General Public > Upcoming Events & Strategy
UF - The Underquarry - The Wrath of Brath
(1/1)
Furro:
The Underquarry - The Wrath of Brath*[05/15/2011] NOTICE: This post has been modified to reflect amendments posted within this thread *
Zone & Instance Info
Zone: The Underquarry
NPC Name: Tenkar Everhot
NPC Location: Zone-in area
Keyword to Enter: report
Flag & Key Requirements
Zone Flag: NoneEvent Key: Coin of Brell (T6)Event Flag: None
Note: Limited Piggy spots available based on number of flagged players in raid at the time.
Brief Event Overview
This event begins with Brath in an unkillable, yet active state.
We must contend with Brath, while dealing with three timed add waves, consisting of SIX autarchs mobs of various types.
Within these add waves are autarch Captains and General. They drop specific items which are needed to hand into an NPC, causing Brath to become killable.
In addition, at timed intervals throughout the event, Brath warps to different locations.
During the entire event, players are randomly banished to a nearby combative mob called "A Treanch Guardian of Brath". If this happens, just run WEST to get back out of the valley (details further below).
We're also on a timer. Shortly after Brath warps to his final location, failure to defeat him results in penalty shards with special abilities and weaknesses (details further below).
Event Failure/Reset Causes:
[*]Failure to engage/agro Brath
[*]Timer penalty - Shard adds increase, causing a wipe.[/list]
Strategy Overview
Be aware: This is an overview only. Tank, CC, and Healer details are covered further down in the post. Additional details given at prep during raid time.
POSITIONING:
Stay central to the raid. Here's a few points why this matters, especially during the add waves:
[*]Enchanters can do their stun/mez webs easier if the adds are close together.
[*]More efficient for melee DPS.
[*]Stay off and away from Brath unless assigned as MT and/or directed. Various AE's in effect.
[*]Prevents delays for tanks when re-agroing errant adds by having them close at hand.
[*]Less chance of event reset due to erratic pathing from player agro afar.[/list]
ADD WAVE 1:
ASSIST MA killing the Captain first. Continue as called on to cleanup the rest.
Watch /raidsay, as we're moving slightly before the final mobs dies to avoid the next wave spawning on top of us.
CC - Stun/Mez appropriate types (see below CC table)
ADD WAVE 2:
ASSIST MA killing the WARDEN first (range dps it at Brath). Then assist on Captain, then cleanup rest as called on.
CC - Stun/Mez appropriate types (see below CC table)
ADD WAVE 3:
ASSIST MA killing the General first. Continue as called on to cleanup the rest.
Assigned Root/Snarer and/or Enc/Shm knockback and park the autarch basher.
CC - Stun/Mez appropriate types (see below CC table)
Assigned Looters only - Pickup their Agranite (reminder: If you die, you lose it, and we lose the event)
BRATH UN-KILLABLE STATE:
- We're OFF TANKING him until he's killable. This will be explained in FLTanks.
- Healers prepped in FLHeals and be aware you must move in range of your MT each time Brath warps.
BRATH KILLABLE STATE:
- Monk/RNG make sure you debuff Brath's self buff: Regeneration of Kaol (25k HP per tick)
- Debuffers full spread (including malo please).
- Everyone else ASSIST MA when called on. Watch /rs for Burn calls.
TUNNEL GUARDIAN:
A Trench Guardian of Brath - Players banished to this mob at random.
- Enchanter/Mezzer as assigned, you are locking this down for the entire event to prevent issues/player death.
- Any players banished, move WEST to get back out of the valley.
Banish Emote for those interested is: A gigantic foot kicks you! You fly through the air and land, miraculously still alive, in the ravine.
Autarch Add Details
[*]SIX adds per wave. Three waves total.
[*]Add sets spawn in different locations.
[*]Captain & General hit for 15k
[*]Other autarch types hit for 9k[/list]
MOB CC MethodAvenger StunDigger StunHealer StunWarrior MezBasher Root / Snare
Brath's Locations & Event Timers
Brath changes locations on a timer, up to five times during the event.
His aggro resets each time he moves.
LOCATIONS for underquarry_3.txt map file:
* Add these to your MAP file please everyone - So you know where to move when/if assigned.
P 299.9893, 443.5890, -294.0757, 0, 0, 0, 1, Brath_#1
P 329.8667, 538.3985, -293.9099, 0, 0, 0, 1, Brath_#2
P 63.3950, 577.6830, -295.6317, 0, 0, 0, 1, Brath_#3
P -265.0547, 432.1992, -266.3137, 0, 0, 0, 1, Brath_#4
P -164.5073, 455.6857, -295.6318, 0, 0, 0, 1, Brath_#5
TIMERS
Timer starts from the moment Brath is engaged.
TIME EVENT0:20 ADD WAVE 13:40 Brath warps to Loc #24:05 ADD WAVE 27:50 Brath warps to Loc #38:20 ADD WAVE 312:00 Brath warps to Loc #412:50 Brath warps to Loc #513:50 Penalty Shards Start
Brath - Directional AE & Warning Emotes
Brath does two main directional 25-30k AE DD's called: Demolition Strike
Setup the following Audio/Text triggers and react accordingly to avoid taking excess damage.
FRONT & BACK:
Pattern: demolish everything in front and back of him
Action: Move to his SIDES!
GTT Trigger File (with sound): brath-directional-front-back-sound.gtt
GTT Trigger File (no sound): brath-directional-front-back-no-sound.gtt
LEFT & RIGHT:
Pattern: demolish everything left and right of him
Action: Move to his BACK!
GTT Trigger File (with sound): brath-directional-sides-sound.gtt
GTT Trigger File (no sound): brath-directional-sides-no-sound.gtt
Audio File: Alert sound!
Penalty Shards & Emotes/Triggers
Various types, and these will come into play depending on our DPS setup when we run the timer.
MOB Weaknessspacer spacerArcane Shard of Brath Mezzable (use Chromatic only)spacer DO NOT use MAGIC on these or 50k AE firesspacer React to emotes when targeted, or it splits in TWOspacer Enflamed Shard of Brath Use FIRE spells to despawn thesespacer Icy Shard of Brath Use COLD spells to despawn these (PBAE 30k'ers + Stun)
ENFLAMED SHARDS:
Related AE:
- Uncontrolled Oil Spray - 15k DD + 7k DoT + DBL ATK Decrease 100% + 20% chance to interrupt casting (18 corr ctns)
- Enflamed Mana - 1k Mana DoT + 500 HP (18 corr ctns)
Uncontrolled Oil Spray Pattern: You are covered in burning oil
Action: Corruption Cure
GTT Trigger File (with sound): brath-shard-burning-oil-sound.gtt
GTT Trigger File (no sound): brath-shard-burning-oil-no-sound.gtt
Enflamed Mana reference Pattern: You magical power is burning away
Action: Corruption Cure
Note: Yes, it's "You" in the above, it's a text error in the spdat.
GTT Trigger File (with sound): brath-shard-mana-sound.gtt
GTT Trigger File (no sound): brath-shard-mana-no-sound.gtt
Audio File: Get Cured sound!
ARCANE SHARDS:
Related AE:
- Arcanus Overload - Reactive/Recourse PBAE 50k DD + Stun (200 range)
- Arcane Feedback - Silence
Pattern: You sense that the Arcane Shard is growing angry with your evasion of its anger
Action: MOVE IN CLOSE TO THE SHARD!
Failure: Shard will split into TWO
GTT Trigger File (with sound): brath-arcane-shard-proxy-sound.gtt
GTT Trigger File (no sound): brath-arcane-shard-proxy-no-sound.gtt
Audio File: Alert sound!
Furro:
Accidently reversed the effect of Icy/Arcane. Arcanes split, not the Icy ones. In addition, I changed the list order in which they appear.
--- Quote ---
Penalty Shards & Emotes/Triggers
Various types, and these will come into play depending on our DPS setup when we run the timer.
MOB WeaknessEnflamed Shard of Brath Two cold spell casts should despawn thesespacer Arcane Shard of Brath Nonespacer Icy Shard of Brath Mezzablespacer DO NOT use MAGIC on these or 50k AE firesspacer React to emotes when targeted, or it splits in TWO
--- End quote ---
CHANGED ABOVE TO THE FOLLOWING:
MOB Weaknessspacer spacerArcane Shard of Brath Mezzable (use Chromatic only)spacer DO NOT use MAGIC on these or 50k AE firesspacer React to emotes when targeted, or it splits in TWOspacer Enflamed Shard of Brath Two cold spell casts should despawn thesespacer Icy Shard of Brath None (fail mechanic PBAE 30k'ers + Stun)
Furro:
We're making progress on this event. We had a good run a couple weeks back before the servers dropped, getting Brath to 4%.
Shard info was incorrect. We tested on our last run and confirmed the proper methods. I've updated the main post also.
Here's the quick rundown:
Use FIRE spells on ENFLAMED SHARDS to despawn them.
Use COLD spells on ICY SHARDS to despawn them.
Remember, for the ARCANE SHARDS, if you're EMOTED, you have to MOVE IN CLOSE TO IT or it'll SPLIT!
Navigation
[0] Message Index
Go to full version