Argath - Illdaera's Vengeance
*[12/19/2011] NOTICE: This post has been modified to reflect amendments posted within this thread *
Zone & Instance Info
Zone: Argath, Bastion of Illdaera
NPC Trigger: Atleris, Council Pinnacle
NPC Location: Argath, inside Pinnacle council chamber (top level area, central)
Keyword to Enter: execute
Event Timer: N/A until boss active.
Leashing Mobs: N/A at this time.
Flag & Key Requirements
Zone Flag: | | None |
Event Key: | | None |
Group Mission: | | None |
Event Flag: | | None |
Alaran Language: | | None |
Brief Event Overview and Strat
Any questions, please ask in the FLRaids:raids channel, and/or reply to this thread. Thanks.
This raid is a scaled up version of the group mission Illdaera's Vengeance, but with some twists.
The Avatar of Steel starts off invulnerable.
We use the guns on the ledges, to fire at Avatar, which causes adds to spawn. The adds drop shards, which are used to power the carts, and move the water platform above; causing steam, which makes Avatar vulnerable to the cart explosives.
Avatar is perma-rooted, has various AE's; with related emotes. Refer to the Text/Audio Trigger section below for details.
At 69% - Adds: a steel pattern - Spawn under/at Avatar - Assigned group(s), ASSIST MA2 and KILL PATTERNS when they spawn. They do not attack back. They'll path towards someone and morph into a 16k hitter called "recreation of steel". Pattern Spawn Trigger Emote = drops a piece of steel from its body
At 33% - Adds: a molten steel mound - Indifferent, stationary spawns from south; incrementally towards the north. DMG AURA, that GROWS in strength the longer it's alive. RANGE DPS ONLY - Avoid aura, it will kill you fast!
Assigned Molten Group #7 - Position NORTH SIDE of the hump/aquaduct; adjust your view-angle (3rd person, F9 to toggle), to see OVER the hump and gain Line-of-Sight at moltens in order to range DPS.
Both adds continue to spawn for the duration of the event.
Everyone else, assist MA please when called on.
Shards, Guns, Carts & Tower - Ssark is handling this area. Assigned players to loot shards, and handle cart/tower moves.
Boss - Avatar of Steel
Hits: 23500
Abilities: AE Rampage
AE:
Crushing Swipe (http://lucy.allakhazam.com/spell.html?id=27958&source=Live) - PBAE 60k DD (200' Range)
Gathering of Destruction (http://lucy.allakhazam.com/spell.html?id=27961&source=Live) - PBAE 10k DD + Slow Push (1000' Range, 20 Curse Cntrs)
Gravity of Steel (http://lucy.allakhazam.com/spell.html?id=27959&source=Live) - 20k DD + Slow Push (Single-Target, 45 Curse Cntrs)
Rumble of Mountains (http://lucy.allakhazam.com/spell.html?id=27969&source=Live) - PBAE 25k DD (1000' Range)
Steel Absorption (http://lucy.allakhazam.com/spell.html?id=27960&source=Live) - 75k DD (Single-Target)
Adds - Quick Overview
* Note: For any/all adds. Please test/report for mob weaknesses (weapon types, casters DD's (fire, cold etc), and report.
| MOB | | DETAILS |
| a steel pattern | | Spawn under Avatar at 69% and onward, and path. |
| (a recreation of steel) | | Will morph into a recreation of steel on player direct contact |
| | | Patterns will not show up on Extended Target Window (ETW) |
| | | Morphed recreations of steel hit for 17k |
| | | |
| | | * Required Actions |
| | | RANGE DPS only as assigned |
| | | CC: recreation of steel are mezzable & stunnable. |
| | | |
| | | |
| a molten steel mound | | Spawn at 33% and onward (starting south to north). |
| | | Stationary. Non-confrontational Ooze type. |
| | | DD AURA Around it, powers up over time. |
| | | |
| | | * Required Actions |
| | | RANGE DPS ONLY: By assignment (individual and/or group) |
| | | |
| | | |
Bolt Guns
Clickable to fire bolts at the Avatar, which spawn adds.
Guns are located on the ledges, on either side of the spiral ramp, spanning multiple levels.
Water Tower Platform & Catapult
Catapult launches player onto the floating platform.
Shards are used to power/move the platform, over Avatar of Steel.
Water spills onto teh Avatar, making it vulnerable to explosions from the carts.
Shock of steel adds most likely spawn as a result of this action above.
ONLY TWO PEOPLE allowed up in the tower, or 75k AE Steel Absorption (http://lucy.allakhazam.com/spell.html?id=27960&source=Live) will fire.
Carts & Explosives
- Delegated duty, for selected players.
- There's a cart located North, and South.
- Each has explosives on it. They're powered by the shards.
- ONLY ONE PERSON on the cart at a time, otherwise 75k DD hits.
AE Entities
Name: a fiery blast
AE: Unknown
Come into play for individuals on the floating platform possibly. Test/report.
These are potentially attackable/killable, and/or non-confrontational. Test/report results.
Keep an eye open for these floating around in the sky or something. They maybe tied to floating tower, and/or just casting AE's at us once and a while.
Text / Audio Triggers - Mandatory
Avatar of Steel - AE EMOTE: ALL Mandatory setup
Crushing Swipe (60k PBAE), goes off every 35 seconds approximately. There's a warning emote, allowing 5 seconds to HIDE and avoid the DD.
Emote Trigger argath-swipe.gtt (http://www.eqfreelance.net/audio/argath-swipe.gtt)
Audio File: run-hide.wav (http://www.eqfreelance.net/audio/run-hide.wav)
Avatar of Steel - VULNERABLE STATES: ALL Mandatory setup
Everyone needs to setup these, so you know WHEN to attack/DPS Avatar efficiently.
MELEE Vulnerable state: is cooled by the water cascading from the tower
CASTER Vulnerable state: magical protection crumbles in the massive explosion
Emote Trigger argath-vuln.gtt (http://www.eqfreelance.net/audio/argath-vuln.gtt)
Audio Files:
melee-vuln (http://www.eqfreelance.net/audio/melee-vuln.wav)
caster-vuln (http://www.eqfreelance.net/audio/caster-vuln.wav)
Steel Pattern Spawn Emote: ALL Mandatory setup
At around 69% and onward, these spawn with a warning emote.
Emote Trigger argath-pattern.gtt (http://www.eqfreelance.net/audio/argath-pattern.gtt)
Audio File: Alert5.wav (http://www.eqfreelance.net/audio/Alert5.wav)
Gravity of Steel: Avatar MAIN TANKS
At times, you'll be hit with the cart AE/DoT when it's in play: Gravity of Steel (http://lucy.allakhazam.com/spell.html?id=27959&source=Live) - 20k DD + Slow Push (Single-Target, 45 Curse Counters)
This causes extra spike damage in addition to the regular 60k AE Crushing Swipe.
Make a /rs, /shout, /ooc hotkey to give Paladins/Healers a heads up for SPLASH & CURSE CURE.
Paladins can splash at you and cure from a distance. A designated healer can act as backup/safety cure.
Emote Trigger argath-cart.gtt (http://www.eqfreelance.net/audio/argath-cart.gtt)
Audio File: get-cured.wav (http://www.eqfreelance.net/audio/get-cured.wav)
Brief Event Overview and Strat
Any questions, please ask in the FLRaids:raids channel, and/or reply to this thread. Thanks.
This raid is a scaled up version of the group mission Illdaera's Vengeance, in Argath.
The Avatar of Steel starts off invulnerable.
We use the guns on the ledges, to fire at Avatar, which causes adds to spawn. The adds drop shards, which are used to power the carts, and move the water platform above; causing steam, which makes it vulnerable to the cart explosives.
Once Avatar is active, it switches back and forth between invulnerable states. We have to repeat the carts/tower process each time to make it vulnerable again.
Avatar has directional AE's, with emotes, and is perma-rooted. Do not attack from the front, avoid South side. Main Tank, face him EAST, away from the spiral ramp.
Avatar also most likely powers up, as it does in the group mission, based on time. There are emotes in the group version to indicate this.
Everyone else, assist MA please when called on. During our learning stages, we'll need everyone on/off adds as they spawn.
CC - Test/Report mez/snare/stuns on adds please.
Shard Looters - Ssark is handling this area. Assigned players to loot shards, and handle cart/tower moves.
Added:
At 66% - Avatar spawns a steel pattern adds. They roam around, and if come in contact with a melee player, change into recreation of steel, and hit for 17k+.
At 33% - Avatar spawns a molten steel mound adds. Indifferent, with DMG AURA, that GROWS in strength the longer it's alive.
Both adds continue to spawn for the duration of the event.
Forgot to add the Card/Explosive sub-section:
Carts & Explosives
- Delegated duty, for selected players.
- There's a cart located North, and South.
- Each has explosives on it. They're powered by the shards.
- ONLY ONE PERSON on the cart at a time, otherwise 75k DD hits.
- Cart moving, spawns adds.
Text / Audio Triggers - Mandatory
[/size]
Avatar of Steel Emotes: ALL Mandatory setup
Crushing Swipe (60k PBAE), goes off every 35 seconds approximately. There's a warning emote, allowing 5 seconds to HIDE and avoid the DD.
Emote Trigger argath-swipe.gtt (http://www.eqfreelance.net/audio/argath-swipe.gtt)
Audio File: run-hide.wav (http://www.eqfreelance.net/audio/run-hide.wav)
Second attempt Friday, Dec 09-2011:
Several attempts last night, although we got jammed up at pattern stage. We are learning more.
From observation, I'm not 100% convinced the steel patterns are morphing due to proximity with melee players. My theory atm is that they're targeting the lowest person on Avatars hatelist, and pathing towards them. Last night, I watched a pattern path by the MT, it didn't morph at all. We can test this theory next run. If it's true, I got a couple tactics in mind to counter it.
The player who morphs a pattern does get a flash emote across their screens (it happened to me). There's no warning emote I saw in my logs however.
As we test/understand the patterns more, we'll be able to tactically adjust to handle them. This is the goal of our attempts going forward.
Overall, good attempts last night. Thanks again for everyone who has taken the time to show up and support our team!
Adjusts:- Trigger added for steel pattern spawning (ref GTT section below) Pattern: drops a piece of steel from its body
- Trigger added for MELEE Vulnerable state: is cooled by the water cascading from the tower
- Trigger added for CASTER Vulnerable state: magical protection crumbles in the massive explosion
- Do not send pets/DPS when Avatar is invulnerable. You're just wasting your mana/endurance, and increase AE exposure.
- Tower/Cart/Shard adjusts by Ssark to expedite the process, and to reduce fails.
- Rangers - Bow DMG is OK to use against patterns
- Pet classes - OK to use against patterns
- Steel Patterns - Debuff them, and attempt snare/root/CC methods again. Testers reported no immunity messages, but resists.
Brief Event Overview and Strat
Any questions, please ask in the FLRaids:raids channel, and/or reply to this thread. Thanks.
This raid is a scaled up version of the group mission Illdaera's Vengeance, but with some twists.
The Avatar of Steel starts off invulnerable.
We use the guns on the ledges, to fire at Avatar, which causes adds to spawn. The adds drop shards, which are used to power the carts, and move the water platform above; causing steam, which makes it vulnerable to the cart explosives.
Once Avatar is active, it switches back and forth between invulnerable states. We have to repeat the carts/tower process each time to make it vulnerable again.
Avatar has directional AE's, with emotes, and is perma-rooted. See below for trigger details.
At 66% - Adds: a steel pattern - CASTERS NUKE THESE (they don't hit back) - Melee DO NOT TOUCH, or they'll morph into hard hitter 'recreation' types (no pets/arrows either please).
At 33% - Avatar spawns a molten steel mound adds. Indifferent, with DMG AURA, that GROWS in strength the longer it's alive.
Both adds continue to spawn for the duration of the event.
Everyone else, assist MA please when called on. During our learning stages, we'll need everyone on/off adds as they spawn.
CC - Test/Report mez/snare/stuns on adds please.
Shards, Guns, Carts & Tower - Ssark is handling this area. Assigned players to loot shards, and handle cart/tower moves.
Changed to:
At 66% - Adds: a steel pattern - Find them, range DPS, but don't let them touch you. They do not attack back.
Adds - Quick Overview
* Note: For any/all adds. Please test/report for mob weaknesses (weapon types, casters DD's (fire, cold etc), and report.
| MOB | | DETAILS |
| a steel pattern | | Spawn at 66% and onward |
| (a recreation of steel) | | Path around, and morph into recreation if come into melee contact |
spacer | | | Patterns will not show up on Extended Target Window (ETW) |
spacer | | | Morphed recreations of steel hit for 17k |
spacer | | | |
spacer | | | * Required Actions |
spacer | | | Casters: NUKE Patterns on sight! - They won't hit back |
spacer | | | Melee: Do not touch steel pattern, or you'll morph it. |
spacer | | | CC: recreation of steel are mezzable. Not stunnable/charmable. |
spacer | | | |
Changed to:
| MOB | | DETAILS |
| a steel pattern | | Spawn at 66% and onward |
| (a recreation of steel) | | Path around, and morph into a recreation of steel |
spacer | | | Patterns will not show up on Extended Target Window (ETW) |
spacer | | | Morphed recreations of steel hit for 17k |
spacer | | | |
spacer | | | * Required Actions |
spacer | | | Casters: NUKE Patterns on sight! - They won't hit back |
spacer | | | Range DPS: avoid direct melee against, or you could morph it. |
spacer | | | CC: recreation of steel are mezzable. Not stunnable/charmable. |
spacer | | | |
* Additional Triggers:
Text / Audio Triggers - Mandatory
[/size]
Steel Pattern Spawn Emote: ALL Mandatory setup
Each time a steel pattern spawns, there's an emote.
Emote Trigger argath-pattern.gtt (http://www.eqfreelance.net/audio/argath-pattern.gtt)
Audio File: Alert5.wav (http://www.eqfreelance.net/audio/Alert5.wav)
Avatar of Steel - VULNERABLE STATES: ALL Mandatory setup
Everyone needs to setup these, so you know WHEN to attack/DPS Avatar efficiently.
MELEE Vulnerable state: is cooled by the water cascading from the tower
CASTER Vulnerable state: magical protection crumbles in the massive explosion
Emote Trigger argath-vuln.gtt (http://www.eqfreelance.net/audio/argath-vuln.gtt)
Audio Files:
melee-vuln (http://www.eqfreelance.net/audio/melee-vuln.wav)
caster-vuln (http://www.eqfreelance.net/audio/caster-vuln.wav)
Progress Update
Stabilized on the pattern adds, and pushed through reaching the 33% molten spawn portion.
MOLTEN SPAWNS: a molten steel mound
- Time based cumulative spawn starting south to north.
- Aura DD powers up quickly.
- Inside Aura damage message: You are damaged by the heat of a molten steel mound.
Adjusts:
[list bull-blackarrow]
- Tactic in place for next run to handle moltens.
- Adjusted Pattern /rs prep to reflect our current methods.
- Added Pattern spawn location to details table.
- Added CC Pattern stunnable to details table.
- Avatar MT trigger added for when hit by Cart AE (Gravity of Steel (http://lucy.allakhazam.com/spell.html?id=27959&source=Live) Ref. AT section below)
Brief Event Overview and Strat
Any questions, please ask in the FLRaids:raids channel, and/or reply to this thread. Thanks.
This raid is a scaled up version of the group mission Illdaera's Vengeance, but with some twists.
The Avatar of Steel starts off invulnerable.
We use the guns on the ledges, to fire at Avatar, which causes adds to spawn. The adds drop shards, which are used to power the carts, and move the water platform above; causing steam, which makes Avatar vulnerable to the cart explosives.
Once Avatar is active, it switches back and forth between invulnerable states. We have to repeat the carts/tower process each time to make it vulnerable again.
Avatar has directional AE's, with emotes, and is perma-rooted. See below for trigger details.
At 69% - Adds: a steel pattern - Find them, range DPS, but don't let them touch you. They do not attack back.
At 33% - Avatar spawns a molten steel mound adds. Indifferent, with DMG AURA, that GROWS in strength the longer it's alive.
Both adds continue to spawn for the duration of the event.
Everyone else, assist MA please when called on. During our learning stages, we'll need everyone on/off adds as they spawn.
CC - Test/Report mez/snare/stuns on adds please.
Shards, Guns, Carts & Tower - Ssark is handling this area. Assigned players to loot shards, and handle cart/tower moves.
Green sections removed.
Red sections changed to:
Avatar is perma-rooted, has various AE's; with related emotes. Refer to the Text/Audio Trigger section below for details.
...
At 69% - Adds: a steel pattern - Spawn under/at Avatar - CASTERS & RANGERS & PETS = Assist MA2 and KILL PATTERNS when they spawn. They do not attack back. They'll path towards someone and morph into a 16k hitter called "recreation of steel". Pattern Spawn Trigger Emote = drops a piece of steel from its body
At 33% - Adds: a molten steel mound - Indifferent, stationary spawns from south; incrementally towards the north. DMG AURA, that GROWS in strength the longer it's alive. RANGE DPS ONLY - Avoid aura, it will kill you fast!
Adds - Quick Overview
* Note: For any/all adds. Please test/report for mob weaknesses (weapon types, casters DD's (fire, cold etc), and report.
| MOB | | DETAILS |
| a steel pattern | | Spawn at 69% and onward |
| (a recreation of steel) | | Path around, and morph into a recreation of steel |
spacer | | | Patterns will not show up on Extended Target Window (ETW) |
spacer | | | Morphed recreations of steel hit for 17k |
spacer | | | |
spacer | | | * Required Actions |
spacer[tr][td] [/td][td] [/td] [td] [/td] [td]Casters: NUKE Patterns on sight! - They won't hit back[/td][/tr][/color]
spacer[tr][td] [/td][td] [/td] [td] [/td] [td]Range DPS: avoid direct melee against, or you could morph it.[/td][/tr]
spacer[tr][td] [/td][td] [/td] [td] [/td] [td]CC: recreation of steel are mezzable. Not stunnable/charmable.[/td][/tr]
spacer[tr][td] [/td][td] [/td] [td] [/td] [td][/td][/tr]
spacer[tr][td] [/td][td] [/td] [td] [/td] [td][/td][/tr]
[tr][td][/td][td]a molten steel mound[/td] [td] [/td] [td]Spawn at 33% and onward.[/td][/tr]
[tr][td][/td][td](a shock of steel?)[/td] [td] [/td] [td]Non-confrontational Ooze type.[/td][/tr]
[tr][td][/td][td][/td] [td] [/td] [td]DD AURA Around it, powers up over time.[/td][/tr]
spacer[tr][td] [/td][td] [/td] [td] [/td] [td][/td][/tr]
spacer[tr][td] [/td][td] [/td] [td] [/td] [td]* Required Actions[/td][/tr]
spacer[tr][td] [/td][td] [/td] [td] [/td] [td]Melee: Kill on sight! Do not wait for MA call[/td][/tr]
spacer[tr][td] [/td][td] [/td] [td] [/td] [td]Pet owners: Sick pets on sight.[/td][/tr]
spacer[tr][td] [/td][td] [/td] [td] [/td] [td]CC: Test snare, to slow it down possibly.[/td][/tr]
spacer[tr][td] [/td][td] [/td] [td] [/td] [td][/td][/tr]
spacer[tr][td] [/td][td] [/td] [td] [/td] [td][/td][/tr]
[/table]
Changed to:
| MOB | | DETAILS |
| a steel pattern | | Spawn under Avatar at 69% and onward, and path. |
| (a recreation of steel) | | Will morph into a recreation of steel on player direct contact |
spacer | | | Patterns will not show up on Extended Target Window (ETW) |
spacer | | | Morphed recreations of steel hit for 17k |
spacer | | | |
spacer | | | * Required Actions |
spacer | | | CASTERS: NUKE Patterns on sight and/or assist MA1 - They won't hit back |
spacer | | | PETS: Send to attack patterns. |
spacer | | | RANGERS: Bow DPS them down via MA1 and/or on sight. |
spacer | | | CC: recreation of steel are mezzable & stunnable. |
spacer | | | |
spacer | | | |
| a molten steel mound | | Spawn at 33% and onward (starting south to north). |
| | | Stationary. Non-confrontational Ooze type. |
| | | DD AURA Around it, powers up over time. |
spacer | | | |
spacer | | | * Required Actions |
spacer | | | RANGE DPS ONLY: By assignment (individual and/or group) |
spacer | | | |
spacer | | | |
Text / Audio Triggers - Mandatory
[/size]
Avatar of Steel - AE EMOTE: ALL Mandatory setup
Crushing Swipe (60k PBAE), goes off every 35 seconds approximately. There's a warning emote, allowing 5 seconds to HIDE and avoid the DD.
Emote Trigger argath-swipe.gtt (http://www.eqfreelance.net/audio/argath-swipe.gtt)
Audio File: run-hide.wav (http://www.eqfreelance.net/audio/run-hide.wav)
Avatar of Steel - VULNERABLE STATES: ALL Mandatory setup
Everyone needs to setup these, so you know WHEN to attack/DPS Avatar efficiently.
MELEE Vulnerable state: is cooled by the water cascading from the tower
CASTER Vulnerable state: magical protection crumbles in the massive explosion
Emote Trigger argath-vuln.gtt (http://www.eqfreelance.net/audio/argath-vuln.gtt)
Audio Files:
melee-vuln (http://www.eqfreelance.net/audio/melee-vuln.wav)
caster-vuln (http://www.eqfreelance.net/audio/caster-vuln.wav)
Steel Pattern Spawn Emote: ALL Mandatory setup
At around 69% and onward, these spawn with a warning emote.
Emote Trigger argath-pattern.gtt (http://www.eqfreelance.net/audio/argath-pattern.gtt)
Audio File: Alert5.wav (http://www.eqfreelance.net/audio/Alert5.wav)
Addition:
Gravity of Steel: Avatar MAIN TANKS
At times, you'll be hit with the cart AE/DoT when it's in play: Gravity of Steel (http://lucy.allakhazam.com/spell.html?id=27959&source=Live) - 20k DD + Slow Push (Single-Target, 45 Curse Counters)
This causes extra spike damage in addition to the regular 60k AE Crushing Swipe.
Make a /rs, /shout, /ooc hotkey to give Paladins/Healers a heads up for SPLASH & CURSE CURE.
Paladins can splash at you and cure from a distance. A designated healer can act as backup/safety cure.
Emote Trigger argath-cart.gtt (http://www.eqfreelance.net/audio/argath-cart.gtt)
Audio File: get-cured.wav (http://www.eqfreelance.net/audio/get-cured.wav)