Bixie Warfront - Saving Jacyll
*[10/30/2013] NOTICE: This post has been modified to reflect amendments posted within this thread *
Zone & Instance Info
Gather Zone: Bixie Warfront
NPC Name: Frislo
NPC Location: Marked on map (http://www.eqfreelance.net/images/cotf-bixie-warfront-frislo.jpg)
Keyword to Enter: Ready
Flag & Key Requirements
Zone Flag: | | None |
Event Key: | | None |
Group Mission: | | None |
Event Flags: | | Ethernere - The Doomscale Horde |
* Minimum to be Piggy/85'/pushed into raid: Nothing required.
Brief Event Overview & Strategy
This event takes place in stages, and involves a drum mechanic that allows us to play a song which has both a positive and negative effect. We use the songs to aid us in the battle in various ways (from silencing adds, to weakening enemy defenses and so forth). To play appropriate songs during the event, assigned players will be set up in advance to orchestrate. Details provided in the related sections of this post.
The event progresses through stages as the mobs are killed. There is no delay between stages.
Stage 1 - Pelzia the Crazed and Six Bixie Battlemaster Adds
Both Pelzia and adds have AEs.
Pollen Cloud (http://raidloot.com/Spells.aspx?id=38946) is a targeted AE DoT (30' range). Spread out to limit it's impact.
Battlemaster adds hit fairly hard this stage. Assigned tanks, by /target add# disc on your associated add.
Stage 2 - Warchanter Neezzee and Six Bixie Adds
Warchanter Neezzee casts enjoys casting the self buff Chaotic Rune (http://raidloot.com/Spells.aspx?id=38937) - 8600 DAMAGE SHIELD + A protective rune that casts Chaotic Feedback on those who cast spells on the bearer of this effect. Chaotic Feedback (http://raidloot.com/Spells.aspx?id=38938) is an 8000 MANA DRAIN + 26k DD.
An appropriate song can remove this buff, however be aware it's likely to come into play at times so be prepared please and react properly by stopping your assault.
The bixie adds for this stage consist of THREE bixie enthrallers and THREE bixie compellers
Assigned tanks, by /target add# assignment to pick up these adds. These adds hit for less then earlier stage battlemaster versions.
Stage 3 - General Vaxa and Three Lieutenants
General Vaxa is the final boss and has three lieutenant troublemakers:
Lieutenant Drix
Lieutenant Vyzik
Lieutenant Zizzix
Add tanks assigned to Lieutenants by /tar addname#, and are to disc on these adds.
Any questions, please rely to this thread or ask in the FLRaids:raids channel. Thanks.
Positioning
(http://www.eqfreelance.net/images/cotf-bixie-raid-position.jpg)
Pelzia and Battlemaster adds cast Stinging Blade (http://raidloot.com/Spells.aspx?id=38986) - Frontal AE 53k DD + STUN.
Tanks please face your adds towards a wall or corner as indicated in the diagram. This way the stuns don't interrupt healers, casters and the raid at large avoids extra AE damage.
Add locations have associated /tar 0#'s that correlate with your assignments.
Notes:
- 01 and 04 in not in their nearby corners because my concern is the frontal AE going through the wall and hitting tank positions 02 and 03.
- 00 isn't in a corner because of concern AE Rampage from boss would hit the tank.
- 05 tank be aware yours may leash, in the event it does, just shuffle it down the wall away from that corner. Let me know if this occurs, and I'll adjust positioning to reflect for future.
In-game Map Locations:
Map File: bixiewarfront_3.txt (http://www.eqfreelance.net/ssark/maps/CoTF/bixiewarfront_3.txt)
Locs for manual addition if desired:
P 806.7616, 1079.9542, -294.5477, 240, 0, 0, 3, BOSS
P 1062.9149, 1146.2849, -294.5128, 240, 0, 0, 3, ADD_05
P 1010.4250, 1225.1288, -289.6163, 240, 0, 0, 3, ADD_04
P 982.0331, 1267.7947, -293.5275, 240, 0, 0, 3, ADD_03
P 860.1707, 1269.3336, -294.2625, 240, 0, 0, 3, ADD_02
P 831.6673, 1227.0432, -294.5681, 240, 0, 0, 3, ADD_01
P 790.8632, 1180.2156, -294.5848, 240, 0, 0, 3, ADD_00
Pelzia the Crazed
Hits for: 30000
Abilities: AE Rampages
AEs:
Stinging Blade (http://raidloot.com/Spells.aspx?id=38986) - Frontal AE 53k DD + STUN
Wing Bashl (http://raidloot.com/Spells.aspx?id=38935) - 13k AE + Knockback/up.
Pollen Cloud (http://raidloot.com/Spells.aspx?id=38946) is a targeted AE (30' range) Melee Silence + Caster Spell SLOW + 26k DoT (60 min duration, part of our song repertoire removes the effect). Spread out to help reduce your chances of being hit.
Warchanter Neezzee
Hits for: 30000
Abilities: Single-target rampages, AE Rampages
AEs:
Chaotic Rune (http://raidloot.com/Spells.aspx?id=38937) - 8600 DAMAGE SHIELD + A protective rune that casts Chaotic Feedback on those who cast spells on the bearer of this effect. Chaotic Feedback (http://raidloot.com/Spells.aspx?id=38938) is an 8000 MANA DRAIN + 26k DD.
Hush (http://raidloot.com/Spells.aspx?id=38941) - SILENCE Melee/Caster
Spinning Blade (http://raidloot.com/Spells.aspx?id=38939) - 55k AE DD + Stun/Spin (3s, 50' range)
Mind Sap (http://raidloot.com/Spells.aspx?id=38942) - MANA DRAIN 8k+ and END DRAIN 3k+
General Vaxa and Lieutenants
General Vaxa Hits for: 30000
Abilities: AE Rampages
Lieutenants Hit for: 20000
General Vaxa & Lieutenants AEs:
Hive Mind (http://raidloot.com/Spells.aspx?id=38945) - 5 million regen a tick self buff
Venomous Sting (http://raidloot.com/Spells.aspx?id=38943) - Pull in, DoT 19k, lasts 60 mins (single-targets players).
Drum Beat Order and Communication
Lead: Dimbly
Only players selected for drum duty are to join channel FLDrum:drum
In the top chamber Jacyll is lying on the floor with a drum that is LEFT CLICKABLE, but you cannot target it.
Assigned drum clickers selected please set up the following communication HOTKEY based on your position in the click order:
DRUM CLICKED -- SOANDSO NEXT
Where SOANDSO is the next person in the order. The last person in the order uses the first person in the order in their hotkey.
Text / Audio Triggers - Mandatory
Everyone - Damage Shield and Mana Drain Trigger Addition(s)
Stage 2 boss Warchanter Neezzee casts Chaotic Rune (http://raidloot.com/Spells.aspx?id=38937) - 8600 DAMAGE SHIELD + A protective rune that casts Chaotic Feedback on those who cast spells on the bearer of this effect. Chaotic Feedback (http://raidloot.com/Spells.aspx?id=38938) is an 8000 MANA DRAIN + 26k DD.
Select Drum song removes this effect, however it is not always consistent and therefore this trigger will be extremely helpful.
The DS will kill you if you're meleeing when the rune is up. The mana drain from feedback will remove your mana in short order.
Trigger to warn when your casts results in feedback.
GTT File: cotf-bixie-warfront-saving-jacyll-chaotic-rune.gtt (http://www.eqfreelance.net/ssark/triggers/CoTF/cotf-bixie-warfront-saving-jacyll-chaotic-rune.gtt)
Casting Pattern Reference: MANA DRAIN here for EACH cast.
[Sat Oct 19 22:11:24 2013] A surge of magic shocks your body. You have taken 16492 points of damage.
[Sat Oct 19 22:11:27 2013] A surge of magic shocks your body. You have taken 16492 points of damage.
[Sat Oct 19 22:11:31 2013] A surge of magic shocks your body. You have taken 16492 points of damage.
Damage Shield Hits:
-- missing, need a tank/melee that was plowing by mistake for this pattern --
Drum Assigned Players
* Replace YOURNAME with your character name where applicable (2x).
Players assigned as part of Drum clickers, please import these triggers.
Triggers for player clicked drum, too early, and too weak, and other click communication triggers.
GTT File: cotf-bixie-warfront-saving-jacyll-drum-beats-v2.gtt (http://www.eqfreelance.net/ssark/triggers/CoTF/cotf-bixie-warfront-saving-jacyll-drum-beats-v2.gtt)
Pattern references:
You are too weak to play the drum
wait until the magical song has concluded
YOURNAME GO!
YOURNAME beats on the drum
GET READY TO CLICK DRUM
STOP!
Leads for Drums Only - Overlay Triggers
Overlays for who clicked the drum. This helps for each lead in their respective areas to know who was the last person to successfully click the drum and also to fill in gaps in the event of drum player death.
GTT File: cotf-bixie-warfront-saving-jacyll-lead-drum-beat-click-overlay.gtt (http://www.eqfreelance.net/ssark/triggers/CoTF/cotf-bixie-warfront-saving-jacyll-lead-drum-beat-click-overlay.gtt)
Pattern Reference: 3 minute overlay
{s} beats on the drum
Text / Audio Triggers - Mandatory
Everyone - Damage Shield and Mana Drain Trigger Addition(s)
Stage 2 boss Warchanter Neezzee casts Chaotic Rune (http://raidloot.com/Spells.aspx?id=38937) - 8600 DAMAGE SHIELD + A protective rune that casts Chaotic Feedback on those who cast spells on the bearer of this effect. Chaotic Feedback (http://raidloot.com/Spells.aspx?id=38938) is an 8000 MANA DRAIN + 26k DD.
Select Drum song removes this effect, however it is not always consistent and therefore this trigger will be extremely helpful.
The DS will kill you if you're meleeing when the rune is up. The mana drain from feedback will remove your mana in short order.
Trigger to warn when your casts results in feedback.
GTT File: cotf-bixie-warfront-saving-jacyll-chaotic-rune.gtt (http://www.eqfreelance.net/ssark/triggers/CoTF/cotf-bixie-warfront-saving-jacyll-chaotic-rune.gtt)
Casting Pattern Reference: MANA DRAIN here for EACH cast.
[Sat Oct 19 22:11:24 2013] A surge of magic shocks your body. You have taken 16492 points of damage.
[Sat Oct 19 22:11:27 2013] A surge of magic shocks your body. You have taken 16492 points of damage.
[Sat Oct 19 22:11:31 2013] A surge of magic shocks your body. You have taken 16492 points of damage.
Damage Shield Hits:
-- missing, need a tank/melee that was plowing by mistake for this pattern --
I've mentioned this in our DPS channel before, but didn't provide the trigger to aid. Basically, this is an addon trigger I use to know when the next Chaotic Rune is going to be cast. That way, I can optimize my spell casting (I use heal/nukes and twincast at various times), and avoid having my mana drained.
This should help both our CASTER & MELEE DPS. Melee, you can run in and directly melee, and then back off a few seconds before the rune is cast and avoid death to the DS etc.
I'm using GINA now, which allows for a warning text/sound as part of the overlay. For example, when the Rune timer gets down to 5 seconds remaining, it'll fire a text/sound warning. This should help by having a few seconds to react and briefly back off until Drum Clickers remove the rune.
For re-engaging, just watch our /rs calls for when MA calls you back in, no changes there.
GINA: cotf-bixie-warfront-saving-jacyll-rune-on-off-dps-window-trigger-gina.gtp (http://www.eqfreelance.net/ssark/triggers/CoTF/cotf-bixie-warfront-saving-jacyll-rune-on-off-dps-window-trigger-gina.gtp)
GTT: cotf-bixie-warfront-saving-jacyll-rune-on-off-dps-window-trigger-gtt.gtt (http://www.eqfreelance.net/ssark/triggers/CoTF/cotf-bixie-warfront-saving-jacyll-rune-on-off-dps-window-trigger-gtt.gtt)
PS: We shouldn't see any melee (including tanks), plinking away with arrows/throws during this stage, with the exception of perhaps Rangers using discs (with bow). The idea is to optimize the times when Rune is down to maximize our DPS potential by applying direct melee DPS (which is far superior to the aforementioned range dps methods). Please keep this in mind and do your best to react to these windows so we can expedite this stage of the event and reduce our MT exposure/risk.