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General Public => Upcoming Events & Strategy => Topic started by: Furro on June 14, 2012, 08:55:40 PM

Title: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Furro on June 14, 2012, 08:55:40 PM
Resplendent Temple - Two Sides of the Stone
*[07/05/2012] NOTICE: This post has been modified to reflect amendments posted within this thread *
 

Zone & Instance Info
 
Gather Zone: Resplendent Temple

NPC Name: Reklor Irespine
NPC Location: From the Pillars zone-in, head due south into the building and continue south until you come to the last room; Reklor is in the southeast room (Loc: 1810, -100, 440).

Keyword to Enter: ready


Flag & Key Requirements
 

Zone Flag: None
Event Key: None
Group Mission: None
Event Flag: Record of Lore (http://lucy.allakhazam.com/item.html?id=56994) Level: 3/5
Alaran Language: None

* Minimum to be Piggy/85'/pushed into raid: Nothing required.



Brief Event Overview and Strat

* Mandatory Audio/Text GTT Trigger information is available in the GTT section further down in this post.


PREP

Do not box during this raid.  Play a single-character of your choice, or ask what would compliment our setup at the time.
 
Non Rez/Call classes buy several: Token of Resurrection (http://lucy.allakhazam.com/item.html?id=57806) (from Loyalty Vendor in PoK).  Use during battle to rez the dead and reduce healer burden.[/list]
 
Consider BINDING outside at the NPC for quicker recovery.
 
Mana classes, make sure you use modrods consistently, it's a long fight.  Using a rod when you're almost oom is inefficient.
 
Clerics, make good use of your Quiet Miracle (http://lucy.allakhazam.com/spell.html?id=32339&source=Live) line to recover mana.
   
Druids, read Dimbly's Persepective (http://forums.eqfreelance.net/YaBB.pl?num=1339707340/15#17) post for healing setup/tips.
 
Beastlords, co-ordinate TB/MGB Paragon.  Single Beast, do TB PoS at engage; then at Avatar 50%.  Multiple Beast in setup, same, but spread Para at each Main room stage.
 
Magicians, ensure modrod requests are fulfilled.  If setup allows, co-ordinate MGB modrods each main room inactive stage.

 
ALL Classes, makeup and SAVE spell sets that compliment Tower stage(s) and Main Room.

GENERAL OVERVIEW

For this event, we take Avatar down 25% at a time, in order to spawn tower mini-bosses. 

Each Tower Mini-boss MUST be balanced within 5% of each other AND each has a special mechanic.

Once the mini-bosses are dead, we are returned to Avatar and must take it down another 25% to spawn the next Tower set and so on.

Know your group number please.  You will be assigned to either WEST (Splendor) or EAST (Decay) towers; with an associated channel.

* Warning: Any single failure the miniboss heals 25%; resulting in imbalance.  Turn your TV off imo <shakes fists>!
 

MAIN ROOM - AVATAR

Be aware:
Required Actions:
Green Robe form - Avatar of Ladrys:
Purple Robe form - Avatar of Sholoth:
WEST TOWER - SPLENDOR (Green Robe)

SPLENDOR -> Tower 1st Stage - Five players Buffless
 
SPLENDOR -> Tower 2nd Stage -  Totem Hug Stage
 


Purity Totems & Your Positioning:

[/list]
SPLENDOR -> Tower 3rd Stage - Books



EAST TOWER - DECAY (Purple Robe)[/size]

DECAY -> Tower 1st Stage - Decaying Flesh & Zombie Illusion

DECAY -> Tower 2nd Stage - Jump/Window Stage
 

DECAY -> Tower 3rd Stage - Books

Main Room: Avatar
 
 
Avatar of Ladrys       Aura of Resplendence (http://lucy.allakhazam.com/spell.html?id=31073&source=Live) - AURA: 40% SPELL SLOW
(Green Robe) Purification (http://lucy.allakhazam.com/spell.html?id=31070&source=Live) - 29k DoT + Spell Fizzler + 50% Melee Slow
   
  Adds: inner darkness Mirror (http://lucy.allakhazam.com/spell.html?id=31001&source=Live) - Selfbuff: Illusion player; 40% Attack Speed
  (every 10-25 seconds) Inner Darkness (http://lucy.allakhazam.com/spell.html?id=31071&source=Live) - PBAE 43k DD + Blindness (40' range)
  (doppleganger)
   

    * Required Actions
    Everyone: Range DPS adds before they explode
    (we have 10-15 seconds to kill each add)
   
Avatar of Sholoth Aura of Decay (http://lucy.allakhazam.com/spell.html?id=31072&source=Live) - AURA: 70% MELEE SLOW
(Purple Robe) Wave of Filth (http://lucy.allakhazam.com/spell.html?id=31069&source=Live) - 41k DD + Melee Silence (Random players)
   
   
  Add: a pool of waste Sludge (http://lucy.allakhazam.com/spell.html?id=31010&source=Live) - 5k MANA DRAIN + 2k END + 42k DD + SNARE
  (non-confrontational) (chain casts while standing in pool!)
  (black ooze appearance) 
   

    * Required Actions
    CASTERS: DPS Avatar in this form
    MELEE: Stay away from MT and range DPS.
   
   

West Tower - Vision of Splendor


(ie, 75% = Avatar was taken down to 75%, we're on the first split balance stage)

[/list]

SPLENDOR       
  (Green Robe)
   
First Stage       Burst of Brilliant Light (http://lucy.allakhazam.com/spell.html?id=31093&source=Live) - 16k DD + Knockback/up
(Avatar 75%) Resplendence (http://lucy.allakhazam.com/spell.html?id=31092&source=Live) - SILENCE + 19k DoT (Random players targeted)
   

    * Required Actions
    3-5 players MUST remain BUFFLESS
    This includes Songs, procs, Auras, everything (minus rez/debuffs)
    We'll select 5 "volunteers" for this joyful duty
   

   
Second Stage Filth (http://lucy.allakhazam.com/spell.html?id=32094&source=Live) - 39k DoT (single-target, 3xRNGs; totem cures it)
(Avatar 50%) Purification (http://lucy.allakhazam.com/spell.html?id=31070&source=Live) - 29k DoT + Spell Fizzler + 50% Melee Slow
   
  Add: a pure essence Spawn at HP intervals
    Hit for 18000+
    Immune to mez and stun.
   
    * Required Actions
    THREE Players emoted every 30 seconds.
    The players must move to the Purity Stone to remove Filth
    EACH Failure = 25% heal to both minibosses!
    The Purity Stone (totem) shifts locations also; for added fun.
   
    Everyone: Priority kill the pure essences ASAP
   
   
Third Stage AEs: None
(Avatar 25%)
   
  Adds: inner darkness Mirror (http://lucy.allakhazam.com/spell.html?id=31001&source=Live) - Selfbuff: Illusion player; 40% Attack Speed
  (every 10-25 seconds) Inner Darkness (http://lucy.allakhazam.com/spell.html?id=31071&source=Live) - PBAE 56k DD + Blindness (40' range)
  (doppleganger)
    Hits for 15000; single-target rampages
    Immune to mez and stun
   

    * Required Actions
    4-5 players will be assigned to BOOK PASS (aka hot-potato concept)
    Everyone else: Assist MA; priority adds when up
   
   

East Tower - Shadow of Decay


(ie, 75% = Avatar was taken down to 75%, we're on the first split balance stage)
[/list]
 

DECAY       
  (Purple Robe)
   
  First Stage Rot (http://lucy.allakhazam.com/spell.html?id=31076&source=Live) - 23k DoT + Root + Stun + Recourse (Decaying Flesh (http://lucy.allakhazam.com/spell.html?id=31077))
  (Avatar 75%) Decaying Flesh (http://lucy.allakhazam.com/spell.html?id=31077) - MELEE SLOW 80% + 16k DoT + Recourse (Zombie Rot (http://lucy.allakhazam.com/spell.html?id=31094&source=Live))
    Zombie Rot (http://lucy.allakhazam.com/spell.html?id=31094&source=Live) - Zombie Illusion

   

    * Required Actions
    PALADINS: DO NOT USE SPLASH
    PRIESTS: DO NOT use RC / Cleric Epic clicky
    Everyone: Use/Ask for SINGLE-TARGET Corruption cure ONLY WHEN Zombie Rot buff is fading

    Do not cure ROT, we need it to turn you into a zombie
    (we don't want you detrimental curing because that removes the zombie illusion we need on)
    (things like RCAA, CLR Epic, Paladin Splash, all have a detrimental cure component)
   
   
Second Stage Wave of Filth (http://lucy.allakhazam.com/spell.html?id=31069&source=Live) - 41k DD + Melee Silence (Random players)
(Avatar 50%)
   
  Add: a cesspool Spawn at HP intervals
    Hits for 18500
    Immune to mez and stun
   
    * Required Actions
    Everyone: NO LEV BUFFS OF ANYKIND
    React to JUMP OUT WINDOW EMOTE immediately!
    Jumping when you're not supposed to = Death
    Jumping late = Death
    Jumping early = Death..  see a pattern here.. <grin>
    You have 9 seconds to jump.  You won't die if you jump in that time.
    Failure = Minibosses heal 25%; causing imbalance

    Assigned Assist MA: Priority kill cesspools or penalty = minis heal
   
   
Third Stage AEs: None
(Avatar 25%)
   
  Add: a pool of waste Sludge (http://lucy.allakhazam.com/spell.html?id=31010&source=Live) - 5k MANA DRAIN + 2k END + 53k DD + SNARE
  (these ones hit back!) (chain casts while standing in pool!)
  (black ooze appearance)  Hits for 15000
    Immune to mez and stun
   

    * Required Actions
    4-5 players will be assigned to BOOK PASS (aka hot-potato concept)
    Everyone else: Assist MA
   
   


Book Passing!

LEAD: Ssark (Eristie)

Related to 3rd Stage (Avatar 25%) - BOTH Towers.

This is a placeholder area.  Ssark is handling this, I'll append the writeup when he has it ready.

We're assigning 4-5 players PER TOWER to do this.

Concept works identically to the mission version.  Book on cursor, you target next player in order assigned, click book to pass it.  Idea is to maintain a "Chant" buff on 1 person within each tower continuously.  Any single failure the miniboss heals 25%; resulting in imbalance and pie in the face... Ok seriously, I wouldn't waste pie like that.. er, anyway.  It's an important role, but not difficult.  Volunteer your services if you're up for it and make Ssark's job alot easier please.  Thanks.


PREP


 
DURING EVENT


Raidin in the BUFF! :D

LEAD: TBA

For all you clowns who like to slack on your buffs, here's your chance to shine imo!  <arms flailing!>

Related to 1st Stage (Avatar 75) - Splendor Tower only

3-5 players MUST remain BUFFLESS

This is very tricky to do.  Because there are alot of buffs that will land on you suck as: Procs, Epics from others/self, Twincast procs, HoTs, AURAs and even Shawl 2.0 proc

Basically ANY BUFF except for REZ/REVIVE EFFECT will cause a fail.

Players Tasked with this Duty:

You're going to have to watch your buff window, and as stuff comes up, right click and BLOCK IT.  This way, if it registers a fail, you'll have it blocked at least for next attempt/round.

Double check and avoid the following as well during prep:
Other Players During this Stage and assigned to Splendor Tower:  AVOID THE FOLLOWING
* Note: We'll try and keep those tasked with this duty in the same group and make the group number known.  This way you're not hampered in your ability to play your role (ie, Cleric Epic, Shaman Epic, Spires, Auras etc.).

 

Text / Audio Triggers - Mandatory


ALL Mandatory Setup


GTT All-in-One Puppy: voa_rt_raid.gtt (http://www.eqfreelance.net/audio/voa_rt_raid.gtt)

Audio Files:
 
runaway.wav (http://www.eqfreelance.net/audio/runaway.wav)

* jump.wav (http://www.eqfreelance.net/audio/jump.wav)
* totem.wav (http://www.eqfreelance.net/audio/totem.wav)
* get-corruption-cured.wav (http://www.eqfreelance.net/audio/get-corruption-cured.wav)


ALL Addon Mandatory Setup

Success & Fail Trigger Addons: For both TOTEM and JUMP OUT WINDOW Stages.  EVERYONE must import these.

Reason:  It's possible that you react, but the server doesn't register it properly and you need to QUICKLY REPEAT YOUR ACTION AGAIN before the fail timer.


* Replace YOURNAME with your character name where applicable.

GTT Your Success & Fail emote Triggers for TOTEMS & JUMP OUT WINDOW:

voa_rt_raid_success_fail_action_emotes.gtt (http://www.eqfreelance.net/audio/voa_rt_raid_success_fail_action_emotes.gtt)  (remember to EDIT YOURNAME!)

Audio Files:
 
* you_were_successful.wav (http://www.eqfreelance.net/audio/you_were_successful.wav)

* you_have_failed.wav (http://www.eqfreelance.net/audio/you_have_failed.wav)


Classes:  Beastlords, Rangers, Paladins, Shaman, Druids, Clerics

Additional trigger for the above classes. 

Reason: The Spell Interrupt AE prevents healers from sustaining heals on the main tank.  When this trigger fires, we need everyone to HEAL THE MAIN TANK.  This will cover the drop off in healing we're experiencing and help ensure tank survival during these periods.

Remember: Target Avatar and /assist; to ensure you have the main tank.  I say this because some of the above classes may not be used to healing in this fashion.  It's extremely important you add coverage during the interrupt stages.

* Important:  Even if the MT looks full health.  HEAL ANYWAYS!  Time your heal lands, the tank has taken damage, and lag does delay what appears to be a full HP bar on your target.


Avatar Spell Interrupt AE: voa_rt_heal_mt_spell_interrupt_ae.gtt (http://www.eqfreelance.net/audio/voa_rt_heal_mt_spell_interrupt_ae.gtt)

Audio File: * heal-mt.wav (http://www.eqfreelance.net/audio/heal-mt.wav)

[/list][/list]
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Furro on June 23, 2012, 08:20:21 PM
 
Adjustments: 

A few adjusts based on our first attempts last weekend:

 

 

 

 

 

 

 

[/list]


Text / Audio Triggers - Mandatory
[/size]


Classes:  Beastlords, Rangers, Paladins, Shaman, Druids, Clerics

Additional trigger for the above classes. 

Reason: The Spell Interrupt AE prevents healers from sustaining heals on the main tank.  When this trigger fires, we need everyone to HEAL THE MAIN TANK.  This will cover the drop off in healing we're experiencing and help ensure tank survival during these periods.

Remember: Target Avatar and /assist; to ensure you have the main tank.  I say this because some of the above classes may not be used to healing in this fashion.  It's extremely important you add coverage during the interrupt stages.

* Important:  Even if the MT looks full health.  HEAL ANYWAYS!  Time your heal lands, the tank has taken damage, and lag does delay what appears to be a full HP bar on your target.


Avatar Spell Interrupt AE: voa_rt_heal_mt_spell_interrupt_ae.gtt (http://www.eqfreelance.net/audio/voa_rt_heal_mt_spell_interrupt_ae.gtt)

Audio File: * heal-mt.wav (http://www.eqfreelance.net/audio/heal-mt.wav)

Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Ssark on June 25, 2012, 02:00:29 PM
One Druid's Adventure with Two Sides of the Stone


I know I don't play a priest full time, but on this particular raid I only played Eristie, and it was my first time through it, but I observed several things I thought might be helpful in future runs.

General observations:
I say the first two aren't that bad because they can be dealt with fairly easily -- move, and ranged/destroy the IDs.  I know the IDs are hard to find as a melee character, they look just like a player, that's why range.  Some rangers in channel already had great ways of finding (autofire-spin for example).

Here are some log entries to discuss the last three.  This is essentially 3 tics of the event.

[Sat Jun 23 22:24:43 2012] Your abilities are reduced during the purification process.
[Sat Jun 23 22:24:43 2012] You are healed by an issuance of faith. You have been healed for 2052 points.


Ok, at 24:43, I get hit with the avatar's purification DoT.  Also just then, Furro's AE minor heal hits for about 2k.

[Sat Jun 23 22:24:44 2012] You begin casting Remote Sunburst Rk. II.
[Sat Jun 23 22:24:44 2012] You have taken 18850 damage from Purification by Avatar of Ladrys
[Sat Jun 23 22:24:45 2012] Your Cowl of the High Priest flickers with a pale light.
[Sat Jun 23 22:24:45 2012] Your Modest Lifewalker Armwraps feels alive with power.
[Sat Jun 23 22:24:45 2012] Eristie hit Avatar of Ladrys for 33774 points of non-melee damage.
[Sat Jun 23 22:24:45 2012] You deliver a critical blast! (33774)
[Sat Jun 23 22:24:45 2012] Your Gorget of Attention feels alive with power.
[Sat Jun 23 22:24:45 2012] You have healed Mistatk for 20012 points.
[Sat Jun 23 22:24:45 2012] Mistatk is healed by the remote sunburst.
[Sat Jun 23 22:24:45 2012] Avatar of Ladrys is singed by a destructive sunburst.


In the next two seconds, I cast a remote heal, which is cast on the avatar and reflects a decent heal back to the MT.  Right now, I don't realize the danger I'm in, so I'm doing what I'm supposed to be doing, healing the MT.

[Sat Jun 23 22:24:48 2012] Kotsukai performs an exceptional heal! (14198)
[Sat Jun 23 22:24:48 2012] Furro is healed.
[Sat Jun 23 22:24:48 2012] Tinadan is healed.
[Sat Jun 23 22:24:48 2012] Hardaen is healed.
[Sat Jun 23 22:24:48 2012] Kotsukai performs an exceptional heal! (15332)
[Sat Jun 23 22:24:48 2012] Kotsukai performs an exceptional heal! (14198)
[Sat Jun 23 22:24:48 2012] Furro is healed.
[Sat Jun 23 22:24:48 2012] Tinadan is healed.
[Sat Jun 23 22:24:48 2012] Kotsukai performs an exceptional heal! (14198)
[Sat Jun 23 22:24:48 2012] Hardaen is healed.
[Sat Jun 23 22:24:48 2012] Kotsukai performs an exceptional heal! (14198)
[Sat Jun 23 22:24:48 2012] Kotsukai performs an exceptional heal! (14198)


Three seconds later, Kotsukai triggers an RB recourse.  I include this here just because Kotsukai just healed his entire group for 15k each, while casting a damaging spell on the avatar.  One could not hope for a better, more efficient way of doing things.  I can't stress enough how nice it is to have RB on your group.

[Sat Jun 23 22:24:49 2012] You are healed by an issuance of faith. You have been healed for 2052 points.
[Sat Jun 23 22:24:49 2012] You begin casting Sunbreeze Blessing Rk. II.
[Sat Jun 23 22:24:50 2012] You have taken 18850 damage from Purification by Avatar of Ladrys
[Sat Jun 23 22:24:50 2012] Your Modest Lifewalker Armwraps feels alive with power.
[Sat Jun 23 22:24:50 2012] Eristie hit Avatar of Ladrys for 14193 points of non-melee damage.
[Sat Jun 23 22:24:50 2012] Avatar of Ladrys is consumed in a sunburst.
[Sat Jun 23 22:24:50 2012] You've been granted a gift of ascendant exquisite radiant mana!
[Sat Jun 23 22:24:50 2012] Your healing power temporarily forks in two.


Ok, here a few things happened.  One, Furro hit everyone with another 2k AE heal.  Two, I'm casting a blessing on the MT, which nukes the target for 15k, happens to proc radiant mana (next cast is free), but is going to twincast my next two heals.

But also, I've taken my second hit of 19k from Purification.  Eristie has about 75k hp, so the bar is now less than half full, and I realize that DoT is pretty serious, it's still not done and I need to heal myself.

[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (10583)
[Sat Jun 23 22:24:51 2012] Ozztavious is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (10081)
[Sat Jun 23 22:24:51 2012] Furro is purified.
[Sat Jun 23 22:24:51 2012] Hardaen is purified.
[Sat Jun 23 22:24:51 2012] Nuttann is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (11520)
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (10248)
[Sat Jun 23 22:24:51 2012] Renthor is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (13256)
[Sat Jun 23 22:24:51 2012] Ribbitting is purified.
[Sat Jun 23 22:24:51 2012] Krazer is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (9747)
[Sat Jun 23 22:24:51 2012] Ozztavious is purified.
[Sat Jun 23 22:24:51 2012] Furro is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (10193)
[Sat Jun 23 22:24:51 2012] Hardaen is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (10137)
[Sat Jun 23 22:24:51 2012] Nuttann is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (10248)
[Sat Jun 23 22:24:51 2012] Renthor is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (13980)
[Sat Jun 23 22:24:51 2012] Ribbitting is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (13980)
[Sat Jun 23 22:24:51 2012] Krazer is purified.


Luthernhamner performs what I'm guessing is a splash, it hits a lot of people, but somehow doesn't hit me.

[Sat Jun 23 22:24:52 2012] You say, 'Sanavida III  >>> [ Eristie ]'
[Sat Jun 23 22:24:53 2012] Your Vyers' Engraved Ring flickers with a pale light.
[Sat Jun 23 22:24:53 2012] Your spell fizzles!


Time to heal myself.  But the DoT also causes increased fizzling, due to skill reduction... but that's ok, my key tries to cast it 4 times.  Incidentally, Invigoration (0.5 sec heal) is down, I used it much earlier to hit the MT and it's not back up yet.

And then...

[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Furro's casting is interrupted!
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Nuttann's casting is interrupted!
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] You feel a small disruption in the air around you.  You have taken 11700 points of damage.
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Renthor's casting is interrupted!
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>


Disruption hits.  I find it curious in this parse that only healers' castings were interrupted.  (Later parses show other non-healers getting interrupted, too, but more often healers.)  So, not only is my spell interrupted, but now the spell gems go dark for about eight seconds, and I took another 12k damage.

[Sat Jun 23 22:24:53 2012] You begin casting Sanavida Rk. III.

I try a recast but it's worthless since spell gems dark.

[Sat Jun 23 22:24:55 2012] Krazer is healed by an issuance of faith.
[Sat Jun 23 22:24:55 2012] Nuttann is healed by an issuance of faith.
[Sat Jun 23 22:24:55 2012] Renthor is healed by an issuance of faith.
[Sat Jun 23 22:24:55 2012] Hardaen is healed by an issuance of faith.
[Sat Jun 23 22:24:55 2012] Tinadan is healed by an issuance of faith.
[Sat Jun 23 22:24:55 2012] Rulolin is healed by an issuance of faith.
[Sat Jun 23 22:24:55 2012] Furro is healed by an issuance of faith.
[Sat Jun 23 22:24:55 2012] You are healed by an issuance of faith. You have been healed for 2052 points.
[Sat Jun 23 22:24:55 2012] Ribbitting is healed by an issuance of faith.
[Sat Jun 23 22:24:55 2012] Ozztavious is healed by an issuance of faith.


Two seconds later, another 2k heal from Furro (I think), but it's not enough because...

[Sat Jun 23 22:24:56 2012] You have been knocked unconscious!
[Sat Jun 23 22:24:56 2012] You have taken 18850 damage from Purification by Avatar of Ladrys
[Sat Jun 23 22:24:56 2012] Your will returns.


Another 19k puts me out.  I think Krazer or someone hit a heal quick at this point, because Eristie purpled but then came right back.
Some questions:

[olist]
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Jube on June 25, 2012, 05:25:31 PM
I have an idea or two to float on...
Spreading out is it really important? If blobs are the only reason to spread out we may be better off just reacting to the them because with everyone spread so far out they may be missing out on group splash heals and cures.
During purple robe the only thing melee should be focused on is not spawning blobs on the main tank.
During IDs what if Monks target via ETW and use Moving Moutains (SKs can use Hate's Attraction)to bring them into the melee fight, bam no more guess work and everyone should now be in melee range to click between avatar and IDs without skipping a beat.
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Ssark on June 25, 2012, 06:02:31 PM
Re: MM/HA

Jube, I've heard that idea a couple of times, so I know it sounds like a good idea: Have an SK always "bring" the ID to a specific spot where melee can find and dispatch them.  The SK has the original MM (HA) and can take the hits/tap.  I even suggested have a group of meleers (rogues/monks) just sit right there, wait for the ID, SK pulls and melee pop 'em.

Thing is... ten seconds is a short amount of time.  We would definitely have to test it to see if that group could do it quickly enough.  And, we'd lose their DPS on the Avatar -- running back and forth between the Avatar and the "ID kill zone" is definitely out of the question.  Ten seconds is barely more than a tick!

Not saying this is a bad suggestion... just I made it once, and maybe Huevos too, and Furro mentioned to us the whole ten second thing and we're like... oh yeah.  But maybe it's worth one try...

RE: Spreading out

Now, what we could do is, make sure the pallies (for splash) are spread out around the room, and not clustered in one place.  There's a good idea.  (Remember, the group heal casts from shaman and druids are slow as heck.)

And totally agree, during purple dude melee is slowed to 60%, and all you'll do close to the Avatar is get the MT in trouble if it pops on you.  These are the reasons I'm playing Eristie over Ssark, I really think monks are pretty worthless in ranged fights.  (Just think of your discussion about ALK: how do we remind them, look, we pull at range with low dps on purpose, so things don't summon us on a pull?  Our range is 100% geared toward low damage, low aggro, and we DO NOT HAVE even a reasonable damage output ranged!)

Keep the ideas coming!!  The discussion is good!
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Ssark on June 26, 2012, 12:13:46 AM
Dimbly --

Would you mind terribly sharing your lineup for the Avatar room in RT?

I'd really like to learn something.  Sanavida is worthless, Lunallievation is worthless.  I'm thinking:

Twin + Invigoration + Remote, but then I'm waiting 9 seconds or so on refreshes.

Do you mix in Adrenaline line?  Do you maybe cast a Sanavida but only right after the Avatar does his Disruption thing?

60% spell haste is like doubling a spell cast, and the longer the cast is to begin with, the worst it gets.  Doubling 0.5 seconds is just another half second, but doubling 3.8 seconds is a lifetime.

Ss
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Furro on June 26, 2012, 01:13:12 AM
Quote
Re: MM/HA

Jube, I've heard that idea a couple of times, so I know it sounds like a good idea: Have an SK always "bring" the ID to a specific spot where melee can find and dispatch them.  The SK has the original MM (HA) and can take the hits/tap.  I even suggested have a group of meleers (rogues/monks) just sit right there, wait for the ID, SK pulls and melee pop 'em.

Thing is... ten seconds is a short amount of time.  We would definitely have to test it to see if that group could do it quickly enough.  And, we'd lose their DPS on the Avatar -- running back and forth between the Avatar and the "ID kill zone" is definitely out of the question.  Ten seconds is barely more than a tick!

10 seconds is so tiny.  As I've mentioned in the bulleted reply earlier in the thread, we're losing 3 seconds just in MA transitioning, which is why we're telling people to not even wait for MA calls.

The problem with melee going to IDs to melee them is actually finding them.  You'll waste 2-5 seconds just looking/moving to an ID before even getting a round of melee off.  Which is why range is great, but obviously for monks it's terrible simply because your throw dps is trash (no offense, just how it is). 


Quote
RE: Spreading out

Now, what we could do is, make sure the pallies (for splash) are spread out around the room, and not clustered in one place.  There's a good idea.  (Remember, the group heal casts from shaman and druids are slow as heck.)

And totally agree, during purple dude melee is slowed to 60%, and all you'll do close to the Avatar is get the MT in trouble if it pops on you. 

Re: Group heals.

Paladins Splash works because it's 1.0 sec cast time.

Shaman have like one good group heal I know of called Progenitor's Intervention, it's 1 sec cast time, but a long ass refresh (like 3 mins, without AA focus).  But useful in a pinch I bet, and from my parses, I saw some of our shaman using it.  Good to see.

Druid Lunalleviation, like 4.5 sec cast time, unfocused.  With the spell slow (turns into about 8 sec), you might as well be spell locked, because that's pointless.  My parses are showing several of our druids using this, and my only hope is it's not during Green Robe Avatar, because they're wasting alot of time.

Clerics, I never use group heal on main room avatar.  I don't even use Splash, because it's a 3 sec cast time, with slow would put it over 5 seconds.  Point here is, fast fast fast casting spells only.  Don't use anything over 1.5 seconds (ie, go twinheal/nuke/heal method or bust).


Healing Across the Board

Every class that can heal, should be healing others in group to reduce healer burden.  I'm not being funny here.  Rangers, Beastlords, Paladins included.

You have to understand what the healer is up against in RT raid.  I'll reiterate JUST the main room alone here from our strat post above:

Note the sections I've marked in RED to emphasize:

Main Room:

Regardless of form, both cast: Disruption (http://lucy.allakhazam.com/spell.html?id=31090&source=Live) - 18k DD + Interrupt Casting

 
Avatar of Ladrys       Aura of Resplendence (http://lucy.allakhazam.com/spell.html?id=31073&source=Live) - AURA: 60% SPELL SLOW
(Green Robe) Purification (http://lucy.allakhazam.com/spell.html?id=31070&source=Live) - 29k DoT + Spell Fizzler + 50% Melee Slow
   
  Adds: inner darkness Mirror (http://lucy.allakhazam.com/spell.html?id=31001&source=Live) - Selfbuff: Illusion player; 40% Attack Speed
  (every 10-25 seconds) Inner Darkness (http://lucy.allakhazam.com/spell.html?id=31071&source=Live) - PBAE 56k DD + Blindness (40' range)
  (doppleganger)
   
Avatar of Sholoth Aura of Decay (http://lucy.allakhazam.com/spell.html?id=31072&source=Live) - AURA: 70% MELEE SLOW
(Purple Robe) Wave of Filth (http://lucy.allakhazam.com/spell.html?id=31069&source=Live) - 41k DD + Melee Silence (Random players)
   
   
  Add: a pool of waste Sludge (http://lucy.allakhazam.com/spell.html?id=31010&source=Live) - 5k MANA DRAIN + 2k END + 53k DD + SNARE
  (non-confrontational) (chain casts while standing in pool!)
  (black ooze appearance) 
   


Ok?  So now take in the red parts, and imagine yourself as a healer, while slowed and at times interrupted midcast with spell gems locked for 10 seconds; covering that damage on others, and yourself at times.

Everyone with ANY form of a heal should be tossing it on others in your group between fulfilling your primary class role.  Just because you're a DPS as a Ranger, doesn't mean you can be tossing heals around (which can crit btw), to others in your group, or in ETW who you see in trouble.

This is a LONG event (it'll be around 40 mins at least I suspect all stages included).  The Main room Avatar we have to do it 4 times, with Towers inbetween.  We cannot have ANYONE dead in the main avatar stage.  This is why I'm stressing the importance of keeping your fellow group members alive as priority. 

The moment we lose ANYONE in main room, or Tower, they're USELESS for a long ass time.  They're out of mana, they're out of endurance, they're buffless.  That means we have to rebuff (from a healer perspective, another diversion from our primary focus in the heat of the battle), without buffs, they're more susceptible to AEs and melee hits from mobs (remember, there are mobs in the Tower stages as well).  Without mana and endurance, regardless of class, they're extremely limited in their ability to be effective.  My point is, keeping people alive, is paramount.

Simply due to our raid makeup, every group doesn't have the luxury of RB from a necro.  But I'm very conscious of it's usefulness and it's no coincidence that I have RB always on G1 (/blush), but I also spread it around in a way that it compliments group setups by design.

Without RB however, given the above AEs in play, I cannot stress how important it is to augment your healer in group by lending a hand covering damage others are taking.  Eristie has provided good feedback so far based on his dealings with the setup he was in for our recent run.  I'd like others to provide their feedback as well.

Be aware, I makeup the groups in such a way that you have other healer types beyond the priest trio (ie, Rangers, Beastlords, Paladins).  If I happen to overlook a setup, make sure you say something during prep, and I'll make adjustments.


Fast Cast Heals & Twincast Heals

I can't end this post without stressing how critical it is that ALL healers adapt their style of play for the environment in which they are in. 

You have to abandon the notion of conventional heal methods.  Consider your situation.  You're up against a spell slow + interrupt.  You cannot be casting a 3 second heal with a 60% spell slow and the potential of an AE interrupt to hit mid cast.  When this happens, you are interrupted, your spell gems are LOCKED for 10 seconds, and you're useless as you watch your group get wrecked. 

Just like that 3 second heal turns into a 5+ sec heal, where a 1.5 heal or twin/nuke1 would have been more effective given your setup. 

I realise this is difficult for many of our healers to adjust to.  I've been using twinheal method for ages.  But when I transitioned, it wasn't easy to abandon old methods.  My only advice, as I've posted about in another thread on this subject is, to immerse yourself with the method in every facet of your play.  Group, Raid, Solo (yes, solo, that's how I first started on it, albeit, harder to do with switching targets).  But the point is, it takes practice.

I won't get into the differences in spell sets limiting Shaman and Druids moreso on this method.  But suffice to say, in the context of RT, as a Druid or Shaman, you're far stronger healers using the fastest casts at your disposal, simply due to the two major factors in play: Slow + Interrupt.  You're more likely to be interrupted with a longer cast coupled with slow, and for the times Purple Robe avatar is active and you have no slow, you can bounce back to your < 3 sec heals, potentially coupled with twinheal for some extra coverage. 

Re: Twin/Nuke comment above

What I mean by this is, you have to be aware of your group setup at the time.  There's a reason why I put a necro in certain groups, with other casters that will help proc RB.  Just as you can be in a group without a necro, and HAVE RB RUNNING.  This is because I've assigned a necro, in another setup to /tgb YOUR GROUP WITH RB.  This is to HELP YOU. But it won't help you if you don't twin!  Because twin = nuke, and nuke = proc chance on RB.  Just like I have a caster in your group nuking and procing RB on your group to help cover AE dmg and/or augment to help you keep your tank(s) alive in that group.  I'm not putting groups together willy nilly. They're setup for synergy.  But synergy requires the proper actions to make it effective.


Thanks for the replies so far everyone, keep them coming.


Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Poddo on June 26, 2012, 01:50:51 AM
Beastlords should definately make sure to keep Empowering warder   buff on their pet as it procs a heal on the mobs  target.   
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Thulack on June 26, 2012, 02:02:21 AM
Shaman's also have a very good group heal called Gotikan's Recourse. Direct Heal with HoT recourse. Use this much more often then the other one with longer refresh.
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Furro on June 26, 2012, 03:06:41 AM
Quote
Beastlords should definately make sure to keep Empowering warder   buff on their pet as it procs a heal on the mobs  target.   
 
Yes, and you do have patch heal line you can be using to heal others.


Quote
Shaman's also have a very good group heal called Gotikan's Recourse. Direct Heal with HoT recourse. Use this much more often then the other one with longer refresh.

That's a great spell.  1.0 sec cast time, and the refresh isn't too ugly.

Let's get some spell lineups posted from Druid/Shaman to share for this event.


As a Cleric, for Main room Avater, here's my spell saved lineup:

Separated them by type for easier viewing of function.


                                                                                                         
Spell   Cast Time Description
Galvo's Retort (http://lucy.allakhazam.com/spelllist.html?searchtext=Galvos%27+Retort) (1.5s)       Defensive Proc cast on Player (procs heals, reverse DS on ToT)
 
Holy Contravention (http://lucy.allakhazam.com/spelllist.html?searchtext=Holy+Contravention) (1.5s) Nuke/Heal Target's Target
Celestial Contravention (http://lucy.allakhazam.com/spelllist.html?searchtext=Celestial+Contravention) (1.5s) Nuke/Heal Target's Target
Elysian Contravention (http://lucy.allakhazam.com/spelllist.html?searchtext=Elysian+Contravention) (1.5s) Nuke/Heal Target's Target
 
Glorious Censure (http://lucy.allakhazam.com/spelllist.html?searchtext=Glorious+Censure) (1.0s) Twincast Heal Proc (shortbuff; next two heals cast will be doubled)
 
Holy Intervention (http://lucy.allakhazam.com/spelllist.html?searchtext=Holy+Intervention) (1.5s) Heal/Nuke Target's Target (with twinproc above, these double heal)
Celestial Intervention (http://lucy.allakhazam.com/spelllist.html?searchtext=Celestial+Intervention) (1.5s) Heal/Nuke Target's Target (with twinproc above, these double heal)
Elysian Intervention (http://lucy.allakhazam.com/spelllist.html?searchtext=Elysian+Intervention) (1.5s) Heal/Nuke Target's Target (with twinproc above, these double heal)
 
Divine Invocation (http://lucy.allakhazam.com/spelllist.html?searchtext=Divine+Invocation) (2.5s) Safety buff, cast on Tank, chance to full HP heal if/when they bottom out
 
Forteenth Catalyst (http://lucy.allakhazam.com/spelllist.html?searchtext=fourteenth) (0.5s) Fast heal, only if target below 45% HP
 
Shining Armor (http://lucy.allakhazam.com/spelllist.html?searchtext=Shining+Armor) (3.0s) Defensive buff cast on Tanks (Mitigates Hit DMG, Procs Heals + Stuns ToT)
 
Promised Resurgence (http://lucy.allakhazam.com/spelllist.html?searchtext=Promised+Resurgence) (0.3s) Delayed Heal (land on target, it fires a big heal 18s later)
 

Clerics, note that I don't have the following in the above setup:

Group Heal (too slow)
Splash (too slow)
Single-target HoT (too slow)
Single-target Direct Heal (Zealous Light, too slow)

Now, some of ya might be thinking, wtf!  But really, there's no time we won't have one of the above fast casts available.

Remember each phase shift is 65 seconds.  So every 65 seconds we're in a slow aura.

For times without spell slow (ie, purple robe), work in those mitigation lines to refresh as needed: SA, Galvos, DI, while between each cast muscle in a fast cast heal/twin.


PS: For those who think Clerics are boring to play, probably havn't played one in the last 3 years or ever.  The spells at our disposal over this time has radically changed the healing landscape.  It's given us the ability to burst heal like there's no tomorrow.  Just the evolution of the game though, our spell lines all compliment our environment of harsh AE damage/effects, coupled with massive melee hits from mobs.


Keep the replies coming.  Interested in the feedback/insight from everyone.  Thanks.


Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Thulack on June 26, 2012, 04:45:58 AM
I was checking out shaman heals etc and will try and post a healing guide for them sometime before wednesday. Also a note on the Twinheal procing spells. Use the lowest level one you can because you get the same twinheal proc off of the level 84 as you do the 94 but can save some precious mana from the casting costs. None of us use the spell for the DD component. And since it wasn't mentioned Shaman's also get a twinheal proc spell line with the level 94 version being Freezing Gift.
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Furro on June 26, 2012, 05:53:35 AM
Quote
I was checking out shaman heals etc and will try and post a healing guide for them sometime before wednesday. Also a note on the Twinheal procing spells. Use the lowest level one you can because you get the same twinheal proc off of the level 84 as you do the 94 but can save some precious mana from the casting costs. None of us use the spell for the DD component. And since it wasn't mentioned Shaman's also get a twinheal proc spell line with the level 94 version being Freezing Gift.
 
Aye, I know of the same twinheal across all three.  However, for Clerics the mana cost of the oldest is not less.  The level 89 GC is the most cost effective.

For Shaman; I agree, your Freeze/Frozen (http://lucy.allakhazam.com/spelllist.html?searchtext=gift+rk.+ii) line is as you outlined, with the level 85 being the most cost efficient and best to use. 


Re: DD component

One of the extra perks is the DD imo, as it prompts a chance to proc necro Reluctant Benevolence when available.  Also, the DD is contributing overall DPS to the raid (albeit small, it all adds up).
 

Re: Healing guide

If you're posting a guide, not specific to this raid, I'd recommend using the Raider Essentials (http://forums.eqfreelance.net/YaBB.pl?board=raider-ess-pub) area.  Less chance of it being lost over time there as opposed to this discussion thread related to RT event.

If you were referring to specific lineups relating to RT, by all means, post your setups here.


Keep the posts coming all.  We have a few days until our next run at this event.



Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Ssark on June 26, 2012, 11:16:36 AM
BTW Bonus on the lower level ones is, they won't fizzle with KotP AA line, when you've got the Purification dot on you. :)
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Drasp on June 26, 2012, 06:09:09 PM
Given that we have a number of Sk's with epics, we should consider putting Sk's in group with MT's so that the MT's can take advantage of the heal element of the SK epic.  Not a total solution but a slight improvement.
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Furro on June 26, 2012, 09:28:05 PM
Quote
Given that we have a number of Sk's with epics, we should consider putting Sk's in group with MT's so that the MT's can take advantage of the heal element of the SK epic.  Not a total solution but a slight improvement.

This is something I was thinking about the other day as well.  The thing is, you guys (SK), to be effective in this sort of setup would need to prep for it.  Setup a GTT overlay that fires on your epic click, so you know when each others is running.  Establish an order in group for the rotation and follow it. 

Drasp, take the lead when you're in a setup with another SK+ in group imo and get it organized.  Remember everyone, I cannot be micro-managing at this level.  It's your responsibility to optimize give your group dynamics at the time.  The heal is nice, I agree completely.  All the little things add up.

Keep the comments coming everyone.  Thanks.



Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Drasp on June 27, 2012, 02:45:05 AM
With maximum aa's the Lich Sting Recourse buff from the SK epic lasts about 1 minute, 42 seconds on me and refreshs in about 3 minutes and 20 seconds after it disappears.  Therefore, for nearly continuous converge of a tank, you would need 3 SK's with epics and maximum spell extending aa's in the group with a MT.  Therefore, you are likely to at best likely to only have on MT covered in this manner.  The cast time seems about 1 second so that a cast slowdown should not have too much of an effect. Not sure whether that would work given your other considerations in group formation.
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Nuttann on June 27, 2012, 11:38:37 PM
Well, unfortunately Lumalleviation is the only real group heal druids have.  If multiple members take damage, either it is multiple heals or this.  Survival works when members are low enough, but the recast with all the AAs is 1 1/2 min.  If members aren't low enough, survival does nothing.  As long as there are big AEs that do most of a char's health, you can avoid group heals until they get low enough, but otherwise they may need some sort of heal so that the AE doesn't kill them.  I have used the Remote line due to the 1.0 sec time as a quick heal before, but that only helps the tank and not group members.

We only have two fast direct heals. The rejuvenation line and the adrenaline line.  Those also have timeouts of 12 and 18 seconds.

With RB, hopefully the group will be fine and the tanks can be concentrated on.

Nuttann
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Dimbly on June 28, 2012, 11:39:20 PM
Quote
Would you mind terribly sharing your lineup for the Avatar room in RT?
I'd really like to learn something.  Sanavida is worthless, Lunallievation is worthless.  I'm thinking:
Twin + Invigoration + Remote, but then I'm waiting 9 seconds or so on refreshes.
Do you mix in Adrenaline line?  Do you maybe cast a Sanavida but only right after the Avatar does his Disruption thing?
60% spell haste is like doubling a spell cast, and the longer the cast is to begin with, the worst it gets.  Doubling 0.5 seconds is just another half second, but doubling 3.8 seconds is a lifetime.

Ss


Let me preface my comments with how (insert long string of expletives) frustrating this event can be for a druid.  I hope most of you know me for being the fun-loving silly person that I am, but this event has seen me as an absolutely apoplectic blathering bitch, tearing new ones for unresponsive (insert long string of expletives) morons that can't follow a few common sensical requests.

In the main Avatar room:

  To My Dearest Groupmates.

1) Stay close to your healer.

I am healing the MT.  Your only chance for a heal is RB (nuke lots!), Survival of the Prosperous (fast cast, long refresh rate - services an occassional emergency) or Lunalleviation (Group heal, long cast time - You damn well better be in range!) all require you to be relatively close proximity to the caster.  I tell my groups to stay on the south half of the room - the effective reach of my group heal.  There's nothing quite as infuriating as dodging Disruption, waiting for that heal to finally land, and then have it only heal 2 other people.  While the suggestion to spread out to avoid getting the affects from a blob that was randomly dropped upon someone else is very valid, spreading out so far that a group heal can't reach you only serves to hasten the time before you visit your bind, and PISSES off your healer.  I warn once if you are OOR, then I feel bad, and then I promptly forget about you as you obviously have no need of my assistance.  Open your map, stay in the same quadrant as the rest of the group - especially your healer.

2)  Make and RESPOND to your triggers.

Most of my experience in this event has been healing caster groups (which given the extreme druid hate this event has to offer is a REALLY stupid idea.  We, druids, don't have a large base of fast-casting spells from which to draw and pure casters don't have a large pool of hit points or AC upon which to rely in aid of their survival).  If a blob lands on you - MOVE!  Most folks can take one hit (and if it lands on you, you have no choice) but hardly anyone will survive the 2nd hit.  Noone survives the 3rd hit....  Play in 3rd-person or from above if it helps you see blobs and IDs better. 

3)  Be smart, Don't die

You need to realize that my heals now take twice as long to cast, are not as powerful, and my range is restricted.  I don't have time to offer you personalized healing because you forgot to MOVE or because you're too... lazy, individualist, or don't like the color of that part of the room from which I'm doing my healing to be in range.  In the main room I mostly don't have time to Call you.  Or if I do find a spare moment and Call you risking the MT's life, if you take it, you are now buffless and at a much greater risk of dying yet again.  I don't have time to buff you.  Skin now takes 6 seconds to cast.  You have little or no mana with which to protect yourself and you have ceased being an asset to the raid, but instead have become a liability.  Be smart, don't die.  You may even want to bring healing potions.

  To My Druid Colleagues:

Buffing
-In addition to Skin - Regeneration, FOE, Rescind Corruption
-Bind yourself outside of the instance at the raid-giver

Pre-fight (post buffing)
- Instruct your group in which quadrant you will be healing
- Cast Aura of Life (every little bit of healing helps)
- Cast Hide of the Reptile (on Warriors and yourself, not on knights)
- Cast Unfettered Growth (on MT or backup MT in the final countdown, but not on knights.  We have nothing to offer knights accept wolf form and only because it annoys them)
- Cast Spirit of the White Wolf (on yourself)

During Main Room Fight
- Debuff Avatar in that brief moment after the MT has stabilized and before his Discs go down, patching between debuffs if necessary
- Heal your ass off (focus on MT, rely on RB and Lunalleviation to care for the group)
      - Promised Revitalization
      - Surge of Spineburrs
      - Adrenaline Flood
      - Sunbreeze Blessing
      - (Dodge Disruption)
      - Sanavida or Lunalleviation  (yes, they suck, but not worthless - it's all we have)
      - Invigoration
      - (Rinse/Repeat - Saving that Wizard that just got blobbed with Survival of the Prosperous, reapply Growth, when the purple robe is up hit your Communion of Cheetah button every time it refreshes, especially if you don't have a bard in the group)

If at the end of this fight if sweat isn't beading on your forehead and running down into you eyes making it difficult to see, if your Protection of Direwood, Forceful Rejuvination, MGB, Sprit of The Wood, Convergence of Spirits, Spirit of the white wolf, Group Spirit of the White wolf,  Swarm of Fireflies, Wrath of the Wild, Spirit of the Bear, your 2nd and 3rd spire, Nature's Blessing, Armor of Experience, Silent Casting, and Nature's Boon buttons are not ALL greyed out and smoke isn't coming off of your Hotkeys, you're not working hard enough at this event.... (Bonus pts. for using Nature's Guardian, Spirits of Nature, Staunch Recovery and Forage buttons).
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Ssark on June 29, 2012, 11:15:16 AM
The above post by Dimbly should become mandatory reading,  not just for druids, but for those who will be healed by them.  Given lately we've had 2-3 clerics, 4-5 druids and 2-3 shamans, your chances of being healed by a druid are pretty high (unless your name is Darkenvoid).

So it is possible to time a good Sana/Luna right after the disruption, and getting in a Twin right before should help.  I see my frustration is warranted.  Now I can't wait to get back in the ring and try some of this out.  It'll feel so good when we finally beat this event.  Sort of like how I felt after Creation I bet.

Ssark
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Furro on June 29, 2012, 09:52:20 PM
Lucy finally updated the spdat from Wednesday patch. 

Basically, from the spell info here are the changes I notice:

Spell Slow for Green Robe Avatar was reduced from 60% to 40%.  Still significant, but will help a little.

It looks like Sludge was reduced by 10k, and the Interrupt % was changed from 75% to 40%.  Both still pose a significant threat.  However the interrupt % being lowered will definitely help reduce the spell gem lock occurances.

Inner Darkness Oozes will not AE the moment they spawn on players.  This should benefit anyone playing in 3rd person and/or overhead view.  If you're playing in 1st person, it's worth adjusting just to have extra warning for the oozes.

Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Ssark on July 01, 2012, 11:45:24 AM
Good progress this weekend everyone!  We made it to the book passing (third tower) stage, which means victory is just a matter of time and moreover, practice.

I wanted to post a couple of great suggestions I heard this weekend from Curmugly, Endotron, Buukala and others on book passing.  We will tweak these as we go.



[/size]PREP

[olist]
  • I will have a hotkey (promise!) to assign 4-5 people book passing duty.  In addition, we'll try to have all of those people in the same group, and none of them will be healers.
  • Like in other segments, this (book passing) is Job 1.  However, I suspect after the passers get used to it, they'll be able to do other things like do a quick spell cast once in a while, send a pet in, or melee a bit.  Just remember what is Job 1.
  • Each book passer should have the next TWO in the chain in his Extended Target Window.  This is in case the next one dies.  I know, they're in same group, and I'll try to put them in group order, but if you have room in the ETW (and non-healers should), this is a great way to quickly REMIND you who they are.
  • Each book passer should have a key that announces to splendor or decay channel, "Passing book to %T".
  • Everyone in channel should know who the first person to pass the book to is.  If the book lands on one of the 4-5 people in duty, they simply start the chain from there.
  • Know what happens when you get the book, and when you pass it.  When you receive it, you'll have a few seconds (2-3 tics) to pass it.  When you pass it, you'll be silenced for a while, which also means you can't pass the book again.
  • [/olist]



[/size]DURING EVENT
[olist]
  • Get the book passed to the first person, or if lucky, it's in the chain of 4-5 people already and we can skip this step.  The loop:
  • When you RECEIVE the book, put it in inventory, and count to 6.

  • Now TARGET the first person in your ETW (if alive), or second person.

  • Right-click the book.  This will silence you for 2-3 ticks.

  • Click your hotbutton to tell the channel that you've passed the book, and to whom.

  • Person mentioned in channel, start at Step 2.

  • EVERYONE should be prepared for what to do, even if not in chain, in case you accidentally get the book.
  • Healer in book passer group, your priority is to keep them alive, and rez the dead quickly.  Know where the book is going next, and make sure that person's alive.  Secondary: heal the MT, you should be able to sneak in some good MT patches nonetheless.
  • [/olist]

    Changes?[/size]
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Furro on July 01, 2012, 08:12:00 PM
 
Abbreviations:

T1 = Tower 1 Stage, etc.  Ex: Decay, T1 means Decay Tower 1 stage.
 
Note: A couple points have been mentioned before, but are reiterated here to stress their importance and/or areas we need to work on.

 
Strat adjusts and amendments


 

 

 

 
 

   
 

 
 

[/list]


I'll needle through the strat post later this week sometime and try to include the above bullets so it's up to date with our current methods.


Edit: Removed one of the bullets regarding lingering at windows.  I want to adjust it but need a couple tie-ins first.  I'll post later this week with them before our next run.  Stay posted.

Edit: A couple other adjusts I'll add in tomorrow, hour is late here atm.


Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Furro on July 05, 2012, 10:06:09 PM
 
Updates, Changes and Trigger Addons

Success & Fail Trigger Addons: For both TOTEM and JUMP OUT WINDOW Stages.  EVERYONE must import these.

Reason:  It's possible that you react, but the server doesn't register it properly and you need to QUICKLY REPEAT YOUR ACTION AGAIN before the fail timer.


* Replace YOURNAME with your character name where applicable.

Your Success & Fail emote Triggers for TOTEMS & JUMP OUT WINDOW:

voa_rt_raid_success_fail_action_emotes.gtt (http://www.eqfreelance.net/audio/voa_rt_raid_success_fail_action_emotes.gtt)  (remember to EDIT YOURNAME!)

Audio Files:
 
* you_were_successful.wav (http://www.eqfreelance.net/audio/you_were_successful.wav)

* you_have_failed.wav (http://www.eqfreelance.net/audio/you_have_failed.wav)




Strategy Amendments

Details to follow are adjusts in this thread, and/or changes we've made so far.  Everyone read this over to ensure you're on the same page.  The strat post has been modified to reflect the adjusts outlined below.

Note: There are some minor changes we'll still float/test, but until we do, I'm not including them below.


PREP

[list bull-blackarrow]
 

 

 

 

 

GENERAL OVERVIEW

For this event, we take Avatar down 25% at a time, in order to spawn tower mini-bosses. 

Each Tower Mini-boss MUST be balanced within 5% of each other AND each has a special mechanic.

Once the mini-bosses are dead, we are returned to Avatar and must take it down another 25% to spawn the next Tower set and so on.

Know your group number please.  You will be assigned to either WEST (Splendor) or EAST (Decay) towers; with an associated channel.

* Warning: Any single failure the miniboss heals 25%; resulting in imbalance.  Turn your TV off imo <shakes fists>!
 

MAIN ROOM - AVATAR

Be aware:

 
Required Actions:

 

 
Green Robe form - Avatar of Ladrys:
Purple Robe form - Avatar of Sholoth:
WEST TOWER - SPLENDOR (Green Robe)

SPLENDOR -> Tower 1st Stage - Five players Buffless
 

 
SPLENDOR -> Tower 2nd Stage -  Totem Hug Stage
 

 

  


Purity Totems & Your Positioning:

[/list]
SPLENDOR -> Tower 3rd Stage - Books


 
 


EAST TOWER - DECAY (Purple Robe)[/size]

DECAY -> Tower 1st Stage - Decaying Flesh & Zombie Illusion


 

   
 
DECAY -> Tower 2nd Stage - Jump/Window Stage
 

 

DECAY -> Tower 3rd Stage - Books

Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Jube on July 09, 2012, 01:08:33 PM
Furro said - "Purity Totems & Your Positioning:

[ch9702] There are four green pads in the cubbies of the room.  It is on these green pads that the purity stones appear.
[ch9702]Position yourself so you can see three of these pads.  The immediate left and right of port in work well.
[ch9702]Make sure the large stone in the center of the room is not blocking your view of a green pad.
[ch9702]When you can see three, and you get the emote trigger, quickly scan your field of view to see if the totem is in one of three spots.  You should not need to rotate your character.
[ch9702]If it is in one of the three spots, run immediately to it.  If it's not in the three you can see, it must be in the one you can't.  Know where that is, and spin-run to it.
[ch9702]Don't finish your spellcast.  Don't polish your nails.  Don't finish the pie.  Move it.  You have a serious DoT on you that could even kill you before you reach the pad.
[ch9702]There is a fail emote.  This means when you fail, we all know you did.  Move it."

This is a solid tactic but IF you are like me and pretty much only ever play in first person, you can easily (maybe not as a tank) run around the room in 12 seconds to find the totem. Start at one spot and just go along the wall in a circle 'till you find it.

*edit ALSO: People missing Window emotes should practice at a local highrise.
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Furro on July 15, 2012, 10:11:33 PM
 
Defeated Friday, July 13, 2012!  Outstanding work everyone!

For those wondering, yes we have to farm this event, just like Beast.  The reasons are simple:

T3 Book Progression Note:

Just a friendly reminder, T3 takes 13 wins to advance.  Within this tier, segments of us are at various stages of book progression, ranging from 46% spread down to 0%.  Farming T3 will expedite this process considerably.

Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Poddo on July 16, 2012, 02:00:30 AM
Honestly this is not a hard event this is a  mechanic based event.   Follow emotes  and you win.  So do not be a "slacker clown"
Title: Re: VoA - Resplendent Temple - Two Sides of the Stone
Post by: Furro on September 04, 2012, 05:33:42 PM
Bump.

Our strength is logistically challenging events of this nature.  However we should never let our guard down on this event.  We suffer the most deaths when we get sloppy and slack thinking it's a cake walk.

This event continues to be a source of gear both via drops and vendor currency.  It will remain a priority in our cycle.