Apparently I'm blind and never saw the Message
Zek Brothers: Lowered the damage done by the Zek Brothers slightly, and lowered AE rampage damage.
Adds & Weaknesses:
- Lowered the HP and damage values of the adds in this event.
- Increased bonus spell damage to adds and increased how quickly it scales up, but the bonus will only apply to the first hit every second.
- Rallosian Priests now have a bigger bonus to melee damage, but will lose health over time while charmed.
- Adds that are weak to fire now take more damage from hand-to-hand attacks.
- Adds that are weak to cold now take more damage from piercing attacks.
- Adds that are weak to stuns now take more damage from blunt attacks.
- Adds that are weak to snares now take more damage from slashing attacks.
That makes things easier knowing that >< though I was on the right track sort of with just going by the usual mechanics and what I was seeing in logs!
I attempted a few times to go and poke my head out into the main room while the other two wars were tanking so I could capture some logs on the unknown mob weaknesses and test a few things out, though I found out that I really can't leave my room in there or bad things happen >< ..Or that I can't summon tank another direction or Clerics get grumpy and yell at me when I die! (the yelling part is probably why I died, too much grumpy cat typing to yell at me, not enough clicky heal!)
On a serious note, if you guys rely on group heals for this, I suggest we summon tank to the farther areas from Tallon to avoid his ae's, Mainly his Snare. I still can get hit with Event add snares but I don't seem to get hit by tallon's.. though I could be wrong, I'll have to scrounge around my logs some more. Snare, and if we get stunned from the FD right next to vallon are usually what kills warrior's on Vallon.
Didn't take long to see the split raid and being inside the zek rooms isn't a viable option, not sure what all happened on other side but one thing I noticed ere the % adds made a b-line for mild and wind it seemed.
[Thu Sep 04 20:58:39 2014] a Rallosian provost has taken enhanced damage from Evilash's fire spell!
[Thu Sep 04 20:27:35 2014] a Rallosian warmaster thrashes frantically under the influence of Minisca's snare spell!
So with the above logs and the logs from previous posters I think that covers all 9 mobs weaknesses? Not counting Priests ~
Should be able to fix up my triggers later tomorrow, and ditch my event add timer if that really is based on the zek's HP% Balance.
Rangers, chanters, bst, druids wizzie's monks and Paladins are all we need to win on the adds, np!~
Now to work on the DPS for the brothers!~