestral aid =D pair it with 3rd spire

Better yet, hit tranq blessing before start for first cast then mgb later.

Padraigg

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Re: Shaman guides
« Reply #3 on: November 28, 2015, 05:35:06 PM »
Recommended to make two triggers for Epic as well.  One trigger for when Bard clicks epic so you know to click yours as well.  And a trigger for when epic becomes available to reclick (timer).

Raccoo

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Re: Shaman guides
« Reply #4 on: November 28, 2015, 05:47:37 PM »
I have 2 triggers for epic. First for when bard clicks epic, second for when my epic lands (in case I click and it gets interrupted), and for when my epic is about to run out (for if there are two shaman in group and you are the second clicker). I changed the second to 3 minute timer and made it so it will tell me when it fades.
« Last Edit: November 28, 2015, 06:02:51 PM by Raccoo »

Huevos

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Re: Shaman guides
« Reply #5 on: November 28, 2015, 09:29:08 PM »
I have 2 triggers for epic. First for when bard clicks epic, second for when my epic lands (in case I click and it gets interrupted), and for when my epic is about to run out (for if there are two shaman in group and you are the second clicker). I changed the second to 3 minute timer and made it so it will tell me when it fades.

No trigger for when it's back up?

Raccoo

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Re: Shaman guides
« Reply #6 on: November 28, 2015, 11:43:49 PM »
That's the last trigger I added. It fires when the 3 minutes are over. Sorry for not clarifying.

12-29-2015: Updated epic trigger.
« Last Edit: December 29, 2015, 11:38:22 PM by Raccoo »

Toransa

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Re: Shaman guides
« Reply #7 on: December 05, 2015, 11:54:19 PM »
I  use   the   same     spell set  as  you   Raccoo,  little   different  order   but   same   spells    line  up.  Thinking   dropping  my  105  mending  spell  as to  take  to  long  to cast  and  find  only  really  use  it heal  self  as   other    2  heals  can't  heal  self.  At   start   on   event    hit   TB  and   astcerial aid  on  inc. As  far   as  epic   I  hit  asap  on  inc  and   asap  when  resets. I  find  myself   rebuffing as  needed,  as   I  keep  tank  and    SK  up  in  ET  window  and  try  to   keep   them   rebuffed  asap.  I  try   to  have  them  rebuff  before  they  send  tells for  buffs. what  I   like    to  know   is   how  to increase   my  splashes,  as  you   have    highest   rate  of  casts.  I  find  I   am   chain  casting   spells  and    don't  see   how  i  can   cast   any  faster. 

Raccoo

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Re: Shaman guides
« Reply #8 on: December 06, 2015, 05:30:03 AM »
You can now (since last patch) heal yourself with Reckless spells.

Highest rate of casting splash heals? I don't know, I just hit it whenever it is available (except for on Anashti of life raid).
« Last Edit: July 10, 2016, 05:54:55 AM by Raccoo »

Raccoo

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Re: Shaman guides
« Reply #9 on: September 19, 2016, 07:25:48 AM »
Something I was just wondering about, on some events like Grannus, when the raid is spread out, should we try to split our splashes to certain areas to cover everyone better? Need to check on the range. Healing wards can be targeted to cast swell on. Which makes me wonder if the totems in Stem the Tide are also.
« Last Edit: September 19, 2016, 02:41:54 PM by Raccoo »

Raccoo

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EOK shaman update
« Reply #10 on: November 24, 2016, 05:38:57 PM »
EOK AAs

Luminary's Synergy
Quote
   This passive ability allows your Shear of Renewal spell to trigger a blessing on your party that will increase the power of the next three healing spells that land on them by 9000 points for up to 12 seconds.  Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

This works well in combination with Spiritual Swell, makes them crit for up to 83k.

Also note Shear of Renewal now stacks with Cleric's Celestial Regeneration (YAY)!!


EOK Spells

Spirit of Tala'Tak (level 74)
    Nice upgrade for Bih`li. Gets overwritten with Quicktime.
    DGC Issue Tracker = Upvote this to get them fixed.

Responsive Spirit (level 101)
    This self buff procs a group heal and group cures when you are hit with direct damage AEs. (they took out the minor curing)

Ancient Alliance (level 103)
Quote
   Forms an ancient alliance over your target, placing a healing rain over them when other Shaman, Cleric, or Druid heals (between levels 96 and 110, with a minimum healing value of 5000) land on that target for up to 2m (20 Ticks). If 120 heals are received in that time, it will trigger a fulmination consisting of an even larger healing rain.
   This procs a AE heal (of approximately 9-10k) upon landing on target also.
    Spiritual Swelling doesn't work to proc the AE heals, or lower the 120 counter.

Chaotic Venom (level 104)
    This quick casting spell casts 2 poison dots, and can possibly proc 1 or 2 poison nukes. I noticed that Reefmaw's Bite (one of the nukes) will get locked out when this spell procs Reefmaw (it probably does the same for the other poison nuke, and possibly the two dots if you have them memmed also).
« Last Edit: January 11, 2017, 06:53:49 AM by Raccoo »

Raccoo

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Re: Shaman guides - DOT upgrades post-nerf
« Reply #11 on: February 16, 2017, 09:58:22 PM »
From what I see, we can stack 7 dots (not counting languid/feral bite/etc).

Long duration

 Garugaru
27183 damage per tick for 13974 mana
17141 damage per tick for 11594 mana

 Reef Crawler Blood
23919 damage per tick for 19934 mana
10901 damage per tick for 9750 mana

 Srasku' Curse
20117 damage per tick for 11392 mana
15237 damage per tick for 14081 mana

 Nectar of Woe
14092 damage per tick for 15233 mana
12658 damage per tick for 15812 mana

 Breath of Hemocoraxius
14024 damage per tick for 12915 mana
10099 damage per tick for 10853 mana

 Livio's Affliction
9305 damage per tick for 15732 mana
8329 damage per tick for 16145 mana

 Spirespine's Pandemic
8169 damage per tick for 8932 mana
6824 damage per tick for 7860 mana


Short duration/Fast/Quick dots

 Serpentil's Venom
23919 damage per tick for 3 ticks for 3795 mana.
10901 damage per tick for 3 ticks for 1952 mana. Doesn't stack with Reef Crawler Blood

 Sephry's Malady
13749 damage per tick for 3 ticks for 2231 mana.
10099 damage per tick for 3 ticks for 1753 mana. Doesn't stack with Breath of Hemocoraxius.


Stinger/doom

Nectar of Woe will auto cast Vengence of Woe when it wears off.
20856 damage per tick for 24 seconds.
18734 damage per tick for 24 seconds.

Livio's Affliction will auto cast Livio's Malady when it wears off.
15632 damage per tick for 24 seconds.
13992 damage per tick for 24 seconds.


Combination spells

These spells speed up ramp up time at cost of mana. They also help save on spellgem slots. The downside is they use up an extra buff slot for the initial cast, and if buff locked, the mob may not get any real dot cast on it.

 Livio's Malosinia
Do you want to spend a lot more mana for a dot that casts slower and adds malosinia? Me neither.

 Hemocoraxius's Pandemic
Triggers the highest ranks you know of Breath of Hemocoraxius and Spirespine's Pandemic on your target. (I believe this also will add 200 mana to the cost of the combined spells).

 Chaotic Venom
Casts the highest rank you know of Reef Crawler Blood and Nectar of Woe on your target, with an additional 10-20% chance to cast the best rank you know of Reefmaw's Bite and 10-20% chance to cast the best rank you know of Serisaria's Spear of Venom. (again, I believe it adds mana cost in addition to what each spell costs to cast, so you won't get all this for the 587 mana it says).
...just realized that using this spell with Ranger's Scarlet Cheetah might use up twincasts on the nukes. Will have to test this.

I'm still working out how Gift of Mana works with combined spells like this. I think it uses up the charge on the small addition, but I need to further test this, and also see if GoM can proc off one spell and hit the next spell on the same combo.
« Last Edit: June 18, 2017, 04:33:48 AM by Raccoo »

Raccoo

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Re: Shaman guides
« Reply #12 on: July 10, 2017, 08:39:47 AM »
Shaman DPS/Damage
Quote from: Brogh
First Spire & 7th vet are both plain crit rate increases

base crit rate for shm is 56%
1st is +30%
7th is +50%
Auspice of the Hunters is +33%
Spirit of Vesagran (brd epic) +12%
Fierce Eye (brd AA) or Illusions of Grandeur (enc AA, doesn't stack with FE) +12%

If Auspice and any of brd epic / FE / IoG are up, then you're already full crit rate, both self boosts are useless overkill.

If you have 7th available, pretty sure you want to save that for when your Nectar & Affliction "stingers" are running alongside the regular dots. likely auspices will have run out by then
« Last Edit: August 08, 2017, 05:55:46 AM by Raccoo »