Morell's Castle - The Awakening
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Zone & Instance Info
Gather Zone: Morell's Castle
NPC Name: Towerguard Melbur
NPC Location: At the bottom of the steps that lead up to Sanctum Somnium.
Keyword to Enter: ready [ TBA inside different areas require keywords to reach based on split setup at raid time ]
Flag & Key Requirements
Zone Flag: | | Group zone access to Morell's Castle (http://everquest.allakhazam.com/wiki/eq:progression_through_house_of_thule) |
Event Key: | | None |
Event Flag: | | Completion of the other four Tier 3 raids (Guardian of the House (http://forums.eqfreelance.net/YaBB.pl?num=1334807223); At World's End (http://forums.eqfreelance.net/YaBB.pl?num=1336625528); Force of Eternity (http://forums.eqfreelance.net/YaBB.pl?num=1337287803); Cazic's Final Stand (http://forums.eqfreelance.net/YaBB.pl?num=1339278105)) |
Brief Event Overview and Strat
* Mandatory Audio/Text GTT Trigger information is available in the GTT section further down in this post.
This event takes place in two main stages.
Know your group number please - As there are THREE separate areas to complete, each requiring special keywords to enter.
STAGE 1:
Three minibosses must be killed within 60 seconds of each other. Do not loot any items unless tasked to do so.
Watch /rs for the co-ordinated final kill call.
STAGE 2:
Dreamleech boss + Adds, and Random players targeted with massive DoTs that only sceptor holders can cure you!
Each DoT can only be cured with the proper sceptor clicky. Our sceptor holders will target and cure based on YOUR TELL ONLY.
When DoT'ed = You /tell the proper person required to cure your DoT. Use the GTT overlays as a reminder who has what sceptor. Do not be a clown and just stand around getting killed. The DoTs are no joke; long duration with massive DMG/Effects (Slow, Silence, Mana Drain).
At various HP of Dreamleech, adds come into play. Assist your assigned MA please.
At 60% Dreamleech changes - We need everyone to BACK OFF at this stage and only assist MA on the dream devourer adds that spawn and attack us. Designated SUIT players will deal with Dreamleech as instructed.
Any questions, please reply to this thread, and/or ask in the FLRaids:raids channel. Thanks.
Stage 1 - Sandman, Nyade, and Dradir
- All hit for 17000 - 19000. No specials.
- All three must be killed within 60 seconds of each other.
- Related AEs target random players, and AE their location. You don't want to be near others when it happens. Spread out to avoid being caught by targeted players.
| THE SANDMAN | | Sandstorm (http://lucy.allakhazam.com/spell.html?id=24196) - 40k DD + Melee SLOW, Melee SILENCE |
| (Sand area) | | (cast every 40 seconds on a random player) |
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| NYADE | | Tidal Wave (http://lucy.allakhazam.com/spell.html?id=24195) - 38k DD + Melee SLOW & SILENCE, Caster SILENCE |
| (Water area) | | (cast every 40 seconds on a random player) |
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| DRADIR | | Dradir's Fury (http://lucy.allakhazam.com/spell.html?id=24197) - 42k DD + SNARE + 3k MANA DRAIN DoT |
| (Forest area) | | (cast every 20 seconds on a random player) |
Stage 2 - Xaendar the Dreamleech
- Hits for 22000; flurries.
- He shadowsteps to random locations.
- Emotes players, who must get out of line-of-sight, or be hit with massive damage (Searing Vision (http://lucy.allakhazam.com/spell.html?id=24635&source=Live)).
- Targets players every 20 seconds with a mix of SLOW, SILENCE, MANA DRAINs AEs. Special item clicks used in Stage 1 cure each effect.
| AEs | | Dreams of Darkness (http://lucy.allakhazam.com/spell.html?id=24634) - 22k DoT + Melee & Caster SILENCE |
| | | Dreams of Drowning (http://lucy.allakhazam.com/spell.html?id=24632) - 22k DoT + Snare + Melee & Caster SILENCE + 3k MANA DRAIN DoT |
| | | Dreams of Stifling Sands (http://lucy.allakhazam.com/spell.html?id=24633&source=Live) - 22k DoT + Melee & Caster SILENCE |
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spacer | | | * Required Actions |
spacer | | | Get proper click cured from designated player(s). |
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| 100% - 60% | | |
| | | |
| a sleepwalker | | Spawn at outer part of event area |
| (non-confrontational) | | Path towards inactive puppets around perimeter |
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| a puppet | | Goes active if a sleepwalker reaches it. |
spacer | | | Hits for 16000 |
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spacer | | | * Required Actions |
spacer | | | Assigned groups KILL Sleepwalkers before they reach puppets |
spacer | | | Enc: Mez puppets IF we fall behind on them. |
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| 60% - 49% | | | There's no AEs during this stage
| | | |
| a dream devourer | | Hit for 17500; Single-target Rampage |
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spacer | | | * Required Actions |
spacer | | | Stay away from the Armored Suits located around the room |
spacer | | | Designated players will use suits against Xaendar |
spacer | | | Everyone else: Assist MA please. |
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| 49% - 0% | | AEs back in play again |
| | | Sleepwalker adds in play again |
| | | |
spacer | | | * Required Actions |
spacer | | | Assist your assigned MA(s) for adds/Xaendar |
Sceptors & DoT Cure Assignments
LEAD: Ssark (Eristie)
Stage 1:
[list bull-greenarrow]- Each miniboss drops a sceptor. It has a right-click effect that is used in Stage 2 to cure players of large DoTs.
- Three players will be assigned to loot a specific sceptor.
Stage 2:
[list bull-redarrow]- During this stage, random players will be targeted with large DoTs. The click-effect on sceptor CURES specific DoTs only.
- Each player DoT'd is to /tell the correct person with the sceptor that can cure their DoT.
- Upon receiving the tell, you /rt to target the player and/or manually target them and click your sceptor to cure them.
Note:
I've created GTT triggers that correlate each DoT to the appropriate sceptor. Each looted sceptor will pop up an overlay to remind who looted it. This way players can glance and look and properly direct the tell (hopefully!). Refer to GTT area at bottom of post.
| SCEPTOR CLICKY | | CURES DoT |
| | | |
| The Sandman's Scepter of Dreams | | Dreams of Stifling Sands (http://lucy.allakhazam.com/spell.html?id=24633&source=Live) - 22k DoT + Melee & Caster SILENCE |
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| Nyade's Scepter of Dreams | | Dreams of Drowning (http://lucy.allakhazam.com/spell.html?id=24632) - 22k DoT + Snare + Melee & Caster SILENCE + 3k MANA DRAIN DoT |
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| Dradir's Scepter of Dreams | | Dreams of Darkness (http://lucy.allakhazam.com/spell.html?id=24634) - 22k DoT + Melee & Caster SILENCE |
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Suits of Armor Shrouds
(Stage 2 - Dreamleech at 60%)
LEAD: Ssark (Eristie)
For this stage, we need FOUR individuals.
Four armor suits appear around the room. The suits are monster shrouds; activated by running into them.
Four players using the suits have TWO effects at available to them: A snare, and DD Nuke.
One player keeps Xaendar snred and kited. While the other three players use the nukes on him.
Be aware: Players in suits, keep your distance and avoid any melee from Xaendar, or you'll die quickly. If you die shrouded, you lose the suit.
Note: Pets can damage Xaendar during this stage.
Text / Audio Triggers - Mandatory
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ALL Mandatory Setup
GTT All-in-One Puppy: hot_mc_raid.gtt (http://www.eqfreelance.net/audio/hot_mc_raid.gtt)
Audio Files:
* run-hide.wav (http://www.eqfreelance.net/audio/run-hide.wav)
* dradir-sceptor.wav (http://www.eqfreelance.net/audio/dradir-sceptor.wav)
* nyades-sceptor.wav (http://www.eqfreelance.net/audio/nyades-sceptor.wav)
* sandman-sceptor.wav (http://www.eqfreelance.net/audio/sandman-sceptor.wav)
Sleepwalker & Puppet Activation Triggers
To cover Sleepwalkers and Puppets activating.
Remember, Sleepwalkers activate, and begin to path towards a puppet. Sleepwalkers do not hit back. We must kill these before they reach a puppet.
GTT Sleeper/Puppet Addon: hot-mc-raid-addon-sleepers-puppets.gtt (http://www.eqfreelance.net/audio/hot-mc-raid-addon-sleepers-puppets.gtt)
Audio Files: None