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Messages - Qonamderlo

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Freelance Ramblings / Re: Freelance DKP
« on: February 14, 2009, 02:15:49 PM »
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Instead of "Points per hour", I'm considering a more dynamic approach to earning DKP.   Points earned based on the total loot distribution value divided by total raid members in attendance.  For example a 35 person raid, distributing loot worth 500 DKP total would mean each person in attendance receives approximately 14 DKP.  If the same raid had 54 in attendance, each person earned 9 DKP.

Formula: [ bounty_total / raid_attendance ]

This is something I agree with 100% and is also how i ran my DKP years back. really it is one of the easier ways of distributing DKP and is also very understandable and fair to all.

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DKP Hoarding

Now, on to the other issue, to prevent hoarding DKP.  We want people to spend DKP, even on little upgrades.  How about a DKP Tax.  Keep it simple, for every 1 DKP you have, ensues a tax of 0.5%.  So, someone with 150 points, would pay 75% more for an item.

Example:

Player_A: 150 DKP holdings
Item Cost: 20 DKP
Player_A Cost: 35 DKP

Calculations:

150 (0.5) = 75
20 (0.75) = 15

This is just 75% of the bid price 20 DKP.

Now i do not like DKP hoarding just as much as the next person, and i feel for you trying to come up with a solution to prevent this w/out making anyone upset or discontent. there are all kinds of issues with raising prices for people with higher DKP. example being if someone has to spend 45DKP on an item that was being sold for 20dkp may cause frustration. I think maybe a lower percentage base of .25% would suffice in knocking down the DKP of the higher ranking characters. Still the problem with a percentage base is the higher the DKP the higher the Amount and this may very well be your point but i think maybe a SET number for 100 dkp, 200 DKP etc etc would be more efficient. Continue to increase by a value of 2.5 DKP per tier... each tier containing 100DKP.. (of course you could use any number as a per tier multiplier i was just using 2.5 as an example).

Tier 1 - 100-199dkp (2.5)
Tier 2 - 200-299dkp (5.0)
Tier 3 - 300-399dkp (7.5)
Etc. Etc.

so if your in tier 1 and purchase an item for 20 DKP it would cost you 22.5 DKP. if your in tier 2 and purchase a 20 dkp item it would cost you 25 dkp. still if someone is going to hoard DKP they will do it in almost any case no matter what the scale to prevent it. i do believe it is a valiant idea to want to keep the whole on equal terms but i think the easiest way to do that is to stick with the DKP and everything will be fair.

the point of making it a set number instead of a percentage is merely for better understanding by others. as well as being easier to track.


now on a side note, in a DKP standard raid team people need to understand that you need to be patiant, don't become angry when you dont win because odds are the event will be raided again, and even if its not higher content will be in the future.

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My biggest suggestion is the KISS philosophy which is  Keep It Simple Stupid.

I agree and i do think that is what furro is working towards, he is wanting input on how to make everything fair and also making adjustments so that everyone will understand how the DKP is going to work.

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So far I see very few people  say   " Yay lets do this"  or post  "NO  I think its a terrible idea"

I for one am completely on board for this idea, while randoming was a great thing and yes many people became interested because of it, it is also a nightmare for trying to progress. people end up coming for only raids where they want an item and when they win they dissappear. DKP will fix that issue and enable freelance to go deeper in progression. these raids are still open raids they are just a little more fair now.



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Freelance Ramblings / Re: Freelance DKP
« on: February 08, 2009, 12:28:03 AM »
I for one think a DKP system is a very good idea, i do not have good attendance but this is still the most fair way of doing loot for a raid team be it a guild or an accumulation of people from various guilds. I do not think this will hender anyone with fair raid attendance, being freelance only raids 2 nights per week (at this time) and is not pulling 5 nights a week and 10 targets per raid like some hardcore raiding guilds. And even if you only raid one day a month or 1 out of every 10 raids, who is seriously going to be upset with winning the scrap loots at a low bid? if you have a 300 HP / 115 AC Bp and you win a scrap loot of 450 Hp / 135 AC BP are you really going to be that mad because its DKP? its fair, it keeps people attending raids on a regular basis, it cuts down on wipes with the same people showing up more often then not. AND the big one, this will cut down from people only raiding ONE zone or event because it suetes them to be able to win that one item they want, then never show up again.

i do think there should be a small bonus for people over 80% raid attendance and this is not a nightly bonus depending on your DKP system your going to use should be a bonus once per week of .001 (1) dkp per week for anyone over 80%.

Also should be an on time or "early" DKp bonus every night of .001 (1). this gets people online and cuts down from waiting an hour until we engage the first event.

I am sure that Furro and team will be extremely fair in this endevour, i have never known him to be anything else.

Just a side note, you should not want to stop raiding just because its switching to DKP, this is a good turning point for team freelance and you should look at this as an opportunity to progress into the endgame of EverQuest.

**Edit** - Just another note, might also think about a .001 (1) DKP bonus for first time event wins as well for those that are there for the raids first time kill of an event..

             -for alts, i think they should get the same amount of DKP as mains BUT when they bid on loot they should pay 1.5% more in DKP value, and should not be able to bid unless no other mains are bidding. (example: if winning bid was at 20 DKP, then they would get charged 30)

I'm sure all of this has already been thought of but just like to throw in my 2cp.

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Freelance Ramblings / Re: HELP !!
« on: December 26, 2009, 05:15:29 PM »
are you using a custome ui? for one.

and also would try running the patcher for a full scan if you have not already.

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Freelance Ramblings / Re: Hello everybody!
« on: December 18, 2009, 06:42:57 PM »
Hey man good to see you back, great monk knew him in ToF.

See you on raids bro!

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Freelance Ramblings / Re: shay & keyz will be M.I.A  for a bit
« on: May 29, 2009, 12:44:28 AM »
i wish you both the best of luck and i hope everything picks up for you, will be missed in the mean time..

good luck..

Hecude

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Freelance Ramblings / Re: Freelance Helpers Needed!
« on: February 21, 2009, 02:19:39 AM »
Wouldn't mind being the Tank or the CC Team leader, both are fields i have experiance in with other raid teams. have lead heals before as well as a raid leader but do not feel it to be my strong point, but if needed i can step up for that or any role.

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Freelance Ramblings / Re: Circle of Prophets hosts CoA
« on: April 02, 2008, 11:05:44 PM »
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kill the one  while OT'ing TanO and TanU ! war 1 knight 2 healers per OT Then Burn O and U both at the Same time Keep them even in hp till they dead! win /cheer!
Awsome idea Liasard only thing is i want to add to it you do not have to keep them in balance with this strat. once they are out of balance it is done you will get additional AE's after they are out of balance but its very easy to do it this way especially with lower numbers.

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Freelance Ramblings / Headline: Furro Leaves Halfling Lineage Behind!
« on: April 02, 2008, 03:55:59 PM »
Headline: Today in the "Plane of Knowledge" Area of Everquest Furro was spotted in a very un-noticable form.

      When Questioned about this phenominon Furro Would only reply with "Sorry I am AFK right now". Witness' in Rivervale are gasping at the idea that one of their own would abandon their ways. Mayer Gubbin says "I am Worried about the path he is choosing, i would hate to lose one of our own to the path of an elf, this is a sad day indeed". We have very little to go by right now, until we can get further information from the source himself we will only be able to sepculate on the reasoning behind this sudden "change in form". Sheriff Roglio sends only this message, "Furro is more then welcome to return to us, hopefully before it is too late, however the course back may be challenging and painful".

      If you have any more information please contact the Rivervale Times at 2200 Main Street, Rivervale Antonica. 22551.




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