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Topics - Furro

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1351
Upcoming Events & Strategy / UF - Convorteum - E4: The Keymaster
« on: March 08, 2012, 07:42:26 PM »
 
Convorteum - Event 4: The Keymaster
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Zone & Instance Info
 
Zone: Convorteum

NPC Name: Grif Iceblock
NPC Location: At the zone-in of Convorteum

Keyword to Enter: ready


Flag & Key Requirements
 
                    
Zone Flag: Convorteum (Group zone, /ach Appease the Gatekeeper & Unlock the Mystery)
Event Key: None
Group Mission: (refer above, Convorteum group zone access required)
Event Flag: Raid Flag: Audience with Brell Serilis

Note: Limited Piggy spots available based on number of flagged players in raid at the time.

* Minimum PIG requirements to attend:

- Must have access to the Convorteum zone through group progression.



Brief Event Overview and Strat

Straight forward linear event, with several AEs during the final boss.

Assist MA as we take Kertrasia to 75%.

When Borzaloth (greken) spawns, we will pull to WEST room (with the throne/lavafalls in it), and corner pin. 

Please wait for assist call before engaging.

Paladins / Clerics - Heavy on splashes to cover AE DMG from Borzaloth.

Everyone:  Do not use COLD spells.  Fire spells keep it hot and stops it from returning to lava.

Any questions, please ask reply to this thread, and/or ask in the FLRaids:raids channel.  Thanks.



Bellikos - Kertrasia

  • Hits for 17000

 
  • Goes inactive at 75% HP, paths into lava gets eaten by a greken
Lore:
Kertrasia shouts, "Enough of this! You are not getting the key! It is my charge to protect this key with my life! The key will be destroyed along with myself in the lava! Farewell, fools!"
A huge greken appears and swallows Kertrasia, along with the key! It appears as if you will now need to deal with the greken should you want the key.



Greken - Borzaloth

The greken named Borzaloth that eats Kertarasia spawns down in the lava, and must be dealt with.

  • Hits for: 22000

 
  • Fire spells keep it hot and prevent from returning to lava.  Cold spells cool it (don't use cold).

 
  • Powers up (hits harder), if not killed within 40 minutes of spawn.

 
  • Various AEs listed below
 
                  spacer     spacer     spacer     spacer     spacer     
Borzaloth        Fearsome Roar - Stat debuff (50' range)
  Force Smash - 40k DD + Knockback/up (100' range)
  Lava Splash - 35k DD (150' range)
  Shockwave - 25k DD + Stun (18 sec, single-target)
   
   
    * Required Actions
    Paladins / Clerics - Heavy splashes
    ALL: DO NOT USE COLD spells/procs please.



 

1352
Upcoming Events & Strategy / UF - Convorteum - E3 - Unstable Creation
« on: March 08, 2012, 07:41:38 PM »
 
Convorteum - Event 3: Unstable Creation
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Zone & Instance Info
 
Zone: Convorteum

NPC Name: Grif Iceblock
NPC Location: At the zone-in of Convorteum

Keyword to Enter: ready


Flag & Key Requirements
 
                    
Zone Flag: Convorteum (Group zone, /ach Appease the Gatekeeper & Unlock the Mystery)
Event Key: None
Group Mission: (refer above, Convorteum group zone access required)
Event Flag: Raid Flag: Audience with Brell Serilis

Note: Limited Piggy spots available based on number of flagged players in raid at the time.

* Minimum PIG requirements to attend:

- Must have access to the Convorteum zone through group progression.



Brief Event Overview and Strat

This is a two stage event.

First stage consists of pathing dwarves that come from the hallways; which we must stop from reaching the crystal pools.

Dwarves reaching crystals cause them to explode for big AE damage.  If too many crystals explode, Unstable Creation activates early.

Addtionally, during this stage, every 45 seconds an Apexus add spawns and attacks.

After 8-10 minutes, Unstable Creation activates and attacks, and the second stage of the event begins.

All dwarves despawn, and the timed Apexus adds stop.

Unstable Creation has a slew of AEs, all short range big DD/drains, and mixture of directional types.

Along with Creation, we must deal with various timed adds, ranging from sets of 2-4 spawning, up to 20x swarm style low HP adds. 

Stage 1:

Assigned Vinelashers (ranger/druids), cover your North/South hallways please.

Rangers HS dwarves to eliminate them between snares to stop their pathing.

Dwarves are high resist -- We need Tash/Malo totem placement at each North/South hallways.

Everyone not assigned, please assist MA1 to kill the spawning Apexus adds.

Stage 2:

Rangers HS dwarves to eliminate them completely.

Enchanters - PBAE MEZ 'unstable fragments', while MA2 w/DPS kills them.

Assigned groups, assist MA2 to kill 'unstable fragment' adds when they spawn.

Everyone MAX RANGE, unless you're a melee DPS that cannot optimize without being in range (ie, BER/ROG/etc).

In range DPS - Avoid the Front/Sides please.

Paladins / Clerics - Splash at Unstable Creation, to cover those melee in range.

Creation is your burn.  But wait for for MA to call you in please.

Any questions, please reply to this thread, and/or ask in the FLRaids:raids channel.  Thanks.



Stage 1 - Pathing Carrier Dwarves & Resource Guardian Adds


Pathing Carrier Dwarves:

  • Non-confrontational Dwarves path from the North/South hallways towards the crystal spheres.

 
  • Rootable, Stunnable, Snareable, Non-mezzable.  Killable.

 
  • Can punt if any get too close to sphere(s).

 
  • Extremely spell resistant (Tash/Malo totems/auras required).

 
  • Unstable Creation activates if a set number of dwarves reach and explode the crystals.

 
  • Exploding crystals AE versions of Unstable Creations AE, but bigger ranges (refer below for details)

 
  • Despawn at end of stage (or when Unstable Creation activates).
Exploding crystal pool AEs:

Amethyst Explosion - 47k DD + 5000 Endurance drain (300' range)
Gravel Concussion - 52k DD + Stun (300' range)
Sapphire Explosion - 46k DD + 10000 Mana drain (300' range)
Spore Explosion - 20k DoT (300' range, disease 60 cntrs)


Resource Guardian Adds:
  • Hit for 16000

 
  • Spawn every 45 seconds during this stage only.

 
  • Apexus model: a_resource_guardian

 
  • Stunnable, non-mezzable

 
  • Stop spawning when Unstable Creation is active.

Stage 2 - Unstable Creation

  • Spawns 8-10 minutes after event start, or when a set number of exploding crystal pools reached.

 
  • Hits for 20000

 
  • Single-target rampages and AE rampages.

 
  • Perm-rooted

 
  • Various AEs; depending on how many resource pools exploded during earlier stage in event.
 
                                      spacer     spacer     spacer     spacer     spacer     
Unstable Creation        Crashing Wave - 32k DD (Directional: Rear arc, 75' range)
  Amethyst Blast - 27k DD + 2.5k Endurance (PBAE 50' range)
  Gravel Blast - 28k DD + Stun (Directional: Side, 75' range)
  Spore Blast - Germination (swarm pet proc) + 7k DoT (Directional: Side, 75' range, disease 30 cntrs)
  Root Burst - 8k DoT + Root (100' range)
  Sapphire Blast - 28k DD + 5000 Mana Drain DD (50' range)
  Blood Torrent - 9k DoT (60' range, poison 30 cntrs)
  Magma Blast - 32k DD (Directional: Frontal Arc, 75' range)
   
    * Required Actions
    Melee: Avoid the SIDES & FRONT
    Healers/Casters: Max Range (100'+ pref to avoid AEs)
    Paladins: Splashes at raid, to cover melee DPS in close taking AE dmg)


Additional Adds During Event

Various other adds spawn at either stage during the event, and we must deal with them.
 
   spacer               spacer     spacer          spacer     spacer     spacer     spacer     spacer     
Unstable Fragments        Spawn 2-4 at a time
    Hit for 8500
  Stunnable and mezzable
  Crystal Caltrops - Snare + Hate decrease (single-target)
   
   
a sporeling Spawn in waves of 20 or so.
    Low HP
   
    * Required Actions
    Enchanters - PBAE MEZ 'unstable fragments', while MA2 w/DPS kills them.
    Assigned tanks to agro adds to help prevent ENC deaths


 

1353
Upcoming Events & Strategy / UF - Convorteum - E5: The Hall of Records
« on: March 08, 2012, 07:43:08 PM »
 
Convorteum - Event 5: The Hall of Records
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Zone & Instance Info
 
Zone: Convorteum

NPC Name: Grif Iceblock
NPC Location: At the zone-in of Convorteum

Keyword to Enter: ready


Flag & Key Requirements
 
                    
Zone Flag: Convorteum (Group zone, /ach Appease the Gatekeeper & Unlock the Mystery)
Event Key: None
Group Mission: (refer above, Convorteum group zone access required)
Event Flag: Raid Flag: Audience with Brell Serilis

Note: Limited Piggy spots available based on number of flagged players in raid at the time.

* Minimum PIG requirements to attend:

- Must have access to the Convorteum zone through group progression.



Brief Event Overview and Strat

This event spawns three waves of adds each stage, concluding with a mini-boss.  The final stage Kilrek the Cleaner spawns and attacks.

The amount of adds per waves increases as we go.  Please assist MA always.

Tanks assigned adds by mob type; pickup your add(s) and OT.  Adds come from certain directions.

Casters/Healers - During minibosses, try and max range please to avoid some of the AE's.

Paladins / Clerics - Splashing at raid will help cover our DPS in close.

Any questions, please ask reply to this thread, and/or ask in the FLRaids:raids channel.  Thanks.



Stages - Oveview

  • Each stage consists of three waves of adds, followed by a mini-boss.

 
  • Each wave, the number of mobs increases (starts at 4 mobs, then 5, 6 ... 12+ etc.).

 
  • Each set of waves spawns when the final add from previous wave is killed.

 
  • Waves are made up of various mob types: Bellikos, gigyns, telmirans

 
  • Waves path towards the friendly NPCs we're trying to protect (Bordrick Fellhammer, Kierin Stonemist, Telmiran Adherent)

 
  • CC - Test/report all methods (telmirans stunnable).

 
  • Add spawn at times different locations:

     
    • Entrance to hall where coldain were standing prior to event start

     
    • Up the large ramp and around corner

     
    • In the side rooms
     
    • The final stage is Kilrek the Cleaner
     
                 spacer     spacer     spacer     spacer     spacer                         spacer     spacer     spacer     spacer     spacer     spacer                    spacer     spacer     spacer     spacer     spacer     spacer                    spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer     
    Rockfirst        DETAILS
    (Stage 1) Hits for 19000
    Big Fist - 25k DD + Stun (single-target)
       
        * Required Actions
        Assist MA
       
       
    Keldra Blightmind Hits for 20000
    (Stage 2) Tortured Mind - AE Charm 50' range (refer to brackets for proc off effect)
      (Mind Control - Charm)
      (Mind Blight - Blind + Melee & Spell Slow)
       
        * Required Actions
        Casters/Healers - Max range
        Paladins / Clerics - Splash at raid.
       
       
    The Anvil Hits for 22500
    (Stage 3) Hammerfall - 15-25k DD + Knockback (200' range)
      Whirling Fist - 15k DD (50' range)
       
        * Required Actions
        Casters/Healers - Max range
        Paladins / Clerics - Splash at raid.
       
       
    Kilrek the Cleaner Hits for 22500
    (Stage 4) Cleansing - 500k DT (single-target)
      Clear the Mind - Targeted AE: Stun + Effect: Enfeeble - Melee/Caster Slow 50% + Snare
       
        * Required Actions
        Casters/Healers - Max range
        Paladins / Clerics - Splash at raid.
        DT happens, but emote appears at time of DT, so no clear prevention
        Clear the Mind emoted on cast, oor possible prevention.
       
       
      WAVE ADDS
      a bellikos observer
      a bellikos watcher
      a gigyn hammer
      a gigyn sentry
      a telmiran guard Stunnable
      an apexus sentry
       
       

    1354
     
    Brell's Temple - An Audience with Brell Serilis
    [/size]


    Zone & Instance Info
     
    Zone: Brell's Temple

    NPC Trigger: The Font Guardian
    NPC Location: At the main junction, behind locked door (keystone required to open)

    Keyword to Enter: announce


    Flag & Key Requirements
     

                        
    Zone Flag: Brell's Temple (Group zone, /ach Appease the Gatekeeper)
    Event Key: Amulet of Brell (T7)
    Group Mission: Fire in the Hole
    Event Flag: Trial of Creation & Deconstruction (depending on zone-in method (fire/banner bypass))

    Note: Limited Piggy spots available based on number of flagged players in raid at the time.



    Brief Event Overview & Strategy

    This is a THREE stage event.

    Stage 1 = We must defeat FIVE golem creations.  Nothing fancy.

    Stage 2 = Two Visages of Brell (Arcane/Armored) must be Balance killed within 15%, and kept within a certain distance of each other.

    Stage 3 = Brell Serilis attacks, target AEs random players, and spawns Static Field adds which chain AE DD us until killed.

    ALL Trigger information is available further down in this post.

    During all stages, ASSIST your MA when called on.

    * Reminders:

    NO PETS OF ANY KIND DURING THIS EVENT.

    Arcane Visage = MELEE DPS ONLY

    Armored Visage = CASTER DPS ONLY

    During Brell Serilis fight - Stay CLOSE TO BRELL.  Those emoted, run to the designated room.



    Stage 1 - Golem Creations

    Following event trigger, these spawn one at a time for a total of 5.  Unknown intervals, and/or if spawn one after other.  Report observations, and I'll update this section to reflect.

    All hit for 16500.

    Mob Names:

    a fleshy creation
    a frosty creation
    a glinting creation
    a metallic creation
    a polished creation
    a stalwart creation
    an incendiary creation



    Stage 2 - Visages of Brell

    When the 5th golem creation dies, we enter this stage. 

    Mob Quick Overview:
    • All hit for 17000

     
    • Arcane Visage of Brell Serilis spawns WEST side of the room.

     
    • Armored Visage of Brell Serilis spawns EAST side of the room.

     
    • Both memblur every 65 seconds.

     
    • Proximity relationship to each other.  If they're far or close, penalty AEs result.

                           spacer     spacer     spacer     spacer     spacer     spacer               spacer     spacer     spacer     spacer     spacer     spacer     
    MOB        DETAILS
    ARCANE Shield of Underfoot - Mitigate Spell Damage by 100000%, 10000000 total (Self-Buff)
    (Arcane Visage of Brell Serilis) Furious Fulmination - DD 12500 to 22500 (random)
      Tulmultuous Upheaval - Knockup, Caster PB DD 1500 (Random: -1000 to -2000)
      Suppression Field - Decrease Spell Range by 90% (beneficial only)
       
        * Required Actions
        Spell immunity (because of self-buff above)
        MELEE DPS ONLY.
       
       
    ARMORED Bulwark of Underfoot - Mitigate Melee Damage by 10000%, 10000000 total (self-buff)
    (Armored Visage of Brell Serilis) Arcane Abatement - Decrease Spell Range by 85% (beneficial only)
       
        * Required Actions
        Melee immunity (because of self-buff above)
        CASTER DPS ONLY.
       
       
     
    Stage 3 - Brell Serilis

    When both Visages are dead, Brell Serilis attacks.

    Boss Quick Overview:
    • Hits for 22000.  No flurry/rampage.

     
    • AE Shake the Foundations: DD 2-4k + Stun (1 sec).
       
    • Spawns static field adds (look like crystalline spheres), on random players.

     
    • Static Fields don't attack, are killable, but chain AE: Crackling Maelstrom PBAE 5-8k DD (100' range, AE casts increase 1x each interval cast).
       
    • Targeted AE at random players, with warning emote (Burst AE varies).  Once AE hits player, everyone nearby is affected: Terros Burst (DD/Snare), Hieros Burst (Charm), Chaos Burst (Increase Spell DMG intake).
    Text / Audio Triggers - Mandatory
    [/size]

    Stage 2 - Visages

    We must sync up with the blur during this stage.  Otherwise, we'll lose our Tanks on each blur along with others.

    So, the concept here is, just before the blur, we need everyone to BACK OFF / STOP CASTING SPELLS.  This way, the MAIN TANK will be the only one who gets agro right after the blur, and MA will call you back in (10 seconds or so after).

    GTT is a 60 second countdown timer, with text action at completion.  It'll fire, and reset when Brell emotes: Time to mix things up

    Note: Yes I know the interval is 65 seconds..  We want people off before the blur happens, and we're giving you 5 seconds to do this.  Don't be the clown not paying attention please.

    Visages Memblur Timer: bt-brell-visages-memblur.gtt

    Audio File: backoff-stop-casts.wav


    Stage 3 - Brell Serilis

    Random players emoted and targeted with an AE.  AE affects anyone nearby also.

    When you're emoted, you have 16 seconds to GET AWAY / RUN AWAY.  We'll setup a designated room to run to (more on this when we get there).

    Return to the raid after 20 seconds approximately.
     
    GTT Trigger File (with sound): bt-brell-target-emote.gtt

    Audio File: runaway.wav


    That's it for now.

    1355
    Upcoming Events & Strategy / UF - Convorteum - E2: The Stone Warden
    « on: March 08, 2012, 07:40:55 PM »
     
    Convorteum - Event 2: The Stone Warden
    [/size]


    Zone & Instance Info
     
    Zone: Convorteum

    NPC Name: Grif Iceblock
    NPC Location: At the zone-in of Convorteum

    Keyword to Enter: ready


    Flag & Key Requirements
     
                        
    Zone Flag: Convorteum (Group zone, /ach Appease the Gatekeeper & Unlock the Mystery)
    Event Key: None
    Group Mission: (refer above, Convorteum group zone access required)
    Event Flag: Raid Flag: Audience with Brell Serilis

    Note: Limited Piggy spots available based on number of flagged players in raid at the time.

    * Minimum PIG requirements to attend:

    - Must have access to the Convorteum zone through group progression.



    Brief Event Overview and Strat

    During this event, we deal with THREE Bellikos sisters (Calyssta, Syrana, and Morthira), and a main boss called the Stone Warden!

    The Sisters have AE/Emotes we must deal with:

    Calyssta = React when emoted; get corruption cured.

    Syrana = Viral AE: When targeted, run away from others to prevent spreading.

    Morthira = 1000% spell debuff, targeted.  Follows with 20k AE.  Which means if you have debuff, it'll hit you for 200k.  You need to out range it.  Get far away from Morthira when trigger fires.

    The Stone Warden inherits the AE of each slain sister; as well as hits harder and has a bit more HP.

    Death penalty during Stone Warden: Each time a player dies, there's a chance either: A lost soul add spawns, or the Stone Warden heals.

    We'll KILL each Sister, and THEN engage and burn the Stone Warden.  Please assist MA calls only.  Thanks.

    ALL Trigger information is available in the GTT section further down in this post.

    Any questions, please reply to this thread, and/or ask in the FLRaids:raids channel.  Thanks.



    Boss: The Stone Warden

    • Hits for 20000

     
    • Inherits the AE of each slain sister; as well as hits harder and has a bit more HP.

     
    • Player death penalty (details below)

     
    • Casts various AEs (details below)
    AEs:

    Headcrusher - 75k DD + FD (single-target)
    Whirling First - 15k DD PBAE (50' range)

    * Tanks GTT FD Pattern Headcrusher Ref: You are crushed by a massive fist



    Stone Warden Death Penalty Details

    Each time a player dies, there's a chance either: A lost soul add spawns, or the Stone Warden heals.

    Lost Soul Add Details:
    • Hit for 12000

     
    • Stunnable

     
    • Test other CC
    Bellikos Sisters: Calyssta, Syrana, and Morthira

    • All hit for 17000

     
    • Specific AE & Emotes for each Bellikos

     
    [/list]
                 spacer     spacer     spacer     spacer     spacer     spacer               spacer     spacer     spacer     spacer     spacer     spacer          spacer     spacer     spacer          spacer     spacer     spacer     
    MOB        DETAILS
    Calyssta Frostbolt - 35k DD (single-target), recourse Frostbolt Effect (ref below)
      Frostbolt Effect - 50% Melee / Spell SLOW + 3k DoT (20 corr cntrs)
       
        * Required Actions
        Corruption Cures
        Paladin Splashes
       
       
    Syrana Firestorm - 25k DD + VIRAL EFFECT: Flashfire (ref below, 60% chance to trigger)
      Flashfire - 10-15k DoT (Viral spread)
        GTT Pattern Ref: Your skin bursts into flame.
       
        * Required Actions
        When targeted, run away from others (25' range is viral spread)
        Paladins splash to try and remove the detrimental
       
    Morthira Seething Corruption - Inc Spell DMG increase 1000% + 2k DoT (targeted AE, rng hatelist based)
        GTT Pattern Ref: Seething Corruption on YOU
        Public GTT Pattern Ref: Seething Corruption BURNS within you, Soandso
        Recourse, 12s later, she casts: Seething Fury - 20k DD (those near with debuff = 200k DD)
      Earthen Root - Root.  Fires if attempt to kite.
       
        * Required Actions
        If targeted, run far (200' range will avoid AE 200k w/debuff on)



    Text / Audio Triggers - Mandatory
    [/size]

    ALL Classes - Mandatory

    Couple AEs we need everyone to be watching for and reacting.

    AEs:
    Firestorm - 25k DD + VIRAL EFFECT: Flashfire - 10-15k DoT (Viral spread)
    Seething Corruption - Inc Spell DMG increase 1000% + 2k DoT (targeted AE, rng hatelist based)
    Seething Fury - 20k DD (with S.Corr debuff = 200k DD)

    ALL-IN-ONE Trigger File: cv-e2-trigs.gtt

    Audio Files: runaway.wav



     

    1356
    Upcoming Events & Strategy / UF - Convorteum - E1: The Gatekeeper
    « on: March 08, 2012, 07:40:13 PM »
     
    Convorteum - Event 1: The Gatekeeper
    [/size]


    Zone & Instance Info
     
    Zone: Convorteum

    NPC Name: Grif Iceblock
    NPC Location: At the zone-in of Convorteum

    Keyword to Enter: ready


    Flag & Key Requirements
     
                        
    Zone Flag: Convorteum (Group zone, /ach Appease the Gatekeeper & Unlock the Mystery)
    Event Key: None
    Group Mission: (refer above, Convorteum group zone access required)
    Event Flag: Raid Flag: Audience with Brell Serilis

    Note: Limited Piggy spots available based on number of flagged players in raid at the time.

    * Minimum PIG requirements to attend:

    - Must have access to the Convorteum zone through group progression.



    Brief Event Overview and Strat

    Assist MA.  Paladin/Clerics Splash.

    Any questions, please reply to this thread, and/or ask in the FLRaids:raids channel.  Thanks.



    Boss - The Gatekeeper

    • Hits for 18000

     
    • Single-target rampages, flurries; occasional AE Rampage

     
    • AEs listed below
    AE:

    Horn of Fury - PBAE Increase INC DMG 35% + Snare (debuff, 200' range)
    None Shall Pass - 35k DD + Stun (single-target)
    Whirling Steel - 18k DD PBAE + Knockback/up
     


     

    1357
    Upcoming Events & Strategy / HoT - Erudin - The Torches of Truth
    « on: March 17, 2012, 10:23:24 PM »
     
    Erudin - The Torches of Truth
    [/size]

    Image Source: Allakhazam


    Zone & Instance Info
     
    Gather Zone: Erudin Burning

    NPC Name: Spirit of Erud
    NPC Location: South area of the dock, along with several other quest NPCs (loc: -340, 310)

    Keyword to Enter: Go


    Flag & Key Requirements
     
    Zone Flag: None
    Event Key: None
    Event Flag: Completion of at least ONE of the following raids: Tick Tock or Ritual of Terror

    * Note: Pigs can get in without the Tick Tock or Ritual of Terror raids.


    The Script

    * AE's, Special mechanics, and add details are outlined in their respective sections within this post.

    This event takes place in FOUR stages.  Each stage has a save point, if we wipe, we repeat the stage or previous only (depending what stage we're at).

    For each stage, we must activate the Named/Boss using our assigned Torch holders, who will stand in close and make it killable.  When the Named changes to a Gargoyle form, it's killable.  Assist MA when called on only please.

    Stages 1 and 2, a miniboss moves from location to location spawning adds.  Assist your assigned MA via group designation please when called on.

    Stage 3 involves spawns adds around the library building which cast short range AEs.  The adds don't attack back, until our torch holders change them for us.  When an add has changed, MA will call on your support.

    Final stage involves Terris Thule.  She moves around the zone, spawning adds: Treants, Bats, Goblins and Gargoyles, which we will CC (snare/root, by assignment).

    Further into the fight with Terris, she'll spawn Bone Servant adds, which we must KILL.  Please assist MA2 for these those groups assigned when called on.

    Be aware:  Terris Thule casts a huge DISPELL AE, but EMOTES to warn us 10 seconds before.  Reach to the GTT trigger, and MOVE AWAY when it fires to aviod being dispelled into oblivion.

    Any questions, please ask in the FLRaids:raids channel.  Thanks.


    Stage 1 - Lanken Rjarn

    • Adds hit for 14000
    • Three sets of four skeletons each spread through the tunnel.  All perma-rooted.
    • A skeleton tunneler spawns every minute during this stage.  Tunnelers are not rooted.
    • Lanken Rjarn (miniboss) hits for 18000, and is located within the 3rd set of adds.
    • Specific AEs listed below.
    spacerspacerspacerspacer
    Lanken Rjarn        Earth Skin - Selfbuff - 50% Mitigation Spell/Melee rune (500k)
    Cutback - Cut your HP to 25% (single-target, 60' range)
    Forceful Expulsion - 20k DD + Push out (single-target)
      Slow Burn - 9k DoT + Slow push away (single-target, 100' range)
      Tunnel Fire - 20k DD + 12k DoT (PBAE, 100' range)
        Tunnel Magma - 35k DD + 12k DoT (PBAE, 100' range)
       
    Tunnelers  
    (a skeleton tunneler)
       
    Scrappers
    (a skeleton scrapper)
       
    Fighters
    (a skeleton fighter)
       
    Mages Heavy Viscosity - 3k DoT + Snare (15 corr cntrs, 85' range)
    (a skeleton mage)



    Stage 2 - Ghanlin Skyfire

    • Ghanlin spawns outside the tunnel.
    • There are three portal pad locations: one at top of steps; one east, one below steps south.
    • Ghanlin hits for 18000; roams around to each portal spawning various adds at timed intervals
    • All adds hit for between 14000 - 17000
    • Specific AEs listed below.
    spacerspacerspacerspacerspacer
    Ghanlin Skyfire        Hands of the Wind - Self buff, 100% Haste +2000 ATK
    Hurricane Gutslash - 20k DD (PBAE, 65' range)
      Immovable Sky - Stun + 7k DoT
      Scattered Comets - 45k DD + Knockback/up (PBAE, 100' range)
      Shimmering Gutslash - 7k DoT (single-target, 40' range)
       
       
    a corpse hulk Top of steps
       
    a skeleton bruiser East portal
       
    an animated warrior South portal
        Double spawns



    Stage 3 - Markus Jaevins

    • Spawns near library; roams around the perimeter of building spawning non-confrontational adds with short range AEs
       
    • Assigned torch holders must remain close to Markus to keep him in killable state.
    • Specific AEs listed below.
    spacerspacerspacerspacer
    Markus Jaevins        Display of Power - 22k DoT (PBAE)
    Governance of Steel - 30k DD (single-target, 100' range)
    Incarceration - 12k DoT + Stun (single-target 100' range)
      Write of Silence - Silence (PBAE, 100' range)
       
    an animated defender Zombie Slash - 5k DD (single-target, 35' range)
       
    a deepwater traitor Traitor's Vengeance - 9k DD (PBAE, 35' range)
       
    a heretic fellblade Blood Explosion - 9k DoT (PBAE, 35' range)
        Diseased Constriction 7k DoT +1000 Resists debuff (single-target, 35' range)


    Stage 4 - Terris Thule

    • Terris Thule hits for 22000; ports around FIVE different locations randomly spawning various adds at each spot.
    • 4-5 adds spawn at each port location; hit for 13000 approx.  Rootable/Snareable.  Non-mezzable/Stunnable (CC, test/report if diff).
    • Limit of 4-5 adds up at each location at any given time.  No more spawn if at limit.
    • Each time Terris Thule ports to a new location, she RUNE BUFFS herself (details below).
    • Assigned Torch holders remain at top of library entire stage.  When you get ported around, you have 85 seconds to get back to the top or we fail.
    • Emote warning for AE Dispell anyone NEAR her (GTT ref below, pattern: or you shall be punished), // 10 sec window to move.
    • Specific AEs listed below.

    spacerspacerspacerspacerspacerspacerspacerspacerspacerspacerspacerspacerspacerspacerspacer
    Terris Thule        Veil of Dreams - Self buff RUNE, 1m dmg
    Rapid Movement - Self buff, 200% Haste +70% Flurry Chance +200 ATK
    Closing Eyes - 14k DoT + Blind + 75% mana cap (30 corr cntrs)
      Dream of Falling - 10k DD +Knockback/up (PBAE, 45' range)
      Neverending Sleep - 13k DoT (single-target, 30 curse cntrs)
      Strike of Slumber - 50k DD + Knockback +Stun (single-target, 100' range)
      Subconscious Flame - 50% Melee Slow +  15k DoT (PBAE)
      Abrupt Awakening - Multi-slot dispell (single-target, (emote tie in, south of library area in play))
        Negation - Dispell (single-target)
        Servant's Loyalty - Self buff Rune 65% Melee/Spell Mitigation
       
       
    Treants Burning Woods - 10k DD (single-target)
    (a nightmare treant)
    (Loc: Northwest ruins) 
       
    Bats Gargoyles' Might - 9k DD + Knockback/up (single-target, 50' range)
    (a nightmare bat)
    (Loc: Southwest ruins)
       
    Goblins Nightmare Nudge - Slow Push (single-target)
    (a nightmare goblin)
    (Loc: East Balcony)
       
    Gargoyles Gargoyles' Might - 9k DD + Knockback/up (single-target, 50' range)
    (a nightmare gargoyle)
    (Loc: South Stairway)
       
        * Required Actions for Treants, Bats, Goblins, Gargoyles
        Assigned CC by name to Vinelash
        Do not damage them.
       
       
    Bone Servant Hits for 16000
    Mounted Bone Servant Both types immune to CC methods
    (Loc: South of Library)
       
        * Required Actions
        Assigned OT/MT, via MA2 Kill.



    Text / Audio Triggers - Mandatory
    [/size]

    ALL Classes - Mandatory

    Massive multi-buff DISPELL from Terris Thule with emote 10 second warning.

    AEs:

    Trigger File: hot-erud-tt-dispell.gtt

    Audio File: runaway.wav



    1358
    Upcoming Events & Strategy / HoT - Library - The Librarian's Nightmare
    « on: March 09, 2012, 01:53:33 AM »
     
    Library - The Librarian's Nightmare
    [/size]


    Zone & Instance Info
     
    Gather Zone: House of Thule, Lower

    NPC Name: The Butler
    NPC Location: The Butler in the House of Thule. He's a zombie located inside the front doors of the house.

    Keyword to Enter: ready


    Flag & Key Requirements
     
                   
    Zone Flag: None
    Event Key: None
    Event Flag: Completion of at least ONE of the following raids: Tick Tock or Ritual of Terror

     

    Brief Event Overview and Strat

    This event takes place over various stages, involving everything from adds, to mini-bosses, to final Librarian boss.

    We begin by clicking books to spawn adds, and collect a book called "Words of Opening".

    With the book, we advance to the next stage, which involves killing animated book adds until we're emoted and advance to the story stage.

    The stories we spawn by clicking pedestals; which sometimes spawn a story, sometimes 1-4 book dervishes which we must kill instead.

    During this stage, The Librarian will activate and we must OT her until we have our THREE Stories killed.

    With the Stories down, we can damage The Librarian.

    The Librarian spawns a random add at set HP: 80%, 65%, 50%, 35%, and 20%.

    We must take the Librarian to 10%; while near The Butler in order to win the event.

    Please ASSIST MA when called on.  Thanks!

    Any questions, please ask in the FLRaids:raids channel.  Thanks.


    Books & Dervishes

    Assigned ONLY will handle book ground spawns and clicking.  This info below is for those assigned, and others to understand what's going on.

    • Eight ground spawn books.  The books appear similar to the mission version "The Stuff of Dreams"

     
    • There are two of each book:

     
    • Adventures of The Broken Skull Pirates
    • Journeys of Adventure
    • The Adventurer Vanishes
    • Vampire Diary
     
    • We click books to spawn 1-2 book dervishes at clicker location; kill them and we're after a drop called: "Words of Opening".

     
    • We take Words* up to the Butler, talk to him to start next stage.

     
    • Book adds hit for 18000

     
    • Immunity to CC methods (test/report anyway if any are please)
     
                                                                                       
    BOOK MOBS        DETAILS
    Gront Facebreak, a Sailors Life Some, but not all the mobs cast following AEs:
    Kingdom of the Crystalline Men Ale Belch - 28k DoT + Melee SLOW (Directional: FRONT Arc.  Poison 30 cntrs)
    Lines of Blood Blood Soak - 30k DD (targeted AE/tap)
    Lost on Luclin Flying Knife - 30k DD (single-target)
    M is for Mystery 
    Of Darkness and Blood
    Raiders of the Last Spark
    Shatterskull, a Pirates Life
    Tales of Treasure
    Tales of Trizza, Blood of Mayong
    Temple of Doors
    The Hardley Boys Mystery
    The Lost Crusade
    The Lost Man
    Veins of the Mother
    Yar a Tale of Scurvy and Gold


    * Assigned Sayer - To Butler NPC, to move onto the next stage.

    /say Love is the consumption of self.
    /say proceed



    Animated Books & Silence Aura

    After we have the words drop we're after, we head back up to the Butler, and have some words with him.

    This process triggers the next stage, that takes place in the spiral stairs library area.

    • During this stage, animated books spawn one at a time every 60 seconds.

     
    • Books hit for 18000

     
    • Immune to Stun, Mez, Root (test anyway and report if different please).

     
    • After 4 minutes, an emote appears, and we finish off books until they stop spawning.

            
    an animated book        Librarian's Geas - Melee Silence (single-target)
      Librarian's Hush - Caster Silence



    Stories & Distracting the Librarian

    At this stage, our goal is to kill three stories mobs (a spider, Billy the Piper, bunch of dwarves, order is random).

    Our assigned clicker will click the pedestals on the 2nd floor of the spiral staircase to spawn a set of mobs.

    Some pedestal clicks spawn mobs we don't need, ususally in set of 1-4 book dervishes.  Be ready!

    While we're working on Stories, the Chief Librarian has spawned and will go active.  We have to keep her distracted; as we cannot kill her while she's invulnerable (Shield of Scrolls buffed).

    Now and then, she will port around the zone, taking with her the TOP 6 highest on her hatelist.  This porting continues until we have killed three stories.


                       spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer                         spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer                                                                           spacer     spacer     spacer     spacer     spacer     spacer     spacer     spacer                            
    SPIDER        Hits for 20000
    (When Miss Muffet spawns)        Web Tether - Pull in (single-target)
    (actual mob: a_spider) Snicker-Snack - 40k DD (single-target)
    (Loc: lower level area) Web Tangle - 12k DoT + Root (Directional: REAR Arc)
    Curds and Whey Spray - 10k DoT + ATK Slow + Snare (Directional: FRONTAL Arc, poison 30 cntrs)
       
        * Required Actions
        All: Stay away from FRONT/BACK of Spider
        SIDES only!
        Paladins: Splash to help cure
        Cleric/Druid: Purity Ward rotation.
        Note: Occasionally emotes/warps to player
       
       
    BILLY THE PIPER Hits for 16000
    (Loc: one of dead ends) Call of the Pipes - Charm (single-target)
    (adds: rot rats) Piper's Dance - MEZ (targeted AE)
    (adds: book rats) Dark Plague - 10k DoT (disease 30 cntrs, Area PC, emote is?)
        (Dark Plague is Viral)
        (GTT Pattern Ref possibly: You look like you have some moves, Soandso)
       
        * Required Actions
        Rot Rats: CC Unmezzable / Unstunnable
        Book Rats: CC Mezzable, Stunnable, hit for 10k
        Paladins: Heavy on Splashes
        DPS: Be aware, MT might get charmed
        Note: Longer Billy alive, more adds spawn
       
       
    DWARVES Hit for 18000
    (7 dwarves, 2 named) Splittable, not aggro-linked/tethered
    (Loc: Rm. west of spiral stairs) --
    Dwarf mob list: Unique AE per dwarf:
    Bones Bone Rattle - 32k DD
    Chirpy Happy Place - MEZ (targeted AE)
      Leth Aura of Why Bother - PBAE Snare + Melee SLOW (corr 15 cntrs)
      Mut the Mute Say Nothing - Silence (single-target, corr 15 cntrs)
      Queasy Achoo! - 9k DoT (Directional: FRONTAL Arc, disease 20 cntrs)
      Truculence Too Shy - 100% Reflect spells (self-buff)
      Lost Love -- No AE -- Pure Melee mob
      Whiteshoals Kiss of Sleep - 25k DD + Stun (single-target)
        Whistle - Charm (single-target)
       
        * Required Actions
        CC: Leth mezzable, rest of adds not (test/report)
        Paladins / Clerics - Heavy on splashes
        Druid/Clerics - Purity Ward rotation
        Group heals
        Watch /rs for Burn calls, as some mobs worse than others
       
       
    CHIEF LIBRARIAN        Hits for 22000
      Shadow of Loss - Swarm pet cast 1x (single-target)
      Swirl of Pages - 35k DD + 6k DoT (corr 10 cntrs)
      Shared Pain - Balance HP
      Don't Look at Me - Single-target, Spins you away from Librarian (proc: Don't Look at Me)


    Final Stage: The Librarian

    Once we have the stories killed, we can work Librarian.

    • We must take the Librarian to 10%, while near The Butler

     
    • Librarian spawns adds at set HP: 80%, 65%, 50%, 35%, and 20%

     
    • Adds are a random type of book dervish.

     
    • Adds hit for 15000

     
    • Some AEs from adds can include:
    [/list]


    1359
    Upcoming Events & Strategy / HoT - Well - Terror in the Dark
    « on: March 01, 2012, 01:10:17 AM »
     
    T2 - The Well - Terror in the Dark
    [/size]

     
    Zone & Instance Info
     
    Gather Zone: The Well

    NPC Name: Mortimer
    NPC Location: The Well zone, just inside the tunnel south of the zone-in area.

    Keyword to Enter: Know


    Flag & Key Requirements
     
    Zone Flag: None
    Event Key: None
    Event Flag: Completion of at least ONE of the following raids: Tick Tock or Ritual of Terror

     

    Brief Event Overview and Strat

    This is a 40 minute timed event.  There is no main boss; it's adds only.

    Scattered around the room are also large blobs of goo.  Touching the blobs will banish you into a room with golem adds and you'll die.

    We begin with several rooted tentacle terror mobs located around the cavern that must be killed.

    When a tentacle terror reaches 50% HP, it splits into two voracious tentacle terrors!

    Every 60 to 70 seconds an add spawns and attacks.  The type of add is random; either a single mob spawns or a spider swarm of 8-10 mobs spawn.

    Know your group number please, as we'll assign specific groups to handle the timed adds.  The rest of the raid will handle tentacles.

    Healers/Casters - MAX range please to avoid the AE from tentacles.  In addition, each tentacle AEs before it despawns and splits.  You want to avoid this by MAX range, or hiding behind objects/rocks just before split happens.

    Any questions, please ask reply to this thread, and/or ask in the FLRaids:raids channel.  Thanks.



    Tentacle Terrors and Splits

    No main boss for this event.  It's basically all adds/splits, and survival with a timer.

    Quick Overview:
    • Hit for 18000
    • Perma-rooted.  Only summon if damaged.
    • Only one parent tentacle terror active at a time.
    • Split at 50% HP into two mobs: a voracious tentacle terror
    • Various AEs listed below
    spacerspacerspacerspacerspacer
               
    a tentacle terror  Fear Fear (single-target)
        Spinning Tentacles PBAE 50k DD + Knockback (100' range)
      Protofission: PBAE 25k DD +  Proc: Sticky Sap - DoT + Snare + Silence (60 poi cntrs)
        (Proto AE'd at 50% split point)
         
        * Required Actions
        Casters/Healers - MAX Range
        Before split - Hide behind rocks/objects to avoid AEs
        Splashes
         
    a voracious tentacle terror  The split terrors, assist MA.
        GTT Ref.  Split Emote: The tentacle terror has split into two!



    Timed Trash Adds

    Quick Overview:
    • Spawn every 60 - 70 seconds, for duration of event.
    • Random type.  Including special mix spider swarm 8-10x spiders.
    • Hit for 14000; unless spider swarm type, which hit for around 8000.
    spacerspacer
               
    a deadly scorpion CC: test/report these
    a rock golem  
    a rust monster  
    a sonic screecher  
    a venomous lightcrawler  
    an acidic ooze  
       
    a spider swarm CC: Mezzable, not stunnable.
       

     
    Blobs of Goo (oozes)

    * Be Aware

    Various non-confrontational "large blob of goo" oozes are located around the event area.  IF you step on/near one, you'll be ported into another area with KOS mobs and get a free trip to bind.

    Please avoid these Oozes.  Thanks.



    1360
    Upcoming Events & Strategy / HoT - Grounds - The Roots of Evil
    « on: February 24, 2012, 07:28:09 PM »
       
    T2 - The Grounds - The Roots of Evil
    [/size]

    Image Source: Allakhazam
     
     
    Zone & Instance Info
     
    Gather Zone: The Grounds

    NPC Name: Therys the Botanist
    NPC Location: At zone-in area

    Keyword to Enter: go


    Flag & Key Requirements
     
                   
    Zone Flag: None
    Event Key: None
    Event Flag: Completion of at least ONE of the following raids: Tick Tock or Ritual of Terror

     

    Brief Event Overview and Strat

    Thornbustle boss has several AEs, and a HUGE 1200 Damage Shield.  RANGE DPS only when MA calls on you.

    During the event, various adds will spawn.  Groups assist your assigned MA please as we MEZ some adds, while killing ONLY Brambly Heaps (non-mezzable).

    Several AE's from Trash and Thornbustle have big DD recourse if not cured in time.  Proper curing is important.  If more then 30 player deaths occur, the event resets.

    ALL Trigger information is available in the GTT section further down in this post.

    Any questions, please ask reply to this thread, and/or ask in the FLRaids:raids channel.  Thanks.



    Boss - Thornbustle

    Quick Overview:
    • Hits for 20000

     
    • Flurries, Single-Target Rampages; occasional AE Rampage (full)

     
    • Various AEs listed below
       spacer               spacer               spacer     
               
    THORNBUSTLE  Thornbustle Reflection: 1200 Damage Shield (non-dispellable)
    Slime Stream: Frontal AE: 23k DoT + Snare (40 dis cntrs, 100' range, 8 tar max)
    Composting Funk: 30k DoT (30 poison cntrs, PBAE 40' range), if not cured = Methane Explosion 50k DD
        Pattern GTT Ref: Your breath is choked by a foul-smelling stench of compost
    Vegetentacles I - IV: 12-28k DoT + Snare (20 poison cntrs, Single-Target)
        Note: Veg* directed at Thornbustles current target
       


    Trash Adds

    Various Rotdog trash en route to our prep point, and adds around Thornbustle will need clearing prior to engage.

    All trash hit for: 18000

                           spacer                    spacer               spacer               spacer     spacer               spacer     
               
    DIRE ROTDOGS CC test/report
    (a dire rotdog) Deep Rotdog Bite: 18k DoT + If not cured = Rotting Spinal Infection: Stun (28 sec), (single-target, detri, splash/rc/clr epic)
        Heinous Rotdog Bite 15k DoT (single-target, detri)
        Rotten Rotdog Bite 12k DoT (25 dis cntrs, single-target)
       
    QUICK ROTDOGS CC test/report
        Rotten Rotdog Bite 12k DoT (25 dis cntrs)
    (a quick rotdog) Vicious Rotdog Bite: 16k DoT(single-target, detri)
       
    MULCH HEAPS Mezzable
    (a mulch heap) Slime Stream: Frontal AE: 23k DoT + Snare (40 dis cntrs, 100' range, 8 tar max)
       
    BRAMBLY HEAPS * Non-mezzable
    (a brambly heap) Rotten Lettuce-Throw: 24k DoT (corr 25) + Lettuce-Wrapped if not cured (Snare + 40k DD)
        Pattern GTT Ref: You have been struck by a head of rotten enchanted lettuce
       
    GNARLED HEAPS CC test/report
    (a gnarled heap) AE: None
       

     
    Death Penalty

    * Be Aware

    After 30 player deaths; at any time in zone, and the event resets.  Pets are excluded. 

    Curing DoT/recourses matter in order to keep us from exceeding the threshold and prevent an event reset.

    Emote per death:

    Ahhh... I have absorbed the soul of a fallen interloper! I shall use its energy to defend this place, for I am Thornbustle, Master of the Garden! All shall quaver in awe as I grow ever stronger, my branches and vines ever more impervious to attack!

    Note: After death limit reached, anyone alive is auto-ported to ZL.



    Text / Audio Triggers - Mandatory
    [/size]

    ALL Classes - Mandatory

    Couple AEs we need everyone to be watching for and curers reacting to:

    AEs:
    Composting Funk: 30k DoT (30 poison cntrs, PBAE 40' range), if not cured = Methane Explosion 50k DD
    Rotten Lettuce-Throw: 24k DoT (corr 25) + Lettuce-Wrapped if not cured (Snare + 40k DD)


    ALL-IN-ONE Trigger File: hot-roots-of-evil-trigs.gtt

    Audio Files:

    get-cured.wav
    get-corruption-cured.wav *

    * denotes a new audio file created for this event.


    1361
      T1 - House of Thule (Lower) - Ritual of Terror


      Zone & Instance Info
       
      Gather Zone: House of Thule, Lower

      NPC Name: Liss
      NPC Location: Zone-in area

      Keyword to Enter: go


      Flag & Key Requirements
       
      Zone Flag: None
      Event Key: None
      Event Flag: Mission Welcome to my Nightmare (possibly)


      Brief Event Overview

      Know your group number please, as we do have to split up for add/mini mob handling.

      For this event, we begin by killing some trash lizard troublemakers until they flee and a mini-boss named Kerchak spawns.

      Following the death of Kerchak, we must kill seven mini-bosses that spawn one after the other.

      During the entire event, other trash adds continuously spawn and must be dealt with.  Groups will be assigned for these.

      Once the final mini-boss Grime is dead, our looters will coordinate their temple moves and activate the final FOUR Bosses; one per temple.

      As with all the bosses listed above, each have a form of AE, and/or emote we MUST deal with properly.

      ALL Trigger information is available in the related Text & Audio Trigger section below.

      Any questions, please ask reply to this thread, and/or ask in the FLRaids:raids channel.  Thanks.



      Stage 1 - Lizardmen Trash Adds & Kerchak

      Lizardmen disciples and servants are aggro linked in groups of five (one disciple, four servants).  All hit for 14500.

                 
      DISCIPLES Mezzable, Stunnable, Rootable.
      (a disciple of fear)  
         
      SERVANTS Mezzable, Stunnable, Rootable.
      (a servant of fear) Frightful Grasp - Single-target Root + 10k DoT
         

      Mini-boss: Kerchak

      Once enough lizardmen are killed, an emote appears, and we're able to engage Kerchak the gorilla.

      Emote: The Tae Ew not afraid of you anymore! Do not need leadersss that tell us to die for them. We leave! You fight for lossst god of Fear, we go home.

                 
        KERCHAK Hits for 16500.
        (gorilla model) AE Ramages (full).  Occasional mem-blur
      Frightful Grasp: Single-target Root + 10k DoT
      Gorilla Glare: Casting interrupt (50% success, single-target), Root + Stun (6s) + 3k DoT (curse 26)
          (Pattern: The massive gorilla's glare shatters your mind)
          Gorilla Roar: 10k DoT PBAE + Stun (3s) (200' range)
          Gorilla Throw: 30k DD + Knockback (single-target).
         
      Note: 90 second delay between Kerchak's death and the spawn of the first mini named.

      Related Lore upon Kerchak death:

      The Archon of Anxiety shouts, 'They have defeated the great guardian! We must finish the ritual quickly!'
      The Diviner of Dread shouts, 'It is open! Despair, Norrath, for endless terror awaits you!'
      The Templar of Terror shouts, 'Ah! Welcome to Norrath, most terrible one! Feast upon the terror of the fools at your feet!'
      The Boogeymonster shouts 'I bring to you terror!'


      Fear Adds:

      Following Kerchak's death, Fear adds spawn one at a time (every 60-90 seconds), until the event ends.  Later on, when Grime is dead, the interval decreases to every 50 seconds.
      • Hit for 15000.
      • Four types, and they mez players: fetid fiend, phantasm, scareling, spider.
      • Various AEs on some (ie, Wave of Leprous Terror: 8k AE DD/2.8k DoT + snare (80' range)).
      • Some stunnable.
      • Non-mezzable.
      Note: These possibly spawn near CT zoneline, top of ramp.



      Stage 2 - The Seven Mini-bosses

      Shortly after Kerchak dies, each of the following named spawn one at a time after each dies.

      Quick Overview:
      • All hit for 17500
      • Various AEs (details below).
      • No special melee abilities, except for Grime who Single-Target rampages.

      Mob        Details
      BOOGEYMONSTER Frightful Grasp: Single-target Root + 10k DoT
      (The Boogeymonster) Boogey Root: Root + 2k DoT (Targeted AE, 100')
         
          * Required Actions
          PALADINS: SPLASH to help counter both AEs.
         
         
      FRIGHTFLINGER Banishes random targets to northwest waterfall
      (The Frightflinger) Frightful Grasp: Single-target Root + 10k DoT
        Vampiric Link: 7k DoT (curse 30 counters, Lifetap 100')
         
          * Required Actions
          PALADINS: SPLASH to remove DoT (Vampiric dot may be broken atm).
          Casters & Healers: Max range
         
         
      TERROR Piercing Wound: 20k DD + 10k DoT + Melee Inhibit 70% + Snare (single-target, corr 30)
      (The Tentacle Terror Mentor) Phobonull: Dispells (targeted AE 150')
         
          * Required Actions
          Targets players, dispells everyone around them!
          React to trigger and RUN AWAY so you don't dispell us all!
          Main Tank: Hotkey /rs /ooc /shout TANK EMOTED RUN AWAY! For use when emoted.
         
         
      THOUGHTLEADER Forced Displacement: Shadowstep (single-target)
      (The Thoughtleader) Follow the Leader: Charm (single-target)
         
          * Required Actions
          N/A
         
         
      TOAD Toad Terror: Fear (targeted AE 100')
      (The Turbulance Toad) Storm of Blood: 15k DD PBAE + 18k DoT + ATK Slow 130% (300' range)
        Blood Chill: Increase Cold spell DMG taken 1-300% + 3k DoT, cold -800 resist debuff (disease 40 counters)
         
          * Required Actions
          React to emotes!
         
         
      QUEEN Frightful Grasp: Single-target Root + 10k DoT
      (The Spinefreezer Queen) Spine Freeze: Increase Fire spell DMG taken 1-300% + 25k DD + 1k DoT, fire -800 resist debuff (corr 25)
      (adds: a spinechiller spider) Spiders mez players.
         
          * Required Actions
          Assigned group(s) assist your MA on adds.
          Paladins Splash
          Use Corruption cures to remove Spine debuff
          React to emotes!
         
         
      GRIME Frightful Grasp: Single-target Root + 10k DoT
      (Grime the Amygdalan General) Sweeping Strike: 40k DD (Frontal arc, 50' range)
        Rear Guard: 35k DD + Knockback (Back Arc, 50' range)
        Blood Burn: HP DoT (incremental dmg increases over time, 36 poison counters, single-target)
         
          * Required Actions
          MELEE: AVOID FRONT & BACK ARC - Big DD DMG
          MELEE: Attack SIDES.
          Paladins Splash
          Temples must be activated within 20 sec, or penalty adds.
          Blood Burn may have a warning emote (report if so please).
         
       
      Glyphs & Temple Activation

      * Lead: Ssark
      * By assignment: Soandso, Soandso ... TBA/prepped (by lead).

      Each of the 7 mini-bosses drops a Glyph.  When a Glyph is looted, the person may be emoted revealing one of the temple named in the message.  Each Glyph is used to turn off the damage aura at the associated temple.

      Four of the Glyphs will emote.  Three Glyphs will not (and have no use).  Grimes Glyph is never required.

      All of the Glyphs are droppable (to allow trading if needed).

      When Grime dies, four players who have useful Glyphs must coordinate together and all run to the temple named that goes with their glyph.  This will turn off the damage aura and activate the named at each temple.

      Failure to activate the temple named within 20 seconds of Grime's death results in several adds spawning.  Adds will continue to spawn every few seconds as long as the temple named aren't aggro'd.
       
      Grime death emote for 20 second start: Diviner of Dread shouts 'I warned you that this would happen! The first of our defenses is down!'


      Mob     Glyph
      The Boogeymonster Glyph of the Nightcreep
      The Frightflinge Glyph of the Twicedead
      The Tentacle Terror Mentor Glyph of the Engulfing Menace
      The Thoughtleader Glyph of the Blind Eye
      The Turbulance Toad Glyph of the Unrest
      The Spinefreezer Queen Glyph of the Innaction
      Grime, Amygdalan General Glyph of the Horror
       

      Emotes & Spells

      Whoever loots a useful glyph will see an emote and will have a (one-time) spell cast upon them:
                 
      Archon of Anxiety
      Emote: I do not fear that trinket, Soandso. And I DO know the meaning of fear. Here's a lesson for you!
        Unholy Terror: HP DoT incremental + Root + Silence + ATK Speed decrease 300% (Curse 30)
         
      Cenobite of Fear
      Emote: You shall not live long enough to use that, Soandso! From Cazic's heart I stab at thee!
        Distant Heart Strike: 30k DD + 5k DoT + Heart Seizure (on fade, 60k DD + Stun (3s) + FD), (disease 30 counters)
         
      Diviner of Dread
      Emote: I foresaw that you, Soandso, would recognize that for what it is. It would be best if you were to throw it into the river.
        Future Pain: 50k DD
         
      Templar of Terror
      Emote: So, you want to take me on? That works for me. Come over here where I can get at you, Soandso!
        Grasping Hand of Terror: 5k DoT + Push (pulls player towards the temple), (Curse 30 counters)
         
         
      Successful Activation Emotes

      Templar of Terror shouts 'Finally, they are free to enter our temples! Come, fight us if you dare! I long to taste your blood.'

      Diviner of Dread shouts 'You've interfered enough!'

      Cenobite of Fear shouts 'You've interfered enough!'

      Archon of Anxiety shouts 'You've interfered enough!'

      Time Elapsed Emotes

      You'll see the following emotes if you let too much time pass between Grime's death and temple activation:

      Cenobite of Fear shouts 'Ah, they think to leave me alone, then I shall add my power to the rift! It will become permanent soon enough!'

      Templar of Terror shouts 'They fear me too much to fight me. I am free to empower the gate!'

      Archon of Anxiety shouts 'None of the intruders are near. I shall channel the faith of our followers into the gate!'

      Diviner of Dread shouts 'I knew I would have this moment free. I shall entice power to the gate! I will bring more creatures through, which will strengthen the gate.'

      * Note: For each single emote, an additional penalty add spawns.


      GTT Imports

      The triggers below are for players assigned with glyph duty.  Triggers cover:
      • Timer overlay indicating associated glyph to temple based on your emote message.
      • Grime death emote, with 20 second countdown timer overlay, and sound.
      • Time elapsed emotes.
      All in one: hot-rot-glyph-handlers.gtt

      Audio File: Alert5.wav

      Feerrott Map with Temple /locs included: feerrott2_2.txt

      Locs below if you wish to manually add them instead:
      [/list]
      Code: [Select]
      P 175.8862, 1076.2860, 30.7683,  127, 0, 0,  3,  DREAD_(Raid)
      P -67.1918, 833.4680, 30.6029,  127, 0, 0,  3,  ANXIETY_(Raid)
      P -314.3640, 604.1302, 76.9466,  127, 0, 0,  3,  TERROR_(Raid)
      P -392.3718, 839.1530, 30.6029,  127, 0, 0,  3,  FEAR_(Raid)


      Stage 3 - Temple Bosses

      The temple bosses detailed here.

      Quick Overview:
      • Hit for 19000.  No special melee abilities.
      • Various AEs (details below).
      • Must be kept aggro'd and inside their temples.
      • All four must die within 40 minutes of Grime's death.
      • Kill order doesn't matter.
      • Leashing will cause HP to reset to 100%.

      Mob        Details
      Archon of Anxiety Unholy Terror: HP DoT incremental + Root + Silence + ATK Speed decrease 300% (Curse 30, single-target)
        Barrier of Terror: Self-buff Defensive proc Boundless Fear (fear proc)
         
          * Required Actions
          Curse cures for Unholy Terror
          Paladins Splash
         
         
      Cenobite of Fear Shin Kick: 30k DD + Snare (single-target)
        Blinding Whirlwind Strike: 10k DD + Blind (PBAE 150' range)
          Distant Heart Strike: 30k DD + 5k DoT + Heart Seizure (on fade, 60k DD + Stun (3s) + FD), (disease 30 counters, single-target)
         
          * Required Actions
          Casters/Healers max range to avoid Whirlwind
         
         
      Diviner of Dread Divine Prediction: Self Buff Increase Chance to Dodge by 30%
        Future Sight: Self Buff Increase Chance to Dodge by 90%
        Tunnel Vision: Decrease Chance to Dodge by 1000%
        Divine Horror: Swarm froglok pets 3x for 25s
        Dread's Past: 20k DD + 9k DoT + Root (PBAE 175' range)
        Future Pain: 50k DD
         
          * Required Actions
          Casters/Healers max range to avoid PBAE
         
         
      Templar of Terror Grasping Hand of Terror: 5k DoT + Push (pulls player towards the temple), (Curse 30 counters, single-target)
        Unholy Aura: 15k DD + Decrease heals by 50% + Reverse DS 300 pts (sit to remove)
         
          * Required Actions
          React to emotes!
         
         


      Text / Audio Triggers - Mandatory
      ALL STAGES - Mandatory

      I'm covering the biggies here.  Tanks, there's one more in addition to these further below that you need.

      ALL-IN-ONE Trigger File: hot-rot-main-raid-trigs.gtt

      Audio Files:
      runaway.wav
      * silence-curse-cure.wav
      * curruption-cure-with-runaway.wav

      * denotes a new audio file created for this event.

      Note: Glyph handlers, your trigs are seperate from these; as outlined prior and/or via PM.


      Distant Heart Strike: Cenobite of Fear - MAIN TANKS

      Distant Heart Strike: 30k DD + 5k DoT + Heart Seizure (on fade, 60k DD + Stun (3s) + FD), (disease 30 counters, single-target)

      Setup a hotkey for /gs  DISEASE CURE NOW!!

      Trigger File: hot-rot-main-tanks-trigs.gtt

      Audio File: * disease-cure.wav

      1362
      Upcoming Events & Strategy / UF - Brell's Temple - Trial of Creation
      « on: October 31, 2011, 11:36:25 PM »
       
      Brell's Temple - Trial of Creation
      [/size]
      *[01/15/2012] NOTICE: This post has been modified to reflect amendments posted within this thread *


      Zone & Instance Info
       
      Zone: Brell's Temple

      NPC Trigger: The Font Guardian
      NPC Location: At the main junction, behind locked door (keystone required to open)

      Keyword to Enter: Time

      Event Timer:  Both East/West sides must be completed within 15 minutes of triggering the event.  An emote goes off every minute indicating how much time is remaining.

      Leashing Mobs: Any mob leashed beyond their respective rooms will reset HP, and DT the person responsible.



      Flag & Key Requirements
       

                          
      Zone Flag: Brell's Temple (Group zone, /ach Appease the Gatekeeper)
      Event Key: Emblem of Brell (T7)
      Group Mission: Fire in the Hole
      Event Flag: None

      Note: Limited Piggy spots available based on number of flagged players in raid at the time.



      Brief Event Overview & Strategy

      For this event, we have 15 minutes to complete two seperate scripts located in West/East areas.

      Know your group number please, as we must split the raid and do each side simultaneously.  During the learning stages, we will be kept together and focus on learning ONE side at a time.

      Warning: EAST - PET OWNERS - DO NOT EQUIP YOUR PET WITH COLD/FIRE PROC WEAPONS!  You will kill us all if you do.

      Warning: EAST - ALL MELEE - Check your weapons and make sure you do not have a COLD/FIRE PROC.  You will kill us all if you do.

      The West side consist of 12 mobs with special Emotes/AE's.  Each mob drop TS components, which we combine into items and hand into Brell Serilis to complete the side.

      The East side consists of Four elemental minibosses.  Each elemental has special mechanics: AE's, Adds, Emotes with DT/AE for failures.

      Each elemental will form change every 25% HP and a timer threshold is met.  Elementals do not hit back, but have fun AE's/mechanics we have to work around.

      Please ASSIST MA when called on, and not before.  Watch /rs for additional instructions during play.

      ALL Trigger information is available further down in this post.



      West Side

      This side involves killing mobs of various types, which drop tradeskill components; and turn-in of the resulting combined items to Brell Serilis.


      Mob Quick Overview:

      • All hit for 16000 - 22000 range.

       
      • Immune to mez, stun, charm, normal snare.

       
      • None flurry or rampage.

       
      • Summon when damaged.

       
      • Various AE's & Mechanics (details below).

      Mob Details
       
      Each mob has a special AE/mechanic we have to deal with.  Everyone must comply with the "Required Actions" details, or we'll suffer penalties. 

       
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      MOB        AE
      an ore golem Spiteful Demeanor - Spell block (Limits: Agro Modification, Effect, Effect Stun) (Self-buff).
      Unimposing Demeanor - Skill Proc Imposition on skill Taunt
         
          * Required Actions
          Tanks: Do not use Taunt, or mob will Fade agro.
          Pet owners: Always pet hold after every mob (UD Aura will early agro pets).
         
         
      a jeweled golem Refraction of Light - 30k DD (Targeted 8/9 PC AE 15')
          Silencing Splendor - Silence (single-target)
         
          * Required Actions
          Pure MELEE MOVE IN CLOSE to golem.
          Rangers: SPREAD OUT, AWAY from other players, BoW/Spell range DPS.
          Healers & Casters: SPREAD OUT, AWAY from other players.
          (you're doing this to avoid the 30k DD)
         
         
      a clay ooze Coated with Clay - Limit Current HP, Repeating, Percent.  Snare. (single-target)
          (Prevents all forms of heals on player affected basically)
         
          * Required Actions
          TANK SWAPS.  We cannot cure Clay effect.
          Current MT Only: Utilize a trigger/rs call Tank Swap - Next tank name
         
         
      a frenzied kobold Vein Corruption - 1000% SD Increase + PR 600 debuff (corr 36 cntrs)
          Bite of Sessett - 10k DD + 5k DoT (1 min duration)
         
          * Required Actions
          Vein Corruption on you will result in Bite of Sessett hitting you for: 100k DD + 50k DoT
          Paladins use: PAL/86 Cleanse Rk. II 30 corruption counters (rk3 is 40)
          DRU/SHM: Mem both Chant / Fanwalkers (different refresh timers)
          DRU/94, SHM/94 Chant of the Izon 24-30 counters (rk1-rk3)
          DRU/91 Fawnwalker's Breeze 18-23 (rk1-rk3)
          CLR: Group Corruption Cure spell will cure VC.
          BUFF: Get your Resist Poison stat highest possible.
         
         
      a stringy plant Shambler Vines - Silence (melee/caster) + Snare.
          Shambler Throw - Knockback
         
         
          * Required Actions
          Moving into melee range removes Shambler Vines effect.
          RAID: FIGHT AT THE SPAWN POINT (Middle) -- After each knockback, aggro is reset.
          Tanks: Knockback = Aggro reset.
         
         
      a woodland treant Autumnal Leaves - 50/50: Leafrot or Sweet Sap (ref. below).
          Leafrot- 10k DD + 10k DoT (8 disease cntrs)
          Sweet Sap - 15k DD + 15k DoT (1 disease cntrs).  Trigger Spell Inebriating Sap on the curer when cured (drunk/stun)
         
          * Required Actions
          NO CURES - Or you end up Drunk/Stunned.
          Paladins: DO NOT use Splash
          CLR: DO NOT USE EPIC, RC AA, Purity Ward, WoR spell
          CLR: Splash heal, Group Heals only with no cures.
          DRU/SHM: DO NOT USE RC AA
         



      TRADESKILL ITEM DROPS:

      Ssark is handling this setup/delegation.  Please follow his instructions.  As always, constructive feedback is encourage.  Thanks!

      Delegated out to someone with knowledge of tradeskills.  Their job is obviously to loot the items, and complete the combines.

      All the combines are no fail.

      * Be Aware: Please do not loot any items unless you are assigned this task of combining for us.  Thank you.


                  spacer         spacer                  spacer      spacer   
      ITEM    MOB 
      14Eternal Water        a frenzied kobold 
                a clay ooze 
                a stringy plant 
               
      10Strand of Vines        a stringy plant 
                a woodland treant 
               
      10Brellian Ore        an ore golem 
      10Raw Gemstone        a jeweled golem 
      8
      Waxy Clay        a clay ooze 
      8
      Thick Kobold Hide        a frenzied kobold 
      8
      Raw Wood        a woodland treant 
                 
      2
      Sweet Sap        a woodland treant 
               


      TRADESKILL COMBINES

      The person delegated to combine, please use portable kits, in order to avoid moving around often.


                        spacer   spacer                  spacer   spacer                        spacer   spacer                     spacer   spacer   spacer                     spacer   spacer               spacer      spacer   spacer   
      FINAL ITEM    COMBINES   
      Brell's Broad-headed Hammer        Block of Brellian Metal: Brellian Ore 2x + Eternal Water  [Forge]
                Mallet Head: Block of Brellian Metal 2x  [Forge]
                Kobold Leather Straps: Thick Kobold Hide  [Tailoring Kit]
                Leather Hilted Handle: Raw Wood 2x + Kobold Leather Straps 2x  [Fletching Kit]
                Brell's Broad-headed Hammer: Mallet Head + Leather Hilted Handle  [Forge]
                     
                     
      Brell's Jeweled Bracers        Brellian Sheet Metal: Brellian Ore + Eternal Water  [Forge]
                Kobold Leather Padding: Thick Kobold Hide 2x  [Tailoring Kit]
                Gemless Bracers: Brellian Sheet Metal 2x + Kobold Leather Padding  [Forge]
                Sparkling Gemstones: Raw Gemstone 4x  [JC Kit]
                Brell's Jeweled Bracers: Gemless Bracers + Sparkling Gemstones  [JC Kit]
                     
                     
      Brell's Candled Crown        Candle Wicks: Strands of Vines  [Tailoring Kit]
                Bundle of Candles: Waxy Clay + Candle Wicks  [Pottery Wheel]
                Brellian Sheet Metal: Brellian Ore + Eternal Water  [Forge]
                Gemless Brellian Crown: Brellian Sheet Metal  [JC Kit]
                Sparkling Gemstones: Raw Gemstone 4x  [JC Kit]
                Jeweled Brellian Crown: Sparkling Gemstones + Gemless Brellian Crown  [JC Kit]
                Brell's Candled Crown: Jeweled Brellian Crown + Bundle of Candles 2x  [JC Kit]
                     
                     
      Brell's Hooded Cloak        Strands of Thread: Strands of Vines 2x  [Tailoring Kit]
                Kobold Leather Hood: Strands of Thread + Thick Kobold Hide  [Tailoring Kit]
                Kobold Leather Cloak: Strands of Thread + Thick Kobold Hide 3x  [Tailoring Kit]
                Brellian Sheet Metal: Brellian Ore + Eternal Water  [Forge]
                Hood Clasp: Brellian Sheet Metal + Strands of Thread  [KC Kit]
                Brell's Hooded Cloak: Strands of Thread + Hood Clasp +  [Tailoring Kit]
                Kobold Leather Hood + Kobold Leather Cloak   
                     
                     
      Keg of Brellian Brew        Brellian Brew: Sweet Sap 2x + Eternal Water  [Brew Barrel (portable)]
                Brellian Sheet Metal: Brellian Ore + Eternal Water  [Forge]
                Brellian Metal Bands: Brellian Sheet Metal 2x  [Forge]
                Bundle of Wooden Staves: Raw Wood 4x  [Fletching Kit]
                Brew Keg: Bundle of Wooden Staves + Brellian Metal Bands  [Fletching Kit]
                Keg of Brellian Brew: Brew Keg + Brellian Brew  [Brew Barrel (portable)]
                     
                     
      Brell's Basic Companion        Muddite Torso: Waxy Clay 2x + Eternal Water  [Pottery Wheel]
                Muddite Head: Waxy Clay + Raw Gemstone 2x + Eternal Water  [Pottery Wheel]
                Pair of Muddite Limbs: Waxy Clay + Raw Wood + Eternal Water  [Pottery Wheel]
                Unfired Muddite Companion: Muddite Head + Muddite Torso +  [Pottery Wheel]
                Pair of Muddite Limbs 2x + Waxy clay + Eternal Water   
                Brell's Basic Companion: Unfired Muddite Companion  [Kiln]
                     
                     



      East Side

      This side involves FOUR Prime Elementals.  Each Elemental has a special mechanic/add/AE.

      Details:
      • None of the Elementals hit back.

       
      • Each Elemental has a special Add/AE mechanic.

       
      • Each Elemental changes forms at 25% HP increments.  But, we will not be able to change the 1st three forms until they have been active for at least three minutes (final Air Elemental doesn't have the 3 min timer).
      * Pet owners: DO NOT Equip your pets with FIRE/COLD proc weapons!
       
       
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      MOB        DETAILS
      FIRE ELEMENTAL Flickering Fire Form - 3500 Melee DS.  Increase COLD Spell DMG 60% (Self Buff)
      (a prime fire elemental)  
      (add: a lava golem) "a lava golem" add self buff: Flaming Fire Form - Spell DS 12000.  Increase Cold Spell DMG 60%
      (100% - 76%)  
         
          * Required Actions
          A lava golem spawns every 60 seconds (15k hitter).  ASSIST MA.
          MELEE: ONLY use Range DPS against Fire Elemental.
          Rangers: Bow DMG immune to Elemental DS self-buff.
          CASTERS: ICE Damage will do bonus on Elemental & Adds
          Pet Classes:  Do not equip pets with Fire/Cold proc weapons
          (these procs will be a problem later otherwise)
          Warriors: Blast of Anger may cause you to take extra damage (test/report to confirm please).
          Listless Proc buff, may cause extra damage towards player (test/report to confirm please).
         
          Warning: When this elemental changes into Earth Elemental,
          we have 30 seconds to kill any remaining lava golems.
          IF any are left alive after the timer, they'll gain a DT proc.
         
         
      EARTH ELEMENTAL Elemental has no AE/Self-buffs.
      (a prime earth elemental)
      (add: a crystal golem) "a crystal golem" self-buff: Reflective Crystal - Reflect all spells (1000% resist increase, 100% Reflect chance)
      (add: an earth golem) "an earth golem" -  Casts 30k DD & Root on Main Tank (Earthen Fist, Earthen Root)
      (75% - 51%)
         
          * Required Actions
          TWO adds spawn every 60 seconds: a lava golem, an earth golem (15k hitter).
          ASSIST MA on EARTH GOLEM first.  Snare/kite Crystal golem, and/or we'll OT depending on setup
          Tanks: Earth golem mem-blurs itself, be ready for it.
          Casters: Do not nuke/cast on crystal golem (remember, the reflect).
         
          Warning: When this elemental changes into Water Elemental,
          we have 30 seconds to kill any remaining earth/crystal golems.
          IF any are left alive after the timer, they'll gain an AE DT proc (Destroy).
         
         
      WATER ELEMENTAL Elemental Specials: Cold nuke/procs heal it.
          Fire based nukes/procs cause AE DT!
      (a prime water elemental)
      (add: a water mephit) 5x "A water mephit" adds spawn every 60 seconds (4k hitters, low HP)
      (50% - 26%)  
         
          * Required Actions
          EVERYONE: DO NOT USE FIRE/COLD Spells/Procs of any kind!
          Pet Owners: DO NOT Equip your pets with Fire/Cold weapon procs
          DRUIDS: DO NOT USE Shell of the Reptile
          Sympathetic Proc Augs:  CHECK your gear, bag the Cold/Fire symps
          Enchanters: Test charm on mephit adds, sick them on Elemental for dps.
          MELEE: CHECK your WEAPON PROCS, make sure none are COLD/FIRE!
         
          Warning: When this elemental changes into Air Elemental,
          we have 30 seconds to kill any remaining water mephits.
          IF any are left alive after the timer, they'll multiply exponentially and wipe us.
         
         
      AIR ELEMENTAL Whirling Air Form - Increase MAGIC Spell DMG by 30% (Self Buff).
      (a prime air elemental) In addition an AURA: Knockback
      (add: an insubstantial force) Both add types cast: Disintegrating Winds - Decrease Hitpoints by 998 to 49949 per tick (Growing by 999 each tick)
      (add: a whirling force)
      (25% - 0%)
         
          * Required Actions
          EVERYONE RANGE DPS Elemental; to avoid the knockback Aura.
          CASTERS: Remember bonus 30% DD DMG for Magic on Elemental
          MELEE: Cure the Winds DoT by meleeing the whirling force adds
          (test/report, it should work (it's based on 30 melee hits to fade the DoT))
          PALADINS: Splash of Sanc* will help remove Wind DoT on other players.
          Enchanters: MEZ the insubstantial adds to kill them (chain mez them).
          Enchanters: insubstantial adds are NOT MEZZABLE.  Just mez to DMG as per above.
         
         


      Text / Audio Triggers - Mandatory
      [/size]

      WEST SIDE


      ./Consider Triggers: bt-creation-west-cons.gtt

      Simply target the mob, and /con it.  Pop up text with important details will appear like magic!


      Silence, Cure, Do Not Cure Triggers:  ALL Mandatory
       
      GTT Trigger File (with sound): bt-creation-west.gtt

      Audio Files:

      Alert5.wav
      Get Cured!
      Silence!
      Do Not Cure!


      TANKS - ALL:

      A trigger for Coated with Clay during "a clay ooze" tanking.  When affected, no heals can land on you!  MT Only: Make a hotkey /rs call west asking for cure.

      GTT Trigger File (with sound): bt-creation-west-tanks.gtt

      Audio File: Alert5.wav



      EAST SIDE


      ./Consider Triggers: bt-creation-east-cons.gtt

      Simply target the mob, and /con it.  Pop up text with important details will appear like magic!

      That's it for now.


      1363
      Upcoming Events & Strategy / UF - Lichen Creep - A Cunning Plan
      « on: August 24, 2011, 11:03:36 PM »
       
      Lichen Creep - A Cunning Plan
      [/size]
      *[11/01/2011] NOTICE: This post has been modified to reflect amendments posted within this thread *


      Zone & Instance Info
       
      Zone: Lichen Creep

      NPC Trigger: Excavator Borga
      NPC Location: Western part of the zone (Loc -1355, 1305, -16)

      Keyword to Enter: Ready



      Flag & Key Requirements
       

                          
      Zone Flag: Lichen Creep (Group zone, /ach Appease the Gatekeeper)
      Event Key: Emblem of Brell (T7)
      Group Mission: Bonfire of the Adherents mission
      Event Flag: None

      Note: Limited Piggy spots available based on number of flagged players in raid at the time.


      Brief Event Overview & Strategy

      This entire event is timed.  We start out with various mephit miners, minions and keyholders.

      Know your group number please, as select groups will be assigned area/roles, and specific Main Assists (MA).

      Do not loot any trash mephits unless you are part of the chamber groups.


      ARCHITECT CHAMBER GROUPS 1 & 2:

      Players in Groups #1 and #2, are to /join FLArchitect:Architect channel.

      You position with the raid, near Architect Mutze, who stands close to a portal pad.

      Main Assist #1 (MA1 for short), is YOUR assist.  MA1 will call on you to kill "a mephit keyholder", that spawns from the portal pad.

      Each mephit keyholder drops a KEY.  You must loot the Architect's Key, in order to port up into the chamber later on when MA1 calls your groups up.

      Outside, while killing the mephits:
      • Wait for MA1's assist call!

       
      • Stay off the portal, so TANKS can aggro the mephits first.

       
      • Casters - Keyholder mephits are immune to Poison & Disease.
      When MA1 calls your groups to port up, you step onto the pad, and you'll be ported into the chamber where Architect Mutze spawns.

      Architect Mutze has a AE mechanic that a flashes an emote across your screen and requires you to MOVE either into the middle, or edges of the room. 

      Watch for the flashing text, and react quickly!  If you fail to do so, 20k DD's will hit you and you'll die.  For some extra safety, we also use a /say caller to help, but be aware there will still be human delay.

      MOVE AWAY = The air near the Architect heats up dramatically.

      GET CLOSE! = The edges of the room heat up dramatically.

      Note please: MAIN TANK, you MUST REACT AS WELL.  Architect won't summon you while the emote is in play.

      Inside Chamber Architect Mutze - Important Tips:
      • No pets please, to reduce push.

       
      • Melee surround Architect to control push.
      MONARCH CHAMBER GROUPS 3 & 4:

      Players in Groups #3 and #4, are to /join FLMonarch:Monarch channel.

      You position away from the raid; North-East direction, at the path leading to where Monarch Nene is standing at a portal pad.

      Main Assist #2 (MA2 for short), is YOUR assist.  MA2 will call on you to kill "a mephit keyholder", that spawns from the portal pad.

      Each mephit keyholder drops a KEY.  You must loot the Monarch's Key, in order to port up into the chamber later on when MA1 calls your groups up.

      Outside, while killing the mephits:
      • Wait for MA2's assist call!

       
      • Stay off the portal, so TANKS can aggro the mephits first.

       
      • Casters - Keyholder mephits are immune to Poison & Disease.
      When MA2 calls your groups to port up, you step onto the pad, and you'll be ported into the chamber where Monarch Nene spawns.

      Monarch Nene has TWO Auras: Melee DS & Spell DS.  Every 30 seconds, the aura resets and it's random either Melee/Spell DS.  We can get back to back of the same aura for example.

      Rangers: You can use BOW DMG on Monarch regardless of the emotes/Auras in play, it doesn't count as spell nor melee.

      Time is critical on Monarch.  After the 4th emote, 2-3 random players will be charmed.  We must get her dead before this happens (under 2 minutes).

      Inside Chamber Monarch Nene - Important Tips:
      • Main Tank - Turn off attack after the first DS trigger fires, and dry tank; using abilities to hold agro.  IF you can hold agro without swing procs from start, that's acceptable.

       
      • DPS - Avoid directly meleeing Monarch, it's too risky.  Use your Bows instead.
      MINERS MEPHITS & PET CLASSES:
      (players not assigned to chambers)

      PET CLASSES - Your job is to sick your pets on miners as they spawn at the scaffolding nearby, and path towards the rocks.  Do not cast on the miners, as any spells will reflect back. 

      You're using pets to melee dps them down.  Any miners that reach the rocks causes an emote, which counts towards a fail mechanic if we reach 14 total. 

      In addition to keeping miner mephits in check, you also ASSIST MA3 on Minion Mephits with your NUKES to provide DPS there.

      This is your job the ENTIRE EVENT.  We're counting on you.


      MINION MEPHIT GROUPS 5 to 9:

      MINION kill groups - Your job is to assist MA3, and kill minion mephits the entire time. 

      DO NOT USE: Poison or Disease on Minion Mephits, they're immune to it.


      TASKMASTER YEORICK - Final Boss:

      We're on a timer.  Eventually Taskmaster Yeorick (TM for short), spawns and attacks.

      This is strictly a RANGE DPS FIGHT. 

      Everyone positions near Architect Mutze, and we pull/pin TM west corner for max range distance with Line of Sight.

      Groups 1, 2, 3, 4 are to focus on Taskmaster.

      Groups 5, 6, 7, 8, 9 are to maintain their assigned functions, keep pace with Miners/Minions to keep things in check.

      Taskmaster has TWO different Emote/AE mechanics:  GRAB/PULL, and PAIN/SUFFERING.

      GRAB/PULL = Bullwhip Grab targets random players lowest on hatelist.  Shortly after, Bullwhip Pull draws those players in close where they're hit with chain nukes.  The PULL is avoidable if you keep a good range distance away from TM. 

      PAIN/SUFFERING = PAIN inhibits melee damage (200% slow).  SUFFERING inhibits nukes damage (5000 Spell DMG reduction).   Depending on your class, you'll need to get SINGLE-TARGET CORRUPTION CURED:

      CASTERS you MUST get cured of SUFFERING, to get PAIN.

      MELEE you MUST get cured of PAIN to get SUFFERING.

      Warning: PALADINS, DO NOT USE SPLASH DURING TASKMASTER STAGE.  Single target corruption cures only, by player request (ie, make a hotkey for your group requesting a cure if you cannot as needed).


      LACKEY MEPHIT ADDS - From Taskmaster:

      5 to 8 of these spawn DURING TASKMASTER every 30-60 seconds, and are LOW HP (15k):
      • RANGERS: Use Fusillade of Arrows to kill them.
         
      • SHADOWKNIGHTS: Range agro, and use your pet explode PBAE DD Repulsive Sacrifice to hit up to 6 nearby your pet.
         
      • Everyone else, just hit/kill them as you see, don't wait for assist.  They're weak/low HP remember.
      Any questions, please reply to this thread, or ask in the FLRaids:raids channel.



      Mephit Minions, Miners & Keyholders

      Various adds come into play throughout the event.
       
      MINIONS:
      • Hit for 14000.

       
      • Pulse of Ash - 20k DD (PBAE, 300').
         
      • If not aggro'd, will randomly summon players to them.

       
      • Spawn from the scaffolding next to the Taskmaster's scaffolding, every 60 seconds for the entire event.
      MINERS:
      • Non-confrontation (they don't hit back).

       
      • 3000 point spell damage-shield on them (Mephit Magma Skin), 75 point melee DS.
         
      • Spawn from the Taskmaster's scaffolding, every 60 seconds for the entire event.
      KEYHOLDERS:
      • Hit for 14000.

       
      • Pulse of Ash - 20k DD (PBAE, 300')
         
      • One spawns from each portal every 50 seconds for a total of 12 mephits.  If not aggro'd, will randomly summon players to them.

       
      • They drop the keys to port into chambers to minibosses: Architect's Key, Monarch's Key.
         
      • Two minutes following the last keyholder spawns, Monarch Nene ports up to his chamber.  30 seconds later, Architect Mutze ports up to his own chamber.
      Keyholder mephit spawn emotes:

      Monarch Nene shouts, 'We need some help up here!'
      Architect Mutze shouts, 'We need some help up here!'



      Minibosses: Monarch Nene & Architect Mutze
      • Hit for 15500.

       
      • Unique AE/Emote Mechanic for each miniboss (see below).

       
      • Must be agro'd shortly after spawn, or adds below will powerup and wipe us.
      /RS Caller Notes:  Related emotes when minis port to their respective chambers:

      The Monarch steps into the nearby teleporter, retreating into his chamber.
      The Architect steps into the nearby teleporter, retreating into his chamber.



      Boss: Taskmaster Yeorick

      • Hits for 18500.

       
      • Timed activation (5 mins 30 seconds after Architect's port up emote).

       
      • Spawns 5-8 mephit lacky adds every 30 seconds.

       
      • Grab/Pull mechanic (see below).

       
      • Caster/Melee inhibit mechanic (see below).
      Text / Audio Triggers - Mandatory
      [/size]


      Boss: Taskmaster Yeorick

      GRAB / PULL:

      Bullwhip Grab - 10-20k (rng dmg, pulls toward the caster)
      Bullwhip Pull - Pulls toward the caster

      Bullwhip Grab targets random players.  Shortly after, Bullwhip Pull draws those players in close where they're hit with chain nukes.

      Action: When trig fires, move out of range so the pull doesn't draw you in.  Then come back in range when the effect is gone.

      GTT Trigger File: lc-taskmaster-grab-pull.gtt

      Audio File: Run Away!


      CASTER / MELEE DMG INHIBIT:

      Pain - Inhibit Melee Attacks 200%, Decrease Dmg 1000 all skillls (corr 36 ctns (Trig on Fade: Suffering))
      Suffering - Decrease spell dmg -5000 (corr 36 ctns (Trig on Fade: Pain))

      PAIN inhibits melee damage.  SUFFERING inhibits nukes damage. 

      CASTERS you MUST get cured of SUFFERING, to get PAIN.

      MELEE you MUST get cured of PAIN to get SUFFERING.

      * DO NOT SETUP BOTH THESE TRIGGERS!  Doing so defeats the entire purpose.  It's ONE OR THE OTHER, depending on what class you play.

      GTT CASTERS ONLY: lc-taskmaster-suffering.gtt

      GTT MELEE ONLY: lc-taskmaster-pain.gtt

      Audio File: Get Cured!


      PALADINS:  Do not use splash on this stage.  You'll end up curing the wrong effects, and mess it all up.

      CURERS:  Mem SINGLE TARGET Corruption cures ONLY.  Paladins you can single target cure as well and will be spread around for such duty in group.

      Everyone else, make a hotkey for in group asking for Curruption cure helps.



      Chamber Miniboss: Monarch Nene

      CASTER / MELEE DAMAGE SHIELD:

      Monarch's Incinerating Aura - 35k SPELL Damage Shield
      Monarch's Burning Body - 5k MELEE Damage Shield

      Monarch self-buffs one of these TWO shields.  To not die like a mofo, you have to pay attention to which is in play and STOP attacks/casts appropriately.

      SPELL DS Trigger: lc-monarch-sparks-spell.gtt

      MELEE DS Trigger: lc-monarch-heat-melee.gtt

      Audio File: Alert5.wav

      * RANGERS & Bow Users:  Bow damage isn't considered melee, and therefore shouldn't result in the DS hitting you.



      Chamber Miniboss: Architect Mutze

      This mephit self-buffs one of TWO Auras.  Basically, one heats up the air NEAR the mephit, the other heads up the EDGES of the room.  Within either results in the same chain cast 20k DD's.

      FLASHING TEXT only appears when either aura is in play.  There's no warning emote text to my knowledge.

      We'll help with a /say caller for when to MOVE AWAY, and GET CLOSE, depending on the aura.  But don't depend on this!  Be prepared to react to the flashing text on the screen:

      MOVE AWAY: The air near the Architect heats up dramatically.

      Trigger File: lc-architect-move-away.gtt

      Audio File: move-away.wav

      GET CLOSE TO ARCHITECT: The edges of the room heat up dramatically.

      Trigger File: lc-architect-get-close-to-architect.gtt

      Audio File: get-close-to-architect.wav


      Note: We're using a /say caller, so as to not fire the triggers of others not assigned to the immediate chamber.







      1364
      Upcoming Events & Strategy / UF - Fungal Forest - The Fungal Corruption
      « on: August 24, 2011, 11:42:26 PM »
       
       
      Fungal Forest - The Fungal Corruption
      [/size]
       

      Zone & Instance Info
       
      Zone: Fungal Forest

      NPC Trigger: Stewac Grabsor
      NPC Location: north-central area, loc 1305, 655, 255

      Keyword to Enter: Ready



      Flag & Key Requirements
       

                          
      Zone Flag: Fungal Forest (Group zone, /ach Appease the Gatekeeper)
      Event Key: Emblem of Brell (T7)
      Group Mission: Fungal Bloom mission
      Event Flag: None

      Note: Limited Piggy spots available based on number of flagged players in raid at the time.



      Brief Event Overview and Strategy

      This is a TWO STAGE event.  ASSIST MA, unless assigned otherwise.

      The FIRST STAGE involves spawning and killing 15 corrupted sporali.  EACH sporali has a SPELL/WEAPON WEAKNESS.

      Fortunately each sporali is a different color, so we can learn quickly which spell/weapons to use based on the color.

      Basically, use your GTT /con setup during this learning process if you're unsure which Spell/Weapon to use.  Remember, using the correct type of DMG/Weapon yields HUGE bonuses, so pay close attention to optimize.

      After we kill the 15 required corrupted sporali, we can advance to STAGE TWO and spawn The Death Beetle!  Oh man, the horror!

      The Death Beetle (DB for short), spawns 7 adds at the following Health: 90%, 75%, 60%, 45%, 30%, 15%.

      In addition, DB casts TWO AE's often.  One is a KNOCKBACK, the other is a PULL.  They both do 10k DD + DoT Mana/HP/Endurance drains + Melee/Spell Slow + Snare (corruption cures it).  Fun stuff!

      EACH time adds spawn at the above %'s, DB casts TWO MITIGATION AURAS with a MASSIVE Melee/Spell Damage Shield.  Players with potions, this is where you play your part and use the potion on Death Beetle to remove the Auras.

      Make sure you have the proper GTT setup to BACK OFF/Stop Casting when the AURA is active, or you will die a few seconds from the DS (including casters).

      During the DB stage, we'll be having everyone inside a tent to prevent getting knocked around as much.

      Various triggers/con GTT setup is required as mentioned earlier.  I will not be covering it in /rs prep.  Use the forums, it's all there.

      Any questions, please ask in the FLRaids:raids channel.  Thanks!



      Bane Foraging

      During the Death Beetle stage, at set HP it casts TWO mitigation AURAs.  We have to forage items, to create bane click potions that are used on the Death Beetle to remove each AURA.

      We'll need at least 12 potions (with a few extras for failsafe).
       
      Once the event is triggered, we can being foraging items.

      We need: Mushroom Spores and Crystalline Water.  BOTH items are required to create a single potion: Fungal Antidote Potion(by right-clicking either item).

      Caveat: Can ONLY Create this item if you're in OOC Regen mode.  You can't have aggro, nor even a cooldown timer.

      Please note: These are not lore items.  However, the foraged components and resulting item are TEMPORARY flagged.  Therefore player death will cause them to disappear.



      Stage 1 - Adds

      ADD DETAILS:
      • All the sporali hit for 16000.

       
      • EACH type has a Spell & Weapon WEAKNESS.

       
      • EACH type has various AE's with overlap.

       
      • None flurry or rampage.
      A YELLOW CORRUPTED SPORALI
       

              spacer          spacer     
      SPELL / WEAPON        AE
      MAGIC / ALL TYPES Spore Dispersal - Single-Target: Increase Hit DMG Taken by 30% + Stat Debuff 2000
          (Those infected will appear as a Sporali)
      Spore Pollution - PBAE Spell/Melee Slow 150% + Snare + StunSpin (18 Dis ctns)
         

      AN ORANGE CORRUPTED SPORALI
       

              spacer     spacer     
      SPELL / WEAPON        AE
      CORRUPTION / BLUNT Spore Pollution - PBAE Spell/Melee Slow 150% + Snare + StunSpin (18 Dis ctns)
          Spore Drain 8k DD + DoT Mana/End + Stun (1 sec)
         

      A PURPLE CORRUPTED SPORALI
       
              spacer     spacer     spacer     
      SPELL / WEAPON        AE
      DISEASE / PIERCE, PUNCH Spore Infection - Viral & Frontal AE: Melee/Caster Silence + FD + DoT HP + Root (8 Dis ctns, 25' range)
          (DoT Decrease Current HP by up to 10000 (20 HP per 1 Target End))
          (Those infected will appear as a Sporali)
         

      A BLUE CORRUPTED SPORALI
       
                   spacer     spacer     spacer     
      SPELL / WEAPON        AE
      COLD / SLASH, PUNCH Spore Pollution - PBAE Spell/Melee Slow 150% + Snare + StunSpin (18 Dis ctns)
      Spore Infection - Viral & Frontal AE: Melee/Caster Silence + FD + DoT HP + Root (8 Dis ctns, 25' range)
          (DoT Decrease Current HP by up to 10000 (20 HP per 1 Target End))
          (Those infected will appear as a Sporali)
         

      A GREEN CORRUPTED SPORALI
       

                   spacer     spacer     spacer     
      SPELL / WEAPON        AE
      POISON / SLASH Spore Drain 8k DD + DoT Mana/End + Stun (1 sec)
      Spore Infection - Viral & Frontal AE: Melee/Caster Silence + FD + DoT HP + Root (8 Dis ctns, 25' range)
          (DoT Decrease Current HP by up to 10000 (20 HP per 1 Target End))
          (Those infected will appear as a Sporali)
         

      A RED CORRUPTED SPORALI
       

              spacer     spacer     spacer     
      SPELL / WEAPON        AE
      FIRE / BLUNT Spore Dispersal - Single-Target: Increase Hit DMG Taken by 30% + Stat Debuff 2000
          (Those infected will appear as a Sporali)
          Spore Drain 8k DD + DoT Mana/End + Stun (1 sec)
         


      Stage 2 - Death Beetle & Hatchling Adds

      DEATH BEETLE:
      • Hits for 20000.

       
      • We trigger once we kill 15 original patch spawned shrooms.

       
      • Spawns beetle hatchling adds at HP intervals: 90%, 75%, 60%, 45%, 30%, and 15%.
      AEs:
      Decaying Corruption - 10k DD + DoT 250/m/h/e + Knockback + Decrease Spell Haste / Melee Attacks + Snare (12 corr ctns)
      Decaying Corruption - 10k DD + DoT 250/m/h/e + Pull Towards + Decrease Spell Haste / Melee Attacks + Snare (12 corr ctns)

      Auras at HP 90%, 75%, 60%, 45%, 30%, and 15% (we use potions to remove these):
      Decaying Aura - Mitigate Melee DMG 99% + 5000 Damage Shield
      Decaying Aura - Mitigate Spell DMG 99% + -10000 Spell Damage Shield


      HATCHLING ADDS DETAILS:

      SEVEN adds spawn at the following HP percentages: 90%, 75%, 60%, 45%, 30%, and 15%.
      • All the hatchling hit for 5500.

       
      • No special abilities/AEs.

       
      • Spawn one by one possibly, a few seconds apart.
                     
      #MOB        CC / Immunity
      3x - A dizzy beetle hatchling Stunnable / Immunte to mez
      2x - A stumbling beetle hatchling Mezzable (test/report please, including stuns)
      2x - A sleepy beetle hatchling Snareable / (test mez/stun)

      CC: Conflicting info.  Test/confirm forms of CC and report.


       
      Text / Audio Triggers - Mandatory
      [/size]


      STAGE 1 - Corrupted Sporali


      Corrupted Sporali - SPELL & WEAPON Weaknesses:

      Just /con the sporali, and its' weakness displays in TEXT, color associated with shroom.

      GTT Trigger File: ff-con-sporali.gtt


      VIRAL AE: Spore Infection - Viral & Frontal AE: Melee/Caster Silence + FD + DoT HP + Root (8 Dis ctns, 25' range)

      Spreads to 10 targets, every 10 seconds.

      Disease Cures 8 counters.

      GTT Trigger File: ff-viral-sporali.gtt

      Audio File: Get Diseased Cured!


      CASTER / MELEE SLOW: Spore Pollution - PBAE Spell/Melee Slow 150% + Snare + StunSpin (18 Dis ctns).

      GTT Trigger File: ff-slow-sporali.gtt

      Audio File: Get Diseased Cured!


      TANKS - SPORE DISPERSAL DEBUFF: Spore Dispersal - Single-Target: Increase Hit DMG Taken by 30% + All Stat Debuff 2000

      This will land on you as MT during the Yellow/Red sporali.  Setup the trigger, and a hotkey in /rs, /ooc, /shout, asking for a DISEASE CURE.

      Those infected will appear as a sporali.

      Paladins you can splash and help cure this as well.

      GTT Trigger File: ff-MT-debuff-sporali.gtt

      Audio File: Get Diseased Cured!



      STAGE 2 - Death Beetle

      KNOCKBACK & PULL:

      Note: PALADINS MAKE SURE YOU HAVE THIS SETUP.  SPLASH WHEN IT FIRES.  We'll be assigning 1-2 Paladins for Tent duty to cure healers/casters in there with splash.  The rest assigned to cure melee at DB.

      Paladins, this is the single biggest AE factor; that if not handled properly, will kill our MT, due to healers being knocked/pulled and unable to heal as a result.  Coupled with the SLOW portion, it's just all around bad.

      Decaying Corruption - 10k DD + DoT 250/m/h/e + Knockback + Decrease Spell Haste / Melee Attacks + Snare (12 corr ctns)
      Decaying Corruption - 10k DD + DoT 250/m/h/e + Pull Towards + Decrease Spell Haste / Melee Attacks + Snare (12 corr ctns)


      GTT Trigger File: ff-DB-splash-decay.gtt

      Audio File: SPLASH!

      Note: This pattern will cause an old Crystallos Vyskudra trigger to fire.  Fortunately, it's corruption also!  So no real harm leaving both fire.  It's up to you whether you want to remove the old Vyskurda one.





      1365
       
      Brell's Temple - Trial of Deconstruction
      [/size]
      *[08/28/2011] NOTICE: This post has been modified to reflect amendments posted within this thread *


      Zone & Instance Info
       
      Zone: Brell's Temple

      NPC Trigger: The Font Guardian
      NPC Location: At the main junction, behind locked door (keystone required to open)

      Keyword to Enter: Time

      Event Timer:

      Both East/West sides must be completed within 15 minutes of triggering the event.  An emote goes off every minute indicating how much time is remaining.

      Leashing Mobs:

      Any mob leashed beyond their respective rooms will reset HP, and DT the person responsible.



      Flag & Key Requirements
       

                          
      Zone Flag: Brell's Temple (Group zone, /ach Appease the Gatekeeper)
      Event Key: Emblem of Brell (T7)
      Group Mission: Fire in the Hole
      Event Flag: None

      Note: Limited Piggy spots available based on number of flagged players in raid at the time.



      Brief Event Overview & Strategy

      For this event, we have 15 minutes to complete two seperate scripts located in West/East areas.

      The West side consist of THREE waves of various cliknar adds, at timed intervals.  6 at start, then 4, then 6 to finish this side.  We're killing from 1st pad on left as you enter room, working clockwise around the room.

      Important:  For the final stage west (6x cliknar), there are TWO mob types: Shells and Bladeguards.  SHELLS = 70k AE, and Bladeguards = 8k melee DS.

      For Shells, the 70k AE is targeted at a random player and AE's their location.  You MUST setup the proper trigger and run to the hallway when it fires to avoid killing everyone near you (warning pattern is: about to explode near your_name)

      For Bladeguards -> ALL MELEE with AA Shielding Resistance (Archtype 5 ranks), bando to no dmg mainhand, and weapon offhand to avoid DS and still do DPS on bladeguards.  IF you lack the above AA w/setup, then RANGE DPS ONLY the bladeguards or you'll just die to DS and waste our time.   DO NOT use ANY Special melee attacks (ie, kick) against bladeguards, unless range dps'ing.

      The East side is a bit more involved.  We kill clockwork minibosses, that drop items, which we then hand into creation NPCs located around the room.

      East has THREE flavours of clockworks, each has an emote you'll have to react to or die and kill us all in a big epic scene.

      BE AWARE:  WE are MOVING at different stages between WEST TO EAST, to make the best use of our timer.  Watch for the move calls, Assist MA, and react to emotes please.

      ALL Trigger information is available on the forums, Strategy section, Trial of Deconstruction post at: forums.eqfreelance.net

      Any questions, yadda yaddda free pie, please ask in the FLRaids:raids channel.  Thanks.


      West Side

      This side involves THREE timed waves of cliknar.  The first wave goes active the moment we begin the trial.

      Details:
      • All the cliknar hit for 11000.

       
      • Immune to mez, stun, charm, snare.

       
      • None flurry or rampage.

       
      • Summon when damaged.

       
      • Killing all the cliknar completes the trial for this side.
      At Start
       
              spacer     spacer        spacer     spacer     
      #MOB        AE
      3x - a cliknar forestriker Four-arm Shrug - 20k DD + Knockback (PBAE, 50')
          (occasionally mem-blur)
         
      3x - a cliknar sandblight Sandstorm - 20k DD + Blind (PBAE, 50')
          Slicing Chitin - 10k DD + 5k DoT (single-target, unresistable)
          Smoldering Acid - 18k DD (Area PC AE, 80')

       
      10 Minute Mark
      (5 minutes from start)
       
              spacer     spacer     spacer        
                   
      2x - a cliknar lifemender Swarm of Fleas - 10k DoT + Increase spell refresh (single-target, disease 72 ctns)
          Joint Rot - 10k DoT + 150% Melee slow + Snare (corr 24 ctns)
          Health Infusion - 50k Heal (to nearby mobs)
         
      2x - a cliknar chitinguard None
       

      8 Minute Mark
      (7 minutes from start)

              spacer     spacer     spacer     spacer     
                   
      3x - a cliknar shell Fiendish Detonation - 70k DD + 10k DoT + Stun (10s)(Area PC, w/emote ref below)
         
      3x - a cliknar bladeguard Barrier of Blades - 8000 pt Damage-Shield (corr 9 ctns)
         
         

      East Side

      This side involves killing clockworks, which drop items, that we hand into the various creation mobs located around the room.

      Details:
      • All the clockwork hit for 12000.

       
      • Clockworks come in three random flavours, with special emotes/abilities (details below, GTT setup further down).

       
      • Summon from 100%.

       
      • Handing in all 12 items to the proper creations, the event completes for this side.
                   spacer     spacer          spacer  (occurs at 30-60 second intervals)spacer          spacer     spacer     spacer     spacer     
      MOB        AE
      a rotocopter sentinel Spinning Blade Pushback - Knockback (PBAE, 100')
      (chopper) Whirring Copter Blades - 100k DD (PBAE, 25')
          (occurs at 20 second intervals)
         
      a rusted skitterer Spreading Tetanus - 15k DD + 20k DoT (3 random players, viral spread anyone nearby, 128 poison ctns)
      (spider)
         
      a Brell-forged gnomework Spawns sub-entity: "greasy goo" (untargettable, unattackabe)
          One spawns every 30 seconds, on a random player.
          Anyone near/on goo is hit with:
          Greasy Goo - 8k/500/500 HP/Mana/End DoT + Snare + Melee inhibit (corr 12 ctns)
          Caustic Goo - 8k DD (single-target)



      East: Item to Creation NPC Hand-ins

      This will be delegated out to someone to do the loot/hand-ins as we kill.  For that player, you are to reference this list to avoid mistakes please. 

                                                                      
              
      Ball of Clay a muddite creation
      Beaded Necklace a kobold creation
      Bronze Headband a genari creation
      Chitinous Barding a worker creation
      Crystalline Mandible a sessiloid creation
      Crystalline Stinger an ambuloid creation
      Downy Feathers a telmira creation
      Frozen Shield a coldain creation
      Squirming Aphid a soldier creation
      Spined Wristguard a gigyn creation
      Studded Leather Collar a gnollish creation
      Tinkerer's Tools gnomish creation





      Text / Audio Triggers - Mandatory
      [/size]

      WEST SIDE
       
      70k Area PC - Final Wave from cliknar shells: Fiendish Detonation - 70k DD + 10k DoT + Stun (10s)(Area PC, w/emote)

      Ex:
      [Sat Aug 27 22:07:09 2011] a cliknar shell shudders, about to explode near Netn!
      [Sat Aug 27 22:07:16 2011] a cliknar shell begins to cast a spell. <Fiendish Detonation>

      Warning Pattern: about to explode near your_name
      Action: RUN TO HALLWAY (you have 6 seconds).  Main Tanks, don't do this, you'll leash the mob and get DT'd.

      GTT Trigger File (with sound): Custom required.  Make it yourself.

      Audio File: Run Away!


      EAST SIDE

      Each clockwork miniboss has a unique emote/AE we have to deal with. 

      Some of these flash text on your screen as well.  Text flashed in yellow is the warning.  Red text a few seconds later indicates it's safe to return.  In addition, sometimes a pull/push affect is included to draw attention to this fact.


      A ROTOCOPTER SENTINEL
      (chopper)

      Warning Pattern: generating a high-pitched screech

      GTT Trigger File (with sound): bt-decon-chopper-warning-dt.gtt

      Action: MOVE AWAY!  <- MAIN TANK INCLUDED, it won't summon you during the emote/AE.

      Audio File: Run Away!


      A RUSTED SKITTERER

      Missing the warning emote for this at the moment.  We'll know better once we've done the event.  For now, I'm just going to pattern the spell landing on you.  You need to move fast, and get cured.


      Pattern: Your skin is pierced by a rusty fang!

      GTT Trigger File (with sound): bt-decon-spider-viral-dot.gtt

      Action: MOVE AWAY!  <- MAIN TANK, setup a /rs, /ooc, /shout hotkey asking for Splash/Cures: TANK EMOTED - CURE.  Something to clue us in for Paladins to Splash, others to poison cure you.

      Audio File: Run away and get cured!

      Note: When the DoT Spreading Tetanus buff is gone, it's save to return.



      A BRELL-FORGED GNOMEWORK

      Greasy goo will spawn on random players.  If it spawns on you, MOVE OFF IT!  Then get CORRUPTION CURED.  Pretty simple.  Appears to have an aura too, so if you or anyone else steps on it, they'll be chain DD'ed for 8k dmg.  Don't stand on it, when it spawns on you, get off and get cured.  Enough said.

      I'm going to pattern/trigger both the DoT and Aura DD.  This way, if you happen to step in the aura you'll know to move, and/or when you're targeted and hit by the DoT you'll know to get cured.  Yes, I'm so nice taking the time to make these tedius audio triggers for everyone!  I should be reimbursed in pie.. Mmmmm, pie... hm.. <snaps out of trance>  oh, ok trigs inc below:


      DoT Pattern: You are covered in a thick greasy goo

      GTT Trigger File (with sound): bt-decon-goo-dot.gtt

      Action: GET OFF THE GOO!  Get corruption cured!

      Audio File: Move away and get cured!


      AURA Pattern: this goo is caustic!

      GTT Trigger File (with sound): bt-decon-goo-dd.gtt

      Action: GET OFF THE GOO!

      Audio File: Alert5 Ding sound!





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