Lichen Creep - A Cunning Plan
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*[11/01/2011] NOTICE: This post has been modified to reflect amendments posted within this thread *
Zone & Instance Info
Zone: Lichen Creep
NPC Trigger: Excavator Borga
NPC Location: Western part of the zone (Loc -1355, 1305, -16)
Keyword to Enter: Ready
Flag & Key Requirements
Zone Flag: | | Lichen Creep (Group zone, /ach Appease the Gatekeeper) |
Event Key: | | Emblem of Brell (T7) |
Group Mission: | | Bonfire of the Adherents (http://home.comcast.net/~mathadon/Guides/Underfoot/LC_M_1.html) mission |
Event Flag: | | None |
Note: Limited Piggy spots available based on number of flagged players in raid at the time.
Brief Event Overview & Strategy
This entire event is timed. We start out with various mephit miners, minions and keyholders.
Know your group number please, as select groups will be assigned area/roles, and specific Main Assists (MA).
Do not loot any trash mephits unless you are part of the chamber groups.
ARCHITECT CHAMBER GROUPS 1 & 2:
Players in Groups #1 and #2, are to /join FLArchitect:Architect channel.
You position with the raid, near Architect Mutze, who stands close to a portal pad.
Main Assist #1 (MA1 for short), is YOUR assist. MA1 will call on you to kill "a mephit keyholder", that spawns from the portal pad.
Each mephit keyholder drops a KEY. You must loot the Architect's Key (http://lucy.allakhazam.com/item.html?id=52767), in order to port up into the chamber later on when MA1 calls your groups up.
Outside, while killing the mephits:- Wait for MA1's assist call!
- Stay off the portal, so TANKS can aggro the mephits first.
- Casters - Keyholder mephits are immune to Poison & Disease.
When MA1 calls your groups to port up, you step onto the pad, and you'll be ported into the chamber where Architect Mutze spawns.
Architect Mutze has a AE mechanic that a flashes an emote across your screen and requires you to MOVE either into the middle, or edges of the room.
Watch for the flashing text, and react quickly! If you fail to do so, 20k DD's will hit you and you'll die. For some extra safety, we also use a /say caller to help, but be aware there will still be human delay.
MOVE AWAY = The air near the Architect heats up dramatically.
GET CLOSE! = The edges of the room heat up dramatically.
Note please: MAIN TANK, you MUST REACT AS WELL. Architect won't summon you while the emote is in play.
Inside Chamber Architect Mutze - Important Tips:- No pets please, to reduce push.
- Melee surround Architect to control push.
MONARCH CHAMBER GROUPS 3 & 4:
Players in Groups #3 and #4, are to /join FLMonarch:Monarch channel.
You position away from the raid; North-East direction, at the path leading to where Monarch Nene is standing at a portal pad.
Main Assist #2 (MA2 for short), is YOUR assist. MA2 will call on you to kill "a mephit keyholder", that spawns from the portal pad.
Each mephit keyholder drops a KEY. You must loot the Monarch's Key (http://lucy.allakhazam.com/item.html?id=52768), in order to port up into the chamber later on when MA1 calls your groups up.
Outside, while killing the mephits:- Wait for MA2's assist call!
- Stay off the portal, so TANKS can aggro the mephits first.
- Casters - Keyholder mephits are immune to Poison & Disease.
When MA2 calls your groups to port up, you step onto the pad, and you'll be ported into the chamber where Monarch Nene spawns.
Monarch Nene has TWO Auras: Melee DS & Spell DS. Every 30 seconds, the aura resets and it's random either Melee/Spell DS. We can get back to back of the same aura for example.
Rangers: You can use BOW DMG on Monarch regardless of the emotes/Auras in play, it doesn't count as spell nor melee.
Time is critical on Monarch. After the 4th emote, 2-3 random players will be charmed. We must get her dead before this happens (under 2 minutes).
Inside Chamber Monarch Nene - Important Tips:- Main Tank - Turn off attack after the first DS trigger fires, and dry tank; using abilities to hold agro. IF you can hold agro without swing procs from start, that's acceptable.
- DPS - Avoid directly meleeing Monarch, it's too risky. Use your Bows instead.
MINERS MEPHITS & PET CLASSES:
(players not assigned to chambers)
PET CLASSES - Your job is to sick your pets on miners as they spawn at the scaffolding nearby, and path towards the rocks. Do not cast on the miners, as any spells will reflect back.
You're using pets to melee dps them down. Any miners that reach the rocks causes an emote, which counts towards a fail mechanic if we reach 14 total.
In addition to keeping miner mephits in check, you also ASSIST MA3 on Minion Mephits with your NUKES to provide DPS there.
This is your job the ENTIRE EVENT. We're counting on you.
MINION MEPHIT GROUPS 5 to 9:
MINION kill groups - Your job is to assist MA3, and kill minion mephits the entire time.
DO NOT USE: Poison or Disease on Minion Mephits, they're immune to it.
TASKMASTER YEORICK - Final Boss:
We're on a timer. Eventually Taskmaster Yeorick (TM for short), spawns and attacks.
This is strictly a RANGE DPS FIGHT.
Everyone positions near Architect Mutze, and we pull/pin TM west corner for max range distance with Line of Sight.
Groups 1, 2, 3, 4 are to focus on Taskmaster.
Groups 5, 6, 7, 8, 9 are to maintain their assigned functions, keep pace with Miners/Minions to keep things in check.
Taskmaster has TWO different Emote/AE mechanics: GRAB/PULL, and PAIN/SUFFERING.
GRAB/PULL = Bullwhip Grab targets random players lowest on hatelist. Shortly after, Bullwhip Pull draws those players in close where they're hit with chain nukes. The PULL is avoidable if you keep a good range distance away from TM.
PAIN/SUFFERING = PAIN inhibits melee damage (200% slow). SUFFERING inhibits nukes damage (5000 Spell DMG reduction). Depending on your class, you'll need to get SINGLE-TARGET CORRUPTION CURED:
CASTERS you MUST get cured of SUFFERING, to get PAIN.
MELEE you MUST get cured of PAIN to get SUFFERING.
Warning: PALADINS, DO NOT USE SPLASH DURING TASKMASTER STAGE. Single target corruption cures only, by player request (ie, make a hotkey for your group requesting a cure if you cannot as needed).
LACKEY MEPHIT ADDS - From Taskmaster:
5 to 8 of these spawn DURING TASKMASTER every 30-60 seconds, and are LOW HP (15k):- RANGERS: Use Fusillade of Arrows (http://lucy.allakhazam.com/spelllist.html?searchtext=fusillad) to kill them.
- SHADOWKNIGHTS: Range agro, and use your pet explode PBAE DD Repulsive Sacrifice (http://lucy.allakhazam.com/spelllist.html?searchtext=repulsive) to hit up to 6 nearby your pet.
- Everyone else, just hit/kill them as you see, don't wait for assist. They're weak/low HP remember.
Any questions, please reply to this thread, or ask in the FLRaids:raids channel.
Mephit Minions, Miners & Keyholders
Various adds come into play throughout the event.
MINIONS:
- Pulse of Ash (http://lucy.allakhazam.com/spell.html?id=17810&source=Live) - 20k DD (PBAE, 300').
- If not aggro'd, will randomly summon players to them.
- Spawn from the scaffolding next to the Taskmaster's scaffolding, every 60 seconds for the entire event.
MINERS:
- Non-confrontation (they don't hit back).
- 3000 point spell damage-shield on them (Mephit Magma Skin (http://lucy.allakhazam.com/spell.html?id=17809&source=Live)), 75 point melee DS.
- Spawn from the Taskmaster's scaffolding, every 60 seconds for the entire event.
KEYHOLDERS:
- Pulse of Ash (http://lucy.allakhazam.com/spell.html?id=17810&source=Live) - 20k DD (PBAE, 300')
- One spawns from each portal every 50 seconds for a total of 12 mephits. If not aggro'd, will randomly summon players to them.
- They drop the keys to port into chambers to minibosses: Architect's Key (http://lucy.allakhazam.com/item.html?id=52767), Monarch's Key (http://lucy.allakhazam.com/item.html?id=52768).
- Two minutes following the last keyholder spawns, Monarch Nene ports up to his chamber. 30 seconds later, Architect Mutze ports up to his own chamber.
Keyholder mephit spawn emotes:
Monarch Nene shouts, 'We need some help up here!'
Architect Mutze shouts, 'We need some help up here!'
Minibosses: Monarch Nene & Architect Mutze
- Unique AE/Emote Mechanic for each miniboss (see below).
- Must be agro'd shortly after spawn, or adds below will powerup and wipe us.
/RS Caller Notes: Related emotes when minis port to their respective chambers:
The Monarch steps into the nearby teleporter, retreating into his chamber.
The Architect steps into the nearby teleporter, retreating into his chamber.
Boss: Taskmaster Yeorick
- Timed activation (5 mins 30 seconds after Architect's port up emote).
- Spawns 5-8 mephit lacky adds every 30 seconds.
- Grab/Pull mechanic (see below).
- Caster/Melee inhibit mechanic (see below).
Text / Audio Triggers - Mandatory
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Boss: Taskmaster Yeorick
GRAB / PULL:
Bullwhip Grab (http://lucy.allakhazam.com/spell.html?id=17805&source=Live) - 10-20k (rng dmg, pulls toward the caster)
Bullwhip Pull (http://lucy.allakhazam.com/spell.html?id=17806&source=Live) - Pulls toward the caster
Bullwhip Grab targets random players. Shortly after, Bullwhip Pull draws those players in close where they're hit with chain nukes.
Action: When trig fires, move out of range so the pull doesn't draw you in. Then come back in range when the effect is gone.
GTT Trigger File: lc-taskmaster-grab-pull.gtt (http://www.eqfreelance.net/audio/lc-taskmaster-grab-pull.gtt)
Audio File: Run Away! (http://www.eqfreelance.net/audio/runaway.wav)
CASTER / MELEE DMG INHIBIT:
Pain (http://lucy.allakhazam.com/spell.html?id=17807&source=Live) - Inhibit Melee Attacks 200%, Decrease Dmg 1000 all skillls (corr 36 ctns (Trig on Fade: Suffering))
Suffering (http://lucy.allakhazam.com/spell.html?id=17808&source=Live) - Decrease spell dmg -5000 (corr 36 ctns (Trig on Fade: Pain))
PAIN inhibits melee damage. SUFFERING inhibits nukes damage.
CASTERS you MUST get cured of SUFFERING, to get PAIN.
MELEE you MUST get cured of PAIN to get SUFFERING.
* DO NOT SETUP BOTH THESE TRIGGERS! Doing so defeats the entire purpose. It's ONE OR THE OTHER, depending on what class you play.
GTT CASTERS ONLY: lc-taskmaster-suffering.gtt (http://www.eqfreelance.net/audio/lc-taskmaster-suffering.gtt)
GTT MELEE ONLY: lc-taskmaster-pain.gtt (http://www.eqfreelance.net/audio/lc-taskmaster-pain.gtt)
Audio File: Get Cured! (http://www.eqfreelance.net/audio/get-cured.wav)
PALADINS: Do not use splash on this stage. You'll end up curing the wrong effects, and mess it all up.
CURERS: Mem SINGLE TARGET Corruption cures ONLY. Paladins you can single target cure as well and will be spread around for such duty in group.
Everyone else, make a hotkey for in group asking for Curruption cure helps.
Chamber Miniboss: Monarch Nene
CASTER / MELEE DAMAGE SHIELD:
Monarch's Incinerating Aura (http://lucy.allakhazam.com/spell.html?id=17802&source=Live) - 35k SPELL Damage Shield
Monarch's Burning Body (http://lucy.allakhazam.com/spell.html?id=17801&source=Live) - 5k MELEE Damage Shield
Monarch self-buffs one of these TWO shields. To not die like a mofo, you have to pay attention to which is in play and STOP attacks/casts appropriately.
SPELL DS Trigger: lc-monarch-sparks-spell.gtt (http://www.eqfreelance.net/audio/lc-monarch-sparks-spell.gtt)
MELEE DS Trigger: lc-monarch-heat-melee.gtt (http://www.eqfreelance.net/audio/lc-monarch-heat-melee.gtt)
Audio File: Alert5.wav (http://www.eqfreelance.net/audio/Alert5.wav)
* RANGERS & Bow Users: Bow damage isn't considered melee, and therefore shouldn't result in the DS hitting you.
Chamber Miniboss: Architect Mutze
This mephit self-buffs one of TWO Auras. Basically, one heats up the air NEAR the mephit, the other heads up the EDGES of the room. Within either results in the same chain cast 20k DD's.
FLASHING TEXT only appears when either aura is in play. There's no warning emote text to my knowledge.
We'll help with a /say caller for when to MOVE AWAY, and GET CLOSE, depending on the aura. But don't depend on this! Be prepared to react to the flashing text on the screen:
MOVE AWAY: The air near the Architect heats up dramatically.
Trigger File: lc-architect-move-away.gtt (http://www.eqfreelance.net/audio/lc-architect-move-away.gtt)
Audio File: move-away.wav (http://www.eqfreelance.net/audio/move-away.wav)
GET CLOSE TO ARCHITECT: The edges of the room heat up dramatically.
Trigger File: lc-architect-get-close-to-architect.gtt (http://www.eqfreelance.net/audio/lc-architect-get-close-to-architect.gtt)
Audio File: get-close-to-architect.wav (http://www.eqfreelance.net/audio/get-close-to-architect.wav)
Note: We're using a /say caller, so as to not fire the triggers of others not assigned to the immediate chamber.
Text / Audio Triggers - Mandatory
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Boss: Taskmaster Yeorick
GRAB / PULL:
Bullwhip Grab (http://lucy.allakhazam.com/spell.html?id=17805&source=Live) - 10-20k (rng dmg, pulls toward the caster)
Bullwhip Pull (http://lucy.allakhazam.com/spell.html?id=17806&source=Live) - Pulls toward the caster
Bullwhip Grab targets random players. Shortly after, Bullwhip Pull draws those players in close where they're hit with chain nukes.
Action: When trig fires, move out of range so the pull doesn't draw you in. Then come back in range when the effect is gone.
GTT Trigger File: lc-taskmaster-grab-pull.gtt (http://www.eqfreelance.net/audio/lc-taskmaster-grab-pull.gtt)
Audio File: Run Away! (http://www.eqfreelance.net/audio/runaway.wav)
REPLACE your GTT grab-pull, with these new ones I made up. Based on my logs, I don't see the old trig working at all, as the pattern I used was never echoed.
NEW TRIGGERS: ONE is for when the GRAB is directed at you (the grab effect will land, and you'll take 10k DMG). Then 3 seconds later the PULL will drag you into Taskmaster, unless you're out of range (I believe it's 100').
I named the new trigger the same as the old one, to confuse everyone further. No need to thank me! /em hides.
GTT Trigger File: lc-taskmaster-grab-pull.gtt (http://www.eqfreelance.net/audio/lc-taskmaster-grab-pull.gtt)
Once you've deleted the old GTT grab-pull trigger, and imported the new one. You can test both by doing the following patterns:
GRAB Pattern: The Taskmaster's bullwhip wraps around your leg.
PULL FADE Pattern: The bullwhip loosens its grip.