EQ Freelance Forum

General Public => Upcoming Events & Strategy => Topic started by: Furro on February 29, 2012, 05:10:21 AM

Title: VoA - Valley - The Herald of Oratory
Post by: Furro on February 29, 2012, 05:10:21 AM
 
Valley of Lunanyn - The Herald of Oratory


 
Zone & Instance Info
 
Gather Zone: Valley of Lunanyn

NPC Name: Zarbak
NPC Location: In the Rallosian camp, northeastern part of the zone's lower section

Keyword to Enter: Go


Flag & Key Requirements
 

Zone Flag: None
Event Key: None
Group Mission: None
Event Flag: Record of Stories (http://lucy.allakhazam.com/item.html?id=56993) Level: 2/5
Alaran Language: None

* Minimum to be Piggy/85'/pushed into raid: Nothing required.



Brief Event Overview and Strat

* Be aware all: Fail mechanism (player preventable) - Zek Gods start out concentrating at 200.  Each enemy that breaches the defenses lowers the gods concentration.  Event failure occurs when concentration reaches zero.

This is a scaled up version of the group mission Herald of Oratory.  Rawr!

Basically, we use friendly mobs placed at key choke points to fend off a constant onslaught of enemy Erillion mobs.

The Herald of Oratory eventually paths in to the lower pit area and activates.  She has a AURA DMG/REGEN SHIELD that must be broken for us to damage it effectively.  More on this in a moment.

Every 20 seconds from 75% onward, the Herald charms 1-3 of our friendly NPCs and uses them against us!

Every 20 seconds from 40% onward, the Herald calls for help from the pathing Erillion enemy mobs!

Assigned players, will begin by placing friendly units at our two key choke points.  Addtional DPS/healer units will be placed at Heralds spot point (the DPS units are needed to break the shield on Herald)

Once Herald reaches the final location, and an emote appears that the shield is down, our MT will engage, and MA will call assist.

When the shield goes back up.  Everyone backs off.  MT continues tanking; raid RANGE DPS until MA calls you back in when the shield down.

Randomly, throughout the event, the Herald will target several players with Lifestealing Gust (40k DD + Silence).  IF you do not CURSE CURE IT, you will be hit with 120k DD and a free visit to bind.  GTT trigger is available on the FL forum, related strat post.

Everyone else, assist MA please when called on.  An assigned group will be killing adds Herald charms starting at 75% via MA2.

Warning: Herald shield up is a BIG RING around her.  Back off when the shield is up!

Important:  40% stage, EVERYONE Get out of the MOBS DMG AURA (big rings around mobs indicate it).  Kiters will tag pathers and move them away.  But you still have to adjust.

ALL Trigger information is available in the GTT section further down in this post.

Any questions, please reply to this thread, and/or ask in the FLRaids:raids channel.  Thanks.



Boss - Herald of Oratory

Abilities: Raging Halfling Pie Withdrawal (sounds like something you don't want to mess with).
Hits: As hard as an angry Halfling with 5 necro spec pets standing next to him!
AE:

Lifestealing Gust (http://lucy.allakhazam.com/spell.html?id=30867&source=Live) - 40k DD + Silence (caster/melee), Single-target (50 curse counters).
On Fade recourse = Lifestealing Gust (http://lucy.allakhazam.com/spell.html?id=30868) - 120k DD (free trip to bind.  Ref. GTT import in related section below).
Shimmering Sound Barrier (http://lucy.allakhazam.com/spell.html?id=30866&source=Live) - 15% Spell Reflect chance + 50 DS (self-buff)
Sonic Disruption (http://lucy.allakhazam.com/spell.html?id=30865&source=Live) -/-



Adds - Quick Overview

Various enemy adds approach pathing in from different fronts:
* Note: For any/all adds.  Please test/report for mob weaknesses (weapon types, casters DD's (fire, cold etc), and report.
   
MOB        DETAILS
an Erillian Archon --
an Erillian Caster --
an Erillian Exploder --
an Erillian Infiltrator --
an Erillian footsoldier --
an Erillian juggernaut --
spacer
   
spacer
   

Placeable Friendly NPC Units - Overview

Friendly NPC units we use to place at key choke points to fend off the pathing enemy attackers.

Quick Rundown:

#  NAME     HP     DAMAGE     SPEED     RANGE     COST
1 Soldier Medium Low Medium Medium 2 Marks
2 Archer Low Very Low High Very High 4 Marks
3 Fire Lord Medium High Low High 6 Marks
4 Smoker Medium Medium High Medium 8 Marks
5 Bruiser High Very High Low Medium 7 Marks
6 Soother Very Low Healer High Very Low 1 Mark
7 Breather Low Slower Very Low Very Low 9 Marks



Text / Audio Triggers - Mandatory

ALL Classes - Mandatory

Anyone and everyone who can CURSE cure themselves/others, should be helping to cure others in their respective groups.  This reduces healers tasked with it in addition to other healing related duties.  Thanks all.

AEs:
Lifestealing Gust (http://lucy.allakhazam.com/spell.html?id=30867&source=Live) - 40k DD + Silence (caster/melee), Single-target (50 curse counters).
On Fade recourse = Lifestealing Gust (http://lucy.allakhazam.com/spell.html?id=30868) - 120k DD (free trip to bind).

Trigger File: voa-valley-herald.gtt (http://www.eqfreelance.net/audio/voa-valley-herald.gtt)

Audio File: get-cured.wav (http://www.eqfreelance.net/audio/get-cured.wav)


AURA - ALL Classes - Mandatory

Fires whenever the AURA from pather mobs or Herald shield hits you.  This will give you a heads up that you have to MOVE out of the aura or you'll die.

* NEW AURA TRIGGER File: voa-valley-aura.gtt (http://www.eqfreelance.net/audio/voa-valley-aura.gtt)

Audio File: move-away.wav (http://www.eqfreelance.net/audio/move-away.wav)
Title: Re: VoA - Valley - The Herald of Oratory
Post by: Ssark on February 29, 2012, 10:55:02 AM
Someone has been tinkering with the strats.  Probably one of the hungry halflings from Morell's Castle.  Remember what happened to him -- he ended up in the witch's pot.
Title: Re: VoA - Valley - The Herald of Oratory
Post by: Furro on March 04, 2012, 05:34:56 PM
 
Defeated Saturday, March 03, 2012:

Outstanding job everyone! 


Title: Re: VoA - Valley - The Herald of Oratory
Post by: Furro on May 11, 2012, 06:25:39 PM
Quote
 
Text / Audio Triggers - Mandatory
[/size]

ALL Classes - Mandatory

...


Added a mandatory AURA trigger I created that will fire whenever the AURA from pather mobs and Herald shield hit you.  This will give you a heads up that you have to MOVE out of the aura or you'll die.


* NEW AURA TRIGGER File: voa-valley-aura.gtt (http://www.eqfreelance.net/audio/voa-valley-aura.gtt)

Audio File: move-away.wav (http://www.eqfreelance.net/audio/move-away.wav)


Title: Re: VoA - Valley - The Herald of Oratory
Post by: Furro on May 17, 2012, 12:02:02 AM
 
Triggers for being in aura worked well.  Death count is down.  But there are still some slacker clowns who are not reacting quickly enough.  Please don't be the guy/gal dying to this completely avoidable aura, thanks.


Title: Re: VoA - Valley - The Herald of Oratory
Post by: Furro on September 04, 2012, 05:26:01 PM
 
Bump.

Another event we'll be hitting when locked out of our primary targets and it doesn't conflict with CoProphets schedule.