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General Public => Upcoming Events & Strategy => Topic started by: Furro on April 19, 2012, 03:47:03 AM

Title: HoT - Upper - Guardian of the House
Post by: Furro on April 19, 2012, 03:47:03 AM
 
Upper - Guardian of the House
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(http://www.eqfreelance.net/images/upper-raid.jpg)
Image Source: Allakhazam (http://everquest.allakhazam.com/)


Zone & Instance Info
 
Gather Zone: House of Thule, Upper Floors

NPC Name: Lilth
NPC Location: At western zone-in area

Keyword to Enter: depart


Flag & Key Requirements
 
               
Zone Flag: Group zone access to Upper (http://everquest.allakhazam.com/wiki/eq:progression_through_house_of_thule)
Event Key: Rusty Gate Key (http://lucy.allakhazam.com/item.html?id=56722)
Event Flag:


Brief Event Overview and Strat

For this event, Lilth warps to locations throughout the zone and casts several AEs.

As we navigate to her rooms, we will encounter several minibosses and various hard hitting adds.

Please note, one room we pass through in the icy area has portals on the floor only visible with spell effects on.  If you touch one, you merely get ported into the water below.  Just navigate back to us if it happens.  Thanks.

Enchanters & Paladins: Zombies are mezzable/stunnable.  All other mobs are immune to normal CC methods.

Lilth enjoys fearing and charming players.  Be ready if our MT gets charmed and if you happen to get summoned disc defensively until our next MT can get aggro.   Thanks!

DoT'ers -  Lilth blurs after each warp.  However, your DoTs will remain and re-aggro causing her to summon you.  Please Fade or FD if this happens to you.

Any questions, please ask reply to this thread, and/or ask in the FLRaids:raids channel.  Thanks.


Reminder: Make sure to have Particles set on for easier navigation around the portals just before Lilth 1 on map.

Options (ALT+O)[list bull-blackarrow]
  [list bull-blackarrow]
  Next to "On For", set to: Everyone[/list][/list][/list]

Boss: Lilth


 

 

 

                    spacer     spacer     spacer     spacer     
LILTH       Banshee Wail (http://lucy.allakhazam.com/spell.html?id=24621&source=Live) -  20k DoT + Decrease Accuracy 100% + Blind (75' range, 20 curse counters)
Ectoplasmic Burst (http://lucy.allakhazam.com/spell.html?id=17834) - Melee Slow 20% (single-target)
Night Terrors (http://lucy.allakhazam.com/spell.html?id=23099) - CHARM + 9k DoT (hits multiple players)
Night Terrors (http://lucy.allakhazam.com/spell.html?id=24622) - FEAR (PBAE, 200' range)
   
    * Required Actions
    Charm lasts 1 tick (6 seconds).  Aggro may bounce.
   


Minibosses & Trash Adds


 

 

 
 
     spacer          spacer          spacer          
FEARSPINNER       Fear Venom (http://lucy.allakhazam.com/spell.html?id=24624&source=Live) - 25k DoT (single-target, 40 poison counters)
   
SPINESLICER Cleave Armor (http://lucy.allakhazam.com/spell.html?id=24625&source=Live) - AC Debuff 540 (single-target)
   
FOGWEAVER Invading Fog (http://lucy.allakhazam.com/spell.html?id=24626&source=Live) - Melee & Caster Silence (AE Frontal Arc, 10 corr cntrs, 50' range)
   
BOSCO See No Evil (http://lucy.allakhazam.com/spell.html?id=24627&source=Live) - BLIND (PBAE, 100' range)



Title: Re: HoT - Upper - Guardian of the House
Post by: Allronn on April 20, 2012, 06:55:31 PM
Every 20 % of Liths health they warp to a new spot .. Never regens ever so even if ya wipe do not drop expo the hardest part is when Lith hits 80% 2 Guloms go active and rush the raid their are 2 options to deal with this you can
 1. Tank one and have a sk Kite one while first being tanked then tank the second one..

2. Cast a mass X loc at 81% and after Lith warps and guloms go active everyone take the x loc and banner / run back .. this is usually the option we chose as it was faster and less deaths as we have seen them kill manny befor gotten under controle

This has to be the easiest HOT raid A friend of mine One groups this Raid twice a week , Bard , Cleric , SK ( 3 boxed ) Pally , Shaman , and Usually a Mag or a wizzy
Title: Re: HoT - Upper - Guardian of the House
Post by: Furro on May 10, 2012, 04:36:33 AM
 
Defeated this raid Saturday, May 5, 2012.



Quote
Every 20 % of Liths health they warp to a new spot .. Never regens ever so even if ya wipe do not drop expo the hardest part is when Lith hits 80% 2 Guloms go active and rush the raid their are 2 options to deal with this you can
 1. Tank one and have a sk Kite one while first being tanked then tank the second one..

2. Cast a mass X loc at 81% and after Lith warps and guloms go active everyone take the x loc and banner / run back .. this is usually the option we chose as it was faster and less deaths as we have seen them kill manny befor gotten under controle

This has to be the easiest HOT raid A friend of mine One groups this Raid twice a week , Bard , Cleric , SK ( 3 boxed ) Pally , Shaman , and Usually a Mag or a wizzy
 
Delayed reply here, I must have overlooked/forgot about your post.  Sorry!  Thanks for the comments though! 

Our run wasn't too bad first time through.  Only adjust I can see really is DoT'ers laying off Lilth 1 earlier (at 90%), to help reduce their chances of being summoned afterwards.

Added to top of Strat post:

Reminder: Make sure to have Particles set on for easier navigation around the portals just before Lilth 1 on map.

Options (ALT+O)[list bull-blackarrow]
  [list bull-blackarrow]
  Next to "On For", set to: Everyone[/list][/list][/list]