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DPS - Streamlined and Maximized

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Zaaqen:
I want to take a second to thank everyone who has helped with this and everyone who has read it in hopes of increasing your personal or our overall DPS. I by no means take credit for all of the work put into this, I am just updating this post.
***Next Planned Update -- Must Have's, by class/archtype***

The point of this thread is to be an ongoing collection of ways to maximize DPS for every class. It will start out with  basic, easily applied tips. As I research and as others add to it, I will continue to update the first post to reflect the ideas.

Remember DPS classes, your goal is to do as much damage as quick as possible. It doesn't matter how good your tanks, healers, and crowd control are, if you don't have the DPS, many raids are literally impossible. You don't want to read trash though, let's get right into it.



Parsing

It is very important that you know how much damage you're already doing to figure out what you need to do to increase it. That's where parsing comes in.

Site: http://gambosoft.com/

Direct download link

With GamParse as long as you haven't turned off any filters altogether and have everything assigned to a chat window you are ready to log. (I advise multiple chat windows, atleast one for major battle spam and nothing else) Just /log on and your log file is running. (You need to go to file and load your characters log file - By Default his will be -- C:\Program Files\Sony\EverQuest\Logs )

I cannot stress this enough, Do Not Rely On Someone Elses Parse. Even if you are consistantly in the top 10, you should still be parsing and seeing where you can improve, what you messed up, what others are doing.


Benefits of Parsing (with GamParse) [*]Knowing exactley how much damage you are doing [*]Knowing exactley how much damage everyone else is doing [*] A referenceable list to see where you need improvements [*]Being able to check every spell, disc, aa, and clicky cast by anyone in range
[/list]
That means if you see another person of your same class out DPS'ing you by a large margin, you can see exactley how they did it.
(If your group leader did not have Spell Awareness they will show as unknown. Switch leader's to someone who does when possible.)

Important Note About Parsing - Someone elses log will not pick up everything you do, nor should you expect your parse to show what everyone else did. Though it is a nice guideline each persons individual parse will be different.




Attributeable DPS  (with Class Buffs)

Remember, it's not always about how well you do, but how well we do together. That's not to say we don't want you to personally parse well, but what you can do for others is often more than you can do by yourself. Im talking of course about ways to directley (or indirectley) increase others DPS.

This is by no means a complete list. If you know what is missing, please let me know via comment or in game tell.

Im not going to go specifically into every spire but it is important to note that many classes have group spires that actually belong on this list. (Enchanter 2nd spire is mana, 3rd spire is crit chance, for example)

The most important part about these effects is that the majority of them stack. Great example, with Bard's Fierce Eye, Ranger's Auspice of the Hunter, and Magicians First Spire, the mage has an 85% crit chance.


Bard           SPELL       DESCRIPTIONAura of the PoetThis one seems obvious, it's the bard aura, but I want to make special mention because it's built in overhaste.Overhaste which hits all swarm pets from people in your group, which are normally unhasted.(Mage of course get the largest return from that effect)Fierce Eye1 minute 10% crit chance increase across the board + damage modifier and proc modifier.Gruber's Lively CrescendoLarge Mana regen, 45 second recast (Your casters will love you for this)Kaerra's Spirited CrescendoLower form of Gruber's Lively Crescendo, I believe they can be scattered to further increase mana regen(please let me know if they are on the same timer or not)Spirit of Vesagran(Epic Clicky) - Spell and DoT Crit Chance + AccuracySymphony of Battle(Clicky) - Increase Attack Speed, Strength, and AttackQuick TimeAttack Increase, Increase Chance to hit, and Hundred Hands Effect(Try not to stack with Ancient Cry Chaos, Monks try not to Speedfocus at the same time)    Beastlord           SPELL       DESCRIPTIONParagon of SpiritMGB - Large Mana Regen + HoT - Maxed this is 610 mana a tick.  6 Ticks times 30 people, you've just added 109,800 mana to the raid.Savage FerocityLarge attack + Resists increase buff    Berserker           SPELL       DESCRIPTIONAncient Cry of ChaosHundred hands effect + attack increase (Monks, try to avoid using Speedfocus during this) Bloodlust AuraAnother obvious one, Crit Damage IncreaseCry HavocIncrease Chance to Critical Hit by 100% with All Skills    Druid           SPELL       DESCRIPTIONHeartwood SkinI mention this here for it's mana regen alone (Mages, your Empryean Guardian is actually slightly more  regen, and this does not stack)Mammoth's StrengthIncrease Skill Damage Modifier (You should only ask druids if you can't get unity)    Enchanter           SPELL       DESCRIPTIONAura of Abstract AcumenVery Large Mana Pool Increase (best used on short burns)Befuddler's AuraMana Regen Aura (Best used in very long fights)Mana ReiterateProcs a second nuke while nuking or DoTingMana Reiterate AuraAutomatically recasts Mana Reiterate on entire group every 6 seconds.PrescienceMana regen mana pool increaseSpeed of ErradienHaste, agility, dexterity, attack, Critical Hit chance, Critital Damage increaseTwincast AuraInnate chance to twincast any nuke (If you cast the spell twincast it drops aura, you must run out of range  and back in to get it back)    Magician           SPELL       DESCRIPTIONArcane DistillectIncrease all skill damage modifier 15% for all pets (Mage based)Rathe's StrengthIncrease all skill damage modifier 10% for all pets (Pet based) - When the pet will be a good distance  from the mage this should be used instead of Arcane Distillect.  This one also has the distinct advantage of allowing the caster to use a Circle of clicky aura.    Monk           SPELL       DESCRIPTIONCalanin's SynergyIncrease all incoming flying kick damage. (Hurray for 60k crits from monks!)Fists of Wu8% double attack increase    Necromancer           SPELL       DESCRIPTIONMind DecompositionSteals mana from mob and gives it to your group (About 900 mana once a minute)     Ranger           SPELL       DESCRIPTIONAuspice of the HunterMGB - Increase Crit Chance, Accuracy, and AttackGroup Guardian of the ForestOverhaste, Increase attack, Skill Damage Modifier, HoTStrength of the TrackerIncrease attack and Hitpoints (Remove Brell's before asking for this)Yowl of the PredatorIncrease attack and double attack    Rogue           SPELL       DESCRIPTIONThief's EyeIncrease Chance to hit by 5% with All Skills    Shadowknight           SPELL       DESCRIPTIONTheft of HateGroup Attack Increase from Recourse     Shaman           SPELL       DESCRIPTIONAncestral AidIncrease Attack, Agility Cap, Strength Cap, Dexterity Cap, and HoTChampionIncrease Attack, Agility, Strength, Dexterity, and all Skill Damage ModifiersProphet's Gift of the RuchuEpic Click - HoT and Increase Chance to Crit and Crit DamageTalisman of the LynxAdd ProcUnity of the SpiritsCasts Mammoth Strength, Transcendent Foresight, Dakpaw Focusing, and Spirit of Determination    Wizard           SPELL       DESCRIPTIONSorcerer's Guard of PerceptionEpic Click - Decrease Spell Resist Rate    All Classes           SPELL       DESCRIPTIONCircle of PowerIncrease Chance to CritCircle of ManaDecrease Spell Mana Cost


No attributeable DPS is more important than that of Debuffing




Debuffing

Debuffing a mob properly as early as possible can be the difference between a good burn and a wipe.


Bard           SPELL       DESCRIPTIONHarmony of SoundUnresistable decrease to Fire, Ice, and Magic (great for getting everyone elses debuffs to stick early in fight)    Druid           SPELL       DESCRIPTIONBlanched FrostDecrease AC and AttackColdwhisper BreathIncreasing Incoming Spell Damage by 8-10% (Cold) Decrease Cold Resist and AC  (Does NOT Stack with Skin to Flora, this is a situational spell) Fixation of Ro Decrease AC and Attack Hand of RoDecrease Fire Resist, AC, and AttackSkin to FloraIncrease Incoming Spell Damage by 8-10% (Fire)Withering SunrayDoT and Decrease Fire Resist and AC    Enchanter           SPELL       DESCRIPTIONBark of TashanUnresistable Decrease to Magic Resist Increase Incoming Spell Damage (Chromatic)Fragmented ConsciousnessDecrease Dexterity, Agility, Strength, AC, and chance to Duel WieldWeaknessDecrease STR by 57 (L42) to 65 (L50)     Magician           SPELL       DESCRIPTION(Note: If possible, Shamans should cover this while slowing)MalaUnresistable Decrease Fire, Cold, Magic, and Poison resist by 35 (Helps on very high resist mobs)MalosineteLow resist Decrease to Fire, Cold, Magic, and Poison (good to get spell malo to land)MaloseneaIncrease Incoming Spell Damage 8-10% (Magic) Decrease Fire, Cold, Magic, and Poison Resist    Monk           SPELL       DESCRIPTION(Note: There are several versions of this, this is just an easy one to get)Silent Disturbance(Anguish Chest) - Single Slot Beneficial Only Dispell (This will remove a buff from the mob without risk of dispelling something else)    Necromancer           SPELL       DESCRIPTIONScent of GloomIncrease Incoming Spell damage 1-3% (Disease) Decrease Disease and Poison Resist    Ranger           SPELL       DESCRIPTIONNature's Entropy2 Slot Beneficial Only Dispell (This will remove buffs from the mob without risk of dispelling something else)    Shadowknight           SPELL       DESCRIPTIONAura of DarknessDecrease all resists by 10 (stacks with every other debuff in the game)Dire ConstrictionDoT and Decrease Strength and AC    Shaman           SPELL       DESCRIPTIONMaloUnresistable Decrease Fire, Cold, Magic, and Poison resist by 35 (Helps on very high resist mobs)MalosineteLow resist Decrease to Fire, Cold, Magic, and Poison (good to get spell malo to land)MaloseneaIncrease Incoming Spell Damage 8-10% (Magic) Decrease Fire, Cold, Magic, and Poison ResistTurgur's SwarmDecrease Attack Speed 75% (Long Duration AA Slow)    Wizard           SPELL       DESCRIPTIONLower Element IIInstant click Fire and Cold Resist (Easy Quest)

This is a work in progress, please let me know what I am missing from this list that should be on the raid mobs





Multibinding

Link to Wire's original post going into detail on how multibinding works

The easiest way for most of us to increase our DPS is to increase our casting rate.

The easiest way to increase your casting rate is to multibind.
In short, multibinding is assigning several spells/aa's/potion belt clicks to a single button press. For a detailed breakdown, click the link above (the post was originally made by a mage, but you can obviously just put your own spells/aa's in place).

Alt-O, Keys tab - You can see that any number of things can be linked to a single button.

It will always check them in order of Spells then Hotbar then potion belt. Spell 1 will always go before spell 2, spell 2 will always go before hotbar 1 .. You get the picture.

So, as a mage, my full burn would make Spell gems 1 2 3 4 all linked to the same button (In order RS, Jolt, Bolt, Fickle). I also linked Force of Elements AA nuke and a few potion belt slots to mine.  ----- The Majority of my time on burns is now spent just pressing X over and over. How much easier can it get?

(Oh yeah, AA/Disc/alternate spell stacking and timing goes in there, too. But we'll get into that later)

If you're not ready to start binding keys and want an easy fix see what [link=http://forums.eqfreelance.net/YaBB.pl?num=1280132397/3#3]Bumkus wrote[/link]



GamTextTrigger

Site: http://gambosoft.com/

Direct Download Link

I was going to do my own write-up for this, but I believe Furro covered it pretty well until I get around to updating with patterns.


--- Quote --- 
GamTextTrigger (GTT) is available from the same author as the above GamParse program above. 

As everyone knows, I push GTT often, but for good reason.  It's usefulness isn't limited to trigger setup for event emotes/mechanics.  You can easily set it up to monitor all sorts of useful DPS related things, such as:

[*]Disc Timers
[*]Class AA DPS options (Spires/Swarm pets for example)
[*]Debuff wear off messages!
[*]GoM procs.
[*]ADPS buffs - Example: SHM Epic, Auspice (to know when the buff is on you)
[/list]

--- End quote ---






Class Specific

With lack of a better place to put this - Remember all classes have had clickies put on their chest pieces for the last few expansion, most of them pretty powerful. Figure out which ones are must haves and get them.. Like, yesterday.. Many classes previous chest pieces are worth carrying around because they are on seperate timers from current ones, as well.

With some searching or asking, your class forums can potentially tell you everything you need to know about DPS'ing with your class.

Bard Class Forum - Unlike the other class boards, you must register to see the posts on this forum

Beastlord Class Forum
[*]Very informative post about Beastlord DPS
[/list]
Berserker Class Forum
[*]An Amazing breakdown of Berserker DPS
[/list]
Cleric Class Forum

Druid Class Forum
[*]After debuffing, if you're not healing you can do some decent DPS as well
[/list]
Enchanter Class Forum
[*]You may be more useful mana-reiterating those outside of group in the fights you can dps, but here's a post all the same
[/list]
Magician Class Forum
[*]Requires some reading, but some good information in here
[*] About our DPS weave - Wire's Posts are incredible
[/list]
Monk Class Forum[*]Great, simple breakdown of disc/aa order for monks
[/list]
Necromancer Class Forum
[*]Pretty decent breakdown of Necro DPS, short and long duration
[/list]
Paladin Class Forum

Ranger Class Forum
[*]A lot of reading, but a good thread on short ranger burns (If multiple rangers plan to MGB asupice, work this out before the event)
[/list]
Rogue Class Forum
[*] Great, simple dps thread for rogues, early is aa reccomendations, scroll down to eldrikrogue's post for disc/aa order
[/list]
Shadowknight Class Forum

Shaman Class Forum

Warrior Class Forum
[*]Pretty Elaborate Write-Up for when you're not on tank duty
[/list]
Wizard Class Forum
[*]Some different Spell Weaves, including theoretical max raid DPS included    [*] Official EQ Forums post - Scroll down to Celrond's post. Very simple wizard dps post
[/list]


That's it for now, but please check back often. This is just the start, this will be updated frequentley with more information.

If you have anything you think deserves to be here that isn't, let me know

Furro:
 
To start off here, I just want to say thanks Zaaqen for spearheading this topic.  This is something I've wanted to take on for a long time now, but time constraints with other FL related activities always put it on the back burner. 

From our recent discussions in game, we're on the same page with our desire to see individuals optimize their DPS potential by educating themselves, and talking with others for tips/tricks of the trade so to speak.  You're also in tune with the importance of ADPS/Debuffs and the large overall impact they have.

I've added a few thoughts below to help kick this off with a reply!



--- Quote ---Debuffing

Debuffing a mob properly as early as possible can be the difference between a good burn and a wipe.


--- End quote ---

We should probably establish some sorta communication for debuffs, to prevent overlap/overriding of same class/spell debuffs, as well as to inform other classes that a prior buff is in, and landing theirs is more likely etc.  We can direct the comm traffic to FLRaids, as it's central to where everyone is.  I'd prefer not to add another channel strictly for debuffs.


Beneficial Debuffs

Lots of mobs self buff themselves, be it with haste or other stat enhancement lines.  Removal of these lines helps reduce our damage intake and can aid in landing other debuffs.

Off the top of my head here, could be other classes, but both Rangers and Monks have the ability to remove beneficial buffs from mobs (1-2 slots at a time).  These are older spell/clicky lines, which may have been improved.


Rangers:

Nature's Entropy - 2 slot
Nature's Balance - 1 slot

Monk CoA BP Click: Abolishing Mist - 1 slot




--- Quote ---
Class Specific

(Im missing Wizard Class Forum)


--- End quote ---

Wizard Forum: http://www.eqwizards.org/



DPS Parsers

There are a few regulars with Freelance that parse and post the top 10-12 performers each event in our channel.  However, I'm a big believer that EACH individual should be parsing their own personal DPS on every event we do at a minimum.  By doing so, you establish a baseline, and as you adjust your DPS techniques, you'll be able to compare results with prior runs.

There are several flavours of parsers out there, but Gamanerns GamParse is robust and easy to use.

Site: http://gambosoft.com/


Note:

Setting up to parse yourself and/or the raid requires some in-game options/filtering.  Perhaps Zaaqem or someone can post the steps/settings for those not familiar with them.




GamTextTrigger

GamTextTrigger (GTT) is available from the same author as the above GamParse program above. 

As everyone knows, I push GTT often, but for good reason.  It's usefulness isn't limited to trigger setup for event emotes/mechanics.  You can easily set it up to monitor all sorts of useful DPS related things, such as:

[*]Disc Timers
[*]Class AA DPS options (Spires/Swarm pets for example)
[*]Debuff wear off messages!
[*]GoM procs.
[*]ADPS buffs - Example: SHM Epic, Auspice (to know when the buff is on you)
[/list]

Note:

Coverage of the methods/source for finding out the patterns for some of the above maybe useful to those not familiar.  Personally, I use mostly Lucy for this type of information.



Zaaqen:
Thank you Furro. How I forgot to add in actually parsing is beyond me.

Updated to reflect this information.

Bumkus:
Here is my poor man's method of multibind.  I like the flexibility it gives me to change cast order on the fly, since I swap different spell sets in an out depending on the occasion.

It does generate a bit of spam, but I can generally ignore that by shoving the spam into non-critical windows.

True multibind is definately cleaner, but this is a good option for those not ready to dig into key bindings.

This method of binding can get me up close to 1 click per 4 seconds.  My goal is 1 click every 3 seconds, but I have a few tweaks before I can hit that number.

Bumkus:
This is really stretching for debuff, but wiz can debuff -12 to fire and cold with Staff of Elemental Flux.  Quested item.
http://everquest.allakhazam.com/db/item.html?item=45290

It is insta click, insta refresh, so you can spam click it till it sticks.

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