A few suggestions and additions.
I highly suggest having a couple of the spells currently listed only in the "debuff" column also moved to the "attributable dps" column. Including but not limited to:
Druid's STV line
Mage/Shm Malo line (NOT the aa version as it is pathetic compared to the spell)
Necro's Scent line
Enc tash line
(any I may have missed)
These spells actually make for some pretty huge attributable damage and their highest versions should be cast on
every encounter without question (both because of their debuff components and their increased damage components).
ALL casters:
Acute Focus of arcanum (AA)
1: Decrease Spell Resist Rate by 35%
2: Limit: Max Level(85)
3: Limit: Combat Skills Not Allowed
4: Limit: Spell Type (Detrimental only)
This is extremely important. I can't stress how large of a difference this AA makes. It can easily be the difference between getting a mob debuffed in 5 seconds, or not getting fully debuffed (at all).
Necros:
Also have an older debuff line that ended with Scent of Terris that stacks with the newer Scent of Doom. It got made into an even better version as an AA in HoT.
Scent of Terris AA Rogue:
Instruction in Toxicity: single target poison overfocus (20% at rk2). Nice to slap on a nec pre-engage /grin
Shaman:
Putrid Decay (lvl 66, disease -200) - Decreases poison/disease resists by 55. Overwritten by necromancer Scent of Gloom line. Even though this doesn't stack with necs debuff, it's great to get on the mob early because of its good resist check.
Enchanter:
It should be noted that enchanter's twincast aura now works on DoTs as well as nukes. When a dot is "twinned" it hits for double the base damage for the entire duration of the dot. In otherwords, the caster should not refresh this specific dot until it has fully run its course or the caster will actually lower their dps.
Bard:
I saw you weren't mentioning spires, but I thought I would just mention anyway that bard 2nd spire adds base dmg to spells (though it was heavily nerfed quite some time ago).
As a dps caster I feel that it is important to mention that, currently, the bard attributable dps contains mostly only melee enhancements. It should also include:
aria of the composer: Adds
set overfocus for spells as well as melee overhaste. This is extremely powerful since it is not a variable foci and it stacks with worn foci. Also, aura should never be played over aria. Aria is the single largest dps enhancement a bard can play for caster
or melee and using aura instead is selling yourself short (less overhaste and less overfocus from aura vs. aria).
Arcane Chorus: This adds a proc to all dmg spells cast and is good also for both melee and casters
Fatesong of Fergar: adds dmg to cold dds
Sotor's Aria: adds dmg to fire dds
Lyrin's Psalm of Potency: adds dmg to magic dots (despite in game description, it is
only for magic based dots)
If you are in a caster group with a bard, be aware of which of the above spells benefit you most (along with what was listed originally). A good example of what a wizard would want out of a bard would be: aria of the composer, fatesong, sotors, mana regen, and Arcane chorus (as long as no enchanter is around since it doesn't stack with MR). Necros do not benefit from the 2 dd songs and so would rather that Lyrin's was in. Either way, stuff like war march isn't really useful to a caster group.
The whole deal really needs updated to the relevant HoT versions of the spells already listed, too.
For Necros wanting to improve their dps or even just wanting to ensure they are doing everything correctly, there is a newer thread on necrotalk that breaks it down really well and I would recommend all necros to read here:
http://www.necrotalk.com/showthread.php?t=11540I could do a writeup of essential necro aas, foci, spells, clickies etc. But it would really be faster and laid out better if you just poke around Necrotalk.com. If you poke around the forums and look at stickies most of the questions you could possibly dream up are answered pretty thoroughly. I also highly suggest you subscribe to NT. I do and it is very much worth the small fee. It opens up an extra forum with some pretty good info on the class.
Either way, if you are a necro especially, feel free to ask me anything at all in game. Chances are that I can answer any questions you might have--if I can't, I can tell you where to find the info.
p.s. I realize zaaq is afk, I'm not trying to sound like a butt for stuff not being updated to HoT