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Upcoming Events & Strategy / Re: HoF - Epicenter - An End to Fear
« on: September 07, 2013, 04:20:05 AM »
Ok. I noticed a few things.
First -- the coccoons are like Kremlin onion dome tops on top of thin trunks. They spawn in different locations depending on the adds spawning. I noticed that they spawned in groups of 3-4 always close together at one time and when they break at the top, the mobs spawn. The earlier ones (nascent, hatchlings) spawn along the walls in the room, but by the time we get to the skeletons (bonepile) they are spawning inside, or at least close to, the ring of the 7 crystals.
Second -- as is known the seven crystals are seven different colors. Anguish is white, Terror is black, Madness is red, Misery is blue, Dread is green, Anxiety is aqua and Fright is yellow. What I noticed is that when the crystal is broken a large dim aura radiates from the ground around where the crystal is, and the aura (or glow) is the same color as the crystal that was broken. That said, the black blends right into the ground and is almost impossible to see, whereas the white does not produce much of a contrast and is almost as hard. The other 5 are much more noticable.
For this reason, I strongly recommend that we do the crystals starting with Terror (black) the aura of which is the hardest to see when the crystal is broken. Then proceed to the one that I think is the second hardest to see, Angush (white). This is counterclockwise, opposite the direction we have been going, but I think it will make it easier. We can actually let the fearspawns destroy the crystals for us -- just got to make sure they do not absorb the essence of the crystal before the one we want to absorb it does so. In fact, while our desired fearspawn is absorbing Terror we can let the others destroy Anguish, then when our fearspawn is destroying Anguish we can let the fearspawns destroy Fright (yellow). This is just my idea, of course, but it could allow us to control the spawns a bit better. Even call it out ahead of time in the raid.
First -- the coccoons are like Kremlin onion dome tops on top of thin trunks. They spawn in different locations depending on the adds spawning. I noticed that they spawned in groups of 3-4 always close together at one time and when they break at the top, the mobs spawn. The earlier ones (nascent, hatchlings) spawn along the walls in the room, but by the time we get to the skeletons (bonepile) they are spawning inside, or at least close to, the ring of the 7 crystals.
Second -- as is known the seven crystals are seven different colors. Anguish is white, Terror is black, Madness is red, Misery is blue, Dread is green, Anxiety is aqua and Fright is yellow. What I noticed is that when the crystal is broken a large dim aura radiates from the ground around where the crystal is, and the aura (or glow) is the same color as the crystal that was broken. That said, the black blends right into the ground and is almost impossible to see, whereas the white does not produce much of a contrast and is almost as hard. The other 5 are much more noticable.
For this reason, I strongly recommend that we do the crystals starting with Terror (black) the aura of which is the hardest to see when the crystal is broken. Then proceed to the one that I think is the second hardest to see, Angush (white). This is counterclockwise, opposite the direction we have been going, but I think it will make it easier. We can actually let the fearspawns destroy the crystals for us -- just got to make sure they do not absorb the essence of the crystal before the one we want to absorb it does so. In fact, while our desired fearspawn is absorbing Terror we can let the others destroy Anguish, then when our fearspawn is destroying Anguish we can let the fearspawns destroy Fright (yellow). This is just my idea, of course, but it could allow us to control the spawns a bit better. Even call it out ahead of time in the raid.