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« on: January 21, 2018, 05:33:57 AM »
Long duration
Jinx
28348 damage per tick for 18992 mana
12773 damage per tick for 13253 mana
Scorpikis Blood
18029 damage per tick for 15971 mana
12357 damage per tick for 13459 mana
Erogo's Curse
25199 damage per tick for 23065 mana
13735 damage per tick for 17294 mana
Nectar of Suffering
20933 damage per tick for 25900 mana
9778 damage per tick for 21826 mana
Breath of Elkikatar
16547 damage per tick for 17779 mana
10248 damage per tick for 15758 mana
Rirwech's Affliction
13775 damage per tick for 26447 mana
4640 damage per tick for 17990 mana
Vermistipus's Pandemic
11106 damage per tick for 12875 mana
7934 damage per tick for 11049 mana
Short duration/Fast/Quick dots
Mawmun's Venom
18029 damage per tick for 3 ticks for 3198 mana.
12357 damage per tick for 3 ticks for 2695 mana. Doesn't stack with _________ Blood
Hoshkar's Malady
16547 damage per tick for 3 ticks for 2872 mana.
10248 damage per tick for 3 ticks for 2010 mana. Doesn't stack with Breath of ___________.
Stinger/doom
Nectar of Suffering will auto cast Vengence of Suffering when it wears off.
30981 damage per tick for 24 seconds.
15048 damage per tick for 24 seconds.
Rirwech's Affliction will auto cast Rirwech's Malady when it wears off.
23139 damage per tick for 24 seconds.
14190 damage per tick for 24 seconds.
Combination spells
These spells speed up ramp up time at cost of mana. They use less spellgem slots. However, they use up an extra buff slot for the initial cast, and if buff locked, the mob may not get any real dot cast on it. It is not possible to use Gift of Mana procs to save mana on combo spells because the Gift will be used on the initial cost, which is minor. It is possible a random Gift of Mana will save you some mana if it is caused by the initial proc firing.
They didn't continue the two combo dot spells for poison and disease with the TOV expansion. They may continue it next expansion hopefully.
Rirwech's Malosinata
Casts slower than regular Rirwech's, costs more mana, but it does add Malosinata, which can increase magic damage 2% to 10% (Before Crit).
Dot type 3 augs add damage to the entire spell. Formula to figure out how much damage per tick.
Damage of aug divided by (base ticks minus 1)