Gather Zone: | Overthere | |
NPC Name: | Scout Deni M`Trix | |
NPC Location: | Find path (CTRL-F) |
Keyword to Enter: | ready |
Zone Flag: | None | |
Event Key: | None | |
Group Mission: | None | |
Event Flags: | None | |
A pile of haunted bones | --> | USE FIRE DAMAGE SPELLS |
A glob of goo | --> | USE COLD DAMAGE SPELLS |
An ancient skull | Bite from the Beyond (http://www.raidloot.com/Spells.aspx?name=Bite from the Beyond) - 300k DD (single-target) | |
Panic (http://www.raidloot.com/Spells.aspx?name=47420) - Fear + Snare - Target AE (10' range) - 4 targets | ||
* Notes: | ||
If mob's target isn't a caster class it'll cast Bite from the Beyond and kill its target. | ||
It'll then seek out a caster by a 1st person emote only. See example below when I was targeted. | ||
Action: When you're emoted, just tank it -- Do not fade! Hits weak on purpose, 3k - 12k range. You won't have to hold aggro from others, it'll stay on you even with Necros DoTing it. | ||
1st Person: | ||
[Sat May 11 23:22:32 2019] An ancient skull takes a phantom bite from its target and, deterred, seeks out someone with a more magical bent. | ||
[Sat May 11 23:22:32 2019] An ancient skull approaches you, malice in its hollow eyes. | ||
3rd Person: No emote available | ||
[Sat May 11 22:35:01 2019] An ancient skull begins casting Bite from the Beyond. | ||
[Sat May 11 22:35:01 2019] An ancient skull takes a phantom bite from its target and, deterred, seeks out someone with a more magical bent. | ||
An animated bladestorm | Whirlwind Slash (http://www.raidloot.com/Spells.aspx?name=Whirlwind Slash) - 230k Caster PB AE (25' range) | |
* Notes: | ||
Warning emote before Whirlwind Slash: An animated bladestorm winds up, preparing to execute a whirlwind attack! | ||
A colorful ring appears around the bladestorm when Whirlwind Slash is in effect. | ||
Action: When emote trigger fires, back off outside of the colorful AE ring that appears. When it's gone, it's safe to melee. | ||
When hit by Whirlwind Slash: | ||
1st Person: You are slashed by an enchanted blade! | ||
3st Person: Soandso is slashed by an enchanted blade! | ||
An animated cudgel | Bonk! (http://www.raidloot.com/Spells.aspx?name=47390) - 147k DD + Stun (4s). Single target (40' range) | |
[Sat May 11 23:23:12 2019] An animated cudgel begins casting Bonk!. [Sat May 11 23:23:12 2019] You shake off the stun effect! [Sat May 11 23:23:12 2019] You are hit hard on the head. You have taken 85610 points of damage. | ||
A vengeful sepulcher spirit | Sepulchral Stun (http://www.raidloot.com/Spells.aspx?name=Sepulchral Stun) - 101k DD + STUN (5s, single-target) | |
Hush of the Sepulchral Spirit (http://www.raidloot.com/Spells.aspx?name=Hush of the Sepulchral Spirit) - SILENCE Melee/Spell (6s) + Decrease Endurance/Mana by 2500 (single-target) | ||
Note: Undead | ||
A hexbone protector | Pain Touch (http://www.raidloot.com/Spells.aspx?name=Pain Touch) - 140k DD + 41k DoT + Push (36s, single-target). Curse counters 50 | |
Note: Undead | ||
A bloodthirsty gnawer | Devourer's Bite (http://www.raidloot.com/Spells.aspx?name=Devourer's Bite) - 100k DD + 29k DoT (60s) - Single-target | |
A pile of haunted bones | Highly Flammable (http://www.raidloot.com/Spells.aspx?name=Highly Flammable) - Increases Spell Dmg Taken by FIRE based spells by 7000% to 10000% (After Crit). Self buff on mob. | |
Note: USE FIRE DAMAGE SPELLS | ||
A glob of goo | Highly Freezable (http://www.raidloot.com/Spells.aspx?name=Highly Freezable) - Increases Spell Dmg Taken by COLD based spells by 10350% to 13800% (After Crit). Self buff on mob. | |
Note: USE COLD DAMAGE SPELLS | ||
A vault golem | Golem's Grasp (http://www.raidloot.com/Spells.aspx?name=Golem's Grasp) - Target AE PULL effect + 33k DoT (AE 20' range, 12s) | |
Footstomp (http://www.raidloot.com/Spells.aspx?name=Footstomp) - PBAE 210k DD + Stun (93' range) | ||
Note: Drusella warns a few seconds before golems activate | ||
[Sat Mar 21 22:52:23 2020] Drusella Sathir shouts, 'Grind them to dust.' [Sat Mar 21 22:52:27 2020] A vault golem begins casting Golem's Grasp. [Thu Mar 26 22:27:44 2020] Drusella Sathir shouts, 'Grind them to dust.' [Thu Mar 26 22:27:49 2020] A vault golem begins casting Golem's Grasp. | ||
A devourer basket | - Doesn't hit back - Spawns "A bloodthirsty gnawer" adds - Once coffin/baskets destroyed Golems activate | |
[Sat Mar 21 22:12:01 2020] Drusella Sathir shouts, 'My devourers are... hungry.' | ||
a bent fork | ... | |
... | ||
a rusty spoon | ... | |
... |
Soandso | Tomb Rot I (http://www.raidloot.com/Spells.aspx?name=47363) - Increase Hit Dmg Taken by 40% (15m+ duration) | |
Cast: Rotten Body (http://www.raidloot.com/Spells.aspx?id=47364) on Duration Fade - 100M DD (single-target) | ||
Cast: Tomb Rot II (http://www.raidloot.com/Spells.aspx?name=47367) on Curer | ||
Soandso | Tomb Rot II (http://www.raidloot.com/Spells.aspx?name=47367) - Increase Hit Dmg Taken by 80% (10m+ duration) | |
Cast: Rotten Body (http://www.raidloot.com/Spells.aspx?id=47364) on Duration Fade - 100M DD (single-target) | ||
Cast: Tomb Rot III (http://www.raidloot.com/Spells.aspx?name=47368) on Curer | ||
Soandso | Tomb Rot III (http://www.raidloot.com/Spells.aspx?name=47368) - Increase Hit Dmg Taken by 80% (5m+ duration) | |
Cast: Rotten Body (http://www.raidloot.com/Spells.aspx?id=47364) on Duration Fade - 100M DD (single-target) | ||
Cast: Tomb Rot IV (http://www.raidloot.com/Spells.aspx?name=47369) on Curer | ||
Soandso | Tomb Rot IV (http://www.raidloot.com/Spells.aspx?name=47369) - Increase Hit Dmg Taken by 200% (90s+ duration) | |
Cast: Rotten Body (http://www.raidloot.com/Spells.aspx?id=47364) on Duration Fade - 100M DD (single-target) | ||
Cast: Rotten Body (http://www.raidloot.com/Spells.aspx?id=47364) on Duration Fade - 100M DD (single-target) |
P 574.0608, -97.0764, -0.3105, 0, 127, 127, 2, 4&6-a_disenchanted_arisen
P 530.9785, -135.3886, -0.4307, 127, 0, 0, 2, VP_-Ancient_apparition
P 625.0106, -0.7053, -0.4307, 0, 127, 127, 2, 2-Other_Sarcophagus
P 426.0452, 178.7964, -0.3105, 0, 127, 127, 2, 1-Information
P 440.0673, -188.8638, -0.3105, 0, 127, 127, 2, 3-Last_Sarcophagus
P -360.4742, 1.1710, -0.3105, 0, 127, 127, 2, 5-Kill_Sarnaks_for_the_artifact
P -29.0000, -156.0000, -0.4307, 0, 0, 240, 3, North_1
P 63.0000, -109.0000, -0.4307, 0, 0, 240, 3, North_2
P 152.0000, -28.0000, -0.4307, 0, 0, 240, 3, East_1
P 100.0000, 66.0000, -0.4307, 0, 0, 240, 3, East_2
P 23.0000, 153.0000, -0.4307, 0, 0, 240, 3, South_1
P -75.0000, 93.0000, -0.4307, 0, 0, 240, 3, South_2
Everyone | Main Package (http://www.eqfreelance.net/ssark/triggers/RoS/ros-sathirs-tomb-drusellas-vault-03-30-2020-453pm.gtp) | 03-30-2020 (4:53pm) | - An ancient skull - Targets YOU (caster class) - Tank it, do not fade - Event Timer (toggled off by default) - Stage Timers: -- Stage 2 - ACTIVE - Stage 3 - Countdown to active -- Stage 2 - Countdown to active - Drusella Sathir - COMING FOR YOU - ADJUST POSITION - Avoid AURA - Drusella Sathir - COMING FOR YOU (really close!) - ADJUST POSITION - Avoid AURA - Drusella Sathir - MOVING - WATCH OUT - She is after someone else - Event Reset - Drusella Sathir - AURA - Curse of the Vault (196k DD) - Move out of aura - Golems Active - Sarnak Di`Zok Named Active - Incoming from west door | |||
Issue:
I haven't been emoted, so I don't know if there is a private early warning emote (sent to person targeted only). As a result, I based the original trigger on the public emote that Drusella targeted the player. If there's an early warning emote it changes how we react. So if you are emoted privately, then let us know so we can adjust this.
Reports from Saturday is that Drusella paths to the location the person was emoted at, as opposed to chasing after the emoted person. If true the run away portion of the trigger is pointless really.
The other big issue is that it doesn't alert anyone else in the raid that Drusella is on the move towards someone.
We may want to update the Stage 1 graphic to remove the "run here" area in the East to avoid confusion .. running to a predetermined spot when emoted is pointless since she doesn't chase the emoted person. It may be more effective to keep the raid together, then move as a whole either clockwise or counterclockwise when she does an emote (depending on which direction she'd be moving from as she moves to the targeted person. This way we can better control her movements, at least for the initial stage of the event. If not we're going to be ALL OVER the place during this, and I get the feeling that controlling as many of the mechanics as we can is going to be key to winning this.
A note on the Spirits in stage 2 .. they don't stun. They do, however, have the same silence AE that the Spirits in Crypt Robbers have. I was never once stunned by them, but was silenced numerous times.
Issue:
I haven't been emoted, so I don't know if there is a private early warning emote (sent to person targeted only). As a result, I based the original trigger on the public emote that Drusella targeted the player. If there's an early warning emote it changes how we react. So if you are emoted privately, then let us know so we can adjust this.
Reports from Saturday is that Drusella paths to the location the person was emoted at, as opposed to chasing after the emoted person. If true the run away portion of the trigger is pointless really.
The other big issue is that it doesn't alert anyone else in the raid that Drusella is on the move towards someone.
Only addressing this since I didn't see any updates in the strategy summary. There's no "private" emote warning sent to the player, but there is a green emote that will flash on the screen (as well as the text line that appears in the log) denoting who is being emoted.
For stage 2, I'd recommend splitting the raid to focus on the Globs and Bones. Would probably be best to have the strongest fire users (mainly the casters - mages, wiz, necro, druid, etc) on the bones, and strongest cold casters/melee (mostly melee - beastlords, rangers, and other melee) on globs. Not only will the respective mobs take increased damage from their vulnerable element, but I think they take less damage from the opposing element (I'll double check my logs to make sure, but pretty sure that's what I was noticing .. could have just been the astronomical hit points the globs/bones have)
Mages should have a fire pet pocketed with fire weapons equipped (they can use their normal pet for the rest of the event .. swapping to the fire pet for stage 2).
And a side note .. Tomb Rot - Paladins can cure it without dying. Otherwise, it'll be automatically cured if the event is beaten.
More notes the next time we attempt this! Looking forward to downing it soon!
Sorry if I covered anything that was adjusted in the triggers. Admittedly I didn't look at any of the changes to the triggers before I posted anything /duck
I know what you mean about how tough it'd be to coordinate the whole raid moving as one during P1. A problem healers are going to run into though is people running out of range of splashes/group heals. I know it happened for me for the entirety of P1 every attempt we did .. never failed that half of my group was missing group heals. And with the amount of damage that the (non-attention paying) folks are taking, single target heals are vastly ineffective (at least for druid/shaman healers), and most times resulted in lots of deaths that could have been avoided. We may need to assign some AE HoTs on engage to combat this (I'm sure you already are with clerics, we may need to add in druid/shaman HoT as well).
Good to know about the Spirits having a single target stun, I'll check logs as well and see what I can find.
Updated... ::)
Hey Look! ^^^^ A new map! ;)