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Messages - Nuttann

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16
Sorry, I mentioned outside room corners without taking into account LoS for DPS.  Perhaps near door and a campfire a certain distance away.  Either that or after it fires, go right back to door to reset. Staying together for group heals/cures and single heals and cures was my intent.

17
On the TZ side, the curse cure wasn't always crucial to cure.  It lasts 60 seconds and is recast every 40 seconds.  As long as you stay in range and don't have some reason that it doesn't stick, he refreshes it.  I stopped curing that from myself and even on others focused on those with the poison dot.  Druids only have RC for the snare so not a lot that we can do there.  Is it reasonable to ignore it if you don't have someone in group that can cure whole group?  With druids that is 6 x 2 casts of single cure :-(.  When I paid less attention to it, people still lived but I got more time to cast other stuff.  If we can stay in range and let the spell hit us ...   If group has a class that can group cure curses, then doing that is better in case someone gets outside the range before it gets refreshed.

When we had to move for the targeted AE, the group would get split up and with the limited distance of spells might be out of heal or cure range.  This started to mean that group members were OOR for cures and I had to run toward them.  We we tried moving as a group in room, that was an issue due to other things, but what about just outside the room?  Just outside the SE and SW corners.  It is a short run, yet far enough to get outside the AE as long as we were bunched.

18
As far as Tallon's Balance, it seem like it is about every 40 sec. based on the first run.  I might have been OOR (summoned or such on gaps)

One set of cast/landing.
[Fri Aug 29 20:36:20 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 20:36:20 2014] Studleyeric is surrounded by the runes of Zek.
[Fri Aug 29 20:36:20 2014] Dimerall is surrounded by the runes of Zek.
[Fri Aug 29 20:36:20 2014] Chromatic runes surround you.
[Fri Aug 29 20:36:20 2014] Higheels is surrounded by the runes of Zek.
[Fri Aug 29 20:36:20 2014] Camaden is surrounded by the runes of Zek.

First run:
[Fri Aug 29 20:36:20 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 20:37:00 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 20:37:43 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 20:38:23 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 20:39:05 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 20:39:46 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 20:40:31 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 20:41:16 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 20:41:59 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 20:59:52 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 21:00:36 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 21:01:25 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 21:02:07 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 21:02:51 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 21:03:37 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 21:04:22 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 21:05:25 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 21:06:12 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 21:06:55 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 21:07:48 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>
[Fri Aug 29 21:08:48 2014] Tallon Zek begins to cast a spell. <Tallon's Balance>

19
Upcoming Events & Strategy / Re: CoTF - Void H Raid - The Journey Home
« on: August 10, 2014, 03:52:04 PM »
       "See was not on ETW at this point. we were still dealing with adds. - i had thought we had won because she was off etw until someone yelled to get off island. just in time to die."

Yeah, when I saw that she wasn't on ETW, I thought it was over and the emote was just a boast.  Of course, I haven't even attempted the group mission yet, so if it is similar I might have reacted to it.

A lot of people seemed to be ignoring the emote where we should back off.  Most of my group was taking the damage and fortunately, we pretty much had 10% or more health, but that is cutting it close.  I think that in most cases we had life scourge cured or it might have been fatal.

Druids can cure life scourge with there casts of group corruption cure.  That is a significant amount of time where we aren't doing heals.  I did it a few times, but pallys took care of a lot of it.  There is an issue getting everyone cured due to range.  In a couple cases, one person still had a few counters on them.  Brenlaven suggested that we might be able to use a mix of our 96 and 91 group cures.  I double checked to make sure that the recast timers are not linked like they are for some of our spells.  However, I am not sure what spell I should drop just to have 2 group cures up.  I still need single cure up for non-group members and for the "wasting" dot.  I use Cleansed Blood Rk. III to cure that in one cast.  Otherwise I have to weave in heals.  I also didn't have sunray loaded the whole time due to spell slots and had to swap it in when we got near the end.  The single is also need for curing a person not in group.

So the following is the quickest group cure for life scourge for druids.

Bosquetender's Breeze Rk. III   -- 27 corruption counters
Fawnwalker's Breeze Rk. III -- 23 corruption counters
Bosquetender's Breeze Rk. III   -- 27 corruption counters

That gives 77 counters cured if you can afford the extra spell.  Just don't try 2 of Fawnwalkers's.

3 x Bosquetender's Breeze Rk. II works fine, but just takes longer due to recast timer.

Don't forget, whether it wears off naturally or is cured, when the max HP goes back to normal, they will still need a heal to refill their current HP up to that level.


20
Just a comment on what we ended up doing on the TZ MT group.  The healers had to be in the AE range of TZ for heals and cures to reach.  The best way that we ended up dealing with the curse cures was for the whole MT group to be in range of the cleric.  Dimerall said that the cleric group heal cured curses and it seemed to work fine when we stayed close.  Single cures on that at two casts per cure means someone is spending most of their time trying to cure it before spell damage.  I think splash is a pain for the RT.  It may be the use of the DA hammer, getting bounced around, or the range especially since we were summon tanking.

Other than that, the biggest problems were being summoned to the RZ side, silence, and the spell slow.  There was a bad start or two, but if we got past the first 10 seconds, things went well.  It appears that this is the easier side by far based on what I saw in ETW.  Well as long as spell slow and silence don't interfere with the healing too much.

21
Freelance Ramblings / Re: tears of alras
« on: January 27, 2014, 10:59:18 PM »
There was a post on EQ forums related to the tear: https://forums.station.sony.com/eq/index.php?threads/fragment-of-legendary-alaran-history.204562/#post-3007930

The exp needed scales up per level and the fragments used to give a fixed exp amount.  This meant that at the higher levels, they only added one percent or so.  However, the post above was done after SOE adjusted it.  It now scales so that it does a fixed 10% early on and a fixed 5% later on.  The exp needed still scales so that kills raise the % faster at the lower levels and much slower at the higher levels.  Assuming the data in the post is correct, save the tears for the end. (E.g., If you have 20 or less, use them when you reach level 19.  If you have between 21 and 40, save 20 for level 19 and use the remainder at level 18 and so on.)

22
Upcoming Events & Strategy / Re: CoTF - Ethernere - The Doomscale Horde
« on: December 28, 2013, 01:53:45 AM »
Comment on this week's set up for boss.  Most healers stood at South of rock to avoid being pulled to boss when pulled people in.  I went to the SW side, wedged in where we normally tank the boss and when it hit me it just moved me up the rock a bit and I would float back down.  Sometimes it did not even interrupt the heal.

I don't know if the other healers fared the same at the S side.

We had a few people that got thrown and died where we could not reach.  I don't know if that was more or less than normal.

Nuttann

23
Two similar but separate emotes:

Bone Crusher :

Get the one called _____, my creation!
--- 10-second warning for the targeted AE "Sonic Shock":

Sonic Shock: Targeted AE 75', Chromatic (-900)
1: Decrease Hitpoints by 70000 per tick
2: Increase Effective Casting Level by 80


======

Nightmare Devourer:

The one called _____! Take that one's essence, my pet!
--- 10-second warning for the targeted AE "Grave Chill":

Grave Chill: Targeted AE 75', Chromatic (-900)
1: Decrease Mana by 2000 per tick
2: Inhibit Melee Attacks by 70%
3: Decrease Attack Speed by 170%


-------
I see the first in our set, but not the second.  Was watching the emotes last time and ran anyways.  But, looking at the combined set, I didn't see it.

Nuttann


24
Raider Essentials / Re: Evolving equipment - Bloodstained Shoulders
« on: December 16, 2013, 02:55:36 AM »
It took me about a week for this and about the same for Burden of Truth.  Druid can kill animals that snare and are level 98 or less fairly quickly.  Nowhere near as fast as mage swarm beaming, but at a good rate.

I recall similar scaling and similar kill numbers for Burden, but didn't have clean logs.  The Tear seems to scale similarly, but takes a lot more kills.  At level 12, I have to kill about 10 Evantil Alarans for a 1% increase.  So about 1000 solo kills of those dark blue mobs to get from level 12 to level 13. And that is after they upped the rate that it evolves.

I haven't checked to see how much a group or merc affects the equipment leveling. I also didn't check different level mobs.

25
Raider Essentials / Evolving equipment - Bloodstained Shoulders
« on: December 15, 2013, 10:26:18 PM »
For those that are interested, I kept logs and processed them.  The experience needed per level appears to increase linearly. For the shoulders, I killed only snakes in SL (dark blue to level 100). It took 37 solo kills for level 1 to level 2 and increased between 5 and 6 kills per level after.  Here is a chart if you want to know how far you are.  Halfway was almost 15% into level 13.

Here is a chart:


Level  1 to  2,  kills =  37,  Total =   37,    2%
Level  2 to  3,  kills =  43,  Total =   80,    5%
Level  3 to  4,  kills =  48,  Total =  128,    8%
Level  4 to  5,  kills =  53,  Total =  181,   11%
Level  5 to  6,  kills =  59,  Total =  240,   15%
Level  6 to  7,  kills =  65,  Total =  305,   19%
Level  7 to  8,  kills =  70,  Total =  375,   23%
Level  8 to  9,  kills =  76,  Total =  451,   27%
Level  9 to 10,  kills =  81,  Total =  532,   32%
Level 10 to 11,  kills =  87,  Total =  619,   38%
Level 11 to 12,  kills =  92,  Total =  711,   43%
Level 12 to 13,  kills =  98,  Total =  809,   49%
Level 13 to 14,  kills = 103,  Total =  912,   55%
Level 14 to 15,  kills = 109,  Total = 1021,   62%
Level 15 to 16,  kills = 114,  Total = 1135,   69%
Level 16 to 17,  kills = 120,  Total = 1255,   76%
Level 17 to 18,  kills = 126,  Total = 1381,   84%
Level 18 to 19,  kills = 131,  Total = 1512,   92%
Level 19 to 20,  kills = 136,  Total = 1648,  100%


I know at least other equipment also scales, but don't know if the above % matches.  I had heard people claim that the VoA range tear halfway point is about level 13, so this may map.  I know that the tear scales in some way.

26
After taking damage last night as I was moving away to be ready after the kite emote, I looked at the logs.  I appear to have been hit by Sonic Shock.  Looking at Allakhazam's entry it states that there is a 10-second warning for that targeted AE 70K dot -- "Get the one called NAME, my creation".  We removed that from triggers as we had it related to the adds.  Checking back in the logs, I didn't get the emote, but I may have run close enough to someone that was getting hit with the spell.

The range is listed as 1000 with the AE range just 75.  I don't recall any time we tried running as far away from Bone Crusher as we could when we got this emote.  I think I got that a could times last night.  Previously I had been on the Nightmare Devourer tank, so while I did get kite messages for the clouds, I wasn't near the mass of other people where a targeted AE would affect me if not directed at me.

Nuttann

27
Upcoming Events & Strategy / Re: CoTF - Bixie Warfront - Saving Jacyll
« on: October 25, 2013, 12:12:53 AM »
Thanks for confirming.

Re: tells and triggers -

Perhaps it should be

/tell Soandso SOANDSO GET READY TO CLICK DRUM
/tell CLASS_CHANNEL DRUM CLICKED -- SOANDSO NEXT

instead of telling Soandso SOANDSO GO.  The voice for the GO says to go click drum While the text and the voice for the GET READY states to get ready.

28
Upcoming Events & Strategy / Re: CoTF - Bixie Warfront - Saving Jacyll
« on: October 24, 2013, 11:27:04 PM »
I just wanted to clarify something.
The following doesn't clearly address the question on timing that I had asked the last attempt.

     "/tell Soandso SOANDSO GO!
      /tell CLASS_CHANNEL DRUM CLICKED -- SOANDSO NEXT

      Designated drum LEADS will initiate the start of clicks by telling the related channel and sending the person a tell.

     When SOANDSO clicks the drum, they are to hit their HOTKEY to instruct the next
     person to run up and click the drum.  That person clicks drum, and hits their HOTKEY
     to instruct the next person and so forth until the drum lead calls: STOP!"

The question was when to hit the drum.  First person definitely hits when told to start.  The others in chain either have to wait for the timer like Tmon mentioned (assuming that you can see it) or wait until called to hit by the lead.  Conflicting statements were made last time including click right away when told you are next, but I believe the final word from Dimbly was that he would call each click.  So when told to be ready to hit drum, but wait for the call.

29
Upcoming Events & Strategy / Re: RoF - Xorbb 1 - Guardian of the Gate
« on: June 20, 2013, 09:35:56 PM »
Furro suggested trying to sit when targeted by the fireball emote.  That had worked for me one time in the past and failed once also.  I tried it again last week and it failed.  What I started doing was going past the campfire out the door and leading the fireball outside until it disappeared.  That has always seemed to work for me.  But, you still need to head to the campfire so that the fireball does not path through the raid.  It is placed on the side away from the main body.

Nuttann

30
In response to the comment by SS.  I do not know either about the increased number of "Increase DPS" emotes.  However, it did seem we had a lot of failures at that time on those and when I looked around, there were a lot of dead DPS during that.  I would suspect that our issue was keeping everyone alive.  This raid will be interesting.  It can go bad fast, but if we get the emotes right, avoid penalties and power ups, and pick up the next mob / adds without losing tanks off the bat, I could see this being really easy.  Well, at least as far as we got.

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