EQ Freelance Forum

General Public => Upcoming Events & Strategy => Topic started by: Furro on August 10, 2012, 09:41:07 PM

Title: HoT - SS1 - Taking the Tower
Post by: Furro on August 10, 2012, 09:41:07 PM
 
Sanctum Somnium - #1 - Taking the Tower
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Zone & Instance Info
 
Gather Zone: Sanctum Somnium

NPC Name: Towerguard Raena
NPC Location: She's located on the balcony across from the zone-in.

Keyword to Enter: fight


Flag & Key Requirements
 
                                        
Zone Flag: Group zone access to Morell's Castle (http://everquest.allakhazam.com/wiki/eq:progression_through_house_of_thule)
Event Key: Sanctum Key (http://lucy.allakhazam.com/item.html?id=56725)
Event Flags: Completion of the FIVE Tier 3 raids:
Guardian of the House (http://forums.eqfreelance.net/YaBB.pl?num=1334807223)
At World's End (http://forums.eqfreelance.net/YaBB.pl?num=1336625528)
Force of Eternity (http://forums.eqfreelance.net/YaBB.pl?num=1337287803)
  Cazic's Final Stand (http://forums.eqfreelance.net/YaBB.pl?num=1339278105)
  The Awakening (http://forums.eqfreelance.net/YaBB.pl?num=1340401122)
 
* Minimum Piggy/85'/push into raid: None


 
Brief Event Overview and Strat

Know your group number please, as you'll be split up and assigned to different areas.  Thanks.

We'll split up, and crawl through each area of the maze killing various rotdogs encountered.  Stun/Mez and assist MA for these.

Eventually, we'll all meet up and take on The Executioner. 

The Executioner targets players with a DT.  You must get curse cured within 10 seconds or die.

When Executioner is dead, we'll med up and take on the next stage of the event.

Stage 2:  Three  Minibosses, with friends and Emotes

Assist MA for this stage, as we take on each Miniboss, but killing the adds first.

Watch your emotes please!  Aside from the DT, there's a nasty Viral AE that must not be spread, get cured when your trigger fires.



Stage 1 - Maze Rotdogs & The Executioner

Groups will be split up, and work their way through different areas of the maze, encountering rotdogs along the way which need to be killed.

ROTDOGS:

 

 
 
THE EXECUTIONER:

 


Stage 2 - The Watcher, Master Hemlock, Lawman Rurk

We kill each Miniboss to spawn the next.

Be aware, a couple minibosses have an emote/mechanic we have to deal with.


THE WATCHER:


 

MASTER HEMLOCK:

This one spawns along with two guards.  Longer the guards remain alive, the stronger Hemlock gets.  Guards hit for 20k.


 
LAWMAN RURK:

 

 
Adds spawning emote: Gnats and mosquitoes begin to swarm around you.

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Text / Audio Triggers - Mandatory
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ALL Mandatory Setup

GTT All-in-One Puppy: hot_ss1.gtt (http://www.eqfreelance.net/audio/hot_ss1.gtt)

Audio Files:

Alert5.wav (http://www.eqfreelance.net/audio/Alert5.wav)
get-cured.wav (http://www.eqfreelance.net/audio/get-cured.wav)
disease-cure.wav (http://www.eqfreelance.net/audio/disease-cure.wav)
Title: Re: HoT - SS1 - Taking the Tower
Post by: Ssark on August 11, 2012, 12:44:57 PM
Looks like first win 8/10/2012!  Congrats -- maybe I should retire from Freelance, getting good first wins without the Bad Luck Charm. :)

Ss
Title: Re: HoT - SS1 - Taking the Tower
Post by: Pandrax on August 12, 2012, 12:21:15 AM
Just some extra info on the adds.  Rotdogs = stunnable, stealthy assassins = stunnable, Plagued Mosquitos = stunnable,  Mutated Gnats = stunnable.

I went back and checked my combat logs just to be sure, got no stun immune messages on any of the above mobs.
Title: Re: HoT - SS1 - Taking the Tower
Post by: Furro on August 12, 2012, 03:56:11 AM
Quote
Just some extra info on the adds.  Rotdogs = stunnable, stealthy assassins = stunnable, Plagued Mosquitos = stunnable,  Mutated Gnats = stunnable.

I went back and checked my combat logs just to be sure, got no stun immune messages on any of the above mobs.

Thanks Pandrax, I'll update OP before next run.  Just tired/late atm.
Title: Re: HoT - SS1 - Taking the Tower
Post by: Furro on August 12, 2012, 04:49:29 PM
Quote
Quote
Just some extra info on the adds.  Rotdogs = stunnable, stealthy assassins = stunnable, Plagued Mosquitos = stunnable,  Mutated Gnats = stunnable.

I went back and checked my combat logs just to be sure, got no stun immune messages on any of the above mobs.

Thanks Pandrax, I'll update OP before next run.  Just tired/late atm.
 
Updated strat post.