Zone Flag: | None | |
Event Key: | None | |
Group Mission: | None | |
Event Flag: | Record of Lore (http://lucy.allakhazam.com/item.html?id=56994) Level: 3/5 | |
Alaran Language: | None |
Avatar of Ladrys | Aura of Resplendence (http://lucy.allakhazam.com/spell.html?id=31073&source=Live) - AURA: 40% SPELL SLOW | ||
(Green Robe) | Purification (http://lucy.allakhazam.com/spell.html?id=31070&source=Live) - 29k DoT + Spell Fizzler + 50% Melee Slow |
Adds: inner darkness | Mirror (http://lucy.allakhazam.com/spell.html?id=31001&source=Live) - Selfbuff: Illusion player; 40% Attack Speed | ||
(every 10-25 seconds) | Inner Darkness (http://lucy.allakhazam.com/spell.html?id=31071&source=Live) - PBAE 43k DD + Blindness (40' range) | ||
(doppleganger) |
* Required Actions |
Everyone: Range DPS adds before they explode |
(we have 10-15 seconds to kill each add) |
Avatar of Sholoth | Aura of Decay (http://lucy.allakhazam.com/spell.html?id=31072&source=Live) - AURA: 70% MELEE SLOW | ||
(Purple Robe) | Wave of Filth (http://lucy.allakhazam.com/spell.html?id=31069&source=Live) - 41k DD + Melee Silence (Random players) |
Add: a pool of waste | Sludge (http://lucy.allakhazam.com/spell.html?id=31010&source=Live) - 5k MANA DRAIN + 2k END + 42k DD + SNARE | ||
(non-confrontational) | (chain casts while standing in pool!) | ||
(black ooze appearance) |
* Required Actions |
CASTERS: DPS Avatar in this form |
MELEE: Stay away from MT and range DPS. |
SPLENDOR | |||
(Green Robe) |
First Stage | Burst of Brilliant Light (http://lucy.allakhazam.com/spell.html?id=31093&source=Live) - 16k DD + Knockback/up | ||
(Avatar 75%) | Resplendence (http://lucy.allakhazam.com/spell.html?id=31092&source=Live) - SILENCE + 19k DoT (Random players targeted) |
* Required Actions |
3-5 players MUST remain BUFFLESS |
This includes Songs, procs, Auras, everything (minus rez/debuffs) |
We'll select 5 "volunteers" for this joyful duty |
Second Stage | Filth (http://lucy.allakhazam.com/spell.html?id=32094&source=Live) - 39k DoT (single-target, 3xRNGs; totem cures it) | ||
(Avatar 50%) | Purification (http://lucy.allakhazam.com/spell.html?id=31070&source=Live) - 29k DoT + Spell Fizzler + 50% Melee Slow |
Add: a pure essence | Spawn at HP intervals |
Hit for 18000+ |
Immune to mez and stun. |
* Required Actions |
THREE Players emoted every 30 seconds. |
The players must move to the Purity Stone to remove Filth |
EACH Failure = 25% heal to both minibosses! |
The Purity Stone (totem) shifts locations also; for added fun. |
Everyone: Priority kill the pure essences ASAP |
Third Stage | AEs: None | ||
(Avatar 25%) |
Adds: inner darkness | Mirror (http://lucy.allakhazam.com/spell.html?id=31001&source=Live) - Selfbuff: Illusion player; 40% Attack Speed | ||
(every 10-25 seconds) | Inner Darkness (http://lucy.allakhazam.com/spell.html?id=31071&source=Live) - PBAE 56k DD + Blindness (40' range) | ||
(doppleganger) |
Hits for 15000; single-target rampages |
Immune to mez and stun |
* Required Actions |
4-5 players will be assigned to BOOK PASS (aka hot-potato concept) |
Everyone else: Assist MA; priority adds when up |
DECAY | |||
(Purple Robe) |
First Stage | Rot (http://lucy.allakhazam.com/spell.html?id=31076&source=Live) - 23k DoT + Root + Stun + Recourse (Decaying Flesh (http://lucy.allakhazam.com/spell.html?id=31077)) | ||
(Avatar 75%) | Decaying Flesh (http://lucy.allakhazam.com/spell.html?id=31077) - MELEE SLOW 80% + 16k DoT + Recourse (Zombie Rot (http://lucy.allakhazam.com/spell.html?id=31094&source=Live)) |
Zombie Rot (http://lucy.allakhazam.com/spell.html?id=31094&source=Live) - Zombie Illusion |
* Required Actions |
PALADINS: DO NOT USE SPLASH |
PRIESTS: DO NOT use RC / Cleric Epic clicky |
Everyone: Use/Ask for SINGLE-TARGET Corruption cure ONLY WHEN Zombie Rot buff is fading |
Do not cure ROT, we need it to turn you into a zombie |
(we don't want you detrimental curing because that removes the zombie illusion we need on) |
(things like RCAA, CLR Epic, Paladin Splash, all have a detrimental cure component) |
Second Stage | Wave of Filth (http://lucy.allakhazam.com/spell.html?id=31069&source=Live) - 41k DD + Melee Silence (Random players) | ||
(Avatar 50%) |
Add: a cesspool | Spawn at HP intervals |
Hits for 18500 |
Immune to mez and stun |
* Required Actions |
Everyone: NO LEV BUFFS OF ANYKIND |
React to JUMP OUT WINDOW EMOTE immediately! |
Jumping when you're not supposed to = Death |
Jumping late = Death |
Jumping early = Death.. see a pattern here.. <grin> |
You have 9 seconds to jump. You won't die if you jump in that time. |
Failure = Minibosses heal 25%; causing imbalance |
Assigned Assist MA: Priority kill cesspools or penalty = minis heal |
Third Stage | AEs: None | ||
(Avatar 25%) |
Add: a pool of waste | Sludge (http://lucy.allakhazam.com/spell.html?id=31010&source=Live) - 5k MANA DRAIN + 2k END + 53k DD + SNARE | ||
(these ones hit back!) | (chain casts while standing in pool!) | ||
(black ooze appearance) | Hits for 15000 |
Immune to mez and stun |
* Required Actions |
4-5 players will be assigned to BOOK PASS (aka hot-potato concept) |
Everyone else: Assist MA |
Re: MM/HA
Jube, I've heard that idea a couple of times, so I know it sounds like a good idea: Have an SK always "bring" the ID to a specific spot where melee can find and dispatch them. The SK has the original MM (HA) and can take the hits/tap. I even suggested have a group of meleers (rogues/monks) just sit right there, wait for the ID, SK pulls and melee pop 'em.
Thing is... ten seconds is a short amount of time. We would definitely have to test it to see if that group could do it quickly enough. And, we'd lose their DPS on the Avatar -- running back and forth between the Avatar and the "ID kill zone" is definitely out of the question. Ten seconds is barely more than a tick!
RE: Spreading out
Now, what we could do is, make sure the pallies (for splash) are spread out around the room, and not clustered in one place. There's a good idea. (Remember, the group heal casts from shaman and druids are slow as heck.)
And totally agree, during purple dude melee is slowed to 60%, and all you'll do close to the Avatar is get the MT in trouble if it pops on you.
Avatar of Ladrys | Aura of Resplendence (http://lucy.allakhazam.com/spell.html?id=31073&source=Live) - AURA: 60% SPELL SLOW | ||
(Green Robe) | Purification (http://lucy.allakhazam.com/spell.html?id=31070&source=Live) - 29k DoT + Spell Fizzler + 50% Melee Slow | ||
Adds: inner darkness | Mirror (http://lucy.allakhazam.com/spell.html?id=31001&source=Live) - Selfbuff: Illusion player; 40% Attack Speed | ||
(every 10-25 seconds) | Inner Darkness (http://lucy.allakhazam.com/spell.html?id=31071&source=Live) - PBAE 56k DD + Blindness (40' range) | ||
(doppleganger) | |||
Avatar of Sholoth | Aura of Decay (http://lucy.allakhazam.com/spell.html?id=31072&source=Live) - AURA: 70% MELEE SLOW | ||
(Purple Robe) | Wave of Filth (http://lucy.allakhazam.com/spell.html?id=31069&source=Live) - 41k DD + Melee Silence (Random players) | ||
Add: a pool of waste | Sludge (http://lucy.allakhazam.com/spell.html?id=31010&source=Live) - 5k MANA DRAIN + 2k END + 53k DD + SNARE | ||
(non-confrontational) | (chain casts while standing in pool!) | ||
(black ooze appearance) | |||
Beastlords should definately make sure to keep Empowering warder buff on their pet as it procs a heal on the mobs target.
Shaman's also have a very good group heal called Gotikan's Recourse. Direct Heal with HoT recourse. Use this much more often then the other one with longer refresh.
Spell | Cast Time | Description | ||
Galvo's Retort (http://lucy.allakhazam.com/spelllist.html?searchtext=Galvos%27+Retort) | (1.5s) | Defensive Proc cast on Player (procs heals, reverse DS on ToT) | ||
Holy Contravention (http://lucy.allakhazam.com/spelllist.html?searchtext=Holy+Contravention) | (1.5s) | Nuke/Heal Target's Target | ||
Celestial Contravention (http://lucy.allakhazam.com/spelllist.html?searchtext=Celestial+Contravention) | (1.5s) | Nuke/Heal Target's Target | ||
Elysian Contravention (http://lucy.allakhazam.com/spelllist.html?searchtext=Elysian+Contravention) | (1.5s) | Nuke/Heal Target's Target | ||
Glorious Censure (http://lucy.allakhazam.com/spelllist.html?searchtext=Glorious+Censure) | (1.0s) | Twincast Heal Proc (shortbuff; next two heals cast will be doubled) | ||
Holy Intervention (http://lucy.allakhazam.com/spelllist.html?searchtext=Holy+Intervention) | (1.5s) | Heal/Nuke Target's Target (with twinproc above, these double heal) | ||
Celestial Intervention (http://lucy.allakhazam.com/spelllist.html?searchtext=Celestial+Intervention) | (1.5s) | Heal/Nuke Target's Target (with twinproc above, these double heal) | ||
Elysian Intervention (http://lucy.allakhazam.com/spelllist.html?searchtext=Elysian+Intervention) | (1.5s) | Heal/Nuke Target's Target (with twinproc above, these double heal) | ||
Divine Invocation (http://lucy.allakhazam.com/spelllist.html?searchtext=Divine+Invocation) | (2.5s) | Safety buff, cast on Tank, chance to full HP heal if/when they bottom out | ||
Forteenth Catalyst (http://lucy.allakhazam.com/spelllist.html?searchtext=fourteenth) | (0.5s) | Fast heal, only if target below 45% HP | ||
Shining Armor (http://lucy.allakhazam.com/spelllist.html?searchtext=Shining+Armor) | (3.0s) | Defensive buff cast on Tanks (Mitigates Hit DMG, Procs Heals + Stuns ToT) | ||
Promised Resurgence (http://lucy.allakhazam.com/spelllist.html?searchtext=Promised+Resurgence) | (0.3s) | Delayed Heal (land on target, it fires a big heal 18s later) | ||
I was checking out shaman heals etc and will try and post a healing guide for them sometime before wednesday. Also a note on the Twinheal procing spells. Use the lowest level one you can because you get the same twinheal proc off of the level 84 as you do the 94 but can save some precious mana from the casting costs. None of us use the spell for the DD component. And since it wasn't mentioned Shaman's also get a twinheal proc spell line with the level 94 version being Freezing Gift.
Given that we have a number of Sk's with epics, we should consider putting Sk's in group with MT's so that the MT's can take advantage of the heal element of the SK epic. Not a total solution but a slight improvement.
Would you mind terribly sharing your lineup for the Avatar room in RT?
I'd really like to learn something. Sanavida is worthless, Lunallievation is worthless. I'm thinking:
Twin + Invigoration + Remote, but then I'm waiting 9 seconds or so on refreshes.
Do you mix in Adrenaline line? Do you maybe cast a Sanavida but only right after the Avatar does his Disruption thing?
60% spell haste is like doubling a spell cast, and the longer the cast is to begin with, the worst it gets. Doubling 0.5 seconds is just another half second, but doubling 3.8 seconds is a lifetime.
Ss